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f04690ea70
...
3e9fc4b2a1
153 changed files with 197 additions and 61840 deletions
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@ -105,7 +105,7 @@
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type = male
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type = male
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birth = 2513.1.1
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birth = 2513.1.1
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title = k_ireland
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title = k_ireland
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government = peasantrepublic_government
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government = feudal_government
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culture = high_irish
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culture = high_irish
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religion = "celtic"
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religion = "celtic"
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difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_HARD"
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difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_HARD"
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@ -435,10 +435,6 @@ castle_01 = {
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is_coastal = yes
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is_coastal = yes
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defender_holding_advantage = 2
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defender_holding_advantage = 2
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -1
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}
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flag = castle
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flag = castle
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@ -927,10 +923,6 @@ castle_02 = {
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is_coastal = yes
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is_coastal = yes
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defender_holding_advantage = 3
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defender_holding_advantage = 3
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -2
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}
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character_modifier = {
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_cap = 1
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@ -1392,10 +1384,6 @@ castle_03 = {
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is_coastal = yes
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is_coastal = yes
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defender_holding_advantage = 4
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defender_holding_advantage = 4
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -3
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}
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character_modifier = {
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_cap = 1
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@ -1847,10 +1835,6 @@ castle_04 = {
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is_coastal = yes
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is_coastal = yes
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defender_holding_advantage = 5
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defender_holding_advantage = 5
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -4
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}
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character_modifier = {
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_cap = 1
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@ -450,10 +450,6 @@ city_01 = {
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county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk
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county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk
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development_growth_factor = fp2_urbanism_legacy_1_bonus_value
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development_growth_factor = fp2_urbanism_legacy_1_bonus_value
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -1
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}
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character_modifier = {
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_cap = 1
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@ -977,10 +973,6 @@ city_02 = {
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character_modifier = {
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_cap = 1
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -2
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}
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flag = city
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flag = city
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next_building = city_03
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next_building = city_03
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@ -1467,10 +1459,6 @@ city_03 = {
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character_modifier = {
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_cap = 1
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -3
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}
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flag = city
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flag = city
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on_complete = {
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on_complete = {
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@ -1945,10 +1933,6 @@ city_04 = {
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character_modifier = {
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_cap = 1
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}
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -4
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}
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flag = city
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flag = city
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on_complete = {
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on_complete = {
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@ -2018,13 +2002,6 @@ guild_halls_01 = {
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creator_mandala_built_regular_building_piety_effect = yes
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creator_mandala_built_regular_building_piety_effect = yes
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.1
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}
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next_building = guild_halls_02
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next_building = guild_halls_02
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type_icon = "icon_building_guild_halls.dds"
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type_icon = "icon_building_guild_halls.dds"
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@ -2073,10 +2050,6 @@ guild_halls_02 = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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creator_mandala_built_regular_building_piety_effect = yes
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.2
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}
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next_building = guild_halls_03
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next_building = guild_halls_03
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ai_value = {
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ai_value = {
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@ -2131,11 +2104,6 @@ guild_halls_03 = {
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county_modifier = {
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county_modifier = {
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development_growth_factor = 0.15
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development_growth_factor = 0.15
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.3
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2196,11 +2164,6 @@ guild_halls_04 = {
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county_modifier = {
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county_modifier = {
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development_growth_factor = 0.2
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development_growth_factor = 0.2
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.4
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2260,11 +2223,6 @@ guild_halls_05 = {
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county_modifier = {
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county_modifier = {
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development_growth_factor = 0.25
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development_growth_factor = 0.25
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.5
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2324,11 +2282,6 @@ guild_halls_06 = {
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county_modifier = {
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county_modifier = {
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development_growth_factor = 0.3
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development_growth_factor = 0.3
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.6
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2388,11 +2341,6 @@ guild_halls_07 = {
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county_modifier = {
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county_modifier = {
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development_growth_factor = 0.35
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development_growth_factor = 0.35
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.7
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2452,11 +2400,6 @@ guild_halls_08 = {
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county_modifier = {
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county_modifier = {
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development_growth_factor = 0.4
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development_growth_factor = 0.4
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.8
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2747,14 +2747,6 @@ paddy_fields_01 = {
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parameter = brewery_farming_bonus
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parameter = brewery_farming_bonus
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county_opinion_add = 2
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county_opinion_add = 2
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.1
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.5
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2851,14 +2843,6 @@ paddy_fields_02 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.2
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.6
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
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#Mandala Creator Aspect
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@ -2958,14 +2942,6 @@ paddy_fields_03 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_3
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stationed_maa_damage_mult = normal_maa_damage_tier_3
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stationed_maa_toughness_mult = normal_maa_toughness_tier_3
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stationed_maa_toughness_mult = normal_maa_toughness_tier_3
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.3
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.7
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}
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on_complete = {
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on_complete = {
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#Mandala Creator Aspect
|
#Mandala Creator Aspect
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@ -3062,15 +3038,6 @@ paddy_fields_04 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_4
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stationed_maa_damage_mult = normal_maa_damage_tier_4
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stationed_maa_toughness_mult = normal_maa_toughness_tier_4
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stationed_maa_toughness_mult = normal_maa_toughness_tier_4
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.4
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.8
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|
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}
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|
||||||
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on_complete = {
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on_complete = {
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||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
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@ -3171,15 +3138,6 @@ paddy_fields_05 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_5
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stationed_maa_damage_mult = normal_maa_damage_tier_5
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stationed_maa_toughness_mult = normal_maa_toughness_tier_5
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stationed_maa_toughness_mult = normal_maa_toughness_tier_5
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.5
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.9
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}
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on_complete = {
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on_complete = {
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||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -3281,14 +3239,6 @@ paddy_fields_06 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_6
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stationed_maa_damage_mult = normal_maa_damage_tier_6
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stationed_maa_toughness_mult = normal_maa_toughness_tier_6
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stationed_maa_toughness_mult = normal_maa_toughness_tier_6
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}
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.6
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|
||||||
}
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|
||||||
county_culture_modifier = {
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|
||||||
parameter = use_farmer_republics
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|
||||||
county_fertility_growth_add = 1
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|
||||||
}
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|
||||||
|
|
||||||
on_complete = {
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on_complete = {
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||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -3391,14 +3341,6 @@ paddy_fields_07 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_7
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stationed_maa_damage_mult = normal_maa_damage_tier_7
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stationed_maa_toughness_mult = normal_maa_toughness_tier_7
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stationed_maa_toughness_mult = normal_maa_toughness_tier_7
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}
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}
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province_government_modifier = {
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|
||||||
parameter = government_is_prepublic
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|
||||||
monthly_barter_goods = 0.7
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|
||||||
}
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||||||
county_culture_modifier = {
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|
||||||
parameter = use_farmer_republics
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||||||
county_fertility_growth_add = 1.1
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|
||||||
}
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|
||||||
|
|
||||||
on_complete = {
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on_complete = {
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||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -3501,14 +3443,6 @@ paddy_fields_08 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_8
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stationed_maa_damage_mult = normal_maa_damage_tier_8
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||||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
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stationed_maa_toughness_mult = normal_maa_toughness_tier_8
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||||||
}
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}
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province_government_modifier = {
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|
||||||
parameter = government_is_prepublic
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|
||||||
monthly_barter_goods = 0.8
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|
||||||
}
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||||||
county_culture_modifier = {
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||||||
parameter = use_farmer_republics
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||||||
county_fertility_growth_add = 1.2
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|
||||||
}
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|
||||||
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|
||||||
on_complete = {
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on_complete = {
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||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -5136,14 +5070,6 @@ pastures_01 = {
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||||||
levy_size = 0.01
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levy_size = 0.01
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||||||
}
|
}
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||||||
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||||||
province_government_modifier = {
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|
||||||
parameter = government_is_prepublic
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||||||
monthly_barter_goods = 0.1
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|
||||||
}
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|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.5
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -5222,14 +5148,6 @@ pastures_02 = {
|
||||||
levy_size = 0.01
|
levy_size = 0.01
|
||||||
}
|
}
|
||||||
|
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.2
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.6
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -5292,15 +5210,6 @@ pastures_03 = {
|
||||||
levy_size = 0.02
|
levy_size = 0.02
|
||||||
}
|
}
|
||||||
|
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.3
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.7
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -5362,15 +5271,6 @@ pastures_04 = {
|
||||||
levy_size = 0.02
|
levy_size = 0.02
|
||||||
}
|
}
|
||||||
|
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -5433,14 +5333,6 @@ pastures_05 = {
|
||||||
development_growth_factor = 0.02
|
development_growth_factor = 0.02
|
||||||
}
|
}
|
||||||
|
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.5
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.9
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -5504,14 +5396,6 @@ pastures_06 = {
|
||||||
levy_size = 0.03
|
levy_size = 0.03
|
||||||
}
|
}
|
||||||
|
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -5574,14 +5458,7 @@ pastures_07 = {
|
||||||
tax_mult = 0.04
|
tax_mult = 0.04
|
||||||
levy_size = 0.04
|
levy_size = 0.04
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.7
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.1
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -5644,15 +5521,6 @@ pastures_08 = {
|
||||||
tax_mult = 0.04
|
tax_mult = 0.04
|
||||||
levy_size = 0.04
|
levy_size = 0.04
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.8
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6335,14 +6203,6 @@ orchards_01 = {
|
||||||
is_coastal = yes
|
is_coastal = yes
|
||||||
tax_mult = 0.01
|
tax_mult = 0.01
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.1
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6407,14 +6267,6 @@ orchards_02 = {
|
||||||
is_coastal = yes
|
is_coastal = yes
|
||||||
tax_mult = 0.02
|
tax_mult = 0.02
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.2
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.6
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6471,15 +6323,6 @@ orchards_03 = {
|
||||||
tax_mult = 0.03
|
tax_mult = 0.03
|
||||||
supply_limit_mult = 0.1
|
supply_limit_mult = 0.1
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.3
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.7
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6532,15 +6375,6 @@ orchards_04 = {
|
||||||
tax_mult = 0.04
|
tax_mult = 0.04
|
||||||
supply_limit_mult = 0.1
|
supply_limit_mult = 0.1
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6594,14 +6428,6 @@ orchards_05 = {
|
||||||
tax_mult = 0.05
|
tax_mult = 0.05
|
||||||
supply_limit_mult = 0.1
|
supply_limit_mult = 0.1
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.5
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.9
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6656,14 +6482,6 @@ orchards_06 = {
|
||||||
tax_mult = 0.06
|
tax_mult = 0.06
|
||||||
supply_limit_mult = 0.1
|
supply_limit_mult = 0.1
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6721,14 +6539,6 @@ orchards_07 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
monthly_prestige = 0.1
|
monthly_prestige = 0.1
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.7
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6786,15 +6596,6 @@ orchards_08 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
monthly_prestige = 0.1
|
monthly_prestige = 0.1
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.8
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6863,14 +6664,6 @@ farm_estates_01 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 2
|
county_opinion_add = 2
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.1
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -6956,14 +6749,6 @@ farm_estates_02 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 4
|
county_opinion_add = 4
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.2
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.6
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7027,14 +6812,6 @@ farm_estates_03 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 6
|
county_opinion_add = 6
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.3
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.7
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7089,15 +6866,6 @@ farm_estates_04 = {
|
||||||
county_modifier = {
|
county_modifier = {
|
||||||
development_growth_factor = 0.02
|
development_growth_factor = 0.02
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
province_culture_modifier = {
|
province_culture_modifier = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
|
|
@ -7172,14 +6940,6 @@ farm_estates_05 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 10
|
county_opinion_add = 10
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.5
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.9
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7250,14 +7010,6 @@ farm_estates_06 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 12
|
county_opinion_add = 12
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7329,14 +7081,6 @@ farm_estates_07 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 14
|
county_opinion_add = 14
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.7
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7407,15 +7151,6 @@ farm_estates_08 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 16
|
county_opinion_add = 16
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.8
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7464,14 +7199,6 @@ cereal_fields_01 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 2
|
county_opinion_add = 2
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.1
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7574,14 +7301,6 @@ cereal_fields_02 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 4
|
county_opinion_add = 4
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.2
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.6
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7663,15 +7382,6 @@ cereal_fields_03 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 6
|
county_opinion_add = 6
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.3
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.7
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7751,14 +7461,6 @@ cereal_fields_04 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 8
|
county_opinion_add = 8
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -7838,14 +7540,7 @@ cereal_fields_05 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 10
|
county_opinion_add = 10
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.5
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.9
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -7925,14 +7620,6 @@ cereal_fields_06 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 12
|
county_opinion_add = 12
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -8014,14 +7701,7 @@ cereal_fields_07 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 14
|
county_opinion_add = 14
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.7
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.1
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -8102,15 +7782,6 @@ cereal_fields_08 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 16
|
county_opinion_add = 16
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.8
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9091,14 +8762,6 @@ hill_farms_01 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.01
|
levy_size = 0.01
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.1
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9169,14 +8832,6 @@ hill_farms_02 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.01
|
levy_size = 0.01
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.2
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.6
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9239,15 +8894,6 @@ hill_farms_03 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.02
|
levy_size = 0.02
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.3
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.7
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9306,14 +8952,6 @@ hill_farms_04 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.02
|
levy_size = 0.02
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9373,14 +9011,6 @@ hill_farms_05 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.03
|
levy_size = 0.03
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.5
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.9
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9441,14 +9071,6 @@ hill_farms_06 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.03
|
levy_size = 0.03
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9509,14 +9131,6 @@ hill_farms_07 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.04
|
levy_size = 0.04
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.7
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -9577,14 +9191,6 @@ hill_farms_08 = {
|
||||||
parameter = hill_farms_building_bonuses
|
parameter = hill_farms_building_bonuses
|
||||||
levy_size = 0.04
|
levy_size = 0.04
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.8
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10072,14 +9678,6 @@ plantations_01 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_1
|
monthly_income = poor_building_extra_tax_tier_1
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.1
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10161,14 +9759,6 @@ plantations_02 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_2
|
monthly_income = poor_building_extra_tax_tier_2
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.2
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.6
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10226,15 +9816,6 @@ plantations_03 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_3
|
monthly_income = poor_building_extra_tax_tier_3
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.3
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.7
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10288,15 +9869,6 @@ plantations_04 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_4
|
monthly_income = poor_building_extra_tax_tier_4
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10354,14 +9926,6 @@ plantations_05 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_5
|
monthly_income = poor_building_extra_tax_tier_5
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.5
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.9
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10419,14 +9983,6 @@ plantations_06 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_6
|
monthly_income = poor_building_extra_tax_tier_6
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10484,14 +10040,6 @@ plantations_07 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_7
|
monthly_income = poor_building_extra_tax_tier_7
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.7
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -10549,15 +10097,6 @@ plantations_08 = {
|
||||||
parameter = plantations_building_bonuses
|
parameter = plantations_building_bonuses
|
||||||
monthly_income = poor_building_extra_tax_tier_8
|
monthly_income = poor_building_extra_tax_tier_8
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.8
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
|
||||||
|
|
@ -775,10 +775,6 @@ temple_01 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -1
|
|
||||||
}
|
|
||||||
flag = temple
|
flag = temple
|
||||||
|
|
||||||
type_icon = "icon_building_monastic_schools.dds"
|
type_icon = "icon_building_monastic_schools.dds"
|
||||||
|
|
@ -1736,10 +1732,6 @@ temple_02 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -2
|
|
||||||
}
|
|
||||||
flag = temple
|
flag = temple
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
|
|
@ -2567,10 +2559,6 @@ temple_03 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -3
|
|
||||||
}
|
|
||||||
flag = temple
|
flag = temple
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
|
|
@ -3390,10 +3378,6 @@ temple_04 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -4
|
|
||||||
}
|
|
||||||
flag = temple
|
flag = temple
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
|
|
|
||||||
|
|
@ -1064,14 +1064,6 @@ potato_fields_01 = {
|
||||||
parameter = brewery_farming_bonus
|
parameter = brewery_farming_bonus
|
||||||
county_opinion_add = 2
|
county_opinion_add = 2
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.1
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -1190,14 +1182,6 @@ potato_fields_02 = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.2
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.6
|
|
||||||
}
|
|
||||||
|
|
||||||
next_building = potato_fields_03
|
next_building = potato_fields_03
|
||||||
type_icon = "building_potato.dds"
|
type_icon = "building_potato.dds"
|
||||||
|
|
@ -1293,14 +1277,6 @@ potato_fields_03 = {
|
||||||
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
||||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.3
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.7
|
|
||||||
}
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
creator_mandala_built_regular_building_piety_effect = yes
|
creator_mandala_built_regular_building_piety_effect = yes
|
||||||
|
|
@ -1397,19 +1373,6 @@ potato_fields_04 = {
|
||||||
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
||||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.4
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -1508,14 +1471,6 @@ potato_fields_05 = {
|
||||||
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
||||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.5
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 0.9
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -1614,19 +1569,6 @@ potato_fields_06 = {
|
||||||
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
||||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
county_fertility_growth_add = 1.0
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.6
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -1727,14 +1669,6 @@ potato_fields_07 = {
|
||||||
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
||||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.7
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.1
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
@ -1835,14 +1769,6 @@ potato_fields_08 = {
|
||||||
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
||||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
||||||
}
|
}
|
||||||
province_government_modifier = {
|
|
||||||
parameter = government_is_prepublic
|
|
||||||
monthly_barter_goods = 0.8
|
|
||||||
}
|
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_growth_add = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
#Mandala Creator Aspect
|
#Mandala Creator Aspect
|
||||||
|
|
|
||||||
|
|
@ -689,10 +689,6 @@ temple_citadel_01 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -1
|
|
||||||
}
|
|
||||||
flag = temple_citadel
|
flag = temple_citadel
|
||||||
|
|
||||||
type_icon = "tgp_icon_building_mandala_capital_tier_02.dds"
|
type_icon = "tgp_icon_building_mandala_capital_tier_02.dds"
|
||||||
|
|
@ -1574,10 +1570,6 @@ temple_citadel_02 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -2
|
|
||||||
}
|
|
||||||
flag = temple_citadel
|
flag = temple_citadel
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
|
|
@ -2372,10 +2364,6 @@ temple_citadel_03 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -3
|
|
||||||
}
|
|
||||||
flag = temple_citadel
|
flag = temple_citadel
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
|
|
@ -3148,10 +3136,6 @@ temple_citadel_04 = {
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
men_at_arms_cap = 1
|
men_at_arms_cap = 1
|
||||||
}
|
}
|
||||||
county_culture_modifier = {
|
|
||||||
parameter = use_farmer_republics
|
|
||||||
county_fertility_decline_add = -4
|
|
||||||
}
|
|
||||||
flag = temple_citadel
|
flag = temple_citadel
|
||||||
|
|
||||||
on_complete = {
|
on_complete = {
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -7550,7 +7550,7 @@ mpo_retrieve_land_from_herder_interaction = {
|
||||||
|
|
||||||
is_shown = {
|
is_shown = {
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@
|
||||||
|
|
||||||
traditions = {
|
traditions = {
|
||||||
tradition_seafaring
|
tradition_seafaring
|
||||||
tradition_farmer_republics
|
tradition_adaptive_skirmishing
|
||||||
tradition_festivities
|
tradition_festivities
|
||||||
tradition_swords_for_hire
|
tradition_swords_for_hire
|
||||||
tradition_diasporic
|
tradition_diasporic
|
||||||
|
|
@ -45,9 +45,9 @@ high_irish = { #Éireannach Uasal
|
||||||
traditions = {
|
traditions = {
|
||||||
tradition_creaght
|
tradition_creaght
|
||||||
tradition_poetry
|
tradition_poetry
|
||||||
|
tradition_festivities
|
||||||
tradition_xenophilic
|
tradition_xenophilic
|
||||||
tradition_defiant
|
tradition_defiant
|
||||||
tradition_farmer_republics
|
|
||||||
}
|
}
|
||||||
|
|
||||||
name_list = name_list_neow_goidelic
|
name_list = name_list_neow_goidelic
|
||||||
|
|
@ -81,10 +81,10 @@ irish = { #Éireannach Bhocht
|
||||||
|
|
||||||
traditions = {
|
traditions = {
|
||||||
tradition_creaght
|
tradition_creaght
|
||||||
|
tradition_adaptive_skirmishing
|
||||||
tradition_festivities
|
tradition_festivities
|
||||||
tradition_defiant
|
tradition_defiant
|
||||||
tradition_xenophilic
|
tradition_xenophilic
|
||||||
tradition_farmer_republics
|
|
||||||
}
|
}
|
||||||
|
|
||||||
name_list = name_list_neow_goidelic
|
name_list = name_list_neow_goidelic
|
||||||
|
|
|
||||||
|
|
@ -491,7 +491,6 @@ maltese = { #Maltin
|
||||||
tradition_stalwart_defenders
|
tradition_stalwart_defenders
|
||||||
tradition_esteemed_hospitality
|
tradition_esteemed_hospitality
|
||||||
tradition_xenophilic
|
tradition_xenophilic
|
||||||
tradition_farmer_republics
|
|
||||||
}
|
}
|
||||||
|
|
||||||
name_list = name_list_sicilian #PLACEHOLDER
|
name_list = name_list_sicilian #PLACEHOLDER
|
||||||
|
|
@ -526,7 +525,6 @@ ladin = {
|
||||||
tradition_mountaineers
|
tradition_mountaineers
|
||||||
tradition_esteemed_hospitality
|
tradition_esteemed_hospitality
|
||||||
tradition_hard_working
|
tradition_hard_working
|
||||||
tradition_farmer_republics
|
|
||||||
}
|
}
|
||||||
|
|
||||||
name_list = name_list_gallo_italian
|
name_list = name_list_gallo_italian
|
||||||
|
|
|
||||||
|
|
@ -116,7 +116,6 @@ faerosk = {
|
||||||
head_determination = head_determination_domain
|
head_determination = head_determination_domain
|
||||||
traditions = {
|
traditions = {
|
||||||
tradition_things
|
tradition_things
|
||||||
tradition_farmer_republics
|
|
||||||
tradition_fishermen
|
tradition_fishermen
|
||||||
tradition_hereditary_hierarchy
|
tradition_hereditary_hierarchy
|
||||||
tradition_seafaring
|
tradition_seafaring
|
||||||
|
|
@ -250,7 +249,7 @@ icelander = {
|
||||||
head_determination = head_determination_domain
|
head_determination = head_determination_domain
|
||||||
traditions = {
|
traditions = {
|
||||||
tradition_things
|
tradition_things
|
||||||
tradition_farmer_republics
|
tradition_republican_legacy
|
||||||
tradition_seafaring
|
tradition_seafaring
|
||||||
tradition_fishermen
|
tradition_fishermen
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -90,7 +90,7 @@ romansch = {
|
||||||
house_coa_mask_offset = { 0.0 0.025 }
|
house_coa_mask_offset = { 0.0 0.025 }
|
||||||
house_coa_mask_scale = { 0.95 0.95 }
|
house_coa_mask_scale = { 0.95 0.95 }
|
||||||
traditions = {
|
traditions = {
|
||||||
tradition_farmer_republics
|
tradition_parochialism
|
||||||
tradition_hard_working
|
tradition_hard_working
|
||||||
tradition_castle_keepers
|
tradition_castle_keepers
|
||||||
tradition_mountain_homes
|
tradition_mountain_homes
|
||||||
|
|
@ -164,8 +164,9 @@ swiss = { #Svizzer
|
||||||
tradition_staunch_traditionalists
|
tradition_staunch_traditionalists
|
||||||
tradition_hard_working
|
tradition_hard_working
|
||||||
tradition_religious_patronage
|
tradition_religious_patronage
|
||||||
|
tradition_fervent_temple_builders
|
||||||
tradition_faith_bound
|
tradition_faith_bound
|
||||||
tradition_farmer_republics
|
|
||||||
}
|
}
|
||||||
|
|
||||||
name_list = name_list_NEOW_swabian
|
name_list = name_list_NEOW_swabian
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,7 @@
|
||||||
traditions = {
|
traditions = {
|
||||||
tradition_defiant
|
tradition_defiant
|
||||||
tradition_hill_dwellers
|
tradition_hill_dwellers
|
||||||
tradition_farmer_republics
|
tradition_highland_warriors
|
||||||
tradition_strong_kinship
|
tradition_strong_kinship
|
||||||
tradition_fp1_performative_honour
|
tradition_fp1_performative_honour
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -49,7 +49,7 @@ frisian = { #Represented the "old frisians" in vanilla, actually playable here #
|
||||||
tradition_fishermen
|
tradition_fishermen
|
||||||
tradition_agrarian
|
tradition_agrarian
|
||||||
tradition_pastoralists
|
tradition_pastoralists
|
||||||
tradition_farmer_republics
|
tradition_forbearing
|
||||||
tradition_modest
|
tradition_modest
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -222,6 +222,12 @@ tradition_republican_legacy = {
|
||||||
}
|
}
|
||||||
|
|
||||||
is_shown = {
|
is_shown = {
|
||||||
|
OR ={
|
||||||
|
this = culture:roman
|
||||||
|
any_parent_culture_or_above = {
|
||||||
|
this = culture:roman
|
||||||
|
}
|
||||||
|
}
|
||||||
NOT = { has_cultural_tradition = tradition_parochialism }
|
NOT = { has_cultural_tradition = tradition_parochialism }
|
||||||
}
|
}
|
||||||
can_pick = {
|
can_pick = {
|
||||||
|
|
|
||||||
|
|
@ -425,135 +425,6 @@ tradition_defiant = { # defiant
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
tradition_farmer_republics = {
|
|
||||||
category = societal
|
|
||||||
|
|
||||||
layers = {
|
|
||||||
0 = steward
|
|
||||||
1 = western
|
|
||||||
4 = farmland.dds
|
|
||||||
}
|
|
||||||
|
|
||||||
is_shown = {
|
|
||||||
NOT = { has_cultural_tradition = tradition_republican_legacy }
|
|
||||||
}
|
|
||||||
can_pick = {
|
|
||||||
NOT = { has_cultural_tradition = tradition_republican_legacy }
|
|
||||||
custom_tooltip = {
|
|
||||||
text = cultrad_not_nomadic_government_type
|
|
||||||
scope:character = {
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
parameters = {
|
|
||||||
use_farmer_republics = yes
|
|
||||||
unlock_innovation_pike_columns = yes
|
|
||||||
city_buildings_more_powerful = yes
|
|
||||||
city_buildings_less_control = yes
|
|
||||||
trait_county_opinion_modifiers = yes
|
|
||||||
}
|
|
||||||
character_modifier = {
|
|
||||||
city_holding_build_gold_cost = -0.05
|
|
||||||
city_holding_holding_build_gold_cost = -0.05
|
|
||||||
farmlands_development_growth_factor = 0.3
|
|
||||||
farmlands_construction_gold_cost = -0.1
|
|
||||||
farmlands_levy_size = 0.1
|
|
||||||
tyranny_gain_mult = 0.25
|
|
||||||
tyranny_loss_mult = -0.5
|
|
||||||
dread_decay_mult = 0.25
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
prestige = {
|
|
||||||
add = {
|
|
||||||
value = tradition_base_cost
|
|
||||||
desc = BASE
|
|
||||||
format = "BASE_VALUE_FORMAT"
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOR = {
|
|
||||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
|
||||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
||||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
value = tradition_incompatible_ethos_penalty
|
|
||||||
desc = not_courtly_communal_or_spiritual_desc
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = {
|
|
||||||
scope:character = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
percent >= 0.9
|
|
||||||
culture = scope:character.culture
|
|
||||||
any_county_province = {
|
|
||||||
has_holding_type = city_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
value = tradition_unfulfilled_criteria_penalty
|
|
||||||
desc = 90_percent_cities_desc
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
culture_tradition_reduction_trigger = { TRADITION = tradition_farmer_republics }
|
|
||||||
}
|
|
||||||
multiply = {
|
|
||||||
value = 0.5
|
|
||||||
desc = inspired_by_culture_desc
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
multiply = tradition_replacement_cost_if_relevant
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_will_do = {
|
|
||||||
value = 200
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = {
|
|
||||||
scope:character = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
percent >= 0.15
|
|
||||||
culture = scope:character.culture
|
|
||||||
any_county_province = {
|
|
||||||
has_holding_type = city_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
multiply = 0
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = {
|
|
||||||
scope:character = {
|
|
||||||
any_vassal = {
|
|
||||||
primary_title.tier > tier_county
|
|
||||||
government_has_flag = government_is_special_republic
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
multiply = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tradition_creaght = {
|
tradition_creaght = {
|
||||||
category = societal
|
category = societal
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1126,26 +1126,6 @@ GetGovernmentIcon = {
|
||||||
}
|
}
|
||||||
localization_key = republic_icon_concept
|
localization_key = republic_icon_concept
|
||||||
}
|
}
|
||||||
text = { # Republic
|
|
||||||
trigger = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
is_alive = no
|
|
||||||
}
|
|
||||||
has_government = peasantrepublic_government
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = { is_ruler = yes }
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
liege ?= { government_has_flag = government_is_prepublic }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
localization_key = peasantrepublic_icon_concept
|
|
||||||
}
|
|
||||||
text = { # Theocracy
|
text = { # Theocracy
|
||||||
trigger = {
|
trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
|
||||||
|
|
@ -4763,7 +4763,6 @@ settle_people_decision = {
|
||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
@ -4860,7 +4859,6 @@ settle_people_decision = {
|
||||||
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
@ -4936,7 +4934,6 @@ settle_people_decision = {
|
||||||
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
@ -5012,7 +5009,6 @@ settle_people_decision = {
|
||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
@ -5655,7 +5651,6 @@ step_away_from_the_steppe_decision = {
|
||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
@ -5752,7 +5747,6 @@ step_away_from_the_steppe_decision = {
|
||||||
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
@ -5828,7 +5822,6 @@ step_away_from_the_steppe_decision = {
|
||||||
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
@ -5904,7 +5897,6 @@ step_away_from_the_steppe_decision = {
|
||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,569 +0,0 @@
|
||||||
adopt_steppe_administration = {
|
|
||||||
picture = {
|
|
||||||
reference = "gfx/interface/illustrations/decisions/tgp_great_project.dds"
|
|
||||||
}
|
|
||||||
decision_group_type = nomad_major
|
|
||||||
|
|
||||||
ai_check_interval_by_tier = {
|
|
||||||
barony = 0
|
|
||||||
county = 0
|
|
||||||
duchy = 0
|
|
||||||
kingdom = 60
|
|
||||||
empire = 60
|
|
||||||
hegemony = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
desc = adopt_steppe_administration_desc
|
|
||||||
selection_tooltip = adopt_steppe_administration_tooltip
|
|
||||||
|
|
||||||
is_shown = {
|
|
||||||
has_mpo_dlc_trigger = yes
|
|
||||||
has_tgp_dlc_trigger = yes
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
OR = {
|
|
||||||
highest_held_title_tier = tier_kingdom
|
|
||||||
highest_held_title_tier = tier_empire
|
|
||||||
}
|
|
||||||
is_playable_character = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
custom_tooltip = {
|
|
||||||
text = you_are_the_culture_head
|
|
||||||
culture = {
|
|
||||||
culture_head = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
OR = { # You need to already be on your way to imperial status, if not already there
|
|
||||||
has_realm_law = nomadic_authority_4
|
|
||||||
has_realm_law = nomadic_authority_5
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = steppe_admin_kingdom_requirement
|
|
||||||
any_realm_de_jure_kingdom = {
|
|
||||||
count >= 3
|
|
||||||
root = {
|
|
||||||
completely_controls = prev
|
|
||||||
}
|
|
||||||
title_capital_county.title_province ?= {
|
|
||||||
OR = {
|
|
||||||
has_holding_type = castle_holding
|
|
||||||
has_holding_type = city_holding
|
|
||||||
has_holding_type = church_holding
|
|
||||||
has_holding_type = temple_citadel_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_temporary_scope_value_as = {
|
|
||||||
name = temp_num_tributaries
|
|
||||||
value = sub_realm_with_tributaries_size
|
|
||||||
}
|
|
||||||
custom_tooltip = { # You need a total realm size big enough to impress
|
|
||||||
text = steppe_admin_tributary_req
|
|
||||||
sub_realm_with_tributaries_size >= 50
|
|
||||||
}
|
|
||||||
custom_tooltip = { # You need somewhere to get the idea to adopt Merit and examinations from
|
|
||||||
text = steppe_admin_merit_req
|
|
||||||
OR = {
|
|
||||||
any_neighboring_top_liege_realm_owner = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
highest_held_title_tier >= tier_kingdom
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_tributary = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
highest_held_title_tier >= tier_kingdom
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_vassal_or_below = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
highest_held_title_tier >= tier_kingdom
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
is_valid_showing_failures_only = {
|
|
||||||
is_at_war = no
|
|
||||||
is_tributary = no
|
|
||||||
is_available_adult = yes
|
|
||||||
has_active_diarchy = no
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
gold = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_treasury = no
|
|
||||||
}
|
|
||||||
add = massive_prestige_value # building an imperial palace isn't cheap, you know
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
treasury = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_treasury = yes
|
|
||||||
}
|
|
||||||
add = 500
|
|
||||||
}
|
|
||||||
}
|
|
||||||
prestige = {
|
|
||||||
value = monumental_prestige_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
effect = {
|
|
||||||
#GoK stops really being GoK
|
|
||||||
gok_government_change_story_end_effect = yes
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_realm_law = nomadic_authority_4
|
|
||||||
}
|
|
||||||
add_character_flag = realm_law_4
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
add_character_flag = realm_law_5
|
|
||||||
}
|
|
||||||
add_legitimacy_effect = { LEGITIMACY = massive_legitimacy_gain }
|
|
||||||
dynasty = {
|
|
||||||
add_dynasty_prestige = massive_dynasty_prestige_gain
|
|
||||||
}
|
|
||||||
save_scope_as = nomad_settling_down
|
|
||||||
save_scope_value_as = {
|
|
||||||
name = invading_herd_value
|
|
||||||
value = domicile.herd
|
|
||||||
}
|
|
||||||
nomad_domicile_refund_treasury_or_gold_effect = yes # we pay you back for your domicile investments
|
|
||||||
nomad_convert_herds_to_treasury_or_gold_special_troops_effect = yes # we pay you back for your herd investments
|
|
||||||
nomad_to_steppe_admin_new_capital_effect = yes # we arrange a new capital for you the same way we would any other settling nomad
|
|
||||||
change_government = steppe_admin_government
|
|
||||||
give_noble_family_title = {
|
|
||||||
name = noble_family_name
|
|
||||||
tier = county
|
|
||||||
article = DEFAULT_TITLE_NAME_ARTICLE
|
|
||||||
government = steppe_admin_government
|
|
||||||
save_scope_as = new_title
|
|
||||||
}
|
|
||||||
scope:new_title = {
|
|
||||||
set_coa = holder.house
|
|
||||||
}
|
|
||||||
hidden_effect = {
|
|
||||||
switch = {
|
|
||||||
trigger = has_character_flag
|
|
||||||
realm_law_4 = {
|
|
||||||
add_realm_law_skip_effects = meritocratic_bureaucracy_2
|
|
||||||
remove_character_flag = realm_law_4
|
|
||||||
}
|
|
||||||
realm_law_5 = {
|
|
||||||
add_realm_law_skip_effects = meritocratic_bureaucracy_3
|
|
||||||
remove_character_flag = realm_law_5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
hidden_effect = { # We explain this in an earlier tooltip
|
|
||||||
add_treasury_or_gold = {
|
|
||||||
value = scope:domicile_refund_treasury_or_gold_value
|
|
||||||
add = scope:nomad_convert_herds_to_treasury_or_gold_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
any_held_title = {
|
|
||||||
is_nomad_title = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
every_held_title = {
|
|
||||||
limit = {
|
|
||||||
is_nomad_title = yes
|
|
||||||
}
|
|
||||||
root = {
|
|
||||||
destroy_title = prev
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = merit_based_vassals_convert_to_steppe_admin
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
any_vassal = {
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
NOT = { government_has_flag = government_is_steppe_admin }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
every_vassal = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
NOT = { government_has_flag = government_is_steppe_admin }
|
|
||||||
}
|
|
||||||
change_government = steppe_admin_government
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
hidden_effect = {
|
|
||||||
every_tributary = {
|
|
||||||
add_to_list = tributaries
|
|
||||||
}
|
|
||||||
every_in_list = {
|
|
||||||
list = tributaries
|
|
||||||
start_tributary_interaction_effect = { # to update their contract types for your new status
|
|
||||||
TRIBUTARY = this
|
|
||||||
SUZERAIN = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
hidden_effect = {
|
|
||||||
generate_new_steppe_admin_families_effect = yes # we populate your noble families so you have some starting non-nomadic administrators
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_potential = {
|
|
||||||
#AI greatest of khans shouldn't be doing this and ruining their GoKness
|
|
||||||
NOR = {
|
|
||||||
has_trait = greatest_of_khans
|
|
||||||
any_owned_story = {
|
|
||||||
OR = {
|
|
||||||
story_type = story_mongol_invasion
|
|
||||||
story_type = story_greatest_of_khans
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_will_do = {
|
|
||||||
base = 100 # the bar to doing this is high enoug that if the AI can do it, the AI should do it
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
### Return to the Steppe ###
|
|
||||||
return_to_the_steppe_decision = {
|
|
||||||
picture = {
|
|
||||||
reference = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds"
|
|
||||||
}
|
|
||||||
decision_group_type = nomad_major
|
|
||||||
|
|
||||||
desc = return_to_the_steppe_decision_desc
|
|
||||||
selection_tooltip = return_to_the_steppe_decision_tooltip
|
|
||||||
|
|
||||||
ai_check_interval_by_tier = {
|
|
||||||
barony = 0
|
|
||||||
county = 0
|
|
||||||
duchy = 0
|
|
||||||
kingdom = 72 # just in case there's an orphaned steppe admin kingdom somewhere
|
|
||||||
empire = 72
|
|
||||||
hegemony = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
is_shown = {
|
|
||||||
has_mpo_dlc_trigger = yes
|
|
||||||
has_tgp_dlc_trigger = yes
|
|
||||||
government_has_flag = government_is_steppe_admin
|
|
||||||
is_independent_ruler = yes
|
|
||||||
is_playable_character = yes
|
|
||||||
NOT = {
|
|
||||||
any_vassal_or_below = {
|
|
||||||
is_ai = no # the gamestate could conceivably result in as situation where you could game over a player-vassal by doing this, so we just make sure it can't happen
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
has_trait = nomadic_philosophy # you need at least some connection to the steppe to want to go back to it
|
|
||||||
custom_tooltip = {
|
|
||||||
text = small_enough_realm_to_abandon
|
|
||||||
any_realm_county = {
|
|
||||||
count <= 10
|
|
||||||
title_province = {
|
|
||||||
OR = {
|
|
||||||
has_holding_type = castle_holding
|
|
||||||
has_holding_type = church_holding
|
|
||||||
has_holding_type = city_holding
|
|
||||||
has_holding_type = temple_citadel_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
is_valid_showing_failures_only = {
|
|
||||||
is_at_war = no
|
|
||||||
is_available = yes
|
|
||||||
has_active_diarchy = no
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
prestige = {
|
|
||||||
value = massive_prestige_value # this is already a escape hatch, so we don't want it to be too punishing
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
effect = {
|
|
||||||
custom_tooltip = {
|
|
||||||
text = treasury_emptying_effect_desc
|
|
||||||
empty_treasury_when_abandoning_landed_life_effect = yes # otherwise the treasury sticks around
|
|
||||||
}
|
|
||||||
refund_noble_family_domicile_buildings_effect = yes
|
|
||||||
custom_tooltip = {
|
|
||||||
text = nomadize_landless_noble_families
|
|
||||||
refund_vassal_noble_families_and_make_them_nomads_effect = yes # for those who share your cultural heritage
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = rehouse_landless_noble_families
|
|
||||||
rehome_noble_families_to_compatible_liege_effect = yes # we find a new home for those who don't share your cultural heritage
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = title_maa_regiments_will_be_destroyed
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
any_maa_regiment = {
|
|
||||||
is_title_maa_regiment = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
every_maa_regiment = {
|
|
||||||
limit = {
|
|
||||||
is_title_maa_regiment = yes
|
|
||||||
}
|
|
||||||
destroy_maa_regiment = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
change_government = nomad_government
|
|
||||||
hidden_effect = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
exists = scope:current_treasury # saved in empty_treasury_when_abandoning_landed_life_effect
|
|
||||||
}
|
|
||||||
add_gold = {
|
|
||||||
value = scope:current_treasury
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = convert_steppe_admin_to_meritocratic_tooltip
|
|
||||||
convert_steppe_admin_vassals_to_meritocratic_effect = yes
|
|
||||||
}
|
|
||||||
hidden_effect = {
|
|
||||||
every_tributary = {
|
|
||||||
add_to_list = tributaries
|
|
||||||
}
|
|
||||||
every_in_list = {
|
|
||||||
list = tributaries
|
|
||||||
start_tributary_interaction_effect = { # to update their contract types for your new status
|
|
||||||
TRIBUTARY = this
|
|
||||||
SUZERAIN = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_potential = {
|
|
||||||
capital_county.title_province = {
|
|
||||||
NOR = {
|
|
||||||
has_holding_type = castle_holding
|
|
||||||
has_holding_type = church_holding
|
|
||||||
has_holding_type = city_holding
|
|
||||||
has_holding_type = temple_citadel_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_will_do = {
|
|
||||||
base = 100 # if the potential is met, the AI should do it
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
### Adopt Meritocratic Government ###
|
|
||||||
convert_to_meritocratic_decision = {
|
|
||||||
picture = {
|
|
||||||
reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds"
|
|
||||||
}
|
|
||||||
decision_group_type = major
|
|
||||||
|
|
||||||
ai_check_interval_by_tier = {
|
|
||||||
barony = 0
|
|
||||||
county = 0
|
|
||||||
duchy = 0
|
|
||||||
kingdom = 60
|
|
||||||
empire = 60
|
|
||||||
hegemony = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
desc = convert_to_meritocratic_desc
|
|
||||||
selection_tooltip = convert_to_meritocratic_tooltip
|
|
||||||
|
|
||||||
is_shown = {
|
|
||||||
has_tgp_dlc_trigger = yes
|
|
||||||
government_has_flag = government_is_steppe_admin
|
|
||||||
OR = {
|
|
||||||
highest_held_title_tier = tier_kingdom # this isn't standard, but will cover some edge cases for orphaned steppe admin kingdoms
|
|
||||||
highest_held_title_tier = tier_empire
|
|
||||||
}
|
|
||||||
any_sub_realm_county = {
|
|
||||||
count > 0
|
|
||||||
title_province = {
|
|
||||||
OR = {
|
|
||||||
has_holding_type = castle_holding
|
|
||||||
has_holding_type = church_holding
|
|
||||||
has_holding_type = city_holding
|
|
||||||
has_holding_type = temple_citadel_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
is_playable_character = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
OR = {
|
|
||||||
has_realm_law = meritocratic_bureaucracy_2
|
|
||||||
has_realm_law = meritocratic_bureaucracy_3
|
|
||||||
}
|
|
||||||
save_temporary_scope_value_as = {
|
|
||||||
name = temp_num_qualifying_counties
|
|
||||||
value = temp_num_qualifying_counties_count
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = convert_to_meritocratic_county_count
|
|
||||||
any_sub_realm_county = {
|
|
||||||
count >= 30
|
|
||||||
holder = {
|
|
||||||
is_governor_or_admin_count = yes
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
}
|
|
||||||
title_province = {
|
|
||||||
OR = {
|
|
||||||
has_holding_type = castle_holding
|
|
||||||
has_holding_type = church_holding
|
|
||||||
has_holding_type = city_holding
|
|
||||||
has_holding_type = temple_citadel_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
is_valid_showing_failures_only = {
|
|
||||||
is_at_war = no
|
|
||||||
is_available_adult = yes
|
|
||||||
has_active_diarchy = no
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
gold = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_treasury = no
|
|
||||||
}
|
|
||||||
add = monumental_gold_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
treasury = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_treasury = yes
|
|
||||||
}
|
|
||||||
add = monumental_gold_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
prestige = {
|
|
||||||
value = massive_prestige_value
|
|
||||||
}
|
|
||||||
influence = {
|
|
||||||
value = monumental_influence_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
effect = {
|
|
||||||
add_legitimacy_effect = { LEGITIMACY = monumental_legitimacy_gain }
|
|
||||||
dynasty = {
|
|
||||||
add_dynasty_prestige = monumental_dynasty_prestige_gain
|
|
||||||
}
|
|
||||||
tgp_domicile_conversion_when_changing_government_type = {
|
|
||||||
NEW_DOMICILE_TYPE = east_asian_estate
|
|
||||||
NEW_GOVERNMENT_TYPE = meritocratic_government
|
|
||||||
}
|
|
||||||
change_government = meritocratic_government
|
|
||||||
hidden_effect = {
|
|
||||||
every_tributary = {
|
|
||||||
add_to_list = tributaries
|
|
||||||
}
|
|
||||||
every_in_list = {
|
|
||||||
list = tributaries
|
|
||||||
start_tributary_interaction_effect = { # to update their contract types for your new status
|
|
||||||
TRIBUTARY = this
|
|
||||||
SUZERAIN = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = steppe_admin_vassals_will_convert
|
|
||||||
convert_steppe_admin_vassals_to_meritocratic_effect = yes
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = non_merit_based_vassals_become_tributaries
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
any_vassal = {
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
create_title_and_vassal_change = {
|
|
||||||
type = independency
|
|
||||||
save_scope_as = change
|
|
||||||
add_claim_on_loss = no
|
|
||||||
}
|
|
||||||
every_vassal = {
|
|
||||||
limit = {
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_has_merit
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_to_list = soon_to_be_former_vassals
|
|
||||||
becomes_independent = { change = scope:change }
|
|
||||||
}
|
|
||||||
resolve_title_and_vassal_change = scope:change
|
|
||||||
every_in_list = {
|
|
||||||
list = soon_to_be_former_vassals
|
|
||||||
start_tributary_interaction_effect = {
|
|
||||||
TRIBUTARY = this
|
|
||||||
SUZERAIN = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_potential = {
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_will_do = {
|
|
||||||
base = 0
|
|
||||||
modifier = {
|
|
||||||
add = 20
|
|
||||||
NOT = { has_trait = nomadic_philosophy }
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
add = 30
|
|
||||||
has_trait = education_learning
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
add = 50
|
|
||||||
has_religion = religion:confucianism_religion
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
add = 30
|
|
||||||
has_trait = confucian_education
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -552,7 +552,6 @@ NGovernment = {
|
||||||
"landless_minority_government"
|
"landless_minority_government"
|
||||||
"nomad_government"
|
"nomad_government"
|
||||||
"herder_government"
|
"herder_government"
|
||||||
"peasantrepublic_government"
|
|
||||||
"celestial_government"
|
"celestial_government"
|
||||||
"japan_administrative_government"
|
"japan_administrative_government"
|
||||||
"japan_feudal_government"
|
"japan_feudal_government"
|
||||||
|
|
@ -966,7 +965,7 @@ NCounty = {
|
||||||
COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums
|
COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums
|
||||||
COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve.
|
COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve.
|
||||||
COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 }
|
COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 }
|
||||||
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.01 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
|
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.75 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
|
||||||
HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER )
|
HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1399,7 +1398,7 @@ NBarter = {
|
||||||
BASE_PROGRESS = 15
|
BASE_PROGRESS = 15
|
||||||
PROGRESS_PER_SOLDIER = 0.005
|
PROGRESS_PER_SOLDIER = 0.005
|
||||||
LOOT_PER_SOLDIER = 0.1 # How much loot can a single soldier carry? Minimum increment is 0.001
|
LOOT_PER_SOLDIER = 0.1 # How much loot can a single soldier carry? Minimum increment is 0.001
|
||||||
BARTER_GOODS_TO_LOOT_MULT = 1.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
|
BARTER_GOODS_TO_LOOT_MULT = 0.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
|
||||||
}
|
}
|
||||||
|
|
||||||
NCharacterGlow = {
|
NCharacterGlow = {
|
||||||
|
|
|
||||||
|
|
@ -1,433 +0,0 @@
|
||||||
|
|
||||||
farmstead_main_01 = {
|
|
||||||
slot_type = main
|
|
||||||
construction_time = 1
|
|
||||||
allowed_domicile_types = { farmstead }
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
gold = estate_external_building_high_cost_tier_2_value
|
|
||||||
}
|
|
||||||
|
|
||||||
character_modifier = {
|
|
||||||
domicile_monthly_gold_add = 0.25
|
|
||||||
health = 0.5
|
|
||||||
domicile_external_slots_capacity_add = 2
|
|
||||||
monthly_barter_goods = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ai_value = {
|
|
||||||
value = 100
|
|
||||||
}
|
|
||||||
|
|
||||||
parameters = {
|
|
||||||
camp_unlocks_second_officer = yes
|
|
||||||
camp_unlocks_huntperson_officer = yes
|
|
||||||
camp_unlocks_chief_forager_officer = yes
|
|
||||||
}
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
has_graphical_east_asia_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_iranian_culture_group_trigger = yes
|
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
|
||||||
has_graphical_steppe_culture_group_trigger = yes
|
|
||||||
has_graphical_african_culture_group_trigger = yes
|
|
||||||
has_graphical_india_culture_group_trigger = yes
|
|
||||||
has_graphical_iberian_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_western_culture_group_trigger = yes
|
|
||||||
has_graphical_norse_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
farmstead_main_02 = {
|
|
||||||
slot_type = main
|
|
||||||
construction_time = 730
|
|
||||||
allowed_domicile_types = { farmstead }
|
|
||||||
previous_building = farmstead_main_01
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
culture ?= { has_innovation = innovation_city_planning }
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
gold = estate_external_building_high_cost_tier_3_value
|
|
||||||
}
|
|
||||||
|
|
||||||
parameters = {
|
|
||||||
camp_unlocks_second_officer = yes
|
|
||||||
reduce_success_of_raid_estate = yes
|
|
||||||
estate_increase_house_member_investment_cap_1 = yes
|
|
||||||
monthly_barter_goods = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
character_modifier = {
|
|
||||||
domicile_monthly_gold_add = 0.25
|
|
||||||
domicile_external_slots_capacity_add = 1
|
|
||||||
men_at_arms_cap = 1
|
|
||||||
enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value
|
|
||||||
character_travel_safety_mult = 0.02
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_value = {
|
|
||||||
value = 100
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
has_graphical_east_asia_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_iranian_culture_group_trigger = yes
|
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
|
||||||
has_graphical_steppe_culture_group_trigger = yes
|
|
||||||
has_graphical_african_culture_group_trigger = yes
|
|
||||||
has_graphical_india_culture_group_trigger = yes
|
|
||||||
has_graphical_iberian_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_western_culture_group_trigger = yes
|
|
||||||
has_graphical_norse_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
farmstead_main_03 = {
|
|
||||||
slot_type = main
|
|
||||||
construction_time = 730
|
|
||||||
allowed_domicile_types = { farmstead }
|
|
||||||
previous_building = farmstead_main_02
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
culture ?= { has_innovation = innovation_manorialism }
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
gold = estate_external_building_high_cost_tier_4_value
|
|
||||||
}
|
|
||||||
|
|
||||||
parameters = {
|
|
||||||
camp_unlocks_second_officer = yes
|
|
||||||
reduce_success_of_raid_estate = yes
|
|
||||||
estate_increase_house_member_investment_cap_2 = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
character_modifier = {
|
|
||||||
domicile_monthly_gold_add = 0.5
|
|
||||||
domicile_monthly_gold_mult = 0.02
|
|
||||||
domicile_external_slots_capacity_add = 1
|
|
||||||
maa_toughness_mult = 0.05
|
|
||||||
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
|
|
||||||
character_travel_safety_mult = 0.02
|
|
||||||
monthly_barter_goods = 1.4
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_value = {
|
|
||||||
value = 100
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
has_graphical_east_asia_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_iranian_culture_group_trigger = yes
|
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
|
||||||
has_graphical_steppe_culture_group_trigger = yes
|
|
||||||
has_graphical_african_culture_group_trigger = yes
|
|
||||||
has_graphical_india_culture_group_trigger = yes
|
|
||||||
has_graphical_iberian_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_western_culture_group_trigger = yes
|
|
||||||
has_graphical_norse_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
farmstead_main_04 = {
|
|
||||||
slot_type = main
|
|
||||||
construction_time = 730
|
|
||||||
allowed_domicile_types = { farmstead }
|
|
||||||
previous_building = farmstead_main_03
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
culture ?= { has_innovation = innovation_development_03 }
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
gold = estate_external_building_high_cost_tier_5_value
|
|
||||||
}
|
|
||||||
|
|
||||||
parameters = {
|
|
||||||
camp_unlocks_second_officer = yes
|
|
||||||
reduce_success_of_raid_estate = yes
|
|
||||||
estate_increase_house_member_investment_cap_3 = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
character_modifier = {
|
|
||||||
domicile_monthly_gold_add = 0.5
|
|
||||||
domicile_monthly_gold_mult = 0.03
|
|
||||||
domicile_external_slots_capacity_add = 1
|
|
||||||
maa_toughness_mult = 0.05
|
|
||||||
men_at_arms_cap = 1
|
|
||||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
|
||||||
character_travel_safety_mult = 0.02
|
|
||||||
monthly_barter_goods = 1.6
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_value = {
|
|
||||||
value = 100
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
has_graphical_east_asia_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_iranian_culture_group_trigger = yes
|
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
|
||||||
has_graphical_steppe_culture_group_trigger = yes
|
|
||||||
has_graphical_african_culture_group_trigger = yes
|
|
||||||
has_graphical_india_culture_group_trigger = yes
|
|
||||||
has_graphical_iberian_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_western_culture_group_trigger = yes
|
|
||||||
has_graphical_norse_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
farmstead_main_05 = {
|
|
||||||
slot_type = main
|
|
||||||
construction_time = 730
|
|
||||||
allowed_domicile_types = { farmstead }
|
|
||||||
previous_building = farmstead_main_04
|
|
||||||
|
|
||||||
can_construct = {
|
|
||||||
culture ?= { has_innovation = innovation_cranes }
|
|
||||||
}
|
|
||||||
|
|
||||||
cost = {
|
|
||||||
gold = estate_external_building_high_cost_tier_6_value
|
|
||||||
}
|
|
||||||
|
|
||||||
parameters = {
|
|
||||||
camp_unlocks_second_officer = yes
|
|
||||||
reduce_success_of_raid_estate = yes
|
|
||||||
estate_increase_house_member_investment_cap_4 = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
character_modifier = {
|
|
||||||
domicile_monthly_gold_add = 0.75
|
|
||||||
domicile_monthly_gold_mult = 0.05
|
|
||||||
domicile_external_slots_capacity_add = 1
|
|
||||||
maa_toughness_mult = 0.1
|
|
||||||
men_at_arms_cap = 1
|
|
||||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
|
||||||
character_travel_safety_mult = 0.04
|
|
||||||
monthly_barter_goods = 1.8
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_value = {
|
|
||||||
value = 100
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
has_graphical_east_asia_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_iranian_culture_group_trigger = yes
|
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
|
||||||
has_graphical_steppe_culture_group_trigger = yes
|
|
||||||
has_graphical_african_culture_group_trigger = yes
|
|
||||||
has_graphical_india_culture_group_trigger = yes
|
|
||||||
has_graphical_iberian_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
trigger = {
|
|
||||||
domicile_location.culture = {
|
|
||||||
OR = {
|
|
||||||
has_graphical_western_culture_group_trigger = yes
|
|
||||||
has_graphical_norse_culture_group_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
|
|
||||||
asset = {
|
|
||||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
|
||||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -3796,7 +3796,7 @@ village_watch_06 = {
|
||||||
### Garden
|
### Garden
|
||||||
communal_gardens_01 = {
|
communal_gardens_01 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
gold = {
|
gold = {
|
||||||
|
|
@ -3920,7 +3920,7 @@ communal_gardens_01 = {
|
||||||
}
|
}
|
||||||
communal_gardens_02 = {
|
communal_gardens_02 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_01
|
previous_building = communal_gardens_01
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
|
|
@ -4045,7 +4045,7 @@ communal_gardens_02 = {
|
||||||
}
|
}
|
||||||
communal_gardens_03 = {
|
communal_gardens_03 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_02
|
previous_building = communal_gardens_02
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
|
|
@ -4172,7 +4172,7 @@ communal_gardens_03 = {
|
||||||
# Leisure Garden sub-branch
|
# Leisure Garden sub-branch
|
||||||
communal_gardens_leisure_04 = {
|
communal_gardens_leisure_04 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_03
|
previous_building = communal_gardens_03
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = {
|
||||||
}
|
}
|
||||||
communal_gardens_leisure_05 = {
|
communal_gardens_leisure_05 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_leisure_04
|
previous_building = communal_gardens_leisure_04
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = {
|
||||||
}
|
}
|
||||||
communal_gardens_leisure_06 = {
|
communal_gardens_leisure_06 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_leisure_05
|
previous_building = communal_gardens_leisure_05
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = {
|
||||||
# Fruit Garden sub-branch
|
# Fruit Garden sub-branch
|
||||||
communal_gardens_fruit_04 = {
|
communal_gardens_fruit_04 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_03
|
previous_building = communal_gardens_03
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = {
|
||||||
}
|
}
|
||||||
communal_gardens_fruit_05 = {
|
communal_gardens_fruit_05 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_fruit_04
|
previous_building = communal_gardens_fruit_04
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = {
|
||||||
}
|
}
|
||||||
communal_gardens_fruit_06 = {
|
communal_gardens_fruit_06 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = communal_gardens_fruit_05
|
previous_building = communal_gardens_fruit_05
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -6954,7 +6954,7 @@ village_workshop_textile_06 = {
|
||||||
### Storage
|
### Storage
|
||||||
village_storage_01 = {
|
village_storage_01 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
gold = {
|
gold = {
|
||||||
|
|
@ -7037,7 +7037,7 @@ village_storage_01 = {
|
||||||
}
|
}
|
||||||
village_storage_02 = {
|
village_storage_02 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_storage_01
|
previous_building = village_storage_01
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
|
|
@ -7123,7 +7123,7 @@ village_storage_02 = {
|
||||||
# Warehouse sub-branch
|
# Warehouse sub-branch
|
||||||
village_storage_warehouse_03 = {
|
village_storage_warehouse_03 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_storage_02
|
previous_building = village_storage_02
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = {
|
||||||
}
|
}
|
||||||
village_storage_warehouse_04 = {
|
village_storage_warehouse_04 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_storage_warehouse_03
|
previous_building = village_storage_warehouse_03
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = {
|
||||||
# Granary sub-branch
|
# Granary sub-branch
|
||||||
village_storage_granary_03 = {
|
village_storage_granary_03 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_storage_02
|
previous_building = village_storage_02
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -7386,7 +7386,7 @@ village_storage_granary_03 = {
|
||||||
}
|
}
|
||||||
village_storage_granary_04 = {
|
village_storage_granary_04 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_storage_granary_03
|
previous_building = village_storage_granary_03
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -7973,7 +7973,7 @@ village_market_06 = {
|
||||||
### Grazing Lands
|
### Grazing Lands
|
||||||
village_grazing_land_01 = {
|
village_grazing_land_01 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
gold = {
|
gold = {
|
||||||
|
|
@ -8093,7 +8093,7 @@ village_grazing_land_01 = {
|
||||||
}
|
}
|
||||||
village_grazing_land_02 = {
|
village_grazing_land_02 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grazing_land_01
|
previous_building = village_grazing_land_01
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
|
|
@ -8215,7 +8215,7 @@ village_grazing_land_02 = {
|
||||||
}
|
}
|
||||||
village_grazing_land_03 = {
|
village_grazing_land_03 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grazing_land_02
|
previous_building = village_grazing_land_02
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
|
|
@ -8338,7 +8338,7 @@ village_grazing_land_03 = {
|
||||||
}
|
}
|
||||||
village_grazing_land_04 = {
|
village_grazing_land_04 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grazing_land_03
|
previous_building = village_grazing_land_03
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -8452,7 +8452,7 @@ village_grazing_land_04 = {
|
||||||
}
|
}
|
||||||
grazing_land_05 = {
|
grazing_land_05 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grazing_land_04
|
previous_building = village_grazing_land_04
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -8566,7 +8566,7 @@ grazing_land_05 = {
|
||||||
}
|
}
|
||||||
grazing_land_06 = {
|
grazing_land_06 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = grazing_land_05
|
previous_building = grazing_land_05
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -8683,7 +8683,7 @@ grazing_land_06 = {
|
||||||
### Grain Fields
|
### Grain Fields
|
||||||
village_grain_fields_01 = {
|
village_grain_fields_01 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
gold = {
|
gold = {
|
||||||
|
|
@ -8820,7 +8820,7 @@ village_grain_fields_01 = {
|
||||||
}
|
}
|
||||||
village_grain_fields_02 = {
|
village_grain_fields_02 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grain_fields_01
|
previous_building = village_grain_fields_01
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
|
|
@ -8948,7 +8948,7 @@ village_grain_fields_02 = {
|
||||||
}
|
}
|
||||||
village_grain_fields_03 = {
|
village_grain_fields_03 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grain_fields_02
|
previous_building = village_grain_fields_02
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -9081,7 +9081,7 @@ village_grain_fields_03 = {
|
||||||
}
|
}
|
||||||
village_grain_fields_04 = {
|
village_grain_fields_04 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grain_fields_03
|
previous_building = village_grain_fields_03
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -9214,7 +9214,7 @@ village_grain_fields_04 = {
|
||||||
}
|
}
|
||||||
village_grain_fields_05 = {
|
village_grain_fields_05 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grain_fields_04
|
previous_building = village_grain_fields_04
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -9347,7 +9347,7 @@ village_grain_fields_05 = {
|
||||||
}
|
}
|
||||||
village_grain_fields_06 = {
|
village_grain_fields_06 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_grain_fields_05
|
previous_building = village_grain_fields_05
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -9482,7 +9482,7 @@ village_grain_fields_06 = {
|
||||||
### Rice Fields
|
### Rice Fields
|
||||||
village_rice_field_01 = {
|
village_rice_field_01 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
gold = {
|
gold = {
|
||||||
|
|
@ -9559,7 +9559,7 @@ village_rice_field_01 = {
|
||||||
|
|
||||||
village_rice_field_02 = {
|
village_rice_field_02 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_rice_field_01
|
previous_building = village_rice_field_01
|
||||||
|
|
||||||
cost = {
|
cost = {
|
||||||
|
|
@ -9636,7 +9636,7 @@ village_rice_field_02 = {
|
||||||
|
|
||||||
village_rice_field_03 = {
|
village_rice_field_03 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_rice_field_02
|
previous_building = village_rice_field_02
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -9718,7 +9718,7 @@ village_rice_field_03 = {
|
||||||
|
|
||||||
village_rice_field_04 = {
|
village_rice_field_04 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_rice_field_03
|
previous_building = village_rice_field_03
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -9800,7 +9800,7 @@ village_rice_field_04 = {
|
||||||
|
|
||||||
village_rice_field_05 = {
|
village_rice_field_05 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_rice_field_04
|
previous_building = village_rice_field_04
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
@ -9882,7 +9882,7 @@ village_rice_field_05 = {
|
||||||
|
|
||||||
village_rice_field_06 = {
|
village_rice_field_06 = {
|
||||||
construction_time = 730
|
construction_time = 730
|
||||||
allowed_domicile_types = { minority_community farmstead }
|
allowed_domicile_types = { minority_community }
|
||||||
previous_building = village_rice_field_05
|
previous_building = village_rice_field_05
|
||||||
|
|
||||||
can_construct = {
|
can_construct = {
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -407,16 +407,6 @@ duchy_administrative = {
|
||||||
ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
|
ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
county_administrative = {
|
|
||||||
type = title
|
|
||||||
tier = duchy
|
|
||||||
priority = 50
|
|
||||||
governments = { administrative_government }
|
|
||||||
flavourization_rules = {
|
|
||||||
top_liege = yes
|
|
||||||
ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#duchy_administrative_byzantine_group = {
|
#duchy_administrative_byzantine_group = {
|
||||||
# type = title
|
# type = title
|
||||||
# tier = duchy
|
# tier = duchy
|
||||||
|
|
@ -439,16 +429,6 @@ kingdom_administrative = {
|
||||||
only_vassals = yes
|
only_vassals = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
kingdom_peasantrepublic = {
|
|
||||||
type = title
|
|
||||||
tier = kingdom
|
|
||||||
priority = 73
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
flavourization_rules = {
|
|
||||||
top_liege = yes
|
|
||||||
ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#kingdom_administrative_byzantine_group = {
|
#kingdom_administrative_byzantine_group = {
|
||||||
# type = title
|
# type = title
|
||||||
# tier = kingdom
|
# tier = kingdom
|
||||||
|
|
|
||||||
|
|
@ -93,7 +93,6 @@ title_prince = {
|
||||||
special = holder
|
special = holder
|
||||||
priority = 60
|
priority = 60
|
||||||
titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein }
|
titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
}
|
}
|
||||||
|
|
@ -104,7 +103,6 @@ title_princess = {
|
||||||
special = holder
|
special = holder
|
||||||
priority = 60
|
priority = 60
|
||||||
titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein }
|
titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
}
|
}
|
||||||
|
|
@ -113,7 +111,6 @@ title_principality = {
|
||||||
type = title
|
type = title
|
||||||
titles = { k_saxony k_wales d_monaco d_lictenstein d_andorra }
|
titles = { k_saxony k_wales d_monaco d_lictenstein d_andorra }
|
||||||
priority = 60
|
priority = 60
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
}
|
}
|
||||||
|
|
@ -123,7 +120,6 @@ swiss_confederation = {
|
||||||
type = title
|
type = title
|
||||||
titles = { k_switzerland }
|
titles = { k_switzerland }
|
||||||
priority = 60
|
priority = 60
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
}
|
}
|
||||||
|
|
@ -135,7 +131,6 @@ archduke = {
|
||||||
special = holder
|
special = holder
|
||||||
priority = 47
|
priority = 47
|
||||||
titles = { k_austria }
|
titles = { k_austria }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
}
|
}
|
||||||
|
|
@ -146,7 +141,6 @@ archduchess = {
|
||||||
special = holder
|
special = holder
|
||||||
priority = 47
|
priority = 47
|
||||||
titles = { k_austria }
|
titles = { k_austria }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
}
|
}
|
||||||
|
|
@ -155,7 +149,6 @@ archduchy = {
|
||||||
type = title
|
type = title
|
||||||
tier = kingdom
|
tier = kingdom
|
||||||
titles = { k_austria }
|
titles = { k_austria }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
priority = 47
|
priority = 47
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -168,7 +161,6 @@ title_high_king = {
|
||||||
special = holder
|
special = holder
|
||||||
priority = 102
|
priority = 102
|
||||||
titles = { k_ireland }
|
titles = { k_ireland }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
}
|
}
|
||||||
title_high_queen = {
|
title_high_queen = {
|
||||||
type = character
|
type = character
|
||||||
|
|
@ -176,12 +168,10 @@ title_high_queen = {
|
||||||
special = holder
|
special = holder
|
||||||
priority = 102
|
priority = 102
|
||||||
titles = { k_ireland }
|
titles = { k_ireland }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
}
|
}
|
||||||
title_high_kingdom = {
|
title_high_kingdom = {
|
||||||
type = title
|
type = title
|
||||||
titles = { k_ireland }
|
titles = { k_ireland }
|
||||||
governments = { feudal_government tribal_government administrative_government }
|
|
||||||
priority = 102
|
priority = 102
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -4006,7 +3996,6 @@ barony_feudal_sardinian = { # Curadoria
|
||||||
tier = barony
|
tier = barony
|
||||||
priority = 7
|
priority = 7
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4019,7 +4008,6 @@ baron_feudal_male_sardinian = { # Curadore
|
||||||
tier = barony
|
tier = barony
|
||||||
priority = 7
|
priority = 7
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4032,7 +4020,6 @@ baron_feudal_female_sardinian = { # Curadora
|
||||||
tier = barony
|
tier = barony
|
||||||
priority = 7
|
priority = 7
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4044,7 +4031,6 @@ county_feudal_sardinian = { # Judicadu
|
||||||
tier = county
|
tier = county
|
||||||
priority = 18
|
priority = 18
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4057,7 +4043,6 @@ count_feudal_male_sardinian = { # Judike
|
||||||
tier = county
|
tier = county
|
||||||
priority = 18
|
priority = 18
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4070,7 +4055,6 @@ count_feudal_female_sardinian = { # Judesa
|
||||||
tier = county
|
tier = county
|
||||||
priority = 18
|
priority = 18
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4082,7 +4066,6 @@ duchy_feudal_sardinian = { # Archonate
|
||||||
tier = duchy
|
tier = duchy
|
||||||
priority = 28
|
priority = 28
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4095,7 +4078,6 @@ duke_feudal_male_sardinian = { # Archon
|
||||||
tier = duchy
|
tier = duchy
|
||||||
priority = 28
|
priority = 28
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
@ -4108,7 +4090,6 @@ duke_feudal_female_sardinian = { # Archonesa
|
||||||
tier = duchy
|
tier = duchy
|
||||||
priority = 28
|
priority = 28
|
||||||
governments = { feudal_government administrative_government }
|
governments = { feudal_government administrative_government }
|
||||||
heritages = { heritage_sardic }
|
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
flavourization_rules = {
|
flavourization_rules = {
|
||||||
top_liege = no
|
top_liege = no
|
||||||
|
|
|
||||||
|
|
@ -131,7 +131,6 @@ county_sardinian = { # judiacate
|
||||||
type = title
|
type = title
|
||||||
tier = county
|
tier = county
|
||||||
priority = 28
|
priority = 28
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
}
|
}
|
||||||
|
|
@ -141,7 +140,6 @@ county_male_sardinian = { # Judex
|
||||||
special = holder
|
special = holder
|
||||||
tier = county
|
tier = county
|
||||||
priority = 28
|
priority = 28
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
}
|
}
|
||||||
|
|
@ -151,7 +149,6 @@ county_female_sardinian = { # Judex
|
||||||
special = holder
|
special = holder
|
||||||
tier = county
|
tier = county
|
||||||
priority = 28
|
priority = 28
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
|
|
||||||
|
|
@ -160,7 +157,6 @@ duchy_sardinian = { # judiacate
|
||||||
type = title
|
type = title
|
||||||
tier = duchy
|
tier = duchy
|
||||||
priority = 28
|
priority = 28
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
}
|
}
|
||||||
|
|
@ -170,7 +166,6 @@ duke_male_sardinian = { # Judex
|
||||||
special = holder
|
special = holder
|
||||||
tier = duchy
|
tier = duchy
|
||||||
priority = 28
|
priority = 28
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
}
|
}
|
||||||
|
|
@ -180,7 +175,6 @@ duke_female_sardinian = { # Judex
|
||||||
special = holder
|
special = holder
|
||||||
tier = duchy
|
tier = duchy
|
||||||
priority = 28
|
priority = 28
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
}
|
}
|
||||||
|
|
@ -189,7 +183,6 @@ king_administrative_sardinian = { # Archonesa
|
||||||
type = title
|
type = title
|
||||||
tier = kingdom
|
tier = kingdom
|
||||||
priority = 106
|
priority = 106
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
}
|
}
|
||||||
|
|
@ -200,7 +193,6 @@ king_male_sardinian = { # Judex
|
||||||
special = holder
|
special = holder
|
||||||
tier = kingdom
|
tier = kingdom
|
||||||
priority = 106
|
priority = 106
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
name_lists = { name_list_sardinian }
|
name_lists = { name_list_sardinian }
|
||||||
}
|
}
|
||||||
|
|
@ -211,7 +203,6 @@ king_female_sardinian = { # Judex
|
||||||
special = holder
|
special = holder
|
||||||
tier = kingdom
|
tier = kingdom
|
||||||
priority = 106
|
priority = 106
|
||||||
heritages = { heritage_sardic }
|
|
||||||
governments = { administrative_government }
|
governments = { administrative_government }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -274,120 +265,3 @@ druid_king_female = { # Bandruí-Queen
|
||||||
top_liege = no
|
top_liege = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
baron_peasantrepublic_male = {
|
|
||||||
type = character
|
|
||||||
gender = male
|
|
||||||
special = holder
|
|
||||||
tier = barony
|
|
||||||
priority = 7
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
baron_peasantrepublic_female = {
|
|
||||||
type = character
|
|
||||||
gender = female
|
|
||||||
special = holder
|
|
||||||
tier = barony
|
|
||||||
priority = 7
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
barony_peasantrepublic = {
|
|
||||||
type = title
|
|
||||||
tier = barony
|
|
||||||
priority = 7
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
count_peasantrepublic_male = {
|
|
||||||
type = character
|
|
||||||
gender = male
|
|
||||||
special = holder
|
|
||||||
tier = county
|
|
||||||
priority = 28
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
count_peasantrepublic_female = {
|
|
||||||
type = character
|
|
||||||
gender = female
|
|
||||||
special = holder
|
|
||||||
tier = county
|
|
||||||
priority = 28
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
county_peasantrepublic = {
|
|
||||||
type = title
|
|
||||||
tier = county
|
|
||||||
priority = 51
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
duke_peasantrepublic_male = {
|
|
||||||
type = character
|
|
||||||
gender = male
|
|
||||||
special = holder
|
|
||||||
tier = duchy
|
|
||||||
priority = 29
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
duke_peasantrepublic_female = {
|
|
||||||
type = character
|
|
||||||
gender = female
|
|
||||||
special = holder
|
|
||||||
tier = duchy
|
|
||||||
priority = 29
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
duchy_peasantrepublic = {
|
|
||||||
type = title
|
|
||||||
tier = duchy
|
|
||||||
priority = 60
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
|
|
||||||
}
|
|
||||||
king_peasantrepublic_male = {
|
|
||||||
type = character
|
|
||||||
gender = male
|
|
||||||
special = holder
|
|
||||||
tier = kingdom
|
|
||||||
priority = 75
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
|
|
||||||
}
|
|
||||||
king_peasantrepublic_female = {
|
|
||||||
type = character
|
|
||||||
gender = female
|
|
||||||
special = holder
|
|
||||||
tier = kingdom
|
|
||||||
priority = 75
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
|
|
||||||
}
|
|
||||||
kingdom_peasantrepublic = {
|
|
||||||
type = title
|
|
||||||
tier = kingdom
|
|
||||||
priority = 75
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
|
|
||||||
emperor_peasantrepublic_male = {
|
|
||||||
type = character
|
|
||||||
gender = male
|
|
||||||
special = holder
|
|
||||||
tier = empire
|
|
||||||
priority = 102
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
|
|
||||||
}
|
|
||||||
emperor_peasantrepublic_female = {
|
|
||||||
type = character
|
|
||||||
gender = female
|
|
||||||
special = holder
|
|
||||||
tier = empire
|
|
||||||
priority = 102
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
|
|
||||||
}
|
|
||||||
empire_peasantrepublic = {
|
|
||||||
type = title
|
|
||||||
tier = empire
|
|
||||||
priority = 102
|
|
||||||
governments = { peasantrepublic_government }
|
|
||||||
}
|
|
||||||
|
|
@ -24,15 +24,5 @@ minority_community = {
|
||||||
}
|
}
|
||||||
minority_government = {
|
minority_government = {
|
||||||
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
||||||
parent = government
|
|
||||||
}
|
|
||||||
farmstead = {
|
|
||||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
|
||||||
alias = { farmstead farmstead_i }
|
|
||||||
parent = domicile
|
parent = domicile
|
||||||
}
|
}
|
||||||
peasantrepublic_government = {
|
|
||||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
|
||||||
alias = { peasantrepublic_government peasantrepublic_i }
|
|
||||||
parent = government
|
|
||||||
}
|
|
||||||
|
|
@ -23,10 +23,7 @@ feudal_government = {
|
||||||
ai = {
|
ai = {
|
||||||
use_legends = yes
|
use_legends = yes
|
||||||
}
|
}
|
||||||
character_modifier = {
|
|
||||||
ai_war_cooldown = 1.5
|
|
||||||
ai_war_chance = -0.15
|
|
||||||
}
|
|
||||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||||
flags = {
|
flags = {
|
||||||
government_is_feudal
|
government_is_feudal
|
||||||
|
|
@ -52,20 +49,6 @@ republic_government = {
|
||||||
inherit_from_dynastic_government = no
|
inherit_from_dynastic_government = no
|
||||||
}
|
}
|
||||||
|
|
||||||
can_get_government = {
|
|
||||||
|
|
||||||
NOR = {
|
|
||||||
culture = {
|
|
||||||
has_cultural_tradition = tradition_farmer_republics
|
|
||||||
}
|
|
||||||
faith = {
|
|
||||||
has_doctrine = tenet_communal_possessions
|
|
||||||
}
|
|
||||||
liege = {
|
|
||||||
has_government = peasantrepublic_government
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai = {
|
ai = {
|
||||||
arrange_marriage = no
|
arrange_marriage = no
|
||||||
use_goals = no
|
use_goals = no
|
||||||
|
|
@ -192,10 +175,6 @@ clan_government = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
character_modifier = {
|
|
||||||
ai_war_cooldown = 1.5
|
|
||||||
ai_war_chance = -0.15
|
|
||||||
}
|
|
||||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||||
flags = {
|
flags = {
|
||||||
government_is_clan
|
government_is_clan
|
||||||
|
|
@ -248,9 +227,8 @@ tribal_government = {
|
||||||
|
|
||||||
character_travel_safety = 10
|
character_travel_safety = 10
|
||||||
|
|
||||||
|
ai_war_chance = 0.25
|
||||||
monthly_prestige = 0.2
|
monthly_prestige = 0.2
|
||||||
ai_war_cooldown = 1.5
|
|
||||||
ai_war_chance = -0.05
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||||
|
|
@ -311,8 +289,6 @@ wanua_government = { # "Wanua"
|
||||||
|
|
||||||
domain_limit_max = 2
|
domain_limit_max = 2
|
||||||
vassal_limit_max = 2
|
vassal_limit_max = 2
|
||||||
ai_war_cooldown = 1.5
|
|
||||||
ai_war_chance = -0.55
|
|
||||||
}
|
}
|
||||||
|
|
||||||
can_get_government = {
|
can_get_government = {
|
||||||
|
|
@ -465,8 +441,6 @@ administrative_government = {
|
||||||
|
|
||||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||||
monthly_treasury_from_liege_mult = -0.15
|
monthly_treasury_from_liege_mult = -0.15
|
||||||
ai_war_cooldown = 1.5
|
|
||||||
ai_war_chance = -0.15
|
|
||||||
}
|
}
|
||||||
|
|
||||||
top_liege_character_modifier = {
|
top_liege_character_modifier = {
|
||||||
|
|
@ -633,83 +607,6 @@ landless_minority_government = {
|
||||||
realm_mask_offset = { 0.0 0.0 }
|
realm_mask_offset = { 0.0 0.0 }
|
||||||
realm_mask_scale = { 1 1 }
|
realm_mask_scale = { 1 1 }
|
||||||
}
|
}
|
||||||
|
|
||||||
peasantrepublic_government = {
|
|
||||||
primary_holding = city_holding
|
|
||||||
valid_holdings = { temple_citadel_holding }
|
|
||||||
required_county_holdings = { city_holding church_holding }
|
|
||||||
government_rules = {
|
|
||||||
create_cadet_branches = yes
|
|
||||||
court_generate_spouses = yes
|
|
||||||
council = yes
|
|
||||||
always_use_patronym = yes
|
|
||||||
rulers_should_have_dynasty = yes
|
|
||||||
landless_playable = yes
|
|
||||||
legitimacy = yes
|
|
||||||
barter = yes
|
|
||||||
mercenary = yes
|
|
||||||
use_as_base_on_landed = yes
|
|
||||||
allow_out_of_realm_inheritance = no
|
|
||||||
use_as_base_on_rank_up = yes
|
|
||||||
uses_county_fertility = yes
|
|
||||||
sticky_government = yes
|
|
||||||
replenishes_county_fertility = yes
|
|
||||||
regiments_use_barter_goods_as_gold = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
can_get_government = {
|
|
||||||
OR = {
|
|
||||||
culture = {
|
|
||||||
has_cultural_tradition = tradition_farmer_republics
|
|
||||||
}
|
|
||||||
faith = {
|
|
||||||
has_doctrine = tenet_communal_possessions
|
|
||||||
}
|
|
||||||
liege = {
|
|
||||||
has_government = peasantrepublic_government
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
domicile_type = farmstead
|
|
||||||
character_modifier = {
|
|
||||||
levy_size = 1.5
|
|
||||||
feudal_government_tax_contribution_mult = -0.5
|
|
||||||
feudal_government_levy_contribution_mult = -0.5
|
|
||||||
clan_government_tax_contribution_mult = -0.5
|
|
||||||
clan_government_levy_contribution_mult = -0.5
|
|
||||||
ignore_negative_opinion_of_culture = yes
|
|
||||||
men_at_arms_cap = -1
|
|
||||||
men_at_arms_limit = -1
|
|
||||||
knight_limit = -4
|
|
||||||
active_accolades = -1
|
|
||||||
title_creation_cost_mult = 1.5
|
|
||||||
mercenary_hire_cost_mult = 2
|
|
||||||
men_at_arms_maintenance = 1.5
|
|
||||||
vassal_limit = 5
|
|
||||||
ai_war_cooldown = 1.5
|
|
||||||
ai_war_chance = -0.15
|
|
||||||
}
|
|
||||||
vassal_contract_group = peasantrepublic_vassal
|
|
||||||
|
|
||||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
|
||||||
flags = {
|
|
||||||
government_is_settled
|
|
||||||
may_elevate_co_monarch
|
|
||||||
government_uses_legitimacy
|
|
||||||
government_uses_domain_limit
|
|
||||||
government_is_herder
|
|
||||||
government_has_herd
|
|
||||||
government_is_barterer
|
|
||||||
government_is_prepublic
|
|
||||||
government_locked_to_elective
|
|
||||||
government_allows_nomad_domicile_titles
|
|
||||||
}
|
|
||||||
|
|
||||||
mechanic_type = feudal
|
|
||||||
color = hsv{ 0.30 0.60 0.68 }
|
|
||||||
realm_mask_offset = { 0.0 -0.01 }
|
|
||||||
realm_mask_scale = { 1 1 }
|
|
||||||
}
|
|
||||||
### Brief: nomad_government
|
### Brief: nomad_government
|
||||||
# Default nomad government, used for the Steppe Region
|
# Default nomad government, used for the Steppe Region
|
||||||
#
|
#
|
||||||
|
|
@ -844,7 +741,6 @@ herder_government = {
|
||||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||||
flags = {
|
flags = {
|
||||||
government_is_herder
|
government_is_herder
|
||||||
government_is_true_herder
|
|
||||||
government_has_herd
|
government_has_herd
|
||||||
ignores_faith_marriage_penalties
|
ignores_faith_marriage_penalties
|
||||||
}
|
}
|
||||||
|
|
@ -912,8 +808,6 @@ celestial_government = {
|
||||||
|
|
||||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||||
monthly_treasury_from_liege_mult = -0.25
|
monthly_treasury_from_liege_mult = -0.25
|
||||||
ai_war_cooldown = 1.5
|
|
||||||
ai_war_chance = -0.15
|
|
||||||
}
|
}
|
||||||
|
|
||||||
top_liege_character_modifier = {
|
top_liege_character_modifier = {
|
||||||
|
|
|
||||||
|
|
@ -40,9 +40,6 @@
|
||||||
}
|
}
|
||||||
is_confederation_member = no
|
is_confederation_member = no
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -85,7 +82,6 @@
|
||||||
|
|
||||||
potential = {
|
potential = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_administrative
|
||||||
|
|
@ -130,9 +126,6 @@
|
||||||
is_confederation_member = yes
|
is_confederation_member = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -176,7 +169,6 @@
|
||||||
|
|
||||||
potential = {
|
potential = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_administrative
|
||||||
|
|
@ -198,9 +190,6 @@
|
||||||
can_have = {
|
can_have = {
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
can_have_high_partition_succession_law_trigger = yes
|
can_have_high_partition_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -245,7 +234,6 @@
|
||||||
|
|
||||||
potential = {
|
potential = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_administrative
|
||||||
|
|
@ -276,9 +264,6 @@
|
||||||
can_have = {
|
can_have = {
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
can_have_single_heir_succession_law_trigger = yes
|
can_have_single_heir_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
can_change_succession_law_trigger = yes
|
can_change_succession_law_trigger = yes
|
||||||
|
|
@ -338,7 +323,6 @@
|
||||||
|
|
||||||
potential = {
|
potential = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_mandala
|
government_has_flag = government_is_mandala
|
||||||
}
|
}
|
||||||
|
|
@ -360,9 +344,6 @@
|
||||||
}
|
}
|
||||||
can_have = {
|
can_have = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
|
|
@ -414,9 +395,6 @@
|
||||||
can_have = {
|
can_have = {
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
can_have_single_heir_youngest_succession_law_trigger = yes
|
can_have_single_heir_youngest_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
can_change_succession_law_trigger = yes
|
can_change_succession_law_trigger = yes
|
||||||
|
|
@ -497,9 +475,6 @@
|
||||||
can_have = {
|
can_have = {
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
can_have_single_heir_dynasty_house_trigger = yes
|
can_have_single_heir_dynasty_house_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
can_change_single_heir_dynasty_house_succession_law_trigger = yes
|
can_change_single_heir_dynasty_house_succession_law_trigger = yes
|
||||||
|
|
@ -562,7 +537,6 @@
|
||||||
|
|
||||||
potential = {
|
potential = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_administrative
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_mandala
|
government_has_flag = government_is_mandala
|
||||||
|
|
@ -580,9 +554,6 @@
|
||||||
can_have = {
|
can_have = {
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
can_have_acclamation_succession_law_trigger = yes
|
can_have_acclamation_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
has_ep3_dlc_trigger = yes
|
has_ep3_dlc_trigger = yes
|
||||||
|
|
@ -615,7 +586,6 @@
|
||||||
government_allows = administrative
|
government_allows = administrative
|
||||||
is_independent_ruler = yes
|
is_independent_ruler = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
government_has_flag = government_is_celestial
|
government_has_flag = government_is_celestial
|
||||||
government_has_flag = government_is_japan_administrative
|
government_has_flag = government_is_japan_administrative
|
||||||
government_has_flag = government_is_meritocratic
|
government_has_flag = government_is_meritocratic
|
||||||
|
|
@ -639,9 +609,6 @@
|
||||||
can_have = {
|
can_have = {
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
can_have_appointment_succession_law_trigger = yes
|
can_have_appointment_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
can_change_appointment_succession_law_trigger = yes
|
can_change_appointment_succession_law_trigger = yes
|
||||||
|
|
@ -706,9 +673,6 @@
|
||||||
}
|
}
|
||||||
can_have = {
|
can_have = {
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_landless_adventurer
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_landless_adventurer
|
||||||
|
|
@ -740,15 +704,9 @@
|
||||||
bishop_theocratic_succession_law = {
|
bishop_theocratic_succession_law = {
|
||||||
can_keep = {
|
can_keep = {
|
||||||
can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have
|
can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_have = {
|
can_have = {
|
||||||
can_have_bishop_theocratic_succession_law_trigger = yes
|
can_have_bishop_theocratic_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
always = yes
|
always = yes
|
||||||
|
|
@ -767,15 +725,9 @@
|
||||||
holy_order_succession_law = {
|
holy_order_succession_law = {
|
||||||
can_keep = {
|
can_keep = {
|
||||||
can_have_holy_order_succession_law_trigger = yes # same as can_have
|
can_have_holy_order_succession_law_trigger = yes # same as can_have
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_have = {
|
can_have = {
|
||||||
can_have_holy_order_succession_law_trigger = yes
|
can_have_holy_order_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
government_has_flag = government_is_holy_order
|
government_has_flag = government_is_holy_order
|
||||||
|
|
@ -814,15 +766,9 @@
|
||||||
city_succession_law = {
|
city_succession_law = {
|
||||||
can_keep = {
|
can_keep = {
|
||||||
can_have_city_succession_law_trigger = yes
|
can_have_city_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_have = {
|
can_have = {
|
||||||
can_have_city_succession_law_trigger = yes
|
can_have_city_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
government_has_flag = government_is_republic
|
government_has_flag = government_is_republic
|
||||||
|
|
@ -855,9 +801,6 @@
|
||||||
house ?= {
|
house ?= {
|
||||||
has_house_unity_stage = antagonistic
|
has_house_unity_stage = antagonistic
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
|
|
@ -915,9 +858,6 @@
|
||||||
house ?= {
|
house ?= {
|
||||||
has_house_unity_stage = competitive
|
has_house_unity_stage = competitive
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -977,9 +917,6 @@
|
||||||
house ?= {
|
house ?= {
|
||||||
has_house_unity_stage = impassive
|
has_house_unity_stage = impassive
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -1038,9 +975,6 @@
|
||||||
house ?= {
|
house ?= {
|
||||||
has_house_unity_stage = friendly
|
has_house_unity_stage = friendly
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -1093,9 +1027,6 @@
|
||||||
house ?= {
|
house ?= {
|
||||||
has_house_unity_stage = harmonious
|
has_house_unity_stage = harmonious
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -1134,15 +1065,9 @@
|
||||||
herder_succession_law = {
|
herder_succession_law = {
|
||||||
can_keep = {
|
can_keep = {
|
||||||
can_have_herder_succession_law_trigger = yes
|
can_have_herder_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_have = {
|
can_have = {
|
||||||
can_have_herder_succession_law_trigger = yes
|
can_have_herder_succession_law_trigger = yes
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
should_start_with = {
|
should_start_with = {
|
||||||
government_has_flag = government_is_herder
|
government_has_flag = government_is_herder
|
||||||
|
|
@ -1180,9 +1105,6 @@
|
||||||
can_have = {
|
can_have = {
|
||||||
government_allows = administrative
|
government_allows = administrative
|
||||||
is_independent_ruler = no
|
is_independent_ruler = no
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
government_allows = administrative
|
government_allows = administrative
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,6 @@
|
||||||
government_has_flag = government_is_feudal
|
government_has_flag = government_is_feudal
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
NOR = { #Cultures have their special flavor.
|
NOR = { #Cultures have their special flavor.
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||||
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
|
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
|
||||||
|
|
@ -38,9 +37,6 @@
|
||||||
government_has_flag = government_is_feudal
|
government_has_flag = government_is_feudal
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
highest_held_title_tier = tier_empire
|
highest_held_title_tier = tier_empire
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
|
|
@ -71,10 +67,16 @@
|
||||||
# Witenagemot
|
# Witenagemot
|
||||||
saxon_elective_succession_law = {
|
saxon_elective_succession_law = {
|
||||||
can_have = {
|
can_have = {
|
||||||
government_has_flag = government_is_prepublic
|
OR = {
|
||||||
|
government_has_flag = government_is_feudal
|
||||||
|
government_has_flag = government_is_clan
|
||||||
|
government_has_flag = government_is_tribal
|
||||||
|
}
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
can_change_title_law_trigger = yes
|
can_change_title_law_trigger = yes
|
||||||
|
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||||
}
|
}
|
||||||
can_title_have = {
|
can_title_have = {
|
||||||
can_title_have_law_general_trigger = yes
|
can_title_have_law_general_trigger = yes
|
||||||
|
|
@ -91,9 +93,6 @@
|
||||||
pass_cost = {
|
pass_cost = {
|
||||||
prestige = change_title_succession_law_prestige_cost
|
prestige = change_title_succession_law_prestige_cost
|
||||||
}
|
}
|
||||||
potential = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Thing
|
# Thing
|
||||||
|
|
@ -104,9 +103,6 @@
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
highest_held_title_tier >= tier_duchy
|
highest_held_title_tier >= tier_duchy
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
|
|
@ -138,9 +134,6 @@
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
highest_held_title_tier >= tier_duchy
|
highest_held_title_tier >= tier_duchy
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
|
|
@ -178,9 +171,6 @@
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
highest_held_title_tier >= tier_kingdom
|
highest_held_title_tier >= tier_kingdom
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
|
|
@ -302,9 +292,6 @@
|
||||||
celestial_ministry_appointment_succession_law = {
|
celestial_ministry_appointment_succession_law = {
|
||||||
can_have = {
|
can_have = {
|
||||||
government_has_flag = government_is_celestial
|
government_has_flag = government_is_celestial
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
}
|
}
|
||||||
|
|
@ -343,9 +330,6 @@
|
||||||
celestial_grand_marshal_appointment_succession_law = {
|
celestial_grand_marshal_appointment_succession_law = {
|
||||||
can_have = {
|
can_have = {
|
||||||
government_has_flag = government_is_celestial
|
government_has_flag = government_is_celestial
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_pass = {
|
can_pass = {
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,915 +0,0 @@
|
||||||
######################
|
|
||||||
# Legitimacy
|
|
||||||
######################
|
|
||||||
|
|
||||||
count_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
highest_held_title_tier = tier_county
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
NOR = {
|
|
||||||
government_allows = administrative
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
government_has_flag = government_is_mandala
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_expected_level = default_ai_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_1
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.25
|
|
||||||
monthly_dynasty_prestige = -0.1
|
|
||||||
county_opinion_add = -10
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = reduced_tributarization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
}
|
|
||||||
# Gap of at least 50
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_2 # 50-200
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Gap of at least 100
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_3 # 150-600
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.25
|
|
||||||
}
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_4 # 350-1400
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.5
|
|
||||||
county_opinion_add = 10
|
|
||||||
}
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = very_reduced_claim_cb_cost
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 350
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_5 # 700-2800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.75
|
|
||||||
monthly_dynasty_prestige = 0.25
|
|
||||||
county_opinion_add = 20
|
|
||||||
}
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = very_increased_alliance_acceptance
|
|
||||||
flag = extra_reduced_claim_cb_cost
|
|
||||||
flag = very_reduced_factions
|
|
||||||
flag = very_reduced_swing_scales_cost
|
|
||||||
flag = very_reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 500
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_6 # 1200-4800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -1
|
|
||||||
monthly_dynasty_prestige = 0.5
|
|
||||||
county_opinion_add = 30
|
|
||||||
}
|
|
||||||
flag = extra_increased_marriage_acceptance
|
|
||||||
flag = extra_increased_alliance_acceptance
|
|
||||||
flag = extra_reduced_claim_cb_cost
|
|
||||||
flag = extra_reduced_factions
|
|
||||||
flag = extra_swing_scales_cost
|
|
||||||
flag = extra_reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
duke_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
highest_held_title_tier = tier_duchy
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
government_allows = administrative
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
government_has_flag = government_is_mandala
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_expected_level = default_ai_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_1
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.5
|
|
||||||
monthly_dynasty_prestige = -0.1
|
|
||||||
county_opinion_add = -10
|
|
||||||
}
|
|
||||||
flag = very_reduced_marriage_acceptance
|
|
||||||
flag = very_increased_claim_cb_cost
|
|
||||||
flag = very_reduced_alliance_acceptance
|
|
||||||
flag = very_reduced_vassalization_acceptance
|
|
||||||
flag = slightly_reduced_tributarization_acceptance
|
|
||||||
flag = very_increased_factions
|
|
||||||
flag = very_increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 50
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_2 # 50-200
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.1
|
|
||||||
county_opinion_add = -5
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = reduced_tributarization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
flag = increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 100
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_3 # 150-600
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_4 # 350-1400
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.35
|
|
||||||
}
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = increased_vassalization_acceptance
|
|
||||||
flag = increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 350
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_5 # 700-2800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.65
|
|
||||||
county_opinion_add = 10
|
|
||||||
}
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = very_reduced_claim_cb_cost
|
|
||||||
flag = very_increased_alliance_acceptance
|
|
||||||
flag = very_increased_vassalization_acceptance
|
|
||||||
flag = very_increased_tributarization_acceptance
|
|
||||||
flag = very_reduced_factions
|
|
||||||
flag = very_reduced_swing_scales_cost
|
|
||||||
flag = very_reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 500
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_6 # 1200-4800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -1
|
|
||||||
monthly_dynasty_prestige = 0.25
|
|
||||||
county_opinion_add = 20
|
|
||||||
}
|
|
||||||
flag = extra_increased_marriage_acceptance
|
|
||||||
flag = extra_reduced_claim_cb_cost
|
|
||||||
flag = extra_increased_alliance_acceptance
|
|
||||||
flag = extra_increased_vassalization_acceptance
|
|
||||||
flag = extra_increased_tributarization_acceptance
|
|
||||||
flag = extra_reduced_factions
|
|
||||||
flag = extra_reduced_swing_scales_cost
|
|
||||||
flag = extra_reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
king_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
highest_held_title_tier = tier_kingdom
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
NOT = { government_allows = administrative }
|
|
||||||
top_liege = this
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
government_has_flag = government_is_mandala
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_expected_level = default_ai_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_1
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.75
|
|
||||||
monthly_dynasty_prestige = -0.2
|
|
||||||
county_opinion_add = -20
|
|
||||||
}
|
|
||||||
flag = very_reduced_marriage_acceptance
|
|
||||||
flag = very_increased_claim_cb_cost
|
|
||||||
flag = very_reduced_alliance_acceptance
|
|
||||||
flag = very_reduced_vassalization_acceptance
|
|
||||||
flag = reduced_tributarization_acceptance
|
|
||||||
flag = very_increased_factions
|
|
||||||
flag = very_increased_swing_scales_cost
|
|
||||||
|
|
||||||
}
|
|
||||||
# Gap of at least 50
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_2 # 50-200
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.5
|
|
||||||
monthly_dynasty_prestige = -0.1
|
|
||||||
county_opinion_add = -10
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = slightly_reduced_tributarization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
flag = increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 100
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_3 # 150-600
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.25
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_4 # 350-1400
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.10
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Gap of at least 350
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_5 # 700-2800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.25
|
|
||||||
}
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = increased_vassalization_acceptance
|
|
||||||
flag = increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 500
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_6 # 1200-4800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.5
|
|
||||||
county_opinion_add = 10
|
|
||||||
monthly_dynasty_prestige = 0.25
|
|
||||||
}
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = very_reduced_claim_cb_cost
|
|
||||||
flag = very_increased_alliance_acceptance
|
|
||||||
flag = very_increased_vassalization_acceptance
|
|
||||||
flag = very_increased_tributarization_acceptance
|
|
||||||
flag = very_reduced_factions
|
|
||||||
flag = very_reduced_swing_scales_cost
|
|
||||||
flag = very_reduced_title_creation_cost
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
emperor_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
highest_held_title_tier = tier_empire
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
government_has_flag = government_is_mandala
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_expected_level = default_ai_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_1
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 1
|
|
||||||
monthly_dynasty_prestige = -0.3
|
|
||||||
county_opinion_add = -30
|
|
||||||
}
|
|
||||||
flag = massively_reduced_marriage_acceptance
|
|
||||||
flag = massively_increased_claim_cb_cost
|
|
||||||
flag = massively_reduced_vassalization_acceptance
|
|
||||||
flag = massively_reduced_tributarization_acceptance
|
|
||||||
flag = massively_reduced_alliance_acceptance
|
|
||||||
flag = massively_increased_factions
|
|
||||||
flag = massively_increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 50
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_2 # 50-200
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.65
|
|
||||||
monthly_dynasty_prestige = -0.2
|
|
||||||
county_opinion_add = -20
|
|
||||||
}
|
|
||||||
flag = very_reduced_marriage_acceptance
|
|
||||||
flag = very_increased_claim_cb_cost
|
|
||||||
flag = very_reduced_alliance_acceptance
|
|
||||||
flag = very_reduced_vassalization_acceptance
|
|
||||||
flag = very_reduced_tributarization_acceptance
|
|
||||||
flag = very_increased_factions
|
|
||||||
flag = very_increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 100
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_3 # 150-600
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.35
|
|
||||||
monthly_dynasty_prestige = -0.1
|
|
||||||
county_opinion_add = -10
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = reduced_tributarization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
flag = increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_4 # 350-1400
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.15
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = slightly_reduced_tributarization_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 350
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_5 # 700-2800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Gap of at least 500
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_6 # 1200-4800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.25
|
|
||||||
county_opinion_add = 10
|
|
||||||
}
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = increased_vassalization_acceptance
|
|
||||||
flag = increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
hegemon_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
highest_held_title_tier = tier_hegemony
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
NOT = { government_has_flag = government_is_mandala }
|
|
||||||
NAND = {
|
|
||||||
has_tgp_dlc_trigger = yes
|
|
||||||
has_title = title:h_china
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
government_has_flag = government_is_mandala
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_expected_level = default_ai_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_1
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 1.25
|
|
||||||
monthly_dynasty_prestige = -0.4
|
|
||||||
county_opinion_add = -40
|
|
||||||
}
|
|
||||||
flag = massively_reduced_marriage_acceptance
|
|
||||||
flag = massively_increased_claim_cb_cost
|
|
||||||
flag = massively_reduced_vassalization_acceptance
|
|
||||||
flag = massively_reduced_tributarization_acceptance
|
|
||||||
flag = massively_reduced_alliance_acceptance
|
|
||||||
flag = massively_increased_factions
|
|
||||||
flag = massively_increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 50
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_2 # 50-200
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.75
|
|
||||||
monthly_dynasty_prestige = -0.3
|
|
||||||
county_opinion_add = -30
|
|
||||||
}
|
|
||||||
flag = very_reduced_marriage_acceptance
|
|
||||||
flag = very_increased_claim_cb_cost
|
|
||||||
flag = very_reduced_alliance_acceptance
|
|
||||||
flag = very_reduced_vassalization_acceptance
|
|
||||||
flag = very_reduced_tributarization_acceptance
|
|
||||||
flag = very_increased_factions
|
|
||||||
flag = very_increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 100
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_3 # 150-600
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.5
|
|
||||||
monthly_dynasty_prestige = -0.2
|
|
||||||
county_opinion_add = -20
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = reduced_tributarization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
flag = increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_4 # 350-1400
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.2
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = slightly_reduced_tributarization_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 350
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_5 # 700-2800
|
|
||||||
}
|
|
||||||
# Gap of at least 500
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_6 # 1200-4800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.25
|
|
||||||
county_opinion_add = 10
|
|
||||||
}
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = increased_vassalization_acceptance
|
|
||||||
flag = increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mandate_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
highest_held_title_tier = tier_hegemony
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
has_tgp_dlc_trigger = yes
|
|
||||||
has_title = title:h_china
|
|
||||||
}
|
|
||||||
|
|
||||||
# must be equal to the dynastic_cycle_legitimacy_expectation script value and not dependent on vassal scopes
|
|
||||||
ai_expected_level = dynastic_cycle_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = mandate_legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_1
|
|
||||||
on_level_entered = {
|
|
||||||
situation:dynastic_cycle ?= {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
situation_top_has_catalyst = catalyst_hegemon_lost_mandate_of_heaven
|
|
||||||
months_from_game_start > 0 # We check this to avoid potentially triggering this immediately on game start
|
|
||||||
}
|
|
||||||
trigger_situation_catalyst = catalyst_hegemon_lost_mandate_of_heaven
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
on_level_entered_desc = {
|
|
||||||
desc = legitimacy_on_entered_lost_mandate
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 1.25
|
|
||||||
monthly_dynasty_prestige = -0.4
|
|
||||||
county_opinion_add = -40
|
|
||||||
}
|
|
||||||
flag = massively_reduced_marriage_acceptance
|
|
||||||
flag = massively_increased_claim_cb_cost
|
|
||||||
flag = massively_reduced_vassalization_acceptance
|
|
||||||
flag = massively_reduced_tributarization_acceptance
|
|
||||||
flag = massively_reduced_alliance_acceptance
|
|
||||||
flag = massively_increased_factions
|
|
||||||
flag = massively_increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 50
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_2 # 50-200
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.75
|
|
||||||
monthly_dynasty_prestige = -0.3
|
|
||||||
county_opinion_add = -30
|
|
||||||
}
|
|
||||||
flag = very_reduced_marriage_acceptance
|
|
||||||
flag = very_increased_claim_cb_cost
|
|
||||||
flag = very_reduced_alliance_acceptance
|
|
||||||
flag = very_reduced_vassalization_acceptance
|
|
||||||
flag = very_reduced_tributarization_acceptance
|
|
||||||
flag = very_increased_factions
|
|
||||||
flag = very_increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 100
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_3 # 150-600
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.5
|
|
||||||
monthly_dynasty_prestige = -0.2
|
|
||||||
county_opinion_add = -20
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = reduced_tributarization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
flag = increased_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_4 # 350-1400
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.2
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = slightly_reduced_tributarization_acceptance
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 350
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_5 # 700-2800
|
|
||||||
}
|
|
||||||
# Gap of at least 500
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_6 # 1200-4800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = -0.25
|
|
||||||
county_opinion_add = 10
|
|
||||||
}
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_7 # 1650-6600
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 20
|
|
||||||
county_opinion_add = 20
|
|
||||||
monthly_dynasty_prestige = 0.15
|
|
||||||
}
|
|
||||||
flag = very_reduced_claim_cb_cost
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = extra_increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_8
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 30
|
|
||||||
county_opinion_add = 25
|
|
||||||
monthly_dynasty_prestige = 0.25
|
|
||||||
}
|
|
||||||
flag = very_reduced_claim_cb_cost
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = extra_increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_title_creation_cost
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nomadic_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
has_mpo_dlc_trigger = yes
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_expected_level = default_ai_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_1
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.75
|
|
||||||
county_opinion_add = -10
|
|
||||||
herd_gain_mult = -0.05
|
|
||||||
dread_baseline_add = -30
|
|
||||||
}
|
|
||||||
flag = very_reduced_marriage_acceptance
|
|
||||||
flag = very_reduced_alliance_acceptance
|
|
||||||
flag = very_reduced_vassalization_acceptance
|
|
||||||
flag = very_reduced_tributarization_acceptance
|
|
||||||
flag = very_reduced_confederation_acceptance
|
|
||||||
flag = reduced_obedience_acceptance
|
|
||||||
|
|
||||||
}
|
|
||||||
# Gap of at least 50
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_2 # 50-200
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.5
|
|
||||||
county_opinion_add = -5
|
|
||||||
dread_baseline_add = -15
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = reduced_tributarization_acceptance
|
|
||||||
flag = reduced_confederation_acceptance
|
|
||||||
flag = reduced_obedience_acceptance
|
|
||||||
}
|
|
||||||
# Gap of at least 100
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_3 # 150-600
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.25
|
|
||||||
dread_baseline_add = -5
|
|
||||||
}
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = reduced_obedience_acceptance
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_4 # 350-1400
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 5
|
|
||||||
herd_gain_mult = 0.05
|
|
||||||
}
|
|
||||||
flag = increased_obedience_acceptance
|
|
||||||
}
|
|
||||||
# Gap of at least 350
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_5 # 700-2800
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 10
|
|
||||||
herd_gain_mult = 0.15
|
|
||||||
}
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = increased_vassalization_acceptance
|
|
||||||
flag = increased_tributarization_acceptance
|
|
||||||
flag = increased_confederation_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
flag = increased_obedience_acceptance
|
|
||||||
}
|
|
||||||
# Gap of at least 500
|
|
||||||
level = {
|
|
||||||
threshold = legitimacy_level_6 # 1200-4800
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 15
|
|
||||||
county_opinion_add = 10
|
|
||||||
monthly_dynasty_prestige = 0.25
|
|
||||||
herd_gain_mult = 0.30
|
|
||||||
}
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = very_increased_alliance_acceptance
|
|
||||||
flag = very_increased_vassalization_acceptance
|
|
||||||
flag = very_increased_tributarization_acceptance
|
|
||||||
flag = very_increased_confederation_acceptance
|
|
||||||
flag = very_reduced_factions
|
|
||||||
flag = very_reduced_swing_scales_cost
|
|
||||||
flag = increased_obedience_acceptance
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mandala_legitimacy = {
|
|
||||||
is_valid = {
|
|
||||||
has_tgp_dlc_trigger = yes
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
}
|
|
||||||
government_has_flag = government_is_mandala
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_expected_level = default_ai_mandala_legitimacy_expectation
|
|
||||||
|
|
||||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
|
||||||
|
|
||||||
max = mandala_legitimacy_max
|
|
||||||
|
|
||||||
# Scales based on Tier and Era
|
|
||||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_1
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.75
|
|
||||||
county_opinion_add = -10
|
|
||||||
monthly_piety_gain_mult = -0.05
|
|
||||||
}
|
|
||||||
flag = massively_increased_claim_cb_cost
|
|
||||||
flag = massively_reduced_marriage_acceptance
|
|
||||||
flag = massively_reduced_alliance_acceptance
|
|
||||||
flag = massively_reduced_vassalization_acceptance
|
|
||||||
flag = slightly_reduced_tributarization_acceptance
|
|
||||||
flag = very_increased_factions
|
|
||||||
|
|
||||||
}
|
|
||||||
# Gap of at least 200
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_2 # 200-800
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.5
|
|
||||||
county_opinion_add = -5
|
|
||||||
}
|
|
||||||
flag = very_increased_claim_cb_cost
|
|
||||||
flag = very_reduced_marriage_acceptance
|
|
||||||
flag = very_reduced_alliance_acceptance
|
|
||||||
flag = very_reduced_vassalization_acceptance
|
|
||||||
flag = slightly_reduced_tributarization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
}
|
|
||||||
# Gap of at least 220
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_3 # 420-1680
|
|
||||||
modifier = {
|
|
||||||
short_reign_duration_mult = 0.25
|
|
||||||
}
|
|
||||||
flag = increased_claim_cb_cost
|
|
||||||
flag = reduced_marriage_acceptance
|
|
||||||
flag = reduced_alliance_acceptance
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
flag = increased_factions
|
|
||||||
}
|
|
||||||
# Gap of at least 220
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_4 # 640-2560
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 5
|
|
||||||
monthly_piety_gain_mult = 0.05
|
|
||||||
}
|
|
||||||
flag = reduced_vassalization_acceptance
|
|
||||||
}
|
|
||||||
# Gap of at least 270
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_5 # 910-3640
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 10
|
|
||||||
monthly_piety_gain_mult = 0.15
|
|
||||||
}
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 330
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_6 # 1240-4960
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 15
|
|
||||||
county_opinion_add = 10
|
|
||||||
monthly_piety_gain_mult = 0.2
|
|
||||||
monthly_dynasty_prestige = 0.15
|
|
||||||
}
|
|
||||||
flag = reduced_claim_cb_cost
|
|
||||||
flag = increased_marriage_acceptance
|
|
||||||
flag = increased_alliance_acceptance
|
|
||||||
flag = very_increased_tributarization_acceptance
|
|
||||||
flag = reduced_factions
|
|
||||||
flag = reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 550
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_7 # 1650-6600
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 20
|
|
||||||
county_opinion_add = 20
|
|
||||||
monthly_piety_gain_mult = 0.3
|
|
||||||
monthly_dynasty_prestige = 0.15
|
|
||||||
}
|
|
||||||
flag = very_reduced_claim_cb_cost
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = very_increased_alliance_acceptance
|
|
||||||
flag = extra_increased_tributarization_acceptance
|
|
||||||
flag = very_reduced_factions
|
|
||||||
flag = very_reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 550
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_8 # 2200-8800
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 30
|
|
||||||
county_opinion_add = 25
|
|
||||||
monthly_piety_gain_mult = 0.35
|
|
||||||
monthly_dynasty_prestige = 0.25
|
|
||||||
faith_conversion_piety_cost_mult = -0.15
|
|
||||||
}
|
|
||||||
flag = very_reduced_claim_cb_cost
|
|
||||||
flag = very_increased_marriage_acceptance
|
|
||||||
flag = very_increased_alliance_acceptance
|
|
||||||
flag = increased_vassalization_acceptance
|
|
||||||
flag = extra_increased_tributarization_acceptance
|
|
||||||
flag = very_reduced_factions
|
|
||||||
flag = very_reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
# Gap of at least 700
|
|
||||||
level = {
|
|
||||||
threshold = mandala_legitimacy_level_9 # 3000-12000
|
|
||||||
modifier = {
|
|
||||||
tributary_opinion = 35
|
|
||||||
county_opinion_add = 35
|
|
||||||
monthly_piety_gain_mult = 0.4
|
|
||||||
monthly_dynasty_prestige = 0.3
|
|
||||||
faith_conversion_piety_cost_mult = -0.3
|
|
||||||
}
|
|
||||||
flag = extra_reduced_claim_cb_cost
|
|
||||||
flag = extra_increased_marriage_acceptance
|
|
||||||
flag = extra_increased_alliance_acceptance
|
|
||||||
flag = very_increased_vassalization_acceptance
|
|
||||||
flag = extra_increased_tributarization_acceptance
|
|
||||||
flag = extra_reduced_factions
|
|
||||||
flag = extra_reduced_swing_scales_cost
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,59 +0,0 @@
|
||||||
<key> = {
|
|
||||||
# Should this legitimacy type apply to this playable ruler, evaluated daily for the player, yearly for AI
|
|
||||||
# First valid one is selected
|
|
||||||
# root = ruler character
|
|
||||||
is_valid = {
|
|
||||||
<triggers>
|
|
||||||
}
|
|
||||||
|
|
||||||
# What level the AI expects of a liege with this legitimacy type
|
|
||||||
# root = vassal
|
|
||||||
# scope:liege = liege character
|
|
||||||
ai_expected_level = {
|
|
||||||
<script value>
|
|
||||||
}
|
|
||||||
|
|
||||||
# Opinion change for a vassal of their liege for each level below the vassal's expected legitimacy the liege is
|
|
||||||
# root = opinion holder, person who has an opinion of target
|
|
||||||
# scope:target = opinion target, aka the liege
|
|
||||||
below_expectations_opinion = <script_value>
|
|
||||||
|
|
||||||
# Maximum value of legitimacy of this type, should be larger than the last threshold
|
|
||||||
max = <script_value>
|
|
||||||
|
|
||||||
# Multiple levels can be read in, the last one a ruler is >= will be the applied level
|
|
||||||
# First level must have a threshold of 0
|
|
||||||
level = {
|
|
||||||
# root = ruler character
|
|
||||||
threshold = <script_value>
|
|
||||||
|
|
||||||
# Effect run when gaining this legitimacy level
|
|
||||||
# root = ruler character
|
|
||||||
on_level_entered = {
|
|
||||||
<effects>
|
|
||||||
}
|
|
||||||
|
|
||||||
# Dynamic description for the on_level_entered effect
|
|
||||||
# root = ruler character
|
|
||||||
on_level_entered_desc = {
|
|
||||||
first_valid = {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
modifier = {
|
|
||||||
# What modifiers are applied
|
|
||||||
<modifiers>
|
|
||||||
}
|
|
||||||
|
|
||||||
# Flags to be checked with has_legitimacy_flag
|
|
||||||
# Multiple can be read in
|
|
||||||
flag = <flag_name>
|
|
||||||
}
|
|
||||||
|
|
||||||
level = {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
level = {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -40,7 +40,7 @@ light_footmen = {
|
||||||
can_recruit = {
|
can_recruit = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -93,7 +93,7 @@ bowmen = {
|
||||||
can_recruit = {
|
can_recruit = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -152,7 +152,7 @@ light_horsemen = {
|
||||||
can_recruit = {
|
can_recruit = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -219,7 +219,7 @@ pikemen_unit = {
|
||||||
can_recruit = {
|
can_recruit = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -276,7 +276,7 @@ armored_footmen = {
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -331,7 +331,7 @@ onager = {
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -377,7 +377,7 @@ armored_horsemen = {
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||||
|
|
@ -441,7 +441,7 @@ mangonel = {
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -487,7 +487,7 @@ crossbowmen = {
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -543,7 +543,7 @@ trebuchet = {
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -585,7 +585,7 @@ bombard = {
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,417 +0,0 @@
|
||||||
# standard costs
|
|
||||||
@maa_buy_cost = 150
|
|
||||||
@maa_low_maintenance_cost = 1.0
|
|
||||||
@maa_high_maintenance_cost = 5.0
|
|
||||||
@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT)
|
|
||||||
|
|
||||||
# Must be synced between files with the values located at "# Provisions Costs #".
|
|
||||||
@provisions_cost_infantry_cheap = 3
|
|
||||||
@provisions_cost_infantry_moderate = 7
|
|
||||||
@provisions_cost_infantry_expensive = 12
|
|
||||||
@provisions_cost_infantry_bankrupting = 15
|
|
||||||
|
|
||||||
@provisions_cost_cavalry_cheap = 7
|
|
||||||
@provisions_cost_cavalry_moderate = 15
|
|
||||||
@provisions_cost_cavalry_expensive = 21
|
|
||||||
@provisions_cost_cavalry_bankrupting = 30
|
|
||||||
|
|
||||||
@provisions_cost_special_cheap = 6
|
|
||||||
@provisions_cost_special_moderate = 12
|
|
||||||
@provisions_cost_special_expensive = 18
|
|
||||||
@provisions_cost_special_bankrupting = 24
|
|
||||||
|
|
||||||
nomadic_riders = {
|
|
||||||
type = nomadic_horde
|
|
||||||
|
|
||||||
damage = 12
|
|
||||||
toughness = 12
|
|
||||||
pursuit = 10
|
|
||||||
screen = 15
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
steppe = { damage = 8 pursuit = 10 }
|
|
||||||
plains = { damage = 4 pursuit = 6 }
|
|
||||||
drylands = { damage = 4 pursuit = 6 }
|
|
||||||
}
|
|
||||||
|
|
||||||
# No cost as this is the basic type of MAA given by converting your Herd
|
|
||||||
provision_cost = @provisions_cost_cavalry_cheap
|
|
||||||
|
|
||||||
# Prevents this MaA type from being shown in the interface
|
|
||||||
# Nomadic Riders are always created and raised from code
|
|
||||||
special_recruit_only = yes
|
|
||||||
|
|
||||||
illustration = {
|
|
||||||
trigger = {
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
government_has_flag = government_is_true_herder
|
|
||||||
}
|
|
||||||
}
|
|
||||||
reference = nomadic_riders
|
|
||||||
}
|
|
||||||
illustration = {
|
|
||||||
reference = light_cavalry
|
|
||||||
}
|
|
||||||
stack = 100
|
|
||||||
# No AI for the same reason as above
|
|
||||||
icon = nomadic_riders
|
|
||||||
}
|
|
||||||
|
|
||||||
torch_bearers = {
|
|
||||||
type = siege_weapon
|
|
||||||
fights_in_main_phase = no
|
|
||||||
|
|
||||||
damage = 20
|
|
||||||
toughness = 12
|
|
||||||
|
|
||||||
siege_tier = 1
|
|
||||||
siege_value = 0.1
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
}
|
|
||||||
|
|
||||||
holding_bonus = {
|
|
||||||
nomad_holding = {
|
|
||||||
siege_value = 0.3
|
|
||||||
}
|
|
||||||
tribal_holding = {
|
|
||||||
siege_value = 0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
buy_cost = { gold = torch_bearers_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = torch_bearers_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = torch_bearers_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_special_cheap
|
|
||||||
|
|
||||||
stack = 10
|
|
||||||
allowed_in_hired_troops = no
|
|
||||||
icon = torch_bearers
|
|
||||||
}
|
|
||||||
|
|
||||||
kheshig = {
|
|
||||||
type = archer_cavalry
|
|
||||||
|
|
||||||
damage = 94
|
|
||||||
toughness = 60
|
|
||||||
pursuit = 24
|
|
||||||
screen = 36
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
steppe = { damage = 90 screen = 20 }
|
|
||||||
plains = { damage = 50 screen = 10 }
|
|
||||||
drylands = { damage = 20 }
|
|
||||||
jungle = { damage = -40 pursuit = -20 }
|
|
||||||
wetlands = { damage = -70 pursuit = -40 }
|
|
||||||
mountains = { damage = -70 pursuit = -40 }
|
|
||||||
desert_mountains = { damage = -70 pursuit = -40 }
|
|
||||||
}
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
dynasty ?= { has_dynasty_perk = mpo_nomad_legacy_4 }
|
|
||||||
}
|
|
||||||
|
|
||||||
counters = {
|
|
||||||
light_cavalry = 1
|
|
||||||
heavy_cavalry = 0.5
|
|
||||||
elephant_cavalry = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
max_regiments = 1
|
|
||||||
|
|
||||||
buy_cost = { gold = kheshig_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = kheshig_veterans_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = kheshig_veterans_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_cavalry_cheap
|
|
||||||
|
|
||||||
stack = 50
|
|
||||||
ai_quality = { value = 100 }
|
|
||||||
icon = keshig
|
|
||||||
}
|
|
||||||
|
|
||||||
steppe_raiders = {
|
|
||||||
type = light_cavalry
|
|
||||||
|
|
||||||
damage = 22
|
|
||||||
toughness = 15
|
|
||||||
pursuit = 30
|
|
||||||
screen = 30
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
steppe = { damage = 15 }
|
|
||||||
plains = { damage = 15 }
|
|
||||||
drylands = { damage = 15 }
|
|
||||||
desert = { damage = 10 }
|
|
||||||
forest = { damage = 5 }
|
|
||||||
taiga = { damage = 5 }
|
|
||||||
mountains = { damage = -5 pursuit = -10 }
|
|
||||||
desert_mountains = { damage = -5 pursuit = -10 }
|
|
||||||
wetlands = { damage = -10 toughness = -5 pursuit = -15 screen = -15 }
|
|
||||||
}
|
|
||||||
|
|
||||||
counters = {
|
|
||||||
archers = 1
|
|
||||||
gunpowder = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
mpo_can_recruit_nomad_maa_trigger = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
buy_cost = { gold = steppe_raiders_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = steppe_raiders_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = steppe_raiders_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_cavalry_cheap
|
|
||||||
|
|
||||||
holy_order_fallback = yes
|
|
||||||
|
|
||||||
stack = 100
|
|
||||||
ai_quality = {
|
|
||||||
value = culture_ai_weight_light_cavalry
|
|
||||||
add = counter_synergy_ai_weight_light_cavalry
|
|
||||||
add = -20
|
|
||||||
}
|
|
||||||
icon = steppe_raiders
|
|
||||||
}
|
|
||||||
|
|
||||||
heavy_horse_archers = {
|
|
||||||
type = archer_cavalry
|
|
||||||
|
|
||||||
damage = 92
|
|
||||||
toughness = 42
|
|
||||||
pursuit = 24
|
|
||||||
screen = 24
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
steppe = { damage = 80 }
|
|
||||||
plains = { damage = 40 }
|
|
||||||
forest = { damage = -20 pursuit = -10 }
|
|
||||||
taiga = { damage = -20 pursuit = -10 }
|
|
||||||
jungle = { damage = -50 pursuit = -25 }
|
|
||||||
wetlands = { damage = -85 pursuit = -40 }
|
|
||||||
mountains = { damage = -85 pursuit = -40 }
|
|
||||||
desert_mountains = { damage = -85 pursuit = -40 }
|
|
||||||
}
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
mpo_can_recruit_nomad_maa_trigger = yes
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
exists = domicile
|
|
||||||
}
|
|
||||||
domicile = {
|
|
||||||
has_domicile_parameter = unlock_maa_heavy_horse_archers
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
counters = {
|
|
||||||
light_cavalry = 1
|
|
||||||
elephant_cavalry = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
winter_bonus = {
|
|
||||||
normal_winter = { damage = -10 toughness = -5 }
|
|
||||||
harsh_winter = { damage = -20 toughness = -10 }
|
|
||||||
}
|
|
||||||
|
|
||||||
buy_cost = { gold = heavy_horse_archers_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = heavy_horse_archers_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = heavy_horse_archers_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_cavalry_expensive
|
|
||||||
|
|
||||||
stack = 50
|
|
||||||
ai_quality = {
|
|
||||||
value = @cultural_maa_extra_ai_score
|
|
||||||
add = 100 #I mean... they're horse archers
|
|
||||||
}
|
|
||||||
icon = heavy_horse_archers
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_lancers = {
|
|
||||||
type = heavy_cavalry
|
|
||||||
|
|
||||||
damage = 120
|
|
||||||
toughness = 30
|
|
||||||
pursuit = 20
|
|
||||||
screen = 0
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
steppe = { damage = 50 }
|
|
||||||
plains = { damage = 40 }
|
|
||||||
drylands = { damage = 10 }
|
|
||||||
hills = { damage = -20 }
|
|
||||||
mountains = { damage = -75 }
|
|
||||||
desert_mountains = { damage = -75 }
|
|
||||||
wetlands = { damage = -75 toughness = -10 pursuit = -10 }
|
|
||||||
}
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
mpo_can_recruit_nomad_heavy_cavalry_maa_trigger = yes
|
|
||||||
NOT = {
|
|
||||||
culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
counters = {
|
|
||||||
archers = 0.5
|
|
||||||
gunpowder = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
winter_bonus = {
|
|
||||||
normal_winter = { damage = -10 toughness = -5 }
|
|
||||||
harsh_winter = { damage = -20 toughness = -10 }
|
|
||||||
}
|
|
||||||
|
|
||||||
buy_cost = { gold = nomad_lancers_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = nomad_lancers_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = nomad_lancers_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_cavalry_expensive
|
|
||||||
|
|
||||||
stack = 50
|
|
||||||
ai_quality = {
|
|
||||||
value = culture_ai_weight_heavy_cavalry
|
|
||||||
add = 100
|
|
||||||
}
|
|
||||||
icon = nomad_lancers
|
|
||||||
}
|
|
||||||
|
|
||||||
mangudai = {
|
|
||||||
type = archer_cavalry
|
|
||||||
|
|
||||||
damage = 50
|
|
||||||
toughness = 6
|
|
||||||
pursuit = 60
|
|
||||||
screen = 10
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
steppe = { damage = 45 }
|
|
||||||
plains = { damage = 20 }
|
|
||||||
hills = { damage = 10 }
|
|
||||||
mountains = { damage = -10 pursuit = -10 }
|
|
||||||
jungle = { damage = -20 pursuit = -20 }
|
|
||||||
wetlands = { damage = -30 pursuit = -30 }
|
|
||||||
desert_mountains = { damage = -30 pursuit = -30 }
|
|
||||||
}
|
|
||||||
|
|
||||||
counters = {
|
|
||||||
pikemen = 0.5
|
|
||||||
peasant_militia = 2
|
|
||||||
heavy_infantry = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mangudai }
|
|
||||||
}
|
|
||||||
|
|
||||||
buy_cost = { gold = mangudai_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = mangudai_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = mangudai_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_cavalry_cheap
|
|
||||||
|
|
||||||
stack = 100
|
|
||||||
ai_quality = {
|
|
||||||
value = @cultural_maa_extra_ai_score
|
|
||||||
}
|
|
||||||
icon = mangudai
|
|
||||||
}
|
|
||||||
|
|
||||||
cataphract_archers = {
|
|
||||||
type = heavy_cavalry
|
|
||||||
|
|
||||||
damage = 90
|
|
||||||
toughness = 52
|
|
||||||
pursuit = 20
|
|
||||||
screen = 10
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
steppe = { damage = 40 }
|
|
||||||
drylands = { damage = 40 }
|
|
||||||
plains = { damage = 40 }
|
|
||||||
hills = { damage = -20 }
|
|
||||||
desert_mountains = { damage = -50 }
|
|
||||||
mountains = { damage = -75 }
|
|
||||||
wetlands = { damage = -75 toughness = -10 pursuit = -10 }
|
|
||||||
}
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_cataphract_archers }
|
|
||||||
#Either non-nomadic or has some dominance
|
|
||||||
NOT = {
|
|
||||||
culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
NOT = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
}
|
|
||||||
has_realm_law_flag = unlock_maa_nomad_lancers
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
counters = {
|
|
||||||
archer_cavalry = 1
|
|
||||||
archers = 1
|
|
||||||
gunpowder = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
winter_bonus = {
|
|
||||||
normal_winter = { damage = -10 toughness = -5 }
|
|
||||||
harsh_winter = { damage = -20 toughness = -10 }
|
|
||||||
}
|
|
||||||
|
|
||||||
buy_cost = { gold = cataphract_archers_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = cataphract_archers_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = cataphract_archers_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_cavalry_expensive
|
|
||||||
|
|
||||||
stack = 50
|
|
||||||
ai_quality = {
|
|
||||||
value = @cultural_maa_extra_ai_score
|
|
||||||
add = 200
|
|
||||||
}
|
|
||||||
icon = cataphract_archers
|
|
||||||
}
|
|
||||||
|
|
||||||
maturkan_warriors = {
|
|
||||||
type = archers
|
|
||||||
|
|
||||||
damage = 16
|
|
||||||
toughness = 15
|
|
||||||
pursuit = 0
|
|
||||||
screen = 16
|
|
||||||
|
|
||||||
terrain_bonus = {
|
|
||||||
taiga = { damage = 12 toughness = 6 }
|
|
||||||
forest = { damage = 10 toughness = 4 }
|
|
||||||
hills = { damage = 6 toughness = 3 }
|
|
||||||
mountains = { damage = 6 toughness = 3 }
|
|
||||||
}
|
|
||||||
|
|
||||||
counters = {
|
|
||||||
skirmishers = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
winter_bonus = {
|
|
||||||
harsh_winter = { toughness = 6 screen = 12 }
|
|
||||||
normal_winter = { toughness = 4 screen = 8 }
|
|
||||||
}
|
|
||||||
|
|
||||||
can_recruit = {
|
|
||||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_maturkan_warriors }
|
|
||||||
}
|
|
||||||
|
|
||||||
buy_cost = { gold = maturkan_warriors_recruitment_cost }
|
|
||||||
low_maintenance_cost = { gold = maturkan_warriors_low_maint_cost }
|
|
||||||
high_maintenance_cost = { gold = maturkan_warriors_high_maint_cost }
|
|
||||||
provision_cost = @provisions_cost_infantry_cheap
|
|
||||||
|
|
||||||
stack = 100
|
|
||||||
ai_quality = {
|
|
||||||
value = @cultural_maa_extra_ai_score
|
|
||||||
add = counter_synergy_ai_weight_archers
|
|
||||||
}
|
|
||||||
icon = maturkan_warriors
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,662 +0,0 @@
|
||||||
mpo_yearly_events_nomads = {
|
|
||||||
trigger = {
|
|
||||||
has_mpo_dlc_trigger = yes
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
}
|
|
||||||
|
|
||||||
random_events = {
|
|
||||||
chance_to_happen = 100
|
|
||||||
|
|
||||||
# EVENT CHAINS/STORY CYCLE EVENTS
|
|
||||||
100 = nomad_events.0001 # Starts the Achmach Fanakiti event chain
|
|
||||||
|
|
||||||
# Regular events
|
|
||||||
150 = mpo_nomad_events.1030 # You choose a sport for your son to tryhard
|
|
||||||
200 = mpo_nomad_events.1020 # Your kin wants to break off from your tribe
|
|
||||||
250 = court_astrologer_events.0002 # Your Astrologer suggest a better place to migrate to
|
|
||||||
250 = nomad_events.0100 # Two vassals have a herd dispute
|
|
||||||
250 = nomad_events.0120 # You take an evening ride with someone
|
|
||||||
200 = nomad_events.0130 # A merchant offers you some herd
|
|
||||||
150 = nomad_events.0140 # A foreign merchant passes by your capital and asks to stay
|
|
||||||
250 = nomad_events.0150 # You share a drink with a courtier
|
|
||||||
300 = nomad_events.0160 # Your spouse tells you they admire you
|
|
||||||
300 = nomad_events.0170 # Your spouse is scared of your high dread
|
|
||||||
250 = nomad_events.0180 # Random courtier laughs at your child low prowess
|
|
||||||
250 = nomad_events.0190 # Reminisce of a past memory
|
|
||||||
250 = nomad_events.0200 # Someone tells you of a dream they had
|
|
||||||
250 = nomad_events.0220 # Spouse scolds you for your low Prowess
|
|
||||||
250 = nomad_events.0230 # Spouse is feeling homesick
|
|
||||||
200 = nomad_events.0240 # Neighbouring Nomad's herd shows up in your capital
|
|
||||||
100 = nomad_events.0250 # Enthusiastic priest asks you to convert
|
|
||||||
100 = nomad_events.0260 # Distant priest arrives at your court
|
|
||||||
100 = mpo_nomad_events.1050 # A neighboring herder is salty at you
|
|
||||||
300 = mpo_nomad_events.1060 # You trade with non-nomad neighbors
|
|
||||||
50 = mpo_nomad_events.1070 #You wake up after having ridden off alone
|
|
||||||
200 = mpo_nomad_events.1080 #Neighbor is intruding on your land hunting a criminal
|
|
||||||
150 = mpo_nomad_events.1100 #You adapt your herds to the local terrain
|
|
||||||
150 = mpo_nomad_events.1110 #Your capital is by a place you can fish
|
|
||||||
200 = mpo_events_tova.0025 # You are invited to a knucklebone shooting game
|
|
||||||
200 = mpo_events_tova.0030 # No astrologer? Someone comes to you with a vision
|
|
||||||
200 = mpo_events_tova.0035 # Anda comes to you with marital concerns
|
|
||||||
200 = mpo_events_tova.0045 # A Treasured Friend
|
|
||||||
250 = nomad_events_oltner.0001 # Hunt sighting in your lands
|
|
||||||
250 = nomad_events_oltner.0002 # Bird sighting in your lands
|
|
||||||
250 = nomad_events_oltner.0003 # Dangerous Hunt sighting in your lands
|
|
||||||
150 = nomad_events_oltner.0004 # Zud - Dangerous animals eat your herd
|
|
||||||
250 = nomad_events_oltner.0005 # Good season! Animals aplenty.
|
|
||||||
200 = nomad_events_oltner.0006 # You are offered a skilled Master of the Chase from a tributary
|
|
||||||
200 = nomad_events_oltner.0007 # You are offered a falcon from a tributary
|
|
||||||
50 = mpo_bb_events.0001 # blood brother comes by for a wrestling match
|
|
||||||
100 = mpo_events_anna.0001 #Train Them Young - teach a child how to ride a horse
|
|
||||||
200 = mpo_events_anna.0005 #Stories from the Past - choose a story to be told
|
|
||||||
200 = mpo_events_anna.0010 #Whistle Like an Arrow - being taught how to whistle as a child
|
|
||||||
250 = mpo_events_ariana.0001 # Nest Sighting
|
|
||||||
50 = mpo_events_ariana.0010 # Your Heir wants to convert to a different faith
|
|
||||||
250 = mpo_events_ariana.0020 # A spouse is suspicious of a councillor
|
|
||||||
250 = mpo_events_ariana.0050 # A family member risks being branded
|
|
||||||
150 = mpo_events_ariana.0060 # A child in your family spots an eagles nest with treasure
|
|
||||||
250 = mpo_events_ariana.0080 # Someone tells you about a magical tree
|
|
||||||
150 = pet_animal.3050 # Your rival has an eagle
|
|
||||||
250 = mpo_events_ariana.0090 # Your child wants to be a herder
|
|
||||||
250 = mpo_events_ariana.0100 # A non-martial gender family member is very skilled
|
|
||||||
150 = mpo_events_ariana.0110 # Your court astrologer wants you to move your capital
|
|
||||||
|
|
||||||
# SEASON SPECIFIC EVENTS
|
|
||||||
300 = mpo_nomads_season_events.0001 # Herders robbed during drought
|
|
||||||
300 = mpo_nomads_season_events.0005 # A hungry neighbour asks for herd
|
|
||||||
300 = mpo_nomads_season_events.0010 # A well-to-do neighbor offers herd
|
|
||||||
300 = mpo_nomads_season_events.0015 # Two Kurultai members fight over food
|
|
||||||
150 = nomad_events.0110 # A snow wolf attacks a child (weighted up during white zud/cold zud)
|
|
||||||
300 = nomad_events.0210 # Spouse/Child is worried about low herd
|
|
||||||
150 = mpo_nomad_events.1120 #It's winter. wolves are hungry for your herd (weighted up during white zud/cold zud)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mpo_migration_finished = {
|
|
||||||
effect = {
|
|
||||||
if = { # We send an event if you're migrating into a Tributary's lands
|
|
||||||
limit = {
|
|
||||||
has_variable = migrating_into_tributary_war_var
|
|
||||||
}
|
|
||||||
trigger_event = {
|
|
||||||
id = migration_events.0002
|
|
||||||
days = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
set_variable = {
|
|
||||||
name = recently_migrated
|
|
||||||
years = 3
|
|
||||||
}
|
|
||||||
every_held_county = {
|
|
||||||
limit = {
|
|
||||||
exists = duchy
|
|
||||||
duchy = root.capital_province.duchy
|
|
||||||
}
|
|
||||||
change_county_control = -50
|
|
||||||
}
|
|
||||||
every_realm_province = {
|
|
||||||
limit = {
|
|
||||||
has_province_modifier = recently_looted_modifier
|
|
||||||
}
|
|
||||||
remove_province_modifier = recently_looted_modifier
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
highest_held_title_tier >= tier_duchy
|
|
||||||
}
|
|
||||||
while = {
|
|
||||||
count = 2
|
|
||||||
trigger_event = {
|
|
||||||
on_action = mpo_migration_contract
|
|
||||||
months = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
trigger_event = {
|
|
||||||
on_action = mpo_migration_contract
|
|
||||||
months = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
domicile ?= {
|
|
||||||
move_domicile = root.capital_province
|
|
||||||
}
|
|
||||||
every_vassal = {
|
|
||||||
domicile ?= {
|
|
||||||
move_domicile = prev.capital_province
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mpo_migration_contract = {
|
|
||||||
trigger = {
|
|
||||||
is_landed = yes
|
|
||||||
has_mpo_dlc_trigger = yes
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
has_variable = recently_migrated
|
|
||||||
any_held_county = {
|
|
||||||
is_landless_type_title = no
|
|
||||||
exists = title_province
|
|
||||||
county_control < 90
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
random_events = {
|
|
||||||
100 = mpo_contract_events.0001
|
|
||||||
100 = mpo_contract_events.0011
|
|
||||||
100 = mpo_contract_events.0021
|
|
||||||
100 = mpo_contract_events.0031
|
|
||||||
20 = mpo_contract_events.0041
|
|
||||||
100 = mpo_contract_events.0051
|
|
||||||
100 = mpo_contract_events.0061
|
|
||||||
100 = mpo_contract_events.0071
|
|
||||||
100 = mpo_contract_events.0081
|
|
||||||
100 = mpo_contract_events.0091
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
# Triggered from code on the day after a migration travel ends
|
|
||||||
#
|
|
||||||
# root - migrating ruler
|
|
||||||
# scope:actor - migration ruler (compatibility with triggers and effects used in migration interaction)
|
|
||||||
# scope:recipient - holder of the target title
|
|
||||||
# scope:target_title - higher tier title target of the migration. Can be of any tier
|
|
||||||
# scope:domain - county or duchy tier title, all land within it shall become new personal domain of the migrating ruler
|
|
||||||
#
|
|
||||||
on_migration_travel_end = {
|
|
||||||
events = {
|
|
||||||
migration_events.0001
|
|
||||||
}
|
|
||||||
|
|
||||||
effect = {
|
|
||||||
if = { # MPO ACHIEVEMENT Steppe by Steppe
|
|
||||||
limit = {
|
|
||||||
is_ai = no
|
|
||||||
exists = global_var:started_steppe_by_steppe_achievement
|
|
||||||
situation:the_great_steppe ?= {
|
|
||||||
situation_sub_region:steppe_west = {
|
|
||||||
situation_sub_region_has_county = root.capital_county
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_achievement_global_variable_effect = {
|
|
||||||
VARIABLE = mpo_steppe_by_steppe_achievement_unlocked
|
|
||||||
VALUE = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
migration_title_and_vassal_change_effect = yes
|
|
||||||
trigger_event = {
|
|
||||||
on_action = mpo_migration_finished
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# triggered from code when migration war ends
|
|
||||||
#
|
|
||||||
# root - migrating ruler
|
|
||||||
# scope:actor - migration ruler (compatibility with triggers and effects used in migration interaction)
|
|
||||||
# scope:recipient - primary defender in migration war
|
|
||||||
# scope:target_title - higher tier title target of the migration. Can be of any tier
|
|
||||||
# scope:domain - county or duchy tier title, all land within it shall become new personal domain of the migrating ruler
|
|
||||||
# scope:war - migration war. War will disappear after this onaction
|
|
||||||
|
|
||||||
on_migration_war_end = {
|
|
||||||
effect = {
|
|
||||||
if = { # MPO ACHIEVEMENT Steppe by Steppe
|
|
||||||
limit = {
|
|
||||||
is_ai = no
|
|
||||||
exists = global_var:started_steppe_by_steppe_achievement
|
|
||||||
location = {
|
|
||||||
geographical_region = world_steppe_west
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_achievement_global_variable_effect = {
|
|
||||||
VARIABLE = mpo_steppe_by_steppe_achievement_unlocked
|
|
||||||
VALUE = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:war = { has_variable = migration_victory }
|
|
||||||
}
|
|
||||||
migration_title_and_vassal_change_effect = yes
|
|
||||||
trigger_event = {
|
|
||||||
on_action = mpo_migration_finished
|
|
||||||
}
|
|
||||||
every_character_situation = {
|
|
||||||
limit = {
|
|
||||||
any_participant_group = {
|
|
||||||
participant_group_type = nomad_rulers_capital
|
|
||||||
participant_group_has_character = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
every_participant_group = {
|
|
||||||
limit = {
|
|
||||||
participant_group_type = nomad_rulers_capital
|
|
||||||
participant_group_has_character = root
|
|
||||||
}
|
|
||||||
every_situation_group_participant = {
|
|
||||||
limit = {
|
|
||||||
save_temporary_scope_as = temp_scope
|
|
||||||
NOT = { this = root }
|
|
||||||
is_migrating = yes
|
|
||||||
exists = current_travel_plan
|
|
||||||
OR = {
|
|
||||||
current_travel_plan.final_destination_province.county = scope:target_title
|
|
||||||
scope:domain = {
|
|
||||||
any_in_de_jure_hierarchy = {
|
|
||||||
tier = tier_county
|
|
||||||
this = scope:temp_scope.current_travel_plan.final_destination_province.county
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_scope_as = invalidated_ruler
|
|
||||||
scope:invalidated_ruler = {
|
|
||||||
send_interface_message = {
|
|
||||||
type = msg_migration_into_realm
|
|
||||||
title = war_invalidated_migration
|
|
||||||
desc = war_invalidated_migration_desc
|
|
||||||
|
|
||||||
left_icon = root
|
|
||||||
right_icon = scope:invalidated_ruler
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# triggered from code right after kurultai succession has been resolved
|
|
||||||
#
|
|
||||||
# root - new heir (character)
|
|
||||||
# scope:was_kurultai - (bool) if new heir was part of the predecessor's Kurultai Council
|
|
||||||
# scope:kurultai_members - list all characters who were part of the predecessor's Kurultai Council
|
|
||||||
# scope:obedient_kurultai - list all obedient characters who were part of the Kurultai Election (both Council and Children)
|
|
||||||
# scope:disobedient_kurultai - list all disobedient characters who were part of the Kurultai Election (both Council and Children)
|
|
||||||
#
|
|
||||||
on_kurultai_succession_stable = {
|
|
||||||
trigger = {
|
|
||||||
has_realm_law = single_heir_succession_kurultai_law
|
|
||||||
}
|
|
||||||
effect = {
|
|
||||||
root = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
exists = this
|
|
||||||
"list_size(obedient_kurultai)" > 0
|
|
||||||
}
|
|
||||||
every_in_list = {
|
|
||||||
list = obedient_kurultai
|
|
||||||
limit = {
|
|
||||||
exists = this
|
|
||||||
NOT = { this = root }
|
|
||||||
}
|
|
||||||
add_opinion = {
|
|
||||||
target = root
|
|
||||||
modifier = obedience_opinion
|
|
||||||
years = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
create_character_memory = {
|
|
||||||
type = had_stable_kurultai_succession
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# triggered from code right after kurultai succession has been resolved
|
|
||||||
#
|
|
||||||
# root - new heir (character)
|
|
||||||
# scope:was_kurultai - (bool) if new heir was part of the predecessor's Kurultai Council
|
|
||||||
# scope:kurultai_members - list all characters who were part of the predecessor's Kurultai Council
|
|
||||||
# scope:obedient_kurultai - list all obedient characters who were part of the Kurultai Election (both Council and Children)
|
|
||||||
# scope:disobedient_kurultai - list all disobedient characters who were part of the Kurultai Election (both Council and Children)
|
|
||||||
#
|
|
||||||
on_kurultai_succession_chaotic = {
|
|
||||||
trigger = {
|
|
||||||
has_realm_law = single_heir_succession_kurultai_law
|
|
||||||
primary_title = {
|
|
||||||
title_held_years < 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
effect = {
|
|
||||||
root = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
exists = this
|
|
||||||
"list_size(obedient_kurultai)" > 0
|
|
||||||
}
|
|
||||||
every_in_list = {
|
|
||||||
list = obedient_kurultai
|
|
||||||
limit = {
|
|
||||||
exists = this
|
|
||||||
NOT = { this = root }
|
|
||||||
}
|
|
||||||
add_opinion = {
|
|
||||||
target = root
|
|
||||||
modifier = obedience_opinion
|
|
||||||
years = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Siblings gain claims on all your titles
|
|
||||||
every_held_title = {
|
|
||||||
limit = {
|
|
||||||
tier >= tier_county
|
|
||||||
}
|
|
||||||
save_scope_as = title_claim
|
|
||||||
root = {
|
|
||||||
every_sibling = {
|
|
||||||
limit = {
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
is_male = yes
|
|
||||||
faith_dominant_gender_male_or_equal = yes
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
is_female = yes
|
|
||||||
faith_dominant_gender_female_or_equal = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NOT = {
|
|
||||||
has_claim_on = scope:title_claim
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_pressed_claim = scope:title_claim
|
|
||||||
add_to_list = ai_claimant_faction_preference
|
|
||||||
}
|
|
||||||
every_in_list = {
|
|
||||||
list = disobedient_kurultai
|
|
||||||
limit = {
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
is_male = yes
|
|
||||||
faith_dominant_gender_male_or_equal = yes
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
is_female = yes
|
|
||||||
faith_dominant_gender_female_or_equal = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NOT = {
|
|
||||||
has_claim_on = scope:title_claim
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_pressed_claim = scope:title_claim
|
|
||||||
add_to_list = ai_claimant_faction_preference
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
random_in_list = {
|
|
||||||
list = ai_claimant_faction_preference
|
|
||||||
limit = {
|
|
||||||
is_physically_able = yes
|
|
||||||
}
|
|
||||||
weight = {
|
|
||||||
base = 1
|
|
||||||
modifier = {
|
|
||||||
add = martial
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
add = prowess
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
add = dread
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
add = -250
|
|
||||||
is_adult = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_character_flag = nomad_preferred_claimant
|
|
||||||
}
|
|
||||||
create_character_memory = {
|
|
||||||
type = had_chaotic_kurultai_succession
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
random_on_action = {
|
|
||||||
10 = kurultai_succession_chaotic_minor
|
|
||||||
20 = kurultai_succession_chaotic_medium
|
|
||||||
90 = kurultai_succession_chaotic_major
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
kurultai_succession_chaotic_minor = {
|
|
||||||
trigger = {
|
|
||||||
# No trigger for Minor penalties
|
|
||||||
NOT = {
|
|
||||||
has_character_flag = had_mongolia_split
|
|
||||||
}
|
|
||||||
}
|
|
||||||
weight_multiplier = {
|
|
||||||
base = 1
|
|
||||||
modifier = { # be a bit kinder to the AI
|
|
||||||
factor = 2
|
|
||||||
is_ai = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
random_events = {
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0001 # Siblings become your rivals
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0002 # Brother seizes the lands of a Tributary and becomes independent
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0003 # Tributary leaves
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0004 # County Control loss
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0005 # Loss of Prestige Level
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0006 # 10% of Herd defects to Neighboring realm
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0007 # Good Courtiers defect to Neighbor
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0008 # MaA Regiment defects to neighbor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
kurultai_succession_chaotic_medium = {
|
|
||||||
trigger = {
|
|
||||||
OR = {
|
|
||||||
"list_size(disobedient_kurultai)" >= 2
|
|
||||||
"list_size(obedient_kurultai)" <= 0
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
highest_held_title_tier >= tier_kingdom
|
|
||||||
any_tributary = {
|
|
||||||
count >= 10
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NOT = {
|
|
||||||
has_character_flag = had_mongolia_split
|
|
||||||
}
|
|
||||||
}
|
|
||||||
random_events = {
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0009 # Gold divided by Siblings
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0010 # Legitimacy -500
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0011 # 20% of Herd defects to Neighboring realm
|
|
||||||
300 = mpo_chaotic_kurultai_succession.0013 # 20% Realm Split
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0016 # 3 Tributaries leave
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
kurultai_succession_chaotic_major = {
|
|
||||||
trigger = {
|
|
||||||
OR = {
|
|
||||||
"list_size(disobedient_kurultai)" >= "list_size(obedient_kurultai)"
|
|
||||||
"list_size(obedient_kurultai)" <= 0
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
highest_held_title_tier >= tier_kingdom
|
|
||||||
any_tributary = {
|
|
||||||
count >= 10
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NOT = {
|
|
||||||
has_character_flag = had_mongolia_split
|
|
||||||
}
|
|
||||||
}
|
|
||||||
weight_multiplier = {
|
|
||||||
base = 1
|
|
||||||
modifier = { # be a bit kinder to the AI
|
|
||||||
factor = 0.5
|
|
||||||
is_ai = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
random_events = {
|
|
||||||
300 = mpo_chaotic_kurultai_succession.0012 # 50% Split realm De Jure with Sibling
|
|
||||||
50 = mpo_chaotic_kurultai_succession.0014 # Extreme kurultai disapproval: shatter realm
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0015 # 40% of Herd defects to Neighboring realm
|
|
||||||
100 = mpo_chaotic_kurultai_succession.0017 # All Tributaries leave
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mpo_tributary_check_pulse = {
|
|
||||||
trigger = {
|
|
||||||
is_landed = no
|
|
||||||
is_migrating = no
|
|
||||||
is_at_war = no
|
|
||||||
number_of_tributaries > 0
|
|
||||||
}
|
|
||||||
|
|
||||||
effect = {
|
|
||||||
every_tributary = {
|
|
||||||
root = {
|
|
||||||
send_interface_message = {
|
|
||||||
type = msg_tributaries_breaking_free_bad
|
|
||||||
title = tributaries_breaking_free_message_title
|
|
||||||
left_icon = root
|
|
||||||
right_icon = prev
|
|
||||||
show_as_tooltip = {
|
|
||||||
prev = { end_tributary = yes }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
send_interface_message = {
|
|
||||||
type = msg_tributaries_breaking_free_good
|
|
||||||
title = tributaries_breaking_free_message_player_title
|
|
||||||
left_icon = this
|
|
||||||
right_icon = root
|
|
||||||
end_tributary = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mpo_de_jure_shift = {
|
|
||||||
trigger = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
highest_held_title_tier >= tier_kingdom
|
|
||||||
}
|
|
||||||
effect = {
|
|
||||||
switch = {
|
|
||||||
trigger = root.highest_held_title_tier
|
|
||||||
tier_empire = {
|
|
||||||
de_jure_shifting_effect = {
|
|
||||||
UPPER_TIER = empire
|
|
||||||
LOWER_TIER = kingdom
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tier_kingdom = {
|
|
||||||
de_jure_shifting_effect = {
|
|
||||||
UPPER_TIER = kingdom
|
|
||||||
LOWER_TIER = duchy
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# root - Character who changed government
|
|
||||||
# scope:old_government - Character's old government type
|
|
||||||
on_government_change = {
|
|
||||||
effect = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:old_government = government_type:nomad_government
|
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
}
|
|
||||||
|
|
||||||
every_held_title = {
|
|
||||||
limit = { is_nomad_title = yes }
|
|
||||||
root = {
|
|
||||||
destroy_title = prev
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
is_confederation_member = yes
|
|
||||||
NAND = {
|
|
||||||
government_is_japanese_trigger = yes
|
|
||||||
exists = house.house_confederation
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
government_has_flag = government_is_tribal
|
|
||||||
}
|
|
||||||
}
|
|
||||||
confederation = {
|
|
||||||
remove_confederation_member = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_variable = crowned_emperor_var
|
|
||||||
NOR = {
|
|
||||||
has_game_rule = coronation_laws_off
|
|
||||||
has_realm_law = crowned_emperor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_realm_law = crowned_emperor
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_variable = crowned_king_var
|
|
||||||
NOR = {
|
|
||||||
has_game_rule = coronation_laws_off
|
|
||||||
has_realm_law = crowned_king
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_realm_law = crowned_king
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = { scope:old_government = government_type:mandala_government }
|
|
||||||
#Remove Aspect modifiers/variables
|
|
||||||
if = {
|
|
||||||
limit = { has_character_modifier = mandala_increments_of_peace_modifier }
|
|
||||||
remove_character_modifier = mandala_increments_of_peace_modifier
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = { has_character_modifier = mandala_creator_modifier }
|
|
||||||
remove_character_modifier = mandala_creator_modifier
|
|
||||||
}
|
|
||||||
remove_variable = mandala_house_power_accumulated_increments_of_peace
|
|
||||||
remove_variable = mandala_house_power_accumulated_creator
|
|
||||||
#Remove max piety cap modifiers/variables
|
|
||||||
if = {
|
|
||||||
limit = { has_character_modifier = budding_divinity_modifier }
|
|
||||||
remove_character_modifier = budding_divinity_modifier
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = { has_character_modifier = budding_deity_modifier }
|
|
||||||
remove_character_modifier = budding_deity_modifier
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = { has_character_modifier = budding_godhood_modifier }
|
|
||||||
remove_character_modifier = budding_godhood_modifier
|
|
||||||
}
|
|
||||||
remove_variable = not_subject_to_succession_trials
|
|
||||||
remove_variable = tribute_mission_grace
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_mandala
|
|
||||||
is_house_head = yes
|
|
||||||
}
|
|
||||||
#Set the house aspect to default, please
|
|
||||||
house = {
|
|
||||||
set_house_aspiration = { type = no_aspect }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -12,33 +12,6 @@ on_game_start = {
|
||||||
effect = {
|
effect = {
|
||||||
##NEOW
|
##NEOW
|
||||||
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
is_landed = yes
|
|
||||||
}
|
|
||||||
save_scope_as = scoped_ruler
|
|
||||||
create_nomad_title = {
|
|
||||||
name = domicile_farmstead
|
|
||||||
holder = scope:scoped_ruler
|
|
||||||
government = peasantrepublic_government
|
|
||||||
save_scope_as = new_title
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
is_landed = yes
|
|
||||||
primary_title = {
|
|
||||||
NOT = {
|
|
||||||
has_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
primary_title = {
|
|
||||||
add_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
government_allows = administrative
|
government_allows = administrative
|
||||||
|
|
@ -3030,7 +3003,6 @@ on_game_start_after_lobby = {
|
||||||
save_scope_as = holder
|
save_scope_as = holder
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
NOT = {
|
NOT = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
|
|
|
||||||
|
|
@ -196,35 +196,6 @@ on_title_gain = {
|
||||||
######################
|
######################
|
||||||
# COUNTY-TIER TITLES #
|
# COUNTY-TIER TITLES #
|
||||||
######################
|
######################
|
||||||
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
NOT = {
|
|
||||||
exists = domicile
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_scope_as = scoped_ruler
|
|
||||||
create_nomad_title = {
|
|
||||||
name = domicile_farmstead
|
|
||||||
holder = scope:scoped_ruler
|
|
||||||
government = peasantrepublic_government
|
|
||||||
save_scope_as = new_title
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
primary_title = {
|
|
||||||
NOT = {
|
|
||||||
has_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
primary_title = {
|
|
||||||
add_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
scope:title.tier = tier_county
|
scope:title.tier = tier_county
|
||||||
|
|
@ -235,7 +206,6 @@ on_title_gain = {
|
||||||
###########
|
###########
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
scope:title = {
|
scope:title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
exists = title_domicile
|
exists = title_domicile
|
||||||
|
|
@ -381,7 +351,6 @@ on_title_gain = {
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = global_var:game_has_started
|
exists = global_var:game_has_started
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
NOT = {
|
NOT = {
|
||||||
exists = previous_holder
|
exists = previous_holder
|
||||||
}
|
}
|
||||||
|
|
@ -2504,7 +2473,7 @@ on_title_gain = {
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_character_flag = peasant_outfit
|
has_character_flag = peasant_outfit
|
||||||
NOT = { government_has_flag = government_is_true_herder }
|
NOT = { government_has_flag = government_is_herder }
|
||||||
}
|
}
|
||||||
remove_character_flag = peasant_outfit
|
remove_character_flag = peasant_outfit
|
||||||
}
|
}
|
||||||
|
|
@ -2825,34 +2794,6 @@ on_title_gain_inheritance = {
|
||||||
diarchy.0113
|
diarchy.0113
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
NOT = {
|
|
||||||
exists = domicile
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_scope_as = scoped_ruler
|
|
||||||
create_nomad_title = {
|
|
||||||
name = domicile_farmstead
|
|
||||||
holder = scope:scoped_ruler
|
|
||||||
government = peasantrepublic_government
|
|
||||||
save_scope_as = new_title
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
primary_title = {
|
|
||||||
NOT = {
|
|
||||||
has_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
primary_title = {
|
|
||||||
add_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
government = landless_minority_government
|
government = landless_minority_government
|
||||||
|
|
@ -2903,34 +2844,6 @@ on_title_gain_usurpation = {
|
||||||
events = {
|
events = {
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
NOT = {
|
|
||||||
exists = domicile
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_scope_as = scoped_ruler
|
|
||||||
create_nomad_title = {
|
|
||||||
name = domicile_farmstead
|
|
||||||
holder = scope:scoped_ruler
|
|
||||||
government = peasantrepublic_government
|
|
||||||
save_scope_as = new_title
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
primary_title = {
|
|
||||||
NOT = {
|
|
||||||
has_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
primary_title = {
|
|
||||||
add_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
government = landless_minority_government
|
government = landless_minority_government
|
||||||
|
|
|
||||||
|
|
@ -755,34 +755,6 @@ yearly_global_pulse = {
|
||||||
# Root is the character
|
# Root is the character
|
||||||
yearly_playable_pulse = {
|
yearly_playable_pulse = {
|
||||||
effect = {
|
effect = {
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
NOT = {
|
|
||||||
exists = domicile
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_scope_as = scoped_ruler
|
|
||||||
create_nomad_title = {
|
|
||||||
name = domicile_farmstead
|
|
||||||
holder = scope:scoped_ruler
|
|
||||||
government = peasantrepublic_government
|
|
||||||
save_scope_as = new_title
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
primary_title = {
|
|
||||||
NOT = {
|
|
||||||
has_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
primary_title = {
|
|
||||||
add_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_title = title:k_papal_state
|
has_title = title:k_papal_state
|
||||||
|
|
@ -2039,7 +2011,6 @@ yearly_playable_pulse = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
is_landed = no
|
is_landed = no
|
||||||
liege = { is_ai = yes }
|
liege = { is_ai = yes }
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
}
|
}
|
||||||
every_held_title = {
|
every_held_title = {
|
||||||
limit = {
|
limit = {
|
||||||
|
|
@ -2078,7 +2049,6 @@ yearly_playable_pulse = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
}
|
}
|
||||||
save_scope_as = scoped_ruler
|
save_scope_as = scoped_ruler
|
||||||
if = {
|
if = {
|
||||||
|
|
@ -2098,7 +2068,6 @@ yearly_playable_pulse = {
|
||||||
else_if = {
|
else_if = {
|
||||||
limit = {
|
limit = {
|
||||||
is_ai = no
|
is_ai = no
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
}
|
}
|
||||||
change_government = nomad_government
|
change_government = nomad_government
|
||||||
}
|
}
|
||||||
|
|
@ -2123,7 +2092,6 @@ yearly_playable_pulse = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
}
|
}
|
||||||
every_held_title = {
|
every_held_title = {
|
||||||
limit = {
|
limit = {
|
||||||
|
|
@ -2336,7 +2304,6 @@ three_year_playable_pulse = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
}
|
}
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
}
|
}
|
||||||
every_held_title = {
|
every_held_title = {
|
||||||
limit = {
|
limit = {
|
||||||
|
|
@ -2420,7 +2387,6 @@ three_year_playable_pulse = {
|
||||||
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
|
||||||
NOT = {
|
NOT = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
is_nomad_title = yes
|
is_nomad_title = yes
|
||||||
|
|
@ -2700,37 +2666,6 @@ five_year_playable_pulse = {
|
||||||
# Root is the character
|
# Root is the character
|
||||||
# scope:quarter is which quarter it's for, from 1 to 4. Note that scope:quarter = 1 isn't necessarily in Q1 by calendar time
|
# scope:quarter is which quarter it's for, from 1 to 4. Note that scope:quarter = 1 isn't necessarily in Q1 by calendar time
|
||||||
quarterly_playable_pulse = {
|
quarterly_playable_pulse = {
|
||||||
|
|
||||||
effect = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
NOT = {
|
|
||||||
exists = domicile
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_scope_as = scoped_ruler
|
|
||||||
create_nomad_title = {
|
|
||||||
name = domicile_farmstead
|
|
||||||
holder = scope:scoped_ruler
|
|
||||||
government = peasantrepublic_government
|
|
||||||
save_scope_as = new_title
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
primary_title = {
|
|
||||||
NOT = {
|
|
||||||
has_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
primary_title = {
|
|
||||||
add_title_law = saxon_elective_succession_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
on_actions = {
|
on_actions = {
|
||||||
realm_maintenance_quarterly_pulse
|
realm_maintenance_quarterly_pulse
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -5033,18 +5033,12 @@
|
||||||
parameters = {
|
parameters = {
|
||||||
piety_from_gifts_active = yes
|
piety_from_gifts_active = yes
|
||||||
piety_from_marrying_lowborn_active = yes
|
piety_from_marrying_lowborn_active = yes
|
||||||
faith_use_farmer_republics = yes
|
|
||||||
}
|
}
|
||||||
|
|
||||||
character_modifier = {
|
character_modifier = {
|
||||||
monthly_county_control_growth_factor = -0.2
|
monthly_county_control_growth_factor = -0.2
|
||||||
build_gold_cost = -0.1
|
build_gold_cost = -0.1
|
||||||
county_opinion_add = 10
|
county_opinion_add = 10
|
||||||
tyranny_gain_mult = 0.25
|
|
||||||
tyranny_loss_mult = -0.5
|
|
||||||
dread_decay_mult = 0.25
|
|
||||||
city_holding_build_gold_cost = -0.05
|
|
||||||
city_holding_holding_build_gold_cost = -0.05
|
|
||||||
}
|
}
|
||||||
|
|
||||||
traits = {
|
traits = {
|
||||||
|
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
||||||
|
|
||||||
#Values used for checking distance with the 'squared_distance' trigger.
|
|
||||||
|
|
||||||
squared_distance_small = 22500 #150 map-pixels. Roughly one Wales away (top to bottom).
|
|
||||||
squared_distance_medium = 62500 #250 map-pixels. Roughly one Ireland away (top to bottom).
|
|
||||||
squared_distance_major = {
|
|
||||||
value = squared_distance_large
|
|
||||||
divide = 2
|
|
||||||
}
|
|
||||||
squared_distance_large = 422500 #650 map-pixels. Roughly one France away (top to bottom).
|
|
||||||
squared_distance_huge = 722500 #850 map-pixels. Roughly one Holy Roman Empire away (left to right).
|
|
||||||
squared_distance_almost_massive = 1440000 #1200 map-pixels. Roughly 1.5 Holy Roman Empire away (left to right).
|
|
||||||
squared_distance_massive = 2402500 #1550 map-pixels.
|
|
||||||
squared_distance_mega = 5202500
|
|
||||||
squared_distance_monstrous = 9000000 #3000 map-pixels
|
|
||||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -46,7 +46,7 @@ building_requirement_nomad_holding_in_county = {
|
||||||
|
|
||||||
building_requirement_herder = {
|
building_requirement_herder = {
|
||||||
scope:holder ?= {
|
scope:holder ?= {
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -479,7 +479,7 @@ portrait_wear_no_crown_trigger = { # Rulers should be coronated to wear a crown
|
||||||
NOT = { coronation_proper_artifact_regalia_trigger = yes }
|
NOT = { coronation_proper_artifact_regalia_trigger = yes }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
government_has_flag = government_is_prepublic
|
|
||||||
has_character_flag = sold_crown_charmod # No crowns for characters who sold theirs
|
has_character_flag = sold_crown_charmod # No crowns for characters who sold theirs
|
||||||
|
|
||||||
has_character_modifier = vow_of_poverty_modifier # Or for characters with an active Vow of Poverty
|
has_character_modifier = vow_of_poverty_modifier # Or for characters with an active Vow of Poverty
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,849 +0,0 @@
|
||||||
###TRIGGER LIST###
|
|
||||||
|
|
||||||
#GUEST/COURTIER LEAVING/ARRIVING TRIGGERS:
|
|
||||||
#any_child_not_in_traveling_family_trigger
|
|
||||||
#any_consort_not_in_traveling_family_trigger
|
|
||||||
#courtier_allowed_to_leave_trigger
|
|
||||||
#guest_allowed_to_leave_trigger
|
|
||||||
#guest_allowed_to_arrive_trigger
|
|
||||||
|
|
||||||
#GUEST/COURTIER USEFULNESS:
|
|
||||||
#courtier_or_guest_claim_trigger
|
|
||||||
#useful_courtier_or_guest_claim_trigger
|
|
||||||
#has_useful_potential_spouse_claim_trigger
|
|
||||||
#guest_knight_candidate_trigger
|
|
||||||
#guest_commander_candidate_trigger
|
|
||||||
#guest_vassal_candidate_trigger
|
|
||||||
#guest_physician_candidate_trigger
|
|
||||||
#guest_male_female_balance_trigger
|
|
||||||
#child_available_for_guest_marriage_trigger
|
|
||||||
#guest_marriage_candidate_trigger
|
|
||||||
|
|
||||||
#POOL CHARACTER TRIGGERS:
|
|
||||||
#pool_character_is_pruneable_trigger
|
|
||||||
|
|
||||||
|
|
||||||
####GUEST/COURTIER LEAVING/ARRIVING TRIGGERS###
|
|
||||||
same_location_and_court_status_as = { # Same location and both are in court / are guests / are pool characters
|
|
||||||
exists = location
|
|
||||||
exists = $CHARACTER$.location
|
|
||||||
location = $CHARACTER$.location
|
|
||||||
OR = {
|
|
||||||
is_in_the_same_court_as = $CHARACTER$
|
|
||||||
trigger_if = {
|
|
||||||
limit = { $CHARACTER$ = { is_pool_guest = yes } }
|
|
||||||
is_pool_guest = yes
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { $CHARACTER$ = { is_pool_character = yes } }
|
|
||||||
is_pool_character = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
any_child_not_in_traveling_family_trigger = {
|
|
||||||
save_temporary_scope_as = traveler
|
|
||||||
exists = location
|
|
||||||
any_child = {
|
|
||||||
is_adult = no
|
|
||||||
same_location_and_court_status_as = { CHARACTER = scope:traveler }
|
|
||||||
save_temporary_scope_as = checking_child
|
|
||||||
scope:traveler = {
|
|
||||||
NOT = {
|
|
||||||
any_traveling_family_member = { this = scope:checking_child }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
any_consort_not_in_traveling_family_trigger = {
|
|
||||||
save_temporary_scope_as = traveler
|
|
||||||
exists = location
|
|
||||||
any_spouse = {
|
|
||||||
exists = location
|
|
||||||
same_location_and_court_status_as = { CHARACTER = scope:traveler }
|
|
||||||
save_temporary_scope_as = checking_consort
|
|
||||||
scope:traveler = {
|
|
||||||
NOT = {
|
|
||||||
any_traveling_family_member = { this = scope:checking_consort }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
courtier_allowed_to_leave_trigger = {
|
|
||||||
save_temporary_scope_as = leaving_courtier
|
|
||||||
NOR = {
|
|
||||||
# Not blocked by script
|
|
||||||
has_character_flag = blocked_from_leaving
|
|
||||||
is_councillor_of = scope:liege
|
|
||||||
is_consort_of = scope:liege
|
|
||||||
scope:liege = {
|
|
||||||
player_heir_position = {
|
|
||||||
target = scope:leaving_courtier
|
|
||||||
value <= 2 #Not 1st, 2nd or 3rd player heir (0,1,2)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
has_any_court_position = yes
|
|
||||||
has_relation_lover = scope:liege
|
|
||||||
is_knight_of = scope:liege
|
|
||||||
is_tax_collector_of = scope:liege
|
|
||||||
any_relation = {
|
|
||||||
type = ward
|
|
||||||
OR = {
|
|
||||||
this = scope:liege
|
|
||||||
AND = {
|
|
||||||
is_courtier_of = scope:liege
|
|
||||||
OR = {
|
|
||||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
|
||||||
any_close_family_member = { this = scope:liege }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = guardian
|
|
||||||
OR = {
|
|
||||||
this = scope:liege
|
|
||||||
AND = {
|
|
||||||
is_courtier_of = scope:liege
|
|
||||||
OR = {
|
|
||||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
|
||||||
any_close_family_member = { this = scope:liege }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = mentor
|
|
||||||
OR = {
|
|
||||||
this = scope:liege
|
|
||||||
AND = {
|
|
||||||
is_courtier_of = scope:liege
|
|
||||||
OR = {
|
|
||||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
|
||||||
any_close_family_member = { this = scope:liege }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = student
|
|
||||||
OR = {
|
|
||||||
this = scope:liege
|
|
||||||
AND = {
|
|
||||||
is_courtier_of = scope:liege
|
|
||||||
OR = {
|
|
||||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
|
||||||
any_close_family_member = { this = scope:liege }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#Keep daughters/sons for marriages
|
|
||||||
AND = {
|
|
||||||
OR = {
|
|
||||||
is_child_of = scope:liege
|
|
||||||
is_grandchild_of = scope:liege
|
|
||||||
is_great_grandchild_of = scope:liege
|
|
||||||
}
|
|
||||||
NOT = { has_trait = bastard }
|
|
||||||
trigger_if = { #Daughters
|
|
||||||
limit = { is_female = yes }
|
|
||||||
scope:liege = {
|
|
||||||
OR = {
|
|
||||||
has_realm_law = male_only_law
|
|
||||||
has_realm_law = male_preference_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else = { #Sons
|
|
||||||
scope:liege = {
|
|
||||||
OR = {
|
|
||||||
has_realm_law = female_only_law
|
|
||||||
has_realm_law = female_preference_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#No children of liege can leave court while children
|
|
||||||
AND = {
|
|
||||||
OR = {
|
|
||||||
is_child_of = scope:liege
|
|
||||||
is_grandchild_of = scope:liege
|
|
||||||
is_great_grandchild_of = scope:liege
|
|
||||||
}
|
|
||||||
is_adult = no
|
|
||||||
}
|
|
||||||
#Claimant won't leave while claim is pressed...
|
|
||||||
scope:liege = { pressing_claim_of_character_trigger = { CHARACTER = scope:leaving_courtier } }
|
|
||||||
#Would be leaving without a child or consort
|
|
||||||
any_child_not_in_traveling_family_trigger = yes
|
|
||||||
any_consort_not_in_traveling_family_trigger = yes
|
|
||||||
#...Or while they have a promise for a claim getting pressed
|
|
||||||
has_character_flag = courtier_staying_for_claim
|
|
||||||
|
|
||||||
#...Or if they're involved in an ongoing event
|
|
||||||
has_variable = stewardship_duty_1062_employer
|
|
||||||
|
|
||||||
#...Or if someone is trying to elope with them
|
|
||||||
any_targeting_scheme = {
|
|
||||||
scheme_type = elope
|
|
||||||
}
|
|
||||||
|
|
||||||
#Non-dominant spouses don't wander off
|
|
||||||
AND = {
|
|
||||||
is_married = yes
|
|
||||||
any_spouse = {
|
|
||||||
OR = {
|
|
||||||
liege ?= scope:leaving_courtier.liege
|
|
||||||
|
|
||||||
AND = {
|
|
||||||
exists = host
|
|
||||||
exists = scope:leaving_courtier.host
|
|
||||||
liege = scope:leaving_courtier.host
|
|
||||||
}
|
|
||||||
is_in_the_same_court_as = scope:leaving_courtier
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { is_female = yes }
|
|
||||||
scope:liege = {
|
|
||||||
OR = {
|
|
||||||
has_realm_law = male_only_law
|
|
||||||
has_realm_law = male_preference_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
scope:liege = {
|
|
||||||
OR = {
|
|
||||||
has_realm_law = female_only_law
|
|
||||||
has_realm_law = female_preference_law
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Diarchs don't leave their court.
|
|
||||||
is_diarch = yes
|
|
||||||
is_designated_diarch = yes
|
|
||||||
|
|
||||||
#Shieldmaidens stay till dismissed.
|
|
||||||
has_trait = shieldmaiden
|
|
||||||
|
|
||||||
# Children taught a lesson won't leave
|
|
||||||
has_character_modifier = mellowed_spirit
|
|
||||||
|
|
||||||
# Courtiers with sponsored inspirations won't leave on their own.
|
|
||||||
inspiration ?= { exists = inspiration_sponsor }
|
|
||||||
|
|
||||||
scope:liege = { government_has_flag = government_is_landless_adventurer }
|
|
||||||
is_obedient_to = scope:liege
|
|
||||||
|
|
||||||
AND = {
|
|
||||||
scope:liege.primary_title = title:h_china
|
|
||||||
OR = {
|
|
||||||
is_child_of = scope:liege
|
|
||||||
is_grandchild_of = scope:liege
|
|
||||||
is_great_grandchild_of = scope:liege
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
guest_allowed_to_leave_trigger = {
|
|
||||||
NOR = {
|
|
||||||
# Not blocked by script
|
|
||||||
has_character_flag = blocked_from_leaving
|
|
||||||
#Agent in a local scheme
|
|
||||||
scope:host = {
|
|
||||||
any_courtier = {
|
|
||||||
any_targeting_scheme = {
|
|
||||||
any_scheme_agent_character = {
|
|
||||||
this = scope:guest
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:host = {
|
|
||||||
any_targeting_scheme = {
|
|
||||||
any_scheme_agent_character = {
|
|
||||||
this = scope:guest
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_child = { # No child can be a known child of the host
|
|
||||||
is_adult = no
|
|
||||||
any_parent = { this = scope:host }
|
|
||||||
}
|
|
||||||
# Diarchs don't leave their court.
|
|
||||||
is_diarch = yes
|
|
||||||
is_designated_diarch = yes
|
|
||||||
#Would be leaving without spouse or underage child
|
|
||||||
any_child_not_in_traveling_family_trigger = yes
|
|
||||||
any_consort_not_in_traveling_family_trigger = yes
|
|
||||||
#Is waiting for inspiration funding
|
|
||||||
exists = inspiration
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_allowed_to_arrive_trigger = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = var:last_visited_ruler }
|
|
||||||
NOT = { var:last_visited_ruler = $HOST$ }
|
|
||||||
}
|
|
||||||
trigger_if = { # Make sure that they're not trying to go back to where they are right now
|
|
||||||
limit = { exists = host }
|
|
||||||
NOT = { host = $HOST$ }
|
|
||||||
}
|
|
||||||
NOT = { has_trait_with_flag = epidemic_disease }
|
|
||||||
NOT = { has_relation_rival = $HOST$ }
|
|
||||||
#Compatible faiths
|
|
||||||
faith = {
|
|
||||||
save_temporary_scope_as = potential_guest_faith
|
|
||||||
faith_hostility_level = {
|
|
||||||
target = $HOST$.faith
|
|
||||||
value < faith_evil_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
$HOST$.faith = {
|
|
||||||
faith_hostility_level = {
|
|
||||||
target = scope:potential_guest_faith
|
|
||||||
value < faith_evil_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#Isn't too good for host
|
|
||||||
NAND = {
|
|
||||||
OR = {
|
|
||||||
any_claim = { tier = tier_empire }
|
|
||||||
any_close_family_member = { highest_held_title_tier = tier_empire }
|
|
||||||
}
|
|
||||||
$HOST$ = { highest_held_title_tier <= tier_county }
|
|
||||||
}
|
|
||||||
} #Note: this trigger used to contain opinion triggers but then some awful rulers could never get guests because everyone hates them
|
|
||||||
|
|
||||||
|
|
||||||
#This is a localized trigger for checking that a character do not have a spouse that's employed or has some other circumstance blocking them from being recruited to a court
|
|
||||||
can_recruit_character_to_court_trigger = {
|
|
||||||
$RECRUITER$ = { save_temporary_scope_as = recruiter }
|
|
||||||
$RECRUITEE$ = { save_temporary_scope_as = recruitee }
|
|
||||||
scope:recruitee = {
|
|
||||||
bp2_valid_for_standard_interactions_trigger = yes
|
|
||||||
trigger_if = {
|
|
||||||
limit = { is_adult = no }
|
|
||||||
custom_description = {
|
|
||||||
text = is_not_wandering_child
|
|
||||||
subject = scope:recruitee
|
|
||||||
OR = {
|
|
||||||
is_close_or_extended_family_of = scope:recruiter
|
|
||||||
scope:recruiter = {
|
|
||||||
any_spouse = {
|
|
||||||
any_child = { this = scope:recruitee }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
scope:recruiter.culture = { has_cultural_parameter = wider_adoption }
|
|
||||||
scope:recruitee.culture = { has_cultural_parameter = wider_adoption }
|
|
||||||
}
|
|
||||||
NOT = {
|
|
||||||
any_parent = {
|
|
||||||
is_alive = yes
|
|
||||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = liege }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
is_imprisoned = yes
|
|
||||||
is_theocratic_lessee = yes
|
|
||||||
is_diarch = yes
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
exists = host
|
|
||||||
host = { is_ai = no }
|
|
||||||
NOT = { is_player_heir_of = scope:recruiter }
|
|
||||||
}
|
|
||||||
is_player_heir_of = host
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
exists = host
|
|
||||||
host = { is_ai = yes }
|
|
||||||
NOT = { is_player_heir_of = scope:recruiter }
|
|
||||||
}
|
|
||||||
is_primary_heir_of = host
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = host }
|
|
||||||
is_consort_of = host
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = host }
|
|
||||||
host = {
|
|
||||||
pressing_claim_of_character_trigger = { CHARACTER = scope:recruitee }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = host }
|
|
||||||
#Are they employed?
|
|
||||||
is_councillor_of = scope:recruitee.host
|
|
||||||
is_knight_of = scope:recruitee.host
|
|
||||||
any_relation = {
|
|
||||||
type = ward
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = guardian
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = mentor
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = student
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_court_position_employer = { this = scope:recruitee.host }
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
scope:recruiter = { has_government = landless_adventurer_government }
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = can_recruit_character_to_court_trigger.tt.laamps_invitation_restrictions
|
|
||||||
NOR = {
|
|
||||||
is_player_heir_of = scope:recruiter
|
|
||||||
has_relation_soulmate = scope:recruiter
|
|
||||||
has_relation_best_friend = scope:recruiter
|
|
||||||
is_consort_of = scope:recruiter
|
|
||||||
AND = {
|
|
||||||
is_pool_character = yes
|
|
||||||
OR = {
|
|
||||||
has_relation_friend = scope:recruiter
|
|
||||||
has_relation_lover = scope:recruiter
|
|
||||||
is_close_family_of = scope:recruiter
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#Do they have the "wrong" marriage type and the spouse is employed?
|
|
||||||
custom_description = {
|
|
||||||
text = is_married_matrilineally_and_spouse_is_dominant_partner
|
|
||||||
subject = scope:recruitee
|
|
||||||
any_spouse = {
|
|
||||||
is_female = yes
|
|
||||||
matrilinear_marriage = yes
|
|
||||||
host ?= scope:recruitee.host
|
|
||||||
save_temporary_scope_as = spouse
|
|
||||||
OR = { #Is employed in some way
|
|
||||||
is_councillor_of = scope:recruitee.host
|
|
||||||
is_knight_of = scope:recruitee.host
|
|
||||||
any_relation = {
|
|
||||||
type = ward
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = guardian
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = mentor
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = student
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:spouse = {
|
|
||||||
any_court_position_employer = { this = scope:recruitee.host }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_description = {
|
|
||||||
text = is_married_patrilineally_and_spouse_is_dominant_partner
|
|
||||||
subject = scope:recruitee
|
|
||||||
any_spouse = {
|
|
||||||
is_male = yes
|
|
||||||
patrilinear_marriage = yes
|
|
||||||
host ?= scope:recruitee.host
|
|
||||||
save_temporary_scope_as = spouse
|
|
||||||
OR = { #Is employed in some way
|
|
||||||
is_councillor_of = scope:recruitee.host
|
|
||||||
is_knight_of = scope:recruitee.host
|
|
||||||
any_relation = {
|
|
||||||
type = ward
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = guardian
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = mentor
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = student
|
|
||||||
OR = {
|
|
||||||
this = scope:recruitee.host
|
|
||||||
is_close_family_of = scope:recruitee.host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:spouse = {
|
|
||||||
any_court_position_employer = { this = scope:recruitee.host }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_description = {
|
|
||||||
text = "is_escaped_prisoner"
|
|
||||||
subject = scope:recruitee
|
|
||||||
OR = {
|
|
||||||
has_opinion_modifier = {
|
|
||||||
modifier = attempted_imprisonment_opinion
|
|
||||||
target = scope:recruiter
|
|
||||||
}
|
|
||||||
has_opinion_modifier = {
|
|
||||||
modifier = treasonous_imprison_refusal
|
|
||||||
target = scope:recruiter
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
exists = var:escaped_imprisonment_from
|
|
||||||
var:escaped_imprisonment_from = scope:recruiter
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
###GUEST/COURTIER USEFULNESS TRIGGERS###
|
|
||||||
courtier_or_guest_claim_trigger = {
|
|
||||||
exists = holder
|
|
||||||
NOT = {
|
|
||||||
holder = {
|
|
||||||
OR = {
|
|
||||||
this = $RULER$
|
|
||||||
target_is_liege_or_above = $RULER$
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
useful_courtier_or_guest_claim_trigger = {
|
|
||||||
courtier_or_guest_claim_trigger = { RULER = $RULER$ }
|
|
||||||
tier < $RULER$.highest_held_title_tier
|
|
||||||
$RULER$ = { is_landed = yes }
|
|
||||||
OR = { #For distance check
|
|
||||||
exists = title_province
|
|
||||||
exists = holder.capital_province
|
|
||||||
}
|
|
||||||
#The higher tier the ruler has, the longer distance is acceptable
|
|
||||||
#We prefer to measure against the title's province, but if there is none, check its holder
|
|
||||||
trigger_if = {
|
|
||||||
limit = { $RULER$ = { highest_held_title_tier = tier_empire } }
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = title_province }
|
|
||||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_almost_massive } }
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_almost_massive } }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = { $RULER$ = { highest_held_title_tier = tier_kingdom } }
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = title_province }
|
|
||||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_huge } }
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_huge } }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = { $RULER$ = { highest_held_title_tier = tier_duchy } }
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = title_province }
|
|
||||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_large } }
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_large } }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = title_province }
|
|
||||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_medium } }
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_medium } }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
neighboring_useful_courtier_or_guest_claim_trigger = {
|
|
||||||
courtier_or_guest_claim_trigger = { RULER = $RULER$ }
|
|
||||||
tier < $RULER$.highest_held_title_tier
|
|
||||||
exists = $RULER$.capital_province
|
|
||||||
holder = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
is_neighbor_to_realm = $RULER$
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
has_useful_potential_spouse_claim_trigger = {
|
|
||||||
any_claim = {
|
|
||||||
pressed = yes
|
|
||||||
exists = holder
|
|
||||||
NOT = {
|
|
||||||
holder = {
|
|
||||||
OR = {
|
|
||||||
this = $RULER$
|
|
||||||
target_is_liege_or_above = $RULER$
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_knight_candidate_trigger = {
|
|
||||||
can_be_knight_trigger = { ARMY_OWNER = $HOST$ }
|
|
||||||
age < 60
|
|
||||||
age >= 25
|
|
||||||
prowess > medium_skill_rating
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_commander_candidate_trigger = {
|
|
||||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $HOST$ }
|
|
||||||
age < 60
|
|
||||||
age >= 25
|
|
||||||
martial > medium_skill_rating
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_vassal_candidate_good_traits_trigger = {
|
|
||||||
OR = { #Gives +opinion of liege
|
|
||||||
has_trait = content
|
|
||||||
has_trait = trusting
|
|
||||||
has_trait = humble
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_vassal_candidate_bad_traits_trigger = {
|
|
||||||
OR = { #Gives -opinion of liege
|
|
||||||
has_trait = ambitious
|
|
||||||
has_trait = arrogant
|
|
||||||
has_trait = impatient
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_vassal_candidate_trigger = {
|
|
||||||
age < 60
|
|
||||||
faith = scope:host.faith
|
|
||||||
culture = scope:host.culture
|
|
||||||
faith = {
|
|
||||||
has_dominant_ruling_gender = prev
|
|
||||||
}
|
|
||||||
guest_vassal_candidate_bad_traits_trigger = no
|
|
||||||
save_temporary_scope_as = vassal_candidate
|
|
||||||
is_eunuch_trigger = no
|
|
||||||
NOR = { #So they don't leave your realm through inheritance
|
|
||||||
any_heir_title = {
|
|
||||||
scope:guest = { is_primary_heir_of = scope:vassal_candidate }
|
|
||||||
}
|
|
||||||
any_child = { is_playable_character = yes }
|
|
||||||
has_trait = devoted
|
|
||||||
has_trait = order_member
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_physician_candidate_trigger = {
|
|
||||||
age < 70
|
|
||||||
learning >= decent_skill_rating
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_male_female_balance_trigger = { #are you interesting enough to get "upbalanced" to make up for lack of available positions due to your gender?
|
|
||||||
is_adult = yes
|
|
||||||
age <= 65
|
|
||||||
is_lowborn = no
|
|
||||||
}
|
|
||||||
|
|
||||||
child_available_for_guest_marriage_trigger = {
|
|
||||||
is_married = no
|
|
||||||
is_betrothed = no
|
|
||||||
age >= 10
|
|
||||||
OR = {
|
|
||||||
is_vassal_of = scope:host
|
|
||||||
is_courtier_of = scope:host
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_marriage_candidate_trigger = {
|
|
||||||
save_temporary_scope_as = marriage_candidate
|
|
||||||
OR = {
|
|
||||||
is_male = yes
|
|
||||||
age <= 40
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
is_married = no
|
|
||||||
can_marry_character_trigger = { CHARACTER = scope:host }
|
|
||||||
}
|
|
||||||
scope:host = {
|
|
||||||
any_child = {
|
|
||||||
child_available_for_guest_marriage_trigger = yes
|
|
||||||
can_marry_character_trigger = { CHARACTER = scope:marriage_candidate }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
###POOL TRIGGERS###
|
|
||||||
is_visitable_relation_trigger = {
|
|
||||||
capital_province ?= { local_pool_is_full_trigger = no }
|
|
||||||
NOR = {
|
|
||||||
this = $CHARACTER$.host
|
|
||||||
has_relation_rival = $CHARACTER$
|
|
||||||
}
|
|
||||||
$CHARACTER$ = {
|
|
||||||
NOT = {
|
|
||||||
var:last_visited_ruler ?= prev
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# POOL CHARACTER TRIGGERS #
|
|
||||||
###########################
|
|
||||||
|
|
||||||
pool_character_is_pruneable_trigger = {
|
|
||||||
save_temporary_scope_as = pool_prune_check
|
|
||||||
is_adult = yes
|
|
||||||
NOR = {
|
|
||||||
has_trait = heresiarch
|
|
||||||
has_trait = populist_leader
|
|
||||||
has_trait = adventurer_follower
|
|
||||||
has_trait = adventurer
|
|
||||||
has_trait = historical_character
|
|
||||||
has_character_flag = ai_will_not_convert
|
|
||||||
is_married = yes
|
|
||||||
any_claim = { }
|
|
||||||
any_child = { is_adult = no }
|
|
||||||
any_relation = {
|
|
||||||
type = lover
|
|
||||||
is_ruler = yes
|
|
||||||
}
|
|
||||||
any_relation = {
|
|
||||||
type = friend
|
|
||||||
is_ruler = yes
|
|
||||||
}
|
|
||||||
any_close_or_extended_family_member = { is_ruler = yes }
|
|
||||||
#Belongs to a dynasty with more than 1 member
|
|
||||||
any_relation = {
|
|
||||||
type = rival
|
|
||||||
is_ai = no
|
|
||||||
}
|
|
||||||
has_character_flag = easteregg
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
is_lowborn = no
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
diplomacy >= high_skill_rating
|
|
||||||
martial >= high_skill_rating
|
|
||||||
stewardship >= high_skill_rating
|
|
||||||
intrigue >= high_skill_rating
|
|
||||||
learning >= high_skill_rating
|
|
||||||
prowess >= high_skill_rating
|
|
||||||
dynasty ?= { any_dynasty_member = { this != scope:pool_prune_check } }
|
|
||||||
any_relation = {
|
|
||||||
type = rival
|
|
||||||
is_ruler = yes
|
|
||||||
}
|
|
||||||
culture = {
|
|
||||||
has_cultural_tradition = tradition_diasporic
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
local_pool_is_full_trigger = {
|
|
||||||
number_of_characters_in_pool >= full_pool_size
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_poet_candidate_trigger = {
|
|
||||||
age < 80
|
|
||||||
age >= 16
|
|
||||||
diplomacy > medium_skill_rating
|
|
||||||
}
|
|
||||||
|
|
||||||
is_courtier_or_knight_of_root = {
|
|
||||||
OR = {
|
|
||||||
is_courtier_of = root
|
|
||||||
is_knight_of = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
guest_herder_candidate_trigger = {
|
|
||||||
government_has_flag = government_is_true_herder
|
|
||||||
has_trait = lifestyle_seasoned_pastor
|
|
||||||
trigger_if = {
|
|
||||||
limit = { root.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
|
||||||
is_male = yes
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { root.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
|
||||||
is_female = yes
|
|
||||||
}
|
|
||||||
age < 45
|
|
||||||
age >= 25
|
|
||||||
}
|
|
||||||
|
|
@ -393,7 +393,7 @@ valid_laamp_basic_trigger = {
|
||||||
# Plus some standard stuff.
|
# Plus some standard stuff.
|
||||||
is_alive = yes
|
is_alive = yes
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
NOT = { government_has_flag = government_is_true_herder }
|
NOT = { government_has_flag = government_is_herder }
|
||||||
}
|
}
|
||||||
$EMPLOYER$ = { is_incapable = no }
|
$EMPLOYER$ = { is_incapable = no }
|
||||||
# Laamps shouldn't offer contracts in their local area, ever.
|
# Laamps shouldn't offer contracts in their local area, ever.
|
||||||
|
|
|
||||||
|
|
@ -424,7 +424,7 @@ can_have_city_succession_law_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
can_have_herder_succession_law_trigger = {
|
can_have_herder_succession_law_trigger = {
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
|
|
||||||
title_can_reduce_partition_law_trigger = {
|
title_can_reduce_partition_law_trigger = {
|
||||||
|
|
|
||||||
|
|
@ -1,635 +0,0 @@
|
||||||
####MARRIAGE TRIGGER LIST###
|
|
||||||
|
|
||||||
#GENERAL MARRIAGE TRIGGERS
|
|
||||||
#can_marry_common_trigger
|
|
||||||
#can_marry_trigger
|
|
||||||
#could_marry_character_trigger
|
|
||||||
#can_marry_character_trigger
|
|
||||||
#marriage_between_characters_unlocks_alliance_of_min_tier_trigger
|
|
||||||
#can_become_concubine
|
|
||||||
|
|
||||||
#MARRIAGE INTERACTION TRIGGERS
|
|
||||||
|
|
||||||
#############################
|
|
||||||
# GENERAL MARRIAGE TRIGGERS #
|
|
||||||
#############################
|
|
||||||
|
|
||||||
# Is allowed to marry (current marriage/concubine status ignored)
|
|
||||||
can_marry_common_trigger = {
|
|
||||||
is_alive = yes
|
|
||||||
NOT = { has_trait_with_flag = can_not_marry }
|
|
||||||
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
exists = primary_title
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
# Block Mercenaries from marrying or showing up in marriage interactions
|
|
||||||
primary_title = {
|
|
||||||
is_mercenary_company = yes
|
|
||||||
}
|
|
||||||
is_leading_faction_type = peasant_faction
|
|
||||||
is_leading_faction_type = populist_faction
|
|
||||||
government_has_flag = government_is_herder
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Clergy cannot marry if their faith disallows it
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
is_clergy = yes
|
|
||||||
}
|
|
||||||
faith = {
|
|
||||||
has_doctrine_parameter = clergy_can_marry
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
exists = liege.involved_activity.var:tournament_marriage_prize
|
|
||||||
this = liege.involved_activity.var:tournament_marriage_prize
|
|
||||||
}
|
|
||||||
exists = scope:contest_winner
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#Can marry right now
|
|
||||||
can_marry_trigger = {
|
|
||||||
can_marry_common_trigger = yes
|
|
||||||
allowed_more_spouses = yes
|
|
||||||
#To account for a person marrying their concubines please use can_marry_character_trigger
|
|
||||||
}
|
|
||||||
|
|
||||||
allowed_to_marry_same_sex_trigger = {
|
|
||||||
has_game_rule = accepted_same_sex_marriage
|
|
||||||
faith = {
|
|
||||||
NOR = {
|
|
||||||
has_doctrine_parameter = homosexuality_shunned
|
|
||||||
has_doctrine_parameter = homosexuality_illegal
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
can_have_children_with = {
|
|
||||||
sex_opposite_of = $CHARACTER$ # Only opposite sex since for now
|
|
||||||
}
|
|
||||||
|
|
||||||
allowed_to_marry_character_gender_trigger = {
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
allowed_to_marry_same_sex_trigger = yes
|
|
||||||
sex_same_as = $CHARACTER$
|
|
||||||
}
|
|
||||||
sex_opposite_of = $CHARACTER$
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#two characters could potentially marry (does NOT check that they're unmarried)
|
|
||||||
could_marry_character_trigger = {
|
|
||||||
save_temporary_scope_as = can_marry_check
|
|
||||||
can_marry_common_trigger = yes
|
|
||||||
$CHARACTER$ = { can_marry_common_trigger = yes }
|
|
||||||
#Opposite genders if you don't have accepted same-sex marriage game rule enabled and your faith supports it
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
$CHARACTER$ = { allowed_to_marry_same_sex_trigger = no }
|
|
||||||
}
|
|
||||||
sex_opposite_of = $CHARACTER$
|
|
||||||
}
|
|
||||||
#Have you recently divorced this character?
|
|
||||||
NOT = {
|
|
||||||
has_opinion_modifier = {
|
|
||||||
modifier = divorced_me_opinion
|
|
||||||
target = $CHARACTER$
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#Faith hostility & consanguinity
|
|
||||||
trigger_if = {
|
|
||||||
limit = { NOT = { is_courtier_of = $CHARACTER$ } } #If you're someone's courtier, your liege can marry you anyway
|
|
||||||
faith = {
|
|
||||||
faith_allows_marriage_consanguinity_trigger = {
|
|
||||||
CHARACTER_1 = scope:can_marry_check
|
|
||||||
CHARACTER_2 = $CHARACTER$
|
|
||||||
}
|
|
||||||
#faith_hostility_level = {
|
|
||||||
# target = $CHARACTER$.faith
|
|
||||||
# value < faith_hostility_prevents_marriage_level
|
|
||||||
#}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { $CHARACTER$ = { NOT = { is_courtier_of = scope:can_marry_check } } } #If you're someone's courtier, your liege can marry you anyway
|
|
||||||
$CHARACTER$.faith = {
|
|
||||||
faith_allows_marriage_consanguinity_trigger = {
|
|
||||||
CHARACTER_1 = scope:can_marry_check
|
|
||||||
CHARACTER_2 = $CHARACTER$
|
|
||||||
}
|
|
||||||
#faith_hostility_level = {
|
|
||||||
# target = scope:can_marry_check.faith
|
|
||||||
# value < faith_hostility_prevents_marriage_level
|
|
||||||
#}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
any_close_or_extended_family_member = {
|
|
||||||
any_spouse = { this = $CHARACTER$ }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
faith = { has_doctrine = doctrine_consanguinity_unrestricted }
|
|
||||||
$CHARACTER$ = {
|
|
||||||
faith = { has_doctrine = doctrine_consanguinity_unrestricted }
|
|
||||||
NOT = {
|
|
||||||
any_spouse = {
|
|
||||||
is_close_or_extended_family_of = scope:can_marry_check
|
|
||||||
NOT = {
|
|
||||||
faith = { has_doctrine = doctrine_consanguinity_unrestricted }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Cannot marry self
|
|
||||||
NOT = {
|
|
||||||
scope:can_marry_check = { is_spouse_of = $CHARACTER$ }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Same trigger as above with the exception of the recent divorce trigger
|
|
||||||
can_take_as_concubine_character_trigger = {
|
|
||||||
save_temporary_scope_as = can_marry_check
|
|
||||||
can_marry_common_trigger = yes
|
|
||||||
$CHARACTER$ = { can_marry_common_trigger = yes }
|
|
||||||
#Opposite genders if you don't have accepted same-sex marriage game rule enabled and your faith supports it
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
$CHARACTER$ = { allowed_to_marry_same_sex_trigger = no }
|
|
||||||
}
|
|
||||||
sex_opposite_of = $CHARACTER$
|
|
||||||
}
|
|
||||||
#Faith hostility & consanguinity
|
|
||||||
trigger_if = {
|
|
||||||
limit = { NOT = { is_courtier_of = $CHARACTER$ } } #If you're someone's courtier, your liege can marry you anyway
|
|
||||||
faith = {
|
|
||||||
faith_allows_marriage_consanguinity_trigger = {
|
|
||||||
CHARACTER_1 = scope:can_marry_check
|
|
||||||
CHARACTER_2 = $CHARACTER$
|
|
||||||
}
|
|
||||||
#faith_hostility_level = {
|
|
||||||
# target = $CHARACTER$.faith
|
|
||||||
# value < faith_hostility_prevents_marriage_level
|
|
||||||
#}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { $CHARACTER$ = { NOT = { is_courtier_of = scope:can_marry_check } } } #If you're someone's courtier, your liege can marry you anyway
|
|
||||||
$CHARACTER$.faith = {
|
|
||||||
faith_allows_marriage_consanguinity_trigger = {
|
|
||||||
CHARACTER_1 = scope:can_marry_check
|
|
||||||
CHARACTER_2 = $CHARACTER$
|
|
||||||
}
|
|
||||||
#faith_hostility_level = {
|
|
||||||
# target = scope:can_marry_check.faith
|
|
||||||
# value < faith_hostility_prevents_marriage_level
|
|
||||||
#}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NOT = {
|
|
||||||
scope:can_marry_check = { is_spouse_of = $CHARACTER$ }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#Two characters are able to marry right now
|
|
||||||
can_marry_character_trigger = {
|
|
||||||
save_temporary_scope_as = can_marry_char_check
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
is_betrothed = yes
|
|
||||||
betrothed = $CHARACTER$
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_marry_trigger = yes
|
|
||||||
$CHARACTER$ = { can_marry_trigger = yes }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
$CHARACTER$ = { is_concubine = yes }
|
|
||||||
}
|
|
||||||
$CHARACTER$ = { is_concubine_of = scope:can_marry_char_check }
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
is_concubine = yes
|
|
||||||
}
|
|
||||||
is_concubine_of = $CHARACTER$
|
|
||||||
$CHARACTER$ = { could_marry_character_trigger = { CHARACTER = scope:can_marry_char_check } } #Gender, recent divorce, allowed to marry, no illegal incest etc.} If they're your concubine you're rules are the ones looked at
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#A marriage between MY_CHARACTER and THEIR_CHARACTER would give alliance/would unlock renegotiate alliance for current scope where current scope's ally would be at least TIER
|
|
||||||
marriage_between_characters_unlocks_alliance_of_min_tier_trigger = {
|
|
||||||
save_temporary_scope_as = alliance_unlocker
|
|
||||||
$MY_CHARACTER$ = {
|
|
||||||
OR = {
|
|
||||||
this = scope:alliance_unlocker
|
|
||||||
is_close_family_of = scope:alliance_unlocker
|
|
||||||
}
|
|
||||||
}
|
|
||||||
$THEIR_CHARACTER$ = {
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
is_ruler = yes
|
|
||||||
highest_held_title_tier >= $TIER$
|
|
||||||
}
|
|
||||||
any_close_family_member = {
|
|
||||||
is_ruler = yes
|
|
||||||
highest_held_title_tier >= $TIER$
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
can_become_concubine_of_character_trigger = {
|
|
||||||
is_available_quick = {
|
|
||||||
adult = yes
|
|
||||||
ruler = no
|
|
||||||
advanced_ruler = no
|
|
||||||
hostage = no
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { is_imprisoned_by = $CHARACTER$ }
|
|
||||||
}
|
|
||||||
is_married = no
|
|
||||||
is_betrothed = no
|
|
||||||
is_concubine = no
|
|
||||||
number_of_concubines = 0
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
is_imprisoned_by = $CHARACTER$
|
|
||||||
is_married = yes
|
|
||||||
}
|
|
||||||
NOT = { is_spouse_of = $CHARACTER$ }
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
is_concubine_of = $CHARACTER$
|
|
||||||
has_character_flag = has_been_offered_as_concubine
|
|
||||||
}
|
|
||||||
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
|
||||||
}
|
|
||||||
|
|
||||||
# Same as above, switching out could_marry_character_trigger for can_take_as_concubine_character_trigger, in order to better inform the player that they cannot take their ex-spouse as a concubine
|
|
||||||
can_become_concubine_of_character_valid_trigger = {
|
|
||||||
is_available_quick = {
|
|
||||||
adult = yes
|
|
||||||
ruler = no
|
|
||||||
advanced_ruler = no
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { is_imprisoned_by = $CHARACTER$ }
|
|
||||||
}
|
|
||||||
is_married = no
|
|
||||||
is_betrothed = no
|
|
||||||
is_concubine = no
|
|
||||||
is_diarch = no
|
|
||||||
number_of_concubines = 0
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
is_imprisoned_by = $CHARACTER$
|
|
||||||
is_married = yes
|
|
||||||
}
|
|
||||||
NOT = { is_spouse_of = $CHARACTER$ }
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
is_concubine_of = $CHARACTER$
|
|
||||||
has_character_flag = has_been_offered_as_concubine
|
|
||||||
}
|
|
||||||
can_take_as_concubine_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, allowed to marry, no illegal incest etc.
|
|
||||||
has_any_disease_trigger = no
|
|
||||||
has_easily_mocked_physical_attribute_trigger = no
|
|
||||||
}
|
|
||||||
|
|
||||||
can_be_offered_as_concubine_to_character_trigger = {
|
|
||||||
is_available_quick = {
|
|
||||||
adult = yes
|
|
||||||
ruler = no
|
|
||||||
advanced_ruler = no
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { is_imprisoned_by = $GIVER$ }
|
|
||||||
}
|
|
||||||
is_married = no
|
|
||||||
is_betrothed = no
|
|
||||||
is_diarch = no
|
|
||||||
OR = {
|
|
||||||
is_concubine = no
|
|
||||||
is_concubine_of = $GIVER$
|
|
||||||
}
|
|
||||||
number_of_concubines = 0
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
is_imprisoned_by = $GIVER$
|
|
||||||
is_married = yes
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
is_spouse_of = $CHARACTER$
|
|
||||||
is_spouse_of = $GIVER$
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
is_concubine_of = $CHARACTER$
|
|
||||||
has_character_flag = has_been_offered_as_concubine
|
|
||||||
}
|
|
||||||
NOT = {
|
|
||||||
is_theocratic_lessee = yes
|
|
||||||
}
|
|
||||||
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
|
||||||
}
|
|
||||||
|
|
||||||
ready_to_marry_betrothed_trigger = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = betrothed }
|
|
||||||
is_adult = yes
|
|
||||||
betrothed = { is_adult = yes }
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#################################
|
|
||||||
# MARRIAGE INTERACTION TRIGGERS #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
marriage_interaction_can_be_picked_trigger = {
|
|
||||||
can_marry_trigger = yes
|
|
||||||
is_available_quick = {
|
|
||||||
hostage = no
|
|
||||||
imprisoned = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
marriage_interaction_valid_target_trigger = {
|
|
||||||
# Clergy cannot marry if their faith doesn't allow it
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
scope:secondary_actor = {
|
|
||||||
is_clergy = yes
|
|
||||||
NOT = {
|
|
||||||
faith = {
|
|
||||||
has_doctrine_parameter = clergy_can_marry
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_description = {
|
|
||||||
text = character_is_clergy_and_cannot_marry
|
|
||||||
subject = scope:secondary_actor
|
|
||||||
object = scope:secondary_recipient
|
|
||||||
scope:secondary_actor = {
|
|
||||||
is_clergy = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:secondary_recipient = {
|
|
||||||
is_clergy = yes
|
|
||||||
NOT = {
|
|
||||||
faith = {
|
|
||||||
has_doctrine_parameter = clergy_can_marry
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_description = {
|
|
||||||
text = character_is_clergy_and_cannot_marry
|
|
||||||
subject = scope:secondary_recipient
|
|
||||||
object = scope:secondary_actor
|
|
||||||
scope:secondary_recipient = {
|
|
||||||
is_clergy = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#Marriage
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:secondary_actor = { is_adult = yes }
|
|
||||||
scope:secondary_recipient = { is_adult = yes }
|
|
||||||
}
|
|
||||||
scope:secondary_actor = {
|
|
||||||
custom_description = {
|
|
||||||
text = "can_marry_check_secondary_actor"
|
|
||||||
subject = scope:secondary_actor
|
|
||||||
object = scope:secondary_recipient
|
|
||||||
can_marry_character_trigger = { CHARACTER = scope:secondary_recipient } #Checks marriage status, betrothed, gender, consanguinity, faith hostility etc.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#Betrothal
|
|
||||||
trigger_else = {
|
|
||||||
scope:secondary_actor = {
|
|
||||||
custom_description = {
|
|
||||||
text = "can_betroth_check_secondary_actor"
|
|
||||||
subject = scope:secondary_actor
|
|
||||||
object = scope:secondary_recipient
|
|
||||||
can_marry_character_trigger = { CHARACTER = scope:secondary_recipient } #Checks marriage status, betrothed, gender, consanguinity, faith hostility etc.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# If the actor is ai they will not pick a character already considered for concubinage
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
scope:actor = { is_ai = yes }
|
|
||||||
}
|
|
||||||
NOR = {
|
|
||||||
scope:secondary_actor = { has_character_flag = has_been_offered_as_concubine }
|
|
||||||
scope:secondary_recipient = { has_character_flag = has_been_offered_as_concubine }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
marriage_interaction_auto_accept_trigger = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
exists = scope:secondary_actor.betrothed
|
|
||||||
scope:secondary_actor = {
|
|
||||||
has_been_promised_grand_wedding = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
exists = scope:secondary_actor.betrothed
|
|
||||||
}
|
|
||||||
custom_description = {
|
|
||||||
text = is_betrothed_auto_accept
|
|
||||||
subject = scope:secondary_actor
|
|
||||||
object = scope:secondary_recipient
|
|
||||||
scope:secondary_actor.betrothed = scope:secondary_recipient
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:hook = yes
|
|
||||||
}
|
|
||||||
#Strong hook = 100% accept (unless marrying 1st or 2nd player heir or the ruler and asking for matrilineal/partrilineal resulting in no dynasty children for them)
|
|
||||||
custom_description = {
|
|
||||||
text = "spending_hook"
|
|
||||||
subject = scope:actor
|
|
||||||
object = scope:recipient
|
|
||||||
scope:actor = { has_strong_hook = scope:recipient }
|
|
||||||
scope:recipient = {
|
|
||||||
NAND = {
|
|
||||||
#Secondary recipient can't be recipient or 1st/2nd heir...
|
|
||||||
OR = {
|
|
||||||
this = scope:secondary_recipient
|
|
||||||
player_heir_position = {
|
|
||||||
target = scope:secondary_recipient
|
|
||||||
value <= 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#...if the marriage (matrilineal/patrilineal) does not match their gender
|
|
||||||
OR = {
|
|
||||||
scope:secondary_recipient = {
|
|
||||||
is_female = yes
|
|
||||||
NOT = { always = scope:matrilineal }
|
|
||||||
}
|
|
||||||
scope:secondary_recipient = {
|
|
||||||
is_male = yes
|
|
||||||
always = scope:matrilineal
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
make_concubine_is_shown_trigger = {
|
|
||||||
scope:actor = {
|
|
||||||
allowed_concubines = yes
|
|
||||||
is_adult = yes
|
|
||||||
}
|
|
||||||
scope:recipient = {
|
|
||||||
OR = {
|
|
||||||
is_courtier_of = scope:actor
|
|
||||||
is_imprisoned_by = scope:actor
|
|
||||||
}
|
|
||||||
can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:actor }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
make_concubine_is_valid_trigger = {
|
|
||||||
custom_description = {
|
|
||||||
text = take_concubine_allowed_more
|
|
||||||
object = scope:recipient
|
|
||||||
scope:actor = {
|
|
||||||
allowed_more_concubines = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:recipient = {
|
|
||||||
custom_tooltip = {
|
|
||||||
text = take_concubine_ex_spouse
|
|
||||||
NOT = {
|
|
||||||
has_opinion_modifier = {
|
|
||||||
modifier = divorced_me_opinion
|
|
||||||
target = scope:actor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
is_imprisoned_by = scope:actor
|
|
||||||
is_married = yes
|
|
||||||
}
|
|
||||||
is_married = no
|
|
||||||
}
|
|
||||||
is_hostage = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
scope:$TARGET$ ?= {
|
|
||||||
is_diarch = yes
|
|
||||||
# We're only concerned about landed rulers, those who might be married out of their own court.
|
|
||||||
is_ruler = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = arrange_marriage_interaction.tt.non_loyal_regents_refuse_to_be_married_off.$TARGET$
|
|
||||||
scope:$TARGET$ = { diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
wants_very_young_wife = {
|
|
||||||
is_available_quick = {
|
|
||||||
female = no
|
|
||||||
adult = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
wants_young_wife = {
|
|
||||||
is_available_quick = {
|
|
||||||
female = no
|
|
||||||
adult = yes
|
|
||||||
}
|
|
||||||
age < 30
|
|
||||||
NOT = {
|
|
||||||
any_child = {
|
|
||||||
count >= 2
|
|
||||||
is_alive = yes
|
|
||||||
NOT = { has_trait = bastard }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
will_not_be_very_young_wife = {
|
|
||||||
is_female = yes
|
|
||||||
is_very_young_character = no
|
|
||||||
}
|
|
||||||
|
|
||||||
will_not_be_young_wife = {
|
|
||||||
is_female = yes
|
|
||||||
is_young_character = no
|
|
||||||
}
|
|
||||||
|
|
||||||
will_not_be_fertile_wife = {
|
|
||||||
is_female = yes
|
|
||||||
is_aging_character = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
is_ruler_or_close_family = {
|
|
||||||
OR = {
|
|
||||||
is_ruler = yes
|
|
||||||
any_close_family_member = {
|
|
||||||
even_if_dead = yes
|
|
||||||
is_ruler = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
can_have_concubines_trigger = {
|
|
||||||
$CHAR$ ?= {
|
|
||||||
custom_tooltip = {
|
|
||||||
text = can_have_concubines_name_tt
|
|
||||||
allowed_more_concubines = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -896,7 +896,7 @@ herders_and_tributary_constraints = {
|
||||||
NOR = {
|
NOR = {
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = is_a_herder_defender_tt # herders can't fight
|
text = is_a_herder_defender_tt # herders can't fight
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
is_tributary_of_suzerain_or_above = scope:attacker # can't fight your tributaries or your tributaries' tributaries
|
is_tributary_of_suzerain_or_above = scope:attacker # can't fight your tributaries or your tributaries' tributaries
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,414 +0,0 @@
|
||||||
#################################################
|
|
||||||
# TRIGGER LIST #
|
|
||||||
#################################################
|
|
||||||
# ep1_is_valid_character_for_inspiration_trigger - Is the character valid to be used within the inspiration system? Character movement may break if these conditions are not true.
|
|
||||||
|
|
||||||
ep1_is_valid_character_for_inspiration_trigger = {
|
|
||||||
is_adult = yes
|
|
||||||
is_imprisoned = no
|
|
||||||
NOT = { exists = inspiration }
|
|
||||||
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
OR = {
|
|
||||||
is_pool_guest = yes
|
|
||||||
is_in_pool_at = location
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# For simplicity, inspired characters travel solo for now.
|
|
||||||
any_traveling_family_member = {
|
|
||||||
count = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_spare_courtier_trigger = { #Used for picking out courtiers in your own court.
|
|
||||||
is_available_healthy_ai_adult = yes
|
|
||||||
is_councillor = no
|
|
||||||
NOR = {
|
|
||||||
is_close_or_extended_family_of = root
|
|
||||||
is_spouse_of = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Court type trait 1 is unlocked by court_grandeur_level 5
|
|
||||||
ep1_courtier_valid_for_court_trait_1_trigger = {
|
|
||||||
scope:cgv_value >= cgv_level_threshold_court_type_trait_1
|
|
||||||
NOT = { has_trait = $TYPE$_court }
|
|
||||||
is_adult = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
# Court type trait 2 is unlocked by court_grandeur_level 8
|
|
||||||
ep1_courtier_valid_for_court_trait_2_trigger = {
|
|
||||||
scope:cgv_value >= cgv_level_threshold_court_type_trait_2
|
|
||||||
NOT = { has_trait = $TYPE$_court_2 }
|
|
||||||
has_trait = $TYPE$_court_1
|
|
||||||
is_adult = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
##############
|
|
||||||
# INSPIRATION/ARTIFACT TRIGGERS
|
|
||||||
##############
|
|
||||||
|
|
||||||
ep1_can_sponsor_inspiration_basic = {
|
|
||||||
scope:inspiration_owner = {
|
|
||||||
is_imprisoned = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_is_sponsor_valid_inspiration_basic = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
exists = scope:inspiration_sponsor
|
|
||||||
}
|
|
||||||
scope:inspiration_owner = {
|
|
||||||
is_courtier_of = scope:inspiration_sponsor
|
|
||||||
is_imprisoned = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_character_had_or_has_inspiration_type_trigger = {
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
exists = var:created_artifact_type
|
|
||||||
var:created_artifact_type = flag:$TYPE$
|
|
||||||
}
|
|
||||||
inspiration ?= { has_inspiration_type = $TYPE$_inspiration }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_no_artifact_decorations_trigger = {
|
|
||||||
OR = {
|
|
||||||
scope:wealth < 40
|
|
||||||
AND = {
|
|
||||||
exists = scope:inspiration_owner
|
|
||||||
scope:inspiration_owner = { has_trait = humble }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_simple_artifact_decorations_trigger = {
|
|
||||||
scope:wealth >= 5
|
|
||||||
scope:wealth < 70
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_advanced_artifact_decorations_trigger = {
|
|
||||||
scope:wealth >= 40
|
|
||||||
scope:wealth < 90
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_extravagant_artifact_decorations_trigger = {
|
|
||||||
scope:wealth >= 70
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_artifact_durability_lower_equal_percent_trigger = {
|
|
||||||
$PERCENT$ > {
|
|
||||||
value = 0
|
|
||||||
add = artifact_durability
|
|
||||||
divide = artifact_max_durability
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_artifact_durability_higher_equal_percent_trigger = {
|
|
||||||
$PERCENT$ < {
|
|
||||||
value = 0
|
|
||||||
add = artifact_durability
|
|
||||||
divide = artifact_max_durability
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_character_has_court_artifact_trigger = {
|
|
||||||
any_character_artifact = {
|
|
||||||
ep1_artifact_is_court_artifact_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ep1_artifact_is_court_artifact_trigger = {
|
|
||||||
OR = {
|
|
||||||
artifact_slot_type = wall_big
|
|
||||||
artifact_slot_type = wall_small
|
|
||||||
artifact_slot_type = sculpture
|
|
||||||
artifact_slot_type = book
|
|
||||||
artifact_slot_type = throne
|
|
||||||
artifact_slot_type = pedestal
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
##############
|
|
||||||
# COURT POSITION TRIGGERS
|
|
||||||
##############
|
|
||||||
|
|
||||||
#Used to see if the scoped character has ANY court position that CHARACTER can hold
|
|
||||||
character_can_be_employed_in_a_court_position_trigger = {
|
|
||||||
OR = {
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = court_physician_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = court_physician_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = master_of_horse_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = master_of_horse_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = master_of_hunt_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = master_of_hunt_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = keeper_of_swans_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = keeper_of_swans_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = travel_leader_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = travel_leader_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = court_jester_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = court_jester_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = high_almoner_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = high_almoner_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = seneschal_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = seneschal_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = court_tutor_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = court_tutor_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = court_guru_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = court_guru_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = cupbearer_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = cupbearer_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = chief_eunuch_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = chief_eunuch_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = antiquarian_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = antiquarian_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = royal_architect_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = royal_architect_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = lady_in_waiting_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = lady_in_waiting_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = court_poet_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = court_poet_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = court_musician_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = court_musician_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = bodyguard_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = bodyguard_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = champion_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = champion_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = food_taster_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = food_taster_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = executioner_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = executioner_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = garuda_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = garuda_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = wet_nurse_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = wet_nurse_court_position }
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
can_employ_court_position_type = akolouthos_court_position
|
|
||||||
$CHARACTER$ = { can_be_employed_as = akolouthos_court_position }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#Used to check if the scoped character can hold any court position
|
|
||||||
can_be_employed_in_any_court_position_trigger = {
|
|
||||||
OR = {
|
|
||||||
can_be_employed_as = court_physician_court_position
|
|
||||||
can_be_employed_as = master_of_horse_court_position
|
|
||||||
can_be_employed_as = master_of_hunt_court_position
|
|
||||||
can_be_employed_as = keeper_of_swans_court_position
|
|
||||||
can_be_employed_as = court_jester_court_position
|
|
||||||
can_be_employed_as = high_almoner_court_position
|
|
||||||
can_be_employed_as = seneschal_court_position
|
|
||||||
can_be_employed_as = court_tutor_court_position
|
|
||||||
can_be_employed_as = court_guru_court_position
|
|
||||||
can_be_employed_as = cupbearer_court_position
|
|
||||||
can_be_employed_as = chief_eunuch_court_position
|
|
||||||
can_be_employed_as = antiquarian_court_position
|
|
||||||
can_be_employed_as = royal_architect_court_position
|
|
||||||
can_be_employed_as = lady_in_waiting_court_position
|
|
||||||
can_be_employed_as = court_poet_court_position
|
|
||||||
can_be_employed_as = court_musician_court_position
|
|
||||||
can_be_employed_as = bodyguard_court_position
|
|
||||||
can_be_employed_as = champion_court_position
|
|
||||||
can_be_employed_as = food_taster_court_position
|
|
||||||
can_be_employed_as = executioner_court_position
|
|
||||||
can_be_employed_as = garuda_court_position
|
|
||||||
can_be_employed_as = travel_leader_court_position
|
|
||||||
can_be_employed_as = wet_nurse_court_position
|
|
||||||
can_be_employed_as = akolouthos_court_position
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
##### Hold court
|
|
||||||
|
|
||||||
hold_court_8010_county_trigger = {
|
|
||||||
any_title_to_title_neighboring_county = {
|
|
||||||
holder.top_liege = {
|
|
||||||
NOR = {
|
|
||||||
THIS = ROOT
|
|
||||||
is_allied_to = ROOT
|
|
||||||
is_at_war_with = ROOT
|
|
||||||
is_close_or_extended_family_of = ROOT
|
|
||||||
max_military_strength < hold_court_8010_75_strength_value # 75% of ROOT's soldiers
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
target_of_powerful_faction_trigger = {
|
|
||||||
exists = yes
|
|
||||||
OR = {
|
|
||||||
faction_is_type = liberty_faction
|
|
||||||
faction_is_type = claimant_faction
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
faction_power >= faction_power_threshold
|
|
||||||
faction_is_at_war = yes
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = special_character }
|
|
||||||
special_character != faction_target.liege
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
province_has_no_holding_trigger = { # province has no holding
|
|
||||||
has_ongoing_construction = no
|
|
||||||
NOR = {
|
|
||||||
has_holding_type = castle_holding
|
|
||||||
has_holding_type = tribal_holding
|
|
||||||
has_holding_type = city_holding
|
|
||||||
has_holding_type = church_holding
|
|
||||||
has_holding_type = herder_holding
|
|
||||||
has_holding_type = nomad_holding
|
|
||||||
has_holding_type = temple_citadel_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
county_has_all_holding_types = { # county has all three holding types
|
|
||||||
any_county_province = { has_holding_type = castle_holding }
|
|
||||||
any_county_province = { has_holding_type = city_holding }
|
|
||||||
any_county_province = { has_holding_type = church_holding }
|
|
||||||
}
|
|
||||||
|
|
||||||
county_has_empty_province_trigger = {
|
|
||||||
tier = tier_county
|
|
||||||
any_county_province = { province_has_no_holding_trigger = yes }
|
|
||||||
}
|
|
||||||
|
|
||||||
county_has_no_city_trigger = { # No city in a county
|
|
||||||
NOT = {
|
|
||||||
any_county_province = { has_holding_type = city_holding }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
county_has_no_church_trigger = { # No church in a county
|
|
||||||
NOT = {
|
|
||||||
any_county_province = { has_holding_type = church_holding }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
##############
|
|
||||||
# DECISION TRIGGERS
|
|
||||||
##############
|
|
||||||
|
|
||||||
order_mass_eviction_decision_evictable_courtier_trigger = {
|
|
||||||
NOR = {
|
|
||||||
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
|
|
||||||
any_close_family_member = {
|
|
||||||
host = root
|
|
||||||
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# For technical reasons, this trigger can't be the same as ep1_decision_0111_list_builder_guts_trigger, but maintains (almost) technical parity with it.
|
|
||||||
exoticise_a_grand_hall_decision_list_builder_guts_trigger = {
|
|
||||||
# Is the title presently active?
|
|
||||||
exists = holder
|
|
||||||
# Can the two communicate?
|
|
||||||
holder = {
|
|
||||||
# Filter out anyone who has the right rank but lacks a mechanical royal court.
|
|
||||||
has_royal_court = yes
|
|
||||||
has_dlc_feature = royal_court
|
|
||||||
# Can the two communicate?
|
|
||||||
in_diplomatic_range = root
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
##############
|
|
||||||
# CHARACTER INTERACTIONS TRIGGERS
|
|
||||||
##############
|
|
||||||
|
|
||||||
indebt_guest_interaction_basic_checks_trigger = {
|
|
||||||
$ACTOR$ = {
|
|
||||||
# Gotta have a royal court.
|
|
||||||
has_royal_court = yes
|
|
||||||
has_dlc_feature = royal_court
|
|
||||||
# Gotta have maxed servants to help.
|
|
||||||
amenity_level = {
|
|
||||||
target = court_servants
|
|
||||||
value >= max_amenity_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
##############
|
|
||||||
# BANNER TRIGGERS
|
|
||||||
##############
|
|
||||||
|
|
||||||
artifact_house_not_owns_or_claims_trigger = {
|
|
||||||
exists = scope:familial_banner
|
|
||||||
NOR = {
|
|
||||||
this = scope:familial_banner.artifact_owner.house
|
|
||||||
has_house_artifact_claim = scope:familial_banner
|
|
||||||
}
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = scope:familial_banner.var:banner_dynasty }
|
|
||||||
house_head.dynasty = scope:familial_banner.var:banner_dynasty
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
is_composite_bow_culture_trigger = {
|
|
||||||
OR = {
|
|
||||||
has_cultural_tradition = tradition_horse_lords
|
|
||||||
has_cultural_pillar = heritage_byzantine
|
|
||||||
has_cultural_pillar = heritage_caucasian
|
|
||||||
has_cultural_pillar = heritage_turkic
|
|
||||||
has_cultural_pillar = heritage_mongolic
|
|
||||||
has_innovation = innovation_advanced_bowmaking
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -52,7 +52,7 @@ mpo_gok_coalition_member_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
highest_held_title_tier < tier_county
|
highest_held_title_tier < tier_county
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
is_imprisoned_by = root
|
is_imprisoned_by = root
|
||||||
is_obedient_to = root
|
is_obedient_to = root
|
||||||
}
|
}
|
||||||
|
|
@ -139,7 +139,7 @@ mpo_gok_submitting_coward_trigger = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
is_imprisoned_by = root
|
is_imprisoned_by = root
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
has_relation_friend = root
|
has_relation_friend = root
|
||||||
AND = {
|
AND = {
|
||||||
exists = root.house
|
exists = root.house
|
||||||
|
|
@ -280,7 +280,7 @@ gok_desirable_vassal_trigger = {
|
||||||
mpo_greatest_of_khans_0030_willing_nomad_vassal = {
|
mpo_greatest_of_khans_0030_willing_nomad_vassal = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
is_obedient = yes
|
is_obedient = yes
|
||||||
|
|
@ -305,7 +305,7 @@ mpo_greatest_of_khans_0030_willing_nomad_vassal = {
|
||||||
mpo_greatest_of_khans_0030_dominated_nomad_vassal = {
|
mpo_greatest_of_khans_0030_dominated_nomad_vassal = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
is_obedient = yes
|
is_obedient = yes
|
||||||
|
|
@ -334,7 +334,7 @@ mpo_greatest_of_khans_0030_dominated_nomad_vassal = {
|
||||||
mpo_greatest_of_khans_0030_willing_sedentary_vassal = {
|
mpo_greatest_of_khans_0030_willing_sedentary_vassal = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_landless_adventurer
|
||||||
}
|
}
|
||||||
|
|
@ -360,7 +360,7 @@ mpo_greatest_of_khans_0030_willing_sedentary_vassal = {
|
||||||
mpo_greatest_of_khans_0030_dominated_sedentary_vassal = {
|
mpo_greatest_of_khans_0030_dominated_sedentary_vassal = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_landless_adventurer
|
||||||
}
|
}
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,122 +0,0 @@
|
||||||
# Movement Power
|
|
||||||
catalyst_expansion_movement_yearly = {}
|
|
||||||
catalyst_advancement_movement_yearly = {}
|
|
||||||
catalyst_conservative_movement_yearly = {}
|
|
||||||
catalyst_pro_hegemon_movement_advancement_yearly = {}
|
|
||||||
catalyst_pro_hegemon_movement_expansion_yearly = {}
|
|
||||||
catalyst_pro_hegemon_movement_yearly = {}
|
|
||||||
catalyst_movement_gained_power_advancement = {}
|
|
||||||
catalyst_movement_gained_power_expansion = {}
|
|
||||||
catalyst_movement_gained_power_conservative = {}
|
|
||||||
catalyst_movement_gained_power_pro_hegemon = {}
|
|
||||||
catalyst_movement_consulted_heaven_advancement_positive = {}
|
|
||||||
catalyst_movement_consulted_heaven_advancement_negative = {}
|
|
||||||
catalyst_movement_consulted_heaven_expansion_positive = {}
|
|
||||||
catalyst_movement_consulted_heaven_expansion_negative = {}
|
|
||||||
catalyst_movement_consulted_heaven_instability_positive = {}
|
|
||||||
catalyst_movement_consulted_heaven_instability_negative = {}
|
|
||||||
catalyst_movement_consulted_heaven_chaos_positive = {}
|
|
||||||
catalyst_movement_consulted_heaven_chaos_negative = {}
|
|
||||||
catalyst_house_head_consulted_heaven_advancement_positive = {}
|
|
||||||
catalyst_house_head_consulted_heaven_advancement_negative = {}
|
|
||||||
catalyst_house_head_consulted_heaven_expansion_positive = {}
|
|
||||||
catalyst_house_head_consulted_heaven_expansion_negative = {}
|
|
||||||
catalyst_house_head_consulted_heaven_instability_positive = {}
|
|
||||||
catalyst_house_head_consulted_heaven_instability_negative = {}
|
|
||||||
catalyst_house_head_consulted_heaven_chaos_positive = {}
|
|
||||||
catalyst_house_head_consulted_heaven_chaos_negative = {}
|
|
||||||
|
|
||||||
# Warfare
|
|
||||||
catalyst_hegemon_above_maa_limit_yearly = {}
|
|
||||||
catalyst_hegemon_below_maa_limit_yearly = {}
|
|
||||||
catalyst_hegemon_outdated_maa_yearly = {} # NOT IMPLEMENTED - requires feature
|
|
||||||
catalyst_hegemon_hired_mercenary = {} # NOT IMPLEMENTED - requires code support
|
|
||||||
catalyst_hegemon_lost_defensive_territorial_war = {}
|
|
||||||
catalyst_hegemon_lost_capital_in_war = {}
|
|
||||||
catalyst_hegemon_lost_war = {}
|
|
||||||
catalyst_hegemon_won_war = {}
|
|
||||||
catalyst_hegemon_in_defensive_war_yearly = {}
|
|
||||||
|
|
||||||
# Merit
|
|
||||||
catalyst_hegemon_appointing_low_merit_councillor = {}
|
|
||||||
catalyst_hegemon_appointing_low_merit_governor = {}
|
|
||||||
catalyst_imperial_examinations_gap_long_yearly = {}
|
|
||||||
catalyst_imperial_examinations_gap_short_yearly = {}
|
|
||||||
|
|
||||||
# Diplomacy
|
|
||||||
catalyst_hegemon_too_few_tributaries_yearly = {} # NOT IMPLEMENTED - requires tributary feature
|
|
||||||
|
|
||||||
# Intrigue
|
|
||||||
catalyst_hegemon_murdered = {}
|
|
||||||
catalyst_imperial_family_member_murdered = {}
|
|
||||||
catalyst_minister_imprison = {}
|
|
||||||
|
|
||||||
# Legitimacy
|
|
||||||
catalyst_hegemon_lost_mandate_of_heaven = {}
|
|
||||||
catalyst_hegemon_gains_mandate_of_heaven = {}
|
|
||||||
catalyst_hegemon_mandate_of_heaven_at_0 = {}
|
|
||||||
catalyst_hegemon_below_legitimacy_yearly = {}
|
|
||||||
catalyst_hegemon_above_legitimacy_yearly = {}
|
|
||||||
|
|
||||||
# Succession
|
|
||||||
catalyst_new_dynasty_inherits = {}
|
|
||||||
|
|
||||||
# Calamities
|
|
||||||
catalyst_hegemon_natural_disaster = {}
|
|
||||||
catalyst_hegemon_natural_disaster_recovered = {}
|
|
||||||
catalyst_hegemon_handled_calamity = {}
|
|
||||||
catalyst_hegemon_in_civil_war = {}
|
|
||||||
catalyst_hegemon_epidemic = {}
|
|
||||||
catalyst_hegemon_apocalyptic_epidemic = {}
|
|
||||||
catalyst_requested_incursion = {}
|
|
||||||
|
|
||||||
# Imperial Treasury
|
|
||||||
catalyst_imperial_treasury_raided = {}
|
|
||||||
catalyst_imperial_treasury_debt = {}
|
|
||||||
catalyst_cleared_treasury_debt = {}
|
|
||||||
|
|
||||||
# Held Lands
|
|
||||||
catalyst_hegemony_too_few_lands = {}
|
|
||||||
catalyst_hegemony_far_too_few_lands = {}
|
|
||||||
|
|
||||||
# Regency
|
|
||||||
catalyst_diarch_mandate = {}
|
|
||||||
|
|
||||||
# Administrative
|
|
||||||
catalyst_governor_embezzlement = {}
|
|
||||||
catalyst_dipped_into_treasury = {}
|
|
||||||
catalyst_hegemon_influenced_by_interaction = {}
|
|
||||||
catalyst_hegemon_targeted_by_political_scheme = {}
|
|
||||||
catalyst_governor_raided_estate = {}
|
|
||||||
catalyst_governor_slander = {}
|
|
||||||
catalyst_governor_challenged_status = {}
|
|
||||||
|
|
||||||
# Great Projects
|
|
||||||
catalyst_great_wall = {}
|
|
||||||
catalyst_grand_campaign = {}
|
|
||||||
catalyst_grand_campaign_lost = {}
|
|
||||||
catalyst_minister_project_culture = {}
|
|
||||||
catalyst_great_project_great_wall_contribution = {}
|
|
||||||
catalyst_great_project_establish_control_contribution = {}
|
|
||||||
catalyst_minister_compel_religious_uniformity = {}
|
|
||||||
catalyst_minister_train_troops = {}
|
|
||||||
catalyst_minister_conduct_census = {}
|
|
||||||
|
|
||||||
# Events
|
|
||||||
catalyst_event_advancement_medium_progress = {}
|
|
||||||
catalyst_event_mongol_empire_appears = {}
|
|
||||||
catalyst_event_mongol_empire_attacks_major = {}
|
|
||||||
catalyst_event_mongol_empire_attacks_minor = {}
|
|
||||||
|
|
||||||
# Tyranny
|
|
||||||
catalyst_tyrannical_extinguish_noble_family = {}
|
|
||||||
catalyst_ministers_abused_privilege_of_office = {}
|
|
||||||
|
|
||||||
# Ministers
|
|
||||||
catalyst_find_secrets_bad_outcome = {}
|
|
||||||
catalyst_find_secrets_good_outcome = {}
|
|
||||||
catalyst_minister_blackmailed = {}
|
|
||||||
catalyst_minister_exposed_secret = {}
|
|
||||||
catalyst_minister_pardoned_known_criminal = {}
|
|
||||||
catalyst_minister_pardoned_dangerous_criminal = {}
|
|
||||||
catalyst_minister_caught_exam_cheater = {}
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
# Time
|
|
||||||
catalyst_situation_passing_of_time_monthly = {}
|
|
||||||
# Great Project
|
|
||||||
catalyst_natural_disaster_great_project_investment = {}
|
|
||||||
catalyst_natural_disaster_great_project_completion = {}
|
|
||||||
|
|
@ -1,46 +0,0 @@
|
||||||
# Regions of the road fully at peace give a bonus to prosperity
|
|
||||||
catalyst_silk_road_region_war = {} # pseudotriggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
|
||||||
catalyst_silk_road_adjacent_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
|
||||||
catalyst_silk_road_distant_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
|
||||||
|
|
||||||
# Regions of the road fully at war cause hardship
|
|
||||||
catalyst_silk_road_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
|
||||||
catalyst_silk_road_adjacent_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
|
||||||
catalyst_silk_road_distant_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
|
||||||
|
|
||||||
## Legacy of Persia factors
|
|
||||||
# bad for number
|
|
||||||
catalyst_silk_road_iranian_intermezzo_in_unrest = {} # triggered by yearly pulse of event neutral_struggle.0001 in events\dlc\fp2\neutral_struggle_events.txt
|
|
||||||
|
|
||||||
# good for number
|
|
||||||
catalyst_silk_road_iranian_intermezzo_ending_reached = {
|
|
||||||
# included in the effects for the following decisions, all found in common\decisions\delc_decisions\fp3_decisions.txt:
|
|
||||||
# struggle_persia_ending_foundation_decision
|
|
||||||
# struggle_persia_ending_assertion_decision
|
|
||||||
# struggle_persia_ending_rekindle_iran_decision
|
|
||||||
# also included in the scripted effect 'fp3_struggle_ending_concession_effects', found at common\scripted_effects\05_dlc_fp3_scripted_effects.txt
|
|
||||||
}
|
|
||||||
|
|
||||||
### TGP Dynastic Cycle factors
|
|
||||||
catalyst_silk_road_china_stability = {} # neutral_struggle.0001
|
|
||||||
catalyst_silk_road_china_consolidation = {} # situation_dynastic_cycle_phase_chaos on_start
|
|
||||||
catalyst_silk_road_china_grand_canal_expanded = {} # grand_canals great_project
|
|
||||||
catalyst_silk_road_china_grand_canal_expanded_secondary = {} # grand_canals great_project
|
|
||||||
catalyst_silk_road_china_grand_canal_expanded_tertiary = {} # grand_canals great_project
|
|
||||||
|
|
||||||
# this is good, misc
|
|
||||||
catalyst_silk_road_mpo_region_resettled = {} # feudalize_holding_interaction
|
|
||||||
|
|
||||||
# this is bad, misc
|
|
||||||
catalyst_silk_road_byzantium_blew_up = {} # on_title_destroyed
|
|
||||||
catalyst_silk_road_mpo_region_to_steppe = {} # expand_the_steppe_decision
|
|
||||||
catalyst_silk_road_raided = {} # on_raid_completed
|
|
||||||
catalyst_silk_road_mongol_devastation = {} # on_county_occupied
|
|
||||||
|
|
||||||
# this should be bad but it's so much worse right now. For devastation -> disruption.
|
|
||||||
catalyst_silk_road_low_control_at_peace = {
|
|
||||||
}
|
|
||||||
|
|
||||||
catalyst_silk_road_famous_market_built = {
|
|
||||||
# triggered by on_completed action for special buildings. Search for this key in common\buildings\00_special_buildings.txt
|
|
||||||
}
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
##############################################################
|
|
||||||
# Catalysts
|
|
||||||
##############################################################
|
|
||||||
|
|
||||||
catalyst_name = {
|
|
||||||
# No entries required inside, we only need the name to have a database entry and to use catalysts in the situation database
|
|
||||||
}
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
### Casus Belli
|
|
||||||
catalyst_win_any_war_within_the_region = {}
|
|
||||||
|
|
||||||
# Diplomacy
|
|
||||||
catalyst_gift_independent_ruler = {}
|
|
||||||
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
# Time
|
|
||||||
catalyst_situation_passing_of_time_blessing = {}
|
|
||||||
catalyst_situation_passing_of_time_lucky_chance_blessing = {}
|
|
||||||
catalyst_situation_passing_of_time_havsarsan = {}
|
|
||||||
catalyst_situation_passing_of_time_lucky_chance_havsarsan = {}
|
|
||||||
|
|
@ -1,31 +0,0 @@
|
||||||
############################################
|
|
||||||
# Situations roughly at the top
|
|
||||||
# (201-300 )
|
|
||||||
|
|
||||||
major = { # referred to in code (DO NOT REMOVE)
|
|
||||||
sort_order = 220
|
|
||||||
}
|
|
||||||
|
|
||||||
struggles = { # referred to in code (DO NOT REMOVE)
|
|
||||||
sort_order = 210
|
|
||||||
}
|
|
||||||
|
|
||||||
############################################
|
|
||||||
# Situations roughly in the middle
|
|
||||||
# (101-200 )
|
|
||||||
|
|
||||||
############################################
|
|
||||||
# Situations roughly at the bottom
|
|
||||||
# (001-100 )
|
|
||||||
|
|
||||||
minor = { # referred to in code (DO NOT REMOVE)
|
|
||||||
sort_order = 10
|
|
||||||
}
|
|
||||||
|
|
||||||
natural_disasters = {
|
|
||||||
sort_order = 9
|
|
||||||
}
|
|
||||||
|
|
||||||
debug = { # referred to in code (DO NOT REMOVE)
|
|
||||||
sort_order = -1
|
|
||||||
}
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
# Name of group, localization is selected by: "situation_group_type_" + <key>
|
|
||||||
key = {
|
|
||||||
sort_order = integer # The order situation groups show up in the situations view, higher number is sorted first, tie breaking is on definition order. Default = 0
|
|
||||||
gui_tags = { tag_1 tag_2 ... } # List of gui tags, used to set size etc in gui views
|
|
||||||
}
|
|
||||||
|
|
@ -1,363 +0,0 @@
|
||||||
##############################################################
|
|
||||||
# Structure
|
|
||||||
#
|
|
||||||
# Situations are short or long running objects that are bound to a region, which go through phases.
|
|
||||||
# Characters can be a participant in the situation, and then will belong to one participant group.
|
|
||||||
##############################################################
|
|
||||||
|
|
||||||
situation_type = {
|
|
||||||
|
|
||||||
### Brief: window ( enum )
|
|
||||||
# What code functions will be available for the gui window.
|
|
||||||
# Default is 'situation'.
|
|
||||||
#
|
|
||||||
# Enums:
|
|
||||||
# situation
|
|
||||||
# the_great_steppe
|
|
||||||
# silk_road
|
|
||||||
# dynastic_cycle
|
|
||||||
#
|
|
||||||
window = situation
|
|
||||||
|
|
||||||
### Brief: gui_window_name ( string )
|
|
||||||
# Which gui window to use for this situation. Notice you can mix and match code 'window' with any gui window.
|
|
||||||
# Expects a file to be located under "gui/" and will automatically apply the ".gui" file ending, containing a widget
|
|
||||||
# with the specified name.
|
|
||||||
# Default is "window_situation"
|
|
||||||
#
|
|
||||||
gui_window_name = window_situation
|
|
||||||
|
|
||||||
### Brief: gui_participation_window_name ( string )
|
|
||||||
# Which gui window to use for the situation participation sub-window.
|
|
||||||
# Expects a file to be located under "gui/" and will automatically apply the ".gui" file ending, containing a widget
|
|
||||||
# with the specified name.
|
|
||||||
# Default is "window_situation_participation"
|
|
||||||
#
|
|
||||||
gui_participation_window_name = window_situation_participation
|
|
||||||
|
|
||||||
### Brief: gui_tooltip_group_focused (bool )
|
|
||||||
# If phase effect tooltips display effects by Participant Group, instead of by Named Modifier Set (modifier_named_sets)
|
|
||||||
#
|
|
||||||
gui_tooltip_group_focused = no
|
|
||||||
|
|
||||||
# Path to illustration shown in the situation list window
|
|
||||||
illustration = "path/to/image.dds"
|
|
||||||
|
|
||||||
# Triggered icon for the situation, accessible via [Situation.GetIcon].
|
|
||||||
# Write one entry per icon. The trigger is based on a Situation scope.
|
|
||||||
# If no empty triggered asset is defined, the default will be the situation_type icon.
|
|
||||||
icon = {
|
|
||||||
trigger = { ... }
|
|
||||||
reference = "icon_path.dds"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Foldable situation group type where to put this situation in the gui.
|
|
||||||
# Defaults to the 'minor' group.
|
|
||||||
situation_group_type = <key>
|
|
||||||
|
|
||||||
# The order that the situation should show up within its situation group in the gui.
|
|
||||||
# Higher number is sorted first, tie breaking is on definition order if same sort order.
|
|
||||||
# Defaults to 0.
|
|
||||||
sort_order = integer
|
|
||||||
|
|
||||||
### Brief: map_mode ( enum )
|
|
||||||
# Which map mode to use for this situation type
|
|
||||||
# Default is participant_groups
|
|
||||||
#
|
|
||||||
# Enums:
|
|
||||||
# participant_groups
|
|
||||||
# sub_regions
|
|
||||||
#
|
|
||||||
map_mode = participant_groups
|
|
||||||
|
|
||||||
### What geographical sub-regions this Situation has
|
|
||||||
# - Each sub-region has their own list of characters for each participant group (see below)
|
|
||||||
# - Each sub-region will also have their own current active phase (same phases and flow for all sub-regions, as defined in 'phases' below
|
|
||||||
# - You are required to have at least 1 sub-region (otherwise the situation doesn't affect anything)
|
|
||||||
# - You are restricted to max 255 sub-regions. This is needed to properly identify participant groups within the region (see below)
|
|
||||||
# - Subregions cannot overlap
|
|
||||||
sub_regions = {
|
|
||||||
|
|
||||||
# Note: Every region type added below is counted as part of this sub-region <key>'s area
|
|
||||||
my_sub_region_key = {
|
|
||||||
# (optional) Path to illustration shown in the situation windows, texture can be accessed in GUI: "[SituationSubRegion.GetIllustration]"
|
|
||||||
illustration = "path/to/image.dds"
|
|
||||||
# (optional) Path to icon shown in the situation windows, texture can be accessed in GUI: "[SituationSubRegion.GetIcon]"
|
|
||||||
icon = "path/to/image.dds"
|
|
||||||
|
|
||||||
# (optional) The color of the sub-region, used for some map modes
|
|
||||||
map_color = { 1 0.5 0.2 }
|
|
||||||
|
|
||||||
# (optional) Add array of pre-defined geographical regions
|
|
||||||
geographical_regions = { world_mesopotamia special_mongol_empire_start_region }
|
|
||||||
}
|
|
||||||
|
|
||||||
my_other_region_key = {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
### Define one or more participant groups.
|
|
||||||
# Participating characters can only belong to one participant group at a time, for each sub-region.
|
|
||||||
# Characters being considered for participation will be placed in the *first* group they are valid for.
|
|
||||||
# You are restricted to max 255 participant groups. This is needed to properly identify participant groups within a specific region.
|
|
||||||
# There is a set of groups for each sub-region.
|
|
||||||
participant_groups = {
|
|
||||||
|
|
||||||
# One group with characters
|
|
||||||
my_group_key = {
|
|
||||||
# (optional) Path to icon for group
|
|
||||||
icon = "path/to/image.dds"
|
|
||||||
|
|
||||||
### Should this group automatically consider all landed rulers in a sub-region as potential participants
|
|
||||||
# Rulers still need to satisfy the other conditions of this group to be automatically added to it.
|
|
||||||
# If this is 'no', then you will need to manually add/remove landed rulers to the Situation instead
|
|
||||||
# (default: yes)
|
|
||||||
auto_add_rulers = yes
|
|
||||||
|
|
||||||
### Should this group automatically consider all rulers with their domicile in a sub-region as potential participants
|
|
||||||
# Landless rulers still need to satisfy the other conditions of this group to be automatically added to it.
|
|
||||||
# If this is 'no', then you will need to manually add/remove landless characters to the Situation instead
|
|
||||||
# (default: yes)
|
|
||||||
auto_add_landless_rulers = yes
|
|
||||||
|
|
||||||
# (optional) The color of the participant group, used for some map modes
|
|
||||||
map_color = { 1 0.5 0.2 }
|
|
||||||
|
|
||||||
# Is it required that the capital of participants is in the region?
|
|
||||||
# (default: no)
|
|
||||||
require_capital_in_sub_region = no
|
|
||||||
# Is it required that some part of the domain of participants is in the region?
|
|
||||||
# (default: no)
|
|
||||||
require_domain_in_sub_region = no
|
|
||||||
# Is it required that some part of the realm of participants is in the region?
|
|
||||||
# (default: yes)
|
|
||||||
require_realm_in_sub_region = yes
|
|
||||||
# Is it required that the character's domicile, if any, is in the region?
|
|
||||||
# Character without domicile will still satisfy this requirement.
|
|
||||||
# (default: no)
|
|
||||||
require_domicile_in_sub_region = no
|
|
||||||
|
|
||||||
### Trigger determining if a character is valid to be added / can stay in this group (optional)
|
|
||||||
# root = character
|
|
||||||
# scope:situation = situation
|
|
||||||
# scope:situation_sub_region = situation sub region
|
|
||||||
is_character_valid = {}
|
|
||||||
|
|
||||||
### Effect run when character joins
|
|
||||||
# root = character
|
|
||||||
# scope:situation = situation
|
|
||||||
# scope:situation_participant_group = situation participant group
|
|
||||||
# scope:situation_sub_region = situation sub region
|
|
||||||
on_join = {}
|
|
||||||
### Effect run when character leaves the participant group (note: not fired when the situation ends)
|
|
||||||
# root = character
|
|
||||||
# scope:situation = situation
|
|
||||||
# scope:situation_participant_group = situation participant group
|
|
||||||
# scope:situation_sub_region = situation sub region
|
|
||||||
on_leave = {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
### Effect run when Situation starts (and initial setup has been completed)
|
|
||||||
# Root = situation
|
|
||||||
on_start = {}
|
|
||||||
|
|
||||||
### Effect run when Situation ends
|
|
||||||
# Root = situation
|
|
||||||
on_end = {}
|
|
||||||
|
|
||||||
### Effect run every month
|
|
||||||
# Root = situation
|
|
||||||
on_monthly = {}
|
|
||||||
|
|
||||||
### Effect run every year
|
|
||||||
# Root = situation
|
|
||||||
on_yearly = {}
|
|
||||||
|
|
||||||
### Effect run on Character as they join the situation
|
|
||||||
# Root = character
|
|
||||||
on_join = {}
|
|
||||||
|
|
||||||
### Effect run on Character as they leave the situation (note: not fired when the situation ends)
|
|
||||||
# Root = character
|
|
||||||
on_leave = {}
|
|
||||||
|
|
||||||
### If this situation type can only exist once in the world
|
|
||||||
# (this allows access via scope `situation:<name_of_type>`)
|
|
||||||
# Default: no
|
|
||||||
is_unique = no
|
|
||||||
|
|
||||||
# Enables full catalyst history for the situation if set to yes.
|
|
||||||
# The catalyst history can become very big, only use this flag if needed.
|
|
||||||
keep_full_history = no
|
|
||||||
|
|
||||||
### If rulers involved in this situation should migrate in search for better fetrility
|
|
||||||
# Migration AI is a complex part of AI logic, so it needs to be explicitly enabled here
|
|
||||||
# Rules that are involved insituation and who use county fertility will migrate
|
|
||||||
# Default: no
|
|
||||||
migration = no
|
|
||||||
|
|
||||||
# Which phase should this situation start in (if none if given on situation creation)
|
|
||||||
start_phase = my_phase_key
|
|
||||||
|
|
||||||
# Are the situation phase icons flat or not? Mismatch here gives weird appearance in tooltips.
|
|
||||||
# Default: yes
|
|
||||||
use_situation_phase_flat_icons = yes
|
|
||||||
|
|
||||||
# Which phases can this Situation Type be in? (at least one needs to exist)
|
|
||||||
phases = {
|
|
||||||
|
|
||||||
# Definition of one phase
|
|
||||||
my_phase_key = {
|
|
||||||
|
|
||||||
### Brief: parameters ( parameter list )
|
|
||||||
# Arbitrary parameters related to the phase type
|
|
||||||
# Can be checked in gui by: SituationPhaseType.HasParameter('string')
|
|
||||||
# Note: Requires loc format "situation_parameter_<key>" to show up in tooltips
|
|
||||||
#
|
|
||||||
# Differenting from the parameters in modifier_named_sets in that these
|
|
||||||
# are always the same on the phase type regardless of involved characters
|
|
||||||
#
|
|
||||||
parameters = {
|
|
||||||
some_parameter = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
# Effect run when phase is started in a specific sub region
|
|
||||||
# Root = situation
|
|
||||||
# scope:situation = situation
|
|
||||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
|
||||||
on_start = { }
|
|
||||||
# Effect run when phase in a specific sub region is being ended (and next phase has been determined)
|
|
||||||
# Root = situation
|
|
||||||
# scope:situation = situation
|
|
||||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
|
||||||
on_end = { }
|
|
||||||
|
|
||||||
# (optional) Path to illustration shown in the situation windows
|
|
||||||
# Texture can be accessed in GUI: "[SituationPhaseType.GetIllustration]" or "[SituationSubRegion.GetCurrentPhase.GetType.GetIllustration]"
|
|
||||||
illustration = "path/to/image.dds"
|
|
||||||
|
|
||||||
# (optional) Path to icon for group
|
|
||||||
icon = "path/to/image.dds"
|
|
||||||
|
|
||||||
# (optional) Map province effect applied to all provinces of the sub-region if this phase is active
|
|
||||||
map_province_effect = map_province_effect_key
|
|
||||||
|
|
||||||
# (optional) Map province effect intensity (range 0.0-1.0, default 1.0)
|
|
||||||
map_province_effect_intensity = 1.0
|
|
||||||
|
|
||||||
# (optional) Maximum duration (days) this phase will run.
|
|
||||||
# `max_duration_next_phase` will determine which phase will be next, if max_duration is met
|
|
||||||
# [Scripted Duration]
|
|
||||||
# root - situation
|
|
||||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
|
||||||
max_duration = { days = 1234 }
|
|
||||||
|
|
||||||
# How a next phase is selected, if this phase ends by running out of duration (without a phase taking it over before that).
|
|
||||||
#
|
|
||||||
# Possible values:
|
|
||||||
# (default) highest_points - whichever of the 'future_phases' has accumulated the most 'points'
|
|
||||||
# weighted_random_points - randomly picks one of the 'future_phases', weighted by their current 'points'
|
|
||||||
# random_non_takeover - randomly picks one of the 'future_phases' with equal weight, only picking from phases that have `takeover_type = none`
|
|
||||||
# weighted_non_takover - picks one of the 'future_phases' with highest 'weight' value
|
|
||||||
max_duration_next_phase = weighted_random_points
|
|
||||||
|
|
||||||
# Which phases could this phase transition into?
|
|
||||||
future_phases = {
|
|
||||||
|
|
||||||
# 'phase_key' of possible future phase
|
|
||||||
my_future_phase_key = {
|
|
||||||
|
|
||||||
### (optional) If this phase can take over a currently active phase, and how.
|
|
||||||
#
|
|
||||||
# Possible values:
|
|
||||||
# none - (default) It cannot take over an active phase
|
|
||||||
# points - when the phase accumulates enough catalyst points, specified by `takeover_points`
|
|
||||||
# duration - when the current active phase has been active for a specific duration, specified by `takeover_duration`
|
|
||||||
takeover_type = duration
|
|
||||||
|
|
||||||
### (optional) Scripted value determining when this phase takes over an active phase in catalyst points
|
|
||||||
# Cannot be used together with `takeover_duration`
|
|
||||||
takeover_points = 1234
|
|
||||||
|
|
||||||
### (optional) Scripted value determining when this phase takes over for the next phase
|
|
||||||
weight = 10
|
|
||||||
|
|
||||||
### Scripted value determining when this phase takes over an active phase, if that phase has been active for a duration. (scripted duration)
|
|
||||||
# Cannot be used together with `takeover_points`
|
|
||||||
# Root = situation
|
|
||||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
|
||||||
takeover_duration = { days = 1234 }
|
|
||||||
|
|
||||||
### (optional) Which catalysts contribute to this phase taking over? Value is "number of points" added to future phase total.
|
|
||||||
# If 'takeover_type = points', this can trigger an automatic take-over of the current phase by this future phase.
|
|
||||||
# (possible catalysts are defined in common/situation/catalyst)
|
|
||||||
catalysts = {
|
|
||||||
catalyst_betrayed_alliance = 25
|
|
||||||
catalyst_something_something = 30
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Another possible future phase
|
|
||||||
other_future_phase_key = {
|
|
||||||
# More catalysts here
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Which modifiers and other effects are active while this phase is active
|
|
||||||
modifier_named_sets = {
|
|
||||||
|
|
||||||
### Named "set of modifiers"
|
|
||||||
# Apply modifiers / parameters to current situation phase & participants
|
|
||||||
# Examples: "War Effects", "Diplomacy Effects"
|
|
||||||
# Note: The arbitrary name you set will be used as it's localization key
|
|
||||||
#
|
|
||||||
war_effects_and_stuff_set = {
|
|
||||||
|
|
||||||
### Brief: icon ( string )
|
|
||||||
# Path to icon texture displayed in situation windows
|
|
||||||
icon = "path/to/image.dds"
|
|
||||||
|
|
||||||
### Applied to all participant groups in the situation
|
|
||||||
# (see `my_participant_group_type_key` below for examples)
|
|
||||||
all = {
|
|
||||||
county_modifier = {}
|
|
||||||
character_modifier = {}
|
|
||||||
parameters = {}
|
|
||||||
doctrine_character_modifier = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Only for one specific participant group
|
|
||||||
my_participant_group_type_key = {
|
|
||||||
# (optional) Modifier applied to the character participant
|
|
||||||
character_modifier = {}
|
|
||||||
# (optional) Modifier applied to all domain counties of a ruler participant
|
|
||||||
county_modifier = {}
|
|
||||||
# (optional) One or more situation parameters that are active while this phase is active
|
|
||||||
parameters = {
|
|
||||||
cheaper_to_convert_to_struggle_faith = yes
|
|
||||||
county_faith_conversion_in_region_proceeds_faster = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
# Applied to involved characters if they have the given doctrine (can define multiple 'doctrine_character_modifier')
|
|
||||||
doctrine_character_modifier = {
|
|
||||||
name = name_of_doctrine_localization_key
|
|
||||||
doctrine = doctrine_theocracy_lay_clergy
|
|
||||||
same_faith_opinion = 3
|
|
||||||
}
|
|
||||||
doctrine_character_modifier = {
|
|
||||||
name = name_of_other_doctrine_localization_key
|
|
||||||
doctrine = doctrine_theocracy_temporal
|
|
||||||
same_faith_opinion = -3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
another_named_set = {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,440 +0,0 @@
|
||||||
the_great_steppe = {
|
|
||||||
illustration = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds"
|
|
||||||
situation_group_type = major
|
|
||||||
|
|
||||||
# Initial nomad assignment is done in two on_actions sections within game_start.txt, on_game_start and on_game_start_after_lobby
|
|
||||||
# Basic nomad govs are assigned in on_game_start so that realms that are nomadic correctly appear as such in the lobby
|
|
||||||
# Nomad titular titles, traits, domiciles are assigned in on_game_start_after_lobby, because read order made the game throw errors when these items were read pre-lobby-initialization
|
|
||||||
|
|
||||||
window = the_great_steppe
|
|
||||||
gui_window_name = "window_the_great_steppe"
|
|
||||||
map_mode = sub_regions
|
|
||||||
|
|
||||||
is_unique = yes # It can only exist once in the world
|
|
||||||
migration = yes
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# Regions
|
|
||||||
##################################################
|
|
||||||
sub_regions = {
|
|
||||||
world_europe = {
|
|
||||||
map_color = { 0 51 153 }
|
|
||||||
geographical_regions = { world_europe }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# On Actions
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
on_monthly = {
|
|
||||||
trigger_event = {
|
|
||||||
on_action = mpo_the_great_steppe_monthly_pulse
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
on_yearly = {
|
|
||||||
trigger_event = {
|
|
||||||
on_action = mpo_the_great_steppe_yearly_pulse
|
|
||||||
}
|
|
||||||
trigger_event = {
|
|
||||||
on_action = mpo_generic_nomadic_region_yearly_pulse
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# Groups
|
|
||||||
##################################################
|
|
||||||
participant_groups = {
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
require_capital_in_sub_region = yes
|
|
||||||
auto_add_landless_rulers = no
|
|
||||||
|
|
||||||
is_character_valid = {
|
|
||||||
has_government = nomad_government
|
|
||||||
highest_held_title_tier >= tier_county
|
|
||||||
}
|
|
||||||
|
|
||||||
on_join = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
is_ai = no
|
|
||||||
NOT = { has_variable = mpo_the_great_steppe_events_0001_var }
|
|
||||||
}
|
|
||||||
trigger_event = mpo_the_great_steppe.0001
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
map_color = { 255 127 80 }
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_rulers_realm = {
|
|
||||||
require_capital_in_sub_region = no
|
|
||||||
require_realm_in_sub_region = yes
|
|
||||||
auto_add_landless_rulers = no
|
|
||||||
|
|
||||||
is_character_valid = {
|
|
||||||
has_government = nomad_government
|
|
||||||
highest_held_title_tier >= tier_county
|
|
||||||
}
|
|
||||||
|
|
||||||
on_join = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
is_ai = no
|
|
||||||
NOT = { has_variable = mpo_the_great_steppe_events_0001_var }
|
|
||||||
}
|
|
||||||
trigger_event = mpo_the_great_steppe.0001
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
map_color = { 255 127 80 }
|
|
||||||
}
|
|
||||||
|
|
||||||
herders = {
|
|
||||||
auto_add_landless_rulers = no
|
|
||||||
is_character_valid = {
|
|
||||||
has_government = herder_government
|
|
||||||
highest_held_title_tier >= tier_county
|
|
||||||
}
|
|
||||||
map_color = { 235 213 52 }
|
|
||||||
}
|
|
||||||
|
|
||||||
settled_rulers = { # They're unaware they're part of the situation, this is just so we can apply the fertility modifiers to their counties
|
|
||||||
auto_add_landless_rulers = no
|
|
||||||
is_character_valid = {
|
|
||||||
NOR = {
|
|
||||||
has_government = herder_government
|
|
||||||
has_government = nomad_government
|
|
||||||
}
|
|
||||||
highest_held_title_tier >= tier_county
|
|
||||||
}
|
|
||||||
on_join = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
is_ai = no
|
|
||||||
NOT = { has_variable = mpo_the_great_steppe_events_0001_var }
|
|
||||||
}
|
|
||||||
trigger_event = mpo_the_great_steppe.0001
|
|
||||||
}
|
|
||||||
}
|
|
||||||
map_color = { 19 111 0 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# Phases
|
|
||||||
##################################################
|
|
||||||
start_phase = situation_steppe_abundant_grazing_season
|
|
||||||
|
|
||||||
phases = {
|
|
||||||
situation_steppe_abundant_grazing_season = {
|
|
||||||
icon = "gfx/interface/icons/seasons/abudant_grazing.dds"
|
|
||||||
illustration = "gfx/interface/illustrations/terrain_types/mpo_season_abudant_grazing.dds"
|
|
||||||
max_duration = { days = 3650 }
|
|
||||||
|
|
||||||
on_start = {
|
|
||||||
scope:situation_sub_region = {
|
|
||||||
save_scope_as = my_subregion
|
|
||||||
every_situation_sub_region_participant_group = {
|
|
||||||
limit = { participant_group_type = nomad_rulers_capital }
|
|
||||||
every_situation_group_participant = {
|
|
||||||
trigger_event = mpo_the_great_steppe.0002
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
max_duration_next_phase = random_non_takeover
|
|
||||||
|
|
||||||
future_phases = {
|
|
||||||
situation_steppe_severe_drought_season = {
|
|
||||||
}
|
|
||||||
situation_steppe_warm_nights_season = {
|
|
||||||
}
|
|
||||||
situation_steppe_abundant_grazing_season = {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
modifier_sets = {
|
|
||||||
situation_steppe_fertility_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_fertility.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_rulers_realm = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
herders = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
settled_rulers = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_subject_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_subject.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
character_modifier = {
|
|
||||||
vassal_opinion = 20
|
|
||||||
}
|
|
||||||
parameters = {
|
|
||||||
the_great_steppe_demand_herd_higher_rate = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
settled_rulers = {
|
|
||||||
character_modifier = {
|
|
||||||
vassal_opinion = 20
|
|
||||||
vassal_tax_contribution_mult = 0.1
|
|
||||||
vassal_levy_contribution_mult = 0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_military_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_military.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
character_modifier = {
|
|
||||||
men_at_arms_maintenance = -0.2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
settled_rulers = {
|
|
||||||
character_modifier = {
|
|
||||||
men_at_arms_maintenance = -0.2
|
|
||||||
levy_size = 1.25
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_personal_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_character.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
parameters = {
|
|
||||||
the_great_steppe_cheaper_hunts = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_severe_drought_season = {
|
|
||||||
icon = "gfx/interface/icons/seasons/severe_drought.dds"
|
|
||||||
illustration = "gfx/interface/illustrations/terrain_types/mpo_season_severe_drought.dds"
|
|
||||||
max_duration = { days = 3650 }
|
|
||||||
|
|
||||||
map_province_effect = drought
|
|
||||||
|
|
||||||
on_start = {
|
|
||||||
scope:situation_sub_region = {
|
|
||||||
save_scope_as = my_subregion
|
|
||||||
every_situation_sub_region_participant_group = {
|
|
||||||
limit = { participant_group_type = nomad_rulers_capital }
|
|
||||||
every_situation_group_participant = {
|
|
||||||
trigger_event = mpo_the_great_steppe.0002
|
|
||||||
}
|
|
||||||
}
|
|
||||||
every_situation_sub_region_participant_group = {
|
|
||||||
limit = { participant_group_type = herders }
|
|
||||||
every_situation_group_participant = {
|
|
||||||
trigger_event = mpo_the_great_steppe.0003
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
max_duration_next_phase = random_non_takeover
|
|
||||||
|
|
||||||
future_phases = {
|
|
||||||
situation_steppe_abundant_grazing_season = {
|
|
||||||
}
|
|
||||||
situation_steppe_severe_drought_season = {
|
|
||||||
}
|
|
||||||
situation_steppe_warm_nights_season = {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
modifier_sets = {
|
|
||||||
situation_steppe_fertility_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_fertility.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_rulers_realm = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
herders = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_decline_add = cf_severe_drought_decline_add_value
|
|
||||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
|
||||||
county_fertility_growth_mult = cf_severe_drought_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
settled_rulers = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_decline_add = cf_severe_drought_decline_add_value
|
|
||||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
|
||||||
county_fertility_growth_mult = cf_severe_drought_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_subject_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_subject.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
parameters = {
|
|
||||||
the_great_steppe_migration_acceptance_boost = yes
|
|
||||||
the_great_steppe_migration_morale_boost = yes
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_herd_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_herd.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
character_modifier = {
|
|
||||||
herd_conversion = 0.1
|
|
||||||
herd_gain_mult = -0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
settled_rulers = {
|
|
||||||
character_modifier = {
|
|
||||||
herd_conversion = 0.1
|
|
||||||
herd_gain_mult = -0.1
|
|
||||||
levy_size = -1.25
|
|
||||||
vassal_tax_contribution_mult = -0.1
|
|
||||||
vassal_levy_contribution_mult = -0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_military_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_military.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
character_modifier = {
|
|
||||||
raid_speed = 0.25
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_warm_nights_season = {
|
|
||||||
icon = "gfx/interface/icons/seasons/everlasting_summer.dds"
|
|
||||||
illustration = "gfx/interface/illustrations/terrain_types/mpo_season_everlasting_summer.dds"
|
|
||||||
max_duration = { days = 3650 }
|
|
||||||
|
|
||||||
map_province_effect = summer
|
|
||||||
map_province_effect_intensity = 0.6
|
|
||||||
|
|
||||||
on_start = {
|
|
||||||
scope:situation_sub_region = {
|
|
||||||
save_scope_as = my_subregion
|
|
||||||
every_situation_sub_region_participant_group = {
|
|
||||||
limit = { participant_group_type = nomad_rulers_capital }
|
|
||||||
every_situation_group_participant = {
|
|
||||||
trigger_event = mpo_the_great_steppe.0002
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
max_duration_next_phase = random_non_takeover
|
|
||||||
|
|
||||||
future_phases = {
|
|
||||||
situation_steppe_severe_drought_season = {
|
|
||||||
}
|
|
||||||
situation_steppe_abundant_grazing_season = {
|
|
||||||
}
|
|
||||||
situation_steppe_warm_nights_season = {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
modifier_sets = {
|
|
||||||
situation_steppe_fertility_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_fertility.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_rulers_realm = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
herders = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
settled_rulers = {
|
|
||||||
county_modifier = {
|
|
||||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_military_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_military.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
character_modifier = {
|
|
||||||
movement_speed = 0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
situation_steppe_subject_effects = {
|
|
||||||
icon = "gfx/interface/icons/situations/situation_modifier_subject.dds"
|
|
||||||
|
|
||||||
nomad_rulers_capital = {
|
|
||||||
character_modifier = {
|
|
||||||
tributary_opinion = 10
|
|
||||||
vassal_opinion = 10
|
|
||||||
vassal_herd_contribution_mult = 0.2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
settled_rulers = {
|
|
||||||
character_modifier = {
|
|
||||||
tributary_opinion = 10
|
|
||||||
vassal_opinion = 10
|
|
||||||
vassal_herd_contribution_mult = 0.2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,125 +0,0 @@
|
||||||
# Obligations - how much does the subject give to their liege. The subject's government type determines which contract type is used.
|
|
||||||
# Note that the values can be changed with the vassal_tax_contribution_add/mult, vassal_levy_contribution_add/mult and vassal_herd_contribution_add/mult modifiers. (Applies to tributaries as well)
|
|
||||||
|
|
||||||
subject_contract = {
|
|
||||||
uses_opinion_of_liege = yes/no # if set to yes, scope:opinion_of_liege can be used in the levies and tax script math (it's a value that's updated daily for player contracts, for AI it uses NSubjectContract::OPINION_OF_LIEGE_UPDATE_INTERVAL. No by default for performance reasons.
|
|
||||||
|
|
||||||
is_shown = trigger to determine whether this obligation should be shown or not, uses the same scopes as obligation_levels
|
|
||||||
|
|
||||||
display_mode = tree/radiobutton/checkbox/hidden # How are the obligations displayed in the negotiate contract UI, default is radiobutton
|
|
||||||
|
|
||||||
# If this contract obligation should default to the (in score) level, instead to a specific one
|
|
||||||
# Default: no
|
|
||||||
defaults_to_highest_valid_level = yes/no
|
|
||||||
|
|
||||||
# Trigger that checks whether this option can be modified. Blockers will be shown in the tooltip and the option won't be clickable, but it will still be visible.
|
|
||||||
# Scope support:
|
|
||||||
# liege
|
|
||||||
# subject / vassal (for backward compatibility)
|
|
||||||
# tax_slot
|
|
||||||
# tax_collector
|
|
||||||
# opinion_of_liege = current opinion of the liege towards the subject, if uses opinion_of_liege is set to yes
|
|
||||||
#
|
|
||||||
can_be_changed = {
|
|
||||||
}
|
|
||||||
|
|
||||||
# Modifiable contract with multiple levels:
|
|
||||||
obligation_levels = {
|
|
||||||
# Scopes available:
|
|
||||||
# scope:liege the liege or suzerain in the contract
|
|
||||||
# scope:subject the subject in the contract
|
|
||||||
# scope:vassal the subject in the contract. Same as scope:subject. Kept in for backwards compatability.
|
|
||||||
# scope:opinion_of_liege set if uses_opinion_of_liege = yes
|
|
||||||
# scope:tax_slot the slot they are in/are being considered to be placed in
|
|
||||||
# scope:tax_collector the collector for the above/the potential new collector
|
|
||||||
|
|
||||||
subject_obligation_low = { # choose a key for the level, it will be used for localization
|
|
||||||
levies = 0.5 # % of levies (0..1), default 0; can also use script math
|
|
||||||
tax = 0.2 # % of gold income (0..1), default 0; Can also use script math
|
|
||||||
herd = 0.2 # % of herd income (0..1), default 0; Can also use script math
|
|
||||||
barter_goods = 0.2 # % of barter goods income (0..1), default 0; Can also use script math
|
|
||||||
min_levies = 0.1 # Optional min floor on levies. Can also use script math
|
|
||||||
min_tax = 0.0 # Optional min floor on tax. Can also use script math
|
|
||||||
min_herd = 0.0 # Optional min floor on herd. Can also use script math
|
|
||||||
min_barter_goods = 0.0 # Optional min floor on barter goods. Can also use script math
|
|
||||||
|
|
||||||
contribution_desc = { ... } # Optional dynamic description used for the breakdown of the tax, levies and herd contribution
|
|
||||||
|
|
||||||
tax_contribution_postfix = "..." # Optional postfix added to the tax contribution breakdown
|
|
||||||
levies_contribution_postfix = "..." # Optional postfix added to the levies contribution breakdown
|
|
||||||
herd_contribution_postfix = "..." # Optional postfix added to the herd contribution breakdown
|
|
||||||
|
|
||||||
unclamped_contribution_label = "..." # Breakdown label for the unclamped tax/levies/herd contribution
|
|
||||||
min_contribution_label = "..." # Breakdown label for the minimum tax/levies/herd contribution the value is clamped to
|
|
||||||
|
|
||||||
subject_opinion = 0 # value for opinion of liege that's added to subject's opinion of the liege if they have this contract
|
|
||||||
|
|
||||||
flag = token # Arbitrary flag, can be checked in script to see if any obligation level in the current subject contract has a flag
|
|
||||||
|
|
||||||
gui_tags = { tag_1 tag_2 ... } # List of gui tags, used to set size, color etc in gui views
|
|
||||||
|
|
||||||
score = int # Positive means it is better for the subject to have, 0 means neutral, negative is better for liege
|
|
||||||
# When changing obligations the current score and new score are compared to see if it is in favour of the subject or liege
|
|
||||||
# and by how much.
|
|
||||||
# Defaults to order the contracts are defined
|
|
||||||
|
|
||||||
ai_liege_desire = <script value int> # How much does the liege in the contract want this option
|
|
||||||
ai_subject_desire = <script value int> # How much does the subject in the contract want this option
|
|
||||||
|
|
||||||
liege_modifier = { <character modifiers> } # Modifiers applied to the liege in the contract
|
|
||||||
subject_modifier = { <character modifiers> } # Modifiers applied to the subject in the contract
|
|
||||||
|
|
||||||
is_shown = { <trigger> } # Is this obligation level visible for a subject (invisible levels are also not valid)
|
|
||||||
is_valid = { <trigger> } # Is this obligation level valid for a subject
|
|
||||||
|
|
||||||
# Can disable men at arms based on the title or the governor for the contract
|
|
||||||
# (Requires government to have the 'administrative' rule too)
|
|
||||||
# Default: yes - if defined in multiple obligations, will take first obligation in contract group
|
|
||||||
enable_title_maa = yes/no
|
|
||||||
# Can disable character men at arms
|
|
||||||
# Default: yes - if defined in multiple obligations, will take first obligation in contract group
|
|
||||||
enable_character_maa = yes/no
|
|
||||||
|
|
||||||
# Multiplier against the total tax/levies in a contract, be careful you do not get weird stacking behavior if multiple are on at once
|
|
||||||
tax_factor = <script value fixed point>
|
|
||||||
levies_factor = <script value fixed point>
|
|
||||||
herd_factor = <script value fixed point>
|
|
||||||
|
|
||||||
# Used in meritocratic appointment succession
|
|
||||||
# heir and candidate must have a trait with this flag in order to be eligible heir for the title
|
|
||||||
# contract obligations with an appointment flag are treated as valid when loading the game to avoid initialization sequence issues
|
|
||||||
appointment_trait_flag = some_trait_flag
|
|
||||||
}
|
|
||||||
subject_obligation_normal = {
|
|
||||||
default = yes # mark a level as default (otherwise the first will be the default)
|
|
||||||
parent = subject_obligation_low # What level can lead into this and that this can lead back to
|
|
||||||
position = { x y } # Where should this obligation icon appear when modifying contracts, multiplied with the NSubjectContract::OBLIGATION_OFFSET define
|
|
||||||
icon = "path/to/image.dds" # Icon used in UI
|
|
||||||
...
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Whether a tributary will automatically join their suzerain's wars (Default: no)
|
|
||||||
joins_suzerain_wars = yes/no
|
|
||||||
|
|
||||||
### AI Note
|
|
||||||
The liege and subject desire are used as follows:
|
|
||||||
When finding the most desired level to change we check if any ajdacent obligation level to the currently active ones are desired by them more. Desires less than or equal to zero are not considered and if the score is less then or equal to the desire of the current level it is also not considered.
|
|
||||||
|
|
||||||
The does_ai_liege_in_vassal_contract_desire_obligation_change and does_ai_vassal_in_vassal_contract_desire_obligation_change triggers check that we have any obligation level change desired at all.
|
|
||||||
|
|
||||||
The apply_ai_vassal_obligation_vassal_most_desired and apply_ai_vassal_obligation_liege_most_desired effects apply the desired option via a weighted random of the desire score of all valid desired levels.
|
|
||||||
|
|
||||||
# Text
|
|
||||||
The following should be localised
|
|
||||||
<contract_level>
|
|
||||||
<obligation_level>
|
|
||||||
<obligation_level>_short
|
|
||||||
<obligation_level>_desc
|
|
||||||
|
|
||||||
|
|
||||||
When modifying a subject contract, the following additional scopes are available:
|
|
||||||
|
|
||||||
- scope:changed_obligations # a list of all contract obligations that have changed in the window
|
|
||||||
- scope:new_value # a scope value that represents how much the changes benefits the subject, based on the obligation's increase in score
|
|
||||||
|
|
@ -1,456 +0,0 @@
|
||||||
administrative_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
value = 0.3
|
|
||||||
#multiply = governor_efficiency
|
|
||||||
}
|
|
||||||
|
|
||||||
tax = {
|
|
||||||
value = 0.75
|
|
||||||
#multiply = governor_efficiency
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
### brief: administrative_themes
|
|
||||||
# This is referenced in code.
|
|
||||||
#
|
|
||||||
administrative_themes = {
|
|
||||||
display_mode = radiobutton
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_duchy
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
admin_theme_balanced = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
gui_tags = { byzantine_purple }
|
|
||||||
icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.7 0.7 0.7 1.0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
governor_xp_gain_mult = 0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_theme_balanced
|
|
||||||
}
|
|
||||||
admin_theme_civilian = {
|
|
||||||
position = { 2 0 }
|
|
||||||
icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
|
|
||||||
gui_tags = { byzantine_purple }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
OR = {
|
|
||||||
has_trait = education_stewardship
|
|
||||||
stewardship >= very_high_skill_rating
|
|
||||||
AND = { # Large semi-coastal themes are good for an economic focus
|
|
||||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
|
||||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 2
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_has_builder_or_pious_builder_personality = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.2 0.2 0.7 1.0 }
|
|
||||||
|
|
||||||
tax_factor = 0.5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
development_growth_factor = 0.2
|
|
||||||
build_gold_cost = -0.1
|
|
||||||
build_speed = -0.1
|
|
||||||
men_at_arms_title_limit = -2
|
|
||||||
men_at_arms_title_cap = -2
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_stewardship_obligation_bonus
|
|
||||||
flag = admin_influence_construction_bonus
|
|
||||||
flag = admin_ai_is_builder
|
|
||||||
flag = admin_theme_civilian
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
admin_theme_military = {
|
|
||||||
position = { 1 0 }
|
|
||||||
icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
|
|
||||||
gui_tags = { byzantine_purple }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
OR = {
|
|
||||||
has_trait = education_martial
|
|
||||||
martial >= very_high_skill_rating
|
|
||||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
|
||||||
AND = { # Large inland themes are good for military
|
|
||||||
any_sub_realm_county = { count >= 5 }
|
|
||||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 2
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_has_warlike_personality = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.7 0.2 0.2 1.0 }
|
|
||||||
|
|
||||||
levies_factor = 0.75
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
development_growth_factor = -0.25
|
|
||||||
monthly_county_control_growth_factor = 0.1
|
|
||||||
maa_damage_mult = 0.1
|
|
||||||
men_at_arms_title_cap = 2
|
|
||||||
men_at_arms_maintenance = -0.2
|
|
||||||
monthly_treasury_from_military_budget_base = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_martial_obligation_bonus
|
|
||||||
flag = admin_theme_military
|
|
||||||
flag = obligation_high_levies
|
|
||||||
}
|
|
||||||
admin_theme_frontier = {
|
|
||||||
position = { 0 1 }
|
|
||||||
icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
|
|
||||||
gui_tags = { byzantine_purple }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.2 0.7 0.2 1.0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
custom_tooltip = {
|
|
||||||
text = admin_theme_frontier_valid_desc
|
|
||||||
scope:subject = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
any_neighboring_county = {
|
|
||||||
holder = {
|
|
||||||
top_liege != scope:subject.top_liege
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tax_factor = -0.2
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
fort_level = 2
|
|
||||||
defender_advantage = 6
|
|
||||||
hostile_county_attrition = -0.3
|
|
||||||
hostile_raid_time = 0.75
|
|
||||||
|
|
||||||
# Values to tweak the AI slightly in order to make them more likely to declare war
|
|
||||||
ai_boldness = 20
|
|
||||||
ai_rationality = -15
|
|
||||||
monthly_treasury_from_military_budget_base = 1.5
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_prowess_obligation_bonus
|
|
||||||
flag = admin_duchy_expansion_unlocked
|
|
||||||
flag = admin_ai_is_warlike
|
|
||||||
flag = admin_theme_frontier
|
|
||||||
flag = admin_theme_can_raid
|
|
||||||
}
|
|
||||||
admin_theme_imperial = {
|
|
||||||
position = { 1 1 }
|
|
||||||
icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
|
|
||||||
gui_tags = { byzantine_purple }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
NOT = {
|
|
||||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
culture = scope:liege.culture
|
|
||||||
faith = top_liege.primary_title.state_faith
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 5
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
exists = scope:liege.house
|
|
||||||
exists = scope:subject.house
|
|
||||||
scope:liege.house = scope:subject.house
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.7 0.0 0.7 1.0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
scope:liege = {
|
|
||||||
highest_held_title_tier = tier_empire
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = admin_theme_imperial_valid_desc
|
|
||||||
OR = {
|
|
||||||
scope:liege = {
|
|
||||||
NOT = {
|
|
||||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
scope:subject = { vassal_contract_has_flag = admin_theme_imperial }
|
|
||||||
scope:liege = {
|
|
||||||
any_vassal = {
|
|
||||||
count = 1
|
|
||||||
vassal_contract_has_flag = admin_theme_imperial
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tax_factor = 0.1
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
monthly_prestige_gain_per_legitimacy_level_add = 0.5
|
|
||||||
legitimacy_gain_mult = 0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_prestige = 0.5
|
|
||||||
monthly_influence = 0.25
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_theme_imperial
|
|
||||||
flag = admin_prestige_obligation_bonus
|
|
||||||
flag = admin_cannot_revoke_titles_without_cause
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
admin_theme_naval = {
|
|
||||||
position = { 2 1 }
|
|
||||||
icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
|
|
||||||
gui_tags = { byzantine_purple }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = { is_ai = yes }
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = { # Large coastal areas qualify as good naval themes
|
|
||||||
scope:subject = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
count >= 3
|
|
||||||
is_coastal_county = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = { # But don't go overboard with naval themes
|
|
||||||
any_vassal = {
|
|
||||||
percent < 0.15
|
|
||||||
vassal_contract_has_flag = admin_theme_naval
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 3
|
|
||||||
}
|
|
||||||
|
|
||||||
if = {
|
|
||||||
limit = { # Islands are good naval candidates
|
|
||||||
scope:subject = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
percent >= 0.95
|
|
||||||
is_coastal_county = yes
|
|
||||||
OR = {
|
|
||||||
any_neighboring_county = {
|
|
||||||
percent >= 0.95
|
|
||||||
holder = {
|
|
||||||
OR = {
|
|
||||||
this = scope:subject
|
|
||||||
any_liege_or_above = { this = scope:subject }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_neighboring_county = { count < 1 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 8
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.0 0.4 0.7 1.0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
custom_tooltip = {
|
|
||||||
text = admin_theme_naval_valid_desc
|
|
||||||
scope:subject = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
is_coastal_county = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
embarkation_cost_mult = -0.1
|
|
||||||
naval_movement_speed_mult = 0.1
|
|
||||||
}
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
embarkation_cost_mult = -0.5
|
|
||||||
naval_movement_speed_mult = 0.25
|
|
||||||
no_disembark_penalty = yes
|
|
||||||
coastal_advantage = 10
|
|
||||||
development_growth_factor = 0.1
|
|
||||||
monthly_treasury_from_military_budget_base = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_naval_duchy_expansion_unlocked
|
|
||||||
flag = admin_tradeport_obligation_bonus
|
|
||||||
flag = admin_theme_naval
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
administrative_salary_rank = {
|
|
||||||
display_mode = hidden
|
|
||||||
|
|
||||||
defaults_to_highest_valid_level = yes
|
|
||||||
|
|
||||||
can_be_changed = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
|
|
||||||
obligation_levels = {
|
|
||||||
administrative_salary_rank_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
default = yes
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
administrative_salary_rank_duchy = {
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
parent = administrative_salary_rank_none
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
highest_held_title_tier = tier_duchy
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_base = 0.75
|
|
||||||
}
|
|
||||||
}
|
|
||||||
administrative_salary_rank_kingdom = {
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
parent = administrative_salary_rank_duchy
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
highest_held_title_tier = tier_kingdom
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 4
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_base = 1.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
administrative_salary_rank_empire = {
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
parent = administrative_salary_rank_kingdom
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 5
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
highest_held_title_tier = tier_empire
|
|
||||||
is_landless_ruler = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_base = 2.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,89 +0,0 @@
|
||||||
clan_tax_collector_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = { exists = scope:tax_collector }
|
|
||||||
add = clan_government_levies_default
|
|
||||||
multiply = {
|
|
||||||
value = {
|
|
||||||
add = scope:tax_collector.tax_collector_aptitude:clan_tax_slot
|
|
||||||
save_temporary_value_as = tax_collector_aptitude_value
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 5
|
|
||||||
}
|
|
||||||
add = 10
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 4
|
|
||||||
}
|
|
||||||
add = 6
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 3
|
|
||||||
}
|
|
||||||
add = 3
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 2
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
add = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tax = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = { exists = scope:tax_collector }
|
|
||||||
add = {
|
|
||||||
value = clan_government_tax_default
|
|
||||||
multiply = {
|
|
||||||
value = {
|
|
||||||
add = scope:tax_collector.tax_collector_aptitude:clan_tax_slot
|
|
||||||
save_temporary_value_as = tax_collector_aptitude_value
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 5
|
|
||||||
}
|
|
||||||
add = 10
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 4
|
|
||||||
}
|
|
||||||
add = 6
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 3
|
|
||||||
}
|
|
||||||
add = 3
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:tax_collector_aptitude_value = 2
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
add = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,139 +0,0 @@
|
||||||
default_tributary_taxes = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = gold_icon
|
|
||||||
obligation_levels = {
|
|
||||||
tributary_tax_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
tax = 0
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 10
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
tributary_tax_low = {
|
|
||||||
parent = tributary_tax_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
tax = normal_tributary_tax
|
|
||||||
subject_opinion = -5
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 2
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
tributary_tax_high = {
|
|
||||||
default = yes
|
|
||||||
parent = tributary_tax_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
tax = high_tributary_tax
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 3
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 6
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
score = -1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
default_tributary_levies = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = soldier_icon
|
|
||||||
obligation_levels = {
|
|
||||||
tributary_levies_exempt = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
levies = 0
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
tributary_levies_low = {
|
|
||||||
parent = tributary_levies_exempt
|
|
||||||
default = yes
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
levies = 0.25
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
tributary_levies_high = {
|
|
||||||
parent = tributary_levies_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
levies = 0.5
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = -1
|
|
||||||
flag = obligation_high_levies
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
default_tributary_prestige = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = prestige_icon
|
|
||||||
obligation_levels = {
|
|
||||||
prestige_transfer_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
prestige = 0
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
prestige_transfer_normal = {
|
|
||||||
default = yes
|
|
||||||
parent = prestige_transfer_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
prestige = normal_prestige_transfer
|
|
||||||
subject_opinion = -10
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
prestige_transfer_high = {
|
|
||||||
parent = prestige_transfer_normal
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
prestige = high_prestige_transfer
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = 7
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,227 +0,0 @@
|
||||||
feudal_government_taxes = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = gold_icon
|
|
||||||
obligation_levels = {
|
|
||||||
feudal_tax_exempt = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
tax = exempt_feudal_tax
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
feudal_tax_low = {
|
|
||||||
parent = feudal_tax_exempt
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
tax = low_feudal_tax
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 2
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_exempt_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 8
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
feudal_tax_normal = {
|
|
||||||
default = yes
|
|
||||||
parent = feudal_tax_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
tax = normal_feudal_tax
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 3
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_low_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 7
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
feudal_tax_high = {
|
|
||||||
parent = feudal_tax_normal
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
tax = high_feudal_tax
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 5
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 6
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = -2
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
feudal_tax_extortionate = {
|
|
||||||
parent = feudal_tax_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
tax = extortionate_feudal_tax
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 6
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_high_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -3
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
feudal_government_levies = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = soldier_icon
|
|
||||||
obligation_levels = {
|
|
||||||
feudal_levies_exempt = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
levies = 0
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
feudal_levies_low = {
|
|
||||||
parent = feudal_levies_exempt
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
levies = 0.1
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
feudal_levies_normal = {
|
|
||||||
default = yes
|
|
||||||
parent = feudal_levies_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
levies = 0.25
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
feudal_levies_high = {
|
|
||||||
parent = feudal_levies_normal
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
levies = 0.35
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = -1
|
|
||||||
flag = obligation_high_levies
|
|
||||||
}
|
|
||||||
feudal_levies_extortionate = {
|
|
||||||
parent = feudal_levies_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
levies = 0.5
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -2
|
|
||||||
flag = obligation_high_levies
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
feudal_government_prestige = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = prestige_icon
|
|
||||||
obligation_levels = {
|
|
||||||
prestige_transfer_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
prestige = 0
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
prestige_transfer_normal = {
|
|
||||||
parent = prestige_transfer_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
prestige = 0.1
|
|
||||||
subject_opinion = -10
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
prestige_transfer_high = {
|
|
||||||
parent = prestige_transfer_normal
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
prestige = 0.25
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = 7
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
herder_government_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
herd = {
|
|
||||||
value = 0
|
|
||||||
}
|
|
||||||
tax = {
|
|
||||||
value = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,299 +0,0 @@
|
||||||
japan_administrative_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
value = 0.1
|
|
||||||
}
|
|
||||||
|
|
||||||
tax = {
|
|
||||||
value = 0.1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
### brief: administrative_themes
|
|
||||||
# This is referenced in code.
|
|
||||||
#
|
|
||||||
japan_administrative_provinces = {
|
|
||||||
display_mode = radiobutton
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_county
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
japan_administrative_province_standard = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
icon = "gfx/interface/icons/celestial_administration_types/icon_standard_administration.dds"
|
|
||||||
gui_tags = { civilian }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = { is_ai = yes }
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
|
|
||||||
# Cautious AI should tend to have a minor bias towards the default
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = { ai_has_cautious_personality = yes }
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.7 0.7 0.7 1.0 }
|
|
||||||
|
|
||||||
enable_title_maa = no
|
|
||||||
|
|
||||||
flag = japan_administrative_province_standard
|
|
||||||
}
|
|
||||||
japan_administrative_province_trade = {
|
|
||||||
position = { 1 0 }
|
|
||||||
icon = "gfx/interface/icons/celestial_administration_types/icon_industrial_administration.dds"
|
|
||||||
gui_tags = { civilian }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
OR = {
|
|
||||||
has_trait = education_stewardship
|
|
||||||
stewardship >= very_high_skill_rating
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 2
|
|
||||||
|
|
||||||
# Economical AI wants more of civic vassals
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = { ai_has_builder_or_pious_builder_personality = yes }
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.2 0.2 0.7 1.0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = this }
|
|
||||||
# Only for direct vassals of the top liege
|
|
||||||
scope:liege.top_liege = this
|
|
||||||
}
|
|
||||||
# There can only be a limited number of industries at a time
|
|
||||||
custom_tooltip = {
|
|
||||||
text = japan_administrative_province_trade_amount_desc
|
|
||||||
OR = {
|
|
||||||
scope:liege = {
|
|
||||||
any_vassal = {
|
|
||||||
count < japan_administrative_province_trade_max_value
|
|
||||||
vassal_contract_has_flag = japan_administrative_province_trade
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
OR = {
|
|
||||||
vassal_contract_has_flag = japan_administrative_province_trade
|
|
||||||
any_sub_realm_county = { is_coastal_county = yes } # Is a coastal province
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tax_factor = 0.25
|
|
||||||
enable_title_maa = no
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
development_growth_factor = 0.15
|
|
||||||
build_gold_cost = -0.1
|
|
||||||
build_speed = -0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_ai_is_builder
|
|
||||||
flag = japan_administrative_province_trade
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
japan_administrative_province_military = {
|
|
||||||
position = { 0 1 }
|
|
||||||
icon = "gfx/interface/icons/celestial_administration_types/icon_military_administration.dds"
|
|
||||||
gui_tags = { military }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
OR = {
|
|
||||||
has_trait = education_martial
|
|
||||||
martial >= very_high_skill_rating
|
|
||||||
primary_title = {
|
|
||||||
any_owned_title_maa_regiment = { count >= 3 }
|
|
||||||
}
|
|
||||||
any_sub_realm_county = { # Is a border province
|
|
||||||
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 2
|
|
||||||
|
|
||||||
# Preference for vassals along the border
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 3
|
|
||||||
}
|
|
||||||
|
|
||||||
# Warlike AI wants more military vassals
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = { ai_has_warlike_personality = yes }
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.7 0.2 0.2 1.0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = this }
|
|
||||||
# Only for direct vassals of the top liege
|
|
||||||
scope:liege.top_liege = this
|
|
||||||
}
|
|
||||||
# There can only be a limited number of militaries at a time
|
|
||||||
custom_tooltip = {
|
|
||||||
text = japan_administrative_province_military_amount_desc
|
|
||||||
OR = {
|
|
||||||
scope:liege = {
|
|
||||||
any_vassal = {
|
|
||||||
count < japan_administrative_province_military_max_value
|
|
||||||
vassal_contract_has_flag = japan_administrative_province_military
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject = { vassal_contract_has_flag = japan_administrative_province_military }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
levies_factor = 0.5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
development_growth_factor = -0.2
|
|
||||||
monthly_county_control_growth_factor = 0.1
|
|
||||||
fort_level = 1
|
|
||||||
defender_advantage = 2
|
|
||||||
men_at_arms_maintenance = -0.15
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = japan_administrative_province_military
|
|
||||||
flag = japan_administrative_military_appointment
|
|
||||||
flag = obligation_high_levies
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
japan_administrative_salary = {
|
|
||||||
display_mode = tree
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_duchy
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
salary_very_low = {
|
|
||||||
position = { 0 2 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
subject_salary_expense_treasury_mult = -0.5
|
|
||||||
subject_salary_income_gold_mult = -0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
score = -2
|
|
||||||
}
|
|
||||||
salary_low = {
|
|
||||||
parent = salary_very_low
|
|
||||||
position = { 1 2 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
subject_salary_income_gold_mult = -0.25
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 4
|
|
||||||
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
salary_medium = {
|
|
||||||
parent = salary_low
|
|
||||||
default = yes
|
|
||||||
position = { 2 2 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
salary_high = {
|
|
||||||
parent = salary_medium
|
|
||||||
position = { 3 2 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
subject_salary_income_gold_mult = 0.25
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 2
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
salary_very_high = {
|
|
||||||
parent = salary_high
|
|
||||||
position = { 4 2 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
subject_salary_income_gold_mult = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 1
|
|
||||||
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,255 +0,0 @@
|
||||||
mandala_government_piety = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = religious_icon
|
|
||||||
obligation_levels = {
|
|
||||||
mandala_piety_low = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
piety = 0.05
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 1
|
|
||||||
flag = obligation_piety_low
|
|
||||||
}
|
|
||||||
mandala_piety_normal = {
|
|
||||||
parent = mandala_piety_low
|
|
||||||
position = { 1 0 }
|
|
||||||
default = yes
|
|
||||||
|
|
||||||
piety = 0.10
|
|
||||||
subject_opinion = -10
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
flag = obligation_piety_normal
|
|
||||||
}
|
|
||||||
mandala_piety_high = {
|
|
||||||
parent = mandala_piety_normal
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
piety = 0.15
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = 7
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -1
|
|
||||||
flag = obligation_piety_high
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mandala_government_taxes = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = gold_icon
|
|
||||||
obligation_levels = {
|
|
||||||
mandala_tax_exempt = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
tax = exempt_feudal_tax
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
flag = obligation_tax_exempt
|
|
||||||
}
|
|
||||||
mandala_tax_low = {
|
|
||||||
parent = mandala_tax_exempt
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
tax = low_feudal_tax
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 2
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 8
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = 1
|
|
||||||
flag = obligation_tax_low
|
|
||||||
}
|
|
||||||
mandala_tax_normal = {
|
|
||||||
default = yes
|
|
||||||
parent = mandala_tax_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
tax = normal_feudal_tax
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 3
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 7
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
flag = obligation_tax_normal
|
|
||||||
}
|
|
||||||
mandala_tax_high = {
|
|
||||||
parent = mandala_tax_normal
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
tax = high_feudal_tax
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 4
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 6
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = -1
|
|
||||||
flag = obligation_tax_high
|
|
||||||
}
|
|
||||||
mandala_tax_extortionate = {
|
|
||||||
parent = mandala_tax_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
tax = extortionate_feudal_tax
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 5
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -2
|
|
||||||
flag = obligation_tax_extortionate
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mandala_government_levies = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = soldier_icon
|
|
||||||
obligation_levels = {
|
|
||||||
mandala_levies_exempt = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
levies = 0
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
flag = obligation_levies_exempt
|
|
||||||
}
|
|
||||||
mandala_levies_low = {
|
|
||||||
default = yes
|
|
||||||
parent = mandala_levies_exempt
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
levies = 0.1
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = 1
|
|
||||||
flag = obligation_levies_low
|
|
||||||
}
|
|
||||||
mandala_levies_medium = {
|
|
||||||
parent = mandala_levies_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
levies = 0.25
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
flag = obligation_levies_medium
|
|
||||||
}
|
|
||||||
mandala_levies_high = {
|
|
||||||
parent = mandala_levies_medium
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
levies = 0.35
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = -1
|
|
||||||
flag = obligation_levies_high
|
|
||||||
}
|
|
||||||
mandala_levies_extortionate = {
|
|
||||||
parent = mandala_levies_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
levies = 0.5
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -2
|
|
||||||
flag = obligation_levies_extortionate
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mandala_government_prestige = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = prestige_icon
|
|
||||||
obligation_levels = {
|
|
||||||
mandala_prestige_low = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
prestige = 0.05
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 1
|
|
||||||
flag = obligation_prestige_low
|
|
||||||
}
|
|
||||||
mandala_prestige_normal = {
|
|
||||||
default = yes
|
|
||||||
parent = mandala_prestige_low
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
prestige = 0.1
|
|
||||||
subject_opinion = -10
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
flag = obligation_prestige_normal
|
|
||||||
}
|
|
||||||
mandala_prestige_high = {
|
|
||||||
parent = mandala_prestige_normal
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
prestige = 0.25
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = 7
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -1
|
|
||||||
flag = obligation_prestige_high
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,636 +0,0 @@
|
||||||
meritocratic_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
value = 0.3
|
|
||||||
}
|
|
||||||
|
|
||||||
tax = {
|
|
||||||
value = 0.75
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
### brief: administrative_themes
|
|
||||||
# This is referenced in code.
|
|
||||||
#
|
|
||||||
meritocratic_provinces = {
|
|
||||||
display_mode = radiobutton
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_duchy
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
meritocratic_province_standard = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
icon = "gfx/interface/icons/celestial_administration_types/icon_standard_administration.dds"
|
|
||||||
gui_tags = { civilian }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
|
|
||||||
# Cautious AI should tend to have a minor bias towards the default
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_has_cautious_personality = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.7 0.7 0.7 1.0 }
|
|
||||||
|
|
||||||
enable_title_maa = no
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_merit_per_liege_tax = 0.8
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = meritocratic_province_standard
|
|
||||||
flag = meritocratic_civil_appointment
|
|
||||||
}
|
|
||||||
meritocratic_province_industrial = {
|
|
||||||
position = { 1 0 }
|
|
||||||
icon = "gfx/interface/icons/celestial_administration_types/icon_industrial_administration.dds"
|
|
||||||
gui_tags = { civilian }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
OR = {
|
|
||||||
has_trait = education_stewardship
|
|
||||||
stewardship >= very_high_skill_rating
|
|
||||||
}
|
|
||||||
# Avoid replacing any military types if they have title troops already
|
|
||||||
primary_title = {
|
|
||||||
any_owned_title_maa_regiment = { count < 1 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 2
|
|
||||||
|
|
||||||
# Economical AI wants more of civic vassals
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = { ai_has_builder_or_pious_builder_personality = yes }
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.2 0.2 0.7 1.0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
# Only for direct vassals of the top liege or sub-vassals of a civilian province
|
|
||||||
custom_tooltip = {
|
|
||||||
text = liege_is_not_civilian_desc
|
|
||||||
scope:liege = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
this != top_liege
|
|
||||||
}
|
|
||||||
vassal_contract_has_flag = meritocratic_civil_appointment
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# There can only be a limited number of industries at a time
|
|
||||||
custom_tooltip = {
|
|
||||||
text = meritocratic_province_industrial_amount_desc
|
|
||||||
OR = {
|
|
||||||
scope:liege = {
|
|
||||||
any_vassal = {
|
|
||||||
count < meritocratic_province_industrial_max_value
|
|
||||||
vassal_contract_has_flag = meritocratic_province_industrial
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject = { vassal_contract_has_flag = meritocratic_province_industrial }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tax_factor = 0.25
|
|
||||||
enable_title_maa = no
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
development_growth_factor = 0.15
|
|
||||||
build_gold_cost = -0.1
|
|
||||||
build_speed = -0.2
|
|
||||||
monthly_merit_per_liege_tax = 1.2
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = admin_ai_is_builder
|
|
||||||
flag = meritocratic_province_industrial
|
|
||||||
flag = meritocratic_civil_appointment
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
meritocratic_province_military = {
|
|
||||||
position = { 0 1 }
|
|
||||||
icon = "gfx/interface/icons/celestial_administration_types/icon_military_administration.dds"
|
|
||||||
gui_tags = { military }
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
is_ai = yes
|
|
||||||
OR = {
|
|
||||||
has_trait = education_martial
|
|
||||||
martial >= very_high_skill_rating
|
|
||||||
primary_title = { any_owned_title_maa_regiment = { count >= 3 } }
|
|
||||||
any_sub_realm_county = { # Is a border province
|
|
||||||
any_neighboring_county = {
|
|
||||||
holder = {
|
|
||||||
top_liege != scope:subject.top_liege
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 2
|
|
||||||
|
|
||||||
# Preference for vassals along the border
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
any_sub_realm_county = {
|
|
||||||
any_neighboring_county = {
|
|
||||||
holder = {
|
|
||||||
top_liege != scope:subject.top_liege
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 3
|
|
||||||
}
|
|
||||||
|
|
||||||
# Warlike AI wants more military vassals
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_has_warlike_personality = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 0
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
color = { 0.7 0.2 0.2 1.0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
# Vassal has to be landed and direct vassal of the top liege, or a vassal of another military governor
|
|
||||||
custom_tooltip = {
|
|
||||||
text = liege_is_not_military_desc
|
|
||||||
scope:liege = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
this != top_liege
|
|
||||||
}
|
|
||||||
vassal_contract_has_flag = meritocratic_military_appointment
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# There can only be a limited number of militaries at a time
|
|
||||||
custom_tooltip = {
|
|
||||||
text = meritocratic_province_military_amount_desc
|
|
||||||
OR = {
|
|
||||||
scope:liege = {
|
|
||||||
any_vassal = {
|
|
||||||
count < meritocratic_province_military_max_value
|
|
||||||
vassal_contract_has_flag = meritocratic_province_military
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject = { vassal_contract_has_flag = meritocratic_province_military }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
levies_factor = 0.5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
development_growth_factor = -0.2
|
|
||||||
monthly_county_control_growth_factor = 0.1
|
|
||||||
additional_fort_level = 2
|
|
||||||
defender_advantage = 4
|
|
||||||
monthly_merit_per_title_maa_value = 0.024
|
|
||||||
domain_tax_mult = -0.3
|
|
||||||
|
|
||||||
monthly_treasury_from_military_budget_base = 1.0
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = meritocratic_province_military
|
|
||||||
flag = meritocratic_military_appointment
|
|
||||||
flag = obligation_high_levies
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
meritocratic_treasury = {
|
|
||||||
display_mode = tree
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_duchy
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
treasury_very_low = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_liege_mult = -0.10
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
score = -2
|
|
||||||
}
|
|
||||||
treasury_low = {
|
|
||||||
parent = treasury_very_low
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_liege_mult = -0.05
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 4
|
|
||||||
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
score = -1
|
|
||||||
}
|
|
||||||
treasury_medium = {
|
|
||||||
parent = treasury_low
|
|
||||||
default = yes
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
treasury_high = {
|
|
||||||
parent = treasury_medium
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_liege_mult = 0.05
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 2
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
treasury_very_high = {
|
|
||||||
parent = treasury_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_liege_mult = 0.10
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 1
|
|
||||||
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
meritocratic_salary = {
|
|
||||||
display_mode = tree
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_duchy
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
salary_very_low = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_mult = -0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
score = -2
|
|
||||||
}
|
|
||||||
salary_low = {
|
|
||||||
parent = salary_very_low
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_mult = -0.25
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 4
|
|
||||||
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
salary_medium = {
|
|
||||||
parent = salary_low
|
|
||||||
default = yes
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
salary_high = {
|
|
||||||
parent = salary_medium
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_mult = 0.25
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 2
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
salary_very_high = {
|
|
||||||
parent = salary_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_mult = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 1
|
|
||||||
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
meritocratic_salary_rank = {
|
|
||||||
display_mode = hidden
|
|
||||||
|
|
||||||
defaults_to_highest_valid_level = yes
|
|
||||||
|
|
||||||
can_be_changed = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
|
|
||||||
obligation_levels = {
|
|
||||||
meritocratic_salary_rank_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
default = yes
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
meritocratic_salary_rank_county = {
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
parent = meritocratic_salary_rank_none
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
highest_held_title_tier = tier_county
|
|
||||||
primary_title = {
|
|
||||||
is_noble_family_title = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 2
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_base = 0.3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
meritocratic_salary_rank_duchy = {
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
parent = meritocratic_salary_rank_county
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
highest_held_title_tier = tier_duchy
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_base = 0.75
|
|
||||||
}
|
|
||||||
}
|
|
||||||
meritocratic_salary_rank_kingdom = {
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
parent = meritocratic_salary_rank_duchy
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
highest_held_title_tier = tier_kingdom
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 4
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_base = 1.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
meritocratic_salary_rank_empire = {
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
parent = meritocratic_salary_rank_kingdom
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 5
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
highest_held_title_tier = tier_empire
|
|
||||||
is_landless_ruler = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_treasury_from_salary_budget_base = 2.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
meritocratic_tribute_gold = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = gold_icon
|
|
||||||
obligation_levels = {
|
|
||||||
meritocratic_tributary_tax_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
tax = 0
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.1
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = -2
|
|
||||||
}
|
|
||||||
meritocratic_tributary_tax_low = {
|
|
||||||
default = yes
|
|
||||||
parent = meritocratic_tributary_tax_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
tax = low_meritocratic_tributary_tax
|
|
||||||
subject_opinion = -5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = -1
|
|
||||||
}
|
|
||||||
meritocratic_tributary_tax_normal = {
|
|
||||||
parent = meritocratic_tributary_tax_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
tax = normal_meritocratic_tributary_tax
|
|
||||||
subject_opinion = -10
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.3
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
meritocratic_tributary_tax_high = {
|
|
||||||
parent = meritocratic_tributary_tax_normal
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
tax = high_meritocratic_tributary_tax
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
meritocratic_tribute_prestige = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = prestige_icon
|
|
||||||
obligation_levels = {
|
|
||||||
meritocratic_prestige_transfer_none = {
|
|
||||||
position = { 0 1 }
|
|
||||||
|
|
||||||
prestige = 0
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.1
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = -2
|
|
||||||
}
|
|
||||||
meritocratic_prestige_transfer_low = {
|
|
||||||
default = yes
|
|
||||||
parent = meritocratic_prestige_transfer_none
|
|
||||||
position = { 1 1 }
|
|
||||||
|
|
||||||
prestige = low_meritocratic_prestige_transfer
|
|
||||||
subject_opinion = -5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = -1
|
|
||||||
}
|
|
||||||
meritocratic_prestige_transfer_normal = {
|
|
||||||
default = yes
|
|
||||||
parent = meritocratic_prestige_transfer_low
|
|
||||||
position = { 2 1 }
|
|
||||||
|
|
||||||
prestige = normal_meritocratic_prestige_transfer
|
|
||||||
subject_opinion = -10
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.3
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
meritocratic_prestige_transfer_high = {
|
|
||||||
parent = meritocratic_prestige_transfer_normal
|
|
||||||
position = { 3 1 }
|
|
||||||
|
|
||||||
prestige = high_meritocratic_prestige_transfer
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_legitimacy_add = 0.5
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,291 +0,0 @@
|
||||||
nomad_government_herd = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = herd_icon
|
|
||||||
obligation_levels = {
|
|
||||||
herd_tax_exempt = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
herd = exempt_herd_tax
|
|
||||||
subject_opinion = 10
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
herd_tax_low = {
|
|
||||||
parent = herd_tax_exempt
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
herd = low_herd_tax
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 2
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_exempt_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 8
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
herd_tax_normal = {
|
|
||||||
default = yes
|
|
||||||
parent = herd_tax_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
herd = normal_herd_tax
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 3
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_low_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 7
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
herd_tax_high = {
|
|
||||||
parent = herd_tax_normal
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
herd = high_herd_tax
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 4
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 6
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = -1
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
herd_tax_extortionate = {
|
|
||||||
parent = herd_tax_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
herd = extortionate_herd_tax
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 5
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_nomadic
|
|
||||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_high_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -2
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_government_taxes = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = gold_icon
|
|
||||||
obligation_levels = {
|
|
||||||
nomad_tax_exempt = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
tax = exempt_nomad_tax
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
nomad_tax_low = {
|
|
||||||
parent = nomad_tax_exempt
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
tax = low_nomad_tax
|
|
||||||
subject_opinion = -5
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 2
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_exempt_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 8
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 4
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
nomad_tax_normal = {
|
|
||||||
parent = nomad_tax_low
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
tax = normal_nomad_tax
|
|
||||||
subject_opinion = -15
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 3
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_low_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 7
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
nomad_tax_high = {
|
|
||||||
parent = nomad_tax_normal
|
|
||||||
position = { 3 0 }
|
|
||||||
|
|
||||||
tax = high_nomad_tax
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 4
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 6
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 2
|
|
||||||
score = -1
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
nomad_tax_extortionate = {
|
|
||||||
parent = nomad_tax_high
|
|
||||||
position = { 4 0 }
|
|
||||||
|
|
||||||
tax = extortionate_nomad_tax
|
|
||||||
subject_opinion = -40
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 5
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_high_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = -2
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_government_prestige = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = prestige_icon
|
|
||||||
obligation_levels = {
|
|
||||||
prestige_transfer_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
prestige = 0
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 5
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
prestige_transfer_normal = {
|
|
||||||
parent = prestige_transfer_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
prestige = 0.15
|
|
||||||
subject_opinion = -10
|
|
||||||
|
|
||||||
ai_liege_desire = 5
|
|
||||||
ai_subject_desire = 3
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
prestige_transfer_high = {
|
|
||||||
parent = prestige_transfer_normal
|
|
||||||
position = { 2 0 }
|
|
||||||
|
|
||||||
prestige = 0.3
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
ai_liege_desire = 7
|
|
||||||
ai_subject_desire = 1
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,118 +0,0 @@
|
||||||
peasantrepublic_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
value = 0.1
|
|
||||||
max = 1
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = legitimacy_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = piety_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = dynasty_prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tax = {
|
|
||||||
value = 0.1
|
|
||||||
max = 1
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = legitimacy_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = piety_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = dynasty_prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
barter_goods = {
|
|
||||||
value = 0.1
|
|
||||||
max = 1
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = legitimacy_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = piety_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = dynasty_prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
herd = {
|
|
||||||
value = 0.1
|
|
||||||
max = 1
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = legitimacy_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = piety_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = dynasty_prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,123 +0,0 @@
|
||||||
republic_government_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
scope:liege = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:vassal = {
|
|
||||||
primary_title.tier >= tier_county
|
|
||||||
}
|
|
||||||
culture = {
|
|
||||||
has_cultural_parameter = republican_vassals_pay_more
|
|
||||||
}
|
|
||||||
}
|
|
||||||
value = {
|
|
||||||
add = 0.15
|
|
||||||
# Add an extra with the right perk
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
dynasty ?= {
|
|
||||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 0.15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
value = {
|
|
||||||
add = 0.1
|
|
||||||
# Add an extra with the right perk
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
dynasty ?= {
|
|
||||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 0.15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tax = {
|
|
||||||
scope:liege = {
|
|
||||||
if = {
|
|
||||||
limit = { government_has_flag = government_is_tribal }
|
|
||||||
value = {
|
|
||||||
add = 0.05
|
|
||||||
# Add an extra with the right perk
|
|
||||||
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
dynasty ?= {
|
|
||||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 0.15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
primary_title.tier >= tier_county
|
|
||||||
}
|
|
||||||
culture = {
|
|
||||||
has_cultural_parameter = republican_vassals_pay_more
|
|
||||||
}
|
|
||||||
}
|
|
||||||
value = {
|
|
||||||
add = 0.3
|
|
||||||
# Add an extra with the right perk
|
|
||||||
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
dynasty ?= {
|
|
||||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 0.15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
value = {
|
|
||||||
add = 0.2
|
|
||||||
# Add an extra with the right perk
|
|
||||||
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
dynasty ?= {
|
|
||||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 0.15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
contribution_desc = {
|
|
||||||
first_valid = {
|
|
||||||
triggered_desc = {
|
|
||||||
trigger = { scope:liege = { government_has_flag = government_is_tribal } }
|
|
||||||
desc = "tribal_liege_inefficiency"
|
|
||||||
}
|
|
||||||
triggered_desc = {
|
|
||||||
trigger = {
|
|
||||||
scope:subject = {
|
|
||||||
primary_title.tier >= tier_county
|
|
||||||
}
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_cultural_parameter = republican_vassals_pay_more
|
|
||||||
}
|
|
||||||
}
|
|
||||||
desc = "republican_vassals_pay_more_parameter"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,896 +0,0 @@
|
||||||
@ai_standard_liege_desire = 2
|
|
||||||
@ai_standard_vassal_desire = 1
|
|
||||||
# Everything below this line is 'Fine Print'
|
|
||||||
|
|
||||||
special_contract = {
|
|
||||||
display_mode = radiobutton
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_county
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
special_contract_none = {
|
|
||||||
position = { 0 1 }
|
|
||||||
default = yes
|
|
||||||
score = 0
|
|
||||||
|
|
||||||
ai_subject_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
vassal_contract_has_flag = has_scutage_contract
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_clan
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes >= feudal_tax_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
vassal_contract_has_flag = has_scutage_contract
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_clan
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @ai_standard_liege_desire
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
vassal_contract_has_flag = has_march_contract
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_clan
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_levies < feudal_levies_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @ai_standard_liege_desire
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
vassal_contract_has_flag = has_palatinate_contract
|
|
||||||
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_clan
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
OR = {
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes >= feudal_tax_normal_level
|
|
||||||
vassal_contract_obligation_level:feudal_government_levies >= feudal_levies_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @ai_standard_liege_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
special_contract_scutage = {
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_duchy
|
|
||||||
scope:subject = { government_has_flag = government_is_feudal }
|
|
||||||
}
|
|
||||||
is_valid = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_scutage
|
|
||||||
}
|
|
||||||
}
|
|
||||||
parent = special_contract_none
|
|
||||||
position = { 1 1 }
|
|
||||||
score = 0
|
|
||||||
|
|
||||||
tax_factor = scutage_contract_tax
|
|
||||||
levies_factor = -0.75
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
men_at_arms_maintenance = -0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = has_scutage_contract
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = @ai_standard_liege_desire
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_clan
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes >= feudal_tax_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 5
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:liege = {
|
|
||||||
ai_should_focus_on_building_in_their_capital = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = 10
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = -2
|
|
||||||
}
|
|
||||||
special_contract_march = {
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier >= tier_duchy
|
|
||||||
}
|
|
||||||
is_valid = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_bannus
|
|
||||||
}
|
|
||||||
custom_tooltip = {
|
|
||||||
text = special_contract_march_border_trigger
|
|
||||||
scope:subject = {
|
|
||||||
OR = {
|
|
||||||
vassal_contract_has_flag = has_march_contract
|
|
||||||
primary_title = { has_variable = historical_margrave }
|
|
||||||
any_sub_realm_county = {
|
|
||||||
any_neighboring_county = {
|
|
||||||
holder.top_liege != scope:subject.top_liege
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
parent = special_contract_none
|
|
||||||
position = { 1 0 }
|
|
||||||
score = 0
|
|
||||||
|
|
||||||
tax_factor = march_contract_taxes
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
levy_size = 0.2
|
|
||||||
army_maintenance_mult = -0.2
|
|
||||||
garrison_size = 0.2
|
|
||||||
levy_reinforcement_rate = 0.2
|
|
||||||
controlled_province_advantage = 5
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = has_march_contract
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_clan
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
OR = {
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_normal_level
|
|
||||||
vassal_contract_obligation_level:feudal_government_levies > feudal_levies_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @ai_standard_liege_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
special_contract_castellan = {
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.primary_title.tier = tier_county
|
|
||||||
}
|
|
||||||
is_valid = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_bannus
|
|
||||||
}
|
|
||||||
}
|
|
||||||
parent = special_contract_none
|
|
||||||
position = { 1 0 }
|
|
||||||
score = 0
|
|
||||||
|
|
||||||
tax_factor = march_contract_taxes
|
|
||||||
levies_factor = 0.5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
levy_size = 0.2
|
|
||||||
army_maintenance_mult = -0.2
|
|
||||||
garrison_size = 0.2
|
|
||||||
levy_reinforcement_rate = 0.2
|
|
||||||
controlled_province_advantage = 5
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = has_castellan_contract
|
|
||||||
flag = obligation_high_levies
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
OR = {
|
|
||||||
government_has_flag = government_is_clan
|
|
||||||
AND = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
OR = {
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_normal_level
|
|
||||||
vassal_contract_obligation_level:feudal_government_levies > feudal_levies_normal_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @ai_standard_liege_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
special_contract_palatinate = {
|
|
||||||
is_shown = { scope:subject = { government_has_flag = government_is_feudal } }
|
|
||||||
is_valid = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_divine_right
|
|
||||||
}
|
|
||||||
}
|
|
||||||
parent = special_contract_none
|
|
||||||
position = { 1 2 }
|
|
||||||
score = 0
|
|
||||||
|
|
||||||
tax_factor = palatinate_contract_taxes
|
|
||||||
levies_factor = palatinate_contract_levies
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
monthly_prestige_gain_mult = 0.05
|
|
||||||
}
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_prestige_gain_mult = 0.2
|
|
||||||
fellow_vassal_opinion = 15
|
|
||||||
owned_personal_scheme_success_chance_add = 10
|
|
||||||
owned_hostile_scheme_success_chance_add = 10
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = has_palatinate_contract
|
|
||||||
|
|
||||||
ai_liege_desire = {
|
|
||||||
value = 0
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject = {
|
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_low_level
|
|
||||||
vassal_contract_obligation_level:feudal_government_levies < feudal_levies_low_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @ai_standard_liege_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
religious_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.faith != scope:liege.faith
|
|
||||||
OR = {
|
|
||||||
NOT = {
|
|
||||||
scope:liege.faith = {
|
|
||||||
OR = {
|
|
||||||
has_doctrine = tenet_tax_nonbelievers
|
|
||||||
has_doctrine = special_doctrine_jizya
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
scope:liege.faith = {
|
|
||||||
OR = {
|
|
||||||
has_doctrine = tenet_tax_nonbelievers
|
|
||||||
has_doctrine = special_doctrine_jizya
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject = {
|
|
||||||
NOT = {
|
|
||||||
vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
|
|
||||||
}
|
|
||||||
vassal_contract_has_flag = religiously_protected
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
religious_rights_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
religious_rights_protected = {
|
|
||||||
is_valid = {
|
|
||||||
scope:subject.faith != scope:liege.faith
|
|
||||||
}
|
|
||||||
parent = religious_rights_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
county_opinion_add = 5
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = religiously_protected
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = 10
|
|
||||||
score = 3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fortification_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
is_shown = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_battlements
|
|
||||||
}
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
fortification_rights_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
fortification_rights_granted = {
|
|
||||||
is_valid = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_battlements
|
|
||||||
}
|
|
||||||
}
|
|
||||||
parent = fortification_rights_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
castle_holding_build_gold_cost = 0.05
|
|
||||||
}
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
castle_holding_build_gold_cost = -0.15
|
|
||||||
castle_holding_holding_build_gold_cost = -0.5
|
|
||||||
additional_fort_level = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
tax_factor = fortification_rights_contract_taxes
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
coinage_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
is_shown = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_currency_02
|
|
||||||
}
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
coinage_rights_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
coinage_rights_granted = {
|
|
||||||
is_valid = {
|
|
||||||
scope:liege.culture = {
|
|
||||||
has_innovation = innovation_currency_02
|
|
||||||
}
|
|
||||||
}
|
|
||||||
parent = coinage_rights_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
development_growth_factor = -0.02
|
|
||||||
}
|
|
||||||
subject_modifier = {
|
|
||||||
character_capital_county_monthly_development_growth_add = 0.3
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
succession_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
is_shown = {
|
|
||||||
scope:subject = {
|
|
||||||
can_have_confederate_partition_succession_law_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
succession_rights_default = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
succession_rights_forced_partition = {
|
|
||||||
is_valid = {
|
|
||||||
scope:subject = {
|
|
||||||
can_have_confederate_partition_succession_law_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
score = -1
|
|
||||||
parent = succession_rights_default
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = -5
|
|
||||||
|
|
||||||
flag = locked_to_partition
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
war_declaration_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
war_declaration_rights_default = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
war_declaration_rights_allowed = {
|
|
||||||
parent = war_declaration_rights_default
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
flag = vassal_contract_war_override
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
council_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
council_rights_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
council_rights_guaranteed = {
|
|
||||||
parent = council_rights_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
flag = can_demand_council_seat
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
powerful_vassal_opinion = -2
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
score = 3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
title_revocation_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
is_shown = {
|
|
||||||
OR = {
|
|
||||||
scope:subject.faith = scope:liege.faith
|
|
||||||
NOR = {
|
|
||||||
scope:subject.faith = scope:liege.faith
|
|
||||||
scope:liege.faith = {
|
|
||||||
has_doctrine_parameter = unlock_jizya_contract
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
title_revocation_rights_default = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
title_revocation_rights_protected = {
|
|
||||||
is_valid = {
|
|
||||||
OR = {
|
|
||||||
scope:subject.faith = scope:liege.faith
|
|
||||||
NOR = {
|
|
||||||
scope:subject.faith = scope:liege.faith
|
|
||||||
scope:liege.faith = {
|
|
||||||
has_doctrine_parameter = unlock_jizya_contract
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
parent = title_revocation_rights_default
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
flag = vassal_contract_cannot_revoke_titles
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
jizya_special_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
is_shown = {
|
|
||||||
scope:liege.faith = {
|
|
||||||
OR = {
|
|
||||||
has_doctrine = tenet_tax_nonbelievers
|
|
||||||
has_doctrine = special_doctrine_jizya
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject.faith != scope:liege.faith
|
|
||||||
scope:subject = {
|
|
||||||
OR = {
|
|
||||||
NOT = {
|
|
||||||
vassal_contract_has_flag = religiously_protected
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
vassal_contract_has_flag = religiously_protected
|
|
||||||
vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
obligation_levels = {
|
|
||||||
jizya_special_rights_default = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
jizya_special_rights_granted = {
|
|
||||||
is_valid = {
|
|
||||||
scope:liege.faith = {
|
|
||||||
OR = {
|
|
||||||
has_doctrine = tenet_tax_nonbelievers
|
|
||||||
has_doctrine = special_doctrine_jizya
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scope:subject.faith != scope:liege.faith
|
|
||||||
}
|
|
||||||
parent = jizya_special_rights_default
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 20
|
|
||||||
tax_factor = 0.4
|
|
||||||
levies_factor = -0.4
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_prestige = -0.25
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = vassal_contract_cannot_revoke_titles
|
|
||||||
flag = religiously_protected
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
iqta_special_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
|
|
||||||
obligation_levels = {
|
|
||||||
iqta_special_rights_default = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
iqta_special_rights_granted = {
|
|
||||||
parent = iqta_special_rights_default
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
tax_factor = -0.5
|
|
||||||
levies_factor = -0.5
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
men_at_arms_maintenance = -0.02
|
|
||||||
men_at_arms_recruitment_cost = -0.02
|
|
||||||
}
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
men_at_arms_maintenance = -0.1
|
|
||||||
men_at_arms_recruitment_cost = -0.1
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ghazi_special_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
is_shown = {
|
|
||||||
scope:subject.faith = scope:liege.faith
|
|
||||||
}
|
|
||||||
obligation_levels = {
|
|
||||||
ghazi_special_rights_default = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
ghazi_special_rights_granted = {
|
|
||||||
is_valid = {
|
|
||||||
scope:subject.faith = scope:liege.faith
|
|
||||||
}
|
|
||||||
parent = ghazi_special_rights_default
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 10
|
|
||||||
levies_factor = -0.25
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
monthly_piety_gain_mult = 0.1
|
|
||||||
}
|
|
||||||
|
|
||||||
subject_modifier = {
|
|
||||||
monthly_piety_gain_mult = 0.1
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
flag = vassal_contract_cheaper_religious_war
|
|
||||||
flag = vassal_contract_increase_prestige_cb_cost
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
marriage_favor_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
marriage_favor_rights_default = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 1
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
marriage_favor_rights_granted = {
|
|
||||||
parent = marriage_favor_rights_default
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 20
|
|
||||||
tax_factor = 0.1
|
|
||||||
levies_factor = 0.1
|
|
||||||
|
|
||||||
flag = vassal_contract_marriage_favor
|
|
||||||
flag = obligation_high_taxes
|
|
||||||
flag = obligation_high_levies
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
kurultai_rights = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
kurultai_rights_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
kurultai_rights_guaranteed = {
|
|
||||||
parent = kurultai_rights_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 5
|
|
||||||
|
|
||||||
flag = can_demand_kurultai_seat
|
|
||||||
|
|
||||||
liege_modifier = {
|
|
||||||
powerful_vassal_opinion = -2
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
liege_war_participation_obligation = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
liege_war_participation_obligation_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
liege_war_participation_obligation_forced = {
|
|
||||||
parent = liege_war_participation_obligation_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 15
|
|
||||||
|
|
||||||
flag = vassal_contract_liege_forced_war_override
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
suzerain_war_participation_guarantee = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
suzerain_war_participation_guarantee_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
score = -2
|
|
||||||
}
|
|
||||||
suzerain_war_participation_guarantee_available = {
|
|
||||||
parent = suzerain_war_participation_guarantee_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
subject_opinion = 25
|
|
||||||
|
|
||||||
# flag referenced in code, do not change without approval
|
|
||||||
flag = tributary_contract_suzerain_guarantee_override
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
score = 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mandala_suzerain_war_participation_guarantee = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
mandala_suzerain_war_participation_guarantee_none = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
subject_opinion = -50
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
}
|
|
||||||
mandala_suzerain_war_participation_guarantee_available = {
|
|
||||||
parent = mandala_suzerain_war_participation_guarantee_none
|
|
||||||
default = yes
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
# flag referenced in code, do not change without approval
|
|
||||||
flag = tributary_contract_suzerain_guarantee_override
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# Do not add any more levels to this, code checks only for non-default to determine behavior
|
|
||||||
tributary_war_participation_obligation = {
|
|
||||||
display_mode = checkbox
|
|
||||||
obligation_levels = {
|
|
||||||
tributary_war_participation_obligation_none = {
|
|
||||||
default = yes
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
ai_liege_desire = 0
|
|
||||||
ai_subject_desire = @ai_standard_vassal_desire
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
tributary_war_participation_obligation_forced = {
|
|
||||||
parent = tributary_war_participation_obligation_none
|
|
||||||
position = { 1 0 }
|
|
||||||
|
|
||||||
is_valid = {
|
|
||||||
trigger_if = {
|
|
||||||
limit = { scope:subject = { has_government = herder_government } }
|
|
||||||
custom_tooltip = {
|
|
||||||
text = herder_cannot_war_tt
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
scope:subject.suzerain ?= { government_has_flag = government_is_steppe_admin }
|
|
||||||
}
|
|
||||||
always = yes
|
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = { NOT = { scope:subject = { has_relation_blood_brother = overlord } } }
|
|
||||||
custom_tooltip = {
|
|
||||||
text = war_support_obligation_conditions_unmet_tt
|
|
||||||
scope:subject = {
|
|
||||||
OR = {
|
|
||||||
is_ai = no # human players cannot be obedient, so this is always valid for them
|
|
||||||
is_obedient = yes
|
|
||||||
}
|
|
||||||
vassal_contract_obligation_level:suzerain_war_participation_guarantee > 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
scope:subject = { has_relation_blood_brother = overlord }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
subject_opinion = -25
|
|
||||||
|
|
||||||
flag = tributary_contract_tributary_forced_war_override
|
|
||||||
|
|
||||||
ai_liege_desire = @ai_standard_liege_desire
|
|
||||||
ai_subject_desire = 0
|
|
||||||
score = -3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,42 +0,0 @@
|
||||||
theocracy_government_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
if = {
|
|
||||||
limit = { scope:liege.faith != scope:subject.faith }
|
|
||||||
value = 0.1
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = scope:liege.piety_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tax = {
|
|
||||||
if = {
|
|
||||||
limit = { scope:liege.faith != scope:subject.faith }
|
|
||||||
value = 0.1
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = { scope:liege.piety_level >= 1 }
|
|
||||||
add = 0.05
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = scope:liege.piety_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else = {
|
|
||||||
# value = 0
|
|
||||||
#}
|
|
||||||
}
|
|
||||||
contribution_desc = {
|
|
||||||
first_valid = {
|
|
||||||
triggered_desc = {
|
|
||||||
trigger = { scope:liege.faith != scope:subject.faith }
|
|
||||||
desc = "theocracy_government_vassal_contribution_wrong_faith"
|
|
||||||
}
|
|
||||||
desc = "theocracy_government_vassal_contribution_piety_level"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,26 +0,0 @@
|
||||||
tribal_government_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
value = 0
|
|
||||||
max = 1
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.15
|
|
||||||
multiply = prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tax = {
|
|
||||||
value = 0
|
|
||||||
max = 0.5
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.08
|
|
||||||
multiply = prestige_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,75 +0,0 @@
|
||||||
wanua_obligations = {
|
|
||||||
obligation_levels = {
|
|
||||||
default = {
|
|
||||||
levies = {
|
|
||||||
value = 0
|
|
||||||
max = 1
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.1
|
|
||||||
multiply = legitimacy_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tax = {
|
|
||||||
value = 0
|
|
||||||
max = 0.5
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.05
|
|
||||||
multiply = legitimacy_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
barter_goods = {
|
|
||||||
value = 0
|
|
||||||
max = 0.5
|
|
||||||
scope:liege = {
|
|
||||||
add = {
|
|
||||||
value = 0.05
|
|
||||||
multiply = legitimacy_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
barter_goods_obligations = {
|
|
||||||
display_mode = tree
|
|
||||||
icon = barter_icon
|
|
||||||
obligation_levels = {
|
|
||||||
barter_goods_low = {
|
|
||||||
position = { 0 0 }
|
|
||||||
|
|
||||||
barter_goods = low_barter_goods_tax
|
|
||||||
|
|
||||||
ai_liege_desire = 2
|
|
||||||
ai_subject_desire = 4
|
|
||||||
|
|
||||||
score = 1
|
|
||||||
}
|
|
||||||
barter_goods_medium = {
|
|
||||||
parent = barter_goods_low
|
|
||||||
position = { 1 0 }
|
|
||||||
default = yes
|
|
||||||
|
|
||||||
barter_goods = medium_barter_goods_tax
|
|
||||||
|
|
||||||
ai_liege_desire = 3
|
|
||||||
ai_subject_desire = 3
|
|
||||||
|
|
||||||
score = 0
|
|
||||||
}
|
|
||||||
barter_goods_high = {
|
|
||||||
parent = barter_goods_medium
|
|
||||||
position = { 2 0 }
|
|
||||||
barter_goods = high_barter_goods_tax
|
|
||||||
|
|
||||||
ai_liege_desire = 4
|
|
||||||
ai_subject_desire = 2
|
|
||||||
|
|
||||||
score = -1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
||||||
# Subject contract groups
|
|
||||||
|
|
||||||
feudal_contract_group = {
|
|
||||||
|
|
||||||
# <optional> Which contract within this group is the administrative province type contract
|
|
||||||
# This will be used in the interface
|
|
||||||
# Contract might be listed in 'contracts' list
|
|
||||||
admin_province_contract = administrative_themes
|
|
||||||
|
|
||||||
contracts = { # The subject contracts within this group
|
|
||||||
feudal_government_taxes
|
|
||||||
feudal_government_levies
|
|
||||||
special_contract
|
|
||||||
...
|
|
||||||
}
|
|
||||||
|
|
||||||
modify_contract_layout = clan # a string property on the contract group that can be checked with SubjectContract.HasModifyContractLayout in gui script to choose the layout to use for the Modify Contract interaction window (default value is 'default')
|
|
||||||
|
|
||||||
|
|
||||||
# #########################################
|
|
||||||
# REMAINING IS ONLY FOR TRIBUTARY CONTRACTS
|
|
||||||
# #########################################
|
|
||||||
|
|
||||||
is_tributary = no # Whether or not this subject contract is specifically for tributaries or not.
|
|
||||||
|
|
||||||
# Whether or not the subject contract is valid.
|
|
||||||
# Scopes available:
|
|
||||||
# ROOT - The subject in the contract
|
|
||||||
# scope:suzerain the suzerain in the contract
|
|
||||||
is_valid_tributary_contract = {}
|
|
||||||
|
|
||||||
# Whether or not subject can break free from a contract themselves.
|
|
||||||
# Same scopes as is_valid
|
|
||||||
tributary_can_break_free = {}
|
|
||||||
|
|
||||||
# The name of the line types that will be shown when drawing the tributary relation to the suzerain on the map.
|
|
||||||
# Skip these parameters if you don't want a line at all.
|
|
||||||
# suzerain_line_type is used when showing a selected character's suzerain.
|
|
||||||
# tributary_line_type is used when showing a selected character's tributaries.
|
|
||||||
# Lines are defined in gfx/lines/lines.lines
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
|
|
||||||
# Whether or not the tributary's realm should show with the suzerain's realm name on the map (Default: no)
|
|
||||||
should_show_as_suzerain_realm_name = yes/no
|
|
||||||
|
|
||||||
# Whether or not the tributary's realm should show with the suzerain's realm color on the map. (Default: no)
|
|
||||||
# If yes, the actual color will be an interpolation between the suzerain and tributary's realm colors, with the ratio defined in TRIBUTARY_REALM_COLOR_FACTOR
|
|
||||||
should_show_as_suzerain_realm_color = yes/no
|
|
||||||
|
|
||||||
# Whether the tributary's heirs should become tributaries themselves upon succession (if they can be, e.g. they are independent). (Default: yes)
|
|
||||||
tributary_heir_succession = yes/no
|
|
||||||
|
|
||||||
# Whether the suzerain's primary heir should take over as suzerain upon succession (if they can be, e.g. they are independent). (Default: yes)
|
|
||||||
suzerain_heir_succession = yes/no
|
|
||||||
}
|
|
||||||
|
|
@ -1,331 +0,0 @@
|
||||||
feudal_vassal = {
|
|
||||||
contracts = {
|
|
||||||
feudal_government_taxes
|
|
||||||
feudal_government_levies
|
|
||||||
special_contract
|
|
||||||
religious_rights
|
|
||||||
fortification_rights
|
|
||||||
coinage_rights
|
|
||||||
succession_rights
|
|
||||||
war_declaration_rights
|
|
||||||
council_rights
|
|
||||||
title_revocation_rights
|
|
||||||
jizya_special_rights
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
republic_vassal = {
|
|
||||||
contracts = {
|
|
||||||
republic_government_obligations
|
|
||||||
}
|
|
||||||
}
|
|
||||||
peasantrepublic_vassal = {
|
|
||||||
contracts = {
|
|
||||||
peasantrepublic_obligations
|
|
||||||
war_declaration_rights
|
|
||||||
council_rights
|
|
||||||
title_revocation_rights
|
|
||||||
religious_rights
|
|
||||||
fortification_rights
|
|
||||||
coinage_rights
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
theocracy_vassal ={
|
|
||||||
contracts = {
|
|
||||||
theocracy_government_obligations
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
clan_vassal = {
|
|
||||||
contracts = {
|
|
||||||
clan_tax_collector_obligations
|
|
||||||
special_contract
|
|
||||||
religious_rights
|
|
||||||
war_declaration_rights
|
|
||||||
council_rights
|
|
||||||
title_revocation_rights
|
|
||||||
marriage_favor_rights
|
|
||||||
}
|
|
||||||
modify_contract_layout = clan
|
|
||||||
}
|
|
||||||
|
|
||||||
tribal_vassal = {
|
|
||||||
contracts = {
|
|
||||||
tribal_government_obligations
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
admin_vassal = {
|
|
||||||
admin_province_contract = administrative_themes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
administrative_obligations
|
|
||||||
administrative_themes
|
|
||||||
administrative_salary_rank
|
|
||||||
}
|
|
||||||
modify_contract_layout = admin
|
|
||||||
}
|
|
||||||
|
|
||||||
nomad_vassal = {
|
|
||||||
contracts = {
|
|
||||||
nomad_government_herd
|
|
||||||
nomad_government_taxes
|
|
||||||
liege_war_participation_obligation
|
|
||||||
kurultai_rights
|
|
||||||
war_declaration_rights
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_settled = {
|
|
||||||
is_tributary = yes
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = yes
|
|
||||||
should_show_as_suzerain_realm_color = yes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
default_tributary_taxes
|
|
||||||
default_tributary_levies
|
|
||||||
default_tributary_prestige
|
|
||||||
suzerain_war_participation_guarantee
|
|
||||||
tributary_war_participation_obligation
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_nomadic = {
|
|
||||||
is_tributary = yes
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = yes
|
|
||||||
should_show_as_suzerain_realm_color = yes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
nomad_government_herd
|
|
||||||
nomad_government_prestige
|
|
||||||
suzerain_war_participation_guarantee
|
|
||||||
tributary_war_participation_obligation
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_subjugated = {
|
|
||||||
is_tributary = yes
|
|
||||||
tributary_can_break_free = { always = no }
|
|
||||||
suzerain_heir_succession = no
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = no
|
|
||||||
should_show_as_suzerain_realm_color = yes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
default_tributary_taxes
|
|
||||||
default_tributary_prestige
|
|
||||||
suzerain_war_participation_guarantee
|
|
||||||
tributary_war_participation_obligation
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_steppe = {
|
|
||||||
is_tributary = yes
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = yes
|
|
||||||
should_show_as_suzerain_realm_color = yes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
default_tributary_taxes
|
|
||||||
nomad_government_prestige
|
|
||||||
suzerain_war_participation_guarantee
|
|
||||||
tributary_war_participation_obligation
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
herder_vassal = {
|
|
||||||
contracts = {
|
|
||||||
herder_government_obligations
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
celestial_vassal = {
|
|
||||||
admin_province_contract = celestial_provinces
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
celestial_obligations
|
|
||||||
celestial_ministry_obligations
|
|
||||||
celestial_provinces
|
|
||||||
celestial_treasury
|
|
||||||
celestial_salary
|
|
||||||
celestial_ministry_budget
|
|
||||||
celestial_salary_rank
|
|
||||||
}
|
|
||||||
|
|
||||||
modify_contract_layout = eastern_admin
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_celestial = {
|
|
||||||
is_tributary = yes
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = no
|
|
||||||
should_show_as_suzerain_realm_color = no
|
|
||||||
tributary_heir_succession = yes
|
|
||||||
suzerain_heir_succession = yes
|
|
||||||
|
|
||||||
is_valid_tributary_contract = {
|
|
||||||
scope:suzerain = {
|
|
||||||
highest_held_title_tier = tier_hegemony
|
|
||||||
has_government = celestial_government
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_can_break_free = {
|
|
||||||
always = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
celestial_tribute_gold
|
|
||||||
celestial_tribute_prestige
|
|
||||||
celestial_tributary_investiture_privilege_trade
|
|
||||||
celestial_tributary_investiture_privilege_marriage
|
|
||||||
celestial_tributary_investiture_privilege_politics
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_hegemonic = {
|
|
||||||
is_tributary = yes
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = no
|
|
||||||
should_show_as_suzerain_realm_color = no
|
|
||||||
tributary_heir_succession = yes
|
|
||||||
suzerain_heir_succession = yes
|
|
||||||
|
|
||||||
is_valid_tributary_contract = {
|
|
||||||
scope:suzerain = {
|
|
||||||
highest_held_title_tier = tier_hegemony
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_can_break_free = {
|
|
||||||
always = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
hegemonic_tribute_gold
|
|
||||||
hegemonic_tribute_prestige
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mandala_vassal = {
|
|
||||||
contracts = {
|
|
||||||
mandala_government_taxes
|
|
||||||
mandala_government_piety
|
|
||||||
mandala_government_levies
|
|
||||||
religious_rights
|
|
||||||
fortification_rights
|
|
||||||
coinage_rights
|
|
||||||
succession_rights
|
|
||||||
title_revocation_rights
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_mandala = {
|
|
||||||
is_tributary = yes
|
|
||||||
tributary_can_break_free = {
|
|
||||||
NOT = { has_variable = tributary_has_been_reasserted_recently }
|
|
||||||
}
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = yes
|
|
||||||
should_show_as_suzerain_realm_color = yes
|
|
||||||
tributary_heir_succession = yes
|
|
||||||
suzerain_heir_succession = yes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
mandala_government_taxes
|
|
||||||
mandala_government_piety
|
|
||||||
mandala_government_levies
|
|
||||||
mandala_suzerain_war_participation_guarantee
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#Wanua, amongst others
|
|
||||||
tributary_mandala_tribal = {
|
|
||||||
is_tributary = yes
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = yes
|
|
||||||
should_show_as_suzerain_realm_color = yes
|
|
||||||
tributary_heir_succession = yes
|
|
||||||
suzerain_heir_succession = yes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
mandala_government_taxes
|
|
||||||
mandala_government_prestige
|
|
||||||
mandala_government_piety
|
|
||||||
mandala_government_levies
|
|
||||||
mandala_suzerain_war_participation_guarantee
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
japan_administrative_vassal = {
|
|
||||||
admin_province_contract = japan_administrative_provinces
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
japan_administrative_obligations
|
|
||||||
japan_administrative_provinces
|
|
||||||
}
|
|
||||||
|
|
||||||
modify_contract_layout = eastern_admin
|
|
||||||
}
|
|
||||||
|
|
||||||
japan_feudal_vassal = {
|
|
||||||
contracts = {
|
|
||||||
feudal_government_taxes
|
|
||||||
feudal_government_levies
|
|
||||||
special_contract
|
|
||||||
religious_rights
|
|
||||||
fortification_rights
|
|
||||||
coinage_rights
|
|
||||||
succession_rights
|
|
||||||
war_declaration_rights
|
|
||||||
council_rights
|
|
||||||
title_revocation_rights
|
|
||||||
jizya_special_rights
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
wanua_vassal = {
|
|
||||||
contracts = {
|
|
||||||
wanua_obligations
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tributary_wanua = {
|
|
||||||
is_tributary = yes
|
|
||||||
suzerain_line_type = line_suzerain
|
|
||||||
tributary_line_type = line_tributary
|
|
||||||
should_show_as_suzerain_realm_name = yes
|
|
||||||
should_show_as_suzerain_realm_color = yes
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
default_tributary_taxes
|
|
||||||
default_tributary_prestige
|
|
||||||
barter_goods_obligations
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
meritocratic_vassal = {
|
|
||||||
admin_province_contract = meritocratic_provinces
|
|
||||||
|
|
||||||
contracts = {
|
|
||||||
meritocratic_obligations
|
|
||||||
meritocratic_provinces
|
|
||||||
meritocratic_treasury
|
|
||||||
meritocratic_salary
|
|
||||||
meritocratic_salary_rank
|
|
||||||
}
|
|
||||||
|
|
||||||
modify_contract_layout = eastern_admin
|
|
||||||
}
|
|
||||||
|
|
@ -1,138 +0,0 @@
|
||||||
# The entry should be named in the same way that the elective succession law is named to define it's voter's logic.
|
|
||||||
# Root scope - Elector, the character voting in the election.
|
|
||||||
# scope:candidate scope - Candidate, Character considered for the title.
|
|
||||||
# scope:title scope - Title, The title the nomination is for.
|
|
||||||
# scope:holder scope - Ruler, The ruler currently holding the title.
|
|
||||||
# scope:holder_candidate scope - Favored Candidate, The title owner's candidate.
|
|
||||||
# The voter will vote for the top score candidate calculated from this script.
|
|
||||||
|
|
||||||
saxon_elective = { #Farmer Elective
|
|
||||||
elector_vote_strength = {
|
|
||||||
base = 1
|
|
||||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
|
||||||
desc = tooltip_scandinavian_elective_development
|
|
||||||
is_landed_or_landless_administrative = yes
|
|
||||||
domain_size >= 1
|
|
||||||
any_held_title = {
|
|
||||||
title_tier = county
|
|
||||||
development_level > 0
|
|
||||||
target_is_de_jure_liege_or_above = scope:title
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
every_held_title = {
|
|
||||||
title_tier = county
|
|
||||||
limit = {
|
|
||||||
development_level > 0
|
|
||||||
target_is_de_jure_liege_or_above = scope:title
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
value = this.development_level
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
this.faith != root.faith
|
|
||||||
}
|
|
||||||
divide = 2
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
|
|
||||||
}
|
|
||||||
divide = 2
|
|
||||||
}
|
|
||||||
min = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
|
||||||
desc = tooltip_scandinavian_elective_capital_opinion
|
|
||||||
is_landed_or_landless_administrative = yes
|
|
||||||
exists = capital_county
|
|
||||||
OR = {
|
|
||||||
capital_county.county_opinion <= -5
|
|
||||||
capital_county.county_opinion >= 5
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
value = capital_county.county_opinion
|
|
||||||
multiply = 0.2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
min = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
electors = {
|
|
||||||
add = holder
|
|
||||||
add = {
|
|
||||||
type = title_dejure_vassals
|
|
||||||
limit = {
|
|
||||||
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
|
|
||||||
is_adult = yes
|
|
||||||
NOT = { has_trait = incapable }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
candidate_score = {
|
|
||||||
base = 0
|
|
||||||
###################### Elector self-voting pattern ##########################
|
|
||||||
elector_self_voting_pattern_feudal_elective_modifier = yes
|
|
||||||
|
|
||||||
########################## Holder voting pattern ##########################
|
|
||||||
holder_voting_pattern_feudal_elective_modifier = yes
|
|
||||||
|
|
||||||
########################## Elector voting patterns (circumstances) ##########################
|
|
||||||
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
|
|
||||||
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
|
|
||||||
|
|
||||||
########################## Elector voting patterns (prestige/piety) ##########################
|
|
||||||
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
|
|
||||||
|
|
||||||
########################## Elector voting patterns (traits) ##########################
|
|
||||||
elector_voting_pattern_traits_feudal_elective_modifier = yes
|
|
||||||
|
|
||||||
########################## Elector voting patterns (opinion) ##########################
|
|
||||||
elector_voting_pattern_opinion_feudal_elective_modifier = yes
|
|
||||||
|
|
||||||
########################## Elector voting patterns (misc) ##########################
|
|
||||||
elector_voting_pattern_circumstances_misc_elective_modifier = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
|
|
||||||
candidates = {
|
|
||||||
add = {
|
|
||||||
type = title_dejure_vassals
|
|
||||||
limit = {
|
|
||||||
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
|
|
||||||
feudal_elective_potential_landed_candidate_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
type = title_claimants
|
|
||||||
limit = {
|
|
||||||
feudal_elective_potential_landless_claimant_candidate_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
type = holder_close_or_extended_family
|
|
||||||
limit = {
|
|
||||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
type = holder_council_members
|
|
||||||
limit = {
|
|
||||||
OR = {
|
|
||||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
|
||||||
feudal_elective_potential_landed_candidate_trigger = yes
|
|
||||||
feudal_elective_potential_landless_claimant_candidate_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = {
|
|
||||||
type = holder_direct_vassals
|
|
||||||
limit = {
|
|
||||||
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BIN
gfx/interface/icons/domicile_building/farmstead_main.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/domicile_building/farmstead_main.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/flat_icons/farmer.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/flat_icons/farmer.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/government_types/peasantrepublic_government.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/government_types/peasantrepublic_government.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/map_icons/map_icon_farmer.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/map_icons/map_icon_farmer.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/nomadic_riders.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/nomadic_riders.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/regimenttypes/nomadic_riders.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/regimenttypes/nomadic_riders.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/situation_types/the_great_steppe.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/situation_types/the_great_steppe.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/title_status/icon_title_nomad.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/title_status/icon_title_nomad.dds
(Stored with Git LFS)
Binary file not shown.
|
|
@ -159,7 +159,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -180,7 +180,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -203,7 +203,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -219,7 +219,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -237,7 +237,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -350,7 +350,7 @@ character_view_bg = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
|
@ -373,7 +373,7 @@ character_view_bg = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
|
@ -398,7 +398,7 @@ character_view_bg = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
|
@ -416,7 +416,7 @@ character_view_bg = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
|
@ -436,7 +436,7 @@ character_view_bg = {
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
has_graphical_mena_culture_group_trigger = yes
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
|
@ -627,7 +627,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
capital_province = {
|
capital_province = {
|
||||||
NOT = { geographical_region = graphical_mena }
|
NOT = { geographical_region = graphical_mena }
|
||||||
|
|
@ -647,7 +647,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
capital_province = {
|
capital_province = {
|
||||||
NOT = { geographical_region = graphical_mena }
|
NOT = { geographical_region = graphical_mena }
|
||||||
|
|
@ -672,7 +672,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
capital_province = {
|
capital_province = {
|
||||||
NOT = { geographical_region = graphical_mena }
|
NOT = { geographical_region = graphical_mena }
|
||||||
|
|
@ -690,7 +690,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
capital_province = {
|
capital_province = {
|
||||||
NOT = { geographical_region = graphical_mena }
|
NOT = { geographical_region = graphical_mena }
|
||||||
|
|
@ -708,7 +708,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
capital_province = {
|
capital_province = {
|
||||||
NOT = { geographical_region = graphical_mena }
|
NOT = { geographical_region = graphical_mena }
|
||||||
|
|
@ -2164,7 +2164,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
location ?= involved_activity.activity_location
|
location ?= involved_activity.activity_location
|
||||||
|
|
@ -2180,7 +2180,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
location ?= involved_activity.activity_location
|
location ?= involved_activity.activity_location
|
||||||
|
|
@ -2200,7 +2200,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
location ?= involved_activity.activity_location
|
location ?= involved_activity.activity_location
|
||||||
|
|
@ -2214,7 +2214,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
location ?= involved_activity.activity_location
|
location ?= involved_activity.activity_location
|
||||||
|
|
@ -2228,7 +2228,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
location ?= involved_activity.activity_location
|
location ?= involved_activity.activity_location
|
||||||
|
|
@ -2561,7 +2561,7 @@ character_view_bg = {
|
||||||
reference = "event_scenes/bp3_steppe_winter.dds"
|
reference = "event_scenes/bp3_steppe_winter.dds"
|
||||||
trigger = {
|
trigger = {
|
||||||
location = { has_winter_trigger = yes }
|
location = { has_winter_trigger = yes }
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2569,21 +2569,21 @@ character_view_bg = {
|
||||||
reference = "environment_bp3_steppe_winter"
|
reference = "environment_bp3_steppe_winter"
|
||||||
trigger = {
|
trigger = {
|
||||||
location = { has_winter_trigger = yes }
|
location = { has_winter_trigger = yes }
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
texture = {
|
texture = {
|
||||||
reference = "event_scenes/ep2_travel_steppe.dds"
|
reference = "event_scenes/ep2_travel_steppe.dds"
|
||||||
trigger = {
|
trigger = {
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
environment = {
|
environment = {
|
||||||
reference = "environment_travel_steppe_settlement"
|
reference = "environment_travel_steppe_settlement"
|
||||||
trigger = {
|
trigger = {
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -9070,7 +9070,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9085,7 +9085,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_character_window_main_character = yes
|
is_character_window_main_character = yes
|
||||||
|
|
@ -9103,7 +9103,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_character_window_main_character = yes
|
is_character_window_main_character = yes
|
||||||
|
|
@ -9114,7 +9114,7 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
government_has_flag = government_is_true_herder
|
government_has_flag = government_is_herder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_character_window_main_character = yes
|
is_character_window_main_character = yes
|
||||||
|
|
|
||||||
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine.dds
(Stored with Git LFS)
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png
(Stored with Git LFS)
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/window_domiciles/farmstead_building_mena.dds
(Stored with Git LFS)
BIN
gfx/interface/window_domiciles/farmstead_building_mena.dds
(Stored with Git LFS)
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue