coat_of_arms and combat_phase_events updated files
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6 changed files with 815 additions and 351 deletions
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@ -91,4 +91,3 @@
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# coat_of_arms = k_dai_viet
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# }
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#}
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#
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@ -178,4 +178,3 @@
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# coat_of_arms = c_monmouthshire_norman
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# }
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#}
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#
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51
common/coat_of_arms/options/atlases.txt
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51
common/coat_of_arms/options/atlases.txt
Normal file
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@ -0,0 +1,51 @@
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# For 2D UI CoA
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atlas = {
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tile_size = { 230 230 }
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nr_of_tiles = 64
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actual_size = { {115 115} {115 115} {230 230} {230 230} }
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}
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atlas = {
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tile_size = { 172 172 }
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nr_of_tiles = 64
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fallback = { { 230 230 } {0 0} {0 0} {0 0} }
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}
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atlas = {
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tile_size = { 124 124 }
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nr_of_tiles = 512
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fallback = { { 88 88 } {0 0} {0 0} {0 0} }
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}
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atlas = {
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tile_size = { 88 88 }
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nr_of_tiles = 1024
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actual_size = { {44 44} {44 44} {88 88} {88 88} }
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}
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atlas = {
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tile_size = { 56 56 }
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nr_of_tiles = 4096
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actual_size = { {28 28} {28 28} {56 56} {56 56} }
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}
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# For small previews of options in CoA designer
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atlas = {
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tile_size = { 80 80 }
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nr_of_tiles = 128
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actual_size = { {40 40} {40 40} {80 80} {80 80} }
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}
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# For saving a screenshot, needs to be matched in coa_designer.gui save_to_disk
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atlas = {
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tile_size = { 345 345 }
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nr_of_tiles = 1
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actual_size = { {345 345} {345 345} {345 345} {345 345} }
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}
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# For Units
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atlas = {
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tile_size = { 256 256 }
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nr_of_tiles = 128
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fallback = { { 88 88 } {0 0} {0 0} {0 0} }
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}
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@ -185,10 +185,7 @@
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}
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}
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NOT = {
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OR = {
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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government_has_flag = government_is_in_steppe
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}
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}
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}
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@ -696,8 +693,199 @@
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}
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religious_title = {
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# Catch-all for faiths without a dedicated pool below
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100 = religious_icon_01
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100 = religious_icon_01_metal
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special_selection = {
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trigger = {
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OR = { scope:faith.religion = religion:eastern_orthodox_religion scope:faith.religion = religion:catholic_religion scope:faith.religion = religion:protestant_religion }
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}
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4000 = christian_religious_icon_01
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4000 = christian_religious_icon_01_metal
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1500 = christian_religious_border_01
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1500 = christian_religious_border_01_metal
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1500 = christian_religious_triple_01
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1500 = christian_religious_triple_01_metal
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6000 = simple_cross_flag
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}
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# Figurative charges, gated on non-aniconist Christianity
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special_selection = {
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trigger = {
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coa_cross_trigger = yes
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}
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2500 = christian_religious_figure_01
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}
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special_selection = {
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trigger = {
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scope:faith.religion = religion:islam_religion
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}
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4000 = islamic_religious_icon_01
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4000 = islamic_religious_icon_01_metal
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1500 = islamic_religious_border_01
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1500 = islamic_religious_border_01_metal
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1500 = islamic_religious_triple_01
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1500 = islamic_religious_triple_01_metal
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3000 = islamic_religious_circle_01
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3000 = islamic_religious_circle_01_metal
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}
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special_selection = {
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trigger = {
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scope:faith.religion = {
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save_temporary_scope_as = religion
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}
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OR = {
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scope:religion = religion:hinduism_religion
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scope:religion = religion:buddhism_religion
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scope:religion = religion:jainism_religion
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scope:religion = religion:bon_religion
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}
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}
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4000 = dharmic_religious_icon_01
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4000 = dharmic_religious_icon_01_metal
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1500 = dharmic_religious_border_01
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1500 = dharmic_religious_border_01_metal
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1500 = dharmic_religious_triple_01
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1500 = dharmic_religious_triple_01_metal
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3000 = dharmic_religious_circle_01
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3000 = dharmic_religious_circle_01_metal
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}
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special_selection = {
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trigger = {
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scope:faith.religion = {
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save_temporary_scope_as = religion
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}
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OR = {
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scope:religion = { is_in_family = rf_sinitic }
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scope:religion = religion:shintoism_religion
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scope:religion = religion:muism_religion
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scope:religion = religion:moism_religion
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scope:religion = religion:bimoism_religion
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scope:religion = religion:dab_qhuas_religion
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scope:religion = religion:kamuyism_religion
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scope:religion = religion:utaki_religion
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scope:religion = religion:qiangic_religion
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scope:religion = religion:mundhum_religion
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scope:religion = religion:kaharingan_religion
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scope:religion = religion:hantuism_religion
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scope:religion = religion:aluk_religion
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scope:religion = religion:tolotang_religion
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scope:religion = religion:dayawism_religion
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scope:religion = religion:satsana_phi_religion
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scope:religion = religion:biliku_religion
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scope:religion = religion:tani_religion
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}
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}
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4000 = eastern_religious_icon_01
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4000 = eastern_religious_icon_01_metal
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1500 = eastern_religious_border_01
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1500 = eastern_religious_border_01_metal
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1500 = eastern_religious_triple_01
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1500 = eastern_religious_triple_01_metal
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3000 = eastern_religious_frame_01
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3000 = eastern_religious_frame_01_metal
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}
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special_selection = {
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trigger = {
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scope:faith.religion = {
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save_temporary_scope_as = religion
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}
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scope:religion = { is_in_family = rf_pagan }
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# Pagan-family religions with their own selection above/below
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NOR = {
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scope:religion = religion:bon_religion
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scope:religion = religion:shintoism_religion
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scope:religion = religion:muism_religion
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scope:religion = religion:moism_religion
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scope:religion = religion:bimoism_religion
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scope:religion = religion:dab_qhuas_religion
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scope:religion = religion:kamuyism_religion
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scope:religion = religion:utaki_religion
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scope:religion = religion:qiangic_religion
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scope:religion = religion:mundhum_religion
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scope:religion = religion:kaharingan_religion
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scope:religion = religion:hantuism_religion
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scope:religion = religion:aluk_religion
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scope:religion = religion:tolotang_religion
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scope:religion = religion:dayawism_religion
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scope:religion = religion:satsana_phi_religion
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scope:religion = religion:biliku_religion
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scope:religion = religion:tani_religion
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scope:religion = religion:akom_religion
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scope:religion = religion:waaqism_religion
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scope:religion = religion:west_african_religion
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scope:religion = religion:west_african_bori_religion
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scope:religion = religion:west_african_orisha_religion
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scope:religion = religion:west_african_roog_religion
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}
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}
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4000 = pagan_religious_icon_01
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4000 = pagan_religious_icon_01_metal
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1500 = pagan_religious_border_01
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1500 = pagan_religious_border_01_metal
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1500 = pagan_religious_triple_01
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1500 = pagan_religious_triple_01_metal
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3000 = pagan_religious_circle_01
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3000 = pagan_religious_circle_01_metal
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}
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special_selection = {
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trigger = {
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scope:faith.religion = religion:judaism_religion
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}
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4000 = jewish_religious_icon_01
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4000 = jewish_religious_icon_01_metal
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3000 = jewish_religious_border_01
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3000 = jewish_religious_border_01_metal
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3000 = jewish_religious_triple_01
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3000 = jewish_religious_triple_01_metal
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}
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special_selection = {
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trigger = {
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scope:faith.religion = {
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save_temporary_scope_as = religion
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}
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OR = {
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scope:religion = religion:zoroastrianism_religion
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scope:religion = religion:dualism_religion
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scope:religion = religion:yazidi_religion
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}
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}
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4000 = zoroastrian_religious_icon_01
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4000 = zoroastrian_religious_icon_01_metal
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3000 = zoroastrian_religious_border_01
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3000 = zoroastrian_religious_border_01_metal
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3000 = zoroastrian_religious_triple_01
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3000 = zoroastrian_religious_triple_01_metal
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}
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special_selection = {
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trigger = {
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scope:faith.religion = {
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save_temporary_scope_as = religion
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}
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OR = {
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scope:religion = religion:akom_religion
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scope:religion = religion:waaqism_religion
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scope:religion = religion:west_african_religion
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scope:religion = religion:west_african_bori_religion
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scope:religion = religion:west_african_orisha_religion
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scope:religion = religion:west_african_roog_religion
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}
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}
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4000 = african_religious_icon_01
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4000 = african_religious_icon_01_metal
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3000 = african_religious_border_01
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3000 = african_religious_border_01_metal
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3000 = african_religious_triple_01
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3000 = african_religious_triple_01_metal
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}
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}
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factions = {
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File diff suppressed because it is too large
Load diff
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@ -174,7 +174,7 @@ knight_berserker_attack = {
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knight_increase_prowess_chance_effect = yes
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berserker_kill_version_randomization_effect = yes
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scope:enemy_knight = {
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accolade = { add_glory = minimal_glory_gain }
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accolade ?= { add_glory = minimal_glory_gain }
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}
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}
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}
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@ -185,8 +185,8 @@ knight_become_berserker = {
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type = knight
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is_valid = {
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faith = {
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has_doctrine = tenet_warmonger
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rite = {
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rite_has_tenet = tenet_warmonger
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}
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OR = {
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culture = { has_cultural_pillar = heritage_north_germanic }
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@ -588,8 +588,8 @@ knight_wounded = {
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}
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modifier = {
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factor = 1.1
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faith = {
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has_doctrine_parameter = death_is_glory
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rite = {
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rite_has_parameter = death_is_glory
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}
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}
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modifier = {
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@ -804,8 +804,8 @@ knight_maimed = {
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}
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modifier = {
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factor = 1.1
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faith = {
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has_doctrine_parameter = death_is_glory
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rite = {
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rite_has_parameter = death_is_glory
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}
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}
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modifier = {
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@ -1005,8 +1005,8 @@ knight_killed = {
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}
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modifier = {
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factor = 1.1
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faith = {
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has_doctrine_parameter = death_is_glory
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rite = {
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rite_has_parameter = death_is_glory
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}
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}
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modifier = {
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@ -1305,9 +1305,7 @@ knight_killed = {
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if = {
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limit = {
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scope:enemy_knight = {
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faith = {
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has_doctrine = tenet_cranial_trophies
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}
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tgp_cranial_trophies_collection_trigger = yes
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}
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}
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tgp_cranial_trophies_beheading_effect = {
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@ -1359,9 +1357,9 @@ knight_killed = {
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has_relation_blood_brother = liege
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}
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liege = {
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NOR = {
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has_variable = beheaded_warrior
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has_character_flag = beheaded_warrior_cooldown
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has_none_of_variables = {
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name = beheaded_warrior
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name = beheaded_warrior_cooldown
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}
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OR = {
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faith.religion = faith:tengri_pagan.religion
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