N3OW/common/scripted_effects/NEOW_historical_artifacts_creation_effect.txt

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create_artifact_excalibur_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
# Not really used, but if we don't set the scopes we get errors in the feature selection
set_artifact_rarity_common = yes
# Create the artifact
create_artifact = {
name = excalibur_name
description = excalibur_description
type = pedestal
visuals = excalibur
wealth = scope:wealth
quality = scope:quality
history = {
type = created_before_history
}
modifier = excalibur_modifier
save_scope_as = newly_created_artifact
decaying = no
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = excalibur
save_scope_as = epic
}
}
create_artifact_crown_wenceslas_effect = { # Crown of Saint Wenceslas
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
# Not really used, but if we don't set the scopes we get errors in the feature selection
set_artifact_rarity_famed = yes
# Create the artifact
create_artifact = {
name = crown_wenceslas_name
description = crown_wenceslas_description
modifier = crown_wenceslas_modifier
template = generic_template
type = pedestal
visuals = crown_wenceslas_court
wealth = scope:wealth
quality = scope:quality
decaying = no
save_scope_as = newly_created_artifact
history = {
type = created_before_history
date = 1346.1.1
location = province:4125 #Praha
}
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = crown_wenceslas
save_scope_as = epic
add_artifact_history = {
type = given
date = 2521.4.3
recipient = character:zapadoslavia0003 # Dalibor Karlovec
}
add_artifact_history = {
type = given
date = 2546.4.11
recipient = character:zapadoslavia0001 # Bedrich Karlovec
}
add_artifact_history = {
type = stolen
date = 2552.4.12
recipient = character:zapadoslavia0002 # Bedrich Karlovec
}
}
}
create_artifact_sword_wenceslas_effect = { # Ceremonial Czech Sword
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_famed = yes
create_artifact = {
name = sword_wenceslas_name
description = sword_wenceslas_description
modifier = sword_wenceslas_modifier
template = sword_wenceslas_template
type = pedestal
visuals = sword_wenceslas
wealth = scope:wealth
quality = scope:quality
decaying = no
save_scope_as = newly_created_artifact
history = {
type = created_before_history
date = 950.1.1
location = province:4125 #Praha
}
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = sword_wenceslas
save_scope_as = epic
add_artifact_history = {
type = given
date = 2521.4.3
recipient = character:zapadoslavia0003 # Dalibor Karlovec
}
add_artifact_history = {
type = given
date = 2546.4.11
recipient = character:zapadoslavia0001 # Bedrich Karlovec
}
}
}
create_artifact_codex_gigas_effect = { # Codex Gigas - largest medieval manuscript
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_illustrious = yes
create_artifact = {
name = codex_gigas_name
description = codex_gigas_description
modifier = codex_gigas_modifier
template = codex_template
type = chronicle
visuals = chronicle
wealth = scope:wealth
quality = scope:quality
decaying = no
save_scope_as = newly_created_artifact
history = {
type = created_before_history
date = 1215.1.1
location = province:4160 #Pardubice
}
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = codex_gigas
save_scope_as = epic
}
}
create_artifact_crown_stephen_effect = { # Crown of St. Stephen
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_illustrious = yes
create_artifact = {
name = crown_stephen_name
description = crown_stephen_description
modifier = crown_stephen_modifier
template = generic_template
type = helmet
visuals = pedestal_justinian
wealth = scope:wealth
quality = scope:quality
decaying = no
save_scope_as = newly_created_artifact
history = {
type = created_before_history
date = 1100.1.1
location = province:3581 #Višegrad
}
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = crown_stephen
save_scope_as = epic
}
}
create_artifact_crown_charlemagne_effect = { # Crown of St. Stephen
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_illustrious = yes
create_artifact = {
name = crown_charlemagne_name
description = crown_charlemagne_description
modifier = crown_charlemagne_modifier
template = generic_template
type = helmet
visuals = crown
wealth = scope:wealth
quality = scope:quality
decaying = no
save_scope_as = newly_created_artifact
history = {
type = created_before_history
date = 1804.1.1
location = province:2333 #Paris
}
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = crown_charlemagne
save_scope_as = epic
}
}
create_artifact_pearl_crown_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
# Not really used, but if we don't set the scopes we get errors in the feature selection
set_artifact_rarity_illustrious = yes
create_artifact = {
name = artifact_pearl_crown_name
description = artifact_pearl_crown_description
type = helmet
visuals = pearl_crown
wealth = scope:wealth
quality = scope:quality
history = {
type = created_before_history
}
modifier = pearl_crown_modifier
save_scope_as = newly_created_artifact
decaying = no
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = pearl_crown
set_variable = {
name = portrait_remains_after_death
value = yes
}
set_variable = {
name = artifact_succession_title
value = title:e_nistrenia
}
add_artifact_title_history = {
target = title:e_nistrenia
date = 2282.1.11
}
save_scope_as = epic
save_scope_value_as = {
name = pearl_crown
value = yes
}
}
}
create_artifact_st_edwards_crown_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
# Not really used, but if we don't set the scopes we get errors in the feature selection
set_artifact_rarity_illustrious = yes
create_artifact = {
name = artifact_st_edwards_crown_name
description = artifact_st_edwards_crown_description
type = helmet
visuals = st_edwards_crown
wealth = scope:wealth
quality = scope:quality
history = {
type = created_before_history
}
modifier = st_edwards_crown_modifier
save_scope_as = newly_created_artifact
decaying = no
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = st_edwards_crown
set_variable = {
name = portrait_remains_after_death
value = yes
}
set_variable = {
name = artifact_succession_title
value = title:e_britannia
}
add_artifact_title_history = {
target = title:e_britannia
date = 2212.1.1
}
save_scope_as = epic
save_scope_value_as = {
name = st_edwards_crown
value = yes
}
}
}
create_artifact_ak_mace_effect = {
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_masterwork = yes
create_artifact = {
name = artifact_ak_mace_name
description = artifact_ak_mace_description
type = regalia
visuals = ak_mace
wealth = scope:wealth
quality = scope:quality
template = general_unique_template
history = {
type = created_before_history
}
modifier = ak_mace_modifier
save_scope_as = newly_created_artifact
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = ak_mace
save_scope_as = epic
}
}
create_artifact_chad_ironside_skull_effect = {
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_illustrious = yes
scope:owner = {
create_artifact = {
name = skull_saint_chad_name
description = skull_saint_chad_desc
template = skull_chad_ironside_template
type = pedestal
visuals = human_skull
wealth = scope:wealth
quality = scope:quality
modifier = skull_saint_chad_modifier
decaying = no
save_scope_as = newly_created_artifact
history = {
type = created_before_history
}
}
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = { name = neow_chad_ironside_skull value = yes }
save_scope_as = epic
# Make the initial identity match the first owner.
neow_chad_ironside_skull_effect = yes
}
}
neow_chad_ironside_skull_effect = {
if = {
limit = {
has_variable = neow_chad_ironside_skull
exists = artifact_owner
}
if = {
limit = {
artifact_owner = {
OR = {
has_religion = religion:britannic_religion
has_religion = religion:thelema_religion
}
}
}
# Britannic or Thelemic interpretation: the Ironside.
set_artifact_name = skull_ironside_name
set_artifact_description = skull_ironside_desc
if = {
limit = {
has_artifact_modifier = skull_saint_chad_modifier
}
remove_artifact_modifier = skull_saint_chad_modifier
}
if = {
limit = {
NOT = {
has_artifact_modifier = skull_ironside_modifier
}
}
add_artifact_modifier = skull_ironside_modifier
}
}
else = {
# All other owners: Saint Chad.
set_artifact_name = skull_saint_chad_name
set_artifact_description = skull_saint_chad_desc
if = {
limit = {
has_artifact_modifier = skull_ironside_modifier
}
remove_artifact_modifier = skull_ironside_modifier
}
if = {
limit = {
NOT = {
has_artifact_modifier = skull_saint_chad_modifier
}
}
add_artifact_modifier = skull_saint_chad_modifier
}
}
}
}