N3OW/common/council_positions/00_council_positions.txt
2026-05-25 07:54:55 -04:00

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Text

councillor_chancellor = {
skill = diplomacy
name = {
first_valid = {
triggered_desc = {
trigger = {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = councillor_chancellor_celestial_government_imperial
}
triggered_desc = {
trigger = {
OR = {
highest_held_title_tier = tier_empire
highest_held_title_tier = tier_kingdom
}
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = councillor_chancellor_non_celestial_government_imperial
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_hegemony
government_has_flag = government_has_merit
is_governor_or_admin_count = yes
}
desc = councillor_chancellor_celestial_government_non_imperial
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_administrative }
desc = councillor_chancellor_japan_administrative
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_feudal }
desc = councillor_chancellor_japan_feudal
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_kingdom
government_has_flag = government_has_merit
is_governor_or_admin_count = no
}
desc = councillor_chancellor_celestial_family_head
}
desc = councillor_chancellor
}
}
valid_position = {
NOR = {
government_has_flag = government_is_landless_adventurer
government_has_flag = government_is_nomadic
}
}
tooltip = {
first_valid = {
triggered_desc = {
trigger = {
scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
}
desc = game_concept_minister_grand_chancellor_desc
}
desc = game_concept_chancellor_desc
}
}
auto_fill = {
}
modifier = {
name = councillor_chancellor_modifier
fellow_vassal_opinion = 5
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
scale = council_scaled_by_liege_tier
}
modifier = {
name = councillor_chancellor_modifier
monthly_prestige = 1
scale = council_scaled_monthly_income
}
modifier = {
name = councillor_chancellor_modifier
monthly_influence = 1
enemy_political_scheme_success_chance_max_add = -5
scale = council_scaled_admin_value
}
council_owner_modifier = {
name = learn_on_the_job_modifier
diplomacy = 1
scale = chancellor_learn_on_the_job_scale
}
council_owner_modifier = {
name = reliable_house_modifier
diplomacy = 1
scale = chancellor_reliable_house_scale
}
valid_character = {
exists = root.liege_or_court_owner
trigger_if = { # If the liege has a ministry, we check a separate minister trigger
limit = {
root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes }
}
tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
trigger_else = {
can_be_chancellor_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
tgp_is_ceremonial_liege_trigger = no
}
on_get_position = {
got_council_position_effect = yes
got_minister_position_effect = { MINISTER_TITLE = e_minister_chancellor MINISTER_POSITION = councillor_chancellor }
}
on_fired_from_position = {
fired_from_council_position_effect = yes
}
on_lose_position = {
fired_minister_position_effect = yes
}
portrait_animation = chancellor
barbershop_data = {
position = { 918.0 172.0 }
click_to_front = no
}
}
councillor_steward = {
skill = stewardship
name = {
first_valid = {
triggered_desc = {
trigger = {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = councillor_steward_celestial_government_imperial
}
triggered_desc = {
trigger = {
OR = {
highest_held_title_tier = tier_empire
highest_held_title_tier = tier_kingdom
}
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = councillor_steward_non_celestial_government_imperial
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_hegemony
government_has_flag = government_has_merit
is_governor_or_admin_count = yes
}
desc = councillor_steward_celestial_government_non_imperial
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_administrative }
desc = councillor_steward_japan_administrative
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_feudal }
desc = councillor_steward_japan_feudal
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_kingdom
government_has_flag = government_has_merit
is_governor_or_admin_count = no
}
desc = councillor_steward_celestial_family_head
}
desc = councillor_steward
}
}
tooltip = {
first_valid = {
triggered_desc = {
trigger = {
scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
}
desc = game_concept_minister_of_revenue_desc
}
desc = game_concept_steward_desc
}
}
auto_fill = {
}
valid_position = {
NOR = {
government_has_flag = government_is_landless_adventurer
government_has_flag = government_is_nomadic
}
}
modifier = {
name = councillor_steward_modifier
monthly_income = 1
scale = council_scaled_monthly_income
}
modifier = {
name = councillor_steward_modifier
build_gold_cost = -0.025
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
domain_tax_mult = 0.025
scale = council_scaled_by_liege_tier
}
modifier = {
name = councillor_steward_modifier
monthly_influence = 1
domicile_build_gold_cost = -0.05
scale = council_scaled_admin_value
}
council_owner_modifier = {
name = learn_on_the_job_modifier
stewardship = 1
scale = steward_learn_on_the_job_scale
}
council_owner_modifier = {
name = reliable_house_modifier
stewardship = 1
scale = steward_reliable_house_scale
}
valid_character = {
exists = root.liege_or_court_owner
trigger_if = { # If the liege has a ministry, we check a separate minister trigger
limit = {
root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes }
}
tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
trigger_else = {
can_be_steward_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
tgp_is_ceremonial_liege_trigger = no
}
on_get_position = {
got_council_position_effect = yes
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_revenue MINISTER_POSITION = councillor_steward }
}
on_fired_from_position = {
fired_from_council_position_effect = yes
}
on_lose_position = {
fired_minister_position_effect = yes
}
portrait_animation = steward
barbershop_data = {
position = { 1268.0 172.0 }
click_to_front = no
}
}
councillor_marshal = {
skill = martial
name = {
first_valid = {
triggered_desc = {
trigger = {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = minister_war
}
triggered_desc = {
trigger = {
OR = {
highest_held_title_tier = tier_empire
highest_held_title_tier = tier_kingdom
}
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = councillor_marshal_non_celestial_government_imperial
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_hegemony
government_has_flag = government_has_merit
is_governor = yes
}
desc = councillor_marshal_celestial_government_non_imperial
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_administrative }
desc = councillor_marshal_japan_administrative
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_feudal }
desc = councillor_marshal_japan_feudal
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_kingdom
government_has_flag = government_has_merit
is_governor_or_admin_count = no
}
desc = councillor_marshal_celestial_family_head
}
desc = councillor_marshal
}
}
tooltip = {
first_valid = {
triggered_desc = {
trigger = {
scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
}
desc = game_concept_minister_of_war_desc
}
desc = game_concept_marshal_desc
}
}
auto_fill = {
}
valid_position = {
NOR = {
government_has_flag = government_is_landless_adventurer
government_has_flag = government_is_nomadic
}
}
modifier = {
name = councillor_marshal_modifier
prowess = 1
army_maintenance_mult = -0.05
monthly_martial_lifestyle_xp_gain_mult = 0.05
scale = council_scaled_by_liege_tier
}
modifier = {
name = councillor_marshal_modifier
levy_size = 0.05
scale = council_scaled_by_liege_tier_not_admin
}
modifier = {
name = councillor_marshal_modifier
monthly_influence = 1
maa_toughness_mult = 0.04
scale = council_scaled_admin_value
}
modifier = { # Minister modifiers
name = minister_war_modifier
monthly_merit = 1
scale = council_scaled_celestial_ministry_value
}
council_owner_modifier = {
name = learn_on_the_job_modifier
martial = 1
scale = marshal_learn_on_the_job_scale
}
council_owner_modifier = {
name = reliable_house_modifier
martial = 1
scale = marshal_reliable_house_scale
}
valid_character = {
exists = root.liege_or_court_owner
trigger_if = { # If the liege has a ministry, we check a separate minister trigger
limit = {
root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes }
}
tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
trigger_else = {
can_be_marshal_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
tgp_is_ceremonial_liege_trigger = no
}
on_get_position = {
got_council_position_effect = yes
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_war MINISTER_POSITION = councillor_marshal }
}
on_fired_from_position = {
fired_from_council_position_effect = yes
}
on_lose_position = {
fired_minister_position_effect = yes
}
portrait_animation = marshal
barbershop_data = {
position = { 558.0 172.0 }
click_to_front = no
}
}
councillor_spymaster = {
skill = intrigue
name = {
first_valid = {
triggered_desc = {
trigger = {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = councillor_spymaster_celestial_government_imperial
}
triggered_desc = {
trigger = {
OR = {
highest_held_title_tier = tier_empire
highest_held_title_tier = tier_kingdom
}
government_has_flag = government_has_merit
is_independent_ruler = yes
}
desc = councillor_spymaster_non_celestial_government_imperial
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_hegemony
government_has_flag = government_has_merit
is_governor_or_admin_count = yes
}
desc = councillor_spymaster_celestial_government_non_imperial
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_administrative }
desc = councillor_spymaster_japan_administrative
}
triggered_desc = {
trigger = { government_has_flag = government_is_japan_feudal }
desc = councillor_spymaster_japan_feudal
}
triggered_desc = {
trigger = {
highest_held_title_tier < tier_kingdom
government_has_flag = government_has_merit
is_governor_or_admin_count = no
}
desc = councillor_spymaster_celestial_family_head
}
desc = councillor_spymaster
}
}
tooltip = {
first_valid = {
triggered_desc = {
trigger = {
scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
}
desc = game_concept_minister_censor_desc
}
desc = game_concept_spymaster_desc
}
}
auto_fill = {
}
valid_position = {
NOT = { government_has_flag = government_is_landless_adventurer }
}
# Scaled modifiers.
modifier = {
name = councillor_spymaster_modifier
scale = council_scaled_by_liege_tier
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
dread_baseline_add = 10
}
# Unscaled modifiers.
modifier = {
name = councillor_spymaster_modifier
hostile_scheme_phase_duration_add = -10
owned_hostile_scheme_success_chance_max_add = 10
}
modifier = {
name = councillor_spymaster_modifier
monthly_influence = 1
owned_scheme_secrecy_add = 5
scale = council_scaled_admin_value
}
council_owner_modifier = {
name = learn_on_the_job_modifier
intrigue = 1
scale = spymaster_learn_on_the_job_scale
}
council_owner_modifier = {
name = reliable_house_modifier
intrigue = 1
scale = spymaster_reliable_house_scale
}
valid_character = {
exists = root.liege_or_court_owner
trigger_if = { # If the liege has a ministry, we check a separate minister trigger
limit = {
root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes }
}
tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
trigger_else = {
can_be_spymaster_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
tgp_is_ceremonial_liege_trigger = no
}
on_get_position = {
got_council_position_effect = yes
got_minister_position_effect = { MINISTER_TITLE = e_minister_censor MINISTER_POSITION = councillor_spymaster }
}
on_fired_from_position = {
fired_from_council_position_effect = yes
}
on_lose_position = {
fired_minister_position_effect = yes
}
use_for_scheme_phase_duration = yes
use_for_scheme_resistance = yes
portrait_animation = spymaster
barbershop_data = {
position = { 1433.0 261.0 }
click_to_front = yes
}
}
councillor_court_chaplain = {
skill = learning
auto_fill = {
trigger_if = {
limit = {
is_ai = yes
tgp_has_access_to_ministry_trigger = no
}
always = yes
}
trigger_else_if = {
limit = {
tgp_has_access_to_ministry_trigger = yes
}
always = no
}
trigger_else = {
faith = {
NOT = { has_doctrine_parameter = clerical_appointment_ruler }
}
}
}
fill_from_pool = yes
is_clergy_position = yes
can_fire = {
trigger_if = {
limit = {
tgp_has_access_to_ministry_trigger = no
}
custom_description = {
text = "court_chaplain_cant_fire_doctrines"
faith = {
NOT = { has_doctrine_parameter = clerical_appointment_fixed }
}
}
}
}
can_reassign = {
trigger_if = {
limit = {
NAND = {
government_has_flag = government_has_merit
highest_held_title_tier >= tier_hegemony
}
}
custom_description = {
text = "court_chaplain_cant_reassign_doctrines"
OR = {
faith = {
NOT = { has_doctrine_parameter = clerical_appointment_fixed }
}
NOT = { exists = cp:councillor_court_chaplain }
}
}
}
}
can_change_once = {
faith = {
has_doctrine_parameter = clerical_appointment_fixed
}
NAND = {
government_has_flag = government_has_merit
highest_held_title_tier >= tier_hegemony
}
exists = cp:councillor_court_chaplain
}
inherit = no
name = {
first_valid = {
triggered_desc = {
trigger = {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_has_merit
}
desc = councillor_court_chaplain_celestial_government_imperial
}
triggered_desc = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_chinese }
culture = { has_cultural_pillar = heritage_tungusic }
}
religion = religion:buddhism_religion
}
desc = councillor_court_chaplain_buddhist_chinese
}
triggered_desc = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_chinese }
culture = { has_cultural_pillar = heritage_tungusic }
}
religion = religion:taoism_religion
}
desc = councillor_court_chaplain_daoist_chinese
}
triggered_desc = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_chinese }
culture = { has_cultural_pillar = heritage_tungusic }
}
religion = religion:confucianism_religion
}
desc = councillor_court_chaplain_confucian_chinese
}
triggered_desc = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_tibetan }
}
religion = religion:buddhism_religion
}
desc = councillor_court_chaplain_buddhist_tibetan
}
triggered_desc = {
trigger = {
government_has_flag = government_is_mandala
}
desc = councillor_court_chaplain_mandala_government
}
triggered_desc = {
trigger = {
faith = {
OR = {
has_doctrine = doctrine_theocracy_temporal
religion = { is_in_family = rf_pagan }
}
}
}
desc = actual_bishop_title
}
triggered_desc = {
trigger = {
faith = {
NOR = {
has_doctrine = doctrine_theocracy_temporal
religion = { is_in_family = rf_pagan }
}
}
}
desc = {
first_valid = {
#Shia
# triggered_desc = {
# trigger = { highest_held_title_tier >= tier_empire faith = faith:ismaili }
# desc = councillor_court_chaplain_ismaili_empire
# }
# triggered_desc = {
# trigger = { highest_held_title_tier >= tier_kingdom faith = faith:ismaili }
# desc = councillor_court_chaplain_ismaili_kingdom
# }
#Islam
triggered_desc = {
trigger = { highest_held_title_tier >= tier_empire faith.religion = faith:aqlani.religion }
desc = councillor_court_chaplain_islam_empire
}
triggered_desc = {
trigger = { highest_held_title_tier >= tier_kingdom faith.religion = faith:aqlani.religion }
desc = councillor_court_chaplain_islam_kingdom
}
triggered_desc = {
trigger = { highest_held_title_tier >= tier_duchy faith.religion = faith:aqlani.religion }
desc = councillor_court_chaplain_islam_duchy
}
triggered_desc = {
trigger = { highest_held_title_tier < tier_duchy faith.religion = faith:aqlani.religion }
desc = councillor_court_chaplain_islam_county
}
#Yazidi
triggered_desc = {
trigger = { highest_held_title_tier >= tier_empire faith.religion = faith:yazidi.religion }
desc = councillor_court_chaplain_yazidi_empire
}
triggered_desc = {
trigger = { highest_held_title_tier >= tier_kingdom faith.religion = faith:yazidi.religion }
desc = councillor_court_chaplain_yazidi_kingdom
}
triggered_desc = {
trigger = { highest_held_title_tier >= tier_duchy faith.religion = faith:yazidi.religion }
desc = councillor_court_chaplain_yazidi_duchy
}
triggered_desc = {
trigger = { highest_held_title_tier < tier_duchy faith.religion = faith:yazidi.religion }
desc = councillor_court_chaplain_yazidi_county
}
desc = councillor_court_chaplain
}
}
}
desc = councillor_court_chaplain
}
}
tooltip = {
first_valid = {
triggered_desc = {
trigger = {
scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
}
desc = game_concept_minister_of_rites_desc
}
triggered_desc = {
trigger = {
faith = { has_doctrine = doctrine_theocracy_temporal }
}
desc = game_concept_realm_priest_desc
}
desc = game_concept_court_chaplain_desc
}
}
modifier = {
name = councillor_court_chaplain_modifier
county_opinion_add = 5
monthly_learning_lifestyle_xp_gain_mult = 0.05
scale = council_scaled_by_liege_tier
}
modifier = {
name = councillor_court_chaplain_modifier
monthly_piety = 1
scale = council_scaled_monthly_income
}
council_owner_modifier = {
name = learn_on_the_job_modifier
learning = 1
scale = court_chaplain_learn_on_the_job_scale
}
council_owner_modifier = {
name = reliable_house_modifier
learning = 1
scale = court_chaplain_reliable_house_scale
}
pool_character_config = pool_court_chaplain
valid_character = {
exists = root.liege_or_court_owner
trigger_if = { # If the liege has a ministry, we check a separate minister trigger
limit = {
root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes }
}
tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
trigger_else = {
can_be_court_chaplain_trigger = { COURT_OWNER = root.liege_or_court_owner }
}
tgp_is_ceremonial_liege_trigger = no
}
valid_position = {
NOR = {
government_has_flag = government_is_landless_adventurer
government_has_flag = government_is_nomadic
}
}
on_get_position = {
got_council_position_effect = yes
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_rites MINISTER_POSITION = councillor_court_chaplain }
if = {
limit = {
years_from_game_start >= 1
}
if = {
limit = {
is_ruler = no
liege = {
faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment }
any_vassal = {
is_physically_able_adult = yes
is_councillor = no
government_has_flag = government_is_theocracy
can_be_court_chaplain_trigger = { COURT_OWNER = liege }
faith = liege.faith
}
}
}
liege = {
random_vassal = {
limit = {
is_physically_able_adult = yes
is_councillor = no
government_has_flag = government_is_theocracy
can_be_court_chaplain_trigger = { COURT_OWNER = liege }
faith = liege.faith
}
weight = {
base = 1
modifier = {
add = 1000
faith.religious_head ?= this
}
modifier = {
add = learning
}
modifier = {
add = primary_title.tier
}
}
liege = {
assign_councillor_type = {
type = councillor_court_chaplain
remove_existing_councillor = yes
target = prev
}
}
}
}
move_to_pool = yes
}
if = {
limit = {
exists = this
exists = liege.culture
NOT = {
knows_language_of_culture = liege.culture
}
}
random_list = {
10 = {
modifier = {
add = learning
}
learn_language_of_culture = liege.culture
}
5 = {
trigger = {
can_start_scheme = {
type = learn_language
target_character = liege
}
}
start_scheme = {
type = learn_language
target_character = liege
}
}
5 = {
trigger = {
OR = {
has_trait = arrogant
has_trait = arbitrary
has_trait = lazy
has_trait = fickle
}
}
}
}
}
}
}
on_fired_from_position = {
fired_from_council_position_effect = yes
}
on_lose_position = {
fired_minister_position_effect = yes
}
portrait_animation = chaplain
barbershop_data = {
position = { 1618.0 172.0 }
click_to_front = no
}
}
councillor_spouse = {
auto_fill = yes
can_fire = { councillor_spouse_can_fire = yes }
can_reassign = { councillor_spouse_can_reassign = yes }
name = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = scope:councillor }
}
desc = councillor_spouse
}
triggered_desc = {
trigger = { scope:councillor = { is_male = yes } }
desc = {
first_valid = {
#Mongol All
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_mongol }
}
desc = baron_feudal_male_mongol
}
#Saxon Feudal/Clan
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_sogdian }
}
desc = duke_feudal_male_sogdian
}
#Saxon Feudal/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_name_list = name_list_anglo_saxon }
}
desc = baron_feudal_male_anglo_saxon
}
#English Feudal/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
OR = {
culture = { has_name_list = name_list_english }
culture = { has_name_list = name_list_anglo_saxon }
culture = { has_name_list = name_list_irish }
culture = { has_name_list = name_list_pictish }
culture = { has_name_list = name_list_scottish }
culture = { has_name_list = name_list_gaelic }
}
}
desc = count_feudal_male_english
}
#Tibetan Feudal/Clan
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = emperor_feudal_male_tibetan_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = king_feudal_male_tibetan_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = duke_feudal_male_tibetan_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = count_feudal_male_tibetan_group
}
#West-African Feudal/Clan/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_west_african
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_akan
}
}
}
desc = king_feudal_male_west_african_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_west_african
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_akan
}
}
}
desc = duke_feudal_male_west_african_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_west_african
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_akan
}
}
}
desc = count_feudal_male_west_african_group
}
#Dravidian/Indo-Aryan Feudal/Clan/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = emperor_feudal_male_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = king_feudal_male_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = duke_feudal_male_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = count_feudal_male_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = baron_feudal_male_dravidian_group
}
#Mongolic and Turkic All
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_mongolic
has_cultural_pillar = heritage_turkic
}
}
}
desc = emperor_feudal_male_altaic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_mongolic
has_cultural_pillar = heritage_turkic
}
}
}
desc = king_feudal_male_altaic_group
}
#Iranian Feudal/Clan
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
}
desc = emperor_feudal_male_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
}
desc = king_feudal_male_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
}
desc = duke_feudal_male_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
}
desc = count_feudal_male_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
}
desc = baron_feudal_male_iranian_group
}
#Turkish Feudal/Clan
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = emperor_feudal_male_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = king_feudal_male_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = duke_feudal_male_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = count_feudal_male_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = baron_feudal_male_turkish
}
#Arabic Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_arabic }
}
desc = king_republic_male_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_arabic }
}
desc = duke_republic_male_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_arabic }
}
desc = count_republic_male_arabic_group
}
#Arabic Feudal/Clan/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = emperor_feudal_male_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = king_feudal_male_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = duke_feudal_male_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = count_feudal_male_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = baron_feudal_male_arabic_group
}
#Russian Feudal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_russian }
}
desc = emperor_feudal_male_russian
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_russian }
}
desc = duke_feudal_male_russian
}
#Norse Feudal/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_name_list = name_list_norse }
}
desc = count_feudal_male_norse
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_name_list = name_list_norse }
}
desc = baron_feudal_male_norse
}
#German Feudal/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_cultural_pillar = heritage_central_germanic }
}
desc = emperor_feudal_male_german
}
#Byzantine Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_byzantine }
}
desc = king_republic_male_byzantine_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_byzantine }
}
desc = duke_republic_male_byzantine_group
}
#Greek Feudal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_greek }
}
desc = emperor_feudal_male_greek
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_greek }
}
desc = king_feudal_male_greek
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_greek }
}
desc = duke_feudal_male_greek
}
#Roman Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = emperor_republic_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = king_republic_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = duke_republic_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = count_republic_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = baron_republic_male_roman
}
#Roman Feudal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = emperor_feudal_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = king_feudal_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = duke_feudal_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = count_feudal_male_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = baron_feudal_male_roman
}
#Latin Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_latin }
}
desc = king_republic_male_latin_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_latin }
}
desc = duke_republic_male_latin_group
}
#Tribal Default
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_tribal
}
desc = emperor_tribal_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_tribal
}
desc = king_tribal_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_tribal
}
desc = duke_tribal_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_tribal
}
desc = count_tribal_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_tribal
}
desc = baron_tribal_male
}
#Clan Default
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_clan
}
desc = emperor_clan_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_clan
}
desc = king_clan_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_clan
}
desc = duke_clan_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_clan
}
desc = count_clan_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_clan
}
desc = baron_clan_male
}
#Republic Default
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_republic
}
desc = emperor_republic_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
}
desc = king_republic_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
}
desc = duke_republic_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_republic
}
desc = count_republic_male
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_republic
}
desc = baron_republic_male
}
#Admin/Ceremonial Regent
triggered_desc = {
trigger = {
is_governor = yes
tgp_is_ceremonial_regent_trigger = yes
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
}
}
desc = councillor_spouse
}
#Feudal/Default Fallback
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
tgp_is_any_minister = yes
}
}
desc = councillor_spouse_emperor
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_king
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_duke
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_count
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_baron
}
triggered_desc = {
trigger = { highest_held_title_tier >= tier_kingdom }
desc = councillor_spouse_prince_consort
}
desc = councillor_spouse_consort
}
}
}
desc = {
first_valid = {
#Saxon Feudal/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_name_list = name_list_anglo_saxon }
}
desc = baron_feudal_female_anglo_saxon
}
#Tibetan Feudal/Clan
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = emperor_feudal_female_tibetan_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = king_feudal_female_tibetan_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = duke_feudal_female_tibetan_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_tibetan }
}
desc = count_feudal_female_tibetan_group
}
#West-African Feudal/Clan/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_west_african
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_akan
}
}
}
desc = king_feudal_female_west_african_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_west_african
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_akan
}
}
}
desc = duke_feudal_female_west_african_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_west_african
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_akan
}
}
}
desc = count_feudal_female_west_african_group
}
#Dravidian/Indo-Aryan Feudal/Clan/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = emperor_feudal_female_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = king_feudal_female_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = duke_feudal_female_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = count_feudal_female_dravidian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_indo_aryan
}
}
}
desc = baron_feudal_female_dravidian_group
}
#Mongolic and Turkic All
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_mongolic
has_cultural_pillar = heritage_turkic
}
}
}
desc = emperor_feudal_female_altaic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
culture = {
OR = {
has_cultural_pillar = heritage_mongolic
has_cultural_pillar = heritage_turkic
}
}
}
desc = king_feudal_female_altaic_group
}
#Iranian non-Muslim Feudal/Clan
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
}
desc = emperor_feudal_female_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead
}
desc = king_feudal_female_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead
}
desc = duke_feudal_female_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead
}
desc = count_feudal_female_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead
}
desc = baron_feudal_female_iranian_group
}
#Iranian Muslim Feudal/Clan
#Empire-tier titles use same loc as non-Muslim
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
religion = religion:islam_religion
}
desc = king_feudal_muslim_female_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
religion = religion:islam_religion
}
desc = duke_feudal_muslim_female_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
religion = religion:islam_religion
}
desc = count_feudal_muslim_female_iranian_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_iranian }
religion = religion:islam_religion
}
desc = baron_feudal_muslim_female_iranian_group
}
#Turkish Feudal/Clan
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = emperor_feudal_female_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = king_feudal_female_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = duke_feudal_female_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = count_feudal_female_turkish
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
culture = { has_name_list = name_list_turkish }
}
desc = baron_feudal_female_turkish
}
#Arabic Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_arabic }
}
desc = king_republic_female_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_arabic }
}
desc = duke_republic_female_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_arabic }
}
desc = count_republic_female_arabic_group
}
#Arabic Feudal/Clan/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = emperor_feudal_female_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = king_feudal_female_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = duke_feudal_female_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = count_feudal_female_arabic_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
culture = { has_cultural_pillar = heritage_arabic }
}
desc = baron_feudal_female_arabic_group
}
#Russian Feudal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_russian }
}
desc = emperor_feudal_female_russian
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_russian }
}
desc = duke_feudal_female_russian
}
#Norse Feudal/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_name_list = name_list_norse }
}
desc = count_feudal_female_norse
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_name_list = name_list_norse }
}
desc = baron_feudal_female_norse
}
#German Feudal/Tribal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
culture = { has_cultural_pillar = heritage_central_germanic }
}
desc = emperor_feudal_female_german
}
#Byzantine Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_byzantine }
}
desc = king_republic_female_byzantine_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_byzantine }
}
desc = duke_republic_female_byzantine_group
}
#Greek Feudal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_greek }
}
desc = emperor_feudal_female_greek
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_greek }
}
desc = king_feudal_female_greek
}
#Roman Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = emperor_republic_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = king_republic_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = duke_republic_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = count_republic_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_republic
culture = { has_name_list = name_list_roman }
}
desc = baron_republic_female_roman
}
#Roman Feudal
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = emperor_feudal_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = king_feudal_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = duke_feudal_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = count_feudal_female_roman
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_feudal
culture = { has_name_list = name_list_roman }
}
desc = baron_feudal_female_roman
}
#Latin Republic
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_latin }
}
desc = king_republic_female_latin_group
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
culture = { has_cultural_pillar = heritage_latin }
}
desc = duke_republic_female_latin_group
}
#Tribal Default
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_tribal
}
desc = emperor_tribal_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_tribal
}
desc = king_tribal_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_tribal
}
desc = duke_tribal_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_tribal
}
desc = count_tribal_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_tribal
}
desc = baron_tribal_female
}
#Clan Default
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_clan
}
desc = emperor_clan_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_clan
}
desc = king_clan_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_clan
}
desc = duke_clan_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_clan
}
desc = count_clan_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_clan
}
desc = baron_clan_female
}
#Republic Default
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
government_has_flag = government_is_republic
}
desc = emperor_republic_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
government_has_flag = government_is_republic
}
desc = king_republic_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
government_has_flag = government_is_republic
}
desc = duke_republic_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
government_has_flag = government_is_republic
}
desc = count_republic_female
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_republic
}
desc = baron_republic_female
}
#Admin / Ceremonial Regent
triggered_desc = {
trigger = {
OR = {
is_governor = yes
tgp_is_ceremonial_regent_trigger = yes
}
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
}
}
desc = councillor_spouse
}
#Feudal/Default Fallback
triggered_desc = {
trigger = {
highest_held_title_tier = tier_empire
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
tgp_is_any_minister = yes
}
}
desc = councillor_spouse_empress
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_kingdom
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_queen
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_duchy
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_duchess
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_county
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_countess
}
triggered_desc = {
trigger = {
highest_held_title_tier = tier_barony
NOR = { #The following governments have "Spouses"
government_has_flag = government_is_theocracy
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
AND = {
is_independent_ruler = no
government_allows = administrative
}
}
}
desc = councillor_spouse_baroness
}
desc = councillor_spouse_consort
}
}
}
}
tooltip = game_concept_spouse_desc
valid_position = {
councillor_spouse_valid_position = yes
}
valid_character = {
exists = liege
can_be_spouse_councillor_trigger = { COUNCIL_OWNER = liege }
tgp_is_ceremonial_liege_trigger = no
}
on_get_position = {
set_variable = {
name = councillor_spouse_lifestyle_progress
value = 0
}
# if = {
# limit = {
# primary_spouse.primary_title = title:e_hre
# }
# debug_log = "Set new Spouse council position"
# debug_log_scopes = yes
# }
trigger_event = councillor_spouse_background.0001
}
on_lose_position = {
remove_variable = councillor_spouse_lifestyle_progress
}
on_fired_from_position = {
remove_variable = councillor_spouse_lifestyle_progress
}
barbershop_data = {
position = { 763.0 261.00 }
click_to_front = yes
}
}
councillor_vizier = {
auto_fill = yes
can_fire = yes
can_reassign = yes
name = councillor_vizier
tooltip = councillor_vizier_desc
valid_position = {
government_has_flag = may_appoint_viziers
}
valid_character = {
exists = liege_or_court_owner
can_be_vizier_councillor_trigger = { COUNCIL_OWNER = liege_or_court_owner }
}
on_get_position = {
set_variable = {
name = councillor_vizier_lifestyle_progress
value = 0
}
}
on_lose_position = {
remove_variable = councillor_vizier_lifestyle_progress
}
on_fired_from_position = {
remove_variable = councillor_vizier_lifestyle_progress
}
barbershop_data = {
position = { 763.0 261.00 }
click_to_front = yes
}
}
councillor_kurultai_1 = {
name = councillor_kurultai
tooltip = game_concept_kurultai_desc
valid_position = {
government_has_flag = government_is_nomadic
}
valid_character = {
exists = root.liege_or_court_owner
can_be_kurultai_trigger = {
COURT_OWNER = root.liege_or_court_owner
CP1 = councillor_kurultai_2
CP2 = councillor_kurultai_3
CP3 = councillor_kurultai_4
}
}
council_owner_modifier = {
name = learn_on_the_job_modifier
diplomacy = 1
scale = kurultai_chancellor_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
stewardship = 1
scale = kurultai_steward_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
martial = 1
scale = kurultai_marshal_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
learning = 1
scale = kurultai_court_chaplain_learn_on_the_job_scale
}
modifier = {
name = councillor_kurultai_modifier
monthly_income = 0.5
scale = council_scaled_monthly_income
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
herd_gain_mult = 0.05
herd_capacity_mult = 0.05
scale = council_scaled_by_liege_tier_nomad
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
levy_size = 0.05
scale = council_scaled_by_liege_tier_not_nomad
}
modifier = {
name = councillor_kurultai_modifier
fellow_vassal_opinion = 10
}
on_get_position = {
got_council_position_effect = yes
}
on_fired_from_position = {
if = {
limit = {
exists = root.liege_or_court_owner
liege_or_court_owner = { is_ai = no }
}
liege_or_court_owner = {
add_prestige = major_prestige_loss
}
}
fired_from_council_position_effect = yes
}
portrait_animation = survey
barbershop_data = {
position = { 918.0 172.0 }
click_to_front = no
}
}
councillor_kurultai_2 = {
name = councillor_kurultai
tooltip = game_concept_kurultai_desc
valid_position = {
government_has_flag = government_is_nomadic
}
valid_character = {
exists = root.liege_or_court_owner
can_be_kurultai_trigger = {
COURT_OWNER = root.liege_or_court_owner
CP1 = councillor_kurultai_1
CP2 = councillor_kurultai_3
CP3 = councillor_kurultai_4
}
}
council_owner_modifier = {
name = learn_on_the_job_modifier
diplomacy = 1
scale = kurultai_chancellor_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
stewardship = 1
scale = kurultai_steward_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
martial = 1
scale = kurultai_marshal_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
learning = 1
scale = kurultai_court_chaplain_learn_on_the_job_scale
}
modifier = {
name = councillor_kurultai_modifier
monthly_income = 0.5
scale = council_scaled_monthly_income
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
herd_gain_mult = 0.05
herd_capacity_mult = 0.05
scale = council_scaled_by_liege_tier_nomad
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
levy_size = 0.05
scale = council_scaled_by_liege_tier_not_nomad
}
modifier = {
name = councillor_kurultai_modifier
fellow_vassal_opinion = 10
}
on_get_position = {
got_council_position_effect = yes
}
on_fired_from_position = {
if = {
limit = {
exists = root.liege_or_court_owner
liege_or_court_owner = { is_ai = no }
}
liege_or_court_owner = {
add_prestige = major_prestige_loss
}
}
fired_from_council_position_effect = yes
}
portrait_animation = hunting_falcon
barbershop_data = {
position = { 1268.0 172.0 }
click_to_front = no
}
}
councillor_kurultai_3 = {
name = councillor_kurultai
tooltip = game_concept_kurultai_desc
valid_position = {
government_has_flag = government_is_nomadic
}
valid_character = {
exists = root.liege_or_court_owner
can_be_kurultai_trigger = {
COURT_OWNER = root.liege_or_court_owner
CP1 = councillor_kurultai_1
CP2 = councillor_kurultai_2
CP3 = councillor_kurultai_4
}
}
council_owner_modifier = {
name = learn_on_the_job_modifier
diplomacy = 1
scale = kurultai_chancellor_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
stewardship = 1
scale = kurultai_steward_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
martial = 1
scale = kurultai_marshal_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
learning = 1
scale = kurultai_court_chaplain_learn_on_the_job_scale
}
modifier = {
name = councillor_kurultai_modifier
monthly_income = 0.5
scale = council_scaled_monthly_income
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
herd_gain_mult = 0.05
herd_capacity_mult = 0.05
scale = council_scaled_by_liege_tier_nomad
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
levy_size = 0.05
scale = council_scaled_by_liege_tier_not_nomad
}
modifier = {
name = councillor_kurultai_modifier
fellow_vassal_opinion = 10
}
on_get_position = {
got_council_position_effect = yes
}
on_fired_from_position = {
if = {
limit = {
exists = root.liege_or_court_owner
liege_or_court_owner = { is_ai = no }
}
liege_or_court_owner = {
add_prestige = major_prestige_loss
}
}
fired_from_council_position_effect = yes
}
portrait_animation = hunting_shortbow_aim_arrow_default
barbershop_data = {
position = { 1618.0 172.0 }
click_to_front = no
}
}
councillor_kurultai_4 = {
name = councillor_kurultai
tooltip = game_concept_kurultai_desc
valid_position = {
government_has_flag = government_is_nomadic
}
valid_character = {
exists = root.liege_or_court_owner
can_be_kurultai_trigger = {
COURT_OWNER = root.liege_or_court_owner
CP1 = councillor_kurultai_1
CP2 = councillor_kurultai_2
CP3 = councillor_kurultai_3
}
}
council_owner_modifier = {
name = learn_on_the_job_modifier
diplomacy = 1
scale = kurultai_chancellor_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
stewardship = 1
scale = kurultai_steward_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
martial = 1
scale = kurultai_marshal_learn_on_the_job_scale
}
council_owner_modifier = {
name = learn_on_the_job_modifier
learning = 1
scale = kurultai_court_chaplain_learn_on_the_job_scale
}
modifier = {
name = councillor_kurultai_modifier
monthly_income = 0.5
scale = council_scaled_monthly_income
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
herd_gain_mult = 0.05
herd_capacity_mult = 0.05
scale = council_scaled_by_liege_tier_nomad
}
modifier = {
name = councillor_kurultai_modifier
monthly_prestige = 0.15
levy_size = 0.05
scale = council_scaled_by_liege_tier_not_nomad
}
modifier = {
name = councillor_kurultai_modifier
fellow_vassal_opinion = 10
}
on_get_position = {
got_council_position_effect = yes
}
on_fired_from_position = {
if = {
limit = {
exists = root.liege_or_court_owner
liege_or_court_owner = { is_ai = no }
}
liege_or_court_owner = {
add_prestige = major_prestige_loss
}
}
fired_from_council_position_effect = yes
}
portrait_animation = shepherd_with_sheep
barbershop_data = {
position = { 558.0 172.0 }
click_to_front = no
}
}