fix to filter mills
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1 changed files with 0 additions and 9 deletions
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@ -17,15 +17,6 @@ water_filter_mills_01 = {
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_tribal = no
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OR = {
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building_watermills_requirement_terrain = yes
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AND = {
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has_building_or_higher = logging_camps_04
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culture = {
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has_cultural_parameter = watermills_forestries_unlock
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}
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}
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}
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}
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can_construct_showing_failures_only = {
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