N3OW/common/buildings/N3OW_duchy_capital_buildings.txt
2026-09-29 17:38:14 +01:00

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Text

##########
# Duchy Capital Buildings
# These are built in the first barony of the first county of any duchy
# Holding the associated duchy is required both to build, and for the buildings to be enabled
##########
# SPECIAL DUCHY BUILDINGS
# We place these at the top to make them more visible in the building interface.
##########################
### WATER FILTER MILLS ###
##########################
water_filter_mills_01 = {
construction_time = slow_construction_time
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
building_requirement_tribal = no
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_manorialism
}
}
is_enabled = {
county.holder = { has_title = prev.duchy }
}
show_disabled = yes
cost_gold = expensive_building_tier_3_cost
duchy_capital_county_modifier = {
supply_limit_mult = 0.25
levy_reinforcement_rate = 0.25
development_growth_factor = 0.1
tax_mult = 0.05
}
next_building = water_filter_mills_02
type_icon = "icon_building_watermills.dds"
type = duchy_capital
flag = duchy_building
ai_value = {
base = 20
modifier = {
factor = 2
scope:holder.capital_province = this
}
modifier = {
factor = 2
AND = {
building_watermills_requirement_terrain = yes
building_windmills_requirement_terrain = yes
}
}
modifier = {
factor = 2
OR = {
has_building_or_higher = watermills_01
has_building_or_higher = windmills_01
has_building_or_higher = caravanserai_01
}
}
modifier = { # Fill all building slots before going for duchy buildings
factor = 0
free_building_slots > 0
}
modifier = { # Less likely when the AI should build regular buildings first
factor = 0.1
scope:holder = { ai_should_focus_on_building_in_their_capital = yes }
}
}
}
water_filter_mills_02 = {
construction_time = slow_construction_time
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
building_requirement_tribal = no
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_windmills
}
}
is_enabled = {
county.holder = { has_title = prev.duchy }
}
show_disabled = yes
cost_gold = expensive_building_tier_4_cost
duchy_capital_county_modifier = {
supply_limit_mult = 0.5
levy_reinforcement_rate = 0.5
development_growth_factor = 0.2
tax_mult = 0.10
}
next_building = water_filter_mills_03
type = duchy_capital
flag = duchy_building
ai_value = {
base = 20
modifier = {
factor = 2
scope:holder.capital_province = this
}
}
}
water_filter_mills_03 = {
construction_time = slow_construction_time
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
building_requirement_tribal = no
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_cranes
}
}
is_enabled = {
county.holder = { has_title = prev.duchy }
}
show_disabled = yes
cost_gold = expensive_building_tier_5_cost
duchy_capital_county_modifier = {
supply_limit_mult = 1
levy_reinforcement_rate = 1
development_growth_factor = 0.3
tax_mult = 0.15
}
type = duchy_capital
flag = duchy_building
flag = fully_upgraded_duchy_capital_building
ai_value = {
base = 20
modifier = {
factor = 2
scope:holder.capital_province = this
}
}
}