N3OW/common/customizable_localization/00_greeting_custom_loc.txt

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#GREETINGS MY LOVER
GreetingToLover = {
type = character
text = {
trigger = {
scope:second = {
object_of_importance_exist_trigger = {
LOVER = root
}
}
}
localization_key = greeting_lover_object
}
text = {
localization_key = greeting_lover_fallback
}
}
#GREETINGS MY LIEGE
GreetingToLiege = {
type = character
text = {
trigger = {
is_child_of = scope:second
}
localization_key = greeting_parent_neutral
}
text = {
trigger = {
is_parent_of = scope:second
}
localization_key = greeting_child_neutral
}
text = {
trigger = {
is_sibling_of = scope:second
}
localization_key = greeting_sibling_neutral
}
text = {
trigger = {
is_spouse_of = scope:second
}
localization_key = greeting_spouse_neutral
}
text = {
trigger = {
opinion = {
target = scope:second
value >= 20
}
}
localization_key = greeting_liege_positive
}
text = {
trigger = {
opinion = {
target = scope:second
value <= -40
}
}
localization_key = greeting_liege_negative
}
text = {
trigger = {
scope:second = { tgp_is_ceremonial_regent_trigger = yes }
}
localization_key = greeting_ceremonial_liege_fallback
}
text = {
localization_key = greeting_liege_fallback
}
}
GreetingToLiegePositive = {
type = character
text = {
trigger = {
is_child_of = scope:second
}
localization_key = greeting_parent_liked
}
text = {
trigger = {
is_parent_of = scope:second
}
localization_key = greeting_child_liked
}
text = {
trigger = {
is_sibling_of = scope:second
}
localization_key = greeting_sibling_liked
}
text = {
trigger = {
is_spouse_of = scope:second
}
localization_key = greeting_spouse_liked
}
text = {
trigger = {
scope:second = { tgp_is_ceremonial_regent_trigger = yes }
}
localization_key = greeting_ceremonial_regent_liked
}
text = {
localization_key = greeting_liege_liked
}
}
GreetingToLiegeNegative = {
type = character
text = {
trigger = {
scope:second = { tgp_is_ceremonial_regent_trigger = yes }
}
localization_key = greeting_ceremonial_regent_dislike
}
text = {
localization_key = greeting_liege_dislike
}
}
GreetingToLiegeNeutral = {
type = character
text = {
trigger = {
is_child_of = scope:second
}
localization_key = greeting_parent_neutral
}
text = {
trigger = {
is_parent_of = scope:second
}
localization_key = greeting_child_neutral
}
text = {
trigger = {
is_sibling_of = scope:second
}
localization_key = greeting_sibling_neutral
}
text = {
trigger = {
is_spouse_of = scope:second
}
localization_key = greeting_spouse_neutral
}
text = {
trigger = {
scope:second = { tgp_is_ceremonial_regent_trigger = yes }
}
localization_key = greeting_liege_neutral_regent
}
text = {
localization_key = greeting_liege_neutral
}
}
#GREETINGS MY VASSAL
GreetingToVassal = {
type = character
text = {
trigger = {
is_child_of = scope:second
}
localization_key = greeting_parent_neutral
}
text = {
trigger = {
is_parent_of = scope:second
}
localization_key = greeting_child_neutral
}
text = {
trigger = {
is_sibling_of = scope:second
}
localization_key = greeting_sibling_neutral
}
text = {
trigger = {
is_spouse_of = scope:second
}
localization_key = greeting_spouse_neutral
}
text = {
trigger = {
OR = {
AND = {
is_close_or_extended_family_of = scope:second
opinion = {
target = scope:second
value >= 10
}
}
opinion = {
target = scope:second
value >= 30
}
}
}
localization_key = greeting_vassal_positive
}
text = {
trigger = {
opinion = {
target = scope:second
value <= -40
}
}
localization_key = greeting_vassal_negative
}
text = {
localization_key = greeting_vassal_fallback
}
}
GreetingToVassalPositive = {
type = character
text = {
trigger = {
is_child_of = scope:second
}
localization_key = greeting_parent_liked
}
text = {
trigger = {
is_parent_of = scope:second
}
localization_key = greeting_child_liked
}
text = {
trigger = {
is_sibling_of = scope:second
}
localization_key = greeting_sibling_liked
}
text = {
trigger = {
is_spouse_of = scope:second
}
localization_key = greeting_spouse_liked
}
text = {
trigger = {
tgp_is_ceremonial_regent_trigger = yes
scope:second = { tgp_is_ceremonial_liege_trigger = no }
}
localization_key = greeting_vassal_liked_regent
}
text = {
trigger = {
tgp_is_ceremonial_regent_trigger = yes
scope:second = { tgp_is_ceremonial_liege_trigger = yes }
}
localization_key = greeting_vassal_liked_ceremonial_liege
}
text = {
trigger = {
is_close_or_extended_family_of = scope:second
}
localization_key = greeting_vassal_relative_liked
}
text = {
localization_key = greeting_vassal_liked
}
}
GreetingToVassalNegative = {
type = character
text = {
trigger = {
tgp_is_ceremonial_regent_trigger = yes
scope:second = { tgp_is_ceremonial_liege_trigger = no }
}
localization_key = greeting_vassal_dislike_regent
}
text = {
trigger = {
tgp_is_ceremonial_regent_trigger = yes
scope:second = { tgp_is_ceremonial_liege_trigger = yes }
}
localization_key = greeting_vassal_dislike_ceremonial_liege
}
text = {
localization_key = greeting_vassal_dislike
}
}
GreetingToVassalNeutral = {
type = character
text = {
trigger = {
is_child_of = scope:second
}
localization_key = greeting_parent_neutral
}
text = {
trigger = {
is_parent_of = scope:second
}
localization_key = greeting_child_neutral
}
text = {
trigger = {
is_sibling_of = scope:second
}
localization_key = greeting_sibling_neutral
}
text = {
trigger = {
is_spouse_of = scope:second
}
localization_key = greeting_spouse_neutral
}
text = {
trigger = {
tgp_is_ceremonial_regent_trigger = yes
scope:second = { tgp_is_ceremonial_liege_trigger = no }
}
localization_key = greeting_vassal_neutral_regent
}
text = {
trigger = {
tgp_is_ceremonial_regent_trigger = yes
scope:second = { tgp_is_ceremonial_liege_trigger = yes }
}
localization_key = greeting_vassal_neutral_ceremonial_liege
}
text = {
localization_key = greeting_vassal_neutral
}
}
#GREETINGS MY CLOSE_RELATIVE
GreetingToFamily = {
type = character
text = {
trigger = {
opinion = {
target = scope:second
value >= 40
}
}
localization_key = greeting_family_positive
}
text = {
trigger = {
opinion = {
target = scope:second
value <= -20
}
}
localization_key = greeting_family_negative
}
text = {
localization_key = greeting_family_fallback
}
}
GreetingToFamilyPositive = {
type = character
text = {
localization_key = greeting_family_liked
}
}
GreetingToFamilyNegative = {
type = character
text = {
localization_key = greeting_family_fallback
}
}
#GREETINGS FOREIGN RULER
GreetingToForeignRuler = {
type = character
text = {
trigger = {
opinion = {
target = scope:second
value >= 40
}
}
localization_key = greeting_foreign_ruler_positive
}
text = {
trigger = {
opinion = {
target = scope:second
value <= -20
}
}
localization_key = greeting_foreign_ruler_negative
}
text = {
localization_key = greeting_foreign_ruler
}
}
GreetingToForeignRulerPositive = {
type = character
random_valid = yes
text = {
localization_key = greeting_foreign_ruler_positive
}
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_foreign_ruler_positive_assalam
}
text = { # CK2 Monks & Mystics
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_foreign_ruler_positive_gods_blessing
}
text = {
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
localization_key = greeting_foreign_ruler_positive_hail
}
text = { # CK2 Monks & Mystics — String_Shalom_aleikhem
trigger = {
faith = {
religion_tag = judaism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_foreign_ruler_positive_shalom
}
text = { # CK2 — String_May_Yehovah_guide_you (HighGodName)
trigger = {
faith = {
religion_tag = judaism_religion
}
}
localization_key = greeting_foreign_ruler_positive_highgod_guide
}
text = { # CK2 — String_May_the_Gods_protect_you
trigger = {
rite = { rite_has_doctrine = doctrine_polytheist }
NOT = {
culture = { has_cultural_pillar = heritage_north_germanic }
}
}
localization_key = greeting_foreign_ruler_positive_gods_protect
}
text = { # Zoroastrian light-blessing
trigger = {
faith = {
religion_tag = zoroastrianism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_foreign_ruler_positive_zoroastrian_light
}
text = { # Dharmic greeting
trigger = {
faith = {
religion_tag = hinduism_religion
}
}
localization_key = greeting_foreign_ruler_positive_dharma
}
text = {
trigger = {
culture_has_asian_heritage_pillar_trigger = yes
}
localization_key = greeting_foreign_ruler_positive_heavens
}
}
GreetingToForeignRulerNegative = {
type = character
text = {
localization_key = greeting_foreign_ruler_negative
}
}
#GENERIC GREETING
GreetingToGeneric = {
type = character
text = {
trigger = {
opinion = {
target = scope:second
value >= 40
}
}
localization_key = greeting_generic_positive
}
text = {
trigger = {
opinion = {
target = scope:second
value <= -40
}
}
localization_key = greeting_generic_negative
}
text = {
localization_key = greeting_generic
}
}
GreetingToGenericPositive = {
type = character
random_valid = yes
text = {
localization_key = greeting_generic_positive
}
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_generic_positive_assalam
}
text = { # CK2 Monks & Mystics — String_Gods_blessing_upon_thee
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_generic_positive_gods_blessing
}
text = {
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
localization_key = greeting_generic_positive_hail
}
text = { # CK2 Monks & Mystics — String_Shalom_aleikhem
trigger = {
faith = {
religion_tag = judaism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_generic_positive_shalom
}
text = { # CK2 — String_May_Yehovah_guide_you (HighGodName)
trigger = {
faith = {
religion_tag = judaism_religion
}
}
localization_key = greeting_generic_positive_highgod_guide
}
text = { # CK2 — String_May_the_Gods_protect_you
trigger = {
rite = { rite_has_doctrine = doctrine_polytheist }
NOT = {
culture = { has_cultural_pillar = heritage_north_germanic }
}
}
localization_key = greeting_generic_positive_gods_protect
}
text = { # Zoroastrian light-blessing
trigger = {
faith = {
religion_tag = zoroastrianism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_generic_positive_zoroastrian_light
}
text = { # Dharmic greeting
trigger = {
faith = {
religion_tag = hinduism_religion
}
}
localization_key = greeting_generic_positive_dharma
}
text = {
trigger = {
culture_has_asian_heritage_pillar_trigger = yes
}
localization_key = greeting_generic_positive_heavens
}
}
GreetingToGenericNegative = {
type = character
text = {
localization_key = greeting_generic_negative
}
}
#APPROPRIATE GREETING
# ROOT is the character doing the greeting, scope:second is the character being greeted.
AppropriateGreeting = {
type = character
text = {
trigger = { has_relation_lover = scope:second }
localization_key = greeting_appropriate_lover
}
text = {
trigger = { is_vassal_of = scope:second }
localization_key = greeting_appropriate_liege
}
text = {
trigger = {
scope:second = { is_vassal_of = root }
}
localization_key = greeting_appropriate_vassal
}
text = {
trigger = {
OR = {
is_close_or_extended_family_of = scope:second
has_relation_friend = scope:second
}
}
localization_key = greeting_appropriate_family
}
text = {
trigger = {
scope:second = { top_liege = this }
top_liege != scope:second.top_liege
}
localization_key = greeting_appropriate_foreign_ruler
}
text = {
localization_key = greeting_appropriate_fallback
}
}
AppropriateGreetingPositive = {
type = character
text = {
trigger = { has_relation_lover = scope:second }
localization_key = greeting_appropriate_lover
}
text = {
trigger = { is_vassal_of = scope:second }
localization_key = greeting_appropriate_positive_liege
}
text = {
trigger = {
scope:second = { is_vassal_of = root }
}
localization_key = greeting_appropriate_positive_vassal
}
text = {
trigger = {
is_close_or_extended_family_of = scope:second
}
localization_key = greeting_appropriate_positive_family
}
text = {
trigger = {
scope:second = { top_liege = this }
top_liege != scope:second.top_liege
}
localization_key = greeting_appropriate_positive_foreign_ruler
}
text = {
localization_key = greeting_appropriate_positive_fallback
}
}
AppropriateGreetingNegative = {
type = character
text = {
trigger = { is_vassal_of = scope:second }
localization_key = greeting_appropriate_negative_liege
}
text = {
trigger = {
scope:second = { is_vassal_of = root }
}
localization_key = greeting_appropriate_negative_vassal
}
text = {
trigger = {
is_close_or_extended_family_of = scope:second
}
localization_key = greeting_appropriate_negative_family
}
text = {
trigger = {
scope:second = { top_liege = this }
top_liege != scope:second.top_liege
}
localization_key = greeting_appropriate_negative_foreign_ruler
}
text = {
localization_key = greeting_appropriate_negative_fallback
}
}
# Can be called after an appropriate greeting to add character and flavor to the address.
AppropriateSupplimentaryGreeting = {
type = character
text = {
trigger = {
NOT = {
target_is_liege_or_above = scope:second
}
opinion = {
target = scope:second
value <= -10
}
}
localization_key = greeting_supplimentary.negative
}
text = {
trigger = {
OR = {
target_is_liege_or_above = scope:second
opinion = {
target = scope:second
value > -10
}
}
}
localization_key = greeting_supplimentary.positive
}
}
NegativeSupplimentaryGreeting = {
type = character
random_valid = yes
text = { # Your misdeeds are told from Ireland to Cathay
trigger = {
# Must be in Western or Northern Europe
location = {
OR = {
geographical_region = world_europe_west
geographical_region = world_europe_north
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.negative.tales
}
text = { # Your low character is the subject of Greek plays.
trigger = {
# Must be in Western or Northern Europe
location = {
OR = {
geographical_region = world_europe_east
geographical_region = world_europe_south
geographical_region = world_asia_minor
geographical_region = world_middle_east_jerusalem
geographical_region = world_africa_north
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.negative.greek
}
text = { # May your humors rot in your living body.
weight_multiplier = { base = 1.5 }
localization_key = greeting_supplimentary.negative.insult.1
}
text = { # May your years be short and miserable.
localization_key = greeting_supplimentary.negative.insult.2
}
text = { # May wisdom ever elude you.
trigger = {
scope:second = {
learning < high_skill_rating
}
}
localization_key = greeting_supplimentary.negative.insult.3
}
text = { # Damn your seventh grandfather.
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_muslim.1
}
text = { # May you be sewn up alive in the belly of a dead camel.
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 4 }
localization_key = greeting_supplimentary.negative.insult_muslim.2
}
text = { # May Allah destroy your house.
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_muslim.3
}
text = { # You child of a mangy dog.
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_muslim.4
}
text = { # May the saints forsake your cause.
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
rite = {
OR = {
rite_has_tenet = tenet_dulia
rite_has_tenet = tenet_hyperdulia
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.negative.insult_christian.1
}
text = { # Your name shall be struck from every prayer.
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_supplimentary.negative.insult_christian.2
}
text = { # May your ancestors spit upon your shade.
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
localization_key = greeting_supplimentary.negative.insult_norse.1
}
text = { # Your courage is thinner than winter ice.
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
localization_key = greeting_supplimentary.negative.insult_norse.2
}
text = { # Even the rats of Constantinople flee your stench.
trigger = {
culture = { has_cultural_pillar = heritage_byzantine }
location = {
OR = {
geographical_region = world_europe_south_east
geographical_region = world_asia_minor
}
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_byzantine.1
}
text = { # May your fields lie fallow and your wells run dry. Curses the addressee's land, not the writer's.
trigger = {
scope:second = {
NOR = {
government_has_flag = government_is_nomadic
government_has_flag = government_is_herder
}
}
}
localization_key = greeting_supplimentary.negative.insult.4
}
text = { # CK2 crusade letter — "unreliable swine" (accuse the addressee)
trigger = {
scope:second = {
OR = {
has_trait = deceitful
ai_honor <= medium_negative_ai_value
has_trait = craven
}
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult.unreliable_swine
}
text = { # Only accuse the addressee once a bond sworn to the writer is actually broken
trigger = {
scope:second = {
OR = {
AND = {
is_vassal_of = root
OR = {
has_trait = disloyal
is_at_war_with = root
is_at_war_with_liege = yes
}
}
AND = {
is_consort_of = root
OR = {
has_trait = adulterer
has_trait = fornicator
}
}
}
}
}
localization_key = greeting_supplimentary.negative.insult.oathbreaker
}
text = { # Desert-curse cousin of the camel line
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_muslim.5
}
text = { # Desert-curse cousin of the camel line
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.negative.insult_muslim.6
}
text = { # Jewish — Law and shame
trigger = {
faith = {
religion_tag = judaism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_jewish.1
}
text = { # Zoroastrian — Ahriman's shadow without naming obscure demons if possible; use darkness
trigger = {
faith = {
religion_tag = zoroastrianism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_zoroastrian.1
}
text = { # Hindu — dharma broken
trigger = {
faith = {
religion_tag = hinduism_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.negative.insult_hindu.1
}
text = { # CK2-flavored Christian hellfire
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
OR = {
has_trait = zealous
ai_zeal >= medium_positive_zeal
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.negative.insult_christian.3
}
text = { # CK2 Norse invasion echo
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.negative.insult_norse.3
}
}
PositiveSupplimentaryGreeting = {
type = character
random_valid = yes
text = { # Blessings upon you and your House.
localization_key = greeting_supplimentary.positive.flattery.1
}
text = { # Your wisdom and mercy are legendary.
trigger = {
scope:second = {
NOR = {
has_trait = sadistic
has_trait = callous
}
}
}
localization_key = greeting_supplimentary.positive.flattery.2
}
text = { # Peace be with you.
trigger = {
scope:second = {
NOR = {
has_trait = vengeful
has_trait = wrathful
rite = {
rite_has_tenet = tenet_warmonger
rite_has_tenet = tenet_human_sacrifice
}
}
}
}
localization_key = greeting_supplimentary.positive.flattery.3
}
text = { # May you live in harmony and contentment.
trigger = {
scope:second = {
NOR = {
has_trait = ambitious
has_trait = arrogant
has_trait = sadistic
}
}
}
localization_key = greeting_supplimentary.positive.flattery.4
}
text = { # Your ruthlessness is enviable.
trigger = {
scope:second = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery.5
}
text = { # Your great appetites are renowned throughout the world.
trigger = {
scope:second = {
OR = {
has_trait = gluttonous
has_trait = comfort_eater
has_trait = greedy
has_trait = avaricious
has_trait = ambitious
has_trait = lifestyle_reveler
has_trait = drunkard
}
}
}
localization_key = greeting_supplimentary.positive.flattery.6
}
text = { # Your renown precedes you across every border.
trigger = {
scope:second = {
prestige_level >= 2
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery.7
}
text = { # May your line endure a thousand years.
trigger = {
scope:second = {
exists = dynasty
is_lowborn = no
NOR = {
has_trait = bastard
has_trait = legitimized_bastard
has_trait = wild_oat
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery.8
}
text = { # God keep your sword arm strong. — Christian speaker voice
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
scope:second = {
OR = {
martial >= medium_skill_rating
prowess >= medium_skill_rating
}
NOR = {
has_trait = maimed
has_trait = one_legged
has_trait = disfigured
}
}
}
localization_key = greeting_supplimentary.positive.flattery.9
}
text = { # Peace and plenty upon your house. — Muslim speaker voice
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.positive.flattery.10
}
text = { # May fortune smile upon your banners.
weight_multiplier = { base = 1.5 }
localization_key = greeting_supplimentary.positive.flattery.11
}
text = { # CK2 Chinese letter blessing
trigger = {
scope:second = {
culture_has_asian_heritage_pillar_trigger = yes
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.positive.flattery_chinese.1
}
text = { # CK2 Chinese letter blessing
trigger = {
scope:second = {
culture_has_asian_heritage_pillar_trigger = yes
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery_chinese.2
}
text = { # CK2 Chinese letter blessing
trigger = {
scope:second = {
culture_has_asian_heritage_pillar_trigger = yes
OR = {
martial >= medium_skill_rating
prowess >= medium_skill_rating
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery_chinese.3
}
text = { # Norse blessing — speaker voice (gods)
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.positive.flattery_norse.1
}
text = { # Byzantine prosperity. "The City" is an insider word, so the writer must be Byzantine too.
trigger = {
culture = { has_cultural_pillar = heritage_byzantine }
scope:second = {
culture = { has_cultural_pillar = heritage_byzantine }
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery_byzantine.1
}
text = { # Jewish blessing — speaker voice
trigger = {
faith = { religion_tag = judaism_religion }
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_supplimentary.positive.flattery_jewish.1
}
text = { # Learning / counsel flattery
trigger = {
scope:second = {
OR = {
learning >= high_skill_rating
has_trait = intellect_good
has_trait = lifestyle_scholar
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery.12
}
text = { # Christian Heaven blessing — speaker voice
trigger = {
faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } }
scope:second = {
OR = {
has_trait = zealous
piety_level >= 3
}
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_supplimentary.positive.flattery.13
}
}
FormOfAddressForLiege = {
type = character
random_valid = yes
text = {
trigger = {
OR = {
highest_held_title_tier <= tier_duchy
AND = {
highest_held_title_tier = tier_kingdom
prestige_level < high_prestige_level
}
}
is_governor = no
tgp_is_ceremonial_regent_trigger = no
NOR = {
is_clergy = yes
government_has_flag = government_is_theocracy
is_theocratic_lessee = yes
}
}
localization_key = form_of_address_my_ladylord
}
text = {
trigger = {
OR = {
exists = clerical_elector_title
highest_held_title_tier = tier_kingdom
}
OR = {
government_has_flag = government_is_theocracy
has_government = ecclesiastical_government
}
}
localization_key = form_of_address_your_eminence
}
text = {
trigger = {
highest_held_title_tier >= tier_kingdom
OR = {
government_has_flag = government_is_theocracy
has_government = ecclesiastical_government
}
}
localization_key = form_of_address_blessed_mother_father
}
text = {
trigger = {
highest_held_title_tier >= tier_kingdom
OR = {
government_has_flag = government_is_theocracy
has_government = ecclesiastical_government
}
}
localization_key = form_of_address_holy_mother_father
}
text = {
trigger = {
any_held_title = {
has_clerical_region = yes
}
NOT = { exists = clerical_elector_title }
OR = {
government_has_flag = government_is_theocracy
has_government = ecclesiastical_government
}
}
localization_key = form_of_address_your_excellency
}
text = {
trigger = {
is_governor = yes
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_your_excellency
}
text = {
trigger = {
is_governor = yes
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_excellency
}
text = {
trigger = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_landless_adventurer
}
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_liege_title
}
text = {
trigger = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
highest_held_title_tier >= tier_empire
prestige_level >= high_prestige_level
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_great_liege_title
}
text = {
trigger = {
highest_held_title_tier = tier_kingdom
is_governor = no
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_my_liege_title
}
text = {
trigger = {
highest_held_title_tier = tier_kingdom
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
prestige_level >= high_prestige_level
is_governor = no
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_your_highness
}
text = {
trigger = {
highest_held_title_tier = tier_kingdom
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
is_governor = no
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_highness
}
text = {
trigger = {
highest_held_title_tier >= tier_empire
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
is_independent_ruler = yes
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_your_majesty
}
text = {
trigger = {
highest_held_title_tier = tier_hegemony
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
is_independent_ruler = yes
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_my_sovereign_ladylord
}
text = {
trigger = {
any_held_title = {
is_head_of_faith = yes
}
OR = { faith.religion = religion:protestant_religion faith.religion = religion:catholic_religion faith.religion = religion:eastern_orthodox_religion }
}
localization_key = form_of_address_your_holiness
}
text = {
trigger = {
tgp_is_ceremonial_regent_trigger = yes
}
localization_key = form_of_address_liege_title
}
text = {
trigger = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = hegemon_ruler
}
}
localization_key = form_of_address_son_of_heaven
}
text = {
trigger = {
government_has_flag = government_is_mandala
}
localization_key = form_of_address_your_radiance
}
text = {
trigger = {
OR = {
is_clergy = yes
government_has_flag = government_is_theocracy
is_theocratic_lessee = yes
}
is_female = yes
}
localization_key = pam_my_liege_reverend_mother
}
text = {
trigger = {
OR = {
is_clergy = yes
government_has_flag = government_is_theocracy
is_theocratic_lessee = yes
}
}
localization_key = pam_my_liege_reverend_father
}
text = {
trigger = { government_has_flag = government_is_landless_adventurer }
localization_key = pam_my_liege_captain
}
text = {
trigger = {
OR = {
government_has_flag = government_is_nomadic
government_has_flag = government_is_herder
}
is_female = yes
}
localization_key = pam_my_liege_khatun
}
text = {
trigger = {
OR = {
government_has_flag = government_is_nomadic
government_has_flag = government_is_herder
}
}
localization_key = pam_my_liege_khan
}
text = {
trigger = { government_has_flag = government_is_tribal }
localization_key = pam_my_liege_chieftain
}
text = {
trigger = {
government_has_flag = government_is_republic
is_female = yes
}
localization_key = pam_my_liege_serene_lady
}
text = {
trigger = { government_has_flag = government_is_republic }
localization_key = pam_my_liege_serene_lord
}
text = {
trigger = {
highest_held_title_tier = tier_duchy
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_theocracy
government_has_flag = government_is_republic
}
is_governor = no
tgp_is_ceremonial_regent_trigger = no
culture = {
OR = {
has_cultural_pillar = heritage_west_germanic
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_goidelic
}
}
}
localization_key = form_of_address_your_grace
}
text = {
trigger = {
highest_held_title_tier >= tier_duchy
is_male = yes
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_theocracy
}
is_governor = no
tgp_is_ceremonial_regent_trigger = no
culture = {
OR = {
has_cultural_pillar = heritage_west_germanic
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_latin
has_cultural_pillar = heritage_iberian
}
}
}
localization_key = form_of_address_sire
}
text = {
trigger = {
highest_held_title_tier >= tier_empire
is_independent_ruler = yes
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
is_governor = no
tgp_is_ceremonial_regent_trigger = no
is_female = no
culture = { has_cultural_pillar = heritage_byzantine }
}
localization_key = form_of_address_your_basileus
}
text = {
trigger = {
highest_held_title_tier >= tier_empire
is_independent_ruler = yes
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
is_governor = no
tgp_is_ceremonial_regent_trigger = no
is_female = yes
culture = { has_cultural_pillar = heritage_byzantine }
}
localization_key = form_of_address_your_basilissa
}
text = {
trigger = {
highest_held_title_tier >= tier_kingdom
is_independent_ruler = yes
is_male = yes
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
tgp_is_ceremonial_regent_trigger = no
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
culture = { has_cultural_pillar = heritage_frankish }
}
localization_key = form_of_address_most_christian
}
text = {
trigger = {
highest_held_title_tier = tier_kingdom
is_independent_ruler = yes
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
is_governor = no
tgp_is_ceremonial_regent_trigger = no
}
localization_key = form_of_address_my_sovereign
}
}
# Faith-flavored letter openings (ROOT = writer).
GreetingGenericNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_generic_assalam
}
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
localization_key = greeting_generic_peace_be
}
text = { # CK2 Monks & Mystics — String_Gods_blessing_upon_thee
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_generic_gods_blessing
}
text = {
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_generic_god_keep
}
text = {
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
localization_key = greeting_generic_hail
}
text = { # CK2 Monks & Mystics — String_Shalom_aleikhem
trigger = {
faith = {
religion_tag = judaism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_generic_shalom
}
text = { # CK2 — String_May_Yehovah_guide_you (HighGodName)
trigger = {
faith = {
religion_tag = judaism_religion
}
}
localization_key = greeting_generic_highgod_guide
}
text = { # CK2 — String_May_the_Gods_protect_you
trigger = {
rite = { rite_has_doctrine = doctrine_polytheist }
NOT = {
culture = { has_cultural_pillar = heritage_north_germanic }
}
}
localization_key = greeting_generic_gods_protect
}
text = { # Zoroastrian light-blessing
trigger = {
faith = {
religion_tag = zoroastrianism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_generic_zoroastrian_light
}
text = { # Dharmic greeting
trigger = {
faith = {
religion_tag = hinduism_religion
}
}
localization_key = greeting_generic_dharma
}
text = {
trigger = {
culture_has_asian_heritage_pillar_trigger = yes
}
localization_key = greeting_generic_heavens
}
text = {
fallback = yes
localization_key = greeting_generic_plain
}
}
GreetingForeignNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_foreign_assalam
}
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
localization_key = greeting_foreign_peace_be
}
text = {
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_foreign_gods_blessing
}
text = {
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_foreign_god_keep
}
text = {
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
localization_key = greeting_foreign_hail
}
text = { # CK2 Monks & Mystics — String_Shalom_aleikhem
trigger = {
faith = {
religion_tag = judaism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_foreign_shalom
}
text = { # CK2 — String_May_Yehovah_guide_you (HighGodName)
trigger = {
faith = {
religion_tag = judaism_religion
}
}
localization_key = greeting_foreign_highgod_guide
}
text = { # CK2 — String_May_the_Gods_protect_you
trigger = {
rite = { rite_has_doctrine = doctrine_polytheist }
NOT = {
culture = { has_cultural_pillar = heritage_north_germanic }
}
}
localization_key = greeting_foreign_gods_protect
}
text = { # Zoroastrian light-blessing
trigger = {
faith = {
religion_tag = zoroastrianism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_foreign_zoroastrian_light
}
text = { # Dharmic greeting
trigger = {
faith = {
religion_tag = hinduism_religion
}
}
localization_key = greeting_foreign_dharma
}
text = {
trigger = {
culture_has_asian_heritage_pillar_trigger = yes
}
localization_key = greeting_foreign_heavens
}
text = {
fallback = yes
localization_key = greeting_foreign_plain
}
}
GreetingLiegeNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_liege_neutral_assalam
}
text = {
trigger = {
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion }
}
}
localization_key = greeting_liege_neutral_god_keep
}
text = {
trigger = {
culture = { has_cultural_pillar = heritage_north_germanic }
rite = { rite_has_doctrine = doctrine_polytheist }
}
localization_key = greeting_liege_neutral_hail
}
text = { # CK2 — String_Shalom_aleikhem
trigger = {
faith = {
religion_tag = judaism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_liege_neutral_shalom
}
text = { # CK2 — HighGod guide
trigger = {
faith = {
religion_tag = judaism_religion
}
}
localization_key = greeting_liege_neutral_highgod_guide
}
text = { # CK2 — String_May_the_Gods_protect_you
trigger = {
rite = { rite_has_doctrine = doctrine_polytheist }
NOT = {
culture = { has_cultural_pillar = heritage_north_germanic }
}
}
localization_key = greeting_liege_neutral_gods_protect
}
text = { # Zoroastrian light-blessing
trigger = {
faith = {
religion_tag = zoroastrianism_religion
}
}
weight_multiplier = { base = 2.5 }
localization_key = greeting_liege_neutral_zoroastrian_light
}
text = { # Dharmic greeting
trigger = {
faith = {
religion_tag = hinduism_religion
}
}
localization_key = greeting_liege_neutral_dharma
}
text = {
trigger = {
culture_has_asian_heritage_pillar_trigger = yes
}
localization_key = greeting_liege_neutral_heavens
}
text = {
fallback = yes
localization_key = greeting_liege_neutral_plain
}
}
# As-salaam alaykum variants for remaining greeting terminals (islam writers).
GreetingLoverFallbackFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_lover_fallback_assalam
}
text = {
fallback = yes
localization_key = greeting_lover_fallback_plain
}
}
GreetingLiegeLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_liege_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_liege_liked_plain
}
}
GreetingLiegeLikedRegentFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_liege_liked_regent_assalam
}
text = {
fallback = yes
localization_key = greeting_liege_liked_regent_plain
}
}
GreetingLiegeNeutralRegentFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_liege_neutral_regent_assalam
}
text = {
fallback = yes
localization_key = greeting_liege_neutral_regent_plain
}
}
GreetingParentLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_parent_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_parent_liked_plain
}
}
GreetingParentNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_parent_neutral_assalam
}
text = {
fallback = yes
localization_key = greeting_parent_neutral_plain
}
}
GreetingChildLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_child_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_child_liked_plain
}
}
GreetingChildNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_child_neutral_assalam
}
text = {
fallback = yes
localization_key = greeting_child_neutral_plain
}
}
GreetingSiblingLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_sibling_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_sibling_liked_plain
}
}
GreetingSiblingNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_sibling_neutral_assalam
}
text = {
fallback = yes
localization_key = greeting_sibling_neutral_plain
}
}
GreetingSpouseLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_spouse_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_spouse_liked_plain
}
}
GreetingSpouseNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_spouse_neutral_assalam
}
text = {
fallback = yes
localization_key = greeting_spouse_neutral_plain
}
}
GreetingCeremonialRegentLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_ceremonial_regent_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_ceremonial_regent_liked_plain
}
}
GreetingCeremonialLiegeFallbackFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_ceremonial_liege_fallback_assalam
}
text = {
fallback = yes
localization_key = greeting_ceremonial_liege_fallback_plain
}
}
GreetingVassalLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_vassal_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_vassal_liked_plain
}
}
GreetingVassalLikedRegentFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_vassal_liked_regent_assalam
}
text = {
fallback = yes
localization_key = greeting_vassal_liked_regent_plain
}
}
GreetingVassalLikedCeremonialLiegeFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_vassal_liked_ceremonial_liege_assalam
}
text = {
fallback = yes
localization_key = greeting_vassal_liked_ceremonial_liege_plain
}
}
GreetingVassalNeutralFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_vassal_neutral_assalam
}
text = {
fallback = yes
localization_key = greeting_vassal_neutral_plain
}
}
GreetingVassalNeutralRegentFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_vassal_neutral_regent_assalam
}
text = {
fallback = yes
localization_key = greeting_vassal_neutral_regent_plain
}
}
GreetingVassalNeutralCeremonialLiegeFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_vassal_neutral_ceremonial_liege_assalam
}
text = {
fallback = yes
localization_key = greeting_vassal_neutral_ceremonial_liege_plain
}
}
GreetingFamilyLikedFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_family_liked_assalam
}
text = {
fallback = yes
localization_key = greeting_family_liked_plain
}
}
GreetingFamilyFallbackFlavor = {
type = character
random_valid = yes
text = {
trigger = {
faith = {
religion_tag = islam_religion
}
}
weight_multiplier = { base = 2 }
localization_key = greeting_family_fallback_assalam
}
text = {
fallback = yes
localization_key = greeting_family_fallback_plain
}
}