# Standard Values @pos_compat_high = 30 @pos_compat_medium = 15 @pos_compat_low = 5 @neg_compat_high = -30 @neg_compat_medium = -15 @neg_compat_low = -5 # LEARNING OUTCOMES education_learning_1 = { minimum_age = 16 learning = 2 category = education monthly_learning_lifestyle_xp_gain_mult = 0.1 domain_limit = -1 culture_modifier = { parameter = poorly_educated_leaders_distrusted feudal_government_opinion = -10 } culture_modifier = { parameter = prowess_from_religious_traits prowess = 1 } culture_modifier = { parameter = innovation_from_learning_traits cultural_head_fascination_mult = 0.05 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_speed = -0.05 church_holding_holding_build_speed = -0.05 } rite_modifier = { parameter = neow_innovation_from_learning_traits cultural_head_fascination_mult = 0.05 } ruler_designer_cost = 0 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_education_learning_1_desc } desc = trait_education_learning_1_character_desc } } group = education_learning level = 1 flag = level_1_education flag = civilian_province } education_learning_2 = { minimum_age = 16 learning = 4 category = education monthly_learning_lifestyle_xp_gain_mult = 0.2 culture_modifier = { parameter = prowess_from_religious_traits prowess = 2 } culture_modifier = { parameter = innovation_from_learning_traits cultural_head_fascination_mult = 0.1 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_speed = -0.1 church_holding_holding_build_speed = -0.1 } rite_modifier = { parameter = neow_innovation_from_learning_traits cultural_head_fascination_mult = 0.1 } ruler_designer_cost = 20 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_education_learning_2_desc } desc = trait_education_learning_2_character_desc } } group = education_learning level = 2 flag = level_2_education flag = civilian_province } education_learning_3 = { minimum_age = 16 learning = 6 category = education monthly_learning_lifestyle_xp_gain_mult = 0.3 domain_limit = 1 culture_modifier = { parameter = prowess_from_religious_traits prowess = 3 } culture_modifier = { parameter = innovation_from_learning_traits cultural_head_fascination_mult = 0.15 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_speed = -0.15 church_holding_holding_build_speed = -0.15 } rite_modifier = { parameter = neow_innovation_from_learning_traits cultural_head_fascination_mult = 0.15 } ruler_designer_cost = 40 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_education_learning_3_desc } desc = trait_education_learning_3_character_desc } } group = education_learning level = 3 flag = level_3_education flag = civilian_province } education_learning_4 = { minimum_age = 16 learning = 8 category = education monthly_learning_lifestyle_xp_gain_mult = 0.4 domain_limit = 2 culture_modifier = { parameter = prowess_from_religious_traits prowess = 4 } culture_modifier = { parameter = innovation_from_learning_traits cultural_head_fascination_mult = 0.2 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_speed = -0.2 church_holding_holding_build_speed = -0.2 church_holding_build_gold_cost = -0.05 } culture_modifier = { parameter = elephant_bonuses_for_rank_4_education world_innovation_elephants_development_growth_factor = 0.3 elephant_cavalry_maintenance_mult = -0.2 elephant_cavalry_toughness_mult = 0.1 elephant_cavalry_screen_add = 20 jungle_attrition_mult = -0.35 } rite_modifier = { parameter = neow_innovation_from_learning_traits cultural_head_fascination_mult = 0.2 } ruler_designer_cost = 80 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_education_learning_4_desc } desc = trait_education_learning_4_character_desc } } group = education_learning level = 4 flag = level_4_education flag = civilian_province } education_learning_5 = { minimum_age = 16 learning = 10 intrigue = 3 category = education monthly_learning_lifestyle_xp_gain_mult = 0.5 monthly_intrigue_lifestyle_xp_gain_mult = 0.25 development_growth = 0.1 county_fertility_growth_mult = small_county_fertility_growth_gain domain_limit = 3 culture_modifier = { parameter = prowess_from_religious_traits prowess = 4 } culture_modifier = { parameter = innovation_from_learning_traits cultural_head_fascination_mult = 0.25 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_speed = -0.2 church_holding_holding_build_speed = -0.2 church_holding_build_gold_cost = -0.05 } culture_modifier = { parameter = elephant_bonuses_for_rank_4_education world_innovation_elephants_development_growth_factor = 0.3 elephant_cavalry_maintenance_mult = -0.2 elephant_cavalry_toughness_mult = 0.1 elephant_cavalry_screen_add = 20 jungle_attrition_mult = -0.35 } rite_modifier = { parameter = neow_innovation_from_learning_traits cultural_head_fascination_mult = 0.25 } ruler_designer_cost = 150 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_education_learning_5_desc } desc = trait_education_learning_5_character_desc } } random_creation_weight = 0 group = education_learning level = 5 flag = level_5_education flag = civilian_province flag = gnostic_learning_piety_trait } erudite = { category = lifestyle learning = 3 owned_personal_scheme_success_chance_add = 10 owned_hostile_scheme_success_chance_add = 10 development_growth_factor = 0.15 development_decline_factor = -0.15 county_fertility_growth_mult = 0.15 ruler_designer_cost = 50 culture_modifier = { parameter = prowess_from_religious_traits prowess = 2 } culture_modifier = { parameter = innovation_from_learning_traits cultural_head_fascination_mult = 0.1 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_speed = -0.1 church_holding_holding_build_speed = -0.1 church_holding_build_gold_cost = -0.05 church_holding_holding_build_gold_cost = -0.05 } culture_modifier = { #for FP3's "Irrigation Expert" tradition parameter = innovative_traits_more_valued drylands_tax_mult = 0.1 desert_tax_mult = 0.1 desert_mountains_tax_mult = 0.1 } rite_modifier = { parameter = neow_innovation_from_learning_traits cultural_head_fascination_mult = 0.1 } ai_rationality = 30 compatibility = { whole_of_body = @pos_compat_medium erudite = @pos_compat_medium theologian = @pos_compat_medium lifestyle_gardener = @pos_compat_medium intellect_good_1 = @pos_compat_low intellect_good_2 = @pos_compat_low intellect_good_3 = @pos_compat_low pensive = @pos_compat_low shrewd = @pos_compat_low diligent = @pos_compat_low lazy = @neg_compat_low intellect_bad_1 = @neg_compat_low intellect_bad_2 = @neg_compat_low intellect_bad_3 = @neg_compat_low } flag = gnostic_learning_piety_trait } # Deacon/Deaconess for Christians, Cleric for others. Ordained household clergy without monastic vows cleric = { category = fame icon = deacon.dds piety_standalone_gain_mult = 0.05 study_faith_scheme_phase_duration_add = -20 study_scripture_scheme_phase_duration_add = -20 shown_in_ruler_designer = no clergy = yes name = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_cleric } triggered_desc = { trigger = { faith ?= { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } is_female = no } desc = trait_cleric_deacon } triggered_desc = { trigger = { faith ?= { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } is_female = yes } desc = trait_cleric_deaconess } triggered_desc = { trigger = { faith ?= { religion_tag = islam_religion } } desc = trait_cleric_muezzin } triggered_desc = { trigger = { faith ?= { religion_tag = judaism_religion } } desc = trait_cleric_hazzan } triggered_desc = { trigger = { faith ?= { religion_tag = zoroastrianism_religion } } desc = trait_cleric_herbad } triggered_desc = { trigger = { exists = faith.religion OR = { faith.religion = faith:vaishnava_faith.religion faith.religion = faith:jain_faith.religion } is_female = no } desc = trait_cleric_pandit } triggered_desc = { trigger = { exists = faith.religion OR = { faith.religion = faith:vaishnava_faith.religion faith.religion = faith:jain_faith.religion } is_female = yes } desc = trait_cleric_pandita } triggered_desc = { trigger = { exists = faith.religion faith.religion = faith:theravada_faith.religion } desc = trait_cleric_anagarika } desc = trait_cleric } } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_cleric_desc } triggered_desc = { trigger = { faith ?= { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } } desc = trait_cleric_christian_character_desc } triggered_desc = { trigger = { faith ?= { religion_tag = islam_religion } } desc = trait_cleric_muslim_character_desc } triggered_desc = { trigger = { faith ?= { religion_tag = judaism_religion } } desc = trait_cleric_jewish_character_desc } triggered_desc = { trigger = { faith ?= { religion_tag = zoroastrianism_religion } } desc = trait_cleric_zoroastrian_character_desc } triggered_desc = { trigger = { exists = faith.religion OR = { faith.religion = faith:vaishnava_faith.religion faith.religion = faith:jain_faith.religion } } desc = trait_cleric_pandit_character_desc } triggered_desc = { trigger = { exists = faith.religion faith.religion = faith:theravada_faith.religion } desc = trait_cleric_buddhist_character_desc } desc = trait_cleric_character_desc } } } # Generic version of Crusader and Mujahid faith_warrior = { category = fame martial = 2 prowess = 3 culture_modifier = { parameter = faith_warrior_traits_more_valued monthly_prestige = 1 } clergy_opinion = 15 same_faith_opinion = 5 ruler_designer_cost = 50 icon = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = faith_warrior.dds } triggered_desc = { trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } } desc = crusader.dds } triggered_desc = { trigger = { faith = { religion_tag = islam_religion } } desc = mujahid.dds } desc = faith_warrior.dds } } name = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_faith_warrior } triggered_desc = { trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } } desc = trait_crusader } triggered_desc = { trigger = { faith = { religion_tag = islam_religion } } desc = trait_mujahid } triggered_desc = { trigger = { faith = { religion_tag = bon_religion } } desc = trait_crusader_bon } triggered_desc = { trigger = { faith = { religion_tag = buddhism_religion } } desc = trait_crusader_buddhism } triggered_desc = { trigger = { faith = { religion_tag = dualism_religion } } desc = trait_crusader_dualism } triggered_desc = { trigger = { faith = { religion_tag = germanic_religion } } desc = trait_crusader_germanic } triggered_desc = { trigger = { faith = { religion_tag = hellenism_religion } } desc = trait_crusader_hellenism } triggered_desc = { trigger = { faith = { religion_tag = hinduism_religion } } desc = trait_crusader_hinduism } triggered_desc = { trigger = { faith = { religion_tag = jainism_religion } } desc = trait_crusader_jainism } triggered_desc = { trigger = { faith = { religion_tag = judaism_religion } } desc = trait_crusader_judaism } triggered_desc = { trigger = { faith = { religion_tag = magyar_religion } } desc = trait_crusader_magyar } triggered_desc = { trigger = { faith = { religion_tag = baltic_religion } } desc = trait_crusader_baltic } triggered_desc = { trigger = { faith = { religion_tag = slavic_religion } } desc = trait_crusader_slavic } triggered_desc = { trigger = { faith = { religion_tag = finno_ugric_religion } } desc = trait_crusader_finno_ugric } triggered_desc = { trigger = { faith = { religion_tag = siberian_religion } } desc = trait_crusader_siberian } triggered_desc = { trigger = { faith = { religion_tag = tengrism_religion } } desc = trait_crusader_tengrism } triggered_desc = { trigger = { faith = { religion_tag = west_african_religion } } desc = trait_crusader_west_african } triggered_desc = { trigger = { faith = { religion_tag = west_african_bori_religion } } desc = trait_crusader_west_african_bori } triggered_desc = { trigger = { faith = { religion_tag = west_african_roog_religion } } desc = trait_crusader_west_african_roog } triggered_desc = { trigger = { faith = { religion_tag = zoroastrianism_religion } } desc = trait_crusader_zoroastrianism } triggered_desc = { trigger = { faith = { religion_tag = zunism_religion } } desc = trait_crusader_zunism } desc = trait_faith_warrior } } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_faith_warrior_desc } triggered_desc = { trigger = { faith = { religion_tag = islam_religion } } desc = trait_mujahid_character_desc } triggered_desc = { trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } } desc = trait_crusader_character_desc } desc = trait_faith_warrior_character_desc } } ai_zeal = 10 } saint = { category = fame monthly_piety = 2 legitimacy_gain_mult = 0.25 shown_in_ruler_designer = no name = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_venerated_ancestor } triggered_desc = { trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } } desc = trait_saint } triggered_desc = { trigger = { faith = { religion_tag = islam_religion } is_female = yes } desc = trait_waliyya } triggered_desc = { trigger = { faith = { religion_tag = islam_religion } } desc = trait_wali } triggered_desc = { trigger = { faith = { religion_tag = hellenism_religion } is_female = yes } desc = trait_diva } triggered_desc = { trigger = { faith = { religion_tag = hellenism_religion } } desc = trait_divus } triggered_desc = { trigger = { faith = { religion_tag = jainism_religion } } desc = trait_siddha } triggered_desc = { trigger = { faith = { religion_tag = shintoism_religion } } desc = trait_kami } triggered_desc = { trigger = { faith = { religion_tag = confucianism_religion } } desc = trait_xianru } triggered_desc = { trigger = { faith = { religion_tag = buddhism_religion } } desc = trait_arya } triggered_desc = { trigger = { faith = { religion_tag = taoism_religion } } desc = trait_zhenren } triggered_desc = { trigger = { faith = { religion_tag = judaism_religion } is_female = yes } desc = trait_tzadeket } triggered_desc = { trigger = { faith = { religion_tag = judaism_religion } } desc = trait_tzadik } desc = trait_venerated_ancestor } } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_saint_desc } desc = trait_saint_character_desc } } ai_zeal = 50 flag = gnostic_learning_piety_trait } #Based on cultural Traditions crusader_king = { category = fame martial = 3 prowess = 2 same_opinion_if_same_faith = 10 same_faith_opinion = 15 ignore_negative_culture_opinion = yes monthly_county_control_growth_add = 0.5 tolerance_advantage_mod = 5 hard_casualty_modifier = -0.15 retreat_losses = -0.2 county_opinion_add = 35 ruler_designer_cost = 120 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_crusader_king_fallback_desc } triggered_desc = { trigger = { faith = faith:nestorian } desc = beth_nahrain_crusader_desc } triggered_desc = { trigger = { is_female = yes } desc = trait_crusader_king_female_desc } desc = trait_crusader_king_male_desc } } name = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_crusader_king_fallback_dead } triggered_desc = { trigger = { faith = faith:nestorian } desc = nick_beth_nahrain } triggered_desc = { trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } is_female = yes } desc = trait_crusader_king_female } triggered_desc = { trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } } desc = trait_crusader_king } triggered_desc = { trigger = { faith = { religion_tag = islam_religion } } desc = trait_crusader_king_islam } triggered_desc = { trigger = { faith = { religion_tag = bon_religion } is_female = yes } desc = trait_crusader_king_bon_female } triggered_desc = { trigger = { faith = { religion_tag = bon_religion } } desc = trait_crusader_king_bon_male } triggered_desc = { trigger = { faith = { religion_tag = buddhism_religion } } desc = trait_crusader_king_buddhism } triggered_desc = { trigger = { faith = { religion_tag = dualism_religion } } desc = trait_crusader_king_dualism } triggered_desc = { trigger = { faith = { religion_tag = germanic_religion } } desc = trait_crusader_king_germanic } triggered_desc = { trigger = { faith = { religion_tag = hellenism_religion } is_female = yes } desc = trait_crusader_king_hellenism_female } triggered_desc = { trigger = { faith = { religion_tag = hellenism_religion } } desc = trait_crusader_king_hellenism_male } triggered_desc = { trigger = { faith = { religion_tag = hinduism_religion } } desc = trait_crusader_king_hinduism } triggered_desc = { trigger = { faith = { religion_tag = jainism_religion } } desc = trait_crusader_king_jainism } triggered_desc = { trigger = { faith = { religion_tag = judaism_religion } } desc = trait_crusader_king_judaism } triggered_desc = { trigger = { faith = { religion_tag = magyar_religion } } desc = trait_crusader_king_magyar } triggered_desc = { trigger = { faith = { religion_tag = baltic_religion } } desc = trait_crusader_king_baltic } triggered_desc = { trigger = { faith = { religion_tag = slavic_religion } } desc = trait_crusader_king_slavic } triggered_desc = { trigger = { faith = { religion_tag = finno_ugric_religion } is_female = yes } desc = trait_crusader_king_finno_ugric_female } triggered_desc = { trigger = { faith = { religion_tag = finno_ugric_religion } } desc = trait_crusader_king_finno_ugric_male } triggered_desc = { trigger = { faith = { religion_tag = siberian_religion } } desc = trait_crusader_king_siberian } triggered_desc = { trigger = { faith = { religion_tag = tengrism_religion } is_female = yes } desc = trait_crusader_king_tengrism_female } triggered_desc = { trigger = { faith = { religion_tag = tengrism_religion } } desc = trait_crusader_king_tengrism_male } triggered_desc = { trigger = { faith = { religion_tag = west_african_religion } } desc = trait_crusader_king_west_african } triggered_desc = { trigger = { faith = { religion_tag = west_african_bori_religion } } desc = trait_crusader_king_west_african_bori } triggered_desc = { trigger = { faith = { religion_tag = west_african_roog_religion } } desc = trait_crusader_king_west_african_roog } triggered_desc = { trigger = { faith = { religion_tag = zoroastrianism_religion } } desc = trait_crusader_king_zoroastrianism } triggered_desc = { trigger = { faith = { religion_tag = zunism_religion } is_female = yes } desc = trait_crusader_king_zunism_female } triggered_desc = { trigger = { faith = { religion_tag = zunism_religion } } desc = trait_crusader_king_zunism_male } triggered_desc = { trigger = { is_female = yes } desc = trait_crusader_king_fallback_female } desc = trait_crusader_king_fallback_male } } ai_zeal = 25 } ### PAM # Scholar trait - how much do you know about the scriptures? lifestyle_scholar = { icon = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = lifestyle_scholar.dds } triggered_desc = { trigger = { faith = { OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion religion_tag = oriental_orthodox_religion } } } desc = lifestyle_scholar_christian.dds } desc = lifestyle_scholar.dds } } minimum_age = 16 category = fame learning = 1 monthly_lifestyle_xp_gain_mult = 0.1 ruler_designer_cost = 15 rite_modifier = { parameter = scholasticism_is_holy monthly_piety_gain_mult = 0.1 zealot_opinion = 10 learning = 1 } track = { 20 = { monthly_lifestyle_xp_gain_mult = 0.05 rite_modifier = { parameter = scholasticism_is_holy monthly_piety_gain_mult = 0.1 zealot_opinion = 10 learning = 1 } } 40 = { monthly_lifestyle_xp_gain_mult = 0.05 clergy_opinion = 5 rite_modifier = { parameter = scholasticism_is_holy monthly_piety_gain_mult = 0.1 zealot_opinion = 10 learning = 1 } } 60 = { monthly_lifestyle_xp_gain_mult = 0.05 clergy_opinion = 5 rite_modifier = { parameter = scholasticism_is_holy monthly_piety_gain_mult = 0.1 zealot_opinion = 10 learning = 1 } } 80 = { learning = 1 monthly_lifestyle_xp_gain_mult = 0.1 clergy_opinion = 5 rite_modifier = { parameter = scholasticism_is_holy monthly_piety_gain_mult = 0.1 zealot_opinion = 10 learning = 1 } } 100 = { learning = 1 monthly_lifestyle_xp_gain_mult = 0.15 clergy_opinion = 5 rite_modifier = { parameter = scholasticism_is_holy monthly_piety_gain_mult = 0.1 zealot_opinion = 10 learning = 1 } } } # Loc name = { first_valid = { # Divine Interpreter triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value = 100 } } desc = trait_lifestyle_scholar_5 } # Scholarly Eminence triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value >= 80 } } desc = trait_lifestyle_scholar_4 } # Doctor of Scripture triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value >= 60 } } desc = trait_lifestyle_scholar_3 } # Exegete triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value >= 40 } } desc = trait_lifestyle_scholar_2 } # Initiate triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value = 20 } } desc = trait_lifestyle_scholar_1 } # Scholar desc = trait_lifestyle_scholar } } # Loc desc = { first_valid = { # The trait can never go higher than the first level if it's not assigned to a character triggered_desc = { trigger = { NOT = { exists = this } } } # Divine Interpreter triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value = 100 } } desc = trait_lifestyle_scholar_5_desc } # Scholastic Eminence triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value >= 80 } } desc = trait_lifestyle_scholar_4_desc } # Doctor of Scripture triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value >= 60 } } desc = trait_lifestyle_scholar_3_desc } # Exegete triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value >= 40 } } desc = trait_lifestyle_scholar_2_desc } # Initiate triggered_desc = { trigger = { exists = this has_trait_xp = { trait = lifestyle_scholar value >= 20 } } desc = trait_lifestyle_scholar_1_desc } # desc = trait_lifestyle_scholar_desc } } } # Trait exists to register the trait flag (which exists for modding support), and for people to play around with - have fun! debug_enable_raiding_without_restrictions = { icon = viking.dds shown_in_encyclopedia = no shown_in_ruler_designer = no flag = trait_enable_raiding_without_restrictions } # Trait exists to register the trait flag (which exists for modding support), and for people to play around with - have fun! debug_enable_raiding_per_standard_restrictions = { icon = viking.dds shown_in_encyclopedia = no shown_in_ruler_designer = no flag = trait_enable_raiding_per_standard_restrictions } gluttonous = { category = personality opposites = { temperate } stewardship = -2 stress_loss_mult = 0.1 attraction_opinion = -5 same_opinion = 10 opposite_opinion = -10 ruler_designer_cost = 20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.05 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_gluttonous_desc } desc = trait_gluttonous_character_desc } } ai_greed = medium_positive_ai_value ai_energy = very_low_negative_ai_value ai_amenity_target_baseline = 0.2 compatibility = { gluttonous = @pos_compat_medium drunkard = @pos_compat_low greedy = @pos_compat_low ambitious = @pos_compat_low lifestyle_reveler = @pos_compat_medium temperate = @neg_compat_medium } } temperate = { category = personality opposites = { gluttonous } stewardship = 2 health = 0.25 courtly_opinion = -10 same_opinion = 10 opposite_opinion = -10 ruler_designer_cost = 40 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.05 } culture_modifier = { parameter = introverted_trait_bonuses same_culture_opinion = 10 monthly_piety_gain_mult = 0.1 } culture_modifier = { parameter = temperate_trait_bonuses same_culture_opinion = 10 monthly_piety = 0.5 } culture_modifier = { parameter = stress_loss_bonus_from_harmonious_traits stress_loss_mult = 0.15 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_temperate_desc } desc = trait_temperate_character_desc } } ai_greed = medium_negative_ai_value ai_energy = very_low_positive_ai_value ai_vengefulness = very_low_negative_ai_value compatibility = { temperate = @pos_compat_medium calm = @pos_compat_low content = @pos_compat_low chaste = @pos_compat_low gluttonous = @neg_compat_medium drunkard = @neg_compat_low greedy = @neg_compat_low lustful = @neg_compat_low lifestyle_reveler = @neg_compat_medium } } greedy = { category = personality opposites = { generous } diplomacy = -2 monthly_income_mult = 0.05 monthly_income_per_stress_level_mult = 0.1 courtly_opinion = -15 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } rite_modifier = { parameter = tenet_philanthropia_greedy_penalty same_faith_opinion = -10 monthly_piety_gain_mult = -0.25 } ai_war_chance = 0.5 ai_amenity_spending = -0.25 ai_amenity_target_baseline = -0.4 ruler_designer_cost = 30 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_greedy_desc } desc = trait_greedy_character_desc } } ai_honor = very_low_negative_ai_value ai_greed = dominant_positive_ai_value ai_compassion = low_negative_ai_value compatibility = { greedy = @pos_compat_low ambitious = @pos_compat_low generous = @neg_compat_high content = @neg_compat_medium compassionate = @neg_compat_medium } } generous = { category = personality opposites = { greedy } diplomacy = 3 monthly_income_mult = -0.1 courtly_opinion = 15 rite_modifier = { parameter = tenet_philanthropia_generous_bonus same_faith_opinion = 10 development_growth_factor = 0.2 } opposite_opinion = -15 ruler_designer_cost = 20 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.1 } culture_modifier = { parameter = trait_county_opinion_modifiers county_opinion_add = 5 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_generous_desc } desc = trait_generous_character_desc } } ai_honor = low_positive_ai_value ai_greed = dominant_negative_ai_value ai_compassion = medium_positive_ai_value ai_sociability = very_low_positive_ai_value ai_amenity_spending = 0.2 compatibility = { generous = @pos_compat_high compassionate = @pos_compat_medium content = @pos_compat_low forgiving = @pos_compat_low greedy = @neg_compat_high ambitious = @neg_compat_low } } lazy = { category = personality opposites = { diligent } diplomacy = -1 intrigue = -1 stewardship = -1 martial = -1 learning = -1 character_travel_speed = -10 stress_loss_mult = 0.5 ruler_designer_cost = -10 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.35 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_lazy_desc } desc = trait_lazy_character_desc } } ai_vengefulness = very_low_negative_ai_value ai_greed = very_low_positive_ai_value ai_energy = high_negative_ai_value ai_boldness = low_negative_ai_value ai_compassion = very_low_negative_ai_value ai_sociability = very_low_negative_ai_value compatibility = { lazy = @pos_compat_medium content = @pos_compat_low calm = @pos_compat_low gluttonous = @pos_compat_low diligent = @neg_compat_medium ambitious = @neg_compat_low eccentric = @neg_compat_low } } diligent = { category = personality opposites = { lazy } diplomacy = 2 stewardship = 3 learning = 3 parochial_opinion = 5 stress_loss_mult = -0.5 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.35 } culture_modifier = { parameter = hard_working_traits_more_valued farmlands_tax_mult = 0.2 floodplains_tax_mult = 0.2 } culture_modifier = { parameter = pragmatic_traits_county_opinion_modifiers county_opinion_add = 10 } culture_modifier = { parameter = honorable_trait_bonuses same_culture_opinion = 10 monthly_prestige_gain_mult = 0.05 } same_opinion = 10 opposite_opinion = -10 flag = can_improve_capital_decision culture_modifier = { parameter = trait_county_opinion_modifiers county_opinion_add = 5 } culture_modifier = { parameter = winter_trait_bonuses winter_movement_speed = 0.1 } culture_modifier = { parameter = dry_trait_bonuses drylands_min_combat_roll = 2 desert_min_combat_roll = 2 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_speed = -0.2 church_holding_holding_build_speed = -0.2 } ruler_designer_cost = 40 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_diligent_desc } desc = trait_diligent_character_desc } } ai_vengefulness = very_low_positive_ai_value ai_rationality = low_positive_ai_value ai_energy = very_high_positive_ai_value ai_boldness = medium_positive_ai_value ai_amenity_target_baseline = 0.1 ai_amenity_spending = 0.1 compatibility = { diligent = @pos_compat_medium ambitious = @pos_compat_low patient = @pos_compat_low whole_of_body = @pos_compat_low erudite = @pos_compat_low theologian = @pos_compat_low pensive = @pos_compat_low architect = @pos_compat_low administrator = @pos_compat_low avaricious = @pos_compat_low lazy = @neg_compat_medium content = @neg_compat_low } } wrathful = { category = personality opposites = { calm } diplomacy = -1 martial = 3 intrigue = -1 parochial_opinion = -10 glory_hound_opinion = 5 courtly_opinion = -10 dread_baseline_add = 20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } culture_modifier = { parameter = forest_trait_bonuses forest_max_combat_roll = 2 taiga_max_combat_roll = 2 } culture_modifier = { parameter = jungle_trait_bonuses jungle_max_combat_roll = 2 } culture_modifier = { parameter = mountain_trait_bonuses mountains_max_combat_roll = 2 desert_mountains_max_combat_roll = 2 } rite_modifier = { parameter = tenet_mountain_worship_trait_bonuses mountains_max_combat_roll = 2 desert_mountains_max_combat_roll = 2 } culture_modifier = { parameter = dry_trait_bonuses drylands_max_combat_roll = 2 desert_max_combat_roll = 2 } ai_war_chance = 0.25 flag = can_duel_criminals_interaction ruler_designer_cost = 30 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_wrathful_desc } desc = trait_wrathful_character_desc } } ai_rationality = medium_negative_ai_value ai_energy = very_low_positive_ai_value ai_boldness = medium_positive_ai_value ai_compassion = low_negative_ai_value ai_vengefulness = low_positive_ai_value compatibility = { wrathful = @pos_compat_low stubborn = @pos_compat_low honest = @pos_compat_low vengeful = @pos_compat_low calm = @neg_compat_medium patient = @neg_compat_medium forgiving = @neg_compat_low compassionate = @neg_compat_low eccentric = @neg_compat_low } } calm = { category = personality opposites = { wrathful } diplomacy = 1 intrigue = 1 enemy_scheme_secrecy_add = -10 opposite_opinion = -10 same_opinion = 10 stress_loss_mult = 0.1 dread_decay_mult = 0.5 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.25 } culture_modifier = { parameter = winter_trait_bonuses winter_advantage = 3 } culture_modifier = { parameter = forest_trait_bonuses forest_min_combat_roll = 1 taiga_min_combat_roll = 1 } culture_modifier = { parameter = jungle_trait_bonuses jungle_min_combat_roll = 1 } culture_modifier = { parameter = mountain_trait_bonuses mountains_min_combat_roll = 2 desert_mountains_min_combat_roll = 2 } rite_modifier = { parameter = tenet_mountain_worship_trait_bonuses mountains_min_combat_roll = 2 desert_mountains_min_combat_roll = 2 } culture_modifier = { parameter = dry_trait_bonuses drylands_min_combat_roll = 2 desert_min_combat_roll = 2 } culture_modifier = { parameter = stress_loss_bonus_from_harmonious_traits stress_loss_mult = 0.15 } ai_war_chance = -0.25 ruler_designer_cost = 25 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_calm_desc } desc = trait_calm_character_desc } } ai_rationality = very_high_positive_ai_value ai_energy = very_low_negative_ai_value ai_boldness = low_negative_ai_value ai_vengefulness = very_low_negative_ai_value compatibility = { calm = @pos_compat_medium patient = @pos_compat_medium chaste = @pos_compat_low temperate = @pos_compat_low lazy = @pos_compat_low wrathful = @neg_compat_high impatient = @neg_compat_medium } } patient = { category = personality opposites = { impatient } learning = 2 enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value parochial_opinion = 10 liege_opinion = 5 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.1 } culture_modifier = { parameter = winter_trait_bonuses winter_advantage = 3 } culture_modifier = { parameter = forest_trait_bonuses forest_min_combat_roll = 2 taiga_min_combat_roll = 2 } culture_modifier = { parameter = jungle_trait_bonuses jungle_min_combat_roll = 2 } culture_modifier = { parameter = hard_working_traits_more_valued farmlands_tax_mult = 0.2 floodplains_tax_mult = 0.2 } culture_modifier = { #for FP3's "Irrigation Expert" tradition parameter = innovative_traits_more_valued drylands_tax_mult = 0.1 desert_tax_mult = 0.1 desert_mountains_tax_mult = 0.1 } culture_modifier = { parameter = stress_loss_bonus_from_harmonious_traits stress_loss_mult = 0.15 } rite_modifier = { parameter = tenet_hesychasm_patient_bonus monthly_piety_gain_mult = 0.1 character_spiritual_fulfillment_gain_mult = 0.1 } opposite_opinion = -15 ai_war_cooldown = 0.5 ruler_designer_cost = 30 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_patient_desc } desc = trait_patient_character_desc } } ai_rationality = medium_positive_ai_value ai_energy = very_low_negative_ai_value ai_boldness = low_negative_ai_value ai_vengefulness = very_low_positive_ai_value compatibility = { patient = @pos_compat_medium calm = @pos_compat_medium stubborn = @pos_compat_low temperate = @pos_compat_low eccentric = @pos_compat_low impatient = @neg_compat_high wrathful = @neg_compat_low fickle = @neg_compat_low } } impatient = { category = personality opposites = { patient } learning = -2 monthly_prestige_gain_mult = 0.2 hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value character_travel_speed_mult = 0.25 character_travel_safety = -10 courtly_opinion = -10 parochial_opinion = -10 opinion_of_liege = -5 opposite_opinion = -15 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } culture_modifier = { parameter = forest_trait_bonuses forest_max_combat_roll = 1 taiga_max_combat_roll = 1 } culture_modifier = { parameter = jungle_trait_bonuses jungle_max_combat_roll = 1 } rite_modifier = { parameter = tenet_hesychasm_impatient_penalty monthly_piety_gain_mult = -0.1 } ai_war_cooldown = -0.5 flag = can_accelerate_schemes_decision ruler_designer_cost = 25 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_impatient_desc } desc = trait_impatient_character_desc } } ai_rationality = medium_negative_ai_value ai_energy = very_low_positive_ai_value ai_boldness = low_positive_ai_value ai_vengefulness = very_low_negative_ai_value ai_amenity_target_baseline = 0.15 ai_amenity_spending = 0.1 compatibility = { impatient = @pos_compat_low wrathful = @pos_compat_low brave = @pos_compat_low patient = @neg_compat_medium calm = @neg_compat_low temperate = @neg_compat_low eccentric = @neg_compat_high } } arrogant = { category = personality opposites = { humble } monthly_prestige = 1 owned_scheme_secrecy_add = -10 opinion_of_liege = -5 opinion_of_vassal = -5 opposite_opinion = -15 ruler_designer_cost = 20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } culture_modifier = { parameter = mountain_trait_bonuses mountains_advantage = 2 desert_mountains_advantage = 2 } rite_modifier = { parameter = tenet_mountain_worship_trait_bonuses mountains_advantage = 2 desert_mountains_advantage = 2 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_arrogant_desc } desc = trait_arrogant_character_desc } } ai_honor = low_negative_ai_value ai_greed = low_positive_ai_value ai_rationality = low_negative_ai_value ai_boldness = medium_positive_ai_value ai_energy = very_low_positive_ai_value ai_compassion = low_negative_ai_value ai_sociability = low_positive_ai_value ai_amenity_target_baseline = 1 compatibility = { arrogant = @pos_compat_low greedy = @pos_compat_medium ambitious = @pos_compat_medium beauty_good_1 = @pos_compat_low beauty_good_2 = @pos_compat_low beauty_good_3 = @pos_compat_low humble = @neg_compat_medium content = @neg_compat_medium generous = @neg_compat_low beauty_bad_1 = @neg_compat_low beauty_bad_2 = @neg_compat_low beauty_bad_3 = @neg_compat_low } } humble = { category = personality opposites = { arrogant } monthly_piety = 0.5 clergy_opinion = 10 zealot_opinion = 10 opinion_of_liege = 10 opinion_of_vassal = 10 opposite_opinion = -15 ruler_designer_cost = 20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } culture_modifier = { parameter = mountain_trait_bonuses mountains_attrition_mult = -0.25 desert_mountains_attrition_mult = -0.25 } rite_modifier = { parameter = tenet_mountain_worship_trait_bonuses mountains_attrition_mult = -0.25 desert_mountains_attrition_mult = -0.25 } culture_modifier = { parameter = dry_trait_bonuses drylands_attrition_mult = -0.2 desert_attrition_mult = -0.2 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_gold_cost = -0.15 church_holding_holding_build_gold_cost = -0.15 } culture_modifier = { parameter = introverted_trait_bonuses same_culture_opinion = 10 monthly_piety_gain_mult = 0.1 } culture_modifier = { parameter = honorable_trait_bonuses same_culture_opinion = 10 monthly_prestige_gain_mult = 0.05 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_humble_desc } desc = trait_humble_character_desc } } ai_honor = low_positive_ai_value ai_greed = high_negative_ai_value ai_energy = very_low_negative_ai_value ai_compassion = low_positive_ai_value ai_amenity_target_baseline = -0.2 compatibility = { humble = @pos_compat_high content = @pos_compat_low generous = @pos_compat_low compassionate = @pos_compat_low just = @pos_compat_low arrogant = @neg_compat_high greedy = @neg_compat_medium ambitious = @neg_compat_medium } } craven = { category = personality opposites = { brave } martial = -2 prowess = -3 intrigue = 2 attraction_opinion = -10 glory_hound_opinion = -15 courtly_opinion = -5 same_opinion = 20 owned_scheme_secrecy_add = 10 enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value character_travel_safety_mult = 0.25 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } culture_modifier = { parameter = craven_and_content_traits_looked_down_upon same_culture_opinion = -15 } culture_modifier = { parameter = craven_trait_costs_prestige monthly_prestige = -0.5 } ruler_designer_cost = -10 flag = lower_chance_of_dying_in_combat desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_craven_desc } desc = trait_craven_character_desc } } ai_energy = low_negative_ai_value ai_boldness = dominant_negative_ai_value ai_rationality = very_low_positive_ai_value ai_sociability = low_negative_ai_value compatibility = { craven = @pos_compat_low patient = @pos_compat_low calm = @pos_compat_low content = @pos_compat_low brave = @neg_compat_medium wrathful = @neg_compat_high sadistic = @neg_compat_high callous = @neg_compat_medium impatient = @neg_compat_low ambitious = @neg_compat_low deceitful = @neg_compat_low } } brave = { category = personality opposites = { craven } martial = 2 prowess = 3 attraction_opinion = 10 glory_hound_opinion = 10 opposite_opinion = -10 same_opinion = 10 culture_modifier = { parameter = trait_county_opinion_modifiers county_opinion_add = 10 } culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.35 } culture_modifier = { parameter = mountain_trait_bonuses mountains_max_combat_roll = 3 desert_mountains_max_combat_roll = 3 } rite_modifier = { parameter = tenet_mountain_worship_trait_bonuses mountains_max_combat_roll = 3 desert_mountains_max_combat_roll = 3 } culture_modifier = { parameter = winter_trait_bonuses winter_movement_speed = 0.1 } culture_modifier = { parameter = hill_trait_bonuses hills_advantage = 4 hills_attrition_mult = -0.25 } culture_modifier = { parameter = honorable_trait_bonuses same_culture_opinion = 10 monthly_prestige_gain_mult = 0.05 } ruler_designer_cost = 40 flag = higher_chance_of_dying_in_battle desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_brave_desc } desc = trait_brave_character_desc } } ai_energy = low_positive_ai_value ai_boldness = dominant_positive_ai_value ai_rationality = low_negative_ai_value ai_sociability = low_positive_ai_value ai_amenity_target_baseline = 0.1 compatibility = { brave = @pos_compat_high ambitious = @pos_compat_medium rowdy = @pos_compat_medium gallant = @pos_compat_low lifestyle_blademaster = @pos_compat_low strategist = @pos_compat_low overseer = @pos_compat_low gallant = @pos_compat_low craven = @neg_compat_high lazy = @neg_compat_medium calm = @neg_compat_low content = @neg_compat_low } } content = { category = personality opposites = { ambitious } intrigue = -1 learning = 2 opinion_of_liege = 20 opinion_of_vassal = 10 same_opinion = 20 parochial_opinion = 10 stress_loss_mult = 0.1 ai_war_chance = -0.25 ruler_designer_cost = 20 culture_modifier = { parameter = craven_and_content_traits_looked_down_upon same_culture_opinion = -15 } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } culture_modifier = { parameter = hill_trait_bonuses hills_advantage = 2 } culture_modifier = { parameter = introverted_trait_bonuses same_culture_opinion = 10 monthly_piety_gain_mult = 0.1 } culture_modifier = { parameter = life_is_a_joke_trait_same_culture_opinion same_culture_opinion = 5 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_content_desc } desc = trait_content_character_desc } } ai_honor = very_low_positive_ai_value ai_greed = high_negative_ai_value ai_energy = medium_negative_ai_value ai_boldness = medium_negative_ai_value ai_zeal = very_low_negative_ai_value ai_vengefulness = very_low_negative_ai_value ai_sociability = very_low_negative_ai_value ai_amenity_spending = -0.1 compatibility = { content = @pos_compat_medium lazy = @pos_compat_low calm = @pos_compat_low generous = @pos_compat_low forgiving = @pos_compat_low ambitious = @neg_compat_medium diligent = @neg_compat_low greedy = @neg_compat_low brave = @neg_compat_low vengeful = @neg_compat_low } } just = { category = personality opposites = { arbitrary } stewardship = 2 learning = 1 intrigue = -3 parochial_opinion = 15 minority_opinion = 15 opposite_opinion = -10 same_opinion = 10 flag = initial_legitimacy_boost culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.25 } culture_modifier = { parameter = just_trait_gives_bonuses monthly_prestige_gain_mult = 0.05 diplomacy_per_prestige_level = 1 } culture_modifier = { parameter = honorable_trait_bonuses same_culture_opinion = 10 monthly_prestige_gain_mult = 0.05 } ruler_designer_cost = 40 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_just_desc } desc = trait_just_character_desc } } ai_honor = dominant_positive_ai_value ai_zeal = very_low_positive_ai_value ai_vengefulness = very_low_positive_ai_value ai_rationality = low_positive_ai_value ai_amenity_target_baseline = 0.05 ai_amenity_spending = 0.05 compatibility = { just = @pos_compat_high zealous = @pos_compat_medium honest = @pos_compat_medium compassionate = @pos_compat_medium gallant = @pos_compat_medium trusting = @pos_compat_low brave = @pos_compat_low arbitrary = @neg_compat_high deceitful = @neg_compat_medium sadistic = @neg_compat_medium callous = @neg_compat_medium fickle = @neg_compat_low greedy = @neg_compat_low eccentric = @neg_compat_low } } cynical = { category = personality opposites = { zealous } intrigue = 2 learning = 2 monthly_piety_gain_mult = -0.2 faith_conversion_piety_cost_mult = -0.2 personal_tenet_slot_add = -1 character_spiritual_fulfillment_gain_mult = -0.25 character_spiritual_fulfillment_loss_mult = -0.75 opposite_opinion = -10 same_opinion = 10 zealot_opinion = -15 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_gold_cost = 0.2 church_holding_holding_build_gold_cost = 0.2 } culture_modifier = { parameter = life_is_a_joke_trait_same_culture_opinion same_culture_opinion = 5 } ruler_designer_cost = 30 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_cynical_desc } desc = trait_cynical_character_desc } } ai_rationality = medium_positive_ai_value ai_energy = low_negative_ai_value ai_zeal = dominant_negative_ai_value ai_compassion = very_low_negative_ai_value compatibility = { cynical = @pos_compat_high whole_of_body = @pos_compat_medium erudite = @pos_compat_medium theologian = @pos_compat_medium honest = @pos_compat_low intellect_good_1 = @pos_compat_low intellect_good_2 = @pos_compat_low intellect_good_3 = @pos_compat_low shrewd = @pos_compat_low zealous = @neg_compat_high intellect_bad_1 = @neg_compat_medium intellect_bad_2 = @neg_compat_medium intellect_bad_3 = @neg_compat_medium trusting = @neg_compat_low } } zealous = { category = personality opposites = { cynical } martial = 2 monthly_piety_gain_mult = 0.2 faith_conversion_piety_cost_mult = 0.2 character_spiritual_fulfillment_gain_mult = 0.25 character_spiritual_fulfillment_loss_mult = 1 opposite_opinion = -10 same_opinion_if_same_faith = 15 opinion_of_different_faith = -35 zealot_opinion = 15 personal_tenet_slot_add = 1 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.1 } culture_modifier = { parameter = dry_trait_bonuses drylands_advantage = 2 desert_advantage = 2 } culture_modifier = { parameter = build_bonuses_on_religious_traits church_holding_build_gold_cost = -0.25 church_holding_holding_build_gold_cost = -0.25 } ruler_designer_cost = 30 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_zealous_desc } desc = trait_zealous_character_desc } } ai_rationality = low_negative_ai_value ai_energy = low_positive_ai_value ai_zeal = dominant_positive_ai_value compatibility = { zealous = @pos_compat_high just = @pos_compat_medium devoted = @pos_compat_medium ambitious = @pos_compat_low trusting = @pos_compat_low whole_of_body = @pos_compat_low erudite = @pos_compat_low theologian = @pos_compat_low cynical = @neg_compat_high craven = @neg_compat_medium content = @neg_compat_low paranoid = @neg_compat_low drunkard = @neg_compat_low lifestyle_herbalist = @neg_compat_low lifestyle_mystic = @neg_compat_low eccentric = @neg_compat_low } } paranoid = { category = personality opposites = { trusting } diplomacy = -1 intrigue = 3 stress_gain_mult = 1 dread_gain_mult = 0.25 enemy_scheme_secrecy_add = -10 enemy_personal_scheme_success_chance_add = -25 character_travel_speed = -10 character_travel_safety = 10 flag = trait_unlocks_t2_countermeasures culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.25 } culture_modifier = { parameter = forest_trait_bonuses forest_min_combat_roll = 2 taiga_min_combat_roll = 2 } culture_modifier = { parameter = jungle_trait_bonuses jungle_min_combat_roll = 2 } culture_modifier = { parameter = hill_trait_bonuses hills_min_combat_roll = 2 } culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.15 } opinion_of_vassal = -10 ruler_designer_cost = -10 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_paranoid_desc } desc = trait_paranoid_character_desc } } ai_honor = low_negative_ai_value ai_boldness = low_negative_ai_value ai_rationality = low_negative_ai_value ai_vengefulness = low_positive_ai_value ai_compassion = very_low_negative_ai_value ai_sociability = medium_negative_ai_value ai_amenity_target_baseline = -0.1 compatibility = { paranoid = @pos_compat_low cynical = @pos_compat_low honest = @pos_compat_low trusting = @neg_compat_high forgiving = @neg_compat_medium deceitful = @neg_compat_high sadistic = @neg_compat_high callous = @neg_compat_high vengeful = @neg_compat_high gregarious = @neg_compat_medium lustful = @neg_compat_medium greedy = @neg_compat_medium ambitious = @neg_compat_medium eccentric = @neg_compat_medium } } sadistic = { category = personality opposites = { compassionate callous } intrigue = 2 prowess = 4 dread_baseline_add = 35 general_opinion = -10 courtly_opinion = -10 ruler_designer_cost = 40 flag = can_murder_own_children desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_sadistic_desc } desc = trait_sadistic_character_desc } } culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.25 } ai_honor = very_high_negative_ai_value ai_compassion = dominant_negative_ai_value compatibility = { sadistic = @pos_compat_medium torturer = @pos_compat_low callous = @pos_compat_low arbitrary = @pos_compat_low compassionate = @neg_compat_high generous = @neg_compat_high just = @neg_compat_medium forgiving = @neg_compat_medium trusting = @neg_compat_low curious = @neg_compat_low } } stubborn = { category = personality opposites = { fickle eccentric } stewardship = 3 negate_health_penalty_add = 0.25 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } culture_modifier = { parameter = winter_trait_bonuses winter_movement_speed = 0.1 } culture_modifier = { parameter = mountain_trait_bonuses mountains_min_combat_roll = 2 desert_mountains_min_combat_roll = 2 } rite_modifier = { parameter = tenet_mountain_worship_trait_bonuses mountains_min_combat_roll = 2 desert_mountains_min_combat_roll = 2 } rite_modifier = { parameter = tenet_monophysitism_stubborn_bonus monthly_piety_gain_mult = 0.1 clergy_opinion = 10 } culture_modifier = { parameter = hill_trait_bonuses hills_min_combat_roll = 5 } liege_opinion = -5 minority_opinion = -5 parochial_opinion = -10 courtly_opinion = -10 ruler_designer_cost = 30 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_stubborn_desc } desc = trait_stubborn_character_desc } } ai_honor = medium_positive_ai_value ai_rationality = very_low_negative_ai_value ai_vengefulness = medium_positive_ai_value ai_amenity_target_baseline = 0.1 ai_amenity_spending = 0.05 compatibility = { patient = @pos_compat_low forgiving = @neg_compat_low fickle = @neg_compat_low } } depressed_1 = { category = health flag = lowers_health group_equivalence = depressed level = 1 diplomacy = -1 stewardship = -1 martial = -1 intrigue = -1 health = -0.5 fertility = -0.1 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } shown_in_ruler_designer = no desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_depressed_1_desc } desc = trait_depressed_1_character_desc } } ai_energy = -15 ai_sociability = medium_negative_ai_value } depressed_genetic = { birth = 0.5 random_creation = 0.5 genetic = yes category = health flag = lowers_health group_equivalence = depressed level = 2 diplomacy = -1 stewardship = -1 martial = -1 intrigue = -1 health = -0.5 fertility = -0.1 shown_in_encyclopedia = no ruler_designer_cost = -20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_depressed_genetic_desc } desc = trait_depressed_genetic_character_desc } } ai_energy = -15 #ai_sociability = medium_negative_ai_value } lunatic_1 = { # Highly event driven, Schizophrenia group_equivalence = lunatic level = 1 vassal_opinion = -10 attraction_opinion = -10 same_opinion = 10 enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value health = -0.25 category = health flag = lowers_health shown_in_ruler_designer = no culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.5 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_lunatic_1_desc } desc = trait_lunatic_1_character_desc } } ai_honor = -10 ai_rationality = -200 ai_boldness = 50 } lunatic_genetic = { # Highly event driven, Schizophrenia birth = 0.5 random_creation = 0.5 genetic = yes category = health flag = lowers_health group_equivalence = lunatic level = 2 health = -0.25 vassal_opinion = -10 attraction_opinion = -10 enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value same_opinion = 10 shown_in_encyclopedia = no ruler_designer_cost = -15 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.5 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_lunatic_genetic_desc } desc = trait_lunatic_genetic_character_desc } } ai_honor = -10 ai_rationality = -200 ai_boldness = 50 } possessed_1 = { # Highly event driven, Temporal lobe epilepsy group_equivalence = possessed level = 1 category = health flag = lowers_health monthly_learning_lifestyle_xp_gain_mult = 0.1 health = -0.5 attraction_opinion = -10 same_opinion = 15 shown_in_ruler_designer = no culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.5 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_possessed_1_desc } desc = trait_possessed_1_character_desc } } ai_rationality = -30 ai_boldness = 25 ai_vengefulness = 25 flag = gnostic_learning_piety_trait } possessed_genetic = { # Highly event driven, Temporal lobe epilepsy birth = 0.5 random_creation = 0.5 genetic = yes category = health flag = lowers_health group_equivalence = possessed level = 2 monthly_learning_lifestyle_xp_gain_mult = 0.1 health = -0.5 attraction_opinion = -10 same_opinion = 15 shown_in_encyclopedia = no ruler_designer_cost = -20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.5 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_possessed_genetic_desc } desc = trait_possessed_genetic_character_desc } } ai_rationality = -30 ai_boldness = 25 ai_vengefulness = 25 } ill = { opposites = { pneumonic } health = -1 elderly_health = -1 prowess_mult = -0.4 fertility = -0.2 category = health flag = lowers_health dread_baseline_add = -10 dread_loss_mult = 1 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = blocks_getting_non_epidemic_disease flag = is_healthy_trigger_flag culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.05 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_ill_desc } desc = trait_ill_character_desc } } ai_energy = -25 } pneumonic = { opposites = { ill } diplomacy = -2 stewardship = -2 martial = -2 intrigue = -2 learning = -2 health = -3 elderly_health = -2 prowess_mult = -0.8 fertility = -0.5 category = health flag = lowers_health dread_baseline_add = -10 dread_loss_mult = 1 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_pneumonic_desc } desc = trait_pneumonic_character_desc } } ai_energy = -50 } great_pox = { #Syphilis inherit_chance = 10 diplomacy = -1 stewardship = -1 martial = -1 intrigue = -1 learning = -1 health = -1 fertility = -0.2 category = health flag = lowers_health dread_baseline_add = -20 dread_loss_mult = 1 attraction_opinion = -10 ruler_designer_cost = -10 flag = illness flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_great_pox_desc } desc = trait_great_pox_character_desc } } ai_energy = -15 } early_great_pox = { #Great pox, but looks like lover's pox dread_baseline_add = -5 #Mimic's Lover's Pox loss at this stage. attraction_opinion = -20 category = health shown_in_ruler_designer = no shown_in_encyclopedia = no flag = illness culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_early_great_pox_desc } desc = trait_early_great_pox_character_desc } } } lovers_pox = { inherit_chance = 10 dread_baseline_add = -5 attraction_opinion = -20 category = health ruler_designer_cost = 0 flag = illness culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_lovers_pox_desc } desc = trait_lovers_pox_character_desc } } } leper = { health = -1.5 prowess_mult = -0.8 fertility = -0.95 category = health flag = lowers_health dread_baseline_add = -20 dread_loss_mult = 1 attraction_opinion = -35 general_opinion = -10 ruler_designer_cost = -30 flag = illness flag = debilitating_illness flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.5 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_leper_desc } desc = trait_leper_character_desc } } ai_energy = -15 } maimed = { diplomacy = -2 martial = -2 stewardship = -2 intrigue = -2 learning = -2 prowess = -4 culture_modifier = { parameter = wounds_and_scars_give_bonuses monthly_prestige_gain_mult = 0.2 same_culture_opinion = 15 } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.35 } category = health dread_baseline_add = -15 dread_loss_mult = 1 attraction_opinion = -10 same_opinion = 5 shown_in_ruler_designer = no culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_maimed_desc } desc = trait_maimed_character_desc } } } one_eyed = { category = health prowess = -2 dread_baseline_add = 10 attraction_opinion = -5 culture_modifier = { parameter = wounds_and_scars_give_bonuses monthly_prestige_gain_mult = 0.1 same_culture_opinion = 5 } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.15 } ruler_designer_cost = 10 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_one_eyed_desc } desc = trait_one_eyed_character_desc } } ai_energy = -10 } one_legged = { category = health prowess = -4 dread_baseline_add = -10 attraction_opinion = -10 culture_modifier = { parameter = wounds_and_scars_give_bonuses monthly_prestige_gain_mult = 0.15 same_culture_opinion = 10 } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.15 } ruler_designer_cost = -5 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_one_legged_desc } desc = trait_one_legged_character_desc } } ai_energy = -10 } infirm = { diplomacy = -1 martial = -1 prowess_mult = -0.2 health = -0.25 fertility = -0.1 ai_energy = -10 flag = infirm_random_xp_gain flag = age_related_ailment flag = is_healthy_trigger_flag category = health flag = lowers_health disables_combat_leadership = yes ruler_designer_cost = -20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_infirm_desc } desc = trait_infirm_character_desc } } tracks = { infirm = { 25 = { diplomacy = -1 martial = -1 stewardship = -1 prowess_mult = -0.2 health = -0.25 fertility = -0.1 dread_baseline_add = -5 dread_loss_mult = 0.25 attraction_opinion = -5 ai_energy = -10 } 50 = { diplomacy = -2 martial = -2 stewardship = -2 prowess_mult = -0.2 health = -0.25 fertility = -0.1 dread_baseline_add = -10 dread_loss_mult = 0.25 attraction_opinion = -5 ai_energy = -10 } 75 = { diplomacy = -2 martial = -2 stewardship = -2 prowess_mult = -0.2 health = -0.25 fertility = -0.1 dread_baseline_add = -10 dread_loss_mult = 0.25 attraction_opinion = -5 ai_energy = -10 } 100 = { diplomacy = -2 martial = -2 stewardship = -2 prowess_mult = -0.2 health = -0.25 fertility = -0.1 dread_baseline_add = -10 dread_loss_mult = 0.25 attraction_opinion = -5 ai_energy = -10 } } } } withering_mind = { learning = -2 monthly_lifestyle_xp_gain_mult = -0.25 stress_gain_mult = 0.2 ai_rationality = -25 flag = withering_mind_random_xp_gain flag = incapable_on_max_level flag = age_related_ailment flag = is_healthy_trigger_flag category = health ruler_designer_cost = -20 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_withering_mind_desc } desc = trait_withering_mind_character_desc } } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.75 } tracks = { withering_mind = { 25 = { diplomacy_mult = -0.25 martial_mult = -0.25 stewardship_mult = -0.25 intrigue_mult = -0.25 learning_mult = -0.25 monthly_lifestyle_xp_gain_mult = -0.25 stress_gain_mult = 0.2 ai_rationality = -25 } 50 = { diplomacy_mult = -0.25 martial_mult = -0.25 stewardship_mult = -0.25 intrigue_mult = -0.25 learning_mult = -0.25 monthly_lifestyle_xp_gain_mult = -0.25 stress_gain_mult = 0.2 ai_rationality = -25 } 75 = { diplomacy_mult = -0.25 martial_mult = -0.25 stewardship_mult = -0.25 intrigue_mult = -0.25 learning_mult = -0.25 monthly_lifestyle_xp_gain_mult = -0.5 stress_gain_mult = 0.2 ai_rationality = -25 } 100 = { diplomacy_mult = -0.25 martial_mult = -0.25 stewardship_mult = -0.25 intrigue_mult = -0.25 learning_mult = -0.25 monthly_lifestyle_xp_gain_mult = -0.5 stress_gain_mult = 0.2 ai_rationality = -25 } } } } clouded_eyes = { martial = -1 prowess = -2 flag = clouded_eyes_random_xp_gain flag = age_related_ailment flag = is_healthy_trigger_flag flag = blind_on_max_level category = health flag = lowers_health ruler_designer_cost = -20 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_clouded_eyes_desc } desc = trait_clouded_eyes_character_desc } } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } tracks = { clouded_eyes = { 25 = { martial = -1 prowess = -2 } 50 = { martial = -1 prowess = -2 } 75 = { martial = -1 stewardship = -1 intrigue = -1 prowess = -2 dread_baseline_add = -5 attraction_opinion = -5 } 100 = { martial = -2 stewardship = -1 intrigue = -1 prowess = -2 health = -0.25 dread_baseline_add = -5 attraction_opinion = -5 } } } } fragile_bones = { character_travel_speed_mult = -0.1 prowess_mult = -0.1 advantage = -3 life_expectancy = -3 enemy_hostile_scheme_success_chance_max_add = 5 flag = fragile_bones_random_xp_gain flag = age_related_ailment flag = is_healthy_trigger_flag flag = wounds_twice_as_bad flag = lowers_health category = health ruler_designer_cost = -20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_fragile_bones_desc } desc = trait_fragile_bones_character_desc } } tracks = { fragile_bones = { 25 = { character_travel_speed_mult = -0.1 prowess_mult = -0.1 advantage = -3 life_expectancy = -3 enemy_hostile_scheme_success_chance_max_add = 10 } 50 = { character_travel_speed_mult = -0.1 prowess_mult = -0.1 advantage = -3 life_expectancy = -3 enemy_hostile_scheme_success_chance_max_add = 10 } 75 = { character_travel_speed_mult = -0.1 prowess_mult = -0.1 advantage = -5 life_expectancy = -5 enemy_hostile_scheme_success_chance_max_add = 15 } 100 = { character_travel_speed_mult = -0.1 prowess_mult = -0.1 advantage = -10 life_expectancy = -10 enemy_hostile_scheme_success_chance_max_add = 15 } } } } incapable = { diplomacy_mult = -1 martial_mult = -1 stewardship_mult = -1 intrigue_mult = -1 learning_mult = -1 prowess_mult = -1 health = -2 dread_baseline_add = -25 dread_loss_mult = 1 category = health flag = lowers_health incapacitating = yes can_have_children = no disables_combat_leadership = yes shown_in_ruler_designer = no culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_incapable_desc } desc = trait_incapable_character_desc } } ai_energy = -100 flag = is_healthy_trigger_flag } gout_ridden = { diplomacy_mult = -0.1 martial_mult = -0.1 prowess_mult = -0.2 health = -1 dread_baseline_add = -5 category = health flag = lowers_health attraction_opinion = -15 ruler_designer_cost = -5 flag = illness flag = debilitating_illness flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_gout_ridden_desc } desc = trait_gout_ridden_character_desc } } ai_energy = -15 } consumption = { # Tuberculosis diplomacy = -2 stewardship = -1 intrigue = -2 prowess_mult = -0.4 health = -2.5 child_health = -1 elderly_health = -2 category = health flag = lowers_health dread_baseline_add = -10 dread_loss_mult = 1 attraction_opinion = -10 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = contagious_deadly_disease flag = epidemic_disease flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_consumption_desc } desc = trait_consumption_character_desc } } ai_energy = -50 } cancer = { health = -3 elderly_health = -1 fertility = -0.20 category = health flag = lowers_health dread_baseline_add = -15 dread_loss_mult = 1 ruler_designer_cost = -10 flag = illness flag = debilitating_illness flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_cancer_desc } desc = trait_cancer_character_desc } } ai_energy = -25 } typhus = { diplomacy = -1 stewardship = -2 intrigue = -1 learning = -2 prowess_mult = -0.8 health = -4.5 elderly_health = -1 fertility = -0.2 category = health flag = lowers_health dread_baseline_add = -15 dread_loss_mult = 1 attraction_opinion = -10 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = contagious_deadly_disease flag = epidemic_disease flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_typhus_desc } desc = trait_typhus_character_desc } } ai_energy = -50 } bubonic_plague = { diplomacy = -2 martial = -3 stewardship = -2 intrigue = -3 learning = -2 prowess_mult = -0.8 health = -7 elderly_health = -2 fertility = -0.50 category = health flag = lowers_health dread_baseline_add = -30 dread_loss_mult = 1 attraction_opinion = -30 shown_in_ruler_designer = no flag = illness flag = debilitating_illness flag = contagious_deadly_disease flag = epidemic_disease flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_bubonic_plague_desc } desc = trait_bubonic_plague_character_desc } } ai_energy = -75 } smallpox = { diplomacy = -2 stewardship = -1 learning = -2 prowess_mult = -0.8 health = -4.5 elderly_health = -1.5 fertility = -0.25 category = health flag = lowers_health dread_baseline_add = -15 dread_loss_mult = 1 attraction_opinion = -10 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = contagious_deadly_disease flag = epidemic_disease flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_smallpox_desc } desc = trait_smallpox_character_desc } } ai_energy = -75 } measles = { diplomacy = -2 stewardship = -1 intrigue = -1 learning = -2 prowess_mult = -0.4 health = -3 child_health = -3 category = health flag = lowers_health dread_baseline_add = -5 attraction_opinion = -10 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = contagious_deadly_disease flag = epidemic_disease flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_measles_desc } desc = trait_measles_character_desc } } ai_energy = -75 } dysentery = { # Bloody Flux diplomacy = -2 martial = -1 intrigue = -2 prowess_mult = -0.8 health = -3.5 elderly_health = -2 category = health flag = lowers_health dread_baseline_add = -50 attraction_opinion = -5 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = contagious_deadly_disease flag = epidemic_disease flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_dysentery_desc } desc = trait_dysentery_character_desc } } ai_energy = -75 } ergotism = { # Holy Fire diplomacy = -6 stewardship = -1 intrigue = -2 learning = -2 health = -3.5 category = health flag = lowers_health dread_baseline_add = -25 attraction_opinion = -10 ruler_designer_cost = 0 flag = illness flag = debilitating_illness flag = epidemic_disease flag = blocks_getting_non_epidemic_disease culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.25 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_ergotism_desc } desc = trait_ergotism_character_desc } } ai_energy = -75 } blind = { category = health flag = lowers_health martial = -6 stewardship = -2 intrigue = -2 prowess = -10 health = -0.25 dread_baseline_add = -10 attraction_opinion = -10 ruler_designer_cost = -10 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.35 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_blind_desc } desc = trait_blind_character_desc } } } beauty_bad_1 = { opposites = { beauty_good beauty_bad_2 beauty_bad_3 } diplomacy = -1 fertility = -0.1 birth = 0.5 random_creation = 0.5 attraction_opinion = -10 group = beauty_bad level = 1 genetic = yes physical = yes portrait_extremity_shift = 0.1 ugliness_portrait_extremity_shift = 0.4 ruler_designer_cost = -10 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.05 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_beauty_bad_1_desc } desc = trait_beauty_bad_1_character_desc } } } beauty_bad_2 = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_severe learning = 3 maa_toughness_mult = 0.1 legitimacy_gain_mult = 0.2 dread_baseline_add = 10 } opposites = { beauty_good beauty_bad_3 beauty_bad_1 } diplomacy = -2 fertility = -0.2 birth = 0.25 random_creation = 0.25 attraction_opinion = -20 group = beauty_bad level = 2 genetic = yes physical = yes portrait_extremity_shift = 0.18 ugliness_portrait_extremity_shift = 0.6 ruler_designer_cost = -20 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_beauty_bad_2_desc } desc = trait_beauty_bad_2_character_desc } } } beauty_bad_3 = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_grave learning = 4 maa_toughness_mult = 0.2 legitimacy_gain_mult = 0.3 dread_baseline_add = 20 clergy_opinion = 15 } opposites = { beauty_good beauty_bad_2 beauty_bad_1 } birth = 0.15 random_creation = 0.15 diplomacy = -3 fertility = -0.3 attraction_opinion = -30 group = beauty_bad level = 3 genetic = yes physical = yes portrait_extremity_shift = 0.27 ugliness_portrait_extremity_shift = 0.8 ruler_designer_cost = -30 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.15 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_beauty_bad_3_desc } desc = trait_beauty_bad_3_character_desc } } } beauty_good_1 = { opposites = { beauty_bad beauty_good_2 beauty_good_3 } diplomacy = 1 fertility = 0.1 birth = 0.5 random_creation = 0.5 attraction_opinion = 10 group = beauty_good level = 1 genetic = yes physical = yes good = yes genetic_constraint_all = beauty_1 genetic_constraint_men = male_beauty_1 genetic_constraint_women = female_beauty_1 ruler_designer_cost = 40 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = 0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_beauty_good_1_desc } desc = trait_beauty_good_1_character_desc } } } beauty_good_2 = { opposites = { beauty_bad beauty_good_1 beauty_good_3 } diplomacy = 2 fertility = 0.2 birth = 0.25 random_creation = 0.25 attraction_opinion = 20 # pretty if female # handsome if male group = beauty_good level = 2 ruler_designer_cost = 80 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.15 } name = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_beauty_good_male_2 } triggered_desc = { trigger = { is_female = yes } desc = trait_beauty_good_female_2 } desc = trait_beauty_good_male_2 } } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_beauty_good_2_desc } desc = trait_beauty_good_2_character_desc } } genetic = yes physical = yes good = yes genetic_constraint_all = beauty_2 genetic_constraint_men = male_beauty_2 genetic_constraint_women = female_beauty_2 } beauty_good_3 = { opposites = { beauty_bad beauty_good_2 beauty_good_1 } birth = 0.15 random_creation = 0.15 diplomacy = 3 fertility = 0.3 attraction_opinion = 30 group = beauty_good level = 3 genetic = yes physical = yes good = yes genetic_constraint_all = beauty_3 genetic_constraint_men = male_beauty_3 genetic_constraint_women = female_beauty_3 ruler_designer_cost = 120 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.2 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_beauty_good_3_desc } desc = trait_beauty_good_3_character_desc } } } intellect_bad_1 = { opposites = { shrewd intellect_good intellect_bad_2 #To prevent multiple tiers of the same congenital trait intellect_bad_3 } diplomacy = -2 martial = -2 stewardship = -2 intrigue = -2 learning = -2 monthly_lifestyle_xp_gain_mult = -0.1 birth = 0.5 random_creation = 0.5 group = intellect_bad level = 1 ai_rationality = high_negative_ai_value genetic = yes physical = yes ruler_designer_cost = -15 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } compatibility = { intellect_bad_1 = @pos_compat_medium intellect_bad_2 = @pos_compat_medium intellect_bad_3 = @pos_compat_medium dull = @pos_compat_medium intellect_good_1 = @neg_compat_medium intellect_good_2 = @neg_compat_medium intellect_good_3 = @neg_compat_medium shrewd = @neg_compat_medium } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_intellect_bad_1_desc } desc = trait_intellect_bad_1_character_desc } } } intellect_bad_2 = { opposites = { shrewd intellect_good intellect_bad_3 #To prevent multiple tiers of the same congenital trait intellect_bad_1 } diplomacy = -4 martial = -4 stewardship = -4 intrigue = -4 learning = -4 monthly_lifestyle_xp_gain_mult = -0.2 birth = 0.25 random_creation = 0.25 group = intellect_bad level = 2 ai_rationality = very_high_negative_ai_value genetic = yes physical = yes ruler_designer_cost = -30 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.15 } compatibility = { intellect_bad_1 = @pos_compat_medium intellect_bad_2 = @pos_compat_medium intellect_bad_3 = @pos_compat_medium dull = @pos_compat_medium intellect_good_1 = @neg_compat_medium intellect_good_2 = @neg_compat_medium intellect_good_3 = @neg_compat_medium shrewd = @neg_compat_medium } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_intellect_bad_2_desc } desc = trait_intellect_bad_2_character_desc } } } intellect_bad_3 = { opposites = { shrewd intellect_good intellect_bad_2 #To prevent multiple tiers of the same congenital trait intellect_bad_1 } birth = 0.05 random_creation = 0.05 diplomacy = -8 martial = -8 stewardship = -8 intrigue = -8 learning = -8 monthly_lifestyle_xp_gain_mult = -0.3 group = intellect_bad level = 3 ai_rationality = dominant_negative_ai_value genetic = yes physical = yes ruler_designer_cost = -45 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } compatibility = { intellect_bad_1 = @pos_compat_medium intellect_bad_2 = @pos_compat_medium intellect_bad_3 = @pos_compat_medium dull = @pos_compat_medium intellect_good_1 = @neg_compat_medium intellect_good_2 = @neg_compat_medium intellect_good_3 = @neg_compat_medium shrewd = @neg_compat_medium } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_intellect_bad_3_desc } desc = trait_intellect_bad_3_character_desc } } } intellect_good_1 = { opposites = { dull intellect_bad intellect_good_2 #To prevent multiple tiers of the same congenital trait intellect_good_3 } diplomacy = 1 martial = 1 stewardship = 1 intrigue = 1 learning = 1 monthly_lifestyle_xp_gain_mult = 0.1 birth = 0.5 random_creation = 0.5 group = intellect_good level = 1 ai_rationality = high_positive_ai_value genetic = yes good = yes physical = yes ruler_designer_cost = 80 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.1 } compatibility = { intellect_good_1 = @pos_compat_medium intellect_good_2 = @pos_compat_medium intellect_good_3 = @pos_compat_medium shrewd = @pos_compat_medium intellect_bad_1 = @neg_compat_medium intellect_bad_2 = @neg_compat_medium intellect_bad_3 = @neg_compat_medium dull = @neg_compat_medium } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_intellect_good_1_desc } desc = trait_intellect_good_1_character_desc } } } intellect_good_2 = { opposites = { dull intellect_bad intellect_good_3 #To prevent multiple tiers of the same congenital trait intellect_good_1 } diplomacy = 3 martial = 3 stewardship = 3 intrigue = 3 learning = 3 monthly_lifestyle_xp_gain_mult = 0.2 birth = 0.25 random_creation = 0.25 group = intellect_good level = 2 ai_rationality = very_high_positive_ai_value genetic = yes good = yes physical = yes ruler_designer_cost = 160 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.15 } compatibility = { intellect_good_1 = @pos_compat_medium intellect_good_2 = @pos_compat_medium intellect_good_3 = @pos_compat_medium shrewd = @pos_compat_medium intellect_bad_1 = @neg_compat_medium intellect_bad_2 = @neg_compat_medium intellect_bad_3 = @neg_compat_medium dull = @neg_compat_medium } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_intellect_good_2_desc } desc = trait_intellect_good_2_character_desc } } } intellect_good_3 = { opposites = { dull intellect_bad intellect_good_2 #To prevent multiple tiers of the same congenital trait intellect_good_1 } birth = 0.05 random_creation = 0.05 diplomacy = 5 martial = 5 stewardship = 5 intrigue = 5 learning = 5 monthly_lifestyle_xp_gain_mult = 0.3 group = intellect_good level = 3 ai_rationality = dominant_positive_ai_value genetic = yes good = yes physical = yes ruler_designer_cost = 240 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.2 } compatibility = { intellect_good_1 = @pos_compat_medium intellect_good_2 = @pos_compat_medium intellect_good_3 = @pos_compat_medium shrewd = @pos_compat_medium intellect_bad_1 = @neg_compat_medium intellect_bad_2 = @neg_compat_medium intellect_bad_3 = @neg_compat_medium dull = @neg_compat_medium } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_intellect_good_3_desc } desc = trait_intellect_good_3_character_desc } } } physique_bad_1 = { opposites = { strong physique_good physique_bad_2 physique_bad_3 } prowess = -2 health = -0.25 birth = 0.5 random_creation = 0.5 group = physique_bad level = 1 ruler_designer_cost = -15 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } culture_modifier = { parameter = weak_traits_looked_down_upon same_culture_opinion = -10 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_physique_bad_1_desc } desc = trait_physique_bad_1_character_desc } } ai_energy = -10 genetic = yes physical = yes } physique_bad_2 = { opposites = { strong physique_good physique_bad_3 physique_bad_1 } prowess = -4 health = -0.5 birth = 0.25 random_creation = 0.25 attraction_opinion = -5 group = physique_bad level = 2 culture_modifier = { parameter = weak_traits_looked_down_upon same_culture_opinion = -15 } ruler_designer_cost = -30 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.15 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_physique_bad_2_desc } desc = trait_physique_bad_2_character_desc } } ai_energy = -20 genetic = yes physical = yes } physique_bad_3 = { opposites = { strong physique_good physique_bad_2 physique_bad_1 } birth = 0.15 random_creation = 0.15 prowess = -6 health = -1 attraction_opinion = -10 culture_modifier = { parameter = weak_traits_looked_down_upon same_culture_opinion = -20 } group = physique_bad level = 3 ruler_designer_cost = -45 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_physique_bad_3_desc } desc = trait_physique_bad_3_character_desc } } ai_energy = -30 genetic = yes physical = yes } physique_good_1 = { opposites = { weak spindly physique_bad physique_good_2 physique_good_3 } prowess = 2 health = 0.25 birth = 0.5 random_creation = 0.5 attraction_opinion = 5 culture_modifier = { parameter = strong_traits_more_valued monthly_prestige = 0.25 } group = physique_good level = 1 ruler_designer_cost = 60 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_physique_good_1_desc } desc = trait_physique_good_1_character_desc } } ai_energy = 10 genetic = yes physical = yes good = yes } physique_good_2 = { opposites = { weak spindly physique_bad physique_good_1 physique_good_3 } physical = yes prowess = 4 health = 0.5 birth = 0.25 random_creation = 0.25 attraction_opinion = 10 culture_modifier = { parameter = strong_traits_more_valued monthly_prestige = 0.5 } group = physique_good level = 2 ruler_designer_cost = 120 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.15 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_physique_good_2_desc } desc = trait_physique_good_2_character_desc } } ai_energy = 20 genetic = yes good = yes } physique_good_3 = { opposites = { weak spindly physique_bad physique_good_1 physique_good_2 } birth = 0.15 random_creation = 0.15 prowess = 8 health = 1 attraction_opinion = 15 culture_modifier = { parameter = strong_traits_more_valued monthly_prestige = 1 } # amazonian if female # herculean if male ruler_designer_cost = 180 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.2 } name = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_physique_good_male_3 } triggered_desc = { trigger = { is_female = yes } desc = trait_physique_good_female_3 } desc = trait_physique_good_male_3 } } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_physique_good_3_desc } desc = trait_physique_good_3_character_desc } } group = physique_good level = 3 ai_energy = 20 genetic = yes physical = yes good = yes } pure_blooded = { physical = yes fertility = -0.5 health = -1 inbreeding_chance = 0.5 inherit_chance = 15 both_parent_has_trait_inherit_chance = 75 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 1 } monthly_prestige = 1 ruler_designer_cost = 50 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_pure_blooded_desc } desc = trait_pure_blooded_character_desc } } } strong = { opposites = { weak physique_bad } prowess = 4 health = 0.5 physical = yes culture_modifier = { parameter = strong_traits_more_valued monthly_prestige = 0.15 } ruler_designer_cost = 50 culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_strong_desc } desc = trait_strong_character_desc } } ai_energy = 20 } shrewd = { opposites = { intellect_bad dull } diplomacy = 2 martial = 2 stewardship = 2 intrigue = 2 learning = 2 physical = yes ruler_designer_cost = 50 culture_modifier = { parameter = pragmatic_traits_county_opinion_modifiers county_opinion_add = 10 } culture_modifier = { parameter = palace_politics_trait_bonuses monthly_influence = 0.4 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_shrewd_desc } desc = trait_shrewd_character_desc } } ai_rationality = high_positive_ai_value compatibility = { intellect_good_1 = @pos_compat_medium intellect_good_2 = @pos_compat_medium intellect_good_3 = @pos_compat_medium shrewd = @pos_compat_medium intellect_bad_1 = @neg_compat_medium intellect_bad_2 = @neg_compat_medium intellect_bad_3 = @neg_compat_medium dull = @neg_compat_medium } flag = gnostic_learning_piety_trait } clubfooted = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_mild learning = 2 maa_toughness_mult = 0.05 legitimacy_gain_mult = 0.1 } prowess = -2 #inherit_chance = 15 genetic = yes enables_inbred = yes birth = 0.5 random_creation = 0.5 attraction_opinion = -10 same_opinion = 10 physical = yes ruler_designer_cost = 0 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.4 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_clubfooted_desc } desc = trait_clubfooted_character_desc } } } hunchbacked = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_grave learning = 4 maa_toughness_mult = 0.2 legitimacy_gain_mult = 0.3 dread_baseline_add = 20 clergy_opinion = 15 } prowess = -2 #inherit_chance = 15 genetic = yes physical = yes enables_inbred = yes birth = 0.5 random_creation = 0.5 attraction_opinion = -30 same_opinion = 10 vassal_opinion = -10 ruler_designer_cost = -10 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.4 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_hunchbacked_desc } desc = trait_hunchbacked_character_desc } } } lisping = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_mild learning = 2 maa_toughness_mult = 0.05 legitimacy_gain_mult = 0.1 } diplomacy = -2 #inherit_chance = 15 genetic = yes physical = yes birth = 0.5 random_creation = 0.5 same_opinion = 10 ruler_designer_cost = -5 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.05 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_lisping_desc } desc = trait_lisping_character_desc } } ai_sociability = low_negative_ai_value } stuttering = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_mild learning = 2 maa_toughness_mult = 0.05 legitimacy_gain_mult = 0.1 } diplomacy = -2 #inherit_chance = 15 genetic = yes physical = yes birth = 0.5 random_creation = 0.5 same_opinion = 10 ruler_designer_cost = -5 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_stuttering_desc } desc = trait_stuttering_character_desc } } ai_sociability = low_negative_ai_value } dwarf = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_severe learning = 3 maa_toughness_mult = 0.1 legitimacy_gain_mult = 0.2 dread_baseline_add = 10 } prowess = -4 opposites = { giant } health = -0.75 inherit_chance = 25 both_parent_has_trait_inherit_chance = 100 genetic = yes physical = yes enables_inbred = yes birth = 0.5 random_creation = 0.5 attraction_opinion = -20 same_opinion = 20 ruler_designer_cost = 0 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_dwarf_desc } desc = trait_dwarf_character_desc } } } giant = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_severe learning = 3 maa_toughness_mult = 0.1 legitimacy_gain_mult = 0.2 dread_baseline_add = 10 } opposites = { dwarf } prowess = 8 health = -0.75 inherit_chance = 25 both_parent_has_trait_inherit_chance = 75 genetic = yes physical = yes enables_inbred = yes birth = 0.5 random_creation = 0.5 attraction_opinion = -5 tribal_government_opinion = 10 glory_hound_opinion = 10 same_opinion = 20 culture_modifier = { parameter = strong_traits_more_valued monthly_prestige = 0.5 } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = 0.2 } ruler_designer_cost = 20 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_giant_desc } desc = trait_giant_character_desc } } } inbred = { physical = yes diplomacy = -5 martial = -5 stewardship = -5 intrigue = -5 learning = -5 prowess = -2 fertility = -0.5 health = -1.75 inherit_chance = 15 attraction_opinion = -30 vassal_opinion = -10 ruler_designer_cost = -30 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -1 } desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_inbred_desc } desc = trait_inbred_character_desc } } flag = initial_legitimacy_nerf ai_rationality = -50 ai_energy = -75 } weak = { opposites = { strong physique_good } prowess = -2 health = -0.5 physical = yes attraction_opinion = -10 vassal_opinion = -10 culture_modifier = { parameter = weak_traits_looked_down_upon same_culture_opinion = -15 } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } ruler_designer_cost = -10 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_weak_desc } desc = trait_weak_character_desc } } ai_energy = -20 } dull = { opposites = { intellect_good shrewd } diplomacy = -2 martial = -2 stewardship = -2 intrigue = -2 learning = -2 physical = yes ruler_designer_cost = -20 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_dull_desc } desc = trait_dull_character_desc } } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.4 } ai_rationality = high_negative_ai_value compatibility = { intellect_bad_1 = @pos_compat_medium intellect_bad_2 = @pos_compat_medium intellect_bad_3 = @pos_compat_medium dull = @pos_compat_medium intellect_good_1 = @neg_compat_medium intellect_good_2 = @neg_compat_medium intellect_good_3 = @neg_compat_medium shrewd = @neg_compat_medium } } spindly = { #Marfan's Syndrome rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_severe learning = 3 maa_toughness_mult = 0.1 legitimacy_gain_mult = 0.2 dread_baseline_add = 10 } opposites = { physique_good } prowess = -1 health = -0.25 #inherit_chance = 100 # dominant genetic = yes physical = yes enables_inbred = yes birth = 0.5 random_creation = 0.5 attraction_opinion = -10 culture_modifier = { parameter = weak_traits_looked_down_upon same_culture_opinion = -15 } culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } ruler_designer_cost = -10 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_spindly_desc } desc = trait_spindly_character_desc } } ai_energy = -20 } scaly = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_grave learning = 4 maa_toughness_mult = 0.2 legitimacy_gain_mult = 0.3 dread_baseline_add = 20 clergy_opinion = 15 } fertility = -0.2 #inherit_chance = 100 # dominant genetic = yes physical = yes enables_inbred = yes culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } birth = 0.5 random_creation = 0.5 attraction_opinion = -30 vassal_opinion = -10 same_opinion = 10 dread_baseline_add = 10 rite_modifier = { parameter = tenet_astrology_scaly_omen attraction_opinion = 15 vassal_opinion = 10 monthly_piety_gain_mult = 0.3 } ruler_designer_cost = 0 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_scaly_desc } desc = trait_scaly_character_desc } } } albino = { rite_modifier = { parameter = tenet_mystical_birthright_blessed_marks_severe learning = 3 maa_toughness_mult = 0.1 legitimacy_gain_mult = 0.2 dread_baseline_add = 10 } #inherit_chance = 100 # recessive genetic = yes physical = yes birth = 0.5 random_creation = 0.5 general_opinion = -10 same_opinion = 10 dread_baseline_add = 15 culture_modifier = { parameter = palace_politics_trait_maluses monthly_influence = -0.2 } rite_modifier = { parameter = tenet_astrology_albino_omen general_opinion = 10 same_faith_opinion = 20 monthly_piety_gain_mult = 0.3 } ruler_designer_cost = 0 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_albino_desc } desc = trait_albino_character_desc } } }