councillor_chancellor = { skill = diplomacy name = { first_valid = { triggered_desc = { trigger = { highest_held_title_tier >= tier_hegemony government_has_flag = government_has_merit is_independent_ruler = yes } desc = councillor_chancellor_celestial_government_imperial } triggered_desc = { trigger = { OR = { highest_held_title_tier = tier_empire highest_held_title_tier = tier_kingdom } government_has_flag = government_has_merit is_independent_ruler = yes } desc = councillor_chancellor_non_celestial_government_imperial } triggered_desc = { trigger = { highest_held_title_tier < tier_hegemony government_has_flag = government_has_merit is_governor_or_admin_count = yes } desc = councillor_chancellor_celestial_government_non_imperial } triggered_desc = { trigger = { government_has_flag = government_is_japan_administrative } desc = councillor_chancellor_japan_administrative } triggered_desc = { trigger = { government_has_flag = government_is_japan_feudal } desc = councillor_chancellor_japan_feudal } triggered_desc = { trigger = { highest_held_title_tier < tier_kingdom government_has_flag = government_has_merit is_governor_or_admin_count = no } desc = councillor_chancellor_celestial_family_head } desc = councillor_chancellor } } valid_position = { NOR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_nomadic } } tooltip = { first_valid = { triggered_desc = { trigger = { scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes } } desc = game_concept_minister_grand_chancellor_desc } desc = game_concept_chancellor_desc } } auto_fill = { } modifier = { name = councillor_chancellor_modifier fellow_vassal_opinion = 5 monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 scale = council_scaled_by_liege_tier } modifier = { name = councillor_chancellor_modifier monthly_prestige = 1 scale = council_scaled_monthly_income } modifier = { name = councillor_chancellor_modifier monthly_influence = 1 enemy_political_scheme_success_chance_max_add = -5 scale = council_scaled_admin_value } council_owner_modifier = { name = learn_on_the_job_modifier diplomacy = 1 scale = chancellor_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier diplomacy = 1 scale = chancellor_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner trigger_if = { # If the liege has a ministry, we check a separate minister trigger limit = { root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes } } tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } trigger_else = { can_be_chancellor_trigger = { COURT_OWNER = root.liege_or_court_owner } } tgp_is_ceremonial_liege_trigger = no } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_chancellor MINISTER_POSITION = councillor_chancellor } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = chancellor barbershop_data = { position = { 918.0 172.0 } click_to_front = no } } councillor_steward = { skill = stewardship name = { first_valid = { triggered_desc = { trigger = { highest_held_title_tier >= tier_hegemony government_has_flag = government_has_merit is_independent_ruler = yes } desc = councillor_steward_celestial_government_imperial } triggered_desc = { trigger = { OR = { highest_held_title_tier = tier_empire highest_held_title_tier = tier_kingdom } government_has_flag = government_has_merit is_independent_ruler = yes } desc = councillor_steward_non_celestial_government_imperial } triggered_desc = { trigger = { highest_held_title_tier < tier_hegemony government_has_flag = government_has_merit is_governor_or_admin_count = yes } desc = councillor_steward_celestial_government_non_imperial } triggered_desc = { trigger = { government_has_flag = government_is_japan_administrative } desc = councillor_steward_japan_administrative } triggered_desc = { trigger = { government_has_flag = government_is_japan_feudal } desc = councillor_steward_japan_feudal } triggered_desc = { trigger = { highest_held_title_tier < tier_kingdom government_has_flag = government_has_merit is_governor_or_admin_count = no } desc = councillor_steward_celestial_family_head } desc = councillor_steward } } tooltip = { first_valid = { triggered_desc = { trigger = { scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes } } desc = game_concept_minister_of_revenue_desc } desc = game_concept_steward_desc } } auto_fill = { } valid_position = { NOR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_nomadic } } modifier = { name = councillor_steward_modifier monthly_income = 1 scale = council_scaled_monthly_income } modifier = { name = councillor_steward_modifier build_gold_cost = -0.025 monthly_stewardship_lifestyle_xp_gain_mult = 0.05 domain_tax_mult = 0.025 scale = council_scaled_by_liege_tier } modifier = { name = councillor_steward_modifier monthly_influence = 1 domicile_build_gold_cost = -0.05 scale = council_scaled_admin_value } council_owner_modifier = { name = learn_on_the_job_modifier stewardship = 1 scale = steward_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier stewardship = 1 scale = steward_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner trigger_if = { # If the liege has a ministry, we check a separate minister trigger limit = { root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes } } tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } trigger_else = { can_be_steward_trigger = { COURT_OWNER = root.liege_or_court_owner } } tgp_is_ceremonial_liege_trigger = no } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_of_revenue MINISTER_POSITION = councillor_steward } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = steward barbershop_data = { position = { 1268.0 172.0 } click_to_front = no } } councillor_marshal = { skill = martial name = { first_valid = { triggered_desc = { trigger = { highest_held_title_tier >= tier_hegemony government_has_flag = government_has_merit is_independent_ruler = yes } desc = minister_war } triggered_desc = { trigger = { OR = { highest_held_title_tier = tier_empire highest_held_title_tier = tier_kingdom } government_has_flag = government_has_merit is_independent_ruler = yes } desc = councillor_marshal_non_celestial_government_imperial } triggered_desc = { trigger = { highest_held_title_tier < tier_hegemony government_has_flag = government_has_merit is_governor = yes } desc = councillor_marshal_celestial_government_non_imperial } triggered_desc = { trigger = { government_has_flag = government_is_japan_administrative } desc = councillor_marshal_japan_administrative } triggered_desc = { trigger = { government_has_flag = government_is_japan_feudal } desc = councillor_marshal_japan_feudal } triggered_desc = { trigger = { highest_held_title_tier < tier_kingdom government_has_flag = government_has_merit is_governor_or_admin_count = no } desc = councillor_marshal_celestial_family_head } desc = councillor_marshal } } tooltip = { first_valid = { triggered_desc = { trigger = { scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes } } desc = game_concept_minister_of_war_desc } desc = game_concept_marshal_desc } } auto_fill = { } valid_position = { NOR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_nomadic } } modifier = { name = councillor_marshal_modifier prowess = 1 army_maintenance_mult = -0.05 monthly_martial_lifestyle_xp_gain_mult = 0.05 scale = council_scaled_by_liege_tier } modifier = { name = councillor_marshal_modifier levy_size = 0.05 scale = council_scaled_by_liege_tier_not_admin } modifier = { name = councillor_marshal_modifier monthly_influence = 1 maa_toughness_mult = 0.04 scale = council_scaled_admin_value } modifier = { # Minister modifiers name = minister_war_modifier monthly_merit = 1 scale = council_scaled_celestial_ministry_value } council_owner_modifier = { name = learn_on_the_job_modifier martial = 1 scale = marshal_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier martial = 1 scale = marshal_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner trigger_if = { # If the liege has a ministry, we check a separate minister trigger limit = { root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes } } tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } trigger_else = { can_be_marshal_trigger = { COURT_OWNER = root.liege_or_court_owner } } tgp_is_ceremonial_liege_trigger = no } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_of_war MINISTER_POSITION = councillor_marshal } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = marshal barbershop_data = { position = { 558.0 172.0 } click_to_front = no } } councillor_spymaster = { skill = intrigue name = { first_valid = { triggered_desc = { trigger = { highest_held_title_tier >= tier_hegemony government_has_flag = government_has_merit is_independent_ruler = yes } desc = councillor_spymaster_celestial_government_imperial } triggered_desc = { trigger = { OR = { highest_held_title_tier = tier_empire highest_held_title_tier = tier_kingdom } government_has_flag = government_has_merit is_independent_ruler = yes } desc = councillor_spymaster_non_celestial_government_imperial } triggered_desc = { trigger = { highest_held_title_tier < tier_hegemony government_has_flag = government_has_merit is_governor_or_admin_count = yes } desc = councillor_spymaster_celestial_government_non_imperial } triggered_desc = { trigger = { government_has_flag = government_is_japan_administrative } desc = councillor_spymaster_japan_administrative } triggered_desc = { trigger = { government_has_flag = government_is_japan_feudal } desc = councillor_spymaster_japan_feudal } triggered_desc = { trigger = { highest_held_title_tier < tier_kingdom government_has_flag = government_has_merit is_governor_or_admin_count = no } desc = councillor_spymaster_celestial_family_head } desc = councillor_spymaster } } tooltip = { first_valid = { triggered_desc = { trigger = { scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes } } desc = game_concept_minister_censor_desc } desc = game_concept_spymaster_desc } } auto_fill = { } valid_position = { NOT = { government_has_flag = government_is_landless_adventurer } } # Scaled modifiers. modifier = { name = councillor_spymaster_modifier scale = council_scaled_by_liege_tier monthly_intrigue_lifestyle_xp_gain_mult = 0.05 dread_baseline_add = 10 } # Unscaled modifiers. modifier = { name = councillor_spymaster_modifier hostile_scheme_phase_duration_add = -10 owned_hostile_scheme_success_chance_max_add = 10 } modifier = { name = councillor_spymaster_modifier monthly_influence = 1 owned_scheme_secrecy_add = 5 scale = council_scaled_admin_value } council_owner_modifier = { name = learn_on_the_job_modifier intrigue = 1 scale = spymaster_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier intrigue = 1 scale = spymaster_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner trigger_if = { # If the liege has a ministry, we check a separate minister trigger limit = { root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes } } tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } trigger_else = { can_be_spymaster_trigger = { COURT_OWNER = root.liege_or_court_owner } } tgp_is_ceremonial_liege_trigger = no } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_censor MINISTER_POSITION = councillor_spymaster } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } use_for_scheme_phase_duration = yes use_for_scheme_resistance = yes portrait_animation = spymaster barbershop_data = { position = { 1433.0 261.0 } click_to_front = yes } } councillor_court_chaplain = { skill = learning auto_fill = { trigger_if = { limit = { is_ai = yes tgp_has_access_to_ministry_trigger = no } always = yes } trigger_else_if = { limit = { tgp_has_access_to_ministry_trigger = yes } always = no } trigger_else = { faith = { NOT = { has_doctrine_parameter = clerical_appointment_ruler } } } } fill_from_pool = yes is_clergy_position = yes can_fire = { trigger_if = { limit = { tgp_has_access_to_ministry_trigger = no } custom_description = { text = "court_chaplain_cant_fire_doctrines" faith = { NOT = { has_doctrine_parameter = clerical_appointment_fixed } } } } } can_reassign = { trigger_if = { limit = { NAND = { government_has_flag = government_has_merit highest_held_title_tier >= tier_hegemony } } custom_description = { text = "court_chaplain_cant_reassign_doctrines" OR = { faith = { NOT = { has_doctrine_parameter = clerical_appointment_fixed } } NOT = { exists = cp:councillor_court_chaplain } } } } } can_change_once = { faith = { has_doctrine_parameter = clerical_appointment_fixed } NAND = { government_has_flag = government_has_merit highest_held_title_tier >= tier_hegemony } exists = cp:councillor_court_chaplain } inherit = no name = { first_valid = { triggered_desc = { trigger = { highest_held_title_tier >= tier_hegemony government_has_flag = government_has_merit } desc = councillor_court_chaplain_celestial_government_imperial } triggered_desc = { trigger = { OR = { culture = { has_cultural_pillar = heritage_chinese } culture = { has_cultural_pillar = heritage_tungusic } } religion = religion:buddhism_religion } desc = councillor_court_chaplain_buddhist_chinese } triggered_desc = { trigger = { OR = { culture = { has_cultural_pillar = heritage_chinese } culture = { has_cultural_pillar = heritage_tungusic } } religion = religion:taoism_religion } desc = councillor_court_chaplain_daoist_chinese } triggered_desc = { trigger = { OR = { culture = { has_cultural_pillar = heritage_chinese } culture = { has_cultural_pillar = heritage_tungusic } } religion = religion:confucianism_religion } desc = councillor_court_chaplain_confucian_chinese } triggered_desc = { trigger = { OR = { culture = { has_cultural_pillar = heritage_tibetan } } religion = religion:buddhism_religion } desc = councillor_court_chaplain_buddhist_tibetan } triggered_desc = { trigger = { government_has_flag = government_is_mandala } desc = councillor_court_chaplain_mandala_government } triggered_desc = { trigger = { faith = { OR = { has_doctrine = doctrine_theocracy_temporal religion = { is_in_family = rf_pagan } } } } desc = actual_bishop_title } triggered_desc = { trigger = { faith = { NOR = { has_doctrine = doctrine_theocracy_temporal religion = { is_in_family = rf_pagan } } } } desc = { first_valid = { #Shia # triggered_desc = { # trigger = { highest_held_title_tier >= tier_empire faith = faith:ismaili } # desc = councillor_court_chaplain_ismaili_empire # } # triggered_desc = { # trigger = { highest_held_title_tier >= tier_kingdom faith = faith:ismaili } # desc = councillor_court_chaplain_ismaili_kingdom # } #Islam triggered_desc = { trigger = { highest_held_title_tier >= tier_empire faith.religion = faith:aqlani.religion } desc = councillor_court_chaplain_islam_empire } triggered_desc = { trigger = { highest_held_title_tier >= tier_kingdom faith.religion = faith:aqlani.religion } desc = councillor_court_chaplain_islam_kingdom } triggered_desc = { trigger = { highest_held_title_tier >= tier_duchy faith.religion = faith:aqlani.religion } desc = councillor_court_chaplain_islam_duchy } triggered_desc = { trigger = { highest_held_title_tier < tier_duchy faith.religion = faith:aqlani.religion } desc = councillor_court_chaplain_islam_county } #Yazidi triggered_desc = { trigger = { highest_held_title_tier >= tier_empire faith.religion = faith:yazidi.religion } desc = councillor_court_chaplain_yazidi_empire } triggered_desc = { trigger = { highest_held_title_tier >= tier_kingdom faith.religion = faith:yazidi.religion } desc = councillor_court_chaplain_yazidi_kingdom } triggered_desc = { trigger = { highest_held_title_tier >= tier_duchy faith.religion = faith:yazidi.religion } desc = councillor_court_chaplain_yazidi_duchy } triggered_desc = { trigger = { highest_held_title_tier < tier_duchy faith.religion = faith:yazidi.religion } desc = councillor_court_chaplain_yazidi_county } desc = councillor_court_chaplain } } } desc = councillor_court_chaplain } } tooltip = { first_valid = { triggered_desc = { trigger = { scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes } } desc = game_concept_minister_of_rites_desc } triggered_desc = { trigger = { faith = { has_doctrine = doctrine_theocracy_temporal } } desc = game_concept_realm_priest_desc } desc = game_concept_court_chaplain_desc } } modifier = { name = councillor_court_chaplain_modifier county_opinion_add = 5 monthly_learning_lifestyle_xp_gain_mult = 0.05 scale = council_scaled_by_liege_tier } modifier = { name = councillor_court_chaplain_modifier monthly_piety = 1 scale = council_scaled_monthly_income } council_owner_modifier = { name = learn_on_the_job_modifier learning = 1 scale = court_chaplain_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier learning = 1 scale = court_chaplain_reliable_house_scale } pool_character_config = pool_court_chaplain valid_character = { exists = root.liege_or_court_owner trigger_if = { # If the liege has a ministry, we check a separate minister trigger limit = { root.liege_or_court_owner = { tgp_has_access_to_ministry_trigger = yes } } tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } trigger_else = { can_be_court_chaplain_trigger = { COURT_OWNER = root.liege_or_court_owner } } tgp_is_ceremonial_liege_trigger = no } valid_position = { NOR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_nomadic } } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_of_rites MINISTER_POSITION = councillor_court_chaplain } if = { limit = { years_from_game_start >= 1 } if = { limit = { is_ruler = no liege = { faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment } any_vassal = { is_physically_able_adult = yes is_councillor = no government_has_flag = government_is_theocracy can_be_court_chaplain_trigger = { COURT_OWNER = liege } faith = liege.faith } } } liege = { random_vassal = { limit = { is_physically_able_adult = yes is_councillor = no government_has_flag = government_is_theocracy can_be_court_chaplain_trigger = { COURT_OWNER = liege } faith = liege.faith } weight = { base = 1 modifier = { add = 1000 faith.religious_head ?= this } modifier = { add = learning } modifier = { add = primary_title.tier } } liege = { assign_councillor_type = { type = councillor_court_chaplain remove_existing_councillor = yes target = prev } } } } move_to_pool = yes } if = { limit = { exists = this exists = liege.culture NOT = { knows_language_of_culture = liege.culture } } random_list = { 10 = { modifier = { add = learning } learn_language_of_culture = liege.culture } 5 = { trigger = { can_start_scheme = { type = learn_language target_character = liege } } start_scheme = { type = learn_language target_character = liege } } 5 = { trigger = { OR = { has_trait = arrogant has_trait = arbitrary has_trait = lazy has_trait = fickle } } } } } } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = chaplain barbershop_data = { position = { 1618.0 172.0 } click_to_front = no } } councillor_spouse = { auto_fill = yes can_fire = { councillor_spouse_can_fire = yes } can_reassign = { councillor_spouse_can_reassign = yes } name = { first_valid = { triggered_desc = { trigger = { NOT = { exists = scope:councillor } } desc = councillor_spouse } triggered_desc = { trigger = { scope:councillor = { is_male = yes } } desc = { first_valid = { #Mongol All triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_name_list = name_list_mongol } } desc = baron_feudal_male_mongol } #Saxon Feudal/Clan triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_sogdian } } desc = duke_feudal_male_sogdian } #Saxon Feudal/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_name_list = name_list_anglo_saxon } } desc = baron_feudal_male_anglo_saxon } #English Feudal/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } OR = { culture = { has_name_list = name_list_english } culture = { has_name_list = name_list_anglo_saxon } culture = { has_name_list = name_list_irish } culture = { has_name_list = name_list_pictish } culture = { has_name_list = name_list_scottish } culture = { has_name_list = name_list_gaelic } } } desc = count_feudal_male_english } #Tibetan Feudal/Clan triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = emperor_feudal_male_tibetan_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = king_feudal_male_tibetan_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = duke_feudal_male_tibetan_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = count_feudal_male_tibetan_group } #West-African Feudal/Clan/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_akan } } } desc = king_feudal_male_west_african_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_akan } } } desc = duke_feudal_male_west_african_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_akan } } } desc = count_feudal_male_west_african_group } #Dravidian/Indo-Aryan Feudal/Clan/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = emperor_feudal_male_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = king_feudal_male_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = duke_feudal_male_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = count_feudal_male_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = baron_feudal_male_dravidian_group } #Mongolic and Turkic All triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_turkic } } } desc = emperor_feudal_male_altaic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_turkic } } } desc = king_feudal_male_altaic_group } #Iranian Feudal/Clan triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } } desc = emperor_feudal_male_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } } desc = king_feudal_male_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } } desc = duke_feudal_male_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } } desc = count_feudal_male_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } } desc = baron_feudal_male_iranian_group } #Turkish Feudal/Clan triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = emperor_feudal_male_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = king_feudal_male_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = duke_feudal_male_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = count_feudal_male_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = baron_feudal_male_turkish } #Arabic Republic triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_arabic } } desc = king_republic_male_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_arabic } } desc = duke_republic_male_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_arabic } } desc = count_republic_male_arabic_group } #Arabic Feudal/Clan/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = emperor_feudal_male_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = king_feudal_male_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = duke_feudal_male_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = count_feudal_male_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = baron_feudal_male_arabic_group } #Russian Feudal triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_feudal culture = { has_name_list = name_list_russian } } desc = emperor_feudal_male_russian } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_feudal culture = { has_name_list = name_list_russian } } desc = duke_feudal_male_russian } #Norse Feudal/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_name_list = name_list_norse } } desc = count_feudal_male_norse } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_name_list = name_list_norse } } desc = baron_feudal_male_norse } #German Feudal/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_cultural_pillar = heritage_central_germanic } } desc = emperor_feudal_male_german } #Byzantine Republic triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_byzantine } } desc = king_republic_male_byzantine_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_byzantine } } desc = duke_republic_male_byzantine_group } #Greek Feudal triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_feudal culture = { has_name_list = name_list_greek } } desc = emperor_feudal_male_greek } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_feudal culture = { has_name_list = name_list_greek } } desc = king_feudal_male_greek } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_feudal culture = { has_name_list = name_list_greek } } desc = duke_feudal_male_greek } #Roman Republic triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = emperor_republic_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = king_republic_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = duke_republic_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = count_republic_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = baron_republic_male_roman } #Roman Feudal triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = emperor_feudal_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = king_feudal_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = duke_feudal_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = count_feudal_male_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = baron_feudal_male_roman } #Latin Republic triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_latin } } desc = king_republic_male_latin_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_latin } } desc = duke_republic_male_latin_group } #Tribal Default triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_tribal } desc = emperor_tribal_male } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_tribal } desc = king_tribal_male } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_tribal } desc = duke_tribal_male } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_tribal } desc = count_tribal_male } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_tribal } desc = baron_tribal_male } #Clan Default triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_clan } desc = emperor_clan_male } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_clan } desc = king_clan_male } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_clan } desc = duke_clan_male } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_clan } desc = count_clan_male } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_clan } desc = baron_clan_male } #Republic Default triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_republic } desc = emperor_republic_male } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic } desc = king_republic_male } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic } desc = duke_republic_male } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_republic } desc = count_republic_male } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_republic } desc = baron_republic_male } #Admin/Ceremonial Regent triggered_desc = { trigger = { is_governor = yes tgp_is_ceremonial_regent_trigger = yes NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order } } desc = councillor_spouse } #Feudal/Default Fallback triggered_desc = { trigger = { highest_held_title_tier = tier_empire NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } tgp_is_any_minister = yes } } desc = councillor_spouse_emperor } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_king } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_duke } triggered_desc = { trigger = { highest_held_title_tier = tier_county NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_count } triggered_desc = { trigger = { highest_held_title_tier = tier_barony NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_baron } triggered_desc = { trigger = { highest_held_title_tier >= tier_kingdom } desc = councillor_spouse_prince_consort } desc = councillor_spouse_consort } } } desc = { first_valid = { #Saxon Feudal/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_name_list = name_list_anglo_saxon } } desc = baron_feudal_female_anglo_saxon } #Tibetan Feudal/Clan triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = emperor_feudal_female_tibetan_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = king_feudal_female_tibetan_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = duke_feudal_female_tibetan_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_tibetan } } desc = count_feudal_female_tibetan_group } #West-African Feudal/Clan/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_akan } } } desc = king_feudal_female_west_african_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_akan } } } desc = duke_feudal_female_west_african_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_west_african has_cultural_pillar = heritage_sahelian has_cultural_pillar = heritage_senegambian has_cultural_pillar = heritage_akan } } } desc = count_feudal_female_west_african_group } #Dravidian/Indo-Aryan Feudal/Clan/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = emperor_feudal_female_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = king_feudal_female_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = duke_feudal_female_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = count_feudal_female_dravidian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_dravidian has_cultural_pillar = heritage_indo_aryan } } } desc = baron_feudal_female_dravidian_group } #Mongolic and Turkic All triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_turkic } } } desc = emperor_feudal_female_altaic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_tribal } culture = { OR = { has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_turkic } } } desc = king_feudal_female_altaic_group } #Iranian non-Muslim Feudal/Clan triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } } desc = emperor_feudal_female_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead } desc = king_feudal_female_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead } desc = duke_feudal_female_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead } desc = count_feudal_female_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } NOT = { religion = religion:islam_religion } # Uses persianized arabic titles instead } desc = baron_feudal_female_iranian_group } #Iranian Muslim Feudal/Clan #Empire-tier titles use same loc as non-Muslim triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } religion = religion:islam_religion } desc = king_feudal_muslim_female_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } religion = religion:islam_religion } desc = duke_feudal_muslim_female_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } religion = religion:islam_religion } desc = count_feudal_muslim_female_iranian_group } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_iranian } religion = religion:islam_religion } desc = baron_feudal_muslim_female_iranian_group } #Turkish Feudal/Clan triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = emperor_feudal_female_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = king_feudal_female_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = duke_feudal_female_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = count_feudal_female_turkish } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } culture = { has_name_list = name_list_turkish } } desc = baron_feudal_female_turkish } #Arabic Republic triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_arabic } } desc = king_republic_female_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_arabic } } desc = duke_republic_female_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_arabic } } desc = count_republic_female_arabic_group } #Arabic Feudal/Clan/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = emperor_feudal_female_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = king_feudal_female_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = duke_feudal_female_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = count_feudal_female_arabic_group } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal government_has_flag = government_is_clan } culture = { has_cultural_pillar = heritage_arabic } } desc = baron_feudal_female_arabic_group } #Russian Feudal triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_feudal culture = { has_name_list = name_list_russian } } desc = emperor_feudal_female_russian } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_feudal culture = { has_name_list = name_list_russian } } desc = duke_feudal_female_russian } #Norse Feudal/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_county OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_name_list = name_list_norse } } desc = count_feudal_female_norse } triggered_desc = { trigger = { highest_held_title_tier = tier_barony OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_name_list = name_list_norse } } desc = baron_feudal_female_norse } #German Feudal/Tribal triggered_desc = { trigger = { highest_held_title_tier = tier_empire OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } culture = { has_cultural_pillar = heritage_central_germanic } } desc = emperor_feudal_female_german } #Byzantine Republic triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_byzantine } } desc = king_republic_female_byzantine_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_byzantine } } desc = duke_republic_female_byzantine_group } #Greek Feudal triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_feudal culture = { has_name_list = name_list_greek } } desc = emperor_feudal_female_greek } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_feudal culture = { has_name_list = name_list_greek } } desc = king_feudal_female_greek } #Roman Republic triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = emperor_republic_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = king_republic_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = duke_republic_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = count_republic_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_republic culture = { has_name_list = name_list_roman } } desc = baron_republic_female_roman } #Roman Feudal triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = emperor_feudal_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = king_feudal_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = duke_feudal_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = count_feudal_female_roman } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_feudal culture = { has_name_list = name_list_roman } } desc = baron_feudal_female_roman } #Latin Republic triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_latin } } desc = king_republic_female_latin_group } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic culture = { has_cultural_pillar = heritage_latin } } desc = duke_republic_female_latin_group } #Tribal Default triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_tribal } desc = emperor_tribal_female } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_tribal } desc = king_tribal_female } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_tribal } desc = duke_tribal_female } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_tribal } desc = count_tribal_female } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_tribal } desc = baron_tribal_female } #Clan Default triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_clan } desc = emperor_clan_female } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_clan } desc = king_clan_female } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_clan } desc = duke_clan_female } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_clan } desc = count_clan_female } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_clan } desc = baron_clan_female } #Republic Default triggered_desc = { trigger = { highest_held_title_tier = tier_empire government_has_flag = government_is_republic } desc = emperor_republic_female } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom government_has_flag = government_is_republic } desc = king_republic_female } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy government_has_flag = government_is_republic } desc = duke_republic_female } triggered_desc = { trigger = { highest_held_title_tier = tier_county government_has_flag = government_is_republic } desc = count_republic_female } triggered_desc = { trigger = { highest_held_title_tier = tier_barony government_has_flag = government_is_republic } desc = baron_republic_female } #Admin / Ceremonial Regent triggered_desc = { trigger = { OR = { is_governor = yes tgp_is_ceremonial_regent_trigger = yes } NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order } } desc = councillor_spouse } #Feudal/Default Fallback triggered_desc = { trigger = { highest_held_title_tier = tier_empire NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } tgp_is_any_minister = yes } } desc = councillor_spouse_empress } triggered_desc = { trigger = { highest_held_title_tier = tier_kingdom NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_queen } triggered_desc = { trigger = { highest_held_title_tier = tier_duchy NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_duchess } triggered_desc = { trigger = { highest_held_title_tier = tier_county NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_countess } triggered_desc = { trigger = { highest_held_title_tier = tier_barony NOR = { #The following governments have "Spouses" government_has_flag = government_is_theocracy government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order AND = { is_independent_ruler = no government_allows = administrative } } } desc = councillor_spouse_baroness } desc = councillor_spouse_consort } } } } tooltip = game_concept_spouse_desc valid_position = { councillor_spouse_valid_position = yes } valid_character = { exists = liege can_be_spouse_councillor_trigger = { COUNCIL_OWNER = liege } tgp_is_ceremonial_liege_trigger = no } on_get_position = { set_variable = { name = councillor_spouse_lifestyle_progress value = 0 } # if = { # limit = { # primary_spouse.primary_title = title:e_hre # } # debug_log = "Set new Spouse council position" # debug_log_scopes = yes # } trigger_event = councillor_spouse_background.0001 } on_lose_position = { remove_variable = councillor_spouse_lifestyle_progress } on_fired_from_position = { remove_variable = councillor_spouse_lifestyle_progress } barbershop_data = { position = { 763.0 261.00 } click_to_front = yes } } councillor_vizier = { auto_fill = yes can_fire = yes can_reassign = yes name = councillor_vizier tooltip = councillor_vizier_desc valid_position = { government_has_flag = may_appoint_viziers } valid_character = { exists = liege_or_court_owner can_be_vizier_councillor_trigger = { COUNCIL_OWNER = liege_or_court_owner } } on_get_position = { set_variable = { name = councillor_vizier_lifestyle_progress value = 0 } } on_lose_position = { remove_variable = councillor_vizier_lifestyle_progress } on_fired_from_position = { remove_variable = councillor_vizier_lifestyle_progress } barbershop_data = { position = { 763.0 261.00 } click_to_front = yes } } councillor_kurultai_1 = { name = councillor_kurultai tooltip = game_concept_kurultai_desc valid_position = { government_has_flag = government_is_nomadic } valid_character = { exists = root.liege_or_court_owner can_be_kurultai_trigger = { COURT_OWNER = root.liege_or_court_owner CP1 = councillor_kurultai_2 CP2 = councillor_kurultai_3 CP3 = councillor_kurultai_4 } } council_owner_modifier = { name = learn_on_the_job_modifier diplomacy = 1 scale = kurultai_chancellor_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier stewardship = 1 scale = kurultai_steward_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier martial = 1 scale = kurultai_marshal_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier learning = 1 scale = kurultai_court_chaplain_learn_on_the_job_scale } modifier = { name = councillor_kurultai_modifier monthly_income = 0.5 scale = council_scaled_monthly_income } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 herd_gain_mult = 0.05 herd_capacity_mult = 0.05 scale = council_scaled_by_liege_tier_nomad } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 levy_size = 0.05 scale = council_scaled_by_liege_tier_not_nomad } modifier = { name = councillor_kurultai_modifier fellow_vassal_opinion = 10 } on_get_position = { got_council_position_effect = yes } on_fired_from_position = { if = { limit = { exists = root.liege_or_court_owner liege_or_court_owner = { is_ai = no } } liege_or_court_owner = { add_prestige = major_prestige_loss } } fired_from_council_position_effect = yes } portrait_animation = survey barbershop_data = { position = { 918.0 172.0 } click_to_front = no } } councillor_kurultai_2 = { name = councillor_kurultai tooltip = game_concept_kurultai_desc valid_position = { government_has_flag = government_is_nomadic } valid_character = { exists = root.liege_or_court_owner can_be_kurultai_trigger = { COURT_OWNER = root.liege_or_court_owner CP1 = councillor_kurultai_1 CP2 = councillor_kurultai_3 CP3 = councillor_kurultai_4 } } council_owner_modifier = { name = learn_on_the_job_modifier diplomacy = 1 scale = kurultai_chancellor_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier stewardship = 1 scale = kurultai_steward_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier martial = 1 scale = kurultai_marshal_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier learning = 1 scale = kurultai_court_chaplain_learn_on_the_job_scale } modifier = { name = councillor_kurultai_modifier monthly_income = 0.5 scale = council_scaled_monthly_income } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 herd_gain_mult = 0.05 herd_capacity_mult = 0.05 scale = council_scaled_by_liege_tier_nomad } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 levy_size = 0.05 scale = council_scaled_by_liege_tier_not_nomad } modifier = { name = councillor_kurultai_modifier fellow_vassal_opinion = 10 } on_get_position = { got_council_position_effect = yes } on_fired_from_position = { if = { limit = { exists = root.liege_or_court_owner liege_or_court_owner = { is_ai = no } } liege_or_court_owner = { add_prestige = major_prestige_loss } } fired_from_council_position_effect = yes } portrait_animation = hunting_falcon barbershop_data = { position = { 1268.0 172.0 } click_to_front = no } } councillor_kurultai_3 = { name = councillor_kurultai tooltip = game_concept_kurultai_desc valid_position = { government_has_flag = government_is_nomadic } valid_character = { exists = root.liege_or_court_owner can_be_kurultai_trigger = { COURT_OWNER = root.liege_or_court_owner CP1 = councillor_kurultai_1 CP2 = councillor_kurultai_2 CP3 = councillor_kurultai_4 } } council_owner_modifier = { name = learn_on_the_job_modifier diplomacy = 1 scale = kurultai_chancellor_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier stewardship = 1 scale = kurultai_steward_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier martial = 1 scale = kurultai_marshal_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier learning = 1 scale = kurultai_court_chaplain_learn_on_the_job_scale } modifier = { name = councillor_kurultai_modifier monthly_income = 0.5 scale = council_scaled_monthly_income } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 herd_gain_mult = 0.05 herd_capacity_mult = 0.05 scale = council_scaled_by_liege_tier_nomad } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 levy_size = 0.05 scale = council_scaled_by_liege_tier_not_nomad } modifier = { name = councillor_kurultai_modifier fellow_vassal_opinion = 10 } on_get_position = { got_council_position_effect = yes } on_fired_from_position = { if = { limit = { exists = root.liege_or_court_owner liege_or_court_owner = { is_ai = no } } liege_or_court_owner = { add_prestige = major_prestige_loss } } fired_from_council_position_effect = yes } portrait_animation = hunting_shortbow_aim_arrow_default barbershop_data = { position = { 1618.0 172.0 } click_to_front = no } } councillor_kurultai_4 = { name = councillor_kurultai tooltip = game_concept_kurultai_desc valid_position = { government_has_flag = government_is_nomadic } valid_character = { exists = root.liege_or_court_owner can_be_kurultai_trigger = { COURT_OWNER = root.liege_or_court_owner CP1 = councillor_kurultai_1 CP2 = councillor_kurultai_2 CP3 = councillor_kurultai_3 } } council_owner_modifier = { name = learn_on_the_job_modifier diplomacy = 1 scale = kurultai_chancellor_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier stewardship = 1 scale = kurultai_steward_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier martial = 1 scale = kurultai_marshal_learn_on_the_job_scale } council_owner_modifier = { name = learn_on_the_job_modifier learning = 1 scale = kurultai_court_chaplain_learn_on_the_job_scale } modifier = { name = councillor_kurultai_modifier monthly_income = 0.5 scale = council_scaled_monthly_income } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 herd_gain_mult = 0.05 herd_capacity_mult = 0.05 scale = council_scaled_by_liege_tier_nomad } modifier = { name = councillor_kurultai_modifier monthly_prestige = 0.15 levy_size = 0.05 scale = council_scaled_by_liege_tier_not_nomad } modifier = { name = councillor_kurultai_modifier fellow_vassal_opinion = 10 } on_get_position = { got_council_position_effect = yes } on_fired_from_position = { if = { limit = { exists = root.liege_or_court_owner liege_or_court_owner = { is_ai = no } } liege_or_court_owner = { add_prestige = major_prestige_loss } } fired_from_council_position_effect = yes } portrait_animation = shepherd_with_sheep barbershop_data = { position = { 558.0 172.0 } click_to_front = no } }