N3OW/common/customizable_localization/00_de_body_part_custom_loc.txt
2025-02-20 17:49:25 +00:00

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Text

############################################
## Scripted Localization for German Loc ##
### BY Kai Bagehorn ###
############################################
DE_1_HandHands = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = maimed }
localization_key = CustomLoc_DE_1_handhands_hand
}
text = {
trigger = {
NOT = { has_trait = maimed }
}
localization_key = CustomLoc_DE_1_handhands_hands
fallback = yes
}
}
DE_2_HandHands = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = maimed }
localization_key = CustomLoc_DE_2_handhands_hand
}
text = {
trigger = {
NOT = { has_trait = maimed }
}
localization_key = CustomLoc_DE_2_handhands_hands
fallback = yes
}
}
DE_1_ArmArms = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = maimed }
localization_key = CustomLoc_DE_1_armarms_arm
}
text = {
trigger = {
NOT = { has_trait = maimed }
}
localization_key = CustomLoc_DE_1_armarms_arms
fallback = yes
}
}
DE_2_ArmArms = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = maimed }
localization_key = CustomLoc_DE_2_armarms_arm
}
text = {
trigger = {
NOT = { has_trait = maimed }
}
localization_key = CustomLoc_DE_2_armarms_arms
fallback = yes
}
}
DE_3_ArmArms = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = maimed }
localization_key = CustomLoc_DE_3_armarms_arm
}
text = {
trigger = {
NOT = { has_trait = maimed }
}
localization_key = CustomLoc_DE_3_armarms_arms
fallback = yes
}
}
DE_1_EyeEyes = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = one_eyed }
localization_key = CustomLoc_DE_1_eyeeyes_eye
}
text = {
trigger = {
NOT = { has_trait = one_eyed }
}
localization_key = CustomLoc_DE_1_eyeeyes_eyes
fallback = yes
}
}
DE_2_EyeEyes = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = one_eyed }
localization_key = CustomLoc_DE_2_eyeeyes_eye
}
text = {
trigger = {
NOT = { has_trait = one_eyed }
}
localization_key = CustomLoc_DE_2_eyeeyes_eyes
fallback = yes
}
}
DE_3_EyeEyes = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = one_eyed }
localization_key = CustomLoc_DE_3_eyeeyes_eye
}
text = {
trigger = {
NOT = { has_trait = one_eyed }
}
localization_key = CustomLoc_DE_3_eyeeyes_eyes
fallback = yes
}
}
DE_4_EyeEyes = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = one_eyed }
localization_key = CustomLoc_DE_4_eyeeyes_eye
}
text = {
trigger = {
NOT = { has_trait = one_eyed }
}
localization_key = CustomLoc_DE_4_eyeeyes_eyes
fallback = yes
}
}
DE_5_EyeEyes = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = one_eyed }
localization_key = CustomLoc_DE_5_eyeeyes_eye
}
text = {
trigger = {
NOT = { has_trait = one_eyed }
}
localization_key = CustomLoc_DE_5_eyeeyes_eyes
fallback = yes
}
}
DE_1_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_1_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_1_maskface_face
fallback = yes
}
}
DE_2_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_2_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_2_maskface_face
fallback = yes
}
}
DE_3_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_3_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_3_maskface_face
fallback = yes
}
}
DE_4_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_4_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_4_maskface_face
fallback = yes
}
}
DE_5_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_5_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_5_maskface_face
fallback = yes
}
}
DE_6_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_6_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_6_maskface_face
fallback = yes
}
}
DE_7_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_7_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_7_maskface_face
fallback = yes
}
}
DE_8_MaskFace = {
log_loc_errors = no
type = character
text = {
trigger = { has_trait = disfigured }
localization_key = CustomLoc_DE_8_maskface_mask
}
text = {
trigger = {
NOT = { has_trait = disfigured }
}
localization_key = CustomLoc_DE_8_maskface_face
fallback = yes
}
}