l_english: plains:0 "Plains" hills:0 "Hills" combat_hills:0 "Defending in Hills" travel_danger_type_tells:0 "Tells" travel_danger_type_tells_desc:0 "Anything could be hiding among these tells." terrain_tells:0 "tells" terrain_tells_plural:0 "$terrain_tells$" mountains:0 "Mountains" combat_mountain:0 "Defending in Mountains" desert:0 "Desert" desert_mountains:0 "Desert Mountains" combat_desert_mountains:0 "Defending in Desert Mountains" jungle:0 "Jungle" combat_jungle:0 "Defending in Jungle" forest:0 "Forest" combat_forest:0 "Defending in Forest" oasis:0 "Oasis" taiga:0 "Taiga" combat_taiga:0 "Defending in Taiga" wetlands:0 "Wetlands" combat_wetlands:0 "Defending in Wetlands" steppe:0 "Steppe" farmlands:0 "Farmlands" floodplains:0 "Floodplains" drylands:0 "Drylands" winter:0 "Winter" sea:0 "Sea" coastal_sea:0 "Coastal Sea" tells:0 "Tells" combat_tells:0 "Defending in Tells" terraced_hills: "Terraced Hills" combat_terraced_hills: "Defending in $terraced_hills$" TERRAIN_DESCRIPTION:0 "[Terrain.GetEffects]" TERRAIN_PROVINCE_MODIFIER_HEADER:0 "#S [county|E] Effects:#!" TERRAIN_COUNTY_CAPITAL_MODIFIER_HEADER: "#S [county_capital|E] Effects:#!" TERRAIN_MOVEMENT_SPEED:0 "Movement Speed: $VALUE|%0V$" TERRAIN_COMBAT_WIDTH:0 "[combat_width|E]: $VALUE|%0V$" TERRAIN_ATTACKER_MODIFIER:0 "Attacker [advantage|E]: $VALUE|=+0$" TERRAIN_DEFENDER_MODIFIER:0 "Defender [advantage|E]: $VALUE|=+0$" TERRAIN_MILITARY_EFFECTS_HEADER:0 "#S Military Effects:#!" TERRRAIN_MILITARY_ATTACKER_MODIFIER:0 "#S Attacker Modifier:#!" TERRRAIN_MILITARY_DEFENDER_MODIFIER:0 "#S Defender Modifier:#!" TERRAIN_MILD_WINTER:0 "Mild $winter$" TERRAIN_NORMAL_WINTER:0 "Normal $winter$" TERRAIN_HARSH_WINTER:0 "Harsh $winter$" TERRAIN_TRAVEL_EFFECTS_HEADER:0 "#S Travel Effects:#!" TERRAIN_DANGER:1 "[travel_danger|E]: $VALUE|=-0$" TERRAIN_PROVISIONS_BASE_COST: "Base Cost" TERRAIN_PROVISIONS_COST: "[provisions|E] Cost"