N3OW/common/traits/zz_NEOW_traits.txt
2026-10-30 00:23:00 +00:00

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# Standard Values
@pos_compat_high = 30
@pos_compat_medium = 15
@pos_compat_low = 5
@neg_compat_high = -30
@neg_compat_medium = -15
@neg_compat_low = -5
# LEARNING OUTCOMES
education_learning_1 = {
minimum_age = 16
learning = 2
category = education
monthly_learning_lifestyle_xp_gain_mult = 0.1
domain_limit = -1
culture_modifier = {
parameter = poorly_educated_leaders_distrusted
feudal_government_opinion = -10
}
culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 1
}
culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.05
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.05
church_holding_holding_build_speed = -0.05
}
rite_modifier = {
parameter = neow_innovation_from_learning_traits
cultural_head_fascination_mult = 0.05
}
ruler_designer_cost = 0
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_education_learning_1_desc
}
desc = trait_education_learning_1_character_desc
}
}
group = education_learning
level = 1
flag = level_1_education
flag = civilian_province
}
education_learning_2 = {
minimum_age = 16
learning = 4
category = education
monthly_learning_lifestyle_xp_gain_mult = 0.2
culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 2
}
culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.1
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.1
church_holding_holding_build_speed = -0.1
}
rite_modifier = {
parameter = neow_innovation_from_learning_traits
cultural_head_fascination_mult = 0.1
}
ruler_designer_cost = 20
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_education_learning_2_desc
}
desc = trait_education_learning_2_character_desc
}
}
group = education_learning
level = 2
flag = level_2_education
flag = civilian_province
}
education_learning_3 = {
minimum_age = 16
learning = 6
category = education
monthly_learning_lifestyle_xp_gain_mult = 0.3
domain_limit = 1
culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 3
}
culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.15
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.15
church_holding_holding_build_speed = -0.15
}
rite_modifier = {
parameter = neow_innovation_from_learning_traits
cultural_head_fascination_mult = 0.15
}
ruler_designer_cost = 40
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_education_learning_3_desc
}
desc = trait_education_learning_3_character_desc
}
}
group = education_learning
level = 3
flag = level_3_education
flag = civilian_province
}
education_learning_4 = {
minimum_age = 16
learning = 8
category = education
monthly_learning_lifestyle_xp_gain_mult = 0.4
domain_limit = 2
culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 4
}
culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.2
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.2
church_holding_holding_build_speed = -0.2
church_holding_build_gold_cost = -0.05
}
culture_modifier = {
parameter = elephant_bonuses_for_rank_4_education
world_innovation_elephants_development_growth_factor = 0.3
elephant_cavalry_maintenance_mult = -0.2
elephant_cavalry_toughness_mult = 0.1
elephant_cavalry_screen_add = 20
jungle_attrition_mult = -0.35
}
rite_modifier = {
parameter = neow_innovation_from_learning_traits
cultural_head_fascination_mult = 0.2
}
ruler_designer_cost = 80
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_education_learning_4_desc
}
desc = trait_education_learning_4_character_desc
}
}
group = education_learning
level = 4
flag = level_4_education
flag = civilian_province
}
education_learning_5 = {
minimum_age = 16
learning = 10
intrigue = 3
category = education
monthly_learning_lifestyle_xp_gain_mult = 0.5
monthly_intrigue_lifestyle_xp_gain_mult = 0.25
development_growth = 0.1
county_fertility_growth_mult = small_county_fertility_growth_gain
domain_limit = 3
culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 4
}
culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.25
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.2
church_holding_holding_build_speed = -0.2
church_holding_build_gold_cost = -0.05
}
culture_modifier = {
parameter = elephant_bonuses_for_rank_4_education
world_innovation_elephants_development_growth_factor = 0.3
elephant_cavalry_maintenance_mult = -0.2
elephant_cavalry_toughness_mult = 0.1
elephant_cavalry_screen_add = 20
jungle_attrition_mult = -0.35
}
rite_modifier = {
parameter = neow_innovation_from_learning_traits
cultural_head_fascination_mult = 0.25
}
ruler_designer_cost = 150
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_education_learning_5_desc
}
desc = trait_education_learning_5_character_desc
}
}
random_creation_weight = 0
group = education_learning
level = 5
flag = level_5_education
flag = civilian_province
flag = gnostic_learning_piety_trait
}
erudite = {
category = lifestyle
learning = 3
owned_personal_scheme_success_chance_add = 10
owned_hostile_scheme_success_chance_add = 10
development_growth_factor = 0.15
development_decline_factor = -0.15
county_fertility_growth_mult = 0.15
ruler_designer_cost = 50
culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 2
}
culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.1
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.1
church_holding_holding_build_speed = -0.1
church_holding_build_gold_cost = -0.05
church_holding_holding_build_gold_cost = -0.05
}
culture_modifier = { #for FP3's "Irrigation Expert" tradition
parameter = innovative_traits_more_valued
drylands_tax_mult = 0.1
desert_tax_mult = 0.1
desert_mountains_tax_mult = 0.1
}
rite_modifier = {
parameter = neow_innovation_from_learning_traits
cultural_head_fascination_mult = 0.1
}
ai_rationality = 30
compatibility = {
whole_of_body = @pos_compat_medium
erudite = @pos_compat_medium
theologian = @pos_compat_medium
lifestyle_gardener = @pos_compat_medium
intellect_good_1 = @pos_compat_low
intellect_good_2 = @pos_compat_low
intellect_good_3 = @pos_compat_low
pensive = @pos_compat_low
shrewd = @pos_compat_low
diligent = @pos_compat_low
lazy = @neg_compat_low
intellect_bad_1 = @neg_compat_low
intellect_bad_2 = @neg_compat_low
intellect_bad_3 = @neg_compat_low
}
flag = gnostic_learning_piety_trait
}
# Deacon/Deaconess for Christians, Cleric for others. Ordained household clergy without monastic vows
cleric = {
category = fame
icon = deacon.dds
piety_standalone_gain_mult = 0.05
study_faith_scheme_phase_duration_add = -20
study_scripture_scheme_phase_duration_add = -20
shown_in_ruler_designer = no
clergy = yes
name = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_cleric
}
triggered_desc = {
trigger = {
faith ?= { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } }
is_female = no
}
desc = trait_cleric_deacon
}
triggered_desc = {
trigger = {
faith ?= { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } }
is_female = yes
}
desc = trait_cleric_deaconess
}
triggered_desc = {
trigger = {
faith ?= { religion_tag = islam_religion }
}
desc = trait_cleric_muezzin
}
triggered_desc = {
trigger = {
faith ?= { religion_tag = judaism_religion }
}
desc = trait_cleric_hazzan
}
triggered_desc = {
trigger = {
faith ?= { religion_tag = zoroastrianism_religion }
}
desc = trait_cleric_herbad
}
triggered_desc = {
trigger = {
exists = faith.religion
OR = {
faith.religion = faith:vaishnava_faith.religion
faith.religion = faith:jain_faith.religion
}
is_female = no
}
desc = trait_cleric_pandit
}
triggered_desc = {
trigger = {
exists = faith.religion
OR = {
faith.religion = faith:vaishnava_faith.religion
faith.religion = faith:jain_faith.religion
}
is_female = yes
}
desc = trait_cleric_pandita
}
triggered_desc = {
trigger = {
exists = faith.religion
faith.religion = faith:theravada_faith.religion
}
desc = trait_cleric_anagarika
}
desc = trait_cleric
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_cleric_desc
}
triggered_desc = {
trigger = { faith ?= { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } }
desc = trait_cleric_christian_character_desc
}
triggered_desc = {
trigger = { faith ?= { religion_tag = islam_religion } }
desc = trait_cleric_muslim_character_desc
}
triggered_desc = {
trigger = { faith ?= { religion_tag = judaism_religion } }
desc = trait_cleric_jewish_character_desc
}
triggered_desc = {
trigger = { faith ?= { religion_tag = zoroastrianism_religion } }
desc = trait_cleric_zoroastrian_character_desc
}
triggered_desc = {
trigger = {
exists = faith.religion
OR = {
faith.religion = faith:vaishnava_faith.religion
faith.religion = faith:jain_faith.religion
}
}
desc = trait_cleric_pandit_character_desc
}
triggered_desc = {
trigger = {
exists = faith.religion
faith.religion = faith:theravada_faith.religion
}
desc = trait_cleric_buddhist_character_desc
}
desc = trait_cleric_character_desc
}
}
}
# Generic version of Crusader and Mujahid
faith_warrior = {
category = fame
martial = 2
prowess = 3
culture_modifier = {
parameter = faith_warrior_traits_more_valued
monthly_prestige = 1
}
clergy_opinion = 15
same_faith_opinion = 5
ruler_designer_cost = 50
icon = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = faith_warrior.dds
}
triggered_desc = {
trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } }
desc = crusader.dds
}
triggered_desc = {
trigger = { faith = { religion_tag = islam_religion } }
desc = mujahid.dds
}
desc = faith_warrior.dds
}
}
name = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_faith_warrior
}
triggered_desc = {
trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } }
desc = trait_crusader
}
triggered_desc = {
trigger = { faith = { religion_tag = islam_religion } }
desc = trait_mujahid
}
triggered_desc = {
trigger = { faith = { religion_tag = bon_religion } }
desc = trait_crusader_bon
}
triggered_desc = {
trigger = { faith = { religion_tag = buddhism_religion } }
desc = trait_crusader_buddhism
}
triggered_desc = {
trigger = { faith = { religion_tag = dualism_religion } }
desc = trait_crusader_dualism
}
triggered_desc = {
trigger = { faith = { religion_tag = germanic_religion } }
desc = trait_crusader_germanic
}
triggered_desc = {
trigger = { faith = { religion_tag = hellenism_religion } }
desc = trait_crusader_hellenism
}
triggered_desc = {
trigger = { faith = { religion_tag = hinduism_religion } }
desc = trait_crusader_hinduism
}
triggered_desc = {
trigger = { faith = { religion_tag = jainism_religion } }
desc = trait_crusader_jainism
}
triggered_desc = {
trigger = { faith = { religion_tag = judaism_religion } }
desc = trait_crusader_judaism
}
triggered_desc = {
trigger = { faith = { religion_tag = magyar_religion } }
desc = trait_crusader_magyar
}
triggered_desc = {
trigger = { faith = { religion_tag = baltic_religion } }
desc = trait_crusader_baltic
}
triggered_desc = {
trigger = { faith = { religion_tag = slavic_religion } }
desc = trait_crusader_slavic
}
triggered_desc = {
trigger = { faith = { religion_tag = finno_ugric_religion } }
desc = trait_crusader_finno_ugric
}
triggered_desc = {
trigger = { faith = { religion_tag = siberian_religion } }
desc = trait_crusader_siberian
}
triggered_desc = {
trigger = { faith = { religion_tag = tengrism_religion } }
desc = trait_crusader_tengrism
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_religion } }
desc = trait_crusader_west_african
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_bori_religion } }
desc = trait_crusader_west_african_bori
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_roog_religion } }
desc = trait_crusader_west_african_roog
}
triggered_desc = {
trigger = { faith = { religion_tag = zoroastrianism_religion } }
desc = trait_crusader_zoroastrianism
}
triggered_desc = {
trigger = { faith = { religion_tag = zunism_religion } }
desc = trait_crusader_zunism
}
desc = trait_faith_warrior
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_faith_warrior_desc
}
triggered_desc = {
trigger = { faith = { religion_tag = islam_religion } }
desc = trait_mujahid_character_desc
}
triggered_desc = {
trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } }
desc = trait_crusader_character_desc
}
desc = trait_faith_warrior_character_desc
}
}
ai_zeal = 10
}
saint = {
category = fame
monthly_piety = 2
legitimacy_gain_mult = 0.25
shown_in_ruler_designer = no
name = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_venerated_ancestor
}
triggered_desc = {
trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } }
desc = trait_saint
}
triggered_desc = {
trigger = {
faith = { religion_tag = islam_religion }
is_female = yes
}
desc = trait_waliyya
}
triggered_desc = {
trigger = { faith = { religion_tag = islam_religion } }
desc = trait_wali
}
triggered_desc = {
trigger = {
faith = { religion_tag = hellenism_religion }
is_female = yes
}
desc = trait_diva
}
triggered_desc = {
trigger = { faith = { religion_tag = hellenism_religion } }
desc = trait_divus
}
triggered_desc = {
trigger = { faith = { religion_tag = jainism_religion } }
desc = trait_siddha
}
triggered_desc = {
trigger = { faith = { religion_tag = shintoism_religion } }
desc = trait_kami
}
triggered_desc = {
trigger = { faith = { religion_tag = confucianism_religion } }
desc = trait_xianru
}
triggered_desc = {
trigger = { faith = { religion_tag = buddhism_religion } }
desc = trait_arya
}
triggered_desc = {
trigger = { faith = { religion_tag = taoism_religion } }
desc = trait_zhenren
}
triggered_desc = {
trigger = {
faith = { religion_tag = judaism_religion }
is_female = yes
}
desc = trait_tzadeket
}
triggered_desc = {
trigger = { faith = { religion_tag = judaism_religion } }
desc = trait_tzadik
}
desc = trait_venerated_ancestor
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_saint_desc
}
desc = trait_saint_character_desc
}
}
ai_zeal = 50
flag = gnostic_learning_piety_trait
}
#Based on cultural Traditions
crusader_king = {
category = fame
martial = 3
prowess = 2
same_opinion_if_same_faith = 10
same_faith_opinion = 15
ignore_negative_culture_opinion = yes
monthly_county_control_growth_add = 0.5
tolerance_advantage_mod = 5
hard_casualty_modifier = -0.15
retreat_losses = -0.2
county_opinion_add = 35
ruler_designer_cost = 120
desc = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_crusader_king_fallback_desc
}
triggered_desc = {
trigger = {
faith = faith:nestorian
}
desc = beth_nahrain_crusader_desc
}
triggered_desc = {
trigger = { is_female = yes }
desc = trait_crusader_king_female_desc
}
desc = trait_crusader_king_male_desc
}
}
name = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_crusader_king_fallback_dead
}
triggered_desc = {
trigger = {
faith = faith:nestorian
}
desc = nick_beth_nahrain
}
triggered_desc = {
trigger = {
faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } }
is_female = yes
}
desc = trait_crusader_king_female
}
triggered_desc = {
trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } }
desc = trait_crusader_king
}
triggered_desc = {
trigger = { faith = { religion_tag = islam_religion } }
desc = trait_crusader_king_islam
}
triggered_desc = {
trigger = {
faith = { religion_tag = bon_religion }
is_female = yes
}
desc = trait_crusader_king_bon_female
}
triggered_desc = {
trigger = { faith = { religion_tag = bon_religion } }
desc = trait_crusader_king_bon_male
}
triggered_desc = {
trigger = { faith = { religion_tag = buddhism_religion } }
desc = trait_crusader_king_buddhism
}
triggered_desc = {
trigger = { faith = { religion_tag = dualism_religion } }
desc = trait_crusader_king_dualism
}
triggered_desc = {
trigger = { faith = { religion_tag = germanic_religion } }
desc = trait_crusader_king_germanic
}
triggered_desc = {
trigger = {
faith = { religion_tag = hellenism_religion }
is_female = yes
}
desc = trait_crusader_king_hellenism_female
}
triggered_desc = {
trigger = { faith = { religion_tag = hellenism_religion } }
desc = trait_crusader_king_hellenism_male
}
triggered_desc = {
trigger = { faith = { religion_tag = hinduism_religion } }
desc = trait_crusader_king_hinduism
}
triggered_desc = {
trigger = { faith = { religion_tag = jainism_religion } }
desc = trait_crusader_king_jainism
}
triggered_desc = {
trigger = { faith = { religion_tag = judaism_religion } }
desc = trait_crusader_king_judaism
}
triggered_desc = {
trigger = { faith = { religion_tag = magyar_religion } }
desc = trait_crusader_king_magyar
}
triggered_desc = {
trigger = { faith = { religion_tag = baltic_religion } }
desc = trait_crusader_king_baltic
}
triggered_desc = {
trigger = { faith = { religion_tag = slavic_religion } }
desc = trait_crusader_king_slavic
}
triggered_desc = {
trigger = {
faith = { religion_tag = finno_ugric_religion }
is_female = yes
}
desc = trait_crusader_king_finno_ugric_female
}
triggered_desc = {
trigger = { faith = { religion_tag = finno_ugric_religion } }
desc = trait_crusader_king_finno_ugric_male
}
triggered_desc = {
trigger = { faith = { religion_tag = siberian_religion } }
desc = trait_crusader_king_siberian
}
triggered_desc = {
trigger = {
faith = { religion_tag = tengrism_religion }
is_female = yes
}
desc = trait_crusader_king_tengrism_female
}
triggered_desc = {
trigger = { faith = { religion_tag = tengrism_religion } }
desc = trait_crusader_king_tengrism_male
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_religion } }
desc = trait_crusader_king_west_african
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_bori_religion } }
desc = trait_crusader_king_west_african_bori
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_roog_religion } }
desc = trait_crusader_king_west_african_roog
}
triggered_desc = {
trigger = { faith = { religion_tag = zoroastrianism_religion } }
desc = trait_crusader_king_zoroastrianism
}
triggered_desc = {
trigger = {
faith = { religion_tag = zunism_religion }
is_female = yes
}
desc = trait_crusader_king_zunism_female
}
triggered_desc = {
trigger = { faith = { religion_tag = zunism_religion } }
desc = trait_crusader_king_zunism_male
}
triggered_desc = {
trigger = { is_female = yes }
desc = trait_crusader_king_fallback_female
}
desc = trait_crusader_king_fallback_male
}
}
ai_zeal = 25
}
### PAM
# Scholar trait - how much do you know about the scriptures?
lifestyle_scholar = {
icon = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = lifestyle_scholar.dds
}
triggered_desc = {
trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } }
desc = lifestyle_scholar_christian.dds
}
desc = lifestyle_scholar.dds
}
}
minimum_age = 16
category = fame
learning = 1
monthly_lifestyle_xp_gain_mult = 0.1
ruler_designer_cost = 15
rite_modifier = {
parameter = scholasticism_is_holy
monthly_piety_gain_mult = 0.1
zealot_opinion = 10
learning = 1
}
track = {
20 = {
monthly_lifestyle_xp_gain_mult = 0.05
rite_modifier = {
parameter = scholasticism_is_holy
monthly_piety_gain_mult = 0.1
zealot_opinion = 10
learning = 1
}
}
40 = {
monthly_lifestyle_xp_gain_mult = 0.05
clergy_opinion = 5
rite_modifier = {
parameter = scholasticism_is_holy
monthly_piety_gain_mult = 0.1
zealot_opinion = 10
learning = 1
}
}
60 = {
monthly_lifestyle_xp_gain_mult = 0.05
clergy_opinion = 5
rite_modifier = {
parameter = scholasticism_is_holy
monthly_piety_gain_mult = 0.1
zealot_opinion = 10
learning = 1
}
}
80 = {
learning = 1
monthly_lifestyle_xp_gain_mult = 0.1
clergy_opinion = 5
rite_modifier = {
parameter = scholasticism_is_holy
monthly_piety_gain_mult = 0.1
zealot_opinion = 10
learning = 1
}
}
100 = {
learning = 1
monthly_lifestyle_xp_gain_mult = 0.15
clergy_opinion = 5
rite_modifier = {
parameter = scholasticism_is_holy
monthly_piety_gain_mult = 0.1
zealot_opinion = 10
learning = 1
}
}
}
# Loc
name = {
first_valid = {
# Divine Interpreter
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value = 100
}
}
desc = trait_lifestyle_scholar_5
}
# Scholarly Eminence
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value >= 80
}
}
desc = trait_lifestyle_scholar_4
}
# Doctor of Scripture
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value >= 60
}
}
desc = trait_lifestyle_scholar_3
}
# Exegete
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value >= 40
}
}
desc = trait_lifestyle_scholar_2
}
# Initiate
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value = 20
}
}
desc = trait_lifestyle_scholar_1
}
# Scholar
desc = trait_lifestyle_scholar
}
}
# Loc
desc = {
first_valid = {
# The trait can never go higher than the first level if it's not assigned to a character
triggered_desc = {
trigger = {
NOT = { exists = this }
}
}
# Divine Interpreter
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value = 100
}
}
desc = trait_lifestyle_scholar_5_desc
}
# Scholastic Eminence
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value >= 80
}
}
desc = trait_lifestyle_scholar_4_desc
}
# Doctor of Scripture
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value >= 60
}
}
desc = trait_lifestyle_scholar_3_desc
}
# Exegete
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value >= 40
}
}
desc = trait_lifestyle_scholar_2_desc
}
# Initiate
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = lifestyle_scholar
value >= 20
}
}
desc = trait_lifestyle_scholar_1_desc
}
#
desc = trait_lifestyle_scholar_desc
}
}
}
# Trait exists to register the trait flag (which exists for modding support), and for people to play around with - have fun!
debug_enable_raiding_without_restrictions = {
icon = viking.dds
shown_in_encyclopedia = no
shown_in_ruler_designer = no
flag = trait_enable_raiding_without_restrictions
}
# Trait exists to register the trait flag (which exists for modding support), and for people to play around with - have fun!
debug_enable_raiding_per_standard_restrictions = {
icon = viking.dds
shown_in_encyclopedia = no
shown_in_ruler_designer = no
flag = trait_enable_raiding_per_standard_restrictions
}
gluttonous = {
category = personality
opposites = {
temperate
}
stewardship = -2
stress_loss_mult = 0.1
attraction_opinion = -5
same_opinion = 10
opposite_opinion = -10
ruler_designer_cost = 20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.05
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_gluttonous_desc
}
desc = trait_gluttonous_character_desc
}
}
ai_greed = medium_positive_ai_value
ai_energy = very_low_negative_ai_value
ai_amenity_target_baseline = 0.2
compatibility = {
gluttonous = @pos_compat_medium
drunkard = @pos_compat_low
greedy = @pos_compat_low
ambitious = @pos_compat_low
lifestyle_reveler = @pos_compat_medium
temperate = @neg_compat_medium
}
}
temperate = {
category = personality
opposites = {
gluttonous
}
stewardship = 2
health = 0.25
courtly_opinion = -10
same_opinion = 10
opposite_opinion = -10
ruler_designer_cost = 40
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.05
}
culture_modifier = {
parameter = introverted_trait_bonuses
same_culture_opinion = 10
monthly_piety_gain_mult = 0.1
}
culture_modifier = {
parameter = temperate_trait_bonuses
same_culture_opinion = 10
monthly_piety = 0.5
}
culture_modifier = {
parameter = stress_loss_bonus_from_harmonious_traits
stress_loss_mult = 0.15
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_temperate_desc
}
desc = trait_temperate_character_desc
}
}
ai_greed = medium_negative_ai_value
ai_energy = very_low_positive_ai_value
ai_vengefulness = very_low_negative_ai_value
compatibility = {
temperate = @pos_compat_medium
calm = @pos_compat_low
content = @pos_compat_low
chaste = @pos_compat_low
gluttonous = @neg_compat_medium
drunkard = @neg_compat_low
greedy = @neg_compat_low
lustful = @neg_compat_low
lifestyle_reveler = @neg_compat_medium
}
}
greedy = {
category = personality
opposites = {
generous
}
diplomacy = -2
monthly_income_mult = 0.05
monthly_income_per_stress_level_mult = 0.1
courtly_opinion = -15
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
rite_modifier = {
parameter = tenet_philanthropia_greedy_penalty
same_faith_opinion = -10
monthly_piety_gain_mult = -0.25
}
ai_war_chance = 0.5
ai_amenity_spending = -0.25
ai_amenity_target_baseline = -0.4
ruler_designer_cost = 30
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_greedy_desc
}
desc = trait_greedy_character_desc
}
}
ai_honor = very_low_negative_ai_value
ai_greed = dominant_positive_ai_value
ai_compassion = low_negative_ai_value
compatibility = {
greedy = @pos_compat_low
ambitious = @pos_compat_low
generous = @neg_compat_high
content = @neg_compat_medium
compassionate = @neg_compat_medium
}
}
generous = {
category = personality
opposites = {
greedy
}
diplomacy = 3
monthly_income_mult = -0.1
courtly_opinion = 15
rite_modifier = {
parameter = tenet_philanthropia_generous_bonus
same_faith_opinion = 10
development_growth_factor = 0.2
}
opposite_opinion = -15
ruler_designer_cost = 20
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.1
}
culture_modifier = {
parameter = trait_county_opinion_modifiers
county_opinion_add = 5
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_generous_desc
}
desc = trait_generous_character_desc
}
}
ai_honor = low_positive_ai_value
ai_greed = dominant_negative_ai_value
ai_compassion = medium_positive_ai_value
ai_sociability = very_low_positive_ai_value
ai_amenity_spending = 0.2
compatibility = {
generous = @pos_compat_high
compassionate = @pos_compat_medium
content = @pos_compat_low
forgiving = @pos_compat_low
greedy = @neg_compat_high
ambitious = @neg_compat_low
}
}
lazy = {
category = personality
opposites = {
diligent
}
diplomacy = -1
intrigue = -1
stewardship = -1
martial = -1
learning = -1
character_travel_speed = -10
stress_loss_mult = 0.5
ruler_designer_cost = -10
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.35
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_lazy_desc
}
desc = trait_lazy_character_desc
}
}
ai_vengefulness = very_low_negative_ai_value
ai_greed = very_low_positive_ai_value
ai_energy = high_negative_ai_value
ai_boldness = low_negative_ai_value
ai_compassion = very_low_negative_ai_value
ai_sociability = very_low_negative_ai_value
compatibility = {
lazy = @pos_compat_medium
content = @pos_compat_low
calm = @pos_compat_low
gluttonous = @pos_compat_low
diligent = @neg_compat_medium
ambitious = @neg_compat_low
eccentric = @neg_compat_low
}
}
diligent = {
category = personality
opposites = {
lazy
}
diplomacy = 2
stewardship = 3
learning = 3
parochial_opinion = 5
stress_loss_mult = -0.5
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.35
}
culture_modifier = {
parameter = hard_working_traits_more_valued
farmlands_tax_mult = 0.2
floodplains_tax_mult = 0.2
}
culture_modifier = {
parameter = pragmatic_traits_county_opinion_modifiers
county_opinion_add = 10
}
culture_modifier = {
parameter = honorable_trait_bonuses
same_culture_opinion = 10
monthly_prestige_gain_mult = 0.05
}
same_opinion = 10
opposite_opinion = -10
flag = can_improve_capital_decision
culture_modifier = {
parameter = trait_county_opinion_modifiers
county_opinion_add = 5
}
culture_modifier = {
parameter = winter_trait_bonuses
winter_movement_speed = 0.1
}
culture_modifier = {
parameter = dry_trait_bonuses
drylands_min_combat_roll = 2
desert_min_combat_roll = 2
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.2
church_holding_holding_build_speed = -0.2
}
ruler_designer_cost = 40
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_diligent_desc
}
desc = trait_diligent_character_desc
}
}
ai_vengefulness = very_low_positive_ai_value
ai_rationality = low_positive_ai_value
ai_energy = very_high_positive_ai_value
ai_boldness = medium_positive_ai_value
ai_amenity_target_baseline = 0.1
ai_amenity_spending = 0.1
compatibility = {
diligent = @pos_compat_medium
ambitious = @pos_compat_low
patient = @pos_compat_low
whole_of_body = @pos_compat_low
erudite = @pos_compat_low
theologian = @pos_compat_low
pensive = @pos_compat_low
architect = @pos_compat_low
administrator = @pos_compat_low
avaricious = @pos_compat_low
lazy = @neg_compat_medium
content = @neg_compat_low
}
}
wrathful = {
category = personality
opposites = {
calm
}
diplomacy = -1
martial = 3
intrigue = -1
parochial_opinion = -10
glory_hound_opinion = 5
courtly_opinion = -10
dread_baseline_add = 20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
culture_modifier = {
parameter = forest_trait_bonuses
forest_max_combat_roll = 2
taiga_max_combat_roll = 2
}
culture_modifier = {
parameter = jungle_trait_bonuses
jungle_max_combat_roll = 2
}
culture_modifier = {
parameter = mountain_trait_bonuses
mountains_max_combat_roll = 2
desert_mountains_max_combat_roll = 2
}
rite_modifier = {
parameter = tenet_mountain_worship_trait_bonuses
mountains_max_combat_roll = 2
desert_mountains_max_combat_roll = 2
}
culture_modifier = {
parameter = dry_trait_bonuses
drylands_max_combat_roll = 2
desert_max_combat_roll = 2
}
ai_war_chance = 0.25
flag = can_duel_criminals_interaction
ruler_designer_cost = 30
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_wrathful_desc
}
desc = trait_wrathful_character_desc
}
}
ai_rationality = medium_negative_ai_value
ai_energy = very_low_positive_ai_value
ai_boldness = medium_positive_ai_value
ai_compassion = low_negative_ai_value
ai_vengefulness = low_positive_ai_value
compatibility = {
wrathful = @pos_compat_low
stubborn = @pos_compat_low
honest = @pos_compat_low
vengeful = @pos_compat_low
calm = @neg_compat_medium
patient = @neg_compat_medium
forgiving = @neg_compat_low
compassionate = @neg_compat_low
eccentric = @neg_compat_low
}
}
calm = {
category = personality
opposites = {
wrathful
}
diplomacy = 1
intrigue = 1
enemy_scheme_secrecy_add = -10
opposite_opinion = -10
same_opinion = 10
stress_loss_mult = 0.1
dread_decay_mult = 0.5
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.25
}
culture_modifier = {
parameter = winter_trait_bonuses
winter_advantage = 3
}
culture_modifier = {
parameter = forest_trait_bonuses
forest_min_combat_roll = 1
taiga_min_combat_roll = 1
}
culture_modifier = {
parameter = jungle_trait_bonuses
jungle_min_combat_roll = 1
}
culture_modifier = {
parameter = mountain_trait_bonuses
mountains_min_combat_roll = 2
desert_mountains_min_combat_roll = 2
}
rite_modifier = {
parameter = tenet_mountain_worship_trait_bonuses
mountains_min_combat_roll = 2
desert_mountains_min_combat_roll = 2
}
culture_modifier = {
parameter = dry_trait_bonuses
drylands_min_combat_roll = 2
desert_min_combat_roll = 2
}
culture_modifier = {
parameter = stress_loss_bonus_from_harmonious_traits
stress_loss_mult = 0.15
}
ai_war_chance = -0.25
ruler_designer_cost = 25
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_calm_desc
}
desc = trait_calm_character_desc
}
}
ai_rationality = very_high_positive_ai_value
ai_energy = very_low_negative_ai_value
ai_boldness = low_negative_ai_value
ai_vengefulness = very_low_negative_ai_value
compatibility = {
calm = @pos_compat_medium
patient = @pos_compat_medium
chaste = @pos_compat_low
temperate = @pos_compat_low
lazy = @pos_compat_low
wrathful = @neg_compat_high
impatient = @neg_compat_medium
}
}
patient = {
category = personality
opposites = {
impatient
}
learning = 2
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
parochial_opinion = 10
liege_opinion = 5
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.1
}
culture_modifier = {
parameter = winter_trait_bonuses
winter_advantage = 3
}
culture_modifier = {
parameter = forest_trait_bonuses
forest_min_combat_roll = 2
taiga_min_combat_roll = 2
}
culture_modifier = {
parameter = jungle_trait_bonuses
jungle_min_combat_roll = 2
}
culture_modifier = {
parameter = hard_working_traits_more_valued
farmlands_tax_mult = 0.2
floodplains_tax_mult = 0.2
}
culture_modifier = { #for FP3's "Irrigation Expert" tradition
parameter = innovative_traits_more_valued
drylands_tax_mult = 0.1
desert_tax_mult = 0.1
desert_mountains_tax_mult = 0.1
}
culture_modifier = {
parameter = stress_loss_bonus_from_harmonious_traits
stress_loss_mult = 0.15
}
rite_modifier = {
parameter = tenet_hesychasm_patient_bonus
monthly_piety_gain_mult = 0.1
character_spiritual_fulfillment_gain_mult = 0.1
}
opposite_opinion = -15
ai_war_cooldown = 0.5
ruler_designer_cost = 30
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_patient_desc
}
desc = trait_patient_character_desc
}
}
ai_rationality = medium_positive_ai_value
ai_energy = very_low_negative_ai_value
ai_boldness = low_negative_ai_value
ai_vengefulness = very_low_positive_ai_value
compatibility = {
patient = @pos_compat_medium
calm = @pos_compat_medium
stubborn = @pos_compat_low
temperate = @pos_compat_low
eccentric = @pos_compat_low
impatient = @neg_compat_high
wrathful = @neg_compat_low
fickle = @neg_compat_low
}
}
impatient = {
category = personality
opposites = {
patient
}
learning = -2
monthly_prestige_gain_mult = 0.2
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
character_travel_speed_mult = 0.25
character_travel_safety = -10
courtly_opinion = -10
parochial_opinion = -10
opinion_of_liege = -5
opposite_opinion = -15
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
culture_modifier = {
parameter = forest_trait_bonuses
forest_max_combat_roll = 1
taiga_max_combat_roll = 1
}
culture_modifier = {
parameter = jungle_trait_bonuses
jungle_max_combat_roll = 1
}
rite_modifier = {
parameter = tenet_hesychasm_impatient_penalty
monthly_piety_gain_mult = -0.1
}
ai_war_cooldown = -0.5
flag = can_accelerate_schemes_decision
ruler_designer_cost = 25
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_impatient_desc
}
desc = trait_impatient_character_desc
}
}
ai_rationality = medium_negative_ai_value
ai_energy = very_low_positive_ai_value
ai_boldness = low_positive_ai_value
ai_vengefulness = very_low_negative_ai_value
ai_amenity_target_baseline = 0.15
ai_amenity_spending = 0.1
compatibility = {
impatient = @pos_compat_low
wrathful = @pos_compat_low
brave = @pos_compat_low
patient = @neg_compat_medium
calm = @neg_compat_low
temperate = @neg_compat_low
eccentric = @neg_compat_high
}
}
arrogant = {
category = personality
opposites = {
humble
}
monthly_prestige = 1
owned_scheme_secrecy_add = -10
opinion_of_liege = -5
opinion_of_vassal = -5
opposite_opinion = -15
ruler_designer_cost = 20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
culture_modifier = {
parameter = mountain_trait_bonuses
mountains_advantage = 2
desert_mountains_advantage = 2
}
rite_modifier = {
parameter = tenet_mountain_worship_trait_bonuses
mountains_advantage = 2
desert_mountains_advantage = 2
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_arrogant_desc
}
desc = trait_arrogant_character_desc
}
}
ai_honor = low_negative_ai_value
ai_greed = low_positive_ai_value
ai_rationality = low_negative_ai_value
ai_boldness = medium_positive_ai_value
ai_energy = very_low_positive_ai_value
ai_compassion = low_negative_ai_value
ai_sociability = low_positive_ai_value
ai_amenity_target_baseline = 1
compatibility = {
arrogant = @pos_compat_low
greedy = @pos_compat_medium
ambitious = @pos_compat_medium
beauty_good_1 = @pos_compat_low
beauty_good_2 = @pos_compat_low
beauty_good_3 = @pos_compat_low
humble = @neg_compat_medium
content = @neg_compat_medium
generous = @neg_compat_low
beauty_bad_1 = @neg_compat_low
beauty_bad_2 = @neg_compat_low
beauty_bad_3 = @neg_compat_low
}
}
humble = {
category = personality
opposites = {
arrogant
}
monthly_piety = 0.5
clergy_opinion = 10
zealot_opinion = 10
opinion_of_liege = 10
opinion_of_vassal = 10
opposite_opinion = -15
ruler_designer_cost = 20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
culture_modifier = {
parameter = mountain_trait_bonuses
mountains_attrition_mult = -0.25
desert_mountains_attrition_mult = -0.25
}
rite_modifier = {
parameter = tenet_mountain_worship_trait_bonuses
mountains_attrition_mult = -0.25
desert_mountains_attrition_mult = -0.25
}
culture_modifier = {
parameter = dry_trait_bonuses
drylands_attrition_mult = -0.2
desert_attrition_mult = -0.2
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_gold_cost = -0.15
church_holding_holding_build_gold_cost = -0.15
}
culture_modifier = {
parameter = introverted_trait_bonuses
same_culture_opinion = 10
monthly_piety_gain_mult = 0.1
}
culture_modifier = {
parameter = honorable_trait_bonuses
same_culture_opinion = 10
monthly_prestige_gain_mult = 0.05
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_humble_desc
}
desc = trait_humble_character_desc
}
}
ai_honor = low_positive_ai_value
ai_greed = high_negative_ai_value
ai_energy = very_low_negative_ai_value
ai_compassion = low_positive_ai_value
ai_amenity_target_baseline = -0.2
compatibility = {
humble = @pos_compat_high
content = @pos_compat_low
generous = @pos_compat_low
compassionate = @pos_compat_low
just = @pos_compat_low
arrogant = @neg_compat_high
greedy = @neg_compat_medium
ambitious = @neg_compat_medium
}
}
craven = {
category = personality
opposites = {
brave
}
martial = -2
prowess = -3
intrigue = 2
attraction_opinion = -10
glory_hound_opinion = -15
courtly_opinion = -5
same_opinion = 20
owned_scheme_secrecy_add = 10
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.25
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
culture_modifier = {
parameter = craven_and_content_traits_looked_down_upon
same_culture_opinion = -15
}
culture_modifier = {
parameter = craven_trait_costs_prestige
monthly_prestige = -0.5
}
ruler_designer_cost = -10
flag = lower_chance_of_dying_in_combat
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_craven_desc
}
desc = trait_craven_character_desc
}
}
ai_energy = low_negative_ai_value
ai_boldness = dominant_negative_ai_value
ai_rationality = very_low_positive_ai_value
ai_sociability = low_negative_ai_value
compatibility = {
craven = @pos_compat_low
patient = @pos_compat_low
calm = @pos_compat_low
content = @pos_compat_low
brave = @neg_compat_medium
wrathful = @neg_compat_high
sadistic = @neg_compat_high
callous = @neg_compat_medium
impatient = @neg_compat_low
ambitious = @neg_compat_low
deceitful = @neg_compat_low
}
}
brave = {
category = personality
opposites = {
craven
}
martial = 2
prowess = 3
attraction_opinion = 10
glory_hound_opinion = 10
opposite_opinion = -10
same_opinion = 10
culture_modifier = {
parameter = trait_county_opinion_modifiers
county_opinion_add = 10
}
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.35
}
culture_modifier = {
parameter = mountain_trait_bonuses
mountains_max_combat_roll = 3
desert_mountains_max_combat_roll = 3
}
rite_modifier = {
parameter = tenet_mountain_worship_trait_bonuses
mountains_max_combat_roll = 3
desert_mountains_max_combat_roll = 3
}
culture_modifier = {
parameter = winter_trait_bonuses
winter_movement_speed = 0.1
}
culture_modifier = {
parameter = hill_trait_bonuses
hills_advantage = 4
hills_attrition_mult = -0.25
}
culture_modifier = {
parameter = honorable_trait_bonuses
same_culture_opinion = 10
monthly_prestige_gain_mult = 0.05
}
ruler_designer_cost = 40
flag = higher_chance_of_dying_in_battle
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_brave_desc
}
desc = trait_brave_character_desc
}
}
ai_energy = low_positive_ai_value
ai_boldness = dominant_positive_ai_value
ai_rationality = low_negative_ai_value
ai_sociability = low_positive_ai_value
ai_amenity_target_baseline = 0.1
compatibility = {
brave = @pos_compat_high
ambitious = @pos_compat_medium
rowdy = @pos_compat_medium
gallant = @pos_compat_low
lifestyle_blademaster = @pos_compat_low
strategist = @pos_compat_low
overseer = @pos_compat_low
gallant = @pos_compat_low
craven = @neg_compat_high
lazy = @neg_compat_medium
calm = @neg_compat_low
content = @neg_compat_low
}
}
content = {
category = personality
opposites = {
ambitious
}
intrigue = -1
learning = 2
opinion_of_liege = 20
opinion_of_vassal = 10
same_opinion = 20
parochial_opinion = 10
stress_loss_mult = 0.1
ai_war_chance = -0.25
ruler_designer_cost = 20
culture_modifier = {
parameter = craven_and_content_traits_looked_down_upon
same_culture_opinion = -15
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
culture_modifier = {
parameter = hill_trait_bonuses
hills_advantage = 2
}
culture_modifier = {
parameter = introverted_trait_bonuses
same_culture_opinion = 10
monthly_piety_gain_mult = 0.1
}
culture_modifier = {
parameter = life_is_a_joke_trait_same_culture_opinion
same_culture_opinion = 5
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_content_desc
}
desc = trait_content_character_desc
}
}
ai_honor = very_low_positive_ai_value
ai_greed = high_negative_ai_value
ai_energy = medium_negative_ai_value
ai_boldness = medium_negative_ai_value
ai_zeal = very_low_negative_ai_value
ai_vengefulness = very_low_negative_ai_value
ai_sociability = very_low_negative_ai_value
ai_amenity_spending = -0.1
compatibility = {
content = @pos_compat_medium
lazy = @pos_compat_low
calm = @pos_compat_low
generous = @pos_compat_low
forgiving = @pos_compat_low
ambitious = @neg_compat_medium
diligent = @neg_compat_low
greedy = @neg_compat_low
brave = @neg_compat_low
vengeful = @neg_compat_low
}
}
just = {
category = personality
opposites = {
arbitrary
}
stewardship = 2
learning = 1
intrigue = -3
parochial_opinion = 15
minority_opinion = 15
opposite_opinion = -10
same_opinion = 10
flag = initial_legitimacy_boost
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.25
}
culture_modifier = {
parameter = just_trait_gives_bonuses
monthly_prestige_gain_mult = 0.05
diplomacy_per_prestige_level = 1
}
culture_modifier = {
parameter = honorable_trait_bonuses
same_culture_opinion = 10
monthly_prestige_gain_mult = 0.05
}
ruler_designer_cost = 40
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_just_desc
}
desc = trait_just_character_desc
}
}
ai_honor = dominant_positive_ai_value
ai_zeal = very_low_positive_ai_value
ai_vengefulness = very_low_positive_ai_value
ai_rationality = low_positive_ai_value
ai_amenity_target_baseline = 0.05
ai_amenity_spending = 0.05
compatibility = {
just = @pos_compat_high
zealous = @pos_compat_medium
honest = @pos_compat_medium
compassionate = @pos_compat_medium
gallant = @pos_compat_medium
trusting = @pos_compat_low
brave = @pos_compat_low
arbitrary = @neg_compat_high
deceitful = @neg_compat_medium
sadistic = @neg_compat_medium
callous = @neg_compat_medium
fickle = @neg_compat_low
greedy = @neg_compat_low
eccentric = @neg_compat_low
}
}
cynical = {
category = personality
opposites = {
zealous
}
intrigue = 2
learning = 2
monthly_piety_gain_mult = -0.2
faith_conversion_piety_cost_mult = -0.2
personal_tenet_slot_add = -1
character_spiritual_fulfillment_gain_mult = -0.25
character_spiritual_fulfillment_loss_mult = -0.75
opposite_opinion = -10
same_opinion = 10
zealot_opinion = -15
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_gold_cost = 0.2
church_holding_holding_build_gold_cost = 0.2
}
culture_modifier = {
parameter = life_is_a_joke_trait_same_culture_opinion
same_culture_opinion = 5
}
ruler_designer_cost = 30
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_cynical_desc
}
desc = trait_cynical_character_desc
}
}
ai_rationality = medium_positive_ai_value
ai_energy = low_negative_ai_value
ai_zeal = dominant_negative_ai_value
ai_compassion = very_low_negative_ai_value
compatibility = {
cynical = @pos_compat_high
whole_of_body = @pos_compat_medium
erudite = @pos_compat_medium
theologian = @pos_compat_medium
honest = @pos_compat_low
intellect_good_1 = @pos_compat_low
intellect_good_2 = @pos_compat_low
intellect_good_3 = @pos_compat_low
shrewd = @pos_compat_low
zealous = @neg_compat_high
intellect_bad_1 = @neg_compat_medium
intellect_bad_2 = @neg_compat_medium
intellect_bad_3 = @neg_compat_medium
trusting = @neg_compat_low
}
}
zealous = {
category = personality
opposites = {
cynical
}
martial = 2
monthly_piety_gain_mult = 0.2
faith_conversion_piety_cost_mult = 0.2
character_spiritual_fulfillment_gain_mult = 0.25
character_spiritual_fulfillment_loss_mult = 1
opposite_opinion = -10
same_opinion_if_same_faith = 15
opinion_of_different_faith = -35
zealot_opinion = 15
personal_tenet_slot_add = 1
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.1
}
culture_modifier = {
parameter = dry_trait_bonuses
drylands_advantage = 2
desert_advantage = 2
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_gold_cost = -0.25
church_holding_holding_build_gold_cost = -0.25
}
ruler_designer_cost = 30
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_zealous_desc
}
desc = trait_zealous_character_desc
}
}
ai_rationality = low_negative_ai_value
ai_energy = low_positive_ai_value
ai_zeal = dominant_positive_ai_value
compatibility = {
zealous = @pos_compat_high
just = @pos_compat_medium
devoted = @pos_compat_medium
ambitious = @pos_compat_low
trusting = @pos_compat_low
whole_of_body = @pos_compat_low
erudite = @pos_compat_low
theologian = @pos_compat_low
cynical = @neg_compat_high
craven = @neg_compat_medium
content = @neg_compat_low
paranoid = @neg_compat_low
drunkard = @neg_compat_low
lifestyle_herbalist = @neg_compat_low
lifestyle_mystic = @neg_compat_low
eccentric = @neg_compat_low
}
}
paranoid = {
category = personality
opposites = {
trusting
}
diplomacy = -1
intrigue = 3
stress_gain_mult = 1
dread_gain_mult = 0.25
enemy_scheme_secrecy_add = -10
enemy_personal_scheme_success_chance_add = -25
character_travel_speed = -10
character_travel_safety = 10
flag = trait_unlocks_t2_countermeasures
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.25
}
culture_modifier = {
parameter = forest_trait_bonuses
forest_min_combat_roll = 2
taiga_min_combat_roll = 2
}
culture_modifier = {
parameter = jungle_trait_bonuses
jungle_min_combat_roll = 2
}
culture_modifier = {
parameter = hill_trait_bonuses
hills_min_combat_roll = 2
}
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15
}
opinion_of_vassal = -10
ruler_designer_cost = -10
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_paranoid_desc
}
desc = trait_paranoid_character_desc
}
}
ai_honor = low_negative_ai_value
ai_boldness = low_negative_ai_value
ai_rationality = low_negative_ai_value
ai_vengefulness = low_positive_ai_value
ai_compassion = very_low_negative_ai_value
ai_sociability = medium_negative_ai_value
ai_amenity_target_baseline = -0.1
compatibility = {
paranoid = @pos_compat_low
cynical = @pos_compat_low
honest = @pos_compat_low
trusting = @neg_compat_high
forgiving = @neg_compat_medium
deceitful = @neg_compat_high
sadistic = @neg_compat_high
callous = @neg_compat_high
vengeful = @neg_compat_high
gregarious = @neg_compat_medium
lustful = @neg_compat_medium
greedy = @neg_compat_medium
ambitious = @neg_compat_medium
eccentric = @neg_compat_medium
}
}
sadistic = {
category = personality
opposites = {
compassionate
callous
}
intrigue = 2
prowess = 4
dread_baseline_add = 35
general_opinion = -10
courtly_opinion = -10
ruler_designer_cost = 40
flag = can_murder_own_children
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_sadistic_desc
}
desc = trait_sadistic_character_desc
}
}
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.25
}
ai_honor = very_high_negative_ai_value
ai_compassion = dominant_negative_ai_value
compatibility = {
sadistic = @pos_compat_medium
torturer = @pos_compat_low
callous = @pos_compat_low
arbitrary = @pos_compat_low
compassionate = @neg_compat_high
generous = @neg_compat_high
just = @neg_compat_medium
forgiving = @neg_compat_medium
trusting = @neg_compat_low
curious = @neg_compat_low
}
}
stubborn = {
category = personality
opposites = {
fickle
eccentric
}
stewardship = 3
negate_health_penalty_add = 0.25
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
culture_modifier = {
parameter = winter_trait_bonuses
winter_movement_speed = 0.1
}
culture_modifier = {
parameter = mountain_trait_bonuses
mountains_min_combat_roll = 2
desert_mountains_min_combat_roll = 2
}
rite_modifier = {
parameter = tenet_mountain_worship_trait_bonuses
mountains_min_combat_roll = 2
desert_mountains_min_combat_roll = 2
}
rite_modifier = {
parameter = tenet_monophysitism_stubborn_bonus
monthly_piety_gain_mult = 0.1
clergy_opinion = 10
}
culture_modifier = {
parameter = hill_trait_bonuses
hills_min_combat_roll = 5
}
liege_opinion = -5
minority_opinion = -5
parochial_opinion = -10
courtly_opinion = -10
ruler_designer_cost = 30
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_stubborn_desc
}
desc = trait_stubborn_character_desc
}
}
ai_honor = medium_positive_ai_value
ai_rationality = very_low_negative_ai_value
ai_vengefulness = medium_positive_ai_value
ai_amenity_target_baseline = 0.1
ai_amenity_spending = 0.05
compatibility = {
patient = @pos_compat_low
forgiving = @neg_compat_low
fickle = @neg_compat_low
}
}
depressed_1 = {
category = health
flag = lowers_health
group_equivalence = depressed
level = 1
diplomacy = -1
stewardship = -1
martial = -1
intrigue = -1
health = -0.5
fertility = -0.1
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
shown_in_ruler_designer = no
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_depressed_1_desc
}
desc = trait_depressed_1_character_desc
}
}
ai_energy = -15
ai_sociability = medium_negative_ai_value
}
depressed_genetic = {
birth = 0.5
random_creation = 0.5
genetic = yes
category = health
flag = lowers_health
group_equivalence = depressed
level = 2
diplomacy = -1
stewardship = -1
martial = -1
intrigue = -1
health = -0.5
fertility = -0.1
shown_in_encyclopedia = no
ruler_designer_cost = -20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_depressed_genetic_desc
}
desc = trait_depressed_genetic_character_desc
}
}
ai_energy = -15
#ai_sociability = medium_negative_ai_value
}
lunatic_1 = { # Highly event driven, Schizophrenia
group_equivalence = lunatic
level = 1
vassal_opinion = -10
attraction_opinion = -10
same_opinion = 10
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
health = -0.25
category = health
flag = lowers_health
shown_in_ruler_designer = no
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.5
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_lunatic_1_desc
}
desc = trait_lunatic_1_character_desc
}
}
ai_honor = -10
ai_rationality = -200
ai_boldness = 50
}
lunatic_genetic = { # Highly event driven, Schizophrenia
birth = 0.5
random_creation = 0.5
genetic = yes
category = health
flag = lowers_health
group_equivalence = lunatic
level = 2
health = -0.25
vassal_opinion = -10
attraction_opinion = -10
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
same_opinion = 10
shown_in_encyclopedia = no
ruler_designer_cost = -15
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.5
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_lunatic_genetic_desc
}
desc = trait_lunatic_genetic_character_desc
}
}
ai_honor = -10
ai_rationality = -200
ai_boldness = 50
}
possessed_1 = { # Highly event driven, Temporal lobe epilepsy
group_equivalence = possessed
level = 1
category = health
flag = lowers_health
monthly_learning_lifestyle_xp_gain_mult = 0.1
health = -0.5
attraction_opinion = -10
same_opinion = 15
shown_in_ruler_designer = no
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.5
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_possessed_1_desc
}
desc = trait_possessed_1_character_desc
}
}
ai_rationality = -30
ai_boldness = 25
ai_vengefulness = 25
flag = gnostic_learning_piety_trait
}
possessed_genetic = { # Highly event driven, Temporal lobe epilepsy
birth = 0.5
random_creation = 0.5
genetic = yes
category = health
flag = lowers_health
group_equivalence = possessed
level = 2
monthly_learning_lifestyle_xp_gain_mult = 0.1
health = -0.5
attraction_opinion = -10
same_opinion = 15
shown_in_encyclopedia = no
ruler_designer_cost = -20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.5
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_possessed_genetic_desc
}
desc = trait_possessed_genetic_character_desc
}
}
ai_rationality = -30
ai_boldness = 25
ai_vengefulness = 25
}
ill = {
opposites = {
pneumonic
}
health = -1
elderly_health = -1
prowess_mult = -0.4
fertility = -0.2
category = health
flag = lowers_health
dread_baseline_add = -10
dread_loss_mult = 1
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = blocks_getting_non_epidemic_disease
flag = is_healthy_trigger_flag
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.05
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_ill_desc
}
desc = trait_ill_character_desc
}
}
ai_energy = -25
}
pneumonic = {
opposites = {
ill
}
diplomacy = -2
stewardship = -2
martial = -2
intrigue = -2
learning = -2
health = -3
elderly_health = -2
prowess_mult = -0.8
fertility = -0.5
category = health
flag = lowers_health
dread_baseline_add = -10
dread_loss_mult = 1
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_pneumonic_desc
}
desc = trait_pneumonic_character_desc
}
}
ai_energy = -50
}
great_pox = { #Syphilis
inherit_chance = 10
diplomacy = -1
stewardship = -1
martial = -1
intrigue = -1
learning = -1
health = -1
fertility = -0.2
category = health
flag = lowers_health
dread_baseline_add = -20
dread_loss_mult = 1
attraction_opinion = -10
ruler_designer_cost = -10
flag = illness
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_great_pox_desc
}
desc = trait_great_pox_character_desc
}
}
ai_energy = -15
}
early_great_pox = { #Great pox, but looks like lover's pox
dread_baseline_add = -5 #Mimic's Lover's Pox loss at this stage.
attraction_opinion = -20
category = health
shown_in_ruler_designer = no
shown_in_encyclopedia = no
flag = illness
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_early_great_pox_desc
}
desc = trait_early_great_pox_character_desc
}
}
}
lovers_pox = {
inherit_chance = 10
dread_baseline_add = -5
attraction_opinion = -20
category = health
ruler_designer_cost = 0
flag = illness
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_lovers_pox_desc
}
desc = trait_lovers_pox_character_desc
}
}
}
leper = {
health = -1.5
prowess_mult = -0.8
fertility = -0.95
category = health
flag = lowers_health
dread_baseline_add = -20
dread_loss_mult = 1
attraction_opinion = -35
general_opinion = -10
ruler_designer_cost = -30
flag = illness
flag = debilitating_illness
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.5
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_leper_desc
}
desc = trait_leper_character_desc
}
}
ai_energy = -15
}
maimed = {
diplomacy = -2
martial = -2
stewardship = -2
intrigue = -2
learning = -2
prowess = -4
culture_modifier = {
parameter = wounds_and_scars_give_bonuses
monthly_prestige_gain_mult = 0.2
same_culture_opinion = 15
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.35
}
category = health
dread_baseline_add = -15
dread_loss_mult = 1
attraction_opinion = -10
same_opinion = 5
shown_in_ruler_designer = no
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_maimed_desc
}
desc = trait_maimed_character_desc
}
}
}
one_eyed = {
category = health
prowess = -2
dread_baseline_add = 10
attraction_opinion = -5
culture_modifier = {
parameter = wounds_and_scars_give_bonuses
monthly_prestige_gain_mult = 0.1
same_culture_opinion = 5
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.15
}
ruler_designer_cost = 10
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_one_eyed_desc
}
desc = trait_one_eyed_character_desc
}
}
ai_energy = -10
}
one_legged = {
category = health
prowess = -4
dread_baseline_add = -10
attraction_opinion = -10
culture_modifier = {
parameter = wounds_and_scars_give_bonuses
monthly_prestige_gain_mult = 0.15
same_culture_opinion = 10
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.15
}
ruler_designer_cost = -5
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_one_legged_desc
}
desc = trait_one_legged_character_desc
}
}
ai_energy = -10
}
infirm = {
diplomacy = -1
martial = -1
prowess_mult = -0.2
health = -0.25
fertility = -0.1
ai_energy = -10
flag = infirm_random_xp_gain
flag = age_related_ailment
flag = is_healthy_trigger_flag
category = health
flag = lowers_health
disables_combat_leadership = yes
ruler_designer_cost = -20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_infirm_desc
}
desc = trait_infirm_character_desc
}
}
tracks = {
infirm = {
25 = {
diplomacy = -1
martial = -1
stewardship = -1
prowess_mult = -0.2
health = -0.25
fertility = -0.1
dread_baseline_add = -5
dread_loss_mult = 0.25
attraction_opinion = -5
ai_energy = -10
}
50 = {
diplomacy = -2
martial = -2
stewardship = -2
prowess_mult = -0.2
health = -0.25
fertility = -0.1
dread_baseline_add = -10
dread_loss_mult = 0.25
attraction_opinion = -5
ai_energy = -10
}
75 = {
diplomacy = -2
martial = -2
stewardship = -2
prowess_mult = -0.2
health = -0.25
fertility = -0.1
dread_baseline_add = -10
dread_loss_mult = 0.25
attraction_opinion = -5
ai_energy = -10
}
100 = {
diplomacy = -2
martial = -2
stewardship = -2
prowess_mult = -0.2
health = -0.25
fertility = -0.1
dread_baseline_add = -10
dread_loss_mult = 0.25
attraction_opinion = -5
ai_energy = -10
}
}
}
}
withering_mind = {
learning = -2
monthly_lifestyle_xp_gain_mult = -0.25
stress_gain_mult = 0.2
ai_rationality = -25
flag = withering_mind_random_xp_gain
flag = incapable_on_max_level
flag = age_related_ailment
flag = is_healthy_trigger_flag
category = health
ruler_designer_cost = -20
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_withering_mind_desc
}
desc = trait_withering_mind_character_desc
}
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.75
}
tracks = {
withering_mind = {
25 = {
diplomacy_mult = -0.25
martial_mult = -0.25
stewardship_mult = -0.25
intrigue_mult = -0.25
learning_mult = -0.25
monthly_lifestyle_xp_gain_mult = -0.25
stress_gain_mult = 0.2
ai_rationality = -25
}
50 = {
diplomacy_mult = -0.25
martial_mult = -0.25
stewardship_mult = -0.25
intrigue_mult = -0.25
learning_mult = -0.25
monthly_lifestyle_xp_gain_mult = -0.25
stress_gain_mult = 0.2
ai_rationality = -25
}
75 = {
diplomacy_mult = -0.25
martial_mult = -0.25
stewardship_mult = -0.25
intrigue_mult = -0.25
learning_mult = -0.25
monthly_lifestyle_xp_gain_mult = -0.5
stress_gain_mult = 0.2
ai_rationality = -25
}
100 = {
diplomacy_mult = -0.25
martial_mult = -0.25
stewardship_mult = -0.25
intrigue_mult = -0.25
learning_mult = -0.25
monthly_lifestyle_xp_gain_mult = -0.5
stress_gain_mult = 0.2
ai_rationality = -25
}
}
}
}
clouded_eyes = {
martial = -1
prowess = -2
flag = clouded_eyes_random_xp_gain
flag = age_related_ailment
flag = is_healthy_trigger_flag
flag = blind_on_max_level
category = health
flag = lowers_health
ruler_designer_cost = -20
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_clouded_eyes_desc
}
desc = trait_clouded_eyes_character_desc
}
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
tracks = {
clouded_eyes = {
25 = {
martial = -1
prowess = -2
}
50 = {
martial = -1
prowess = -2
}
75 = {
martial = -1
stewardship = -1
intrigue = -1
prowess = -2
dread_baseline_add = -5
attraction_opinion = -5
}
100 = {
martial = -2
stewardship = -1
intrigue = -1
prowess = -2
health = -0.25
dread_baseline_add = -5
attraction_opinion = -5
}
}
}
}
fragile_bones = {
character_travel_speed_mult = -0.1
prowess_mult = -0.1
advantage = -3
life_expectancy = -3
enemy_hostile_scheme_success_chance_max_add = 5
flag = fragile_bones_random_xp_gain
flag = age_related_ailment
flag = is_healthy_trigger_flag
flag = wounds_twice_as_bad
flag = lowers_health
category = health
ruler_designer_cost = -20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_fragile_bones_desc
}
desc = trait_fragile_bones_character_desc
}
}
tracks = {
fragile_bones = {
25 = {
character_travel_speed_mult = -0.1
prowess_mult = -0.1
advantage = -3
life_expectancy = -3
enemy_hostile_scheme_success_chance_max_add = 10
}
50 = {
character_travel_speed_mult = -0.1
prowess_mult = -0.1
advantage = -3
life_expectancy = -3
enemy_hostile_scheme_success_chance_max_add = 10
}
75 = {
character_travel_speed_mult = -0.1
prowess_mult = -0.1
advantage = -5
life_expectancy = -5
enemy_hostile_scheme_success_chance_max_add = 15
}
100 = {
character_travel_speed_mult = -0.1
prowess_mult = -0.1
advantage = -10
life_expectancy = -10
enemy_hostile_scheme_success_chance_max_add = 15
}
}
}
}
incapable = {
diplomacy_mult = -1
martial_mult = -1
stewardship_mult = -1
intrigue_mult = -1
learning_mult = -1
prowess_mult = -1
health = -2
dread_baseline_add = -25
dread_loss_mult = 1
category = health
flag = lowers_health
incapacitating = yes
can_have_children = no
disables_combat_leadership = yes
shown_in_ruler_designer = no
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_incapable_desc
}
desc = trait_incapable_character_desc
}
}
ai_energy = -100
flag = is_healthy_trigger_flag
}
gout_ridden = {
diplomacy_mult = -0.1
martial_mult = -0.1
prowess_mult = -0.2
health = -1
dread_baseline_add = -5
category = health
flag = lowers_health
attraction_opinion = -15
ruler_designer_cost = -5
flag = illness
flag = debilitating_illness
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_gout_ridden_desc
}
desc = trait_gout_ridden_character_desc
}
}
ai_energy = -15
}
consumption = { # Tuberculosis
diplomacy = -2
stewardship = -1
intrigue = -2
prowess_mult = -0.4
health = -2.5
child_health = -1
elderly_health = -2
category = health
flag = lowers_health
dread_baseline_add = -10
dread_loss_mult = 1
attraction_opinion = -10
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = contagious_deadly_disease
flag = epidemic_disease
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_consumption_desc
}
desc = trait_consumption_character_desc
}
}
ai_energy = -50
}
cancer = {
health = -3
elderly_health = -1
fertility = -0.20
category = health
flag = lowers_health
dread_baseline_add = -15
dread_loss_mult = 1
ruler_designer_cost = -10
flag = illness
flag = debilitating_illness
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_cancer_desc
}
desc = trait_cancer_character_desc
}
}
ai_energy = -25
}
typhus = {
diplomacy = -1
stewardship = -2
intrigue = -1
learning = -2
prowess_mult = -0.8
health = -4.5
elderly_health = -1
fertility = -0.2
category = health
flag = lowers_health
dread_baseline_add = -15
dread_loss_mult = 1
attraction_opinion = -10
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = contagious_deadly_disease
flag = epidemic_disease
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_typhus_desc
}
desc = trait_typhus_character_desc
}
}
ai_energy = -50
}
bubonic_plague = {
diplomacy = -2
martial = -3
stewardship = -2
intrigue = -3
learning = -2
prowess_mult = -0.8
health = -7
elderly_health = -2
fertility = -0.50
category = health
flag = lowers_health
dread_baseline_add = -30
dread_loss_mult = 1
attraction_opinion = -30
shown_in_ruler_designer = no
flag = illness
flag = debilitating_illness
flag = contagious_deadly_disease
flag = epidemic_disease
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_bubonic_plague_desc
}
desc = trait_bubonic_plague_character_desc
}
}
ai_energy = -75
}
smallpox = {
diplomacy = -2
stewardship = -1
learning = -2
prowess_mult = -0.8
health = -4.5
elderly_health = -1.5
fertility = -0.25
category = health
flag = lowers_health
dread_baseline_add = -15
dread_loss_mult = 1
attraction_opinion = -10
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = contagious_deadly_disease
flag = epidemic_disease
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_smallpox_desc
}
desc = trait_smallpox_character_desc
}
}
ai_energy = -75
}
measles = {
diplomacy = -2
stewardship = -1
intrigue = -1
learning = -2
prowess_mult = -0.4
health = -3
child_health = -3
category = health
flag = lowers_health
dread_baseline_add = -5
attraction_opinion = -10
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = contagious_deadly_disease
flag = epidemic_disease
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_measles_desc
}
desc = trait_measles_character_desc
}
}
ai_energy = -75
}
dysentery = { # Bloody Flux
diplomacy = -2
martial = -1
intrigue = -2
prowess_mult = -0.8
health = -3.5
elderly_health = -2
category = health
flag = lowers_health
dread_baseline_add = -50
attraction_opinion = -5
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = contagious_deadly_disease
flag = epidemic_disease
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_dysentery_desc
}
desc = trait_dysentery_character_desc
}
}
ai_energy = -75
}
ergotism = { # Holy Fire
diplomacy = -6
stewardship = -1
intrigue = -2
learning = -2
health = -3.5
category = health
flag = lowers_health
dread_baseline_add = -25
attraction_opinion = -10
ruler_designer_cost = 0
flag = illness
flag = debilitating_illness
flag = epidemic_disease
flag = blocks_getting_non_epidemic_disease
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_ergotism_desc
}
desc = trait_ergotism_character_desc
}
}
ai_energy = -75
}
blind = {
category = health
flag = lowers_health
martial = -6
stewardship = -2
intrigue = -2
prowess = -10
health = -0.25
dread_baseline_add = -10
attraction_opinion = -10
ruler_designer_cost = -10
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.35
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_blind_desc
}
desc = trait_blind_character_desc
}
}
}
beauty_bad_1 = {
opposites = {
beauty_good
beauty_bad_2
beauty_bad_3
}
diplomacy = -1
fertility = -0.1
birth = 0.5
random_creation = 0.5
attraction_opinion = -10
group = beauty_bad
level = 1
genetic = yes
physical = yes
portrait_extremity_shift = 0.1
ugliness_portrait_extremity_shift = 0.4
ruler_designer_cost = -10
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.05
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_beauty_bad_1_desc
}
desc = trait_beauty_bad_1_character_desc
}
}
}
beauty_bad_2 = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_severe
learning = 3
maa_toughness_mult = 0.1
legitimacy_gain_mult = 0.2
dread_baseline_add = 10
}
opposites = {
beauty_good
beauty_bad_3
beauty_bad_1
}
diplomacy = -2
fertility = -0.2
birth = 0.25
random_creation = 0.25
attraction_opinion = -20
group = beauty_bad
level = 2
genetic = yes
physical = yes
portrait_extremity_shift = 0.18
ugliness_portrait_extremity_shift = 0.6
ruler_designer_cost = -20
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_beauty_bad_2_desc
}
desc = trait_beauty_bad_2_character_desc
}
}
}
beauty_bad_3 = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_grave
learning = 4
maa_toughness_mult = 0.2
legitimacy_gain_mult = 0.3
dread_baseline_add = 20
clergy_opinion = 15
}
opposites = {
beauty_good
beauty_bad_2
beauty_bad_1
}
birth = 0.15
random_creation = 0.15
diplomacy = -3
fertility = -0.3
attraction_opinion = -30
group = beauty_bad
level = 3
genetic = yes
physical = yes
portrait_extremity_shift = 0.27
ugliness_portrait_extremity_shift = 0.8
ruler_designer_cost = -30
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.15
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_beauty_bad_3_desc
}
desc = trait_beauty_bad_3_character_desc
}
}
}
beauty_good_1 = {
opposites = {
beauty_bad
beauty_good_2
beauty_good_3
}
diplomacy = 1
fertility = 0.1
birth = 0.5
random_creation = 0.5
attraction_opinion = 10
group = beauty_good
level = 1
genetic = yes
physical = yes
good = yes
genetic_constraint_all = beauty_1
genetic_constraint_men = male_beauty_1
genetic_constraint_women = female_beauty_1
ruler_designer_cost = 40
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = 0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_beauty_good_1_desc
}
desc = trait_beauty_good_1_character_desc
}
}
}
beauty_good_2 = {
opposites = {
beauty_bad
beauty_good_1
beauty_good_3
}
diplomacy = 2
fertility = 0.2
birth = 0.25
random_creation = 0.25
attraction_opinion = 20
# pretty if female
# handsome if male
group = beauty_good
level = 2
ruler_designer_cost = 80
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15
}
name = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_beauty_good_male_2
}
triggered_desc = {
trigger = { is_female = yes }
desc = trait_beauty_good_female_2
}
desc = trait_beauty_good_male_2
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_beauty_good_2_desc
}
desc = trait_beauty_good_2_character_desc
}
}
genetic = yes
physical = yes
good = yes
genetic_constraint_all = beauty_2
genetic_constraint_men = male_beauty_2
genetic_constraint_women = female_beauty_2
}
beauty_good_3 = {
opposites = {
beauty_bad
beauty_good_2
beauty_good_1
}
birth = 0.15
random_creation = 0.15
diplomacy = 3
fertility = 0.3
attraction_opinion = 30
group = beauty_good
level = 3
genetic = yes
physical = yes
good = yes
genetic_constraint_all = beauty_3
genetic_constraint_men = male_beauty_3
genetic_constraint_women = female_beauty_3
ruler_designer_cost = 120
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.2
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_beauty_good_3_desc
}
desc = trait_beauty_good_3_character_desc
}
}
}
intellect_bad_1 = {
opposites = {
shrewd
intellect_good
intellect_bad_2 #To prevent multiple tiers of the same congenital trait
intellect_bad_3
}
diplomacy = -2
martial = -2
stewardship = -2
intrigue = -2
learning = -2
monthly_lifestyle_xp_gain_mult = -0.1
birth = 0.5
random_creation = 0.5
group = intellect_bad
level = 1
ai_rationality = high_negative_ai_value
genetic = yes
physical = yes
ruler_designer_cost = -15
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
compatibility = {
intellect_bad_1 = @pos_compat_medium
intellect_bad_2 = @pos_compat_medium
intellect_bad_3 = @pos_compat_medium
dull = @pos_compat_medium
intellect_good_1 = @neg_compat_medium
intellect_good_2 = @neg_compat_medium
intellect_good_3 = @neg_compat_medium
shrewd = @neg_compat_medium
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_intellect_bad_1_desc
}
desc = trait_intellect_bad_1_character_desc
}
}
}
intellect_bad_2 = {
opposites = {
shrewd
intellect_good
intellect_bad_3 #To prevent multiple tiers of the same congenital trait
intellect_bad_1
}
diplomacy = -4
martial = -4
stewardship = -4
intrigue = -4
learning = -4
monthly_lifestyle_xp_gain_mult = -0.2
birth = 0.25
random_creation = 0.25
group = intellect_bad
level = 2
ai_rationality = very_high_negative_ai_value
genetic = yes
physical = yes
ruler_designer_cost = -30
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.15
}
compatibility = {
intellect_bad_1 = @pos_compat_medium
intellect_bad_2 = @pos_compat_medium
intellect_bad_3 = @pos_compat_medium
dull = @pos_compat_medium
intellect_good_1 = @neg_compat_medium
intellect_good_2 = @neg_compat_medium
intellect_good_3 = @neg_compat_medium
shrewd = @neg_compat_medium
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_intellect_bad_2_desc
}
desc = trait_intellect_bad_2_character_desc
}
}
}
intellect_bad_3 = {
opposites = {
shrewd
intellect_good
intellect_bad_2 #To prevent multiple tiers of the same congenital trait
intellect_bad_1
}
birth = 0.05
random_creation = 0.05
diplomacy = -8
martial = -8
stewardship = -8
intrigue = -8
learning = -8
monthly_lifestyle_xp_gain_mult = -0.3
group = intellect_bad
level = 3
ai_rationality = dominant_negative_ai_value
genetic = yes
physical = yes
ruler_designer_cost = -45
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
compatibility = {
intellect_bad_1 = @pos_compat_medium
intellect_bad_2 = @pos_compat_medium
intellect_bad_3 = @pos_compat_medium
dull = @pos_compat_medium
intellect_good_1 = @neg_compat_medium
intellect_good_2 = @neg_compat_medium
intellect_good_3 = @neg_compat_medium
shrewd = @neg_compat_medium
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_intellect_bad_3_desc
}
desc = trait_intellect_bad_3_character_desc
}
}
}
intellect_good_1 = {
opposites = {
dull
intellect_bad
intellect_good_2 #To prevent multiple tiers of the same congenital trait
intellect_good_3
}
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
monthly_lifestyle_xp_gain_mult = 0.1
birth = 0.5
random_creation = 0.5
group = intellect_good
level = 1
ai_rationality = high_positive_ai_value
genetic = yes
good = yes
physical = yes
ruler_designer_cost = 80
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.1
}
compatibility = {
intellect_good_1 = @pos_compat_medium
intellect_good_2 = @pos_compat_medium
intellect_good_3 = @pos_compat_medium
shrewd = @pos_compat_medium
intellect_bad_1 = @neg_compat_medium
intellect_bad_2 = @neg_compat_medium
intellect_bad_3 = @neg_compat_medium
dull = @neg_compat_medium
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_intellect_good_1_desc
}
desc = trait_intellect_good_1_character_desc
}
}
}
intellect_good_2 = {
opposites = {
dull
intellect_bad
intellect_good_3 #To prevent multiple tiers of the same congenital trait
intellect_good_1
}
diplomacy = 3
martial = 3
stewardship = 3
intrigue = 3
learning = 3
monthly_lifestyle_xp_gain_mult = 0.2
birth = 0.25
random_creation = 0.25
group = intellect_good
level = 2
ai_rationality = very_high_positive_ai_value
genetic = yes
good = yes
physical = yes
ruler_designer_cost = 160
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15
}
compatibility = {
intellect_good_1 = @pos_compat_medium
intellect_good_2 = @pos_compat_medium
intellect_good_3 = @pos_compat_medium
shrewd = @pos_compat_medium
intellect_bad_1 = @neg_compat_medium
intellect_bad_2 = @neg_compat_medium
intellect_bad_3 = @neg_compat_medium
dull = @neg_compat_medium
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_intellect_good_2_desc
}
desc = trait_intellect_good_2_character_desc
}
}
}
intellect_good_3 = {
opposites = {
dull
intellect_bad
intellect_good_2 #To prevent multiple tiers of the same congenital trait
intellect_good_1
}
birth = 0.05
random_creation = 0.05
diplomacy = 5
martial = 5
stewardship = 5
intrigue = 5
learning = 5
monthly_lifestyle_xp_gain_mult = 0.3
group = intellect_good
level = 3
ai_rationality = dominant_positive_ai_value
genetic = yes
good = yes
physical = yes
ruler_designer_cost = 240
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.2
}
compatibility = {
intellect_good_1 = @pos_compat_medium
intellect_good_2 = @pos_compat_medium
intellect_good_3 = @pos_compat_medium
shrewd = @pos_compat_medium
intellect_bad_1 = @neg_compat_medium
intellect_bad_2 = @neg_compat_medium
intellect_bad_3 = @neg_compat_medium
dull = @neg_compat_medium
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_intellect_good_3_desc
}
desc = trait_intellect_good_3_character_desc
}
}
}
physique_bad_1 = {
opposites = {
strong
physique_good
physique_bad_2
physique_bad_3
}
prowess = -2
health = -0.25
birth = 0.5
random_creation = 0.5
group = physique_bad
level = 1
ruler_designer_cost = -15
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
culture_modifier = {
parameter = weak_traits_looked_down_upon
same_culture_opinion = -10
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_physique_bad_1_desc
}
desc = trait_physique_bad_1_character_desc
}
}
ai_energy = -10
genetic = yes
physical = yes
}
physique_bad_2 = {
opposites = {
strong
physique_good
physique_bad_3
physique_bad_1
}
prowess = -4
health = -0.5
birth = 0.25
random_creation = 0.25
attraction_opinion = -5
group = physique_bad
level = 2
culture_modifier = {
parameter = weak_traits_looked_down_upon
same_culture_opinion = -15
}
ruler_designer_cost = -30
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.15
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_physique_bad_2_desc
}
desc = trait_physique_bad_2_character_desc
}
}
ai_energy = -20
genetic = yes
physical = yes
}
physique_bad_3 = {
opposites = {
strong
physique_good
physique_bad_2
physique_bad_1
}
birth = 0.15
random_creation = 0.15
prowess = -6
health = -1
attraction_opinion = -10
culture_modifier = {
parameter = weak_traits_looked_down_upon
same_culture_opinion = -20
}
group = physique_bad
level = 3
ruler_designer_cost = -45
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_physique_bad_3_desc
}
desc = trait_physique_bad_3_character_desc
}
}
ai_energy = -30
genetic = yes
physical = yes
}
physique_good_1 = {
opposites = {
weak
spindly
physique_bad
physique_good_2
physique_good_3
}
prowess = 2
health = 0.25
birth = 0.5
random_creation = 0.5
attraction_opinion = 5
culture_modifier = {
parameter = strong_traits_more_valued
monthly_prestige = 0.25
}
group = physique_good
level = 1
ruler_designer_cost = 60
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_physique_good_1_desc
}
desc = trait_physique_good_1_character_desc
}
}
ai_energy = 10
genetic = yes
physical = yes
good = yes
}
physique_good_2 = {
opposites = {
weak
spindly
physique_bad
physique_good_1
physique_good_3
}
physical = yes
prowess = 4
health = 0.5
birth = 0.25
random_creation = 0.25
attraction_opinion = 10
culture_modifier = {
parameter = strong_traits_more_valued
monthly_prestige = 0.5
}
group = physique_good
level = 2
ruler_designer_cost = 120
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_physique_good_2_desc
}
desc = trait_physique_good_2_character_desc
}
}
ai_energy = 20
genetic = yes
good = yes
}
physique_good_3 = {
opposites = {
weak
spindly
physique_bad
physique_good_1
physique_good_2
}
birth = 0.15
random_creation = 0.15
prowess = 8
health = 1
attraction_opinion = 15
culture_modifier = {
parameter = strong_traits_more_valued
monthly_prestige = 1
}
# amazonian if female
# herculean if male
ruler_designer_cost = 180
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.2
}
name = {
first_valid = {
triggered_desc = {
trigger = { NOT = { exists = this } }
desc = trait_physique_good_male_3
}
triggered_desc = {
trigger = { is_female = yes }
desc = trait_physique_good_female_3
}
desc = trait_physique_good_male_3
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_physique_good_3_desc
}
desc = trait_physique_good_3_character_desc
}
}
group = physique_good
level = 3
ai_energy = 20
genetic = yes
physical = yes
good = yes
}
pure_blooded = {
physical = yes
fertility = -0.5
health = -1
inbreeding_chance = 0.5
inherit_chance = 15
both_parent_has_trait_inherit_chance = 75
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 1
}
monthly_prestige = 1
ruler_designer_cost = 50
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_pure_blooded_desc
}
desc = trait_pure_blooded_character_desc
}
}
}
strong = {
opposites = {
weak
physique_bad
}
prowess = 4
health = 0.5
physical = yes
culture_modifier = {
parameter = strong_traits_more_valued
monthly_prestige = 0.15
}
ruler_designer_cost = 50
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_strong_desc
}
desc = trait_strong_character_desc
}
}
ai_energy = 20
}
shrewd = {
opposites = {
intellect_bad
dull
}
diplomacy = 2
martial = 2
stewardship = 2
intrigue = 2
learning = 2
physical = yes
ruler_designer_cost = 50
culture_modifier = {
parameter = pragmatic_traits_county_opinion_modifiers
county_opinion_add = 10
}
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.4
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_shrewd_desc
}
desc = trait_shrewd_character_desc
}
}
ai_rationality = high_positive_ai_value
compatibility = {
intellect_good_1 = @pos_compat_medium
intellect_good_2 = @pos_compat_medium
intellect_good_3 = @pos_compat_medium
shrewd = @pos_compat_medium
intellect_bad_1 = @neg_compat_medium
intellect_bad_2 = @neg_compat_medium
intellect_bad_3 = @neg_compat_medium
dull = @neg_compat_medium
}
flag = gnostic_learning_piety_trait
}
clubfooted = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_mild
learning = 2
maa_toughness_mult = 0.05
legitimacy_gain_mult = 0.1
}
prowess = -2
#inherit_chance = 15
genetic = yes
enables_inbred = yes
birth = 0.5
random_creation = 0.5
attraction_opinion = -10
same_opinion = 10
physical = yes
ruler_designer_cost = 0
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.4
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_clubfooted_desc
}
desc = trait_clubfooted_character_desc
}
}
}
hunchbacked = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_grave
learning = 4
maa_toughness_mult = 0.2
legitimacy_gain_mult = 0.3
dread_baseline_add = 20
clergy_opinion = 15
}
prowess = -2
#inherit_chance = 15
genetic = yes
physical = yes
enables_inbred = yes
birth = 0.5
random_creation = 0.5
attraction_opinion = -30
same_opinion = 10
vassal_opinion = -10
ruler_designer_cost = -10
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.4
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_hunchbacked_desc
}
desc = trait_hunchbacked_character_desc
}
}
}
lisping = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_mild
learning = 2
maa_toughness_mult = 0.05
legitimacy_gain_mult = 0.1
}
diplomacy = -2
#inherit_chance = 15
genetic = yes
physical = yes
birth = 0.5
random_creation = 0.5
same_opinion = 10
ruler_designer_cost = -5
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.05
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_lisping_desc
}
desc = trait_lisping_character_desc
}
}
ai_sociability = low_negative_ai_value
}
stuttering = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_mild
learning = 2
maa_toughness_mult = 0.05
legitimacy_gain_mult = 0.1
}
diplomacy = -2
#inherit_chance = 15
genetic = yes
physical = yes
birth = 0.5
random_creation = 0.5
same_opinion = 10
ruler_designer_cost = -5
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_stuttering_desc
}
desc = trait_stuttering_character_desc
}
}
ai_sociability = low_negative_ai_value
}
dwarf = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_severe
learning = 3
maa_toughness_mult = 0.1
legitimacy_gain_mult = 0.2
dread_baseline_add = 10
}
prowess = -4
opposites = {
giant
}
health = -0.75
inherit_chance = 25
both_parent_has_trait_inherit_chance = 100
genetic = yes
physical = yes
enables_inbred = yes
birth = 0.5
random_creation = 0.5
attraction_opinion = -20
same_opinion = 20
ruler_designer_cost = 0
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_dwarf_desc
}
desc = trait_dwarf_character_desc
}
}
}
giant = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_severe
learning = 3
maa_toughness_mult = 0.1
legitimacy_gain_mult = 0.2
dread_baseline_add = 10
}
opposites = {
dwarf
}
prowess = 8
health = -0.75
inherit_chance = 25
both_parent_has_trait_inherit_chance = 75
genetic = yes
physical = yes
enables_inbred = yes
birth = 0.5
random_creation = 0.5
attraction_opinion = -5
tribal_government_opinion = 10
glory_hound_opinion = 10
same_opinion = 20
culture_modifier = {
parameter = strong_traits_more_valued
monthly_prestige = 0.5
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = 0.2
}
ruler_designer_cost = 20
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_giant_desc
}
desc = trait_giant_character_desc
}
}
}
inbred = {
physical = yes
diplomacy = -5
martial = -5
stewardship = -5
intrigue = -5
learning = -5
prowess = -2
fertility = -0.5
health = -1.75
inherit_chance = 15
attraction_opinion = -30
vassal_opinion = -10
ruler_designer_cost = -30
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -1
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_inbred_desc
}
desc = trait_inbred_character_desc
}
}
flag = initial_legitimacy_nerf
ai_rationality = -50
ai_energy = -75
}
weak = {
opposites = {
strong
physique_good
}
prowess = -2
health = -0.5
physical = yes
attraction_opinion = -10
vassal_opinion = -10
culture_modifier = {
parameter = weak_traits_looked_down_upon
same_culture_opinion = -15
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
ruler_designer_cost = -10
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_weak_desc
}
desc = trait_weak_character_desc
}
}
ai_energy = -20
}
dull = {
opposites = {
intellect_good
shrewd
}
diplomacy = -2
martial = -2
stewardship = -2
intrigue = -2
learning = -2
physical = yes
ruler_designer_cost = -20
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_dull_desc
}
desc = trait_dull_character_desc
}
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.4
}
ai_rationality = high_negative_ai_value
compatibility = {
intellect_bad_1 = @pos_compat_medium
intellect_bad_2 = @pos_compat_medium
intellect_bad_3 = @pos_compat_medium
dull = @pos_compat_medium
intellect_good_1 = @neg_compat_medium
intellect_good_2 = @neg_compat_medium
intellect_good_3 = @neg_compat_medium
shrewd = @neg_compat_medium
}
}
spindly = { #Marfan's Syndrome
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_severe
learning = 3
maa_toughness_mult = 0.1
legitimacy_gain_mult = 0.2
dread_baseline_add = 10
}
opposites = {
physique_good
}
prowess = -1
health = -0.25
#inherit_chance = 100 # dominant
genetic = yes
physical = yes
enables_inbred = yes
birth = 0.5
random_creation = 0.5
attraction_opinion = -10
culture_modifier = {
parameter = weak_traits_looked_down_upon
same_culture_opinion = -15
}
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
ruler_designer_cost = -10
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_spindly_desc
}
desc = trait_spindly_character_desc
}
}
ai_energy = -20
}
scaly = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_grave
learning = 4
maa_toughness_mult = 0.2
legitimacy_gain_mult = 0.3
dread_baseline_add = 20
clergy_opinion = 15
}
fertility = -0.2
#inherit_chance = 100 # dominant
genetic = yes
physical = yes
enables_inbred = yes
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
birth = 0.5
random_creation = 0.5
attraction_opinion = -30
vassal_opinion = -10
same_opinion = 10
dread_baseline_add = 10
rite_modifier = {
parameter = tenet_astrology_scaly_omen
attraction_opinion = 15
vassal_opinion = 10
monthly_piety_gain_mult = 0.3
}
ruler_designer_cost = 0
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_scaly_desc
}
desc = trait_scaly_character_desc
}
}
}
albino = {
rite_modifier = {
parameter = tenet_mystical_birthright_blessed_marks_severe
learning = 3
maa_toughness_mult = 0.1
legitimacy_gain_mult = 0.2
dread_baseline_add = 10
}
#inherit_chance = 100 # recessive
genetic = yes
physical = yes
birth = 0.5
random_creation = 0.5
general_opinion = -10
same_opinion = 10
dread_baseline_add = 15
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.2
}
rite_modifier = {
parameter = tenet_astrology_albino_omen
general_opinion = 10
same_faith_opinion = 20
monthly_piety_gain_mult = 0.3
}
ruler_designer_cost = 0
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_albino_desc
}
desc = trait_albino_character_desc
}
}
}