N3OW/common/achievements/ep3_achievements.txt

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## 01. The Old Man of the Mountain
#ep3_01_the_old_man_of_the_mountain_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = the_old_man_of_the_mountain_achievement_trigger
# this = character:41702
# exists = global_var:finished_the_old_man_of_the_mountain_achievement
# }
# }
#}
#
## 02. Band of Brothers
#ep3_02_band_of_brothers_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = band_of_brothers_trigger
# has_government = landless_adventurer_government
# any_courtier = {
# count >= 10
# is_alive = yes
# }
# any_courtier = {
# count = all
# opinion = {
# target = root
# value >= 40 # sync with define:NDomicile|TEMPERAMENT_THRESHOLD_HIGH
# }
# }
# }
# }
#}
#
## 03. Mio Cid
#ep3_03_mio_cid_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = mio_cid_achievement_trigger
# this = character:107590
# exists = global_var:finished_mio_cid_achievement
# }
# }
#}
#
## 04. Birthright
#ep3_04_birthright_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = birthright_achievement_trigger
# exists = global_var:finished_birthright_achievement
# }
# }
#}
#
## 05. Historically Inaccurate
#ep3_05_historically_inaccurate_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = historically_inaccurate_achievement_trigger
# exists = global_var:finished_historically_inaccurate_achievement
# }
# }
#}
#
## 06. Quantum Leap
#ep3_06_quantum_leap_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = quantum_leap_achievement_trigger
# exists = global_var:achievement_quantum_leap_count_tracker
# global_var:achievement_quantum_leap_count_tracker >= 5
# }
# }
#}
#
## 07. Kingdom of Heaven
#ep3_07_kingdom_of_heaven_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = kingdom_of_heaven_achievement_trigger
# exists = global_var:finished_kingdom_of_heaven_achievement
# }
# }
#}
#
## 08. New Management, same as the Old Management
#ep3_08_new_management_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = new_management_achievement_trigger
# exists = global_var:finished_new_management_achievement
# }
# }
#}
#
## 09. Rags to Riches to Rags to Riches
#ep3_09_rags_to_riches_to_rags_to_riches_achievement = {
# possible = {
# has_global_variable = achievement_rags_to_riches_to_rags_to_riches_valid
# }
# happened = {
# custom_description = {
# text = rags_to_riches_to_rags_to_riches_achievement_trigger
# exists = global_var:finished_rags_to_riches_to_rags_to_riches_achievement
# }
# }
#}
#
## 10. Tamar Mepe
#ep3_10_tamar_mepe_achievement = {
# possible = {
# this = character:466517
# }
# happened = {
# custom_description = {
# text = tamar_mepe_achievement_trigger
# this = character:466517
# completely_controls = title:k_georgia
# completely_controls = title:k_armenia
# completely_controls = title:k_daylam
# }
# }
#}
#
## 11. Despoiler of Byzantium
#ep3_11_despoiler_of_byzantium_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = despoiler_of_byzantium_achievement_trigger
# has_title = title:e_latin_empire
# has_trait = despoiler_of_byzantium
# }
# }
#}
#
## 12. Chaos is a Ladder
#ep3_12_chaos_is_a_ladder_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = chaos_is_a_ladder_achievement_trigger
# government_allows = administrative
# house ?= { is_dominant_family = yes }
# }
# }
#}
#
## 13. Epic Paperwork
#ep3_13_epic_paperwork_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = epic_paperwork_achievement_trigger
# exists = global_var:achieved_epic_paperwork_achievement
# }
# }
#}
#
## 14. Against the Odds
#ep3_14_against_the_odds_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = against_the_odds_achievement_trigger
# exists = global_var:achieved_against_the_odds_achievement
# }
# }
#}
#
## 15. In Good Estate
#ep3_15_in_good_estate_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = in_good_estate_achievement_trigger
# domicile ?= {
# has_domicile_building_or_higher = estate_main_05
# calc_true_if = {
# amount >= 6
# has_domicile_building_or_higher = temple_small_01
# has_domicile_building_or_higher = barracks_01
# has_domicile_building_or_higher = watchtower_01
# has_domicile_building_or_higher = guardhouse_01
# has_domicile_building_or_higher = garden_01
# has_domicile_building_or_higher = stable_01
# has_domicile_building_or_higher = workshop_01
# has_domicile_building_or_higher = storage_01
# has_domicile_building_or_higher = market_01
# has_domicile_building_or_higher = grazing_land_01
# has_domicile_building_or_higher = grain_field_01
# has_domicile_building_or_higher = vineyard_01
# has_domicile_building_or_higher = olive_01
# has_domicile_building_or_higher = silk_01
# }
# }
# }
# }
#}
#
## 16. It's OK, I Got a Permit
#ep3_16_i_got_a_permit_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = i_got_a_permit_achievement_trigger
# exists = global_var:achieved_i_got_a_permit_achievement
# }
# }
#}
#
## 17. Despotic
#ep3_17_despotic_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = despotic_achievement_trigger
# top_liege != this
# liege ?= {
# may_appoint_co_emperors_trigger = yes
# has_diarchy_type = co_emperorship
# diarch ?= root
# }
# government_allows = administrative
# highest_held_title_tier = tier_kingdom
# }
# }
#}
#
## 18. Byzywork
#ep3_18_byzywork_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = byzywork_achievement_trigger
# highest_held_title_tier < tier_empire
# house ?= {
# any_house_member = {
# count >= 5
# top_liege != this
# government_allows = administrative
# highest_held_title_tier >= tier_duchy
# top_liege = root.top_liege
# this != root
# }
# }
# }
# }
#}
#
## 19. Not Content to Serve
#ep3_19_not_content_to_serve_achievement = {
# possible = {
#
# OR = {
# this = character:34281
# this = character:215009
# }
# }
# happened = {
# custom_description = {
# text = not_content_to_serve_achievement_trigger
# has_title = title:e_byzantium
# }
# }
#}
#
## 20. Started from the Bottom now we're ERE
#ep3_20_started_from_the_bottom_now_were_ere_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = started_from_the_bottom_now_were_ere_achievement_trigger
# exists = global_var:started_from_the_bottom_now_were_ere_procure
# has_title = title:e_byzantium
# }
# }
#}
#