Saint Chad and Oliver skull

This commit is contained in:
Greekman 2026-09-22 12:54:11 +01:00
parent 2fb5cc6627
commit 0cb6352cb3
6 changed files with 304 additions and 2 deletions

View file

@ -118,3 +118,32 @@ st_edwards_crown_template = {
unique = yes
}
skull_chad_ironside_template = {
can_equip = {
always = yes
}
can_benefit = {
OR = {
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = root }
has_religion = religion:britannic_religion
has_religion = religion:thelema_religion
}
}
fallback = {
monthly_prestige = 1
}
can_repair = {
always = yes
}
ai_score = {
value = 100
}
unique = yes
}

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@ -67,4 +67,24 @@ ak_mace_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.15
monthly_dynasty_prestige = 0.01
different_faith_opinion = -10
}
}
# Skull of Saint Chad
skull_saint_chad_modifier = {
court_grandeur_baseline_add = 2
monthly_piety = 0.3
learning = 1
clergy_opinion = 10
health = 0.25
negate_health_penalty_add = 0.5
}
# Skull of the Ironside
skull_ironside_modifier = {
court_grandeur_baseline_add = 2
monthly_prestige = 0.3
martial = 1
dread_baseline_add = 10
vassal_opinion = 5
}

View file

@ -12,6 +12,13 @@ on_game_start = {
effect = {
##NEOW
### CHAD / IRONSIDE SKULL ###
# Spawn the historical skull at game start in Lichfield.
# Its creation effect immediately resolves its identity from the owner's religion.
title:c_staffordshire.holder ?= {
create_artifact_chad_ironside_skull_effect = { OWNER = this }
}
if = {
limit = {
government_allows = administrative

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@ -0,0 +1,126 @@
# An artifact has changed ownership
# root = the artifact
# scope:owner = the person who now holds the artifact
# scope:old_owner = the person who used to hold the artifact
on_artifact_changed_owner = {
events = {
artifact.0011
artifact.0101
}
effect = {
save_scope_as = artifact
grant_banner_house_claim_effect = yes
every_artifact_claimant = { #This on_action is not triggered on succession for the ones getting the claim, so we force it here
trigger_event = {
on_action = on_artifact_claim_gained
}
}
# Re-identify the Chad/Ironside skull whenever it changes hands.
if = {
limit = {
has_variable = neow_chad_ironside_skull
}
neow_update_chad_ironside_skull_effect = yes
}
}
}
# An artifact has changed ownership due to succession
# This is called just before the artifact changes hands.
# If you destroy it or change its owner, it won't change hands
# on_artifact_changed_owner will be called as normal when it changes hands
# root = the artifact
# scope:owner = the person who now holds the artifact
# scope:old_owner = the person who used to hold the artifact
# scope:old_primary = the heir's primary before this succession happened
on_artifact_succession = {
events = {
artifact.0031
}
}
# An artifact has reached 0 durability due to decay
# root = the artifact
# scope:owner = the person who owns the artifact
on_artifact_broken_through_decay = {
events = {
artifact.1000
}
}
# An artifact has reached 0 durability due to an effect ( ex. damage )
# root = the artifact
# scope:owner = the person who owns the artifact
on_artifact_broken_through_effect = {
events = {
artifact.0021
}
}
# Character gained a claim on an artifact
# root = character
# scope:owner = current artifact owner
# scope:artifact = claimed artifact
on_artifact_claim_gained = {
effect = {
send_interface_message = {
type = msg_artifact_claim_gained
title = artifact_claim_gained_notification
right_icon = scope:artifact
left_icon = scope:owner
show_as_tooltip = {
add_personal_artifact_claim = scope:artifact
}
}
}
}
# Character lost a claim on an artifact
# root = character
# scope:owner = current artifact owner
# scope:artifact = artifact
on_artifact_claim_lost = {
effect = {
if = {
limit = {
scope:owner != root
}
send_interface_message = {
type = msg_artifact_claim_lost
title = artifact_claim_lost_notification
right_icon = scope:artifact
left_icon = scope:owner
show_as_tooltip = {
remove_personal_artifact_claim = scope:artifact
}
}
}
}
}
# Fired when an artifact reaches durability <= ARTIFACT_LOW_DURABILITY defıned in 00_defines.txt
# root = the artifact owner
on_artifact_durability_low = {
random_events = {
chance_to_happen = 50
1000 = 0
50 = artifact.3000
50 = artifact.3010
50 = artifact.3020
50 = artifact.3030
50 = artifact.3040
}
}
# Fired when an artifact with hıgh quality reaches durability <= ARTIFACT_VERY_LOW_DURABILITY defıned in 00_defines.txt
# root = the artifact
# scope:owner = the person who owns the artifact
on_artifact_durability_very_low = {
events = {
artifact.3050
}
}

View file

@ -306,4 +306,98 @@ create_artifact_ak_mace_effect = {
set_variable = ak_mace
save_scope_as = epic
}
}
}
create_artifact_chad_ironside_skull_effect = {
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_illustrious = yes
scope:owner = {
create_artifact = {
name = skull_saint_chad_name
description = skull_saint_chad_desc
template = skull_chad_ironside_template
type = pedestal
visuals = human_skull
wealth = scope:wealth
quality = scope:quality
modifier = skull_saint_chad_modifier
decaying = no
save_scope_as = newly_created_artifact
history = {
type = created_before_history
}
}
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = { name = neow_chad_ironside_skull value = yes }
save_scope_as = epic
# Make the initial identity match the first owner.
neow_chad_ironside_skull_effect = yes
}
}
neow_chad_ironside_skull_effect = {
if = {
limit = {
has_variable = neow_chad_ironside_skull
exists = artifact_owner
}
if = {
limit = {
artifact_owner = {
OR = {
has_religion = religion:britannic_religion
has_religion = religion:thelema_religion
}
}
}
# Britannic or Thelemic interpretation: the Ironside.
set_artifact_name = skull_ironside_name
set_artifact_description = skull_ironside_desc
if = {
limit = {
has_artifact_modifier = skull_saint_chad_modifier
}
remove_artifact_modifier = skull_saint_chad_modifier
}
if = {
limit = {
NOT = {
has_artifact_modifier = skull_ironside_modifier
}
}
add_artifact_modifier = skull_ironside_modifier
}
}
else = {
# All other owners: Saint Chad.
set_artifact_name = skull_saint_chad_name
set_artifact_description = skull_saint_chad_desc
if = {
limit = {
has_artifact_modifier = skull_ironside_modifier
}
remove_artifact_modifier = skull_ironside_modifier
}
if = {
limit = {
NOT = {
has_artifact_modifier = skull_saint_chad_modifier
}
}
add_artifact_modifier = skull_saint_chad_modifier
}
}
}
}

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@ -0,0 +1,26 @@
l_english:
crown_wenceslas_name:0 "Crown of St. Wenceslas"
crown_wenceslas_description:0 "Forged in 1346 in Czechia for Emperor Charles IV. After [Concept('neow_the_event','the Event')|E], some of the crown parts went missing, but the crown is still under the protection of the Czech kings and St. Wenceslas himself. \n\nHowever, a legend says those who wear the crown without permission from the saint will die within a year."
crown_wenceslas_reforged_description:0 "Forged in 1346 in Czechia for Emperor Charles IV. Now finally brought back to its former glory, after many pieces were replaced, the crown regained its image. Although it still remains under the protection of the Czech kings and St. Wenceslas himself. \n\nHowever, a legend says those who wear the crown without permission from the saint will die within a year."
codex_gigas_name:0 "Codex Gigas"
codex_gigas_description:0 "Codex Gigas, also known as the "Devil's Bible," is the largest known medieval manuscript. Inside, there is an illustration of the Devil, hence why so many people call it the "Devil's Bible." After the Event, the manuscript was moved from the National Library of Sweden to Stockholm Castle, where it sits to this day."
sword_wenceslas_name:0 "Sword of St. Wenceslas"
sword_wenceslas_description:0 "The Sword of St. Wenceslas is a ceremonial sword used during the coronation of the Czech kings. After the Event, the sword was still used in ceremonies to fully legitimize a new Czech king and to secure him blessings from the saint that protects the land."
crown_stephen_name:0 "Crown of St. Stephen"
crown_stephen_description:0 "The Holy Crown of Hungary, also known as the Crown of Saint Stephen, named in honour of Saint Stephen I of Hungary, was the coronation crown used by the Kingdom of Hungary for most of its existence. After [Concept('neow_the_event','the Event')|E], this tradition returned. In order to become the true king of Hungary, one must be crowned with this crown."
crown_charlemagne_name:0 "Napoleon's Crown of Charlemagne"
crown_charlemagne_description:0 "Napoleon's "Crown of Charlemagne" was a 1804 recreation fabricated by goldsmith Martin-Guillaume Biennais for his coronation, designed to evoke the ancient, destroyed Carolingian crown and legitimize his rule. \n\nAfter [Concept('neow_the_event','the Event')|E] it was used by the Bonaparte dynasty to crown the kings and emperors of France."
artifact_pearl_crown_name:0 "Pearl Crown of Nistrenia"
artifact_pearl_crown_description:0 "The Pearl Crown is the traditional headwear of Moldovan and Nistrenian monarchs. First worn by Stephen the Great who laid the foundations of Nistrenia, it was lost for centuries before being found once more."
artifact_st_edwards_crown_name:0 "St. Edward's Crown"
artifact_st_edwards_crown_description:0 "Forged for King Charles II in 1661, The Crown of St. Edward is the Coronation Crown of the United Kingdom of Great Britain and the most important of the British Crown Jewels."
artifact_pedestal_reliquary_fracture_name:0 "[SCOPE.Custom('FractureRelicName')|U]"
artifact_pedestal_reliquary_fracture_description:1 "An elegant reliquary containing a holy relic: [SCOPE.Custom('FractureRelic')|l]."
artifact_pedestal_amethyst_name:0 "Radiant Amethyst"
artifact_pedestal_amethyst_description:0 "An amethyst with a deep purple hue, from having been touched by the Fracture"
artifact_ak_mace_name:0 "Kalasnikov's Blessing"
artifact_ak_mace_description:0 "Deep Lore"
skull_saint_chad_name:0 "Skull of Saint Chad"
skull_saint_chad_desc:0 "This weathered skull is venerated as the holy relic of Saint Chad of Lichfield, a great bishop famed for his piety and miraculous healings. Some whisper that the skull instead belonged to a long-dead tyrant who persecuted the Church but surely the faithful know better."
skull_ironside_name:0 "Skull of the Ironside"
skull_ironside_desc:0 "This grim skull is said to have belonged to a great Lord Protector, whose true name has long since been lost, remembered only as the Ironside. In the days of old, he is said to have fought those who raised their hands against the Queen, becoming famed for his strength and stern authority. Some claim that the skull is merely that of a long-dead, feeble bishop but we know better."