N3OW/localization/english/replace/terrains_l_english.yml
2026-02-07 22:41:06 +00:00

51 lines
1.9 KiB
YAML

l_english:
plains:0 "Plains"
hills:0 "Hills"
combat_hills:0 "Defending in Hills"
travel_danger_type_tells:0 "Tells"
travel_danger_type_tells_desc:0 "Anything could be hiding among these tells."
terrain_tells:0 "tells"
terrain_tells_plural:0 "$terrain_tells$"
mountains:0 "Mountains"
combat_mountain:0 "Defending in Mountains"
desert:0 "Desert"
desert_mountains:0 "Desert Mountains"
combat_desert_mountains:0 "Defending in Desert Mountains"
jungle:0 "Jungle"
combat_jungle:0 "Defending in Jungle"
forest:0 "Forest"
combat_forest:0 "Defending in Forest"
oasis:0 "Oasis"
taiga:0 "Taiga"
combat_taiga:0 "Defending in Taiga"
wetlands:0 "Wetlands"
combat_wetlands:0 "Defending in Wetlands"
steppe:0 "Steppe"
farmlands:0 "Farmlands"
floodplains:0 "Floodplains"
drylands:0 "Drylands"
winter:0 "Winter"
sea:0 "Sea"
coastal_sea:0 "Coastal Sea"
tells:0 "Tells"
combat_tells:0 "Defending in Tells"
terraced_hills: "Terraced Hills"
combat_terraced_hills: "Defending in $terraced_hills$"
TERRAIN_DESCRIPTION:0 "[Terrain.GetEffects]"
TERRAIN_PROVINCE_MODIFIER_HEADER:0 "#S [county|E] Effects:#!"
TERRAIN_COUNTY_CAPITAL_MODIFIER_HEADER: "#S [county_capital|E] Effects:#!"
TERRAIN_MOVEMENT_SPEED:0 "Movement Speed: $VALUE|%0V$"
TERRAIN_COMBAT_WIDTH:0 "[combat_width|E]: $VALUE|%0V$"
TERRAIN_ATTACKER_MODIFIER:0 "Attacker [advantage|E]: $VALUE|=+0$"
TERRAIN_DEFENDER_MODIFIER:0 "Defender [advantage|E]: $VALUE|=+0$"
TERRAIN_MILITARY_EFFECTS_HEADER:0 "#S Military Effects:#!"
TERRRAIN_MILITARY_ATTACKER_MODIFIER:0 "#S Attacker Modifier:#!"
TERRRAIN_MILITARY_DEFENDER_MODIFIER:0 "#S Defender Modifier:#!"
TERRAIN_MILD_WINTER:0 "Mild $winter$"
TERRAIN_NORMAL_WINTER:0 "Normal $winter$"
TERRAIN_HARSH_WINTER:0 "Harsh $winter$"
TERRAIN_TRAVEL_EFFECTS_HEADER:0 "#S Travel Effects:#!"
TERRAIN_DANGER:1 "[travel_danger|E]: $VALUE|=-0$"
TERRAIN_PROVISIONS_BASE_COST: "Base Cost"
TERRAIN_PROVISIONS_COST: "[provisions|E] Cost"