LifestyleFocus = { type = character text = { trigger = { has_lifestyle = martial_lifestyle } localization_key = LifestyleFocus_martial } text = { trigger = { has_lifestyle = diplomacy_lifestyle } localization_key = LifestyleFocus_diplomacy } text = { trigger = { has_lifestyle = intrigue_lifestyle } localization_key = LifestyleFocus_intrigue } text = { trigger = { has_lifestyle = stewardship_lifestyle } localization_key = LifestyleFocus_stewardship } text = { trigger = { has_lifestyle = learning_lifestyle } localization_key = LifestyleFocus_learning } } CompositionType = { type = character text = { trigger = { var:composition_type = flag:song } localization_key = CompositionType_song } text = { trigger = { var:composition_type = flag:chronicle } localization_key = CompositionType_chronicle } text = { trigger = { var:composition_type = flag:poem } localization_key = CompositionType_poem } } CompositionTypeActionPP = { type = character text = { trigger = { var:composition_type = flag:song } localization_key = CompositionTypeAction_listening } text = { trigger = { OR = { var:composition_type = flag:chronicle var:composition_type = flag:poem } } localization_key = CompositionTypeAction_reading } } CompositionTypeActionPast = { type = character text = { trigger = { var:composition_type = flag:song } localization_key = CompositionTypeAction_listened } text = { trigger = { OR = { var:composition_type = flag:chronicle var:composition_type = flag:poem } } localization_key = CompositionTypeAction_read } } CompositionDetail = { type = character text = { trigger = { var:composition_detail = flag:horse } localization_key = CompositionDetail_horse } text = { trigger = { var:composition_detail = flag:ox } localization_key = CompositionDetail_ox } text = { trigger = { var:composition_detail = flag:witch } localization_key = CompositionDetail_witch } text = { trigger = { var:composition_detail = flag:magical_sword } localization_key = CompositionDetail_magical_sword } text = { trigger = { var:composition_detail = flag:dragon } localization_key = CompositionDetail_dragon } text = { trigger = { var:composition_detail = flag:emperor } localization_key = CompositionDetail_emperor } text = { trigger = { var:composition_detail = flag:river } localization_key = CompositionDetail_river } text = { trigger = { var:composition_detail = flag:mountain } localization_key = CompositionDetail_mountain } text = { trigger = { var:composition_detail = flag:hermit } localization_key = CompositionDetail_hermit } } CommissionEpicScribes = { type = character text = { trigger = { government_has_flag = government_is_tribal } localization_key = CommissionEpicScribes_bards } text = { localization_key = CommissionEpicScribes_scribes } } CommissionEpicScribe = { type = character text = { trigger = { government_has_flag = government_is_tribal } localization_key = CommissionEpicScribe_bard } text = { localization_key = CommissionEpicScribe_scribe } } CommissionEpicComposer = { type = character text = { trigger = { exists = scope:second } localization_key = CommissionEpicComposer_composer } text = { localization_key = CommissionEpicComposer_scribes } } CommissionEpicComposerHasHave = { type = character text = { trigger = { exists = scope:second } localization_key = CommissionEpicComposerHasHave_has } text = { localization_key = CommissionEpicComposerHasHave_have } } CommissionEpicComposerThem = { type = character text = { trigger = { exists = scope:second } localization_key = CommissionEpicComposerThem_composer } text = { localization_key = CommissionEpicComposerThem_scribes } } CommissionEpicComposerThey = { type = character text = { trigger = { exists = scope:second } localization_key = CommissionEpicComposerThey_composer } text = { localization_key = CommissionEpicComposerThey_scribes } } CommissionEpicComposerTheir = { type = character text = { trigger = { exists = scope:second } localization_key = CommissionEpicComposerTheir_composer } text = { localization_key = CommissionEpicComposerTheir_scribes } } GetRandomPositiveTrait = { type = character random_valid = yes text = { trigger = { has_character_flag = trait_intellect_good_1_flag } localization_key = trait_intellect_good_1 } text = { trigger = { has_character_flag = trait_intellect_good_2_flag } localization_key = trait_intellect_good_2 } text = { trigger = { has_character_flag = trait_intellect_good_3_flag } localization_key = trait_intellect_good_3 } text = { trigger = { has_character_flag = trait_physique_good_1_flag } localization_key = trait_physique_good_1 } text = { trigger = { has_character_flag = trait_physique_good_2_flag } localization_key = trait_physique_good_2 } text = { trigger = { has_character_flag = trait_physique_good_3_flag } localization_key = trait_physique_good_3 } text = { trigger = { has_character_flag = trait_fecund_flag } localization_key = trait_fecund } text = { trigger = { has_character_flag = trait_pure_blooded_flag } localization_key = trait_pure_blooded } text = { trigger = { has_character_flag = trait_beauty_good_1_flag } localization_key = trait_beauty_good_1 } text = { trigger = { has_character_flag = trait_beauty_good_2_female_flag } localization_key = trait_beauty_good_female_2 } text = { trigger = { has_character_flag = trait_beauty_good_2_male_flag } localization_key = trait_beauty_good_male_2 } text = { trigger = { has_character_flag = trait_beauty_good_3_flag } localization_key = trait_beauty_good_3 } }