## 01. The Old Man of the Mountain #ep3_01_the_old_man_of_the_mountain_achievement = { # possible = { # # } # happened = { # custom_description = { # text = the_old_man_of_the_mountain_achievement_trigger # this = character:41702 # exists = global_var:finished_the_old_man_of_the_mountain_achievement # } # } #} # ## 02. Band of Brothers #ep3_02_band_of_brothers_achievement = { # possible = { # # } # happened = { # custom_description = { # text = band_of_brothers_trigger # has_government = landless_adventurer_government # any_courtier = { # count >= 10 # is_alive = yes # } # any_courtier = { # count = all # opinion = { # target = root # value >= 40 # sync with define:NDomicile|TEMPERAMENT_THRESHOLD_HIGH # } # } # } # } #} # ## 03. Mio Cid #ep3_03_mio_cid_achievement = { # possible = { # # } # happened = { # custom_description = { # text = mio_cid_achievement_trigger # this = character:107590 # exists = global_var:finished_mio_cid_achievement # } # } #} # ## 04. Birthright #ep3_04_birthright_achievement = { # possible = { # # } # happened = { # custom_description = { # text = birthright_achievement_trigger # exists = global_var:finished_birthright_achievement # } # } #} # ## 05. Historically Inaccurate #ep3_05_historically_inaccurate_achievement = { # possible = { # # } # happened = { # custom_description = { # text = historically_inaccurate_achievement_trigger # exists = global_var:finished_historically_inaccurate_achievement # } # } #} # ## 06. Quantum Leap #ep3_06_quantum_leap_achievement = { # possible = { # # } # happened = { # custom_description = { # text = quantum_leap_achievement_trigger # exists = global_var:achievement_quantum_leap_count_tracker # global_var:achievement_quantum_leap_count_tracker >= 5 # } # } #} # ## 07. Kingdom of Heaven #ep3_07_kingdom_of_heaven_achievement = { # possible = { # # } # happened = { # custom_description = { # text = kingdom_of_heaven_achievement_trigger # exists = global_var:finished_kingdom_of_heaven_achievement # } # } #} # ## 08. New Management, same as the Old Management #ep3_08_new_management_achievement = { # possible = { # # } # happened = { # custom_description = { # text = new_management_achievement_trigger # exists = global_var:finished_new_management_achievement # } # } #} # ## 09. Rags to Riches to Rags to Riches #ep3_09_rags_to_riches_to_rags_to_riches_achievement = { # possible = { # has_global_variable = achievement_rags_to_riches_to_rags_to_riches_valid # } # happened = { # custom_description = { # text = rags_to_riches_to_rags_to_riches_achievement_trigger # exists = global_var:finished_rags_to_riches_to_rags_to_riches_achievement # } # } #} # ## 10. Tamar Mepe #ep3_10_tamar_mepe_achievement = { # possible = { # this = character:466517 # } # happened = { # custom_description = { # text = tamar_mepe_achievement_trigger # this = character:466517 # completely_controls = title:k_georgia # completely_controls = title:k_armenia # completely_controls = title:k_daylam # } # } #} # ## 11. Despoiler of Byzantium #ep3_11_despoiler_of_byzantium_achievement = { # possible = { # # } # happened = { # custom_description = { # text = despoiler_of_byzantium_achievement_trigger # has_title = title:e_latin_empire # has_trait = despoiler_of_byzantium # } # } #} # ## 12. Chaos is a Ladder #ep3_12_chaos_is_a_ladder_achievement = { # possible = { # # } # happened = { # custom_description = { # text = chaos_is_a_ladder_achievement_trigger # government_allows = administrative # house ?= { is_dominant_family = yes } # } # } #} # ## 13. Epic Paperwork #ep3_13_epic_paperwork_achievement = { # possible = { # # } # happened = { # custom_description = { # text = epic_paperwork_achievement_trigger # exists = global_var:achieved_epic_paperwork_achievement # } # } #} # ## 14. Against the Odds #ep3_14_against_the_odds_achievement = { # possible = { # # } # happened = { # custom_description = { # text = against_the_odds_achievement_trigger # exists = global_var:achieved_against_the_odds_achievement # } # } #} # ## 15. In Good Estate #ep3_15_in_good_estate_achievement = { # possible = { # # } # happened = { # custom_description = { # text = in_good_estate_achievement_trigger # domicile ?= { # has_domicile_building_or_higher = estate_main_05 # calc_true_if = { # amount >= 6 # has_domicile_building_or_higher = temple_small_01 # has_domicile_building_or_higher = barracks_01 # has_domicile_building_or_higher = watchtower_01 # has_domicile_building_or_higher = guardhouse_01 # has_domicile_building_or_higher = garden_01 # has_domicile_building_or_higher = stable_01 # has_domicile_building_or_higher = workshop_01 # has_domicile_building_or_higher = storage_01 # has_domicile_building_or_higher = market_01 # has_domicile_building_or_higher = grazing_land_01 # has_domicile_building_or_higher = grain_field_01 # has_domicile_building_or_higher = vineyard_01 # has_domicile_building_or_higher = olive_01 # has_domicile_building_or_higher = silk_01 # } # } # } # } #} # ## 16. It's OK, I Got a Permit #ep3_16_i_got_a_permit_achievement = { # possible = { # # } # happened = { # custom_description = { # text = i_got_a_permit_achievement_trigger # exists = global_var:achieved_i_got_a_permit_achievement # } # } #} # ## 17. Despotic #ep3_17_despotic_achievement = { # possible = { # # } # happened = { # custom_description = { # text = despotic_achievement_trigger # top_liege != this # liege ?= { # may_appoint_co_emperors_trigger = yes # has_diarchy_type = co_emperorship # diarch ?= root # } # government_allows = administrative # highest_held_title_tier = tier_kingdom # } # } #} # ## 18. Byzywork #ep3_18_byzywork_achievement = { # possible = { # # } # happened = { # custom_description = { # text = byzywork_achievement_trigger # highest_held_title_tier < tier_empire # house ?= { # any_house_member = { # count >= 5 # top_liege != this # government_allows = administrative # highest_held_title_tier >= tier_duchy # top_liege = root.top_liege # this != root # } # } # } # } #} # ## 19. Not Content to Serve #ep3_19_not_content_to_serve_achievement = { # possible = { # # OR = { # this = character:34281 # this = character:215009 # } # } # happened = { # custom_description = { # text = not_content_to_serve_achievement_trigger # has_title = title:e_byzantium # } # } #} # ## 20. Started from the Bottom now we're ERE #ep3_20_started_from_the_bottom_now_were_ere_achievement = { # possible = { # # } # happened = { # custom_description = { # text = started_from_the_bottom_now_were_ere_achievement_trigger # exists = global_var:started_from_the_bottom_now_were_ere_procure # has_title = title:e_byzantium # } # } #} #