133 lines
14 KiB
YAML
133 lines
14 KiB
YAML
l_english:
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political_meddlers_house_power: "Political Meddlers"
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confident_schemers_house_power: "Confident Schemers"
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tax_assessors_house_power: "Tax Assessors"
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army_commanders_house_power: "Army Commanders"
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tactical_besiegers_house_power: "Tactical Besiegers"
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diplomatic_envoys_house_power: "Diplomatic Envoys"
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martial_fortitude_house_power: "Martial Students"
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staunch_stewards_house_power: "Staunch Stewards"
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masterful_intrigue_house_power: "Intrigue Masters"
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learned_philosophers_house_power: "Learned Philosophers"
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charismatic_socialites_house_power: "Charismatic Socialites"
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army_quartermasters_house_power: "Army Quartermasters"
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respected_despots_house_power: "Respected Despots"
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lofty_architects_house_power: "Lofty Architects"
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members_in_realm_desc: "Living [house|E] Members"
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house_head_influence_level_desc: "[house_heads_possessive|E] [influence_level|E]"
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house_members_on_council_desc: "[house|E] Members on [top_liege|E]'s [council|E]"
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estate_buildings_desc: "[estate_buildings|E]"
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estate_in_capital_desc: "[estate|E] is located in [capital|E]"
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held_governoships_desc: "Number of held [governorships|E]"
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house_title_holders_desc: "[landed|E] [house|E] Members"
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imperial_theme_type_desc: "[GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_imperial' )]"
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house_head_different_faith_powerful_family_rating: "[house_head|E] is not of [state_faith|E]"
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imperial_house_desc: "Is the Imperial [house|E]"
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gov_efficiency_events_desc: "From Events"
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governor_trait_short_desc: "[GetTrait('governor').GetName( ROOT.Char )] [trait|E]"
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admin_martial_obligation_bonus_desc: "[martial|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_military' )])#!"
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admin_stewardship_obligation_bonus_desc: "[stewardship|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_civilian' )])#!"
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admin_prowess_obligation_bonus_desc: "[prowess|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_frontier' )])#!"
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admin_prestige_obligation_bonus_desc: "[prestige_level|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_imperial' )])#!"
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admin_tradeport_obligation_bonus_desc: "[GetBuilding('common_tradeport_01').GetTypeName] [buildings|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_naval' )])#!"
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is_powerful_family_desc: "Belongs to a [powerful_family|E]"
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is_dominant_family_desc: "Belongs to a [dominant_family|E]"
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from_skills_desc: "From [skills|E]"
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has_rank_5_education_desc: "Has a rank 5 [education_trait|E]"
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has_rank_4_education_desc: "Has a rank 4 [education_trait|E]"
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admin_contract_cooldown_desc: "[recipient.Custom('GetProvinceAdministrationConcept')] can only be changed once every [EmptyScope.ScriptValue('admin_contract_cooldown_value')|V0] years - Can be changed again after [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'admin_contract_cooldown') )|V]"
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admin_contract_cooldown_desc_vassal: "[actor.Custom('GetProvinceAdministrationConcept')] can only be changed once every [EmptyScope.ScriptValue('admin_contract_cooldown_value')|V0] years - Can be changed again after [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'admin_contract_cooldown') )|V]"
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admin_contract_request_cooldown_desc: "You can #bold not#! make another request until [GetCurrentDateWithDiff( GetVarTimeRemaining( actor.MakeScope, 'admin_contract_request_cooldown') )|V]"
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admin_vassal_force_obligation_change_desc: "[recipient.GetShortUIName] is forced to accept"
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admin_vassal_not_holding_a_theme_desc: "You do #bold not#! hold a [GetPlayer.Custom('GetProvinceConcept')]."
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msg_governor_duties_t: "Duties of a [GetPlayer.Custom('GetGovernorConceptNoTooltip')]"
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admin_construction_completed_desc: "Construction Complete"
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admin_investment_breakdown_investments: "Investments"
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admin_investment_breakdown_other_source: "Other sources and events"
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admin_investment_breakdown_cap: "/$INVESTMENT_CAP|V0$"
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admin_cannot_declare_internal_wars: "[administrative|E] [vassals|E] cannot declare [war|E] against each other — Instead, they are encouraged to spend [influence|E] for [GetLaw('appointment_succession_law').GetName] and use [schemes|E] to acquire [titles|E]"
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force_join_faction_admin_requirement_desc: "You do #bold not#! have an available [strong_hook|E] or enough [influence|E] and [opinion|E] to make [recipient.GetShortUIName] join"
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admin_cannot_create_target_faction: "[administrative|E] [vassals|E] cannot create this [faction|E]"
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admin_cannot_join_target_faction: "[administrative|E] [vassals|E] cannot join this [faction|E]"
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pandidakterion_adult_education_bonus: "\nIncreases success for the [GetActivityType('activity_adult_education').GetName] [activity|E] for [characters|E] within the same [realm|E]"
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ADMIN_TITLE_TROOP_COST_DEFENDER_DESC: "You are fighting in a defensive [war|E]"
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ADMIN_TITLE_TROOP_COST_OWNER_IN_WAR_GOAL_DESC: "Army owner is within a [war_target|E]"
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ADMIN_TITLE_TROOP_COST_ATTACKER_DESC: "You are fighting an offensive [war|E] and the [ROOT.Title.GetName] is located far from the target [realm|E]"
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ADMIN_TITLE_TROOP_COST_LAW_1_DESC: "You have the [GetLaw('imperial_bureaucracy_2').GetName] [law|E]"
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ADMIN_TITLE_TROOP_COST_LAW_2_DESC: "You have the [GetLaw('imperial_bureaucracy_3').GetName] [law|E]"
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ADMIN_TITLE_TROOP_COST_ARMY_SIZE_DESC: "[army|E] Size"
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CONTROLS_EXTRA_TROOPS_REASON: "You already command additional [title_men_at_arms|E]: $VALUE|+0=$"
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IS_NOT_AT_WAR_REASON: "You are #bold not#! at [war|E]: $VALUE|+0=$"
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TARGET_IS_AT_WAR_REASON: "[target.GetHolder.GetShortUIName|U] is at [war|E] and needs [target.GetHolder.GetHerHis] troops: $VALUE|+0=$"
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TARGETS_OWN_TROOPS_REASON: "[recipient.GetShortUIName|U] owns these troops and might need them: $VALUE|+0=$"
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IS_A_MILITARY_THEME: "Your [GetPlayer.Custom('GetProvinceConcept')] has [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_military' )]: $VALUE|+0=$"
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IS_A_FRONTIER_THEME: "Your [GetPlayer.Custom('GetProvinceConcept')] has [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_frontier' )]: $VALUE|+0=$"
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IS_A_NAVAL_THEME: "Your [GetPlayer.Custom('GetProvinceConcept')] has [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_naval' )]: $VALUE|+0=$"
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appointment_investment_cap_age: "Age"
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appointment_investment_cap_family_rating: "[powerful_family_rating_mid|E]"
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appointment_investment_cap_influence_level: "[influence_level|E]"
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appointment_investment_cap_estate_buildings: "[estate_buildings|E]"
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chancellor_integrate_title_admin_top_liege_bonus_desc: "Administrative Integration"
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chancellor_integrate_title_admin_target_bonus_desc: "Administrative Fracturing"
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de_jure_governor_desc: "[counties|E] not [de_jure|E] of [top_liege_possessive|E] [primary_title|E]"
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adopt_admin_government_tt: "You may choose to adopt [GetGovernment('administrative_government').GetName] [government|E]"
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has_admin_government: "You have the [GetGovernment('administrative_government').GetName] [government|E]"
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admin_renounce_throne_desc: "[secondary_recipient.GetShortUIName|U], or the [house_head|E] of [house|E] [secondary_recipient.GetHouse.GetName], renounced all aspirations for the throne and cannot be supported"
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ep3_admin_events.0001.t: "A Change of Direction"
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ep3_admin_events.0001.intro: "Word from [liege.GetTitledFirstName] has arrived through one of [liege.GetHerHis] scribes — it is time for a change.\n\nThe [scribe.GetWomanMan] [scribe.Custom('quirk_pos_present')] before reading the edict:\n\n"
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ep3_admin_events.0001.tribal: ""We must embrace the tribal ways. Prestige is the most important tool a ruler has. Pillaging, fighting, dueling. The [liege.GetTitleAsNameNoTooltip|U] urges all of [liege.GetHerHis] subjects to strive to become men and women of admirable honor.""
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ep3_admin_events.0001.feudal: ""It is fealty among men that keeps empires strong, not some scattered documents. The [liege.GetTitleAsNameNoTooltip|U] begs for your friendship and loyalty, and in return [liege.GetSheHe] shall tend to your safety as [liege.GetHerHis] vassal.""
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ep3_admin_events.0001.clan: ""A realm is ruled by families. We are only as strong as our weakest link. The land is but a reflection of our houses: a house united will lead us to glory.""
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ep3_admin_events.0001.fallback: ""The old ways of our administration are gone.""
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ep3_admin_events.0001.a: "How does this affect #EMP me#!?"
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ep3_admin_events.0001.b: "I need to prepare so many documents."
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ep3_admin_events.0001.c: "Nothing will change."
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ep3_admin_change_love: "Embrace Change"
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ep3_admin_change_love_desc: "This character could not care less about the implications of governmental change."
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ep3_admin_change_hate: "Control Change"
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ep3_admin_change_hate_desc: "This character deeply cares about the implications of governmental change."
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ep3_admin_events.0002.t: "The [ROOT.Char.GetTitleAsNameNoTooltip] of [governor_title.GetNameNoTierNoTooltip]"
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ep3_admin_events.0002.liege: "The [ROOT.Char.GetLiege.GetTitleAsName], in [ROOT.Char.GetLiege.GetHerHis] infinite wisdom, has decided that the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] should fall to me."
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ep3_admin_events.0002.house_dead: "With the passing of my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('previous_governor'))], [previous_governor.GetTitledFirstName], who [previous_governor.GetDeathReasonHideKiller], it was announced that the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
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ep3_admin_events.0002.house_alive: "With the reassignment of my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('previous_governor'))], [previous_governor.GetTitledFirstName], it was announced the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
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ep3_admin_events.0002.dead: "With the passing of [previous_governor.GetTitledFirstName], who [previous_governor.GetDeathReasonHideKiller], it was announced the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
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ep3_admin_events.0002.alive: "With the reassignment of [previous_governor.GetTitledFirstName], it was announced the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
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ep3_admin_events.0002.new: "[ROOT.Char.GetLiege.GetTitledFirstName] announced [ROOT.Char.GetLiege.GetSheHe] has entrusted the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] to me."
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ep3_admin_events.0002.house: "It is now up to me to ensure the continued rule of House [ROOT.Char.GetHouse.GetBaseName] in this province."
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ep3_admin_events.0002.appointment_succession: "Long nights of lobbying and favor-chasing have at last paid off. I am told my selection as the new [ROOT.Char.GetTitleAsNameNoTooltip] was all but a foregone conclusion."
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ep3_admin_events.0002.appointment: "[ROOT.Char.GetLiege.GetTitledFirstNameNoTooltip] personally ordered my immediate appointment by an imperial decree. None can challenge the legitimacy of my new status in the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]."
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ep3_admin_events.0002.conquest: "[previous_governor.GetTitledFirstNamePossessiveNoTooltip] forces were no match for my superior arms, proving my greater legitimacy as a defender of the province in the name of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]."
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ep3_admin_events.0002.desc: "\n\nHaving received my regalia and taken the oaths of office, I can at last move to my provincial seat at [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly], and begin my tenure proper."
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ep3_admin_events.0002.a: "There is no time to waste."
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ep3_admin_events.0002.tt: "You are now the [governor|E] of the [governor_title.GetName]"
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ep3_admin_events.0004.t: "Administrative No More"
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ep3_admin_events.0004.desc: "In a twisted and cruel turn of events, I find myself without a job and a home. #EMP Everything#! I have worked for has vanished in an instant.\n\nI grab what I can carry, and look upon my estate one last time."
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ep3_admin_events.0004.desc_spouse_upset: "\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('reacting_spouse'))] [reacting_spouse.GetFirstName] shots a worried glance towards me. "I have my things. There is little point in dragging this out I suppose...""
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ep3_admin_events.0004.desc_spouse_very_upset: "\n\n"How... How did it come to this?!" [reacting_spouse.GetShortUIName] sobs loudly behind me. "We have lost everything... What am I to do...""
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ep3_admin_events.0004.a: "Come now, [reacting_spouse.GetFirstName]. It'll be alright."
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ep3_admin_events.0004.b: "Yes, let's go."
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ep3_admin_events.0004.c: "No point in looking back..."
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ep3_admin_events.0005.t: "A Realm of My Own"
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ep3_admin_events.0005.intro: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('messenger'))], [messenger.GetShortUIName], brings dire news from the capital.\n\n"
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ep3_admin_events.0005.desc_still_admin: "Our once great realm is no more, as I find myself outside of [gov_liege.GetFirstNamePossessive] influence. Which leaves me in charge of [ROOT.Char.GetPrimaryTitle.GetNameNoTier]. Other than my independence and free reign, few things will change. Bureaucracy is engrained in our way of life and will remain so."
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ep3_admin_events.0005.desc_lost_admin: "As circumstances would have it, our great realm has been lost. And with it, the bureaucracy that governed our way of life has been reduced to cinders. I have little choice other than to adapt my government to this new reality."
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ep3_admin_events.0005.a: "Let's put the past behind us and look to the future!"
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demand_admin_tribal: "[recipient.GetShortUIName|U] [CharAreIs(recipient)] [tribal|E] - Only settled [governments|E] can become [administrative|E]"
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