diff --git a/common/bookmarks/bookmarks/00_bookmarks.txt b/common/bookmarks/bookmarks/00_bookmarks.txt index be35e238..6b7027ea 100644 --- a/common/bookmarks/bookmarks/00_bookmarks.txt +++ b/common/bookmarks/bookmarks/00_bookmarks.txt @@ -105,7 +105,7 @@ type = male birth = 2513.1.1 title = k_ireland - government = peasantrepublic_government + government = feudal_government culture = high_irish religion = "celtic" difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_HARD" diff --git a/common/buildings/00_castle_buildings.txt b/common/buildings/00_castle_buildings.txt index 0092255f..c5d61c4f 100644 --- a/common/buildings/00_castle_buildings.txt +++ b/common/buildings/00_castle_buildings.txt @@ -435,10 +435,6 @@ castle_01 = { is_coastal = yes defender_holding_advantage = 2 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -1 - } flag = castle @@ -927,10 +923,6 @@ castle_02 = { is_coastal = yes defender_holding_advantage = 3 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -2 - } character_modifier = { men_at_arms_cap = 1 @@ -1392,10 +1384,6 @@ castle_03 = { is_coastal = yes defender_holding_advantage = 4 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -3 - } character_modifier = { men_at_arms_cap = 1 @@ -1847,10 +1835,6 @@ castle_04 = { is_coastal = yes defender_holding_advantage = 5 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -4 - } character_modifier = { men_at_arms_cap = 1 diff --git a/common/buildings/00_city_buildings.txt b/common/buildings/00_city_buildings.txt index bc5c3df8..a99e1c98 100644 --- a/common/buildings/00_city_buildings.txt +++ b/common/buildings/00_city_buildings.txt @@ -450,10 +450,6 @@ city_01 = { county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -1 - } character_modifier = { men_at_arms_cap = 1 @@ -977,10 +973,6 @@ city_02 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -2 - } flag = city next_building = city_03 @@ -1467,10 +1459,6 @@ city_03 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -3 - } flag = city on_complete = { @@ -1945,10 +1933,6 @@ city_04 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -4 - } flag = city on_complete = { @@ -2017,14 +2001,7 @@ guild_halls_01 = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } - - - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - - + next_building = guild_halls_02 type_icon = "icon_building_guild_halls.dds" @@ -2073,11 +2050,7 @@ guild_halls_02 = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - + next_building = guild_halls_03 ai_value = { base = 9 @@ -2131,11 +2104,6 @@ guild_halls_03 = { county_modifier = { development_growth_factor = 0.15 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - on_complete = { #Mandala Creator Aspect @@ -2196,11 +2164,6 @@ guild_halls_04 = { county_modifier = { development_growth_factor = 0.2 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - on_complete = { #Mandala Creator Aspect @@ -2260,11 +2223,6 @@ guild_halls_05 = { county_modifier = { development_growth_factor = 0.25 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - on_complete = { #Mandala Creator Aspect @@ -2324,11 +2282,6 @@ guild_halls_06 = { county_modifier = { development_growth_factor = 0.3 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - on_complete = { #Mandala Creator Aspect @@ -2388,11 +2341,6 @@ guild_halls_07 = { county_modifier = { development_growth_factor = 0.35 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - on_complete = { #Mandala Creator Aspect @@ -2452,11 +2400,6 @@ guild_halls_08 = { county_modifier = { development_growth_factor = 0.4 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - on_complete = { #Mandala Creator Aspect diff --git a/common/buildings/00_standard_economy_buildings.txt b/common/buildings/00_standard_economy_buildings.txt index aa43afad..1efa950f 100644 --- a/common/buildings/00_standard_economy_buildings.txt +++ b/common/buildings/00_standard_economy_buildings.txt @@ -2747,14 +2747,6 @@ paddy_fields_01 = { parameter = brewery_farming_bonus county_opinion_add = 2 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } on_complete = { #Mandala Creator Aspect @@ -2851,14 +2843,6 @@ paddy_fields_02 = { stationed_maa_damage_mult = normal_maa_damage_tier_2 stationed_maa_toughness_mult = normal_maa_toughness_tier_2 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } on_complete = { #Mandala Creator Aspect @@ -2958,14 +2942,6 @@ paddy_fields_03 = { stationed_maa_damage_mult = normal_maa_damage_tier_3 stationed_maa_toughness_mult = normal_maa_toughness_tier_3 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } on_complete = { #Mandala Creator Aspect @@ -3062,15 +3038,6 @@ paddy_fields_04 = { stationed_maa_damage_mult = normal_maa_damage_tier_4 stationed_maa_toughness_mult = normal_maa_toughness_tier_4 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } - on_complete = { #Mandala Creator Aspect @@ -3171,15 +3138,6 @@ paddy_fields_05 = { stationed_maa_damage_mult = normal_maa_damage_tier_5 stationed_maa_toughness_mult = normal_maa_toughness_tier_5 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } - on_complete = { #Mandala Creator Aspect @@ -3281,14 +3239,6 @@ paddy_fields_06 = { stationed_maa_damage_mult = normal_maa_damage_tier_6 stationed_maa_toughness_mult = normal_maa_toughness_tier_6 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect @@ -3391,14 +3341,6 @@ paddy_fields_07 = { stationed_maa_damage_mult = normal_maa_damage_tier_7 stationed_maa_toughness_mult = normal_maa_toughness_tier_7 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } on_complete = { #Mandala Creator Aspect @@ -3501,14 +3443,6 @@ paddy_fields_08 = { stationed_maa_damage_mult = normal_maa_damage_tier_8 stationed_maa_toughness_mult = normal_maa_toughness_tier_8 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } on_complete = { #Mandala Creator Aspect @@ -5135,15 +5069,7 @@ pastures_01 = { tax_mult = 0.01 levy_size = 0.01 } - - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } + on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5221,15 +5147,7 @@ pastures_02 = { tax_mult = 0.01 levy_size = 0.01 } - - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } + on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5291,15 +5209,6 @@ pastures_03 = { tax_mult = 0.02 levy_size = 0.02 } - - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } on_complete = { #Mandala Creator Aspect @@ -5361,15 +5270,6 @@ pastures_04 = { tax_mult = 0.02 levy_size = 0.02 } - - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } on_complete = { #Mandala Creator Aspect @@ -5433,14 +5333,6 @@ pastures_05 = { development_growth_factor = 0.02 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5504,14 +5396,6 @@ pastures_06 = { levy_size = 0.03 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5574,14 +5458,7 @@ pastures_07 = { tax_mult = 0.04 levy_size = 0.04 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } + on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5644,15 +5521,6 @@ pastures_08 = { tax_mult = 0.04 levy_size = 0.04 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } - on_complete = { #Mandala Creator Aspect @@ -6335,14 +6203,6 @@ orchards_01 = { is_coastal = yes tax_mult = 0.01 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } on_complete = { #Mandala Creator Aspect @@ -6407,14 +6267,6 @@ orchards_02 = { is_coastal = yes tax_mult = 0.02 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } on_complete = { #Mandala Creator Aspect @@ -6471,15 +6323,6 @@ orchards_03 = { tax_mult = 0.03 supply_limit_mult = 0.1 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } - on_complete = { #Mandala Creator Aspect @@ -6532,15 +6375,6 @@ orchards_04 = { tax_mult = 0.04 supply_limit_mult = 0.1 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } - on_complete = { #Mandala Creator Aspect @@ -6594,14 +6428,6 @@ orchards_05 = { tax_mult = 0.05 supply_limit_mult = 0.1 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } on_complete = { #Mandala Creator Aspect @@ -6656,14 +6482,6 @@ orchards_06 = { tax_mult = 0.06 supply_limit_mult = 0.1 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect @@ -6721,14 +6539,6 @@ orchards_07 = { character_modifier = { monthly_prestige = 0.1 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } on_complete = { #Mandala Creator Aspect @@ -6786,15 +6596,6 @@ orchards_08 = { character_modifier = { monthly_prestige = 0.1 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } - on_complete = { #Mandala Creator Aspect @@ -6863,14 +6664,6 @@ farm_estates_01 = { parameter = brewery_farming_bonus county_opinion_add = 2 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } on_complete = { #Mandala Creator Aspect @@ -6956,14 +6749,6 @@ farm_estates_02 = { parameter = brewery_farming_bonus county_opinion_add = 4 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } on_complete = { #Mandala Creator Aspect @@ -7027,14 +6812,6 @@ farm_estates_03 = { parameter = brewery_farming_bonus county_opinion_add = 6 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } on_complete = { #Mandala Creator Aspect @@ -7089,15 +6866,6 @@ farm_estates_04 = { county_modifier = { development_growth_factor = 0.02 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } - province_culture_modifier = { parameter = brewery_farming_bonus @@ -7172,14 +6940,6 @@ farm_estates_05 = { parameter = brewery_farming_bonus county_opinion_add = 10 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } on_complete = { #Mandala Creator Aspect @@ -7250,14 +7010,6 @@ farm_estates_06 = { parameter = brewery_farming_bonus county_opinion_add = 12 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect @@ -7329,14 +7081,6 @@ farm_estates_07 = { parameter = brewery_farming_bonus county_opinion_add = 14 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } on_complete = { #Mandala Creator Aspect @@ -7407,15 +7151,6 @@ farm_estates_08 = { parameter = brewery_farming_bonus county_opinion_add = 16 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } - on_complete = { #Mandala Creator Aspect @@ -7464,14 +7199,6 @@ cereal_fields_01 = { parameter = brewery_farming_bonus county_opinion_add = 2 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } on_complete = { #Mandala Creator Aspect @@ -7574,14 +7301,6 @@ cereal_fields_02 = { parameter = brewery_farming_bonus county_opinion_add = 4 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } on_complete = { #Mandala Creator Aspect @@ -7663,15 +7382,6 @@ cereal_fields_03 = { parameter = brewery_farming_bonus county_opinion_add = 6 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } - on_complete = { #Mandala Creator Aspect @@ -7751,14 +7461,6 @@ cereal_fields_04 = { parameter = brewery_farming_bonus county_opinion_add = 8 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } on_complete = { #Mandala Creator Aspect @@ -7838,14 +7540,7 @@ cereal_fields_05 = { parameter = brewery_farming_bonus county_opinion_add = 10 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } + on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -7925,14 +7620,6 @@ cereal_fields_06 = { parameter = brewery_farming_bonus county_opinion_add = 12 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect @@ -8014,14 +7701,7 @@ cereal_fields_07 = { parameter = brewery_farming_bonus county_opinion_add = 14 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } + on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -8102,15 +7782,6 @@ cereal_fields_08 = { parameter = brewery_farming_bonus county_opinion_add = 16 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } - on_complete = { #Mandala Creator Aspect @@ -9091,14 +8762,6 @@ hill_farms_01 = { parameter = hill_farms_building_bonuses levy_size = 0.01 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } on_complete = { #Mandala Creator Aspect @@ -9169,14 +8832,6 @@ hill_farms_02 = { parameter = hill_farms_building_bonuses levy_size = 0.01 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } on_complete = { #Mandala Creator Aspect @@ -9239,15 +8894,6 @@ hill_farms_03 = { parameter = hill_farms_building_bonuses levy_size = 0.02 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } - on_complete = { #Mandala Creator Aspect @@ -9306,14 +8952,6 @@ hill_farms_04 = { parameter = hill_farms_building_bonuses levy_size = 0.02 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } on_complete = { #Mandala Creator Aspect @@ -9373,14 +9011,6 @@ hill_farms_05 = { parameter = hill_farms_building_bonuses levy_size = 0.03 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } on_complete = { #Mandala Creator Aspect @@ -9441,14 +9071,6 @@ hill_farms_06 = { parameter = hill_farms_building_bonuses levy_size = 0.03 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect @@ -9509,14 +9131,6 @@ hill_farms_07 = { parameter = hill_farms_building_bonuses levy_size = 0.04 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } on_complete = { #Mandala Creator Aspect @@ -9577,14 +9191,6 @@ hill_farms_08 = { parameter = hill_farms_building_bonuses levy_size = 0.04 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } on_complete = { #Mandala Creator Aspect @@ -10072,14 +9678,6 @@ plantations_01 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_1 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } on_complete = { #Mandala Creator Aspect @@ -10161,14 +9759,6 @@ plantations_02 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_2 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } on_complete = { #Mandala Creator Aspect @@ -10226,15 +9816,6 @@ plantations_03 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_3 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } - on_complete = { #Mandala Creator Aspect @@ -10288,15 +9869,6 @@ plantations_04 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_4 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } - on_complete = { #Mandala Creator Aspect @@ -10354,14 +9926,6 @@ plantations_05 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_5 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } on_complete = { #Mandala Creator Aspect @@ -10419,14 +9983,6 @@ plantations_06 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_6 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect @@ -10484,14 +10040,6 @@ plantations_07 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_7 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } on_complete = { #Mandala Creator Aspect @@ -10549,15 +10097,6 @@ plantations_08 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_8 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } - on_complete = { #Mandala Creator Aspect diff --git a/common/buildings/00_temple_buildings.txt b/common/buildings/00_temple_buildings.txt index 717f2a60..1ef7db8c 100644 --- a/common/buildings/00_temple_buildings.txt +++ b/common/buildings/00_temple_buildings.txt @@ -775,10 +775,6 @@ temple_01 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -1 - } flag = temple type_icon = "icon_building_monastic_schools.dds" @@ -1736,10 +1732,6 @@ temple_02 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -2 - } flag = temple on_complete = { @@ -2567,10 +2559,6 @@ temple_03 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -3 - } flag = temple on_complete = { @@ -3390,10 +3378,6 @@ temple_04 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -4 - } flag = temple on_complete = { diff --git a/common/buildings/N3OW_standard_economy_buildings.txt b/common/buildings/N3OW_standard_economy_buildings.txt index 5b311a6a..bd6b6d85 100644 --- a/common/buildings/N3OW_standard_economy_buildings.txt +++ b/common/buildings/N3OW_standard_economy_buildings.txt @@ -1064,14 +1064,6 @@ potato_fields_01 = { parameter = brewery_farming_bonus county_opinion_add = 2 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.1 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.5 - } on_complete = { #Mandala Creator Aspect @@ -1190,14 +1182,6 @@ potato_fields_02 = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.2 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.6 - } next_building = potato_fields_03 type_icon = "building_potato.dds" @@ -1293,14 +1277,6 @@ potato_fields_03 = { stationed_maa_damage_mult = normal_maa_damage_tier_3 stationed_maa_toughness_mult = normal_maa_toughness_tier_3 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.3 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.7 - } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -1397,19 +1373,6 @@ potato_fields_04 = { stationed_maa_damage_mult = normal_maa_damage_tier_4 stationed_maa_toughness_mult = normal_maa_toughness_tier_4 } - province_government_modifier = { - parameter = government_is_prepublic - county_fertility_growth_add = 0.8 - monthly_barter_goods = 0.4 - } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.4 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.8 - } on_complete = { #Mandala Creator Aspect @@ -1508,14 +1471,6 @@ potato_fields_05 = { stationed_maa_damage_mult = normal_maa_damage_tier_5 stationed_maa_toughness_mult = normal_maa_toughness_tier_5 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.5 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 0.9 - } on_complete = { #Mandala Creator Aspect @@ -1614,19 +1569,6 @@ potato_fields_06 = { stationed_maa_damage_mult = normal_maa_damage_tier_6 stationed_maa_toughness_mult = normal_maa_toughness_tier_6 } - province_government_modifier = { - parameter = government_is_prepublic - county_fertility_growth_add = 1.0 - monthly_barter_goods = 0.6 - } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.6 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1 - } on_complete = { #Mandala Creator Aspect @@ -1727,14 +1669,6 @@ potato_fields_07 = { stationed_maa_damage_mult = normal_maa_damage_tier_7 stationed_maa_toughness_mult = normal_maa_toughness_tier_7 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.7 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.1 - } on_complete = { #Mandala Creator Aspect @@ -1835,14 +1769,6 @@ potato_fields_08 = { stationed_maa_damage_mult = normal_maa_damage_tier_8 stationed_maa_toughness_mult = normal_maa_toughness_tier_8 } - province_government_modifier = { - parameter = government_is_prepublic - monthly_barter_goods = 0.8 - } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_growth_add = 1.2 - } on_complete = { #Mandala Creator Aspect diff --git a/common/buildings/temple_citadel_buildings.txt b/common/buildings/temple_citadel_buildings.txt index ffb304b0..81e9a9be 100644 --- a/common/buildings/temple_citadel_buildings.txt +++ b/common/buildings/temple_citadel_buildings.txt @@ -689,10 +689,6 @@ temple_citadel_01 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -1 - } flag = temple_citadel type_icon = "tgp_icon_building_mandala_capital_tier_02.dds" @@ -1574,10 +1570,6 @@ temple_citadel_02 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -2 - } flag = temple_citadel on_complete = { @@ -2372,10 +2364,6 @@ temple_citadel_03 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -3 - } flag = temple_citadel on_complete = { @@ -3148,10 +3136,6 @@ temple_citadel_04 = { character_modifier = { men_at_arms_cap = 1 } - county_culture_modifier = { - parameter = use_farmer_republics - county_fertility_decline_add = -4 - } flag = temple_citadel on_complete = { diff --git a/common/character_interactions/00_grant_titles_interaction.txt b/common/character_interactions/00_grant_titles_interaction.txt deleted file mode 100644 index 464e711c..00000000 --- a/common/character_interactions/00_grant_titles_interaction.txt +++ /dev/null @@ -1,2308 +0,0 @@ -#be aware that the actual granting of the title happens in code! -grant_titles_interaction = { - - category = interaction_category_vassal - common_interaction = yes - - desc = grant_titles_interaction_desc - - special_interaction = grant_titles_interaction - interface = grant_titles - target_type = title - target_filter = actor_domain_titles - interface_priority = 60 - - # actor character giving the titles - # recipient character receiving the titles - - is_shown = { - scope:actor != scope:recipient - scope:actor = { - NOT = { - government_has_flag = government_is_landless_adventurer - } - } - scope:recipient = { - OR = { - target_is_liege_or_above = scope:actor - is_pool_guest_of = scope:actor - AND = { - scope:actor.faith.religious_head = scope:recipient - top_liege = this - } - } - } - trigger_if = { - limit = { - scope:actor = { government_allows = administrative } - } - scope:recipient = { NOT = { government_allows = administrative } } - } - trigger_if = { - limit = { - scope:actor = { government_has_flag = government_is_nomadic NOT = { government_has_flag = government_allows_nomad_domicile_titles }} - } - scope:recipient = { NOT = { government_has_flag = government_is_herder } } - } - } - - is_valid_showing_failures_only = { - scope:recipient = { - custom_tooltip = { - text = can_be_granted_titles_interaction_tt - OR = { - can_be_granted_titles_by = { RULER = scope:actor } - can_be_granted_theocratic_titles_by = { RULER = scope:actor } - AND = { - is_diarch_of_target = scope:actor - scope:actor = { has_diarchy_active_parameter = diarchy_is_co_rulership } - } - } - } - NOT = { is_at_war_with = scope:actor } - NOT = { has_trait = devoted } # Monks are disinherited, and should not have land granted to them - bp2_valid_for_standard_interactions_trigger = yes - trigger_if = { - limit = { is_ruler = no } - is_imprisoned = no - } - # DON'T TAKE OTHER PLAYERS' ACCLAIMED KNIGHTS - custom_description = { - text = grant_title_stealing_acclaimed_knight - subject = scope:recipient - NOR = { - AND = { - is_acclaimed = yes - liege ?= { - is_ai = no - this != scope:actor - } - } - AND = { - is_acclaimed = yes - scope:actor = { is_ai = yes } - } - } - } - # Gallivanters won't accept additional responsibilities. - NOT = { has_trait = gallivanter } - # TGP JAPAN - tgp_japan_grant_titles_restriction_trigger = { - GRANTER = scope:actor - GRANTEE = scope:recipient - } - } - custom_description = { - text = is_not_theocratic_court_chaplain - subject = scope:recipient - NAND = { - scope:actor.faith = { - has_doctrine = doctrine_theocracy_temporal - } - scope:recipient = { - faith = { - has_doctrine = doctrine_theocracy_temporal - } - has_council_position = councillor_court_chaplain - } - scope:actor.faith.religious_head != scope:recipient - } - } - scope:actor = { - any_held_title = { - count > 1 - } - } - } - - can_send = { - trigger_if = { - limit = { - scope:actor = { - highest_held_title_tier >= tier_kingdom - has_diarchy_active_parameter = primeminister_requires_duchy - diarch = scope:recipient - } - } - custom_tooltip = { - text = primeminister_requires_duchy.tt.blocked_grant - any_in_list = { - list = target_titles - tier >= tier_duchy - } - } - } - } - - can_be_picked_title = { - scope:target = { - is_leased_out = no - - trigger_if = { - limit = { is_noble_family_title = yes } - custom_tooltip = { - text = GRANT_TITLES_ITEM_CANT_GIVE_NOBLE_FAMILY - always = no - } - } - - trigger_if = { - limit = { - scope:actor = { - NOT = { - has_government = nomad_government - } - } - title_province = { - OR = { - has_holding_type = nomad_holding - has_holding_type = herder_holding - } - } - scope:recipient = { - is_ruler = no - } - } - custom_tooltip = { - text = GRANT_TITLES_ITEM_CANT_GIVE_NOMADIC_TITLES_TO_NON_NOMADS_TITLE - always = no - } - } - - trigger_if = { - limit = { is_nomad_title = yes } - custom_tooltip = { - text = GRANT_TITLES_ITEM_CANT_GIVE_NOMAD_TITLE - always = no - } - } - - trigger_if = { - limit = { - is_head_of_faith = yes - scope:recipient.faith.religious_head != scope:actor.faith.religious_head - } - custom_tooltip = { - text = GRANT_TITLES_ITEM_CANT_HEAD_OF_FAITH_TO_INFIDEL - scope:recipient.faith.religious_head = scope:actor.faith.religious_head - } - } - - trigger_if = { - limit = { - scope:recipient = scope:actor.player_heir - scope:actor = { has_partition_succession_realm_law_trigger = yes } - } - custom_description = { - text = partition_primary_heir_unfair - subject = scope:recipient - current_heir = scope:recipient - } - } - trigger_if = { - limit = { scope:target = title:k_fashion } - NOT = { scope:target = title:k_fashion } - } - custom_tooltip = { - text = cannot_grant_ceremonial_title - NOT = { exists = var:ceremonial_title } - } - } - - custom_description = { - text = grant_titles_interaction_can_only_give_diarch_de_jure_liege_to_diarch - subject = scope:actor.diarch - NAND = { - # Only applies if we have an active diarchy. - scope:actor = { has_active_diarchy = yes } - # Now, prevent us from giving away our diarch's land to invalidate them... - scope:target = { - any_dejure_vassal_title_holder = { this = scope:actor.diarch } - # ... _unless_ we're giving it _to_ the diarch. - scope:recipient != scope:actor.diarch - # Plus we only care if the title is below our tier. - tier < scope:actor.highest_held_title_tier - } - } - } - - custom_description = { - text = grant_titles_interaction_children_not_allowed_temple - subject = scope:recipient - NOR = { - AND = { - scope:recipient = { - is_adult = no - } - scope:target = { - tier = tier_barony - title_province = { has_building_with_flag = temple } - } - } - AND = { - scope:recipient = { - is_adult = no - } - scope:target = { - tier = tier_county - - title_province = { - is_county_capital = yes - has_building_with_flag = temple - } - } - } - } - } - - custom_description = { - text = grant_titles_interaction_title_being_wagered - NOT = { - scope:target = { has_variable = wagered_county } - } - } - } - - auto_accept = yes - - on_auto_accept = { - scope:recipient = { - trigger_event = char_interaction.0110 - } - } - - on_accept = { - if = { - limit = { - scope:actor = { - government_has_flag = government_is_nomadic - vassal_limit_available <= 0 - is_independent_ruler = yes - scope:recipient = { - NOT = { is_vassal_of = scope:actor } - } - } - } - custom_tooltip = grant_title_nomad_and_at_vassal_limit - } - scope:recipient = { - add_character_flag = { - flag = domicile_culture_and_faith_check - days = 1 - } - } - if = { - limit = { - scope:recipient = { - is_acclaimed = yes - liege = { - this = scope:actor - } - } - scope:target = { - tier > tier_barony - } - } - custom_tooltip = grant_title_landing_acclaimed_knight_warning - } - scope:recipient = { - if = { - limit = { - top_liege = this - save_temporary_scope_as = recipient_is_independent - } - } - if = { - limit = { - NOT = { - has_relation_friend = scope:actor - } - } - if = { - # then verify the right struggle phase - limit = { - is_diff_faith_or_culture_trigger = { - CHAR = scope:actor - STATUS = involved - } - any_character_struggle = { - involvement = involved - has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_to_leads_to_friendship - } - } - progress_towards_friend_effect = { - REASON = friend_granted_title - CHARACTER = scope:actor - OPINION = 0 - } - } - } - } - - if = { - limit = { - OR = { - any_in_list = { - list = target_titles - tier = tier_county - culture = scope:recipient.culture - NOR = { - culture = scope:actor.culture - recent_history = { - type = granted - years = 10 - } - } - } - any_in_list = { - list = target_titles - tier >= tier_duchy - title_capital_county = { - culture != scope:actor.culture - culture = scope:recipient.culture - } - NOT = { - recent_history = { - type = granted - years = 10 - } - } - } - } - } - scope:recipient.culture = { - change_cultural_acceptance = { - target = scope:actor.culture - value = grant_title_cultural_acceptance_impact - desc = cultural_acceptance_gain_granted_title - } - } - } - if = { - limit = { - any_in_list = { - list = target_titles - tier = tier_county - } - scope:actor.culture = { has_cultural_parameter = grants_to_lowborns_bonuses } - scope:recipient = { - is_lowborn = yes - } - } - every_in_list = { - list = target_titles - limit = { tier = tier_county } - change_county_control = 30 - } - scope:recipient = { - add_trait = peasant_leader - } - } - if = { - limit = { - any_in_list = { - list = target_titles - tier >= tier_county - } - scope:actor.culture = { has_cultural_parameter = landing_house_members_give_prestige } - exists = scope:actor.house - exists = scope:recipient.house - scope:actor.house = scope:recipient.house - } - scope:actor = { - add_prestige = { - value = 0 - every_in_list = { - list = target_titles - limit = { tier = tier_empire } - add = massive_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_kingdom } - add = major_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_duchy } - add = medium_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_county } - add = minor_prestige_gain - } - } - } - } - if = { - limit = { - any_in_list = { - list = target_titles - tier >= tier_county - } - scope:actor.culture = { has_cultural_parameter = landing_house_members_gives_renown } - exists = scope:actor.house - exists = scope:recipient.house - scope:actor.house = scope:recipient.house - } - scope:actor.dynasty = { - add_dynasty_prestige = { - value = 0 - every_in_list = { - list = target_titles - limit = { tier = tier_empire } - add = scope:actor.dynasty.massive_dynasty_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_kingdom } - add = scope:actor.dynasty.major_dynasty_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_duchy } - add = scope:actor.dynasty.medium_dynasty_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_county } - add = scope:actor.dynasty.minor_dynasty_prestige_gain - } - } - } - } - - # Iterate over all given titles - # - Add opinion modifiers - # - Collect titles that discontent reduction can later be derived from - every_in_list = { - list = target_titles - save_temporary_scope_as = this_title - if = { - limit = { - exists = scope:landed_title - } - scope:recipient = { - if = { - limit = { - scope:this_title.tier = tier_barony - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_barony - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - - else_if = { - limit = { - scope:this_title.tier = tier_county - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_county - } - if = { - limit = { - is_lowborn = yes - } - scope:actor = { - if = { - limit = { - is_ai = no - } - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -5 - } - } - } - else = { # Can't really stop the AI from landing lowborns, so throttle it a bit so that great conquerors don't annihilate their opinion - random = { - chance = 25 - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -5 - } - } - } - } - } - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - - else_if = { - limit = { - scope:this_title.tier = tier_duchy - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_duchy - } - if = { - limit = { - is_lowborn = yes - } - scope:actor = { - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -20 - } - } - } - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - - else_if = { - limit = { - scope:this_title.tier = tier_kingdom - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_kingdom - } - if = { - limit = { - is_lowborn = yes - } - scope:actor = { - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -50 - } - } - } - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - - else_if = { - limit = { - scope:this_title.tier = tier_empire - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_empire - } - if = { - limit = { - is_lowborn = yes - } - scope:actor = { - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -5 - } - } - } - } - if = { - limit = { - is_a_faction_member = yes - } - add_joined_faction_discontent = -60 - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - } - - #Promised a vassal this title they had a claim on (vassal.2901) - if = { - limit = { - scope:actor = { - exists = var:was_promised_title - var:was_promised_title = scope:recipient - } - } - if = { - limit = { - scope:recipient = { - exists = var:promised_title - } - scope:landed_title = scope:recipient.var:promised_title - } - scope:actor = { - trigger_event = { - id = vassal.2910 - days = { 7 14 } - } - } - } - } - } - if = { - limit = { - scope:recipient = { - has_trait = bastard - } - } - custom_tooltip = grant_title_to_bastard_dynasty_warning - } - } # every_in_list - - - # The accumulated discontent reduction of the recipient - scope:recipient = { - if = { - limit = { - is_a_faction_member = yes - } - add_joined_faction_discontent = grant_title_opinion_sum_discontent_calc - } - } - - # Viziers may be booted from their job. - scope:actor = { - if = { - limit = { - # Assuming this is relevant at all. - diarch ?= scope:recipient - # And that scope:actor can do without a supervisor atm. - can_leave_diarchy_trigger = yes - # Aaaaand that their diarchy supports this type of thing. - OR = { - has_diarchy_parameter = primeminister_requires_county - has_diarchy_parameter = primeminister_requires_duchy - } - } - # Is this a duchy? - if = { - limit = { - any_in_list = { - list = target_titles - tier >= tier_duchy - } - } - custom_tooltip = grant_titles_interaction.tt.primeminister_title_grant.duchy_sufficient - end_diarchy = yes - } - # Is this a county? - else_if = { - limit = { - any_in_list = { - list = target_titles - tier = tier_county - } - } - # Is that insufficient? - if = { - limit = { has_diarchy_active_parameter = primeminister_requires_duchy } - custom_tooltip = grant_titles_interaction.tt.primeminister_title_grant.county_insufficient - } - # Is that sufficient? - else = { - custom_tooltip = grant_titles_interaction.tt.primeminister_title_grant.county_sufficient - end_diarchy = yes - } - } - # Is this a barony? - else_if = { - limit = { - any_in_list = { - list = target_titles - count = all - tier = tier_barony - } - } - custom_tooltip = grant_titles_interaction.tt.primeminister_title_grant.barony_doesnt_end - } - } - } - - if = { - limit = { - any_in_list = { - list = target_titles - tier = tier_empire - } - } - custom_tooltip = grant_title_modifier_stack_empires - } - if = { - limit = { - any_in_list = { - list = target_titles - tier = tier_kingdom - } - } - custom_tooltip = grant_title_modifier_stack_kingdoms - } - if = { - limit = { - any_in_list = { - list = titles_to_grant - tier = tier_duchy - } - } - custom_tooltip = grant_title_modifier_stack_duchies - } - if = { - limit = { - any_in_list = { - list = titles_to_grant - tier = tier_county - } - } - custom_tooltip = grant_title_modifier_stack_counties - } - if = { - limit = { - any_in_list = { - list = titles_to_grant - tier = tier_barony - } - } - custom_tooltip = grant_title_modifier_stack_baronies - } - if = { - limit = { - trigger_if = { - limit = { scope:actor = { is_ai = yes } } - scope:actor = { - any_vassal = { - vassal_stance = courtly - } - } - } - scope:recipient = { - is_lowborn = yes - } - any_in_list = { - list = titles_to_grant - tier >= tier_county - } - } - custom_tooltip = grant_title_modifier_courtly_lowborn_grant_penalty - } - if = { - limit = { - scope:recipient = { is_a_faction_member = yes } - } - custom_tooltip = grant_title_modifier_stack_discontent - } - - # Jealousy check - if = { - limit = { - any_in_list = { - list = titles_to_grant - any_claimant = { grant_title_rivalry_trigger = yes } - } - } - hidden_effect = { - random = { - chance = 25 - ordered_in_list = { - list = titles_to_grant - limit = { - any_claimant = { grant_title_rivalry_trigger = yes } - } - order_by = tier - save_scope_as = claim_title - ordered_claimant = { - limit = { grant_title_rivalry_trigger = yes } - order_by = primary_title.tier - save_scope_as = claim_vassal - if = { - limit = { - scope:recipient = { is_lowborn = yes } - } - scope:recipient = { save_scope_as = lowborn_scope } - } - else_if = { - limit = { - scope:recipient = { has_claim_on = scope:claim_title } - } - scope:recipient = { save_scope_as = claimant_scope } - } - scope:actor = { - trigger_event = { - id = bp1_yearly.8070 - days = 5 - } - } - } - } - } - } - } - - #Stress impact - scope:actor = { - if = { - limit = { - any_in_list = { - list = target_titles - trigger_if = { - limit = { tier = tier_barony } - title_province.barony = { - has_wrong_holding_type = no - } - } - count >= 1 - } - } - - # Generous characters enjoy giving away titles - if = { - limit = { - has_trait = generous - } - add_stress = generous_title_grant_value - } - - # Gnostics lose stress for giving away titles. - if = { - limit = { - scope:actor = { - faith = { - has_doctrine_parameter = granting_titles_gives_stress - } - } - } - scope:actor = { - add_stress = { - value = 0 - - # Base stress value scaled on title tier. - every_in_list = { - list = target_titles - - add = { - value = 0 - - if = { - limit = { this.tier = tier_county } - add = minor_stress_loss # 10 base - } - else_if = { - limit = { this.tier = tier_duchy } - add = { - value = medium_stress_loss - multiply = 1.25 # 25 base - } - } - else_if = { - limit = { this.tier = tier_kingdom } - add = { - value = major_stress_loss - multiply = 2 # 80 base - } - } - else_if = { - limit = { this.tier = tier_empire } - add = { - value = monumental_stress_loss - multiply = 2 # 200 base - } - } - - # Lose more stress for giving away titles of your primary tier; lose less stress for giving away titles far below your primary in tier. - multiply = { - value = this.tier - add = 1 - divide = scope:actor.primary_title.tier - } - - # Round to the nearest multiple of 5. - divide = 5 - round = yes - multiply = 5 - - # For a Duke, this will be x1.25 for Duchies (-30) and x1 for Counties(-10) - # For a King, this will be x1.25 for a Kingdom (-100), x1 for a Duchy (-25) and x0.75 for Counties(-10) - # For an Emperor, this will be x1.25 for an Empire(-200), x1 for a Kingdom(-80), x0.75 for a Duchy(-20) and x0.4 for a Counties (-5) - } - } - } - } - } - - # Greedy & ambitious ruler gain stress for giving away titles if they would normally be able to keep them. - if = { - limit = { - # Pre-filter - OR = { - has_trait = greedy - has_trait = ambitious - } - domain_size <= domain_limit # Not over my domain limit - any_in_list = { - list = target_titles - tier <= tier_county # At least 1 selected title counts toward domain limit - } - - # Special exemption for lieges who are over their held duchy limit, which are giving away that duchy (and associated counties) specifically - trigger_if = { - limit = { - has_too_many_held_duchies_trigger = yes - } - NOT = { - # Granting at least 1 duchy - any_in_list = { - list = target_titles - title_counts_towards_too_many_duchies_trigger = yes - save_temporary_scope_as = granted_duchy - - # All counties being granted are De Jure part of the duchy that is being granted - any_in_list = { - list = target_titles - count = all - trigger_if = { - limit = { tier = tier_county} - de_jure_liege = scope:granted_duchy - } - } - } - } - } - } - # Actual stress gain effects - if = { - limit = { - domain_size = domain_limit - } - stress_impact = { - greedy = minor_stress_impact_gain - ambitious = minor_stress_impact_gain - } - } - else_if = { - limit = { - domain_size < domain_limit - } - stress_impact = { - greedy = medium_stress_impact_gain - ambitious = medium_stress_impact_gain - } - } - } - } - - # Maintenance for runestones - if = { - limit = { - # Use expanded version if we have FP1. - has_fp1_dlc_trigger = yes - fp1_remove_stele_new_holder_trigger = { - TITLE = scope:target - PREVIOUS_HOLDER = scope:actor - NEW_HOLDER = scope:recipient - } - } - # Actually removed in fp1_other_decisions.0113 - custom_tooltip = runestone_grant_title_warning - } - else_if = { - limit = { - scope:target = { - exists = var:ancestor_to_bury - has_county_modifier = county_raised_runestone_modifier - } - NOT = { scope:recipient.dynasty = var:ancestor_to_bury.dynasty } #We only have to change something if the new holder is of a different dynasty - } - # Actually removed in religious_decision.0312 - custom_tooltip = runestone_grant_title_warning - } - - if = { - limit = { - exists = scope:actor.dynasty - scope:actor.dynasty = { - has_dynasty_perk = ep1_culture_legacy_3 - } - scope:recipient = { - is_playable_character = no - culture != scope:actor.culture - any_in_list = { - list = target_titles - OR = { - tier = tier_county - tier = tier_barony - } - culture = scope:recipient.culture - } - } - } - scope:actor = { - if = { - limit = { - can_add_hook = { - target = scope:recipient - type = favor_hook - } - } - add_hook = { - type = favor_hook - target = scope:recipient - } - } - } - } - - #Feedback for actor - hidden_effect = { - if = { - limit = { - government_has_flag = government_is_nomadic - vassal_limit_available <= 0 - is_independent_ruler = yes - scope:recipient = { - NOT = { is_vassal_of = scope:actor } - } - } - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_titles_interaction_notification - - left_icon = scope:actor - right_icon = scope:recipient - - custom_tooltip = grant_titles_interaction_notification_effect_7 - } - } - else_if = { - limit = { - any_in_list = { - list = target_titles - count = 1 - NOT = { tier = scope:actor.highest_held_title_tier } - } - NOT = { exists = scope:recipient_is_independent } - scope:recipient = { - any_held_title = { - title_tier > barony - NOT = { - is_in_list = target_titles - } - } - } - } - random_in_list = { - list = target_titles - save_temporary_scope_as = loc_title - } - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_titles_interaction_notification - - left_icon = scope:actor - right_icon = scope:recipient - - custom_tooltip = grant_titles_interaction_notification_effect_2 - if = { - limit = { - exists = dynasty - is_diff_faith_or_culture_trigger = { - CHAR = scope:recipient - STATUS = involved - } - any_character_struggle = { - involvement = involved - has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige - - } - } - dynasty = { - add_dynasty_prestige = minor_dynasty_prestige_gain - } - - } - } - } - else_if = { - limit = { - any_in_list = { - list = target_titles - count > 1 - NOT = { tier = scope:actor.highest_held_title_tier } - } - NOT = { exists = scope:recipient_is_independent } - scope:recipient = { - any_held_title = { - title_tier > barony - NOT = { - is_in_list = target_titles - } - } - } - } - random_in_list = { - list = target_titles - save_temporary_scope_as = loc_title - } - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_titles_interaction_notification - - left_icon = scope:actor - right_icon = scope:recipient - - custom_tooltip = grant_titles_interaction_notification_effect_3 - } - } - else_if = { - limit = { - exists = scope:recipient_is_independent - } - - random_in_list = { - list = target_titles - save_temporary_scope_as = loc_title - } - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_titles_interaction_notification - - left_icon = scope:actor - right_icon = scope:recipient - - custom_tooltip = grant_titles_interaction_notification_effect_6 - } - } - else_if = { - limit = { - scope:recipient = { - any_in_list = { #Became independent from you, but still have the same liege - list = target_titles - tier = scope:actor.highest_held_title_tier - } - top_liege = scope:actor.top_liege - } - } - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_titles_interaction_notification - - left_icon = scope:actor - right_icon = scope:recipient - - custom_tooltip = grant_titles_interaction_notification_effect_5 - } - } - else_if = { - limit = { - scope:recipient = { - any_in_list = { #Became independent - list = target_titles - tier = scope:actor.highest_held_title_tier - } - } - } - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_titles_interaction_notification - - left_icon = scope:actor - right_icon = scope:recipient - - custom_tooltip = grant_titles_interaction_notification_effect_4 - } - } - else = { - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_titles_interaction_notification - - left_icon = scope:actor - right_icon = scope:recipient - - custom_tooltip = grant_titles_interaction_notification_effect - } - } - } - } - - hidden_effect = { - # Struggle Catalyst - if = { - limit = { - scope:actor = { - is_diff_faith_or_culture_trigger = { - CHAR = scope:recipient - STATUS = involved - } - any_character_struggle = { - involvement = involved - activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { - CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal - CHAR = scope:recipient - } - } - } - } - scope:actor = { - every_character_struggle = { - involvement = involved - limit = { - activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { - CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal - CHAR = scope:recipient - } - } - activate_struggle_catalyst = { - catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal - character = scope:actor - } - } - } - } - } - - # Achievements. - scope:actor = { - if = { - limit = { - has_variable_list = candidate_a_knights_tale_achievement - is_target_in_variable_list = { - name = candidate_a_knights_tale_achievement - target = scope:recipient - } - } - set_global_variable = { - name = finished_a_knights_tale_achievement - value = yes - } - } - } - } -} - -#This interaction is referenced in code! If it's renamed you have to ping a coder -grant_title_to_new_random_character_interaction = { - hidden = yes - auto_accept = yes - special_interaction = grant_titles_interaction - use_diplomatic_range = no - - is_valid_showing_failures_only = { - scope:actor = { - this != scope:recipient - any_held_title = { - count > 1 - } - } - } -} - -#be aware that the actual granting of the title happens in code! -grant_governorship_interaction = { - icon = grant_governorship - category = interaction_category_vassal - common_interaction = yes - - desc = grant_governorship_interaction_desc - - special_interaction = grant_governorship_interaction - interface = grant_titles - target_type = title - target_filter = actor_domain_titles - interface_priority = 60 - - # actor character giving the titles - # recipient character receiving the titles - - is_shown = { - scope:actor != scope:recipient - scope:recipient = { - OR = { - target_is_liege_or_above = scope:actor - is_pool_guest_of = scope:actor - } - } - scope:actor = { - government_allows = administrative - highest_held_title_tier >= tier_county - } - - trigger_if = { - limit = { - scope:actor = { is_ai = yes } - } - scope:recipient = { - NOT = { any_parent = { is_ai = no } } - } - } - } - - is_valid_showing_failures_only = { - scope:actor = { - custom_tooltip = { - text = grant_governorship_interaction_no_title_tt - any_held_title = { - tier >= tier_county - is_noble_family_title = no - is_landless_type_title = no - NOR = { - this = scope:actor.capital_county - this = scope:actor.primary_title - } - } - } - } - scope:recipient = { - is_adult = yes - NOT = { is_at_war_with = scope:actor } - bp2_valid_for_standard_interactions_trigger = yes - trigger_if = { - limit = { is_ruler = no } - is_imprisoned = no - } - government_allows = administrative - # Only the preferred gender can be appointed unless they hold titles already - trigger_if = { - limit = { - scope:actor = { - OR = { - has_realm_law = male_only_law - has_realm_law = male_preference_law - } - } - is_landed = no - } - custom_tooltip = { - text = recipient_cannot_be_appointed_gender_laws_tt - is_female = no - } - } - trigger_if = { - limit = { - scope:actor = { - OR = { - has_realm_law = female_only_law - has_realm_law = female_preference_law - } - } - is_landed = no - } - custom_tooltip = { - text = recipient_cannot_be_appointed_gender_laws_tt - is_female = yes - } - } - # DON'T TAKE OTHER PLAYERS' ACCLAIMED KNIGHTS - custom_description = { - text = grant_title_stealing_acclaimed_knight - subject = scope:recipient - NOR = { - AND = { - is_acclaimed = yes - liege ?= { - is_ai = no - this != scope:actor - } - } - AND = { - is_acclaimed = yes - scope:actor = { is_ai = yes } - } - } - } - is_clergy = no - # Gallivanters won't accept additional responsibilities. - NOT = { has_trait = gallivanter } - # TGP JAPAN - tgp_japan_grant_titles_restriction_trigger = { - GRANTER = scope:actor - GRANTEE = scope:recipient - } - # Cannot be a minister - custom_tooltip = { - text = recipient_is_a_minister_desc - tgp_is_any_minister = no - } - } - } - - can_send = { - scope:recipient = { - custom_tooltip = { - text = promote_candidate_interaction_existing_holder_tt - this != scope:target.holder - } - - trigger_if = { # Governors can only be appointed to certain titles - limit = { - is_governor = yes - scope:target = { is_noble_family_title = no } # For tooltip reasons, so we don't show more than necessary - } - custom_tooltip = { # Only one province of highest rank - text = only_one_province_of_highest_rank_tt - NAND = { - highest_held_title_tier = scope:target.tier - scope:target.tier >= tier_duchy - scope:target = { # We make an exception if recipient controls at least one de jure county - any_de_jure_county = { - count < 1 - OR = { - holder = scope:recipient - holder = { is_vassal_or_below_of = scope:recipient } - } - } - } - } - } - custom_tooltip = { - text = admin_must_be_de_jure_or_neighboring - any_held_title = { - OR = { - # The target title is part of your de jure structure - is_de_jure_liege_or_above_target = scope:target - target_is_de_jure_liege_or_above = scope:target - # Or is a neighboring county which de jure duchy is not part of your realm - AND = { - NOT = { tier = tier_barony } - any_title_to_title_neighboring_county = { this = scope:target } - scope:target = { - tier = tier_county - duchy = { - OR = { - NOT = { exists = holder } - holder = { - NOR = { - is_vassal_or_below_of = scope:actor - this = scope:actor - } - } - } - } - } - } - } - } - } - } - trigger_if = { # If recipient is landless and only have a family title, target title must be a duchy or above - limit = { - is_landless_ruler = yes - any_held_title = { is_noble_family_title = yes } - scope:target.tier < min_appointment_tier - } - primary_title.tier <= scope:target.tier - } - trigger_if = { # If recipient is a count, they can get only get counties within the same duchy - limit = { - highest_held_title_tier = tier_county - main_administrative_tier > tier_county - is_landed = yes - scope:target.tier = tier_county - } - custom_tooltip = { - text = admin_count_grant_only_counties - any_held_title = { duchy = scope:target.duchy } - } - } - tgp_is_ceremonial_liege_trigger = no - } - } - - can_be_picked_title = { - scope:target = { - is_leased_out = no - - scope:recipient = { - trigger_if = { # Governors can only be appointed to certain titles - limit = { - is_governor = yes - scope:target = { is_noble_family_title = no } # For tooltip reasons, so we don't show more than necessary - } - custom_tooltip = { # Only one province of highest rank - text = only_one_province_of_highest_rank_tt - NAND = { - highest_held_title_tier = scope:target.tier - scope:target.tier >= main_administrative_tier - trigger_if = { - limit = { - scope:target.tier >= tier_duchy - } - scope:target = { # We make an exception if recipient controls at least one de jure county - any_de_jure_county = { - count < 1 - OR = { - holder = scope:recipient - holder = { is_vassal_or_below_of = scope:recipient } - } - } - } - } - } - } - custom_tooltip = { - text = admin_must_be_de_jure_or_neighboring - any_held_title = { - OR = { - # The target title is part of your de jure structure - is_de_jure_liege_or_above_target = scope:target - target_is_de_jure_liege_or_above = scope:target - # Or is a neighboring county which de jure duchy is not part of your realm - AND = { - any_title_to_title_neighboring_county = { this = scope:target } - scope:target = { - tier = tier_county - duchy = { - OR = { - NOT = { exists = holder } - holder = { - NOR = { - is_vassal_or_below_of = scope:actor - this = scope:actor - } - } - } - } - } - } - } - } - } - } - trigger_if = { # If recipient is landless and only have a family title, target title must be a duchy or above - limit = { - is_landless_ruler = yes - any_held_title = { is_noble_family_title = yes } - scope:target.tier < min_appointment_tier - } - primary_title.tier <= scope:target.tier - } - trigger_if = { # If recipient is a count, they can get only get counties within the same duchy - limit = { - highest_held_title_tier = tier_county - main_administrative_tier > tier_county - is_landed = yes - scope:target.tier = tier_county - } - custom_tooltip = { - text = admin_count_grant_only_counties - any_held_title = { duchy = scope:target.duchy } - } - } - tgp_is_ceremonial_liege_trigger = no - } - - custom_tooltip = { - text = GRANT_TITLES_ITEM_CANT_GIVE_ADMIN_PRIMARY - this != scope:actor.capital_province.duchy - } - - trigger_if = { - limit = { is_noble_family_title = yes } - custom_tooltip = { - text = GRANT_TITLES_ITEM_CANT_GIVE_NOBLE_FAMILY - always = no - } - } - trigger_if = { - limit = { exists = var:ceremonial_title } - custom_tooltip = { - text = GRANT_TITLES_ITEM_CANT_GIVE_CEREMONIAL_TITLE - always = no - } - } - - trigger_if = { - limit = { - list_size:target_titles > 0 - } - custom_tooltip = { - text = GRANT_TITLES_ITEM_ADMIN_CANT_GIVE_MORE_THAN_ONE - any_in_list = { - list = target_titles - scope:target ?= this - } - } - } - - trigger_if = { - limit = { scope:target = title:k_fashion } - NOT = { scope:target = title:k_fashion } - } - } - - custom_description = { - text = grant_titles_interaction_can_only_give_diarch_de_jure_liege_to_diarch - subject = scope:actor.diarch - NAND = { - # Only applies if we have an active diarchy. - scope:actor = { has_active_diarchy = yes } - # Now, prevent us from giving away our diarch's land to invalidate them... - scope:target = { - any_dejure_vassal_title_holder = { this = scope:actor.diarch } - # ... _unless_ we're giving it _to_ the diarch. - scope:recipient != scope:actor.diarch - # Plus we only care if the title is below our tier. - tier < scope:actor.highest_held_title_tier - } - } - } - - custom_description = { - text = grant_titles_interaction_title_being_wagered - NOT = { - scope:target = { has_variable = wagered_county } - } - } - } - - auto_accept = yes - - on_auto_accept = { - scope:recipient = { - trigger_event = { - id = char_interaction.0111 - delayed = yes #this has to be delayed in case you grant it to someone that doesn't have an estate yet, for the change_government effect to work and generate the estate - } - } - } - - on_accept = { - if = { - limit = { - scope:recipient = { - is_acclaimed = yes - liege = { - this = scope:actor - } - } - } - custom_tooltip = grant_title_landing_acclaimed_knight_warning - } - - if = { - limit = { - any_in_list = { - list = target_titles - tier >= tier_duchy - title_capital_county = { - culture != scope:actor.culture - culture = scope:recipient.culture - } - NOT = { - recent_history = { - type = granted - years = 10 - } - } - } - } - scope:recipient.culture = { - change_cultural_acceptance = { - target = scope:actor.culture - value = grant_title_cultural_acceptance_impact - desc = cultural_acceptance_gain_granted_title - } - } - } - if = { - limit = { - any_in_list = { - list = target_titles - tier >= tier_county - } - scope:actor.culture = { has_cultural_parameter = landing_house_members_give_prestige } - exists = scope:actor.house - exists = scope:recipient.house - scope:actor.house = scope:recipient.house - } - scope:actor = { - add_prestige = { - value = 0 - every_in_list = { - list = target_titles - limit = { tier = tier_empire } - add = massive_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_kingdom } - add = major_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_duchy } - add = medium_prestige_gain - } - } - } - } - if = { - limit = { - any_in_list = { - list = target_titles - tier >= tier_county - } - scope:actor.culture = { has_cultural_parameter = landing_house_members_gives_renown } - exists = scope:actor.house - exists = scope:recipient.house - scope:actor.house = scope:recipient.house - } - scope:actor.dynasty = { - add_dynasty_prestige = { - value = 0 - every_in_list = { - list = target_titles - limit = { tier = tier_kingdom } - add = scope:actor.dynasty.major_dynasty_prestige_gain - } - every_in_list = { - list = target_titles - limit = { tier = tier_duchy } - add = scope:actor.dynasty.medium_dynasty_prestige_gain - } - } - } - } - - # Iterate over all given titles - # - Add opinion modifiers - # - Collect titles that discontent reduction can later be derived from - every_in_list = { - list = target_titles - save_temporary_scope_as = this_title - if = { - limit = { - exists = scope:landed_title - } - scope:recipient = { - # Add opinion based on title tier - if = { - limit = { - scope:this_title.tier = tier_county - scope:actor = { min_appointment_tier = tier_county } - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_county - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - - else_if = { - limit = { - scope:this_title.tier = tier_duchy - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_duchy - } - if = { - limit = { - is_lowborn = yes - } - scope:actor = { - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -10 #less than usual because admin realms are more tolerant of bureaucratic "new" nobility - } - } - } - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - - else_if = { - limit = { - scope:this_title.tier = tier_kingdom - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_kingdom - } - if = { - limit = { - is_lowborn = yes - } - scope:actor = { - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -30 #less than usual because admin realms are more tolerant of bureaucratic "new" nobility - } - } - } - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - - else_if = { - limit = { - scope:this_title.tier = tier_empire - } - - hidden_effect = { - add_opinion = { - target = scope:actor - modifier = received_title_empire - } - if = { - limit = { - is_lowborn = yes - } - scope:actor = { - every_vassal = { - vassal_stance = courtly - add_opinion = { - target = scope:actor - modifier = courtly_lowborn_grant_opinion - opinion = -30 #less than usual because admin realms are more tolerant of bureaucratic "new" nobility - } - } - } - } - } - - scope:this_title = { add_to_temporary_list = titles_to_grant } - } - } - - #Promised a vassal this title they had a claim on (vassal.2901) - if = { - limit = { - scope:actor = { - exists = var:was_promised_title - var:was_promised_title = scope:recipient - } - } - if = { - limit = { - scope:recipient = { - exists = var:promised_title - } - scope:landed_title = scope:recipient.var:promised_title - } - scope:actor = { - trigger_event = { - id = vassal.2910 - days = { 7 14 } - } - } - } - } - } - if = { - limit = { - scope:recipient = { - has_trait = bastard - } - } - custom_tooltip = grant_title_to_bastard_dynasty_warning - } - } # every_in_list - - # The accumulated discontent reduction of the recipient - scope:recipient = { - if = { - limit = { - is_a_faction_member = yes - } - add_joined_faction_discontent = grant_title_opinion_sum_discontent_calc - } - } - - # Show stacked opinion gain - if = { - limit = { - any_in_list = { - list = target_titles - tier = tier_empire - } - } - custom_tooltip = grant_title_modifier_stack_empires - } - if = { - limit = { - any_in_list = { - list = target_titles - tier = tier_kingdom - } - } - custom_tooltip = grant_title_modifier_stack_kingdoms - } - if = { - limit = { - any_in_list = { - list = titles_to_grant - tier = tier_duchy - } - } - custom_tooltip = grant_title_modifier_stack_duchies - } - if = { - limit = { - any_in_list = { - list = titles_to_grant - tier = tier_county - scope:actor = { min_appointment_tier = tier_county } - } - } - custom_tooltip = grant_title_modifier_stack_counties - } - - if = { - limit = { - trigger_if = { - limit = { scope:actor = { is_ai = yes } } - scope:actor = { - any_vassal = { - vassal_stance = courtly - } - } - } - scope:recipient = { - is_lowborn = yes - } - any_in_list = { - list = titles_to_grant - tier >= tier_county - } - } - custom_tooltip = grant_title_modifier_courtly_lowborn_grant_penalty - } - if = { - limit = { - scope:recipient = { is_a_faction_member = yes } - } - custom_tooltip = grant_title_modifier_stack_discontent - } - - # Jealousy check - if = { - limit = { - any_in_list = { - list = titles_to_grant - any_claimant = { grant_title_rivalry_trigger = yes } - } - } - hidden_effect = { - random = { - chance = 25 - ordered_in_list = { - list = titles_to_grant - limit = { - any_claimant = { grant_title_rivalry_trigger = yes } - } - order_by = tier - save_scope_as = claim_title - ordered_claimant = { - limit = { grant_title_rivalry_trigger = yes } - order_by = primary_title.tier - save_scope_as = claim_vassal - if = { - limit = { - scope:recipient = { is_lowborn = yes } - } - scope:recipient = { save_scope_as = lowborn_scope } - } - else_if = { - limit = { - scope:recipient = { has_claim_on = scope:claim_title } - } - scope:recipient = { save_scope_as = claimant_scope } - } - scope:actor = { - trigger_event = { - id = bp1_yearly.8070 - days = 5 - } - } - } - } - } - } - } - - scope:actor = { - # Maintenance for runestones - if = { - limit = { - # Use expanded version if we have FP1. - has_fp1_dlc_trigger = yes - fp1_remove_stele_new_holder_trigger = { - TITLE = scope:target - PREVIOUS_HOLDER = scope:actor - NEW_HOLDER = scope:recipient - } - } - # Actually removed in fp1_other_decisions.0113 - custom_tooltip = runestone_grant_title_warning - } - else_if = { - limit = { - scope:target = { - exists = var:ancestor_to_bury - has_county_modifier = county_raised_runestone_modifier - } - NOT = { scope:recipient.dynasty = var:ancestor_to_bury.dynasty } #We only have to change something if the new holder is of a different dynasty - } - # Actually removed in religious_decision.0312 - custom_tooltip = runestone_grant_title_warning - } - - if = { - limit = { - dynasty ?= { has_dynasty_perk = ep1_culture_legacy_3 } - scope:recipient = { - is_playable_character = no - culture != scope:actor.culture - any_in_list = { - list = target_titles - OR = { - tier = tier_county - tier = tier_barony - } - culture = scope:recipient.culture - } - } - } - if = { - limit = { - can_add_hook = { - target = scope:recipient - type = favor_hook - } - } - add_hook = { - type = favor_hook - target = scope:recipient - } - } - } - - #Feedback for actor - hidden_effect = { - if = { - limit = { - NOT = { exists = scope:recipient_is_independent } - scope:recipient = { - any_held_title = { - title_tier > barony - NOT = { is_in_list = target_titles } - } - } - } - set_variable = { - name = lower_count - value = { - value = -1 - every_in_list = { - list = target_titles - limit = { - NOT = { tier = scope:actor.highest_held_title_tier } - } - add = 1 - } - } - } - save_scope_value_as = { - name = equal_count - value = { - value = 0 - every_in_list = { - list = target_titles - limit = { tier = scope:actor.highest_held_title_tier } - add = 1 - } - } - } - ordered_in_list = { - list = target_titles - order_by = tier - save_temporary_scope_as = loc_title - } - send_interface_toast = { - type = event_toast_effect_neutral - title = grant_governorship_interaction_notification - left_icon = scope:recipient - right_icon = scope:loc_title - if = { - limit = { scope:actor.var:lower_count ?= 0 } - custom_tooltip = grant_governorship_interaction_notification_effect_2 - } - else_if = { - limit = { - exists = scope:actor.var:lower_count - scope:actor.var:lower_count > 1 - } - custom_tooltip = grant_governorship_interaction_notification_effect_3 - } - else_if = { - limit = { scope:actor.var:lower_count ?= 1 } - custom_tooltip = grant_governorship_interaction_notification_effect_4 - } - else_if = { - limit = { - scope:equal_count >= 1 - scope:recipient.top_liege ?= scope:actor.top_liege - } - custom_tooltip = grant_titles_interaction_notification_effect_5 - } - else = { custom_tooltip = grant_titles_interaction_notification_effect } - if = { - limit = { - exists = dynasty - is_diff_faith_or_culture_trigger = { - CHAR = scope:recipient - STATUS = involved - } - any_character_struggle = { - involvement = involved - has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige - } - } - dynasty = { add_dynasty_prestige = minor_dynasty_prestige_gain } - } - remove_variable = lower_count - } - } - } - } - - hidden_effect = { - # Struggle Catalyst - if = { - limit = { - scope:actor = { - is_diff_faith_or_culture_trigger = { - CHAR = scope:recipient - STATUS = involved - } - any_character_struggle = { - involvement = involved - activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { - CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal - CHAR = scope:recipient - } - } - } - } - scope:actor = { - every_character_struggle = { - involvement = involved - limit = { - activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { - CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal - CHAR = scope:recipient - } - } - activate_struggle_catalyst = { - catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal - character = scope:actor - } - } - } - } - } - - # Achievements. - scope:actor = { - if = { - limit = { - has_variable_list = candidate_a_knights_tale_achievement - is_target_in_variable_list = { - name = candidate_a_knights_tale_achievement - target = scope:recipient - } - } - set_global_variable = { - name = finished_a_knights_tale_achievement - value = yes - } - } - } - # TGP Catalyst - triggered in on_title_gain - if = { - limit = { - title:h_china.holder ?= scope:actor - any_in_list = { - list = target_titles - OR = { - AND = { - tier = tier_empire - scope:recipient.merit_level < 7 - } - AND = { - tier = tier_kingdom - scope:recipient.merit_level < 5 - } - AND = { - tier = tier_duchy - scope:recipient.merit_level < 3 - } - AND = { - tier = tier_county - scope:recipient.merit_level < 1 - } - } - } - } - show_as_tooltip = { - situation:dynastic_cycle ?= { - if = { - limit = { - situation_top_has_catalyst = catalyst_hegemon_appointing_low_merit_governor - title:h_china.holder = scope:actor - } - trigger_situation_catalyst = { - catalyst = catalyst_hegemon_appointing_low_merit_governor - character = scope:recipient - } - } - } - } - } - } -} diff --git a/common/character_interactions/00_revoke_title_interaction.txt b/common/character_interactions/00_revoke_title_interaction.txt deleted file mode 100644 index d05b7c71..00000000 --- a/common/character_interactions/00_revoke_title_interaction.txt +++ /dev/null @@ -1,1572 +0,0 @@ -revoke_title_interaction = { - category = interaction_category_vassal - common_interaction = no - highlighted_reason = HIGHLIGHTED_HAS_REVOKE_TITLE_REASON - notification_text = REVOKE_TITLE_PROPOSAL - interface_priority = 110 - - name = { - first_valid = { - triggered_desc = { - trigger = { - scope:actor = { - government_allows = administrative - } - scope:recipient = { - government_allows = administrative - } - } - desc = revoke_governorship_interaction - } - desc = revoke_title_interaction - } - } - - desc = { - first_valid = { - triggered_desc = { - trigger = { - scope:actor = { - government_allows = administrative - } - scope:recipient = { - government_allows = administrative - } - } - desc = revoke_governorship_interaction_desc - } - desc = revoke_title_interaction_desc - } - } - - icon = { - trigger = { - scope:actor = { - government_allows = administrative - } - scope:recipient = { - government_allows = administrative - } - } - reference = revoke_governorship - } - icon = revoke_title - - special_interaction = revoke_title_interaction - interface = revoke_title - target_type = title - target_filter = recipient_domain_titles - ai_maybe = yes - can_send_despite_rejection = yes - popup_on_receive = yes - pause_on_receive = yes - - interface_priority = 60 - ai_min_reply_days = 4 - ai_max_reply_days = 9 - - on_decline_summary = general_rebellion_decline_summary - - # actor character giving the titles - # recipient character receiving the titles - - is_shown = { - scope:recipient = { - NOT = { government_has_flag = government_is_herder } # They have their own interaction without cooldowns/maluses - is_landed_or_landless_administrative = yes - # should be shown but be disabled for indirect vassals - target_is_liege_or_above = scope:actor - # is_vassal_of = scope:actor - } - } - - is_valid_showing_failures_only = { - title_revocation_standard_valid_showing_failures_only_trigger = yes - # Plus make sure there's a legal right to revoke. - scope:actor = { - trigger_if = { - limit = { government_has_flag = government_is_tribal } - custom_description = { - text = "has_law_allowing_title_revocation_tribal" - has_realm_law_flag = title_revocation_allowed - } - } - trigger_else_if = { - limit = { government_is_japanese_trigger = yes } - custom_description = { - text = "has_law_allowing_title_revocation_soryo" - has_realm_law_flag = title_revocation_allowed - } - } - trigger_else_if = { - limit = { government_allows = administrative } - } - trigger_else = { - custom_description = { - text = "has_law_allowing_title_revocation_crown" - has_realm_law_flag = title_revocation_allowed - } - } - } - trigger_if = { - limit = { - scope:recipient = { - vassal_contract_has_flag = vassal_contract_cannot_revoke_titles - } - } - custom_description = { - text = vassal_contract_forbids_revocation - scope:recipient = { - NOT = { vassal_contract_has_flag = vassal_contract_cannot_revoke_titles } - } - } - } - trigger_if = { - limit = { - scope:recipient = { - vassal_contract_has_flag = admin_cannot_revoke_titles_without_cause - } - scope:actor = { - NOT = { has_revoke_title_reason = scope:recipient } - } - } - custom_tooltip = { - text = admin_contract_forbids_revocation_desc - scope:recipient = { - NOT = { vassal_contract_has_flag = admin_cannot_revoke_titles_without_cause } - } - } - } - # And uhh... the sensible check. - scope:recipient = { - is_vassal_of = scope:actor - NOT = { has_strong_hook = scope:actor } - trigger_if = { # If admin, they need to hold a title that isn't their noble family title - limit = { government_allows = administrative } - custom_tooltip = { - text = admin_no_valid_appointment - any_held_title = { is_landless_type_title = no } - } - } - } - custom_tooltip = { - text = cannot_take_overt_hostile_actions_against_diarch.tt - NOT = { scope:recipient ?= scope:actor.diarch } - } - custom_tooltip = { - text = protected_from_revocation.tt - NOT = { scope:recipient = { has_character_flag = titles_protected } } - } - } - - can_send = { - scope:actor = { - custom_description = { - text = "character_interactions_hostile_actions_disabled_delay" - NOT = { has_character_flag = flag_hostile_actions_disabled_delay } - } - } - scope:recipient ?= { - custom_tooltip = { - text = petition_liege_house_fief_allowed_flag_tt - trigger_if = { - limit = { - government_has_flag = government_is_japan_feudal - var:petition_liege_house_fief_allowed_flag ?= scope:actor - } - NOT = { - ask_for_pardon_available_trigger = { ACTOR = scope:recipient } - } - } - } - } - # TGP - tgp_ceremonial_title_revoke_restriction_trigger = yes - } - - # Highlighted in the interaction menu when right-clicking a character - is_highlighted = { - OR = { - scope:actor = { - has_revoke_title_reason = scope:recipient - } - scope:recipient = { - any_held_title = { - scope:actor = { - has_claim_on = prev - } - } - NOT = { - any_ally = { - this = scope:actor - } - } - } - } - } - - can_be_picked_title = { - scope:target = { - title_revocation_standard_can_pick_title_trigger = yes - trigger_if = { - limit = { - scope:actor = { government_allows = administrative } - scope:recipient = { government_allows = administrative } - } - custom_description = { - text = "admin_revoke_primary_tier_only" - subject = scope:actor - object = scope:target - scope:target.tier = scope:recipient.highest_held_title_tier - } - } - } - } - - has_valid_target = { - scope:target = { - NOR = { - is_noble_family_title = yes - is_nomad_title = yes - } - } - } - - #Use hook - send_option = { - is_valid = { - scope:actor = { - has_usable_hook = scope:recipient - } - } - flag = hook - localization = SCHEME_HOOK - } - should_use_extra_icon = { - scope:actor = { has_usable_hook = scope:recipient } - } - extra_icon = "gfx/interface/icons/character_interactions/hook_icon.dds" - - send_options_exclusive = no - - on_send = { - scope:actor = { - add_character_flag = { - flag = flag_hostile_actions_disabled_delay - days = 10 - } - } - } - - cost = { - # Usually, this action is free, but during certain diarchies, we want it to cost. - prestige = liege_diarchy_surcharge_interaction_revoke_title_interaction_value - - # Admin has to pay an influence cost unless they have a revocation reason on the recipient - influence = { - value = 0 - if = { - limit = { - scope:actor = { - government_allows = administrative - NOT = { has_revoke_title_reason = scope:recipient } - } - scope:recipient.highest_held_title_tier >= tier_county - } - scope:recipient ?= { - if = { - limit = { - any_held_title = { - title_tier = kingdom - is_landless_type_title = no - is_noble_family_title = no - } - } - add = { - add = { - value = scope:recipient.massive_influence_value - multiply = 3 - } - desc = GOVERNOR_RESIGNATION_KINGDOM_COST - } - } - else_if = { - limit = { - any_held_title = { - title_tier = duchy - is_landless_type_title = no - is_noble_family_title = no - } - } - add = { - add = scope:recipient.massive_influence_value - desc = GOVERNOR_RESIGNATION_DUCHY_COST - } - } - else = { - add = { - add = scope:recipient.major_influence_value - desc = concept_county - } - } - if = { - limit = { house ?= { is_powerful_family = yes } } - add = { - value = scope:recipient.massive_influence_value - desc = GOVERNOR_RESIGNATION_POWERFUL_COST - } - } - else_if = { - limit = { house ?= { is_dominant_family = yes } } - add = { - value = scope:recipient.monumental_influence_value - desc = GOVERNOR_RESIGNATION_DOMINANT_COST - } - } - if = { - limit = { scope:recipient.governor_efficiency < 1 } - add = { - value = -100 - add = { - value = scope:recipient.governor_efficiency - multiply = 100 - } - desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST - } - } - else_if = { - limit = { scope:recipient.governor_efficiency > 1 } - add = { - value = -100 - add = { - value = scope:recipient.governor_efficiency - multiply = 100 - } - desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST - } - } - if = { - limit = { - influence_level != 1 - } - add = { - value = { - value = influence_level - subtract = 1 - } - multiply = 50 - desc = GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST - } - } - multiply = 1.25 - } - } - if = { - limit = { - scope:actor = { - scope:recipient.top_liege ?= this - any_character_situation = { - OR = { - situation_type = natural_disaster_earthquake - situation_type = natural_disaster_flood - } - has_situation_top_phase_parameter = natural_disaster_governorships_more_easily_revoked - any_participant_group = { - participant_group_type = affected_vassal - participant_group_has_character = scope:recipient - } - } - } - } - multiply = { - value = 0.5 - desc = vassal_in_disaster_situation - } - } - if = { - limit = { - scope:actor = { has_realm_law_flag = manor_reform_law } - } - multiply = 0.5 - } - } - } - - on_auto_accept = { - scope:recipient = { - trigger_event = char_interaction.0200 - } - } - - on_accept = { - save_scope_value_as = { - name = revoke_title_interaction - value = yes - } - if = { # Safety flag to ensure admin revocations behave properly - limit = { - scope:actor = { government_allows = administrative } - scope:recipient = { government_allows = administrative } - } - save_scope_value_as = { - name = administrative_revocation - value = yes - } - } - scope:actor = { - if = { # Admin has to pay an influence cost unless they have a revocation reason on the recipient - limit = { - government_allows = administrative - NOT = { has_revoke_title_reason = scope:recipient } - scope:recipient = { - highest_held_title_tier >= tier_county - } - } - show_as_tooltip = { # Actual cost is deducted in the the interaction cost - change_influence = { - scope:recipient ?= { - if = { - limit = { - any_held_title = { - title_tier = kingdom - is_landless_type_title = no - is_noble_family_title = no - } - } - add = { - add = { - value = scope:recipient.massive_influence_value - multiply = 3 - } - desc = GOVERNOR_RESIGNATION_KINGDOM_COST - } - } - else_if = { - limit = { - any_held_title = { - title_tier = duchy - is_landless_type_title = no - is_noble_family_title = no - } - } - add = { - add = scope:recipient.massive_influence_value - desc = GOVERNOR_RESIGNATION_DUCHY_COST - } - } - else = { - add = { - add = scope:recipient.major_influence_value - desc = concept_county - } - } - if = { - limit = { house ?= { is_powerful_family = yes } } - add = { - value = scope:recipient.massive_influence_value - desc = GOVERNOR_RESIGNATION_POWERFUL_COST - } - } - else_if = { - limit = { house ?= { is_dominant_family = yes } } - add = { - value = scope:recipient.monumental_influence_value - desc = GOVERNOR_RESIGNATION_DOMINANT_COST - } - } - if = { - limit = { scope:recipient.governor_efficiency < 1 } - add = { - value = -100 - add = { - value = scope:recipient.governor_efficiency - multiply = 100 - } - desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST - } - } - else_if = { - limit = { scope:recipient.governor_efficiency > 1 } - add = { - value = -100 - add = { - value = scope:recipient.governor_efficiency - multiply = 100 - } - desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST - } - } - if = { - limit = { - influence_level != 1 - } - add = { - value = { - value = influence_level - subtract = 1 - } - multiply = 50 - desc = GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST - } - } - } - multiply = -1.25 - if = { - limit = { has_realm_law_flag = manor_reform_law } - multiply = 0.5 - } - } - } - } - trigger_event = char_interaction.0199 - } - revoke_title_interaction_effect = yes - - if = { - limit = { - scope:actor = { has_character_flag = flag_hostile_actions_disabled_delay } - } - scope:actor = { remove_character_flag = flag_hostile_actions_disabled_delay } - } - - # Harrying logic. - scope:actor = { - if = { - limit = { - character_is_valid_for_harrying_of_the_north_trigger = yes - scope:recipient = { - character_is_valid_for_harrying_of_the_north_trigger = yes - is_important_or_vip_struggle_character = yes - } - culture != scope:recipient.culture - } - global_var:harrying_of_the_north = { save_scope_as = story } - if = { - limit = { - character_is_valid_norman_for_harrying_of_the_north_trigger = yes - scope:recipient = { character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes } - } - ep3_increase_pacification_effect = { AMOUNT = harrying_minor_increase_value } - } - else_if = { - limit = { - character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes - scope:recipient = { character_is_valid_norman_for_harrying_of_the_north_trigger = yes } - } - ep3_increase_resistance_effect = { AMOUNT = harrying_minor_increase_value } - } - } - } - } - - on_decline = { - scope:actor = { - if = { # Admin has to pay an influence cost unless they have a revocation reason on the recipient - limit = { - government_allows = administrative - NOT = { has_revoke_title_reason = scope:recipient } - scope:recipient = { - highest_held_title_tier >= tier_county - } - NOT = { has_realm_law_flag = manor_reform_law } - } - show_as_tooltip = { # Actual cost is deducted in the the interaction cost - change_influence = { - scope:recipient ?= { - if = { - limit = { - any_held_title = { - title_tier = kingdom - is_landless_type_title = no - is_noble_family_title = no - } - } - add = { - add = { - value = scope:recipient.massive_influence_value - multiply = 3 - } - desc = GOVERNOR_RESIGNATION_KINGDOM_COST - } - } - else_if = { - limit = { - any_held_title = { - title_tier = duchy - is_landless_type_title = no - is_noble_family_title = no - } - } - add = { - add = scope:recipient.massive_influence_value - desc = GOVERNOR_RESIGNATION_DUCHY_COST - } - } - else = { - add = { - add = scope:recipient.major_influence_value - desc = concept_county - } - } - if = { - limit = { house ?= { is_powerful_family = yes } } - add = { - value = scope:recipient.massive_influence_value - desc = GOVERNOR_RESIGNATION_POWERFUL_COST - } - } - else_if = { - limit = { house ?= { is_dominant_family = yes } } - add = { - value = scope:recipient.monumental_influence_value - desc = GOVERNOR_RESIGNATION_DOMINANT_COST - } - } - if = { - limit = { scope:recipient.governor_efficiency < 1 } - add = { - value = -100 - add = { - value = scope:recipient.governor_efficiency - multiply = 100 - } - desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST - } - } - else_if = { - limit = { scope:recipient.governor_efficiency > 1 } - add = { - value = -100 - add = { - value = scope:recipient.governor_efficiency - multiply = 100 - } - desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST - } - } - if = { - limit = { - influence_level != 1 - } - add = { - value = { - value = influence_level - subtract = 1 - } - multiply = 50 - desc = GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST - } - } - } - multiply = -1.25 - } - } - } - } - if = { - limit = { - scope:landed_title.tier != tier_barony - NOT = { - scope:recipient = { government_has_flag = government_is_herder } - } - } - scope:actor = { - revocation_tyranny_effect = { VASSAL = scope:recipient } - title_revocation_stress_effect = { VASSAL = scope:recipient } - } - } - if = { - limit = { - scope:recipient = { government_has_flag = government_is_herder } - } - scope:recipient = { - add_opinion = { - target = scope:actor - opinion = -10 # Herders don't care much - modifier = revoked_title - } - } - } - else = { - war_for_revoke_effect = { - LIEGE = scope:actor - REBEL = scope:recipient - } - scope:recipient = { - add_opinion = { - target = scope:actor - modifier = revoked_title - } - } - } - if = { - limit = { - scope:actor = { has_realm_law_flag = vassal_refusal_is_treason } - NOT = { - scope:recipient = { government_has_flag = government_is_herder } - } - } - scope:actor = { - add_opinion = { - target = scope:recipient - modifier = treasonous_revoke_refusal - } - } - } - - # Harrying logic. - scope:actor = { - if = { - limit = { - character_is_valid_for_harrying_of_the_north_trigger = yes - scope:recipient = { - character_is_valid_for_harrying_of_the_north_trigger = yes - is_important_or_vip_struggle_character = yes - } - culture != scope:recipient.culture - } - global_var:harrying_of_the_north = { save_scope_as = story } - if = { - limit = { - character_is_valid_norman_for_harrying_of_the_north_trigger = yes - scope:recipient = { character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes } - } - ep3_increase_resistance_effect = { AMOUNT = harrying_minor_increase_value } - } - else_if = { - limit = { - character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes - scope:recipient = { character_is_valid_norman_for_harrying_of_the_north_trigger = yes } - } - ep3_increase_pacification_effect = { AMOUNT = harrying_minor_increase_value } - } - } - } - - if = { - limit = { - scope:actor = { has_character_flag = flag_hostile_actions_disabled_delay } - } - scope:actor = { remove_character_flag = flag_hostile_actions_disabled_delay } - } - } - - auto_accept = { - scope:recipient = { - calc_true_if = { - amount >= 1 - custom_description = { - text = "baron_revocation" - highest_held_title_tier = tier_barony - } - custom_description = { - text = "prisoner_revocation" - is_imprisoned_by = scope:actor - } - custom_description = { - text = "spending_hook" - subject = scope:actor - object = scope:recipient - scope:hook = yes - scope:actor = { has_strong_hook = scope:recipient } - } - custom_description = { - text = "foreign_prison_revocation" - subject = scope:actor - object = scope:recipient - scope:recipient = { - is_imprisoned = yes - NOT = { is_imprisoned_by = scope:actor } - } - } - custom_tooltip = { - text = "has_admin_gov" - scope:actor = { government_allows = administrative } - scope:recipient = { - government_allows = administrative - highest_held_title_tier = tier_county - is_ai = yes - } - } - } - } - } - ai_accept = { - base = 0 # Try to make it 0 for most interactions - - modifier = { - has_game_rule = hard_difficulty - scope:actor = { is_ai = no } - add = -50 - desc = game_rule_base_value - } - - modifier = { - has_game_rule = very_hard_difficulty - scope:actor = { is_ai = no } - add = -100 - desc = game_rule_base_value - } - - modifier = { - has_game_rule = hard_difficulty - scope:actor = { is_ai = yes } - add = 50 - } - - modifier = { - has_game_rule = very_hard_difficulty - scope:actor = { is_ai = yes } - add = 100 - } - - modifier = { - scope:hook = yes - add = 40 - desc = SCHEME_WEAK_HOOK_USED - } - - modifier = { - scope:recipient = { - government_has_flag = government_is_herder - } - add = 40 - desc = MIGRATION_INTERACTION_HERDER - } - - opinion_modifier = { # Opinion Factor - who = scope:recipient - opinion_target = scope:actor - multiplier = 0.8 - desc = AI_OPINION_REASON - } - - modifier = { - add = 20 - scope:actor = { - has_realm_law_flag = vassal_refusal_is_treason - } - desc = AI_REFUSAL_IS_TREASON - } - - modifier = { - add = 20 - scope:recipient = { - has_trait = trusting - } - desc = TAKE_THE_VOWS_TRUSTING - } - - modifier = { - add = 20 - scope:recipient = { - has_trait = content - } - desc = INTERACTION_CONTENT - } - - modifier = { - add = 20 - scope:actor.current_military_strength > scope:recipient.current_military_strength - scope:recipient = { - has_trait = craven - } - desc = INTERACTION_CRAVEN - } - - modifier = { - exists = scope:actor.primary_title.title_capital_county - OR = { - scope:landed_title = scope:actor.primary_title.title_capital_county - scope:landed_title = scope:actor.primary_title.title_capital_county.de_jure_liege - } - add = 50 - desc = AI_TITLE_IS_REALM_CAPITAL - } - - modifier = { - exists = scope:actor.primary_title.title_capital_county - NOR = { - scope:landed_title = scope:actor.primary_title.title_capital_county - scope:landed_title = scope:actor.primary_title.title_capital_county.de_jure_liege - } - scope:landed_title.de_jure_liege = scope:actor.primary_title.title_capital_county.de_jure_liege - add = 30 - desc = AI_TITLE_IS_IN_CAPITAL_DUCHY - } - - modifier = { - add = 30 - scope:actor = { - has_claim_on = scope:landed_title - } - desc = AI_LIEGE_HAS_CLAIM_ON_TITLE - } - - ai_value_modifier = { - who = scope:recipient - ai_greed = { - if = { - limit = { - scope:recipient = { NOT = { ai_greed = 0 } } - } - value = -0.75 - } - } - ai_honor = { - if = { - limit = { - scope:recipient = { #If AI is honorable and the law compels to obey the liege, AI will be more likely to obey. - ai_honor > 0 - } - scope:actor = { - has_realm_law_flag = vassal_refusal_is_treason - } - } - value = 0.5 - } - } - } - modifier = { #I am a King! - desc = offer_vassalization_interaction_aibehavior_hightier_tt - trigger = { - scope:recipient = { highest_held_title_tier = tier_kingdom } - } - add = -20 - } - modifier = { #Title is part of vassal's primary title de-jure. Not relevant for Admin. - add = -25 - NOT = { scope:recipient = { government_allows = administrative } } - scope:recipient.primary_title.tier > tier_county - OR = { - scope:recipient.primary_title = { - is_de_jure_liege_or_above_target = scope:landed_title - } - scope:recipient.primary_title = scope:landed_title - } - desc = AI_REFUSAL_IS_DE_JURE_UNDER - } - modifier = { - add = intimidated_halved_reason_value - scope:recipient = { - has_dread_level_towards = { - target = scope:actor - level = 1 - } - } - desc = INTIMIDATED_REASON - } - modifier = { - add = cowed_halved_reason_value - scope:recipient = { - has_dread_level_towards = { - target = scope:actor - level = 2 - } - } - desc = COWED_REASON - } - modifier = { #Comparative military strength. - desc = offer_vassalization_interaction_aibehavior_power_tt - add = { - value = 1 - subtract = { - value = scope:recipient.current_military_strength - divide = { value = scope:actor.current_military_strength min = 1 } - } - multiply = 50 - max = 20 - } - } - modifier = { # Legalistic tradition - desc = tradition_legalistic_name - scope:actor = { - has_revoke_title_reason = scope:recipient - culture = { has_cultural_parameter = vassals_more_likely_accept_punishments } - } - add = legalistic_vassal_punishment_acceptance - } - modifier = { # AI Mongols, tyranny wars just delay the inevitable fun! - scope:actor = { - is_ai = yes - OR = { - has_trait = greatest_of_khans - has_character_modifier = the_great_khan_modifier - ai_should_get_conqueror_bonuses = yes - } - } - scope:recipient = { - is_ai = yes - } - add = 500 - } - modifier = { - add = -25 - scope:recipient = { - culture = { has_cultural_parameter = vassals_more_likely_to_refuse_demands } - } - desc = VASSALS_REFUSAL_indomitable_azatani - } - } - - # AI - ai_targets = { - ai_recipients = vassals - } - ai_frequency = 0 # This is handled via code instead; see REVOKE_TITLE_TICK in the AI defines. All the logic for *if* to send a revoke though is scripted below - - ai_potential = { - has_realm_law_flag = title_revocation_allowed - primary_title.tier >= tier_county - } - - ai_will_do = { - base = -1000 - - # We want to avoid tyranny unless we've got a good reason - # And even if we can avoid tyranny we don't want to revoke just because we can, so this only gets us to -10 - # Certain characters will revoke despite tyranny, if their rationality is sufficiently low - modifier = { - scope:actor = { - OR = { - NOT = { - title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient } - } - AND = { - ai_rationality <= very_high_negative_ai_value - OR = { - has_trait = lunatic - has_trait = possessed - has_trait = arbitrary - } - } - } - } - - add = 990 - } - # Only certain rulers won't revoke vassals who have revolted against them - modifier = { - scope:actor = { - ai_compassion <= 75 - ai_greed >= -50 - ai_honor <= 50 - scope:recipient = { - is_imprisoned = yes - trigger_if = { - limit = { - NOT = { has_dlc_feature = landless_playable } - } - # Be kinder to players if they'd get game overed. - is_ai = yes - } - opinion = { - target = scope:actor - value <= 0 - } - } - NOT = { - title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient } - } - OR = { - has_opinion_modifier = { - modifier = rebellious_vassal_opinion - target = scope:recipient - } - has_opinion_modifier = { - modifier = vassal_lost_faction_revolt_war - target = scope:recipient - } - has_opinion_modifier = { - modifier = vassal_wp_faction_revolt_war - target = scope:recipient - } - } - } - add = { - value = 100 - add = scope:actor.ai_greed - add = { - value = scope:actor.ai_honor - multiply = -1 - } - if = { - limit = { - scope:actor.ai_vengefulness > 0 - } - add = scope:actor.ai_vengefulness - } - } - } - # Vengeful AI's want to revoke - modifier = { - scope:actor = { - ai_vengefulness > 0 - scope:recipient = { - is_imprisoned = yes - } - NOT = { - title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient } - } - } - add = { - value = scope:actor.ai_vengefulness - multiply = 2 - } - } - # Always revoke preferred capital and capital duchy - modifier = { - years_from_game_start >= 3 - OR = { - scope:actor = { - is_at_war = no - OR = { - AND = { - has_treasury = no - gold > 0 - } - AND = { - has_treasury = yes - treasury > 0 - } - } - } - scope:recipient = { - is_imprisoned_by = scope:actor - } - } - scope:actor = { # The HRE doesn't need endless civil wars - NOT = { - primary_title = title:e_hre - } - } - exists = scope:actor.primary_title.title_capital_county - OR = { - scope:landed_title = scope:actor.primary_title.title_capital_county - scope:landed_title = scope:actor.primary_title.title_capital_county.de_jure_liege - } - NAND = { # Don't revoke player titles tyranically, it must be possible to play and succeed as Ulm! - scope:landed_title.holder = { - is_ai = no - } - scope:actor = { - title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient } - } - } - add = 1100 - } - # If below domain limit, try to revoke counties in your capital duchy despite tyranny, sometimes - modifier = { - years_from_game_start >= 3 - OR = { - scope:actor = { - is_at_war = no - OR = { - AND = { - has_treasury = no - gold > 0 - } - AND = { - has_treasury = yes - treasury > 0 - } - } - } - scope:recipient = { - is_imprisoned_by = scope:actor - } - } - scope:actor = { # The HRE doesn't need endless civil wars - NOT = { - primary_title = title:e_hre - } - } - scope:actor.domain_size < scope:actor.domain_limit - scope:actor.primary_title.tier > tier_county - trigger_if = { - limit = { - scope:actor = { - title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient } - domain_size > 3 - } - } - scope:actor = { - NOR = { - has_trait = generous - has_trait = just - } - } - } - exists = scope:actor.primary_title.title_capital_county - OR = { - scope:actor.primary_title.title_capital_county.holder = scope:actor # You have your de jure capital already - NOT = { - scope:actor.primary_title.title_capital_county.holder.top_liege = scope:actor.top_liege # Or your De Jure capital isn't in your realm - } - } - scope:landed_title.tier = tier_county # Only Counties - OR = { # The AI gives away wrong-holding counties almost instantly, so we restrict to counties with holdings they can hold - scope:landed_title.title_province = { has_holding_type = castle_holding } # Everyone is valid for castles - AND = { - scope:actor = { - government_has_flag = government_is_tribal - } - scope:landed_title.title_province = { has_holding_type = tribal_holding } - } - AND = { - scope:actor = { - government_has_flag = government_is_republic - } - scope:landed_title.title_province = { has_holding_type = city_holding } - } - AND = { - scope:actor = { - OR = { - government_has_flag = government_is_clan - government_has_flag = government_is_theocracy - } - } - scope:landed_title.title_province = { has_holding_type = church_holding } - } - } - OR = { # And the capital duchy, if it exists at all - AND = { - exists = scope:actor.primary_title.title_capital_county.de_jure_liege.holder - scope:actor.primary_title.title_capital_county.de_jure_liege.holder = scope:actor - } - AND = { - exists = scope:actor.primary_title.title_capital_county.de_jure_liege.holder - scope:actor.primary_title.title_capital_county.de_jure_liege.holder.top_liege != scope:actor.top_liege - } - scope:actor.primary_title.title_capital_county.de_jure_liege = { - is_title_created = no - } - } - - scope:landed_title.de_jure_liege = scope:actor.primary_title.title_capital_county.de_jure_liege # Under the same Duchy as your capital - - scope:recipient = { # Not from players - is_ai = yes - } - - OR = { # Tyranny tolerance is based on rationality - AND = { - scope:actor.ai_rationality < 0 - scope:actor.tyranny <= 15 # Don't go crazy with tyranny, just a bit is fine - } - AND = { - scope:actor.ai_rationality >= 0 - scope:actor.ai_rationality < 50 - scope:actor.tyranny <= 5 # Don't go crazy with tyranny, just a bit is fine - } - AND = { - scope:actor.ai_rationality >= 50 - scope:actor.tyranny <= 0 # Don't go crazy with tyranny, just a bit is fine - } - AND = { - scope:actor.ai_rationality >= 0 - scope:recipient = { - is_imprisoned_by = scope:actor - } - scope:actor = { has_revoke_title_reason = scope:recipient } - } - AND = { - scope:actor.ai_rationality < 0 - scope:recipient = { - is_imprisoned_by = scope:actor - } - } - } - # To do this, the target must be weak or willing in some way - OR = { - scope:actor.current_military_strength > scope:recipient.current_military_strength # Must be stronger - scope:recipient = { - is_imprisoned_by = scope:actor - } - } - scope:recipient = { - OR = { - AND = { - scope:recipient.primary_title.tier <= tier_county - scope:actor.primary_title.tier >= tier_duchy - } - has_trait = craven - has_trait = content - has_trait = trusting - has_dread_level_towards = { - target = scope:actor - level >= 1 - } - opinion = { target = scope:actor value >= 40 } - is_imprisoned_by = scope:actor - scope:actor = { has_revoke_title_reason = scope:recipient } - } - } - - add = 1100 - } - # Revoke counties we're dejure liege of if below domain limit - modifier = { - scope:actor.domain_size < scope:actor.domain_limit - scope:landed_title.tier = tier_county - scope:landed_title.de_jure_liege.holder = scope:actor - add = 500 - } - # Revoke appropriate baronies if below domain limit, it's tyranny free - modifier = { - scope:actor.domain_size < scope:actor.domain_limit - scope:recipient = { highest_held_title_tier = tier_barony } - scope:landed_title.tier = tier_barony - OR = { - scope:landed_title.title_province = { has_holding_type = castle_holding } - scope:landed_title.title_province = { has_holding_type = temple_citadel_holding } - AND = { - OR = { - scope:actor = { government_has_flag = government_is_clan } - scope:actor = { government_has_flag = government_is_theocracy } - scope:actor = { government_has_flag = government_is_mandala } - scope:actor.faith = { has_doctrine_parameter = lay_clergy } - } - scope:landed_title.title_province = { has_holding_type = church_holding } - } - AND = { - OR = { - scope:actor = { government_has_flag = government_is_republic } - scope:actor = { government_has_flag = government_is_administrative } - scope:actor = { government_has_flag = government_is_celestial } - scope:actor = { government_has_flag = government_is_steppe_admin } - scope:actor = { government_has_flag = government_is_meritocratic } - scope:actor = { government_has_flag = government_is_japan_administrative } - } - scope:landed_title.title_province = { has_holding_type = city_holding } - } - } - add = 1100 - } - # Revoke from vassals of the wrong faith if you can do it without tyranny - modifier = { - scope:actor.faith != scope:recipient.faith - scope:recipient.primary_title.tier > tier_barony - OR = { - scope:actor.faith.religion != scope:recipient.faith.religion - scope:actor.ai_zeal >= low_negative_ai_value - NOT = { - scope:actor.faith = { has_doctrine = doctrine_pluralism_pluralistic } - } - } - OR = { # Chill a bit until you've dealth with the ones already in your prison - scope:recipient = { - is_imprisoned_by = scope:actor - } - NOT = { - any_vassal = { - faith != scope:actor.faith - primary_title.tier > tier_barony - is_imprisoned_by = scope:actor - time_in_prison = { years < 1 } - } - } - } - add = 100 - } - # Revoke from characters you dislike if you can do it without tyranny - modifier = { - scope:actor = { - OR = { - has_relation_rival = scope:recipient - has_relation_nemesis = scope:recipient - } - } - add = 100 - } - # Slight preference for higher-tier titles - modifier = { - add = scope:landed_title.tier - } - # Do not revoke titles from certain characters - modifier = { - scope:actor = { - OR = { - has_relation_friend = scope:recipient - has_relation_best_friend = scope:recipient - has_relation_lover = scope:recipient - has_relation_soulmate = scope:recipient - is_parent_of = scope:recipient - is_grandparent_of = scope:recipient - is_great_grandparent_of = scope:recipient - } - } - add = -5000 - } - # Do not revoke titles when the chance of success if exceedingly low - modifier = { - NOR = { - scope:recipient = { - is_imprisoned_by = scope:actor - } - scope:recipient = { - highest_held_title_tier = tier_barony - } - } - scope:actor = { - OR = { - AND = { - has_treasury = no - OR = { - gold < minimum_ai_gold_value_for_tyranny_wars - AND = { - scope:actor.current_military_strength < scope:recipient.current_military_strength - gold < comfortable_ai_gold_value_for_tyranny_wars - } - } - } - AND = { - has_treasury = yes - OR = { - gold < minimum_ai_treasury_value_for_tyranny_wars - AND = { - scope:actor.current_military_strength < scope:recipient.current_military_strength - treasury < comfortable_ai_treasury_value_for_tyranny_wars - } - } - } - } - } - add = -2000 - } - - modifier = { # The AI will always use a Hook if they can - scope:hook = yes - add = 1 - } - - modifier = { # The AI shouldn't ruin the player's fun - add = -5000 - scope:recipient = { has_character_flag = is_party_baron } - } - - modifier = { # Avoid triggering Tyranny wars mid-war - factor = 0 - scope:actor = { - is_at_war = yes - } - NOR = { - scope:recipient = { - is_imprisoned_by = scope:actor - } - scope:recipient = { - highest_held_title_tier = tier_barony - } - } - } - - # Clan Government: Avoid revoking titles from house members if the AI wants to have high unity - modifier = { - scope:actor = { - government_has_flag = government_is_clan - exists = house - ai_wants_high_unity = yes - } - scope:recipient = { - government_has_flag = government_is_clan - house ?= scope:actor.house - } - add = -1000 - } - - modifier = { # Avoid triggering Tyranny wars mid-grand activity - factor = 0 - scope:actor = { - has_ongoing_grand_activity_trigger = yes - } - NOR = { - scope:recipient = { - is_imprisoned_by = scope:actor - } - scope:recipient = { - highest_held_title_tier = tier_barony - } - } - } - - # Admin Government: Do not revoke titles from your house unless it's really needed - modifier = { - scope:actor = { government_allows = administrative } - exists = scope:recipient.house - scope:actor.house ?= scope:recipient.house - add = -500 - } - # Admin rulers should be less likely to revoke titles without a revocation reason, as they should prefer to depose governors - modifier = { - scope:actor = { - government_allows = administrative - NOT = { has_revoke_title_reason = scope:recipient } - } - scope:recipient = { - NOT = { highest_held_title_tier = tier_barony } - government_allows = administrative - trigger_if = { - limit = { - scope:actor = { has_government = japan_administrative_government } - } - highest_held_title_tier >= tier_county - } - trigger_else = { highest_held_title_tier >= tier_duchy } - } - factor = { # Honorable AI's will never revoke titles without a reason - value = 0 - if = { - limit = { - ai_honor < 0 - } - add = 0.5 - } - } - } - - # Japanese Admin wants to revoke Japanese Feudal if they have a reason - modifier = { - add = 5000 - scope:actor = { - government_has_flag = government_is_japan_administrative - exists = house - has_revoke_title_reason = scope:recipient - NOT = { has_relation_friend = scope:recipient } - } - scope:recipient = { - government_has_flag = government_is_japan_feudal - is_imprisoned = yes - house != scope:actor.house - } - } - # And Japanese Feudal wants to revoke Japanese Admin if they have a reason - modifier = { - add = 5000 - scope:actor = { - government_has_flag = government_is_japan_feudal - exists = house - has_revoke_title_reason = scope:recipient - NOT = { has_relation_friend = scope:recipient } - } - scope:recipient = { - government_has_flag = government_is_japan_administrative - is_imprisoned = yes - house != scope:actor.house - } - } - - # TGP Be more careful with blocs generally - house_bloc_tyranny_war_modifiers = yes - - #Don't revoke titles from the frankokratia leader - modifier = { - scope:recipient = { - any_owned_story = { - type = frankokratia_story - NOT = { has_variable = franko_war_complete } - } - } - factor = 0 - } - } -} diff --git a/common/character_interactions/09_mpo_interactions.txt b/common/character_interactions/09_mpo_interactions.txt index 0dfc0f4d..b47bf025 100644 --- a/common/character_interactions/09_mpo_interactions.txt +++ b/common/character_interactions/09_mpo_interactions.txt @@ -7550,7 +7550,7 @@ mpo_retrieve_land_from_herder_interaction = { is_shown = { scope:recipient = { - government_has_flag = government_is_true_herder + government_has_flag = government_is_herder } } diff --git a/common/culture/cultures/NEOW_goidelic.txt b/common/culture/cultures/NEOW_goidelic.txt index bbf0c6df..206b8867 100644 --- a/common/culture/cultures/NEOW_goidelic.txt +++ b/common/culture/cultures/NEOW_goidelic.txt @@ -9,7 +9,7 @@ traditions = { tradition_seafaring - tradition_farmer_republics + tradition_adaptive_skirmishing tradition_festivities tradition_swords_for_hire tradition_diasporic @@ -45,9 +45,9 @@ high_irish = { #Éireannach Uasal traditions = { tradition_creaght tradition_poetry + tradition_festivities tradition_xenophilic tradition_defiant - tradition_farmer_republics } name_list = name_list_neow_goidelic @@ -81,10 +81,10 @@ irish = { #Éireannach Bhocht traditions = { tradition_creaght + tradition_adaptive_skirmishing tradition_festivities tradition_defiant tradition_xenophilic - tradition_farmer_republics } name_list = name_list_neow_goidelic diff --git a/common/culture/cultures/NEOW_italian.txt b/common/culture/cultures/NEOW_italian.txt index 9037303f..971f55e9 100644 --- a/common/culture/cultures/NEOW_italian.txt +++ b/common/culture/cultures/NEOW_italian.txt @@ -491,7 +491,6 @@ maltese = { #Maltin tradition_stalwart_defenders tradition_esteemed_hospitality tradition_xenophilic - tradition_farmer_republics } name_list = name_list_sicilian #PLACEHOLDER @@ -526,7 +525,6 @@ ladin = { tradition_mountaineers tradition_esteemed_hospitality tradition_hard_working - tradition_farmer_republics } name_list = name_list_gallo_italian diff --git a/common/culture/cultures/NEOW_north_germanic.txt b/common/culture/cultures/NEOW_north_germanic.txt index 643617c7..011cd70a 100644 --- a/common/culture/cultures/NEOW_north_germanic.txt +++ b/common/culture/cultures/NEOW_north_germanic.txt @@ -116,7 +116,6 @@ faerosk = { head_determination = head_determination_domain traditions = { tradition_things - tradition_farmer_republics tradition_fishermen tradition_hereditary_hierarchy tradition_seafaring @@ -250,7 +249,7 @@ icelander = { head_determination = head_determination_domain traditions = { tradition_things - tradition_farmer_republics + tradition_republican_legacy tradition_seafaring tradition_fishermen } diff --git a/common/culture/cultures/NEOW_rhaeto_helvetic.txt b/common/culture/cultures/NEOW_rhaeto_helvetic.txt index 87df495f..7ad060b9 100644 --- a/common/culture/cultures/NEOW_rhaeto_helvetic.txt +++ b/common/culture/cultures/NEOW_rhaeto_helvetic.txt @@ -90,7 +90,7 @@ romansch = { house_coa_mask_offset = { 0.0 0.025 } house_coa_mask_scale = { 0.95 0.95 } traditions = { - tradition_farmer_republics + tradition_parochialism tradition_hard_working tradition_castle_keepers tradition_mountain_homes @@ -164,8 +164,9 @@ swiss = { #Svizzer tradition_staunch_traditionalists tradition_hard_working tradition_religious_patronage + tradition_fervent_temple_builders tradition_faith_bound - tradition_farmer_republics + } name_list = name_list_NEOW_swabian diff --git a/common/culture/cultures/NEOW_scottish.txt b/common/culture/cultures/NEOW_scottish.txt index a9adda94..3844bf19 100644 --- a/common/culture/cultures/NEOW_scottish.txt +++ b/common/culture/cultures/NEOW_scottish.txt @@ -12,7 +12,7 @@ traditions = { tradition_defiant tradition_hill_dwellers - tradition_farmer_republics + tradition_highland_warriors tradition_strong_kinship tradition_fp1_performative_honour } diff --git a/common/culture/cultures/NEOW_west_germanic.txt b/common/culture/cultures/NEOW_west_germanic.txt index eee77bc3..cc64cc38 100644 --- a/common/culture/cultures/NEOW_west_germanic.txt +++ b/common/culture/cultures/NEOW_west_germanic.txt @@ -48,8 +48,8 @@ frisian = { #Represented the "old frisians" in vanilla, actually playable here # traditions = { tradition_fishermen tradition_agrarian - tradition_pastoralists - tradition_farmer_republics + tradition_pastoralists + tradition_forbearing tradition_modest } diff --git a/common/culture/traditions/00_realm_traditions.txt b/common/culture/traditions/00_realm_traditions.txt index dc28cf7e..d64f35a2 100644 --- a/common/culture/traditions/00_realm_traditions.txt +++ b/common/culture/traditions/00_realm_traditions.txt @@ -222,6 +222,12 @@ tradition_republican_legacy = { } is_shown = { + OR ={ + this = culture:roman + any_parent_culture_or_above = { + this = culture:roman + } + } NOT = { has_cultural_tradition = tradition_parochialism } } can_pick = { diff --git a/common/culture/traditions/NEOW_traditions.txt b/common/culture/traditions/NEOW_traditions.txt index 4912ca4a..65d8d680 100644 --- a/common/culture/traditions/NEOW_traditions.txt +++ b/common/culture/traditions/NEOW_traditions.txt @@ -425,135 +425,6 @@ tradition_defiant = { # defiant } } -tradition_farmer_republics = { - category = societal - - layers = { - 0 = steward - 1 = western - 4 = farmland.dds - } - - is_shown = { - NOT = { has_cultural_tradition = tradition_republican_legacy } - } - can_pick = { - NOT = { has_cultural_tradition = tradition_republican_legacy } - custom_tooltip = { - text = cultrad_not_nomadic_government_type - scope:character = { - NOT = { - government_has_flag = government_is_nomadic - } - } - } - } - - parameters = { - use_farmer_republics = yes - unlock_innovation_pike_columns = yes - city_buildings_more_powerful = yes - city_buildings_less_control = yes - trait_county_opinion_modifiers = yes - } - character_modifier = { - city_holding_build_gold_cost = -0.05 - city_holding_holding_build_gold_cost = -0.05 - farmlands_development_growth_factor = 0.3 - farmlands_construction_gold_cost = -0.1 - farmlands_levy_size = 0.1 - tyranny_gain_mult = 0.25 - tyranny_loss_mult = -0.5 - dread_decay_mult = 0.25 - } - - cost = { - prestige = { - add = { - value = tradition_base_cost - desc = BASE - format = "BASE_VALUE_FORMAT" - } - if = { - limit = { - NOR = { - culture_pillar:ethos_courtly = { is_in_list = traits } - culture_pillar:ethos_communal = { is_in_list = traits } - culture_pillar:ethos_spiritual = { is_in_list = traits } - } - } - add = { - value = tradition_incompatible_ethos_penalty - desc = not_courtly_communal_or_spiritual_desc - } - } - if = { - limit = { - NOT = { - scope:character = { - any_sub_realm_county = { - percent >= 0.9 - culture = scope:character.culture - any_county_province = { - has_holding_type = city_holding - } - } - } - } - } - add = { - value = tradition_unfulfilled_criteria_penalty - desc = 90_percent_cities_desc - } - } - - if = { - limit = { - culture_tradition_reduction_trigger = { TRADITION = tradition_farmer_republics } - } - multiply = { - value = 0.5 - desc = inspired_by_culture_desc - } - } - - multiply = tradition_replacement_cost_if_relevant - } - } - - ai_will_do = { - value = 200 - if = { - limit = { - NOT = { - scope:character = { - any_sub_realm_county = { - percent >= 0.15 - culture = scope:character.culture - any_county_province = { - has_holding_type = city_holding - } - } - } - } - } - multiply = 0 - } - if = { - limit = { - NOT = { - scope:character = { - any_vassal = { - primary_title.tier > tier_county - government_has_flag = government_is_special_republic - } - } - } - } - multiply = 0 - } - } -} tradition_creaght = { category = societal diff --git a/common/customizable_localization/00_government_custom_loc.txt b/common/customizable_localization/00_government_custom_loc.txt index 3c26706b..65c872db 100644 --- a/common/customizable_localization/00_government_custom_loc.txt +++ b/common/customizable_localization/00_government_custom_loc.txt @@ -1126,26 +1126,6 @@ GetGovernmentIcon = { } localization_key = republic_icon_concept } - text = { # Republic - trigger = { - trigger_if = { - limit = { - is_alive = no - } - has_government = peasantrepublic_government - } - trigger_else = { - trigger_if = { - limit = { is_ruler = yes } - government_has_flag = government_is_prepublic - } - trigger_else = { - liege ?= { government_has_flag = government_is_prepublic } - } - } - } - localization_key = peasantrepublic_icon_concept - } text = { # Theocracy trigger = { trigger_if = { diff --git a/common/decisions/dlc_decisions/mpo/mpo_decisions.txt b/common/decisions/dlc_decisions/mpo/mpo_decisions.txt index 7a24c9aa..8bb054c2 100644 --- a/common/decisions/dlc_decisions/mpo/mpo_decisions.txt +++ b/common/decisions/dlc_decisions/mpo/mpo_decisions.txt @@ -4763,7 +4763,6 @@ settle_people_decision = { } if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } @@ -4860,7 +4859,6 @@ settle_people_decision = { if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } @@ -4936,7 +4934,6 @@ settle_people_decision = { if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } @@ -5012,7 +5009,6 @@ settle_people_decision = { } if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } @@ -5655,7 +5651,6 @@ step_away_from_the_steppe_decision = { } if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } @@ -5752,7 +5747,6 @@ step_away_from_the_steppe_decision = { if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } @@ -5828,7 +5822,6 @@ step_away_from_the_steppe_decision = { if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } @@ -5904,7 +5897,6 @@ step_away_from_the_steppe_decision = { } if = { limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } any_held_title = { is_nomad_title = yes } diff --git a/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt b/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt deleted file mode 100644 index 9f5b98d0..00000000 --- a/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt +++ /dev/null @@ -1,569 +0,0 @@ -adopt_steppe_administration = { - picture = { - reference = "gfx/interface/illustrations/decisions/tgp_great_project.dds" - } - decision_group_type = nomad_major - - ai_check_interval_by_tier = { - barony = 0 - county = 0 - duchy = 0 - kingdom = 60 - empire = 60 - hegemony = 0 - } - - desc = adopt_steppe_administration_desc - selection_tooltip = adopt_steppe_administration_tooltip - - is_shown = { - has_mpo_dlc_trigger = yes - has_tgp_dlc_trigger = yes - government_has_flag = government_is_nomadic - OR = { - highest_held_title_tier = tier_kingdom - highest_held_title_tier = tier_empire - } - is_playable_character = yes - } - - is_valid = { - custom_tooltip = { - text = you_are_the_culture_head - culture = { - culture_head = root - } - } - OR = { # You need to already be on your way to imperial status, if not already there - has_realm_law = nomadic_authority_4 - has_realm_law = nomadic_authority_5 - } - custom_tooltip = { - text = steppe_admin_kingdom_requirement - any_realm_de_jure_kingdom = { - count >= 3 - root = { - completely_controls = prev - } - title_capital_county.title_province ?= { - OR = { - has_holding_type = castle_holding - has_holding_type = city_holding - has_holding_type = church_holding - has_holding_type = temple_citadel_holding - } - } - } - } - save_temporary_scope_value_as = { - name = temp_num_tributaries - value = sub_realm_with_tributaries_size - } - custom_tooltip = { # You need a total realm size big enough to impress - text = steppe_admin_tributary_req - sub_realm_with_tributaries_size >= 50 - } - custom_tooltip = { # You need somewhere to get the idea to adopt Merit and examinations from - text = steppe_admin_merit_req - OR = { - any_neighboring_top_liege_realm_owner = { - AND = { - government_has_flag = government_has_merit - highest_held_title_tier >= tier_kingdom - } - } - any_tributary = { - AND = { - government_has_flag = government_has_merit - highest_held_title_tier >= tier_kingdom - } - } - any_vassal_or_below = { - AND = { - government_has_flag = government_has_merit - highest_held_title_tier >= tier_kingdom - } - } - } - } - } - - is_valid_showing_failures_only = { - is_at_war = no - is_tributary = no - is_available_adult = yes - has_active_diarchy = no - } - - cost = { - gold = { - value = 0 - if = { - limit = { - has_treasury = no - } - add = massive_prestige_value # building an imperial palace isn't cheap, you know - } - } - - treasury = { - value = 0 - if = { - limit = { - has_treasury = yes - } - add = 500 - } - } - prestige = { - value = monumental_prestige_value - } - } - - effect = { - #GoK stops really being GoK - gok_government_change_story_end_effect = yes - if = { - limit = { - has_realm_law = nomadic_authority_4 - } - add_character_flag = realm_law_4 - } - else = { - add_character_flag = realm_law_5 - } - add_legitimacy_effect = { LEGITIMACY = massive_legitimacy_gain } - dynasty = { - add_dynasty_prestige = massive_dynasty_prestige_gain - } - save_scope_as = nomad_settling_down - save_scope_value_as = { - name = invading_herd_value - value = domicile.herd - } - nomad_domicile_refund_treasury_or_gold_effect = yes # we pay you back for your domicile investments - nomad_convert_herds_to_treasury_or_gold_special_troops_effect = yes # we pay you back for your herd investments - nomad_to_steppe_admin_new_capital_effect = yes # we arrange a new capital for you the same way we would any other settling nomad - change_government = steppe_admin_government - give_noble_family_title = { - name = noble_family_name - tier = county - article = DEFAULT_TITLE_NAME_ARTICLE - government = steppe_admin_government - save_scope_as = new_title - } - scope:new_title = { - set_coa = holder.house - } - hidden_effect = { - switch = { - trigger = has_character_flag - realm_law_4 = { - add_realm_law_skip_effects = meritocratic_bureaucracy_2 - remove_character_flag = realm_law_4 - } - realm_law_5 = { - add_realm_law_skip_effects = meritocratic_bureaucracy_3 - remove_character_flag = realm_law_5 - } - } - } - hidden_effect = { # We explain this in an earlier tooltip - add_treasury_or_gold = { - value = scope:domicile_refund_treasury_or_gold_value - add = scope:nomad_convert_herds_to_treasury_or_gold_value - } - } - if = { - limit = { - NOT = { government_has_flag = government_allows_nomad_domicile_titles } - any_held_title = { - is_nomad_title = yes - } - } - every_held_title = { - limit = { - is_nomad_title = yes - } - root = { - destroy_title = prev - } - } - } - custom_tooltip = { - text = merit_based_vassals_convert_to_steppe_admin - if = { - limit = { - any_vassal = { - government_has_flag = government_has_merit - NOT = { government_has_flag = government_is_steppe_admin } - } - } - every_vassal = { - limit = { - government_has_flag = government_has_merit - NOT = { government_has_flag = government_is_steppe_admin } - } - change_government = steppe_admin_government - } - } - } - hidden_effect = { - every_tributary = { - add_to_list = tributaries - } - every_in_list = { - list = tributaries - start_tributary_interaction_effect = { # to update their contract types for your new status - TRIBUTARY = this - SUZERAIN = root - } - } - } - hidden_effect = { - generate_new_steppe_admin_families_effect = yes # we populate your noble families so you have some starting non-nomadic administrators - } - } - - ai_potential = { - #AI greatest of khans shouldn't be doing this and ruining their GoKness - NOR = { - has_trait = greatest_of_khans - any_owned_story = { - OR = { - story_type = story_mongol_invasion - story_type = story_greatest_of_khans - } - } - } - } - - ai_will_do = { - base = 100 # the bar to doing this is high enoug that if the AI can do it, the AI should do it - } -} - -### Return to the Steppe ### -return_to_the_steppe_decision = { - picture = { - reference = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds" - } - decision_group_type = nomad_major - - desc = return_to_the_steppe_decision_desc - selection_tooltip = return_to_the_steppe_decision_tooltip - - ai_check_interval_by_tier = { - barony = 0 - county = 0 - duchy = 0 - kingdom = 72 # just in case there's an orphaned steppe admin kingdom somewhere - empire = 72 - hegemony = 0 - } - - is_shown = { - has_mpo_dlc_trigger = yes - has_tgp_dlc_trigger = yes - government_has_flag = government_is_steppe_admin - is_independent_ruler = yes - is_playable_character = yes - NOT = { - any_vassal_or_below = { - is_ai = no # the gamestate could conceivably result in as situation where you could game over a player-vassal by doing this, so we just make sure it can't happen - } - } - } - - is_valid = { - has_trait = nomadic_philosophy # you need at least some connection to the steppe to want to go back to it - custom_tooltip = { - text = small_enough_realm_to_abandon - any_realm_county = { - count <= 10 - title_province = { - OR = { - has_holding_type = castle_holding - has_holding_type = church_holding - has_holding_type = city_holding - has_holding_type = temple_citadel_holding - } - } - } - } - } - - is_valid_showing_failures_only = { - is_at_war = no - is_available = yes - has_active_diarchy = no - } - - cost = { - prestige = { - value = massive_prestige_value # this is already a escape hatch, so we don't want it to be too punishing - } - } - - effect = { - custom_tooltip = { - text = treasury_emptying_effect_desc - empty_treasury_when_abandoning_landed_life_effect = yes # otherwise the treasury sticks around - } - refund_noble_family_domicile_buildings_effect = yes - custom_tooltip = { - text = nomadize_landless_noble_families - refund_vassal_noble_families_and_make_them_nomads_effect = yes # for those who share your cultural heritage - } - custom_tooltip = { - text = rehouse_landless_noble_families - rehome_noble_families_to_compatible_liege_effect = yes # we find a new home for those who don't share your cultural heritage - } - custom_tooltip = { - text = title_maa_regiments_will_be_destroyed - if = { - limit = { - any_maa_regiment = { - is_title_maa_regiment = yes - } - } - every_maa_regiment = { - limit = { - is_title_maa_regiment = yes - } - destroy_maa_regiment = yes - } - } - } - change_government = nomad_government - hidden_effect = { - if = { - limit = { - exists = scope:current_treasury # saved in empty_treasury_when_abandoning_landed_life_effect - } - add_gold = { - value = scope:current_treasury - } - } - } - custom_tooltip = { - text = convert_steppe_admin_to_meritocratic_tooltip - convert_steppe_admin_vassals_to_meritocratic_effect = yes - } - hidden_effect = { - every_tributary = { - add_to_list = tributaries - } - every_in_list = { - list = tributaries - start_tributary_interaction_effect = { # to update their contract types for your new status - TRIBUTARY = this - SUZERAIN = root - } - } - } - } - - ai_potential = { - capital_county.title_province = { - NOR = { - has_holding_type = castle_holding - has_holding_type = church_holding - has_holding_type = city_holding - has_holding_type = temple_citadel_holding - } - } - } - - ai_will_do = { - base = 100 # if the potential is met, the AI should do it - } -} - -### Adopt Meritocratic Government ### -convert_to_meritocratic_decision = { - picture = { - reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" - } - decision_group_type = major - - ai_check_interval_by_tier = { - barony = 0 - county = 0 - duchy = 0 - kingdom = 60 - empire = 60 - hegemony = 0 - } - - desc = convert_to_meritocratic_desc - selection_tooltip = convert_to_meritocratic_tooltip - - is_shown = { - has_tgp_dlc_trigger = yes - government_has_flag = government_is_steppe_admin - OR = { - highest_held_title_tier = tier_kingdom # this isn't standard, but will cover some edge cases for orphaned steppe admin kingdoms - highest_held_title_tier = tier_empire - } - any_sub_realm_county = { - count > 0 - title_province = { - OR = { - has_holding_type = castle_holding - has_holding_type = church_holding - has_holding_type = city_holding - has_holding_type = temple_citadel_holding - } - } - } - is_playable_character = yes - } - - is_valid = { - OR = { - has_realm_law = meritocratic_bureaucracy_2 - has_realm_law = meritocratic_bureaucracy_3 - } - save_temporary_scope_value_as = { - name = temp_num_qualifying_counties - value = temp_num_qualifying_counties_count - } - custom_tooltip = { - text = convert_to_meritocratic_county_count - any_sub_realm_county = { - count >= 30 - holder = { - is_governor_or_admin_count = yes - government_has_flag = government_has_merit - } - title_province = { - OR = { - has_holding_type = castle_holding - has_holding_type = church_holding - has_holding_type = city_holding - has_holding_type = temple_citadel_holding - } - } - } - } - } - - is_valid_showing_failures_only = { - is_at_war = no - is_available_adult = yes - has_active_diarchy = no - } - - cost = { - gold = { - value = 0 - if = { - limit = { - has_treasury = no - } - add = monumental_gold_value - } - } - treasury = { - value = 0 - if = { - limit = { - has_treasury = yes - } - add = monumental_gold_value - } - } - prestige = { - value = massive_prestige_value - } - influence = { - value = monumental_influence_value - } - } - - effect = { - add_legitimacy_effect = { LEGITIMACY = monumental_legitimacy_gain } - dynasty = { - add_dynasty_prestige = monumental_dynasty_prestige_gain - } - tgp_domicile_conversion_when_changing_government_type = { - NEW_DOMICILE_TYPE = east_asian_estate - NEW_GOVERNMENT_TYPE = meritocratic_government - } - change_government = meritocratic_government - hidden_effect = { - every_tributary = { - add_to_list = tributaries - } - every_in_list = { - list = tributaries - start_tributary_interaction_effect = { # to update their contract types for your new status - TRIBUTARY = this - SUZERAIN = root - } - } - } - custom_tooltip = { - text = steppe_admin_vassals_will_convert - convert_steppe_admin_vassals_to_meritocratic_effect = yes - } - custom_tooltip = { - text = non_merit_based_vassals_become_tributaries - if = { - limit = { - any_vassal = { - NOT = { - government_has_flag = government_has_merit - } - } - } - create_title_and_vassal_change = { - type = independency - save_scope_as = change - add_claim_on_loss = no - } - every_vassal = { - limit = { - NOT = { - government_has_flag = government_has_merit - } - } - add_to_list = soon_to_be_former_vassals - becomes_independent = { change = scope:change } - } - resolve_title_and_vassal_change = scope:change - every_in_list = { - list = soon_to_be_former_vassals - start_tributary_interaction_effect = { - TRIBUTARY = this - SUZERAIN = root - } - } - } - } - } - - ai_potential = { - } - - ai_will_do = { - base = 0 - modifier = { - add = 20 - NOT = { has_trait = nomadic_philosophy } - } - modifier = { - add = 30 - has_trait = education_learning - } - modifier = { - add = 50 - has_religion = religion:confucianism_religion - } - modifier = { - add = 30 - has_trait = confucian_education - } - } -} diff --git a/common/defines/00_defines.txt b/common/defines/00_defines.txt index 3713488f..deda2994 100644 --- a/common/defines/00_defines.txt +++ b/common/defines/00_defines.txt @@ -552,7 +552,6 @@ NGovernment = { "landless_minority_government" "nomad_government" "herder_government" - "peasantrepublic_government" "celestial_government" "japan_administrative_government" "japan_feudal_government" @@ -966,7 +965,7 @@ NCounty = { COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve. COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 } - COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.01 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding + COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.75 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER ) } @@ -1399,7 +1398,7 @@ NBarter = { BASE_PROGRESS = 15 PROGRESS_PER_SOLDIER = 0.005 LOOT_PER_SOLDIER = 0.1 # How much loot can a single soldier carry? Minimum increment is 0.001 - BARTER_GOODS_TO_LOOT_MULT = 1.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot + BARTER_GOODS_TO_LOOT_MULT = 0.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot } NCharacterGlow = { diff --git a/common/domiciles/buildings/NEOW_farm_buildings.txt b/common/domiciles/buildings/NEOW_farm_buildings.txt deleted file mode 100644 index 79a3ae37..00000000 --- a/common/domiciles/buildings/NEOW_farm_buildings.txt +++ /dev/null @@ -1,433 +0,0 @@ - -farmstead_main_01 = { - slot_type = main - construction_time = 1 - allowed_domicile_types = { farmstead } - - cost = { - gold = estate_external_building_high_cost_tier_2_value - } - - character_modifier = { - domicile_monthly_gold_add = 0.25 - health = 0.5 - domicile_external_slots_capacity_add = 2 - monthly_barter_goods = 1 - } - - - ai_value = { - value = 100 - } - - parameters = { - camp_unlocks_second_officer = yes - camp_unlocks_huntperson_officer = yes - camp_unlocks_chief_forager_officer = yes - } - asset = { - trigger = { - domicile_location.culture = { - has_graphical_east_asia_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_iranian_culture_group_trigger = yes - has_graphical_mena_culture_group_trigger = yes - has_graphical_steppe_culture_group_trigger = yes - has_graphical_african_culture_group_trigger = yes - has_graphical_india_culture_group_trigger = yes - has_graphical_iberian_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_western_culture_group_trigger = yes - has_graphical_norse_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } -} - -farmstead_main_02 = { - slot_type = main - construction_time = 730 - allowed_domicile_types = { farmstead } - previous_building = farmstead_main_01 - - can_construct = { - culture ?= { has_innovation = innovation_city_planning } - } - - cost = { - gold = estate_external_building_high_cost_tier_3_value - } - - parameters = { - camp_unlocks_second_officer = yes - reduce_success_of_raid_estate = yes - estate_increase_house_member_investment_cap_1 = yes - monthly_barter_goods = 1.2 - } - - character_modifier = { - domicile_monthly_gold_add = 0.25 - domicile_external_slots_capacity_add = 1 - men_at_arms_cap = 1 - enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value - character_travel_safety_mult = 0.02 - } - - ai_value = { - value = 100 - } - - asset = { - trigger = { - domicile_location.culture = { - has_graphical_east_asia_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_iranian_culture_group_trigger = yes - has_graphical_mena_culture_group_trigger = yes - has_graphical_steppe_culture_group_trigger = yes - has_graphical_african_culture_group_trigger = yes - has_graphical_india_culture_group_trigger = yes - has_graphical_iberian_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_western_culture_group_trigger = yes - has_graphical_norse_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } -} - -farmstead_main_03 = { - slot_type = main - construction_time = 730 - allowed_domicile_types = { farmstead } - previous_building = farmstead_main_02 - - can_construct = { - culture ?= { has_innovation = innovation_manorialism } - } - - cost = { - gold = estate_external_building_high_cost_tier_4_value - } - - parameters = { - camp_unlocks_second_officer = yes - reduce_success_of_raid_estate = yes - estate_increase_house_member_investment_cap_2 = yes - } - - character_modifier = { - domicile_monthly_gold_add = 0.5 - domicile_monthly_gold_mult = 0.02 - domicile_external_slots_capacity_add = 1 - maa_toughness_mult = 0.05 - enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value - character_travel_safety_mult = 0.02 - monthly_barter_goods = 1.4 - } - - ai_value = { - value = 100 - } - - asset = { - trigger = { - domicile_location.culture = { - has_graphical_east_asia_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_iranian_culture_group_trigger = yes - has_graphical_mena_culture_group_trigger = yes - has_graphical_steppe_culture_group_trigger = yes - has_graphical_african_culture_group_trigger = yes - has_graphical_india_culture_group_trigger = yes - has_graphical_iberian_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_western_culture_group_trigger = yes - has_graphical_norse_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } -} - -farmstead_main_04 = { - slot_type = main - construction_time = 730 - allowed_domicile_types = { farmstead } - previous_building = farmstead_main_03 - - can_construct = { - culture ?= { has_innovation = innovation_development_03 } - } - - cost = { - gold = estate_external_building_high_cost_tier_5_value - } - - parameters = { - camp_unlocks_second_officer = yes - reduce_success_of_raid_estate = yes - estate_increase_house_member_investment_cap_3 = yes - } - - character_modifier = { - domicile_monthly_gold_add = 0.5 - domicile_monthly_gold_mult = 0.03 - domicile_external_slots_capacity_add = 1 - maa_toughness_mult = 0.05 - men_at_arms_cap = 1 - enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value - character_travel_safety_mult = 0.02 - monthly_barter_goods = 1.6 - } - - ai_value = { - value = 100 - } - - asset = { - trigger = { - domicile_location.culture = { - has_graphical_east_asia_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_iranian_culture_group_trigger = yes - has_graphical_mena_culture_group_trigger = yes - has_graphical_steppe_culture_group_trigger = yes - has_graphical_african_culture_group_trigger = yes - has_graphical_india_culture_group_trigger = yes - has_graphical_iberian_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_western_culture_group_trigger = yes - has_graphical_norse_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } -} - -farmstead_main_05 = { - slot_type = main - construction_time = 730 - allowed_domicile_types = { farmstead } - previous_building = farmstead_main_04 - - can_construct = { - culture ?= { has_innovation = innovation_cranes } - } - - cost = { - gold = estate_external_building_high_cost_tier_6_value - } - - parameters = { - camp_unlocks_second_officer = yes - reduce_success_of_raid_estate = yes - estate_increase_house_member_investment_cap_4 = yes - } - - character_modifier = { - domicile_monthly_gold_add = 0.75 - domicile_monthly_gold_mult = 0.05 - domicile_external_slots_capacity_add = 1 - maa_toughness_mult = 0.1 - men_at_arms_cap = 1 - enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value - character_travel_safety_mult = 0.04 - monthly_barter_goods = 1.8 - } - - ai_value = { - value = 100 - } - - asset = { - trigger = { - domicile_location.culture = { - has_graphical_east_asia_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_iranian_culture_group_trigger = yes - has_graphical_mena_culture_group_trigger = yes - has_graphical_steppe_culture_group_trigger = yes - has_graphical_african_culture_group_trigger = yes - has_graphical_india_culture_group_trigger = yes - has_graphical_iberian_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - trigger = { - domicile_location.culture = { - OR = { - has_graphical_western_culture_group_trigger = yes - has_graphical_norse_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } - - asset = { - icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" - texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" - } -} \ No newline at end of file diff --git a/common/domiciles/buildings/NEOW_minority_community_buildings.txt b/common/domiciles/buildings/NEOW_minority_community_buildings.txt index e0d0b1b9..4fe2d8b1 100644 --- a/common/domiciles/buildings/NEOW_minority_community_buildings.txt +++ b/common/domiciles/buildings/NEOW_minority_community_buildings.txt @@ -3796,7 +3796,7 @@ village_watch_06 = { ### Garden communal_gardens_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } cost = { gold = { @@ -3920,7 +3920,7 @@ communal_gardens_01 = { } communal_gardens_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_01 cost = { @@ -4045,7 +4045,7 @@ communal_gardens_02 = { } communal_gardens_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_02 cost = { @@ -4172,7 +4172,7 @@ communal_gardens_03 = { # Leisure Garden sub-branch communal_gardens_leisure_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_03 can_construct = { @@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = { } communal_gardens_leisure_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_leisure_04 can_construct = { @@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = { } communal_gardens_leisure_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_leisure_05 can_construct = { @@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = { # Fruit Garden sub-branch communal_gardens_fruit_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_03 can_construct = { @@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = { } communal_gardens_fruit_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_fruit_04 can_construct = { @@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = { } communal_gardens_fruit_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = communal_gardens_fruit_05 can_construct = { @@ -6954,7 +6954,7 @@ village_workshop_textile_06 = { ### Storage village_storage_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } cost = { gold = { @@ -7037,8 +7037,8 @@ village_storage_01 = { } village_storage_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } - previous_building = village_storage_01 + allowed_domicile_types = { minority_community } + previous_building = village_storage_01 cost = { gold = { @@ -7123,7 +7123,7 @@ village_storage_02 = { # Warehouse sub-branch village_storage_warehouse_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_storage_02 can_construct = { @@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = { } village_storage_warehouse_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_storage_warehouse_03 can_construct = { @@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = { # Granary sub-branch village_storage_granary_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_storage_02 can_construct = { @@ -7386,7 +7386,7 @@ village_storage_granary_03 = { } village_storage_granary_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_storage_granary_03 can_construct = { @@ -7973,7 +7973,7 @@ village_market_06 = { ### Grazing Lands village_grazing_land_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } cost = { gold = { @@ -8093,7 +8093,7 @@ village_grazing_land_01 = { } village_grazing_land_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grazing_land_01 cost = { @@ -8215,7 +8215,7 @@ village_grazing_land_02 = { } village_grazing_land_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grazing_land_02 cost = { @@ -8338,7 +8338,7 @@ village_grazing_land_03 = { } village_grazing_land_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grazing_land_03 can_construct = { @@ -8452,7 +8452,7 @@ village_grazing_land_04 = { } grazing_land_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grazing_land_04 can_construct = { @@ -8566,7 +8566,7 @@ grazing_land_05 = { } grazing_land_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = grazing_land_05 can_construct = { @@ -8683,7 +8683,7 @@ grazing_land_06 = { ### Grain Fields village_grain_fields_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } cost = { gold = { @@ -8820,7 +8820,7 @@ village_grain_fields_01 = { } village_grain_fields_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grain_fields_01 cost = { @@ -8948,7 +8948,7 @@ village_grain_fields_02 = { } village_grain_fields_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grain_fields_02 can_construct = { @@ -9081,7 +9081,7 @@ village_grain_fields_03 = { } village_grain_fields_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grain_fields_03 can_construct = { @@ -9214,7 +9214,7 @@ village_grain_fields_04 = { } village_grain_fields_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grain_fields_04 can_construct = { @@ -9347,7 +9347,7 @@ village_grain_fields_05 = { } village_grain_fields_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_grain_fields_05 can_construct = { @@ -9482,7 +9482,7 @@ village_grain_fields_06 = { ### Rice Fields village_rice_field_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } cost = { gold = { @@ -9559,7 +9559,7 @@ village_rice_field_01 = { village_rice_field_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_rice_field_01 cost = { @@ -9636,7 +9636,7 @@ village_rice_field_02 = { village_rice_field_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_rice_field_02 can_construct = { @@ -9718,7 +9718,7 @@ village_rice_field_03 = { village_rice_field_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_rice_field_03 can_construct = { @@ -9800,7 +9800,7 @@ village_rice_field_04 = { village_rice_field_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_rice_field_04 can_construct = { @@ -9882,7 +9882,7 @@ village_rice_field_05 = { village_rice_field_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farmstead } + allowed_domicile_types = { minority_community } previous_building = village_rice_field_05 can_construct = { diff --git a/common/domiciles/types/NEOW_domicile_types.txt b/common/domiciles/types/NEOW_domicile_types.txt index 2d413efa..0bea98f2 100644 --- a/common/domiciles/types/NEOW_domicile_types.txt +++ b/common/domiciles/types/NEOW_domicile_types.txt @@ -1169,1140 +1169,3 @@ minority_community = { ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" } } - -farmstead = { - rename_window = house - - illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds" - icon = "gfx/interface/icons/flat_icons/farmer.dds" - map_pin_texture = "gfx/interface/icons/map_icons/map_icon_farmer.dds" - map_pin_anchor = up - map_pin_lobby = yes - - herd = yes - travel = yes - culture_and_faith = yes - - move_with_realm_capital = yes - can_move_manually = no - - base_external_slots = 2 - - map_entity = { - trigger = { - owner ?= { is_alive = yes } - owner.culture = { - OR = { - has_graphical_iranian_culture_group_trigger = yes - has_graphical_mena_culture_group_trigger = yes - has_graphical_steppe_culture_group_trigger = yes - has_graphical_african_culture_group_trigger = yes - } - } - } - reference = "building_mena_city_01_entity" - } - map_entity = { - trigger = { - owner ?= { is_alive = yes } - owner.culture = { - has_graphical_india_culture_group_trigger = yes - } - } - reference = "building_india_city_01_entity" - } - map_entity = { - trigger = { - owner ?= { is_alive = yes } - } - reference = "western_city_01_a_entity" - } - - domicile_temperament_low_modifier = { - name = domicile_temperament_low - army_damage_mult = -0.2 - contract_scheme_phase_duration_add = 10 - domicile_monthly_gold_mult = -0.25 - domicile_monthly_piety_gain_mult = -0.25 - domicile_monthly_prestige_gain_mult = -0.25 - monthly_piety_gain = -0.3 - monthly_prestige_gain = -0.3 - army_maintenance_mult = 0.2 - scale = { - add = default_temperament_low_value_scale - min = 1 - } - } - domicile_temperament_high_modifier = { - name = domicile_temperament_high - domicile_monthly_gold_mult = 0.25 - domicile_monthly_piety_gain_mult = 0.25 - domicile_monthly_prestige_gain_mult = 0.25 - monthly_piety_gain = 0.3 - monthly_prestige_gain = 0.3 - army_maintenance_mult = 0.2 - scale = { - add = default_temperament_high_value_scale - min = 1 - } - } - domicile_temperament_high_modifier = { - name = domicile_temperament_high - army_toughness_mult = 0.05 - owned_contract_scheme_success_chance_growth_add = 0.4 - scale = { - add = default_temperament_high_value_scale - min = 1 - } - } - - domicile_temperament_high_modifier = { - name = domicile_temperament_high - tolerance_advantage_mod = 1 - scale = { - add = default_temperament_high_value_scale - min = 1 - max = 10 - if = { - limit = { - NOT = { has_perk = faithful_perk } - } - multiply = 0 - } - } - } - - domicile_temperament_high_modifier = { - name = domicile_temperament_high - knight_effectiveness_mult = 0.1 - scale = { - add = default_temperament_high_value_scale - min = 1 - if = { - limit = { - NOT = { has_perk = absolute_control_perk } - } - multiply = 0 - } - } - } - - - domicile_temperament_high_modifier = { - name = domicile_temperament_high - personal_scheme_phase_duration_add = -25 - scale = { - add = default_temperament_high_value_scale - min = 1 - if = { - limit = { - NOT = { has_perk = writing_history_perk } - } - multiply = 0 - } - } - } - - domicile_temperament_high_modifier = { - name = domicile_temperament_high - monthly_piety = 0.4 - scale = { - add = { - every_courtier = { - limit = { - faith = root.faith - } - add = 1 - } - } - if = { - limit = { - NOT = { has_perk = religious_icon_perk } - } - multiply = 0 - } - } - } - - domicile_temperament_high_modifier = { - name = domicile_temperament_high - diplomacy = 0.34 - intrigue = 0.34 - martial = 0.34 - stewardship = 0.34 - learning = 0.34 - scale = { - add = { - every_courtier = { - limit = { - is_imprisoned = no - } - faith = { - if = { - limit = { - NOT = { is_in_list = unique_faiths } - add_to_temporary_list = unique_faiths - } - } - } - } - every_in_list = { - list = unique_faiths - add = 1 - } - max = 15 - } - if = { - limit = { - NOT = { has_perk = apostate_perk } - } - multiply = 0 - } - } - } - domicile_building_slots = { - external_slot_1 = { - position = { 19.7% 5.5% } - size = { 15% 30% } - - ### EMPTY SLOT GREEN TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = tells - terrain = hills - terrain = plains - terrain = forest - terrain = farmlands - terrain = terraced_hills - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" - } - - ### EMPTY SLOT ROUGH TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = taiga - terrain = steppe - terrain = drylands - terrain = mountains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png" - } - - ### EMPTY SLOT WETLANDS TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = wetlands - terrain = floodplains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" - } - - ### EMPTY SLOT JUNGLE TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - terrain = jungle - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png" - } - - ### EMPTY SLOT SNOW TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - has_province_modifier = winter_normal_modifier - has_province_modifier = winter_harsh_modifier - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png" - } - - ### EMPTY SLOT DESERT TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = desert - terrain = desert_mountains - terrain = oasis - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png" - } - - - # Under Construction - construction_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_mena_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_western_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" - } - construction_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" - } - } - - external_slot_4 = { - position = { 49.0% 2.5% } - size = { 15% 30% } - - ### EMPTY SLOT ASIAN - empty_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png" - } - - ### EMPTY SLOT SNOW MOUNTAIN TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - terrain = mountains - - OR = { - has_province_modifier = winter_normal_modifier - has_province_modifier = winter_harsh_modifier - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png" - } - - ### EMPTY SLOT SNOW TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - has_province_modifier = winter_normal_modifier - has_province_modifier = winter_harsh_modifier - - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png" - } - - ### EMPTY SLOT GREEN TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = tells - terrain = hills - terrain = plains - terrain = forest - terrain = farmlands - terrain = terraced_hills - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png" - } - - ### EMPTY SLOT ROUGH TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = taiga - terrain = steppe - terrain = drylands - terrain = mountains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png" - } - - ### EMPTY SLOT WETLANDS TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = wetlands - terrain = floodplains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png" - } - - ### EMPTY SLOT JUNGLE TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - terrain = jungle - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png" - } - - ### EMPTY SLOT DESERT TERRAIN - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = desert - terrain = desert_mountains - terrain = oasis - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png" - } - - - # Under Construction - construction_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_mena_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_western_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" - } - construction_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" - } - } - - main_slot = { - slot_type = main - position = { 28.2% 13.2% } - size = { 28% 34.5% } - - empty_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = jungle - terrain = wetlands - terrain = floodplains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = drylands - terrain = desert - terrain = desert_mountains - terrain = oasis - terrain = steppe - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = hills - terrain = mountains - terrain = terraced_hills - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" - } - - empty_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" - } - - # Under Construction - construction_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_mena_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_western_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png" - } - construction_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png" - } - } - - external_slot_2 = { - position = { 4% 20% } - size = { 15% 30% } - - empty_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = jungle - terrain = wetlands - terrain = floodplains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = drylands - terrain = desert - terrain = desert_mountains - terrain = oasis - terrain = steppe - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = mountains - terrain = hills - terrain = terraced_hills - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png" - } - - empty_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png" - } - - - # Under Construction - construction_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_mena_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_western_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" - } - construction_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" - } - } - - external_slot_3 = { - position = { 14% 46% } - size = { 15% 30% } - - empty_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = jungle - terrain = wetlands - terrain = floodplains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = drylands - terrain = desert - terrain = desert_mountains - terrain = oasis - terrain = steppe - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = mountains - terrain = hills - terrain = terraced_hills - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png" - } - - empty_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png" - } - - - # Under Construction - construction_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_mena_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_western_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" - } - construction_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" - } - } - - external_slot_5 = { - position = { 64% 29% } - size = { 15% 30% } - - empty_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = jungle - terrain = wetlands - terrain = floodplains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = drylands - terrain = desert - terrain = desert_mountains - terrain = oasis - terrain = steppe - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = mountains - terrain = hills - terrain = terraced_hills - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png" - } - - empty_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png" - } - - - # Under Construction - construction_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_mena_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_western_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" - } - construction_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" - } - } - - external_slot_6 = { - position = { 43% 52% } - size = { 15% 30% } - - empty_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = jungle - terrain = wetlands - terrain = floodplains - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = drylands - terrain = desert - terrain = desert_mountains - terrain = oasis - terrain = steppe - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png" - } - - empty_slot_asset = { - trigger = { - domicile_location = { - OR = { - terrain = mountains - terrain = hills - terrain = terraced_hills - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png" - } - - empty_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png" - } - - - # Under Construction - construction_slot_asset = { - trigger = { - owner.culture = { - OR = { - has_graphical_chinese_culture_group_trigger = yes - has_graphical_japanese_culture_group_trigger = yes - } - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_mena_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" - } - construction_slot_asset = { - trigger = { - domicile_location.culture = { - has_graphical_western_culture_group_trigger = yes - } - } - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" - } - construction_slot_asset = { - icon = "gfx/interface/icons/flat_icons/plus.dds" - texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" - } - } - } - - domicile_asset = { - trigger = { - domicile_location.culture = { - has_graphical_east_asia_culture_group_trigger = yes - } - } - background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds" - foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds" - ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt" - } - - - domicile_asset = { - trigger = { - domicile_location = { - OR = { - terrain = jungle - terrain = wetlands - terrain = floodplains - } - } - } - background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds" - foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds" - ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands" - } - - domicile_asset = { - trigger = { - domicile_location = { - OR = { - terrain = drylands - terrain = desert - terrain = desert_mountains - terrain = oasis - terrain = steppe - } - } - } - background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds" - foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds" - ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands" - } - - domicile_asset = { - trigger = { - domicile_location = { - OR = { - terrain = tells - terrain = hills - terrain = mountains - terrain = terraced_hills - } - } - } - background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds" - foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds" - ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands" - } - - domicile_asset = { - background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds" - foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds" - ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" - } -} \ No newline at end of file diff --git a/common/flavorization/00_flavorization.txt b/common/flavorization/00_flavorization.txt index 5eafe40f..d38d081f 100644 --- a/common/flavorization/00_flavorization.txt +++ b/common/flavorization/00_flavorization.txt @@ -407,16 +407,6 @@ duchy_administrative = { ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc. } } -county_administrative = { - type = title - tier = duchy - priority = 50 - governments = { administrative_government } - flavourization_rules = { - top_liege = yes - ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc. - } -} #duchy_administrative_byzantine_group = { # type = title # tier = duchy @@ -439,16 +429,6 @@ kingdom_administrative = { only_vassals = yes } } -kingdom_peasantrepublic = { - type = title - tier = kingdom - priority = 73 - governments = { peasantrepublic_government } - flavourization_rules = { - top_liege = yes - ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc. - } -} #kingdom_administrative_byzantine_group = { # type = title # tier = kingdom diff --git a/common/flavorization/00_title_holders.txt b/common/flavorization/00_title_holders.txt index 1f180623..3949e008 100644 --- a/common/flavorization/00_title_holders.txt +++ b/common/flavorization/00_title_holders.txt @@ -93,7 +93,6 @@ title_prince = { special = holder priority = 60 titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein } - governments = { feudal_government tribal_government administrative_government } flavourization_rules = { top_liege = no } @@ -104,7 +103,6 @@ title_princess = { special = holder priority = 60 titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein } - governments = { feudal_government tribal_government administrative_government } flavourization_rules = { top_liege = no } @@ -113,7 +111,6 @@ title_principality = { type = title titles = { k_saxony k_wales d_monaco d_lictenstein d_andorra } priority = 60 - governments = { feudal_government tribal_government administrative_government } flavourization_rules = { top_liege = no } @@ -123,7 +120,6 @@ swiss_confederation = { type = title titles = { k_switzerland } priority = 60 - governments = { feudal_government tribal_government administrative_government } flavourization_rules = { top_liege = no } @@ -135,7 +131,6 @@ archduke = { special = holder priority = 47 titles = { k_austria } - governments = { feudal_government tribal_government administrative_government } flavourization_rules = { top_liege = no } @@ -146,7 +141,6 @@ archduchess = { special = holder priority = 47 titles = { k_austria } - governments = { feudal_government tribal_government administrative_government } flavourization_rules = { top_liege = no } @@ -155,7 +149,6 @@ archduchy = { type = title tier = kingdom titles = { k_austria } - governments = { feudal_government tribal_government administrative_government } priority = 47 flavourization_rules = { top_liege = no @@ -168,7 +161,6 @@ title_high_king = { special = holder priority = 102 titles = { k_ireland } - governments = { feudal_government tribal_government administrative_government } } title_high_queen = { type = character @@ -176,12 +168,10 @@ title_high_queen = { special = holder priority = 102 titles = { k_ireland } - governments = { feudal_government tribal_government administrative_government } } title_high_kingdom = { type = title titles = { k_ireland } - governments = { feudal_government tribal_government administrative_government } priority = 102 } @@ -4006,7 +3996,6 @@ barony_feudal_sardinian = { # Curadoria tier = barony priority = 7 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4019,7 +4008,6 @@ baron_feudal_male_sardinian = { # Curadore tier = barony priority = 7 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4032,7 +4020,6 @@ baron_feudal_female_sardinian = { # Curadora tier = barony priority = 7 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4044,7 +4031,6 @@ county_feudal_sardinian = { # Judicadu tier = county priority = 18 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4057,7 +4043,6 @@ count_feudal_male_sardinian = { # Judike tier = county priority = 18 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4070,7 +4055,6 @@ count_feudal_female_sardinian = { # Judesa tier = county priority = 18 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4082,7 +4066,6 @@ duchy_feudal_sardinian = { # Archonate tier = duchy priority = 28 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4095,7 +4078,6 @@ duke_feudal_male_sardinian = { # Archon tier = duchy priority = 28 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no @@ -4108,7 +4090,6 @@ duke_feudal_female_sardinian = { # Archonesa tier = duchy priority = 28 governments = { feudal_government administrative_government } - heritages = { heritage_sardic } name_lists = { name_list_sardinian } flavourization_rules = { top_liege = no diff --git a/common/flavorization/NEOW_title_holders.txt b/common/flavorization/NEOW_title_holders.txt index d87ca27f..29b84950 100644 --- a/common/flavorization/NEOW_title_holders.txt +++ b/common/flavorization/NEOW_title_holders.txt @@ -131,7 +131,6 @@ county_sardinian = { # judiacate type = title tier = county priority = 28 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } } @@ -141,7 +140,6 @@ county_male_sardinian = { # Judex special = holder tier = county priority = 28 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } } @@ -151,7 +149,6 @@ county_female_sardinian = { # Judex special = holder tier = county priority = 28 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } @@ -160,7 +157,6 @@ duchy_sardinian = { # judiacate type = title tier = duchy priority = 28 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } } @@ -170,7 +166,6 @@ duke_male_sardinian = { # Judex special = holder tier = duchy priority = 28 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } } @@ -180,7 +175,6 @@ duke_female_sardinian = { # Judex special = holder tier = duchy priority = 28 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } } @@ -189,7 +183,6 @@ king_administrative_sardinian = { # Archonesa type = title tier = kingdom priority = 106 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } } @@ -200,7 +193,6 @@ king_male_sardinian = { # Judex special = holder tier = kingdom priority = 106 - heritages = { heritage_sardic } governments = { administrative_government } name_lists = { name_list_sardinian } } @@ -211,7 +203,6 @@ king_female_sardinian = { # Judex special = holder tier = kingdom priority = 106 - heritages = { heritage_sardic } governments = { administrative_government } } @@ -273,121 +264,4 @@ druid_king_female = { # Bandruí-Queen flavourization_rules = { top_liege = no } -} - -baron_peasantrepublic_male = { - type = character - gender = male - special = holder - tier = barony - priority = 7 - governments = { peasantrepublic_government } -} -baron_peasantrepublic_female = { - type = character - gender = female - special = holder - tier = barony - priority = 7 - governments = { peasantrepublic_government } -} -barony_peasantrepublic = { - type = title - tier = barony - priority = 7 - governments = { peasantrepublic_government } -} -count_peasantrepublic_male = { - type = character - gender = male - special = holder - tier = county - priority = 28 - governments = { peasantrepublic_government } -} -count_peasantrepublic_female = { - type = character - gender = female - special = holder - tier = county - priority = 28 - governments = { peasantrepublic_government } -} -county_peasantrepublic = { - type = title - tier = county - priority = 51 - governments = { peasantrepublic_government } -} -duke_peasantrepublic_male = { - type = character - gender = male - special = holder - tier = duchy - priority = 29 - governments = { peasantrepublic_government } -} -duke_peasantrepublic_female = { - type = character - gender = female - special = holder - tier = duchy - priority = 29 - governments = { peasantrepublic_government } -} -duchy_peasantrepublic = { - type = title - tier = duchy - priority = 60 - governments = { peasantrepublic_government } - -} -king_peasantrepublic_male = { - type = character - gender = male - special = holder - tier = kingdom - priority = 75 - governments = { peasantrepublic_government } - -} -king_peasantrepublic_female = { - type = character - gender = female - special = holder - tier = kingdom - priority = 75 - governments = { peasantrepublic_government } - -} -kingdom_peasantrepublic = { - type = title - tier = kingdom - priority = 75 - governments = { peasantrepublic_government } -} - -emperor_peasantrepublic_male = { - type = character - gender = male - special = holder - tier = empire - priority = 102 - governments = { peasantrepublic_government } - -} -emperor_peasantrepublic_female = { - type = character - gender = female - special = holder - tier = empire - priority = 102 - governments = { peasantrepublic_government } - -} -empire_peasantrepublic = { - type = title - tier = empire - priority = 102 - governments = { peasantrepublic_government } } \ No newline at end of file diff --git a/common/game_concepts/neow_game_concepts.txt b/common/game_concepts/neow_game_concepts.txt index 63b01fe3..bbf1dffc 100644 --- a/common/game_concepts/neow_game_concepts.txt +++ b/common/game_concepts/neow_game_concepts.txt @@ -24,15 +24,5 @@ minority_community = { } minority_government = { texture = "gfx/interface/icons/government_types/landless_minority_government.dds" - parent = government -} -farmstead = { - texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds" - alias = { farmstead farmstead_i } parent = domicile -} -peasantrepublic_government = { - texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds" - alias = { peasantrepublic_government peasantrepublic_i } - parent = government } \ No newline at end of file diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index c3ecd16c..9f1651bb 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -23,10 +23,7 @@ feudal_government = { ai = { use_legends = yes } - character_modifier = { - ai_war_cooldown = 1.5 - ai_war_chance = -0.15 - } + # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). flags = { government_is_feudal @@ -52,20 +49,6 @@ republic_government = { inherit_from_dynastic_government = no } - can_get_government = { - - NOR = { - culture = { - has_cultural_tradition = tradition_farmer_republics - } - faith = { - has_doctrine = tenet_communal_possessions - } - liege = { - has_government = peasantrepublic_government - } - } - } ai = { arrange_marriage = no use_goals = no @@ -192,10 +175,6 @@ clan_government = { } } - character_modifier = { - ai_war_cooldown = 1.5 - ai_war_chance = -0.15 - } # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). flags = { government_is_clan @@ -248,9 +227,8 @@ tribal_government = { character_travel_safety = 10 + ai_war_chance = 0.25 monthly_prestige = 0.2 - ai_war_cooldown = 1.5 - ai_war_chance = -0.05 } # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). @@ -311,8 +289,6 @@ wanua_government = { # "Wanua" domain_limit_max = 2 vassal_limit_max = 2 - ai_war_cooldown = 1.5 - ai_war_chance = -0.55 } can_get_government = { @@ -465,8 +441,6 @@ administrative_government = { # Vassals get Treasury income that is this percentage less than their taxes to their liege monthly_treasury_from_liege_mult = -0.15 - ai_war_cooldown = 1.5 - ai_war_chance = -0.15 } top_liege_character_modifier = { @@ -633,83 +607,6 @@ landless_minority_government = { realm_mask_offset = { 0.0 0.0 } realm_mask_scale = { 1 1 } } - -peasantrepublic_government = { - primary_holding = city_holding - valid_holdings = { temple_citadel_holding } - required_county_holdings = { city_holding church_holding } - government_rules = { - create_cadet_branches = yes - court_generate_spouses = yes - council = yes - always_use_patronym = yes - rulers_should_have_dynasty = yes - landless_playable = yes - legitimacy = yes - barter = yes - mercenary = yes - use_as_base_on_landed = yes - allow_out_of_realm_inheritance = no - use_as_base_on_rank_up = yes - uses_county_fertility = yes - sticky_government = yes - replenishes_county_fertility = yes - regiments_use_barter_goods_as_gold = yes - } - - can_get_government = { - OR = { - culture = { - has_cultural_tradition = tradition_farmer_republics - } - faith = { - has_doctrine = tenet_communal_possessions - } - liege = { - has_government = peasantrepublic_government - } - } - } - domicile_type = farmstead - character_modifier = { - levy_size = 1.5 - feudal_government_tax_contribution_mult = -0.5 - feudal_government_levy_contribution_mult = -0.5 - clan_government_tax_contribution_mult = -0.5 - clan_government_levy_contribution_mult = -0.5 - ignore_negative_opinion_of_culture = yes - men_at_arms_cap = -1 - men_at_arms_limit = -1 - knight_limit = -4 - active_accolades = -1 - title_creation_cost_mult = 1.5 - mercenary_hire_cost_mult = 2 - men_at_arms_maintenance = 1.5 - vassal_limit = 5 - ai_war_cooldown = 1.5 - ai_war_chance = -0.15 - } - vassal_contract_group = peasantrepublic_vassal - - # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). - flags = { - government_is_settled - may_elevate_co_monarch - government_uses_legitimacy - government_uses_domain_limit - government_is_herder - government_has_herd - government_is_barterer - government_is_prepublic - government_locked_to_elective - government_allows_nomad_domicile_titles - } - - mechanic_type = feudal - color = hsv{ 0.30 0.60 0.68 } - realm_mask_offset = { 0.0 -0.01 } - realm_mask_scale = { 1 1 } -} ### Brief: nomad_government # Default nomad government, used for the Steppe Region # @@ -844,7 +741,6 @@ herder_government = { # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). flags = { government_is_herder - government_is_true_herder government_has_herd ignores_faith_marriage_penalties } @@ -912,8 +808,6 @@ celestial_government = { # Vassals get Treasury income that is this percentage less than their taxes to their liege monthly_treasury_from_liege_mult = -0.25 - ai_war_cooldown = 1.5 - ai_war_chance = -0.15 } top_liege_character_modifier = { diff --git a/common/laws/00_succession_laws.txt b/common/laws/00_succession_laws.txt index e7e4abea..c91c100d 100644 --- a/common/laws/00_succession_laws.txt +++ b/common/laws/00_succession_laws.txt @@ -40,9 +40,6 @@ } is_confederation_member = no } - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { NOR = { @@ -85,7 +82,6 @@ potential = { NOR = { - government_has_flag = government_is_prepublic government_has_flag = government_is_nomadic government_has_flag = government_is_clan government_has_flag = government_is_administrative @@ -130,9 +126,6 @@ is_confederation_member = yes } } - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { NOR = { @@ -176,7 +169,6 @@ potential = { NOR = { - government_has_flag = government_is_prepublic government_has_flag = government_is_nomadic government_has_flag = government_is_clan government_has_flag = government_is_administrative @@ -198,9 +190,6 @@ can_have = { NOT = { government_has_flag = government_is_nomadic } can_have_high_partition_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { NOR = { @@ -245,7 +234,6 @@ potential = { NOR = { - government_has_flag = government_is_prepublic government_has_flag = government_is_nomadic government_has_flag = government_is_clan government_has_flag = government_is_administrative @@ -276,9 +264,6 @@ can_have = { NOT = { government_has_flag = government_is_nomadic } can_have_single_heir_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { can_change_succession_law_trigger = yes @@ -338,7 +323,6 @@ potential = { NOR = { - government_has_flag = government_is_prepublic government_has_flag = government_is_nomadic government_has_flag = government_is_mandala } @@ -360,9 +344,6 @@ } can_have = { government_has_flag = government_is_nomadic - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { government_has_flag = government_is_nomadic @@ -414,9 +395,6 @@ can_have = { NOT = { government_has_flag = government_is_nomadic } can_have_single_heir_youngest_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { can_change_succession_law_trigger = yes @@ -497,9 +475,6 @@ can_have = { NOT = { government_has_flag = government_is_nomadic } can_have_single_heir_dynasty_house_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { can_change_single_heir_dynasty_house_succession_law_trigger = yes @@ -562,7 +537,6 @@ potential = { NOR = { - government_has_flag = government_is_prepublic government_has_flag = government_is_administrative government_has_flag = government_is_nomadic government_has_flag = government_is_mandala @@ -580,9 +554,6 @@ can_have = { NOT = { government_has_flag = government_is_nomadic } can_have_acclamation_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { has_ep3_dlc_trigger = yes @@ -615,7 +586,6 @@ government_allows = administrative is_independent_ruler = yes NOR = { - government_has_flag = government_is_prepublic government_has_flag = government_is_celestial government_has_flag = government_is_japan_administrative government_has_flag = government_is_meritocratic @@ -639,9 +609,6 @@ can_have = { NOT = { government_has_flag = government_is_nomadic } can_have_appointment_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { can_change_appointment_succession_law_trigger = yes @@ -706,9 +673,6 @@ } can_have = { government_has_flag = government_is_landless_adventurer - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { government_has_flag = government_is_landless_adventurer @@ -740,15 +704,9 @@ bishop_theocratic_succession_law = { can_keep = { can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have - NOT = { - government_has_flag = government_is_prepublic - } } can_have = { can_have_bishop_theocratic_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { always = yes @@ -767,15 +725,9 @@ holy_order_succession_law = { can_keep = { can_have_holy_order_succession_law_trigger = yes # same as can_have - NOT = { - government_has_flag = government_is_prepublic - } } can_have = { can_have_holy_order_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { government_has_flag = government_is_holy_order @@ -814,15 +766,9 @@ city_succession_law = { can_keep = { can_have_city_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } can_have = { can_have_city_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { government_has_flag = government_is_republic @@ -855,9 +801,6 @@ house ?= { has_house_unity_stage = antagonistic } - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { @@ -915,9 +858,6 @@ house ?= { has_house_unity_stage = competitive } - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { government_has_flag = government_is_clan @@ -977,9 +917,6 @@ house ?= { has_house_unity_stage = impassive } - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { government_has_flag = government_is_clan @@ -1038,9 +975,6 @@ house ?= { has_house_unity_stage = friendly } - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { government_has_flag = government_is_clan @@ -1093,9 +1027,6 @@ house ?= { has_house_unity_stage = harmonious } - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { government_has_flag = government_is_clan @@ -1134,15 +1065,9 @@ herder_succession_law = { can_keep = { can_have_herder_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } can_have = { can_have_herder_succession_law_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } } should_start_with = { government_has_flag = government_is_herder @@ -1180,9 +1105,6 @@ can_have = { government_allows = administrative is_independent_ruler = no - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { government_allows = administrative diff --git a/common/laws/01_title_succession_laws.txt b/common/laws/01_title_succession_laws.txt index 462959fd..90dda5af 100644 --- a/common/laws/01_title_succession_laws.txt +++ b/common/laws/01_title_succession_laws.txt @@ -5,7 +5,6 @@ government_has_flag = government_is_feudal highest_held_title_tier >= tier_county NOR = { #Cultures have their special flavor. - government_has_flag = government_is_prepublic culture = { has_cultural_parameter = witenagemot_succession_enabled } culture = { has_cultural_parameter = scandinavian_elective_enabled } culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition @@ -38,9 +37,6 @@ government_has_flag = government_is_feudal government_has_flag = government_is_clan } - NOT = { - government_has_flag = government_is_prepublic - } highest_held_title_tier = tier_empire } can_pass = { @@ -71,10 +67,16 @@ # Witenagemot saxon_elective_succession_law = { can_have = { - government_has_flag = government_is_prepublic + OR = { + government_has_flag = government_is_feudal + government_has_flag = government_is_clan + government_has_flag = government_is_tribal + } + highest_held_title_tier >= tier_kingdom } can_pass = { can_change_title_law_trigger = yes + culture = { has_cultural_parameter = witenagemot_succession_enabled } } can_title_have = { can_title_have_law_general_trigger = yes @@ -91,9 +93,6 @@ pass_cost = { prestige = change_title_succession_law_prestige_cost } - potential = { - government_has_flag = government_is_prepublic - } } # Thing @@ -104,9 +103,6 @@ government_has_flag = government_is_clan government_has_flag = government_is_tribal } - NOT = { - government_has_flag = government_is_prepublic - } highest_held_title_tier >= tier_duchy } can_pass = { @@ -138,9 +134,6 @@ government_has_flag = government_is_clan government_has_flag = government_is_tribal } - NOT = { - government_has_flag = government_is_prepublic - } highest_held_title_tier >= tier_duchy } can_pass = { @@ -178,9 +171,6 @@ government_has_flag = government_is_clan government_has_flag = government_is_tribal } - NOT = { - government_has_flag = government_is_prepublic - } highest_held_title_tier >= tier_kingdom } can_pass = { @@ -302,9 +292,6 @@ celestial_ministry_appointment_succession_law = { can_have = { government_has_flag = government_is_celestial - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { } @@ -343,9 +330,6 @@ celestial_grand_marshal_appointment_succession_law = { can_have = { government_has_flag = government_is_celestial - NOT = { - government_has_flag = government_is_prepublic - } } can_pass = { } diff --git a/common/legitimacy/00_legitimacy.txt b/common/legitimacy/00_legitimacy.txt deleted file mode 100644 index 0ba484b1..00000000 --- a/common/legitimacy/00_legitimacy.txt +++ /dev/null @@ -1,915 +0,0 @@ -###################### -# Legitimacy -###################### - -count_legitimacy = { - is_valid = { - highest_held_title_tier = tier_county - government_has_flag = government_is_prepublic - NOR = { - government_allows = administrative - government_has_flag = government_is_nomadic - government_has_flag = government_is_mandala - } - } - - ai_expected_level = default_ai_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = legitimacy_level_1 - modifier = { - short_reign_duration_mult = 0.25 - monthly_dynasty_prestige = -0.1 - county_opinion_add = -10 - } - flag = reduced_marriage_acceptance - flag = increased_claim_cb_cost - flag = reduced_alliance_acceptance - flag = reduced_vassalization_acceptance - flag = reduced_tributarization_acceptance - flag = increased_factions - } - # Gap of at least 50 - level = { - threshold = legitimacy_level_2 # 50-200 - modifier = { - short_reign_duration_mult = -0.1 - } - } - # Gap of at least 100 - level = { - threshold = legitimacy_level_3 # 150-600 - modifier = { - short_reign_duration_mult = -0.25 - } - flag = reduced_claim_cb_cost - flag = increased_marriage_acceptance - } - # Gap of at least 200 - level = { - threshold = legitimacy_level_4 # 350-1400 - modifier = { - short_reign_duration_mult = -0.5 - county_opinion_add = 10 - } - flag = increased_marriage_acceptance - flag = increased_alliance_acceptance - flag = very_reduced_claim_cb_cost - flag = reduced_factions - flag = reduced_swing_scales_cost - flag = reduced_title_creation_cost - } - # Gap of at least 350 - level = { - threshold = legitimacy_level_5 # 700-2800 - modifier = { - short_reign_duration_mult = -0.75 - monthly_dynasty_prestige = 0.25 - county_opinion_add = 20 - } - flag = very_increased_marriage_acceptance - flag = very_increased_alliance_acceptance - flag = extra_reduced_claim_cb_cost - flag = very_reduced_factions - flag = very_reduced_swing_scales_cost - flag = very_reduced_title_creation_cost - } - # Gap of at least 500 - level = { - threshold = legitimacy_level_6 # 1200-4800 - modifier = { - short_reign_duration_mult = -1 - monthly_dynasty_prestige = 0.5 - county_opinion_add = 30 - } - flag = extra_increased_marriage_acceptance - flag = extra_increased_alliance_acceptance - flag = extra_reduced_claim_cb_cost - flag = extra_reduced_factions - flag = extra_swing_scales_cost - flag = extra_reduced_title_creation_cost - } -} - -duke_legitimacy = { - is_valid = { - highest_held_title_tier = tier_duchy - NOT = { - government_has_flag = government_is_prepublic - } - NOR = { - government_allows = administrative - government_has_flag = government_is_nomadic - government_has_flag = government_is_mandala - } - } - - ai_expected_level = default_ai_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = legitimacy_level_1 - modifier = { - short_reign_duration_mult = 0.5 - monthly_dynasty_prestige = -0.1 - county_opinion_add = -10 - } - flag = very_reduced_marriage_acceptance - flag = very_increased_claim_cb_cost - flag = very_reduced_alliance_acceptance - flag = very_reduced_vassalization_acceptance - flag = slightly_reduced_tributarization_acceptance - flag = very_increased_factions - flag = very_increased_swing_scales_cost - } - # Gap of at least 50 - level = { - threshold = legitimacy_level_2 # 50-200 - modifier = { - short_reign_duration_mult = 0.1 - county_opinion_add = -5 - } - flag = reduced_marriage_acceptance - flag = increased_claim_cb_cost - flag = reduced_alliance_acceptance - flag = reduced_vassalization_acceptance - flag = reduced_tributarization_acceptance - flag = increased_factions - flag = increased_swing_scales_cost - } - # Gap of at least 100 - level = { - threshold = legitimacy_level_3 # 150-600 - modifier = { - short_reign_duration_mult = -0.15 - } - } - # Gap of at least 200 - level = { - threshold = legitimacy_level_4 # 350-1400 - modifier = { - short_reign_duration_mult = -0.35 - } - flag = increased_marriage_acceptance - flag = reduced_claim_cb_cost - flag = increased_alliance_acceptance - flag = increased_vassalization_acceptance - flag = increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_swing_scales_cost - flag = reduced_title_creation_cost - } - # Gap of at least 350 - level = { - threshold = legitimacy_level_5 # 700-2800 - modifier = { - short_reign_duration_mult = -0.65 - county_opinion_add = 10 - } - flag = very_increased_marriage_acceptance - flag = very_reduced_claim_cb_cost - flag = very_increased_alliance_acceptance - flag = very_increased_vassalization_acceptance - flag = very_increased_tributarization_acceptance - flag = very_reduced_factions - flag = very_reduced_swing_scales_cost - flag = very_reduced_title_creation_cost - } - # Gap of at least 500 - level = { - threshold = legitimacy_level_6 # 1200-4800 - modifier = { - short_reign_duration_mult = -1 - monthly_dynasty_prestige = 0.25 - county_opinion_add = 20 - } - flag = extra_increased_marriage_acceptance - flag = extra_reduced_claim_cb_cost - flag = extra_increased_alliance_acceptance - flag = extra_increased_vassalization_acceptance - flag = extra_increased_tributarization_acceptance - flag = extra_reduced_factions - flag = extra_reduced_swing_scales_cost - flag = extra_reduced_title_creation_cost - } -} - -king_legitimacy = { - is_valid = { - highest_held_title_tier = tier_kingdom - NOT = { - government_has_flag = government_is_prepublic - } - OR = { - NOT = { government_allows = administrative } - top_liege = this - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_mandala - } - } - - ai_expected_level = default_ai_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = legitimacy_level_1 - modifier = { - short_reign_duration_mult = 0.75 - monthly_dynasty_prestige = -0.2 - county_opinion_add = -20 - } - flag = very_reduced_marriage_acceptance - flag = very_increased_claim_cb_cost - flag = very_reduced_alliance_acceptance - flag = very_reduced_vassalization_acceptance - flag = reduced_tributarization_acceptance - flag = very_increased_factions - flag = very_increased_swing_scales_cost - - } - # Gap of at least 50 - level = { - threshold = legitimacy_level_2 # 50-200 - modifier = { - short_reign_duration_mult = 0.5 - monthly_dynasty_prestige = -0.1 - county_opinion_add = -10 - } - flag = reduced_marriage_acceptance - flag = increased_claim_cb_cost - flag = reduced_alliance_acceptance - flag = reduced_vassalization_acceptance - flag = slightly_reduced_tributarization_acceptance - flag = increased_factions - flag = increased_swing_scales_cost - } - # Gap of at least 100 - level = { - threshold = legitimacy_level_3 # 150-600 - modifier = { - short_reign_duration_mult = 0.25 - } - flag = reduced_marriage_acceptance - flag = reduced_vassalization_acceptance - flag = increased_claim_cb_cost - } - # Gap of at least 200 - level = { - threshold = legitimacy_level_4 # 350-1400 - modifier = { - short_reign_duration_mult = -0.10 - } - } - # Gap of at least 350 - level = { - threshold = legitimacy_level_5 # 700-2800 - modifier = { - short_reign_duration_mult = -0.25 - } - flag = increased_marriage_acceptance - flag = reduced_claim_cb_cost - flag = increased_alliance_acceptance - flag = increased_vassalization_acceptance - flag = increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_swing_scales_cost - flag = reduced_title_creation_cost - } - # Gap of at least 500 - level = { - threshold = legitimacy_level_6 # 1200-4800 - modifier = { - short_reign_duration_mult = -0.5 - county_opinion_add = 10 - monthly_dynasty_prestige = 0.25 - } - flag = very_increased_marriage_acceptance - flag = very_reduced_claim_cb_cost - flag = very_increased_alliance_acceptance - flag = very_increased_vassalization_acceptance - flag = very_increased_tributarization_acceptance - flag = very_reduced_factions - flag = very_reduced_swing_scales_cost - flag = very_reduced_title_creation_cost - } -} - -emperor_legitimacy = { - is_valid = { - highest_held_title_tier = tier_empire - NOT = { - government_has_flag = government_is_prepublic - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_mandala - } - } - - ai_expected_level = default_ai_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = legitimacy_level_1 - modifier = { - short_reign_duration_mult = 1 - monthly_dynasty_prestige = -0.3 - county_opinion_add = -30 - } - flag = massively_reduced_marriage_acceptance - flag = massively_increased_claim_cb_cost - flag = massively_reduced_vassalization_acceptance - flag = massively_reduced_tributarization_acceptance - flag = massively_reduced_alliance_acceptance - flag = massively_increased_factions - flag = massively_increased_swing_scales_cost - } - # Gap of at least 50 - level = { - threshold = legitimacy_level_2 # 50-200 - modifier = { - short_reign_duration_mult = 0.65 - monthly_dynasty_prestige = -0.2 - county_opinion_add = -20 - } - flag = very_reduced_marriage_acceptance - flag = very_increased_claim_cb_cost - flag = very_reduced_alliance_acceptance - flag = very_reduced_vassalization_acceptance - flag = very_reduced_tributarization_acceptance - flag = very_increased_factions - flag = very_increased_swing_scales_cost - } - # Gap of at least 100 - level = { - threshold = legitimacy_level_3 # 150-600 - modifier = { - short_reign_duration_mult = 0.35 - monthly_dynasty_prestige = -0.1 - county_opinion_add = -10 - } - flag = reduced_marriage_acceptance - flag = reduced_alliance_acceptance - flag = increased_claim_cb_cost - flag = reduced_vassalization_acceptance - flag = reduced_tributarization_acceptance - flag = increased_factions - flag = increased_swing_scales_cost - } - # Gap of at least 200 - level = { - threshold = legitimacy_level_4 # 350-1400 - modifier = { - short_reign_duration_mult = 0.15 - } - flag = reduced_marriage_acceptance - flag = reduced_vassalization_acceptance - flag = slightly_reduced_tributarization_acceptance - flag = increased_claim_cb_cost - } - # Gap of at least 350 - level = { - threshold = legitimacy_level_5 # 700-2800 - modifier = { - short_reign_duration_mult = -0.1 - } - } - # Gap of at least 500 - level = { - threshold = legitimacy_level_6 # 1200-4800 - modifier = { - short_reign_duration_mult = -0.25 - county_opinion_add = 10 - } - flag = increased_marriage_acceptance - flag = reduced_claim_cb_cost - flag = increased_alliance_acceptance - flag = increased_vassalization_acceptance - flag = increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_title_creation_cost - flag = reduced_swing_scales_cost - } -} - -hegemon_legitimacy = { - is_valid = { - highest_held_title_tier = tier_hegemony - NOT = { - government_has_flag = government_is_prepublic - } - NOT = { government_has_flag = government_is_mandala } - NAND = { - has_tgp_dlc_trigger = yes - has_title = title:h_china - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_mandala - } - } - - ai_expected_level = default_ai_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = legitimacy_level_1 - modifier = { - short_reign_duration_mult = 1.25 - monthly_dynasty_prestige = -0.4 - county_opinion_add = -40 - } - flag = massively_reduced_marriage_acceptance - flag = massively_increased_claim_cb_cost - flag = massively_reduced_vassalization_acceptance - flag = massively_reduced_tributarization_acceptance - flag = massively_reduced_alliance_acceptance - flag = massively_increased_factions - flag = massively_increased_swing_scales_cost - } - # Gap of at least 50 - level = { - threshold = legitimacy_level_2 # 50-200 - modifier = { - short_reign_duration_mult = 0.75 - monthly_dynasty_prestige = -0.3 - county_opinion_add = -30 - } - flag = very_reduced_marriage_acceptance - flag = very_increased_claim_cb_cost - flag = very_reduced_alliance_acceptance - flag = very_reduced_vassalization_acceptance - flag = very_reduced_tributarization_acceptance - flag = very_increased_factions - flag = very_increased_swing_scales_cost - } - # Gap of at least 100 - level = { - threshold = legitimacy_level_3 # 150-600 - modifier = { - short_reign_duration_mult = 0.5 - monthly_dynasty_prestige = -0.2 - county_opinion_add = -20 - } - flag = reduced_marriage_acceptance - flag = reduced_alliance_acceptance - flag = increased_claim_cb_cost - flag = reduced_vassalization_acceptance - flag = reduced_tributarization_acceptance - flag = increased_factions - flag = increased_swing_scales_cost - } - # Gap of at least 200 - level = { - threshold = legitimacy_level_4 # 350-1400 - modifier = { - short_reign_duration_mult = 0.2 - } - flag = reduced_marriage_acceptance - flag = reduced_vassalization_acceptance - flag = slightly_reduced_tributarization_acceptance - flag = increased_claim_cb_cost - } - # Gap of at least 350 - level = { - threshold = legitimacy_level_5 # 700-2800 - } - # Gap of at least 500 - level = { - threshold = legitimacy_level_6 # 1200-4800 - modifier = { - short_reign_duration_mult = -0.25 - county_opinion_add = 10 - } - flag = increased_marriage_acceptance - flag = reduced_claim_cb_cost - flag = increased_alliance_acceptance - flag = increased_vassalization_acceptance - flag = increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_title_creation_cost - flag = reduced_swing_scales_cost - } -} - -mandate_legitimacy = { - is_valid = { - highest_held_title_tier = tier_hegemony - NOT = { - government_has_flag = government_is_prepublic - } - has_tgp_dlc_trigger = yes - has_title = title:h_china - } - - # must be equal to the dynastic_cycle_legitimacy_expectation script value and not dependent on vassal scopes - ai_expected_level = dynastic_cycle_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = mandate_legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = legitimacy_level_1 - on_level_entered = { - situation:dynastic_cycle ?= { - if = { - limit = { - situation_top_has_catalyst = catalyst_hegemon_lost_mandate_of_heaven - months_from_game_start > 0 # We check this to avoid potentially triggering this immediately on game start - } - trigger_situation_catalyst = catalyst_hegemon_lost_mandate_of_heaven - } - } - } - on_level_entered_desc = { - desc = legitimacy_on_entered_lost_mandate - } - modifier = { - short_reign_duration_mult = 1.25 - monthly_dynasty_prestige = -0.4 - county_opinion_add = -40 - } - flag = massively_reduced_marriage_acceptance - flag = massively_increased_claim_cb_cost - flag = massively_reduced_vassalization_acceptance - flag = massively_reduced_tributarization_acceptance - flag = massively_reduced_alliance_acceptance - flag = massively_increased_factions - flag = massively_increased_swing_scales_cost - } - # Gap of at least 50 - level = { - threshold = legitimacy_level_2 # 50-200 - modifier = { - short_reign_duration_mult = 0.75 - monthly_dynasty_prestige = -0.3 - county_opinion_add = -30 - } - flag = very_reduced_marriage_acceptance - flag = very_increased_claim_cb_cost - flag = very_reduced_alliance_acceptance - flag = very_reduced_vassalization_acceptance - flag = very_reduced_tributarization_acceptance - flag = very_increased_factions - flag = very_increased_swing_scales_cost - } - # Gap of at least 100 - level = { - threshold = legitimacy_level_3 # 150-600 - modifier = { - short_reign_duration_mult = 0.5 - monthly_dynasty_prestige = -0.2 - county_opinion_add = -20 - } - flag = reduced_marriage_acceptance - flag = reduced_alliance_acceptance - flag = increased_claim_cb_cost - flag = reduced_vassalization_acceptance - flag = reduced_tributarization_acceptance - flag = increased_factions - flag = increased_swing_scales_cost - } - # Gap of at least 200 - level = { - threshold = legitimacy_level_4 # 350-1400 - modifier = { - short_reign_duration_mult = 0.2 - } - flag = reduced_marriage_acceptance - flag = reduced_vassalization_acceptance - flag = slightly_reduced_tributarization_acceptance - flag = increased_claim_cb_cost - } - # Gap of at least 350 - level = { - threshold = legitimacy_level_5 # 700-2800 - } - # Gap of at least 500 - level = { - threshold = legitimacy_level_6 # 1200-4800 - modifier = { - short_reign_duration_mult = -0.25 - county_opinion_add = 10 - } - flag = reduced_claim_cb_cost - flag = increased_marriage_acceptance - flag = increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_title_creation_cost - flag = reduced_swing_scales_cost - } - level = { - threshold = legitimacy_level_7 # 1650-6600 - modifier = { - tributary_opinion = 20 - county_opinion_add = 20 - monthly_dynasty_prestige = 0.15 - } - flag = very_reduced_claim_cb_cost - flag = very_increased_marriage_acceptance - flag = extra_increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_title_creation_cost - flag = reduced_swing_scales_cost - } - level = { - threshold = legitimacy_level_8 - modifier = { - tributary_opinion = 30 - county_opinion_add = 25 - monthly_dynasty_prestige = 0.25 - } - flag = very_reduced_claim_cb_cost - flag = very_increased_marriage_acceptance - flag = extra_increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_title_creation_cost - flag = reduced_swing_scales_cost - } -} - -nomadic_legitimacy = { - is_valid = { - has_mpo_dlc_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } - government_has_flag = government_is_nomadic - } - - ai_expected_level = default_ai_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = legitimacy_level_1 - modifier = { - short_reign_duration_mult = 0.75 - county_opinion_add = -10 - herd_gain_mult = -0.05 - dread_baseline_add = -30 - } - flag = very_reduced_marriage_acceptance - flag = very_reduced_alliance_acceptance - flag = very_reduced_vassalization_acceptance - flag = very_reduced_tributarization_acceptance - flag = very_reduced_confederation_acceptance - flag = reduced_obedience_acceptance - - } - # Gap of at least 50 - level = { - threshold = legitimacy_level_2 # 50-200 - modifier = { - short_reign_duration_mult = 0.5 - county_opinion_add = -5 - dread_baseline_add = -15 - } - flag = reduced_marriage_acceptance - flag = reduced_alliance_acceptance - flag = reduced_vassalization_acceptance - flag = reduced_tributarization_acceptance - flag = reduced_confederation_acceptance - flag = reduced_obedience_acceptance - } - # Gap of at least 100 - level = { - threshold = legitimacy_level_3 # 150-600 - modifier = { - short_reign_duration_mult = 0.25 - dread_baseline_add = -5 - } - flag = reduced_marriage_acceptance - flag = reduced_vassalization_acceptance - flag = reduced_obedience_acceptance - } - # Gap of at least 200 - level = { - threshold = legitimacy_level_4 # 350-1400 - modifier = { - tributary_opinion = 5 - herd_gain_mult = 0.05 - } - flag = increased_obedience_acceptance - } - # Gap of at least 350 - level = { - threshold = legitimacy_level_5 # 700-2800 - modifier = { - tributary_opinion = 10 - herd_gain_mult = 0.15 - } - flag = increased_marriage_acceptance - flag = increased_alliance_acceptance - flag = increased_vassalization_acceptance - flag = increased_tributarization_acceptance - flag = increased_confederation_acceptance - flag = reduced_factions - flag = reduced_swing_scales_cost - flag = increased_obedience_acceptance - } - # Gap of at least 500 - level = { - threshold = legitimacy_level_6 # 1200-4800 - modifier = { - tributary_opinion = 15 - county_opinion_add = 10 - monthly_dynasty_prestige = 0.25 - herd_gain_mult = 0.30 - } - flag = very_increased_marriage_acceptance - flag = very_increased_alliance_acceptance - flag = very_increased_vassalization_acceptance - flag = very_increased_tributarization_acceptance - flag = very_increased_confederation_acceptance - flag = very_reduced_factions - flag = very_reduced_swing_scales_cost - flag = increased_obedience_acceptance - } -} - -mandala_legitimacy = { - is_valid = { - has_tgp_dlc_trigger = yes - NOT = { - government_has_flag = government_is_prepublic - } - government_has_flag = government_is_mandala - } - - ai_expected_level = default_ai_mandala_legitimacy_expectation - - below_expectations_opinion = default_legitimacy_opinion_penalty - - max = mandala_legitimacy_max - - # Scales based on Tier and Era - ## A Tribal era Count requires 4x less than a Late Medieval era Emperor - level = { - threshold = mandala_legitimacy_level_1 - modifier = { - short_reign_duration_mult = 0.75 - county_opinion_add = -10 - monthly_piety_gain_mult = -0.05 - } - flag = massively_increased_claim_cb_cost - flag = massively_reduced_marriage_acceptance - flag = massively_reduced_alliance_acceptance - flag = massively_reduced_vassalization_acceptance - flag = slightly_reduced_tributarization_acceptance - flag = very_increased_factions - - } - # Gap of at least 200 - level = { - threshold = mandala_legitimacy_level_2 # 200-800 - modifier = { - short_reign_duration_mult = 0.5 - county_opinion_add = -5 - } - flag = very_increased_claim_cb_cost - flag = very_reduced_marriage_acceptance - flag = very_reduced_alliance_acceptance - flag = very_reduced_vassalization_acceptance - flag = slightly_reduced_tributarization_acceptance - flag = increased_factions - } - # Gap of at least 220 - level = { - threshold = mandala_legitimacy_level_3 # 420-1680 - modifier = { - short_reign_duration_mult = 0.25 - } - flag = increased_claim_cb_cost - flag = reduced_marriage_acceptance - flag = reduced_alliance_acceptance - flag = reduced_vassalization_acceptance - flag = increased_factions - } - # Gap of at least 220 - level = { - threshold = mandala_legitimacy_level_4 # 640-2560 - modifier = { - tributary_opinion = 5 - monthly_piety_gain_mult = 0.05 - } - flag = reduced_vassalization_acceptance - } - # Gap of at least 270 - level = { - threshold = mandala_legitimacy_level_5 # 910-3640 - modifier = { - tributary_opinion = 10 - monthly_piety_gain_mult = 0.15 - } - flag = reduced_claim_cb_cost - flag = increased_marriage_acceptance - flag = increased_alliance_acceptance - flag = increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_swing_scales_cost - } - # Gap of at least 330 - level = { - threshold = mandala_legitimacy_level_6 # 1240-4960 - modifier = { - tributary_opinion = 15 - county_opinion_add = 10 - monthly_piety_gain_mult = 0.2 - monthly_dynasty_prestige = 0.15 - } - flag = reduced_claim_cb_cost - flag = increased_marriage_acceptance - flag = increased_alliance_acceptance - flag = very_increased_tributarization_acceptance - flag = reduced_factions - flag = reduced_swing_scales_cost - } - # Gap of at least 550 - level = { - threshold = mandala_legitimacy_level_7 # 1650-6600 - modifier = { - tributary_opinion = 20 - county_opinion_add = 20 - monthly_piety_gain_mult = 0.3 - monthly_dynasty_prestige = 0.15 - } - flag = very_reduced_claim_cb_cost - flag = very_increased_marriage_acceptance - flag = very_increased_alliance_acceptance - flag = extra_increased_tributarization_acceptance - flag = very_reduced_factions - flag = very_reduced_swing_scales_cost - } - # Gap of at least 550 - level = { - threshold = mandala_legitimacy_level_8 # 2200-8800 - modifier = { - tributary_opinion = 30 - county_opinion_add = 25 - monthly_piety_gain_mult = 0.35 - monthly_dynasty_prestige = 0.25 - faith_conversion_piety_cost_mult = -0.15 - } - flag = very_reduced_claim_cb_cost - flag = very_increased_marriage_acceptance - flag = very_increased_alliance_acceptance - flag = increased_vassalization_acceptance - flag = extra_increased_tributarization_acceptance - flag = very_reduced_factions - flag = very_reduced_swing_scales_cost - } - # Gap of at least 700 - level = { - threshold = mandala_legitimacy_level_9 # 3000-12000 - modifier = { - tributary_opinion = 35 - county_opinion_add = 35 - monthly_piety_gain_mult = 0.4 - monthly_dynasty_prestige = 0.3 - faith_conversion_piety_cost_mult = -0.3 - } - flag = extra_reduced_claim_cb_cost - flag = extra_increased_marriage_acceptance - flag = extra_increased_alliance_acceptance - flag = very_increased_vassalization_acceptance - flag = extra_increased_tributarization_acceptance - flag = extra_reduced_factions - flag = extra_reduced_swing_scales_cost - } -} diff --git a/common/legitimacy/_legitimacy.info b/common/legitimacy/_legitimacy.info deleted file mode 100644 index e19949d7..00000000 --- a/common/legitimacy/_legitimacy.info +++ /dev/null @@ -1,59 +0,0 @@ - = { - # Should this legitimacy type apply to this playable ruler, evaluated daily for the player, yearly for AI - # First valid one is selected - # root = ruler character - is_valid = { - - } - - # What level the AI expects of a liege with this legitimacy type - # root = vassal - # scope:liege = liege character - ai_expected_level = { -