N3OW/common/customizable_localization/00_lifestyle_custom_localization.txt
2025-02-20 17:49:25 +00:00

279 lines
5.7 KiB
Text

LifestyleFocus = {
type = character
text = {
trigger = { has_lifestyle = martial_lifestyle }
localization_key = LifestyleFocus_martial
}
text = {
trigger = { has_lifestyle = diplomacy_lifestyle }
localization_key = LifestyleFocus_diplomacy
}
text = {
trigger = { has_lifestyle = intrigue_lifestyle }
localization_key = LifestyleFocus_intrigue
}
text = {
trigger = { has_lifestyle = stewardship_lifestyle }
localization_key = LifestyleFocus_stewardship
}
text = {
trigger = { has_lifestyle = learning_lifestyle }
localization_key = LifestyleFocus_learning
}
}
CompositionType = {
type = character
text = {
trigger = { var:composition_type = flag:song }
localization_key = CompositionType_song
}
text = {
trigger = { var:composition_type = flag:chronicle }
localization_key = CompositionType_chronicle
}
text = {
trigger = { var:composition_type = flag:poem }
localization_key = CompositionType_poem
}
}
CompositionTypeActionPP = {
type = character
text = {
trigger = { var:composition_type = flag:song }
localization_key = CompositionTypeAction_listening
}
text = {
trigger = {
OR = {
var:composition_type = flag:chronicle
var:composition_type = flag:poem
}
}
localization_key = CompositionTypeAction_reading
}
}
CompositionTypeActionPast = {
type = character
text = {
trigger = { var:composition_type = flag:song }
localization_key = CompositionTypeAction_listened
}
text = {
trigger = {
OR = {
var:composition_type = flag:chronicle
var:composition_type = flag:poem
}
}
localization_key = CompositionTypeAction_read
}
}
CompositionDetail = {
type = character
text = {
trigger = { var:composition_detail = flag:horse }
localization_key = CompositionDetail_horse
}
text = {
trigger = { var:composition_detail = flag:ox }
localization_key = CompositionDetail_ox
}
text = {
trigger = { var:composition_detail = flag:witch }
localization_key = CompositionDetail_witch
}
text = {
trigger = { var:composition_detail = flag:magical_sword }
localization_key = CompositionDetail_magical_sword
}
text = {
trigger = { var:composition_detail = flag:dragon }
localization_key = CompositionDetail_dragon
}
text = {
trigger = { var:composition_detail = flag:emperor }
localization_key = CompositionDetail_emperor
}
text = {
trigger = { var:composition_detail = flag:river }
localization_key = CompositionDetail_river
}
text = {
trigger = { var:composition_detail = flag:mountain }
localization_key = CompositionDetail_mountain
}
text = {
trigger = { var:composition_detail = flag:hermit }
localization_key = CompositionDetail_hermit
}
}
CommissionEpicScribes = {
type = character
text = {
trigger = { government_has_flag = government_is_tribal }
localization_key = CommissionEpicScribes_bards
}
text = {
localization_key = CommissionEpicScribes_scribes
}
}
CommissionEpicScribe = {
type = character
text = {
trigger = { government_has_flag = government_is_tribal }
localization_key = CommissionEpicScribe_bard
}
text = {
localization_key = CommissionEpicScribe_scribe
}
}
CommissionEpicComposer = {
type = character
text = {
trigger = { exists = scope:second }
localization_key = CommissionEpicComposer_composer
}
text = {
localization_key = CommissionEpicComposer_scribes
}
}
CommissionEpicComposerHasHave = {
type = character
text = {
trigger = { exists = scope:second }
localization_key = CommissionEpicComposerHasHave_has
}
text = {
localization_key = CommissionEpicComposerHasHave_have
}
}
CommissionEpicComposerThem = {
type = character
text = {
trigger = { exists = scope:second }
localization_key = CommissionEpicComposerThem_composer
}
text = {
localization_key = CommissionEpicComposerThem_scribes
}
}
CommissionEpicComposerThey = {
type = character
text = {
trigger = { exists = scope:second }
localization_key = CommissionEpicComposerThey_composer
}
text = {
localization_key = CommissionEpicComposerThey_scribes
}
}
CommissionEpicComposerTheir = {
type = character
text = {
trigger = { exists = scope:second }
localization_key = CommissionEpicComposerTheir_composer
}
text = {
localization_key = CommissionEpicComposerTheir_scribes
}
}
GetRandomPositiveTrait = {
type = character
random_valid = yes
text = {
trigger = { has_character_flag = trait_intellect_good_1_flag }
localization_key = trait_intellect_good_1
}
text = {
trigger = { has_character_flag = trait_intellect_good_2_flag }
localization_key = trait_intellect_good_2
}
text = {
trigger = { has_character_flag = trait_intellect_good_3_flag }
localization_key = trait_intellect_good_3
}
text = {
trigger = { has_character_flag = trait_physique_good_1_flag }
localization_key = trait_physique_good_1
}
text = {
trigger = { has_character_flag = trait_physique_good_2_flag }
localization_key = trait_physique_good_2
}
text = {
trigger = { has_character_flag = trait_physique_good_3_flag }
localization_key = trait_physique_good_3
}
text = {
trigger = { has_character_flag = trait_fecund_flag }
localization_key = trait_fecund
}
text = {
trigger = { has_character_flag = trait_pure_blooded_flag }
localization_key = trait_pure_blooded
}
text = {
trigger = { has_character_flag = trait_beauty_good_1_flag }
localization_key = trait_beauty_good_1
}
text = {
trigger = { has_character_flag = trait_beauty_good_2_female_flag }
localization_key = trait_beauty_good_female_2
}
text = {
trigger = { has_character_flag = trait_beauty_good_2_male_flag }
localization_key = trait_beauty_good_male_2
}
text = {
trigger = { has_character_flag = trait_beauty_good_3_flag }
localization_key = trait_beauty_good_3
}
}