############################################ ## Scripted Localization for German Loc ## ### BY Kai Bagehorn ### ############################################ DE_1_HandHands = { log_loc_errors = no type = character text = { trigger = { has_trait = maimed } localization_key = CustomLoc_DE_1_handhands_hand } text = { trigger = { NOT = { has_trait = maimed } } localization_key = CustomLoc_DE_1_handhands_hands fallback = yes } } DE_2_HandHands = { log_loc_errors = no type = character text = { trigger = { has_trait = maimed } localization_key = CustomLoc_DE_2_handhands_hand } text = { trigger = { NOT = { has_trait = maimed } } localization_key = CustomLoc_DE_2_handhands_hands fallback = yes } } DE_1_ArmArms = { log_loc_errors = no type = character text = { trigger = { has_trait = maimed } localization_key = CustomLoc_DE_1_armarms_arm } text = { trigger = { NOT = { has_trait = maimed } } localization_key = CustomLoc_DE_1_armarms_arms fallback = yes } } DE_2_ArmArms = { log_loc_errors = no type = character text = { trigger = { has_trait = maimed } localization_key = CustomLoc_DE_2_armarms_arm } text = { trigger = { NOT = { has_trait = maimed } } localization_key = CustomLoc_DE_2_armarms_arms fallback = yes } } DE_3_ArmArms = { log_loc_errors = no type = character text = { trigger = { has_trait = maimed } localization_key = CustomLoc_DE_3_armarms_arm } text = { trigger = { NOT = { has_trait = maimed } } localization_key = CustomLoc_DE_3_armarms_arms fallback = yes } } DE_1_EyeEyes = { log_loc_errors = no type = character text = { trigger = { has_trait = one_eyed } localization_key = CustomLoc_DE_1_eyeeyes_eye } text = { trigger = { NOT = { has_trait = one_eyed } } localization_key = CustomLoc_DE_1_eyeeyes_eyes fallback = yes } } DE_2_EyeEyes = { log_loc_errors = no type = character text = { trigger = { has_trait = one_eyed } localization_key = CustomLoc_DE_2_eyeeyes_eye } text = { trigger = { NOT = { has_trait = one_eyed } } localization_key = CustomLoc_DE_2_eyeeyes_eyes fallback = yes } } DE_3_EyeEyes = { log_loc_errors = no type = character text = { trigger = { has_trait = one_eyed } localization_key = CustomLoc_DE_3_eyeeyes_eye } text = { trigger = { NOT = { has_trait = one_eyed } } localization_key = CustomLoc_DE_3_eyeeyes_eyes fallback = yes } } DE_4_EyeEyes = { log_loc_errors = no type = character text = { trigger = { has_trait = one_eyed } localization_key = CustomLoc_DE_4_eyeeyes_eye } text = { trigger = { NOT = { has_trait = one_eyed } } localization_key = CustomLoc_DE_4_eyeeyes_eyes fallback = yes } } DE_5_EyeEyes = { log_loc_errors = no type = character text = { trigger = { has_trait = one_eyed } localization_key = CustomLoc_DE_5_eyeeyes_eye } text = { trigger = { NOT = { has_trait = one_eyed } } localization_key = CustomLoc_DE_5_eyeeyes_eyes fallback = yes } } DE_1_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_1_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_1_maskface_face fallback = yes } } DE_2_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_2_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_2_maskface_face fallback = yes } } DE_3_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_3_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_3_maskface_face fallback = yes } } DE_4_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_4_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_4_maskface_face fallback = yes } } DE_5_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_5_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_5_maskface_face fallback = yes } } DE_6_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_6_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_6_maskface_face fallback = yes } } DE_7_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_7_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_7_maskface_face fallback = yes } } DE_8_MaskFace = { log_loc_errors = no type = character text = { trigger = { has_trait = disfigured } localization_key = CustomLoc_DE_8_maskface_mask } text = { trigger = { NOT = { has_trait = disfigured } } localization_key = CustomLoc_DE_8_maskface_face fallback = yes } }