character_interactions updated files
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34 changed files with 21815 additions and 13849 deletions
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@ -12,14 +12,22 @@ ce1_ask_to_promote_legend_interaction = {
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greeting = positive
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notification_text = PROMOTE_LEGEND_NOTIFICATION
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is_available = {
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trigger_if = {
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limit = { is_ai = yes }
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is_physically_able = yes
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}
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}
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is_shown = {
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scope:actor.promoted_legend.legend_owner ?= scope:actor
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scope:actor != scope:recipient
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scope:puppet_or_actor.promoted_legend.legend_owner ?= scope:puppet_or_actor
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exists = scope:puppet_or_actor
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scope:puppet_or_actor != scope:recipient
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scope:recipient = {
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is_landed = yes
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age >= 12
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is_physically_able = yes
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NOT = { government_has_flag = government_is_true_herder }
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NOT = { government_has_flag = government_is_herder }
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}
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}
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@ -33,16 +41,16 @@ ce1_ask_to_promote_legend_interaction = {
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custom_tooltip = {
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text = recipient_close_or_neighbor_tt
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OR = {
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scope:recipient.dynasty = scope:actor.dynasty
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scope:recipient = { knows_language_of_culture = scope:actor.culture }
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scope:actor = {
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scope:recipient.dynasty = scope:puppet_or_actor.dynasty
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scope:recipient = { knows_language_of_culture = scope:puppet_or_actor.culture }
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scope:puppet_or_actor = {
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has_any_moderate_good_relationship_with_character_trigger = { CHARACTER = scope:recipient }
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}
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scope:recipient = {
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any_character_to_title_neighboring_county = {
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any_county_province = {
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any_province_legend = {
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this = scope:actor.promoted_legend
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this = scope:puppet_or_actor.promoted_legend
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}
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}
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}
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@ -92,7 +100,7 @@ ce1_ask_to_promote_legend_interaction = {
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modifier = {
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add = 10
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desc = REASON_ILLUSTRIOUS_LEGEND
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scope:actor = {
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scope:puppet_or_actor = {
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promoted_legend = {
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legend_quality = illustrious
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}
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@ -101,7 +109,7 @@ ce1_ask_to_promote_legend_interaction = {
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modifier = {
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add = 20
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desc = REASON_MYTHICAL_LEGEND
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scope:actor = {
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scope:puppet_or_actor = {
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promoted_legend = {
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legend_quality = mythical
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}
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@ -127,7 +135,7 @@ ce1_ask_to_promote_legend_interaction = {
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# Do they like you?
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opinion_modifier = {
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who = scope:recipient
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opinion_target = scope:actor
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opinion_target = scope:puppet_or_actor
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multiplier = 1
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desc = AI_OPINION_REASON
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}
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@ -181,7 +189,7 @@ ce1_ask_to_promote_legend_interaction = {
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add = intimidated_halved_reason_value
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scope:recipient = {
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has_dread_level_towards = {
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target = scope:actor
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target = scope:puppet_or_actor
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level = 1
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}
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}
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@ -191,7 +199,7 @@ ce1_ask_to_promote_legend_interaction = {
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add = cowed_halved_reason_value
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scope:recipient = {
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has_dread_level_towards = {
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target = scope:actor
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target = scope:puppet_or_actor
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level = 2
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}
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}
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@ -208,7 +216,7 @@ ce1_ask_to_promote_legend_interaction = {
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## Low Gold
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modifier = {
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add = -100
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scope:actor.promoted_legend = {
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scope:puppet_or_actor.promoted_legend = {
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legend_quality = famed
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}
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scope:recipient = {
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@ -218,7 +226,7 @@ ce1_ask_to_promote_legend_interaction = {
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}
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modifier = {
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add = -100
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scope:actor.promoted_legend = {
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scope:puppet_or_actor.promoted_legend = {
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legend_quality = illustrious
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}
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scope:recipient = {
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@ -228,7 +236,7 @@ ce1_ask_to_promote_legend_interaction = {
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}
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modifier = {
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add = -100
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scope:actor.promoted_legend = {
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scope:puppet_or_actor.promoted_legend = {
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legend_quality = mythical
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}
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scope:recipient = {
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@ -239,21 +247,21 @@ ce1_ask_to_promote_legend_interaction = {
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modifier = {
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add = 25
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scope:recipient = {
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is_contact_of = scope:actor
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is_contact_of = scope:puppet_or_actor
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}
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desc = IS_CONTACT_REASON
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}
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}
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on_accept = {
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scope:actor.promoted_legend = {
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scope:puppet_or_actor.promoted_legend = {
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save_scope_as = promoted_legend
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}
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scope:actor = {
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scope:puppet_or_actor = {
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send_interface_toast = {
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type = event_toast_effect_good
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title = ce1_ask_to_promote_legend_acceptance_tt
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left_icon = scope:actor
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left_icon = scope:puppet_or_actor
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right_icon = scope:recipient
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if = {
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@ -275,21 +283,49 @@ ce1_ask_to_promote_legend_interaction = {
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}
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}
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scope:recipient = {
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set_promoted_legend = scope:actor.promoted_legend
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set_promoted_legend = scope:puppet_or_actor.promoted_legend
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}
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}
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}
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if = {
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limit = {
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scope:is_puppet_action ?= yes
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scope:actor != scope:recipient
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}
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scope:actor = {
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send_interface_toast = {
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type = event_toast_effect_good
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title = ce1_ask_to_promote_legend_acceptance_tt_puppeteer
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left_icon = scope:puppet_or_actor
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right_icon = scope:recipient
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}
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}
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}
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}
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on_decline = {
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scope:actor = {
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scope:puppet_or_actor = {
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send_interface_toast = {
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type = event_toast_effect_bad
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title = ce1_ask_to_promote_legend_decline_tt
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left_icon = scope:actor
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left_icon = scope:puppet_or_actor
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right_icon = scope:recipient
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}
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}
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if = {
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limit = {
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scope:is_puppet_action ?= yes
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scope:actor != scope:recipient
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}
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scope:actor = {
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send_interface_toast = {
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type = event_toast_effect_bad
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title = ce1_ask_to_promote_legend_decline_tt_puppeteer
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left_icon = scope:puppet_or_actor
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right_icon = scope:recipient
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}
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}
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}
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}
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# Use gold to increase acceptance
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@ -300,7 +336,7 @@ ce1_ask_to_promote_legend_interaction = {
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send_option = {
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flag = hook
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is_valid = {
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scope:actor = {
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scope:puppet_or_actor = {
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has_usable_hook = scope:recipient
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}
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}
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@ -308,10 +344,6 @@ ce1_ask_to_promote_legend_interaction = {
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}
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send_options_exclusive = no
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ai_potential = {
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is_physically_able = yes
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}
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ai_targets = {
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ai_recipients = neighboring_rulers
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}
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@ -13,12 +13,24 @@
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}
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extra_icon = "gfx/interface/icons/character_interactions/hook_icon.dds"
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is_available = {
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trigger_if = {
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limit = { is_ai = yes }
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short_term_gold >= yearly_character_income
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is_at_war = no # Try to avoid wasting your war chest!
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ai_should_focus_on_building_in_their_capital = no
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NOT = { government_has_flag = government_is_nomadic }
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any_courtier_or_guest = {
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is_alive = yes
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count <= 30
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}
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NOT = { has_variable = conqueror }
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}
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}
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is_shown = {
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scope:actor != scope:recipient
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scope:recipient = { is_pool_guest_of = scope:actor }
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scope:actor = {
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is_ruler = yes
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}
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}
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is_valid_showing_failures_only = {
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@ -30,6 +42,8 @@
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NOR = {
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scope:recipient = { is_close_family_of = scope:actor } # Close family members are free
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scope:actor = { has_usable_hook = scope:recipient } # Using a hook makes it free
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# PAM - Ritual Hospitality PT: hospitality is never bought
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scope:actor = { has_personal_tenet_flag = tenet_ritual_hospitality_free_guest_recruitment }
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}
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}
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scope:actor = {
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@ -92,6 +106,11 @@
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limit = { scope:recipient = { is_close_family_of = scope:actor } } # Close family members are free
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# do nothing
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}
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else_if = {
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# PAM - Ritual Hospitality PT: hospitality is never bought
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limit = { scope:actor = { has_personal_tenet_flag = tenet_ritual_hospitality_free_guest_recruitment } }
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# do nothing
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}
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else_if = {
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limit = { always = scope:hook }
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scope:actor = { use_hook = scope:recipient }
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@ -129,7 +148,7 @@
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type = event_generic_neutral
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title = msg_recruited_guest_to_court_interaction_title
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right_icon = scope:recipient
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stress_impact = {
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stress_and_fulfillment_impact = {
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shy = minor_stress_impact_gain
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paranoid = minor_stress_impact_gain
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}
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@ -164,18 +183,6 @@
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hegemony = 12
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}
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ai_potential = {
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is_at_war = no # Try to avoid wasting your war chest!
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NOT = { has_variable = conqueror }
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short_term_gold >= yearly_character_income
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any_courtier_or_guest = {
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is_alive = yes
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count <= 30
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}
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ai_should_focus_on_building_in_their_capital = no
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NOT = { government_has_flag = government_is_nomadic }
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}
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ai_will_do = {
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base = 0
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@ -435,7 +442,7 @@ kick_from_court_interaction = {
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on_accept = {
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scope:actor = {
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stress_impact = {
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stress_and_fulfillment_impact = {
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gregarious = minor_stress_impact_gain
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}
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@ -597,7 +604,7 @@ invite_to_court_interaction = {
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host ?= scope:actor
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has_trait = order_member
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is_ruler = yes
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location = { is_sea_province = yes }
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location ?= { is_sea_province = yes }
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}
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}
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}
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@ -627,6 +634,33 @@ invite_to_court_interaction = {
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}
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text = nomad_defected_invite_desc
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}
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custom_tooltip = {
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scope:recipient = {
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NAND = {
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OR = {
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has_trait = devoted
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has_trait = order_member
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}
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liege ?= {
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government_has_flag = government_is_holy_order
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}
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has_variable = recent_vows
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}
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}
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text = recently_joined_holy_order_desc
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}
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custom_tooltip = {
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scope:recipient = {
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NAND = {
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has_trait = devoted
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liege ?= {
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government_has_flag = government_is_holy_order
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}
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is_adult = no
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}
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}
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text = child_in_holy_order_desc
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}
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}
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#Pay som gold to persuade a wandering character to come to your court
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@ -742,7 +776,7 @@ invite_to_court_interaction = {
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}
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target = scope:recipient
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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greedy = minor_stress_impact_gain
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}
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}
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@ -1166,20 +1200,43 @@ invite_to_court_interaction = {
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desc = estate_buildings_with_value_desc
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}
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# PAM - Ritual Hospitality PT
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modifier = {
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add = 50
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desc = doctrine_parameter_tenet_ritual_hospitality_invite_to_court_acceptance
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scope:actor = {
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has_personal_tenet_flag = tenet_ritual_hospitality_invite_to_court_acceptance
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}
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}
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modifier = {
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add = -1000
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desc = MALUS_TO_RECRUITMENT_FOR_IMPERIAL_EUNUCHS
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scope:recipient = {
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is_eunuch_trigger = yes
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liege ?= {
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government_allows = administrative
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government_has_mechanic = administrative
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primary_title.tier >= tier_empire
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culture = { has_cultural_parameter = can_appoint_chief_eunuch }
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}
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}
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}
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modifier = {
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add = -100
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desc = INVITE_DEVOTED_TO_CLERICAL_LIEGE
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scope:recipient = {
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has_trait = devoted
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liege ?= {
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OR = {
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_monastic_holy_order
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}
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faith = scope:recipient.faith
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}
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}
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}
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modifier = {
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scope:actor.culture = {
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has_cultural_parameter = invite_courtiers_reasons
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@ -1208,3 +1265,4 @@ invite_to_court_interaction = {
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}
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}
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}
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@ -19,8 +19,7 @@ request_culture_conversion_interaction = {
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is_shown = {
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scope:actor.culture != scope:recipient.culture
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scope:recipient.liege = scope:actor
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NOT = { scope:recipient = { government_has_flag = government_is_landless_minority } }
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scope:recipient.liege ?= scope:actor
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}
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is_valid_showing_failures_only = {
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@ -113,24 +112,19 @@ ai_cultural_hybridization_interaction = {
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auto_accept = yes
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ai_potential = {
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has_dlc_feature = hybridize_culture
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is_available = {
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sub_realm_size >= 4
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OR = {
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top_liege = this
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top_liege ?= this
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highest_held_title_tier >= tier_kingdom
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}
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sub_realm_size >= 4
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is_physically_able_adult = yes
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is_at_war = no
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is_physically_able_adult = yes
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game_rule_can_create_hybird_culture_trigger = yes
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has_dlc_feature = hybridize_culture
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is_ai = yes
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}
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is_shown = {
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scope:actor = {
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is_ai = yes
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}
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}
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has_valid_target = {
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exists = scope:target
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}
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -10,12 +10,22 @@ force_join_faction_interaction = {
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greeting = positive
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notification_text = FORCE_JOIN_FACTION_NOTIFICATION
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is_available = {
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is_a_faction_member = yes
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trigger_if = {
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limit = { is_ai = yes }
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top_liege != this
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# Only force others to join a faction if you joined by your own free will
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is_forced_into_faction = no
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}
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}
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is_shown = {
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scope:actor = {
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is_a_faction_member = yes
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liege = scope:recipient.liege
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liege ?= scope:recipient.liege
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NOR = {
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joined_faction = scope:recipient.joined_faction
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joined_faction ?= scope:recipient.joined_faction
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scope:recipient = scope:actor.liege
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}
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}
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@ -24,7 +34,7 @@ force_join_faction_interaction = {
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is_valid_showing_failures_only = {
|
||||
scope:actor = {
|
||||
trigger_if = {
|
||||
limit = { government_allows = administrative }
|
||||
limit = { government_has_mechanic = administrative }
|
||||
custom_tooltip = {
|
||||
text = force_join_faction_admin_requirement_desc
|
||||
OR = {
|
||||
|
|
@ -49,8 +59,8 @@ force_join_faction_interaction = {
|
|||
limit = { is_a_faction_member = yes }
|
||||
joined_faction.faction_leader ?= { is_ai = yes }
|
||||
}
|
||||
is_forced_into_faction = no
|
||||
can_join_faction = scope:actor.joined_faction
|
||||
is_forced_into_faction = no
|
||||
can_join_faction = scope:actor.joined_faction
|
||||
}
|
||||
custom_description = {
|
||||
text = barons_joining_independence_factions
|
||||
|
|
@ -60,7 +70,7 @@ force_join_faction_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
on_accept = {
|
||||
scope:actor = {
|
||||
send_interface_message = {
|
||||
|
|
@ -106,15 +116,15 @@ force_join_faction_interaction = {
|
|||
exists = scope:recipient
|
||||
scope:actor ?= { has_strong_usable_hook = scope:recipient }
|
||||
}
|
||||
flag = hook
|
||||
flag = hook
|
||||
localization = GENERIC_SPEND_A_HOOK
|
||||
}
|
||||
|
||||
#Spend influence
|
||||
send_option = {
|
||||
is_shown = {
|
||||
scope:actor = { government_allows = administrative }
|
||||
scope:actor.top_liege ?= { government_allows = administrative }
|
||||
scope:actor = { government_has_flag = government_has_influence }
|
||||
scope:actor.top_liege ?= { government_has_flag = government_has_influence }
|
||||
}
|
||||
is_valid = { # Convincing someone with influence is not available if they hate you or love the liege
|
||||
scope:actor ?= { influence >= { value = scope:actor.monumental_influence_value multiply = 2 } }
|
||||
|
|
@ -123,12 +133,12 @@ force_join_faction_interaction = {
|
|||
NOT = { opinion = { target = scope:recipient.liege value >= 50 } }
|
||||
}
|
||||
}
|
||||
flag = influence
|
||||
flag = influence
|
||||
localization = SPEND_INFLUENCE
|
||||
}
|
||||
|
||||
send_options_exclusive = yes
|
||||
|
||||
|
||||
# AI
|
||||
ai_targets = {
|
||||
ai_recipients = peer_vassals
|
||||
|
|
@ -141,18 +151,10 @@ force_join_faction_interaction = {
|
|||
empire = 12
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
top_liege != this
|
||||
is_a_faction_member = yes
|
||||
|
||||
# Only force others to join a faction if you joined by your own free will
|
||||
is_forced_into_faction = no
|
||||
}
|
||||
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
|
||||
|
||||
# Don't steal players' factions' members
|
||||
modifier = {
|
||||
factor = 0
|
||||
|
|
|
|||
|
|
@ -38,11 +38,24 @@ gift_interaction = {
|
|||
hegemony = 36
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:recipient != scope:actor
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
ai_greed < medium_positive_ai_value
|
||||
short_term_gold >= gift_interaction_cutoff
|
||||
ai_should_focus_on_building_in_their_capital = no
|
||||
is_available_at_peace_ai_adult = yes
|
||||
NOR = {
|
||||
has_trait = greedy
|
||||
has_variable = conqueror
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# Prioritize paying back loans first
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor ?= {
|
||||
this != scope:recipient
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = var:loan_amount_owed
|
||||
|
|
@ -50,6 +63,11 @@ gift_interaction = {
|
|||
}
|
||||
NOT = { var:loan_holder = scope:recipient }
|
||||
}
|
||||
# A landless puppet has nothing to gift that is not already the puppeteer's
|
||||
trigger_if = {
|
||||
limit = { scope:recipient = scope:actor }
|
||||
is_ruler = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -69,9 +87,17 @@ gift_interaction = {
|
|||
highlighted_reason = HIGHLIGHTED_FAMILY_RATING
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
scope:actor.gold >= gift_value
|
||||
scope:recipient = {
|
||||
NOT = { is_imprisoned_by = scope:actor }
|
||||
scope:puppet_or_actor.gold >= gift_value
|
||||
scope:recipient = {
|
||||
NOT = { is_imprisoned_by = scope:puppet_or_actor }
|
||||
}
|
||||
# puppet_or_actor only differs from the actor on puppet actions, where the puppet's own purse pays
|
||||
trigger_if = {
|
||||
limit = { scope:is_puppet_action ?= yes }
|
||||
custom_tooltip = {
|
||||
text = puppet_gift_cooldown_tt
|
||||
NOT = { scope:puppet_or_actor = { has_variable = puppet_gift_cooldown } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -87,10 +113,10 @@ gift_interaction = {
|
|||
if = {
|
||||
limit = {
|
||||
NAND = {
|
||||
has_relation_friend = scope:actor
|
||||
has_relation_lover = scope:actor
|
||||
has_relation_soulmate = scope:actor
|
||||
has_relation_best_friend = scope:actor
|
||||
has_relation_friend = scope:puppet_or_actor
|
||||
has_relation_lover = scope:puppet_or_actor
|
||||
has_relation_soulmate = scope:puppet_or_actor
|
||||
has_relation_best_friend = scope:puppet_or_actor
|
||||
}
|
||||
}
|
||||
gifting_leads_towards_friendship_effect = yes
|
||||
|
|
@ -99,14 +125,14 @@ gift_interaction = {
|
|||
# HOUSE RELATIONS
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
is_house_head = yes
|
||||
}
|
||||
scope:recipient = {
|
||||
is_house_head = yes
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
|
|
@ -114,29 +140,30 @@ gift_interaction = {
|
|||
}
|
||||
scope:recipient.house = {
|
||||
change_house_relation_effect = {
|
||||
HOUSE = scope:actor.house
|
||||
HOUSE = scope:puppet_or_actor.house
|
||||
VALUE = house_relation_improve_medium_value
|
||||
REASON = sent_a_gift
|
||||
CHAR = scope:actor
|
||||
CHAR = scope:puppet_or_actor
|
||||
TARGET_CHAR = scope:recipient
|
||||
TITLE = scope:dummy_gender
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
# Warning for multiple gifts
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor != scope:recipient
|
||||
scope:recipient = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = ALREADY_SENT_GIFT_WARNING
|
||||
}
|
||||
|
||||
|
||||
send_interface_message = {
|
||||
type = event_gold_neutral
|
||||
title = gift_interaction_notification
|
||||
|
|
@ -145,53 +172,92 @@ gift_interaction = {
|
|||
gold = gift_value
|
||||
target = scope:recipient
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
greedy = medium_stress_impact_gain
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient = {
|
||||
NOT = {
|
||||
is_heir_of = scope:actor
|
||||
is_heir_of = scope:puppet_or_actor
|
||||
}
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
generous = medium_stress_impact_loss
|
||||
}
|
||||
}
|
||||
|
||||
#FP3 Tenet Communal Possessions Perk - piety gain for gift giving.
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
faith = {
|
||||
has_doctrine_parameter = piety_from_gifts_active
|
||||
scope:puppet_or_actor = {
|
||||
has_personal_tenet_flag = tenet_simony_personal_gifts
|
||||
}
|
||||
}
|
||||
# Doubled: personal pick has stress_loss_mult -0.5
|
||||
add_stress = medium_stress_loss
|
||||
change_spiritual_fulfillment = miniscule_spiritual_fulfillment_value
|
||||
}
|
||||
|
||||
#FP3 Tenet Communal Possessions Perk - piety gain for gift giving.
|
||||
if = {
|
||||
limit = {
|
||||
scope:puppet_or_actor = {
|
||||
rite = {
|
||||
rite_has_parameter = piety_from_gifts_active
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
scope:recipient = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
add_piety = minor_piety_gain
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:puppet_or_actor = {
|
||||
has_personal_tenet_flag = tenet_philanthropia_alms_to_the_destitute
|
||||
}
|
||||
scope:recipient = { is_in_debt = yes }
|
||||
NOT = {
|
||||
scope:recipient = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:puppet_or_actor = {
|
||||
add_prestige = minor_prestige_gain
|
||||
add_piety = minor_piety_gain
|
||||
}
|
||||
}
|
||||
|
||||
# Check if the target already has been sent a gift or not. If not, apply the following effects
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:recipient = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# # Struggle Catalyst
|
||||
|
||||
# Struggle Catalyst
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
|
|
@ -203,13 +269,13 @@ gift_interaction = {
|
|||
# }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# limit = { phase_has_catalyst = catalyst_gift_independent_ruler }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_gift_independent_ruler
|
||||
# character = scope:actor
|
||||
# character = scope:puppet_or_actor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
|
@ -218,10 +284,10 @@ gift_interaction = {
|
|||
# if = {
|
||||
# limit = {
|
||||
# fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
# FIRST = scope:actor
|
||||
# FIRST = scope:puppet_or_actor
|
||||
# SECOND = scope:recipient
|
||||
# }
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# any_character_struggle = {
|
||||
# #involvement = involved
|
||||
# activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
|
|
@ -232,7 +298,7 @@ gift_interaction = {
|
|||
# }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# every_character_struggle = {
|
||||
# #involvement = involved
|
||||
# limit = {
|
||||
|
|
@ -243,31 +309,31 @@ gift_interaction = {
|
|||
# }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_gift_supporter_detractor_ruler
|
||||
# character = scope:actor
|
||||
# character = scope:puppet_or_actor
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_gift_supporter_detractor_ruler }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
|
||||
# FP2 Urbanism Legacy Perk 2: increase cultural acceptance when gifting a republican vassal
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
dynasty ?= { has_dynasty_perk = fp2_urbanism_legacy_4 }
|
||||
}
|
||||
scope:recipient = {
|
||||
AND = {
|
||||
is_vassal_of = scope:actor
|
||||
is_vassal_of = scope:puppet_or_actor
|
||||
government_has_flag = government_is_republic
|
||||
}
|
||||
}
|
||||
scope:actor.culture != scope:recipient.capital_province.county.culture
|
||||
scope:puppet_or_actor.culture != scope:recipient.capital_province.county.culture
|
||||
}
|
||||
scope:recipient.capital_province.county.culture = {
|
||||
change_cultural_acceptance = {
|
||||
target = scope:actor.culture
|
||||
target = scope:puppet_or_actor.culture
|
||||
value = {
|
||||
value = 20
|
||||
multiply = scope:recipient.capital_province.county.development_level
|
||||
|
|
@ -278,21 +344,66 @@ gift_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Let's apply the opinion modifier last, as to apply everything else correctly first
|
||||
scope:recipient = {
|
||||
add_opinion = {
|
||||
target = scope:actor
|
||||
modifier = gift_opinion
|
||||
opinion = send_gift_opinion
|
||||
# Don't grant the puppeteer opinion of their own puppet when they are the gift recipient
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor != scope:recipient
|
||||
scope:puppet_or_actor = {
|
||||
NOT = { has_personal_tenet_flag = tenet_simony_personal_gifts }
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
add_opinion = {
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
opinion = send_gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor != scope:recipient
|
||||
scope:puppet_or_actor = {
|
||||
has_personal_tenet_flag = tenet_simony_personal_gifts
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
add_opinion = {
|
||||
target = scope:puppet_or_actor
|
||||
modifier = friendliness_opinion
|
||||
opinion = send_gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor != scope:recipient
|
||||
scope:puppet_or_actor = {
|
||||
has_personal_tenet_flag = tenet_simony_personal_gifts
|
||||
}
|
||||
scope:recipient = {
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:puppet_or_actor
|
||||
modifier = friendliness_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
progress_towards_friend_effect = {
|
||||
REASON = friend_simony_gift
|
||||
CHARACTER = scope:recipient
|
||||
OPINION = 0
|
||||
}
|
||||
}
|
||||
|
||||
if = { # for tutorial purposes
|
||||
limit = {
|
||||
is_ai = no
|
||||
scope:recipient = { is_child_of = scope:actor }
|
||||
scope:recipient = { is_child_of = scope:puppet_or_actor }
|
||||
}
|
||||
add_character_flag = {
|
||||
flag = tutorial_sent_gift
|
||||
|
|
@ -303,13 +414,11 @@ gift_interaction = {
|
|||
if = {
|
||||
limit = {
|
||||
is_ruler = yes
|
||||
government_allows = administrative
|
||||
government_has_flag = government_has_influence
|
||||
scope:recipient = {
|
||||
is_ruler = yes
|
||||
government_allows = administrative
|
||||
any_held_title = {
|
||||
is_noble_family_title = yes
|
||||
}
|
||||
government_has_flag = government_has_influence
|
||||
is_governor_or_landless_admin = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
|
|
@ -319,7 +428,7 @@ gift_interaction = {
|
|||
house = {
|
||||
is_dominant_family = yes
|
||||
}
|
||||
this = scope:actor.top_liege
|
||||
this = scope:puppet_or_actor.top_liege
|
||||
}
|
||||
influence_level >= 5
|
||||
}
|
||||
|
|
@ -336,7 +445,7 @@ gift_interaction = {
|
|||
house = {
|
||||
is_dominant_family = yes
|
||||
}
|
||||
this = scope:actor.top_liege
|
||||
this = scope:puppet_or_actor.top_liege
|
||||
}
|
||||
influence_level >= 3
|
||||
}
|
||||
|
|
@ -353,7 +462,7 @@ gift_interaction = {
|
|||
house = {
|
||||
is_dominant_family = yes
|
||||
}
|
||||
this = scope:actor.top_liege
|
||||
this = scope:puppet_or_actor.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -369,7 +478,7 @@ gift_interaction = {
|
|||
house = {
|
||||
is_powerful_family = yes
|
||||
}
|
||||
this = scope:actor.top_liege
|
||||
this = scope:puppet_or_actor.top_liege
|
||||
}
|
||||
influence_level >= 5
|
||||
}
|
||||
|
|
@ -386,7 +495,7 @@ gift_interaction = {
|
|||
house = {
|
||||
is_powerful_family = yes
|
||||
}
|
||||
this = scope:actor.top_liege
|
||||
this = scope:puppet_or_actor.top_liege
|
||||
}
|
||||
influence_level >= 3
|
||||
}
|
||||
|
|
@ -403,7 +512,7 @@ gift_interaction = {
|
|||
house = {
|
||||
is_powerful_family = yes
|
||||
}
|
||||
this = scope:actor.top_liege
|
||||
this = scope:puppet_or_actor.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -435,8 +544,20 @@ gift_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:is_puppet_action ?= yes
|
||||
scope:actor = { is_ai = no }
|
||||
}
|
||||
scope:puppet_or_actor = {
|
||||
set_variable = {
|
||||
name = puppet_gift_cooldown
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_accept = {
|
||||
base = 0
|
||||
modifier = {
|
||||
|
|
@ -445,16 +566,16 @@ gift_interaction = {
|
|||
}
|
||||
|
||||
# Struggle motive
|
||||
modifier = {
|
||||
desc = AI_STRUGGLE_INTENT
|
||||
scope:recipient = {
|
||||
top_liege = this
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 0
|
||||
# modifier = {
|
||||
# desc = AI_STRUGGLE_INTENT
|
||||
# scope:recipient = {
|
||||
# top_liege = this
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:recipient = {
|
||||
|
|
@ -476,76 +597,77 @@ gift_interaction = {
|
|||
# }
|
||||
# add = 200
|
||||
# }
|
||||
}
|
||||
}
|
||||
# }
|
||||
# }
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
is_available_at_peace_ai_adult = yes
|
||||
ai_greed < medium_positive_ai_value
|
||||
short_term_gold >= gift_interaction_cutoff
|
||||
NOT = {
|
||||
has_trait = greedy
|
||||
}
|
||||
NOT = { has_variable = conqueror }
|
||||
ai_should_focus_on_building_in_their_capital = no
|
||||
}
|
||||
|
||||
|
||||
auto_accept = {
|
||||
custom_description = {
|
||||
text = auto_accept_interaction_ai
|
||||
text = auto_accept_interaction_ai
|
||||
object = scope:recipient
|
||||
scope:recipient = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_min_reply_days = 1
|
||||
ai_max_reply_days = 1
|
||||
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
|
||||
|
||||
modifier = { # Do not send double-gifts
|
||||
factor = 0
|
||||
scope:recipient = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modifier = { # Do not repeat Simony gifts
|
||||
factor = 0
|
||||
scope:puppet_or_actor = {
|
||||
has_personal_tenet_flag = tenet_simony_personal_gifts
|
||||
}
|
||||
scope:recipient = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:puppet_or_actor
|
||||
modifier = friendliness_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modifier = { # Basic Filtering
|
||||
factor = 0
|
||||
scope:recipient = {
|
||||
NOR = {
|
||||
AND = { # Bankrupt lovers, friends and a bankrupt liege should be considered
|
||||
OR = {
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
any_liege_or_above = {
|
||||
this = scope:recipient
|
||||
}
|
||||
}
|
||||
has_secret_relation_lover = scope:actor
|
||||
has_relation_lover = scope:actor
|
||||
has_relation_soulmate = scope:actor
|
||||
has_relation_friend = scope:actor
|
||||
has_relation_best_friend = scope:actor
|
||||
has_secret_relation_lover = scope:puppet_or_actor
|
||||
has_relation_lover = scope:puppet_or_actor
|
||||
has_relation_soulmate = scope:puppet_or_actor
|
||||
has_relation_friend = scope:puppet_or_actor
|
||||
has_relation_best_friend = scope:puppet_or_actor
|
||||
}
|
||||
gold < 0
|
||||
}
|
||||
AND = { # Generous characters will give gifts to their friends/lovers
|
||||
is_ruler = yes
|
||||
OR = {
|
||||
has_secret_relation_lover = scope:actor
|
||||
has_relation_lover = scope:actor
|
||||
has_relation_soulmate = scope:actor
|
||||
has_relation_friend = scope:actor
|
||||
has_relation_best_friend = scope:actor
|
||||
has_secret_relation_lover = scope:puppet_or_actor
|
||||
has_relation_lover = scope:puppet_or_actor
|
||||
has_relation_soulmate = scope:puppet_or_actor
|
||||
has_relation_friend = scope:puppet_or_actor
|
||||
has_relation_best_friend = scope:puppet_or_actor
|
||||
}
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
OR = {
|
||||
ai_greed <= high_negative_ai_value
|
||||
AND = {
|
||||
|
|
@ -560,10 +682,10 @@ gift_interaction = {
|
|||
AND = { # Characters with the Generous Cultural Tradition will give gifts to more people
|
||||
is_ruler = yes
|
||||
OR = {
|
||||
is_allied_to = scope:actor
|
||||
is_close_or_extended_family_of = scope:actor
|
||||
is_allied_to = scope:puppet_or_actor
|
||||
is_close_or_extended_family_of = scope:puppet_or_actor
|
||||
}
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
ai_greed < 0
|
||||
culture = {
|
||||
has_cultural_parameter = gives_more_gifts
|
||||
|
|
@ -572,13 +694,13 @@ gift_interaction = {
|
|||
}
|
||||
AND = { # Characters with the loyal trait more likely to give gifts to friends/lieges
|
||||
OR = {
|
||||
scope:actor.liege ?= this
|
||||
has_relation_friend = scope:actor
|
||||
has_relation_best_friend = scope:actor
|
||||
is_allied_to = scope:actor
|
||||
is_close_or_extended_family_of = scope:actor
|
||||
scope:puppet_or_actor.liege ?= this
|
||||
has_relation_friend = scope:puppet_or_actor
|
||||
has_relation_best_friend = scope:puppet_or_actor
|
||||
is_allied_to = scope:puppet_or_actor
|
||||
is_close_or_extended_family_of = scope:puppet_or_actor
|
||||
}
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
ai_greed <= 0
|
||||
has_trait = loyal
|
||||
}
|
||||
|
|
@ -592,46 +714,46 @@ gift_interaction = {
|
|||
}
|
||||
primary_defender = scope:recipient
|
||||
}
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
ai_zeal >= 50
|
||||
}
|
||||
}
|
||||
AND = { # Powerful vassals should be considered
|
||||
is_powerful_vassal_of = scope:actor
|
||||
is_powerful_vassal_of = scope:puppet_or_actor
|
||||
opinion = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
value < 0
|
||||
}
|
||||
NOT ={
|
||||
has_opinion_modifier = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # Factioneering vassals should be considered
|
||||
is_vassal_of = scope:actor
|
||||
is_vassal_of = scope:puppet_or_actor
|
||||
is_a_faction_member = yes
|
||||
NOT ={
|
||||
has_opinion_modifier = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # Realm Priests should be considered
|
||||
scope:actor = {
|
||||
faith = { has_doctrine = doctrine_theocracy_temporal }
|
||||
scope:puppet_or_actor = {
|
||||
rite = { rite_has_doctrine = doctrine_theocracy_temporal }
|
||||
exists = cp:councillor_court_chaplain
|
||||
cp:councillor_court_chaplain = scope:recipient
|
||||
}
|
||||
opinion = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
value <= 25
|
||||
}
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
modifier = gift_opinion
|
||||
}
|
||||
}
|
||||
|
|
@ -640,7 +762,7 @@ gift_interaction = {
|
|||
gold < 0
|
||||
is_at_war = yes
|
||||
any_war_enemy = {
|
||||
has_relation_rival = scope:actor
|
||||
has_relation_rival = scope:puppet_or_actor
|
||||
}
|
||||
}
|
||||
# AND = { # Independent ruler within the struggle should be considered
|
||||
|
|
@ -652,7 +774,7 @@ gift_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
# # Struggle
|
||||
# Struggle
|
||||
# modifier = {
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
|
|
@ -660,7 +782,7 @@ gift_interaction = {
|
|||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# }
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
|
|
@ -673,7 +795,7 @@ gift_interaction = {
|
|||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# }
|
||||
# }
|
||||
|
|
@ -681,7 +803,7 @@ gift_interaction = {
|
|||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# scope:recipient = {
|
||||
|
|
@ -707,7 +829,7 @@ gift_interaction = {
|
|||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# }
|
||||
|
|
@ -730,26 +852,26 @@ gift_interaction = {
|
|||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
scope:recipient = {
|
||||
opinion = {
|
||||
target = scope:actor
|
||||
target = scope:puppet_or_actor
|
||||
value < 0
|
||||
}
|
||||
NAND = {
|
||||
is_vassal_of = scope:actor
|
||||
scope:actor = {
|
||||
is_vassal_of = scope:puppet_or_actor
|
||||
scope:puppet_or_actor = {
|
||||
ai_rationality > 50
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# modifier = {
|
||||
# add = 100
|
||||
# scope:actor = {
|
||||
# scope:puppet_or_actor = {
|
||||
# is_at_war = no
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# any_character_struggle = { is_struggle_type = persian_struggle }
|
||||
|
|
@ -759,28 +881,28 @@ gift_interaction = {
|
|||
# gold < 0
|
||||
# }
|
||||
# }
|
||||
|
||||
|
||||
# Nomads are slightly less likely to do this since they'd prefer to send Herd instead
|
||||
modifier = {
|
||||
add = -10
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
scope:recipient = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
scope:recipient = {
|
||||
has_relation_rival = scope:actor
|
||||
has_relation_rival = scope:puppet_or_actor
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 2
|
||||
scope:actor.house.house_confederation ?= {
|
||||
scope:puppet_or_actor.house.house_confederation ?= {
|
||||
has_cohesion_level_parameter = bloc_members_send_leader_gifts
|
||||
leading_house.house_head ?= scope:recipient
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -16,22 +16,25 @@ call_house_member_to_war_interaction = {
|
|||
|
||||
notification_text = CALL_HOUSE_MEMBER_NOTIFICATION
|
||||
|
||||
is_available = {
|
||||
OR = {
|
||||
is_house_head = yes
|
||||
AND = {
|
||||
exists = dynasty
|
||||
# Standard check
|
||||
dynasty ?= { has_dynasty_perk = fp2_coterie_legacy_3 }
|
||||
# DLC checking
|
||||
has_fp2_dlc_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:recipient != scope:actor
|
||||
|
||||
scope:actor = {
|
||||
OR = {
|
||||
is_house_head = yes
|
||||
AND = {
|
||||
exists = dynasty
|
||||
# DLC checking
|
||||
has_fp2_dlc_trigger = yes
|
||||
# Standard check
|
||||
dynasty = { has_dynasty_perk = fp2_coterie_legacy_3 }
|
||||
}
|
||||
}
|
||||
religion = scope:recipient.religion
|
||||
house = scope:recipient.house
|
||||
religion ?= scope:recipient.religion
|
||||
house ?= scope:recipient.house
|
||||
any_character_war = {
|
||||
is_war_leader = scope:actor
|
||||
}
|
||||
|
|
@ -249,7 +252,7 @@ call_house_member_to_war_interaction = {
|
|||
this = scope:actor
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = scope:target.casus_belli.primary_defender.faith
|
||||
target = scope:target.casus_belli.primary_attacker.faith
|
||||
value >= religious_cb_enabled_hostility_level
|
||||
}
|
||||
}
|
||||
|
|
@ -436,39 +439,49 @@ legitimize_bastard_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
is_available = {
|
||||
is_lowborn = no
|
||||
is_concubine = no
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor.house.house_head.faith = {
|
||||
has_doctrine_parameter = bastards_legitimize
|
||||
scope:actor.rite ?= {
|
||||
rite_has_parameter = bastards_legitimize
|
||||
}
|
||||
scope:actor.faith = {
|
||||
has_doctrine_parameter = bastards_legitimize
|
||||
scope:actor.house.house_head.rite ?= {
|
||||
rite_has_parameter = bastards_legitimize
|
||||
}
|
||||
scope:secondary_recipient = {
|
||||
faith = {
|
||||
has_doctrine_parameter = bastards_legitimize
|
||||
scope:secondary_recipient ?= {
|
||||
rite ?= {
|
||||
rite_has_parameter = bastards_legitimize
|
||||
}
|
||||
this != scope:actor
|
||||
has_trait = bastard
|
||||
OR = {
|
||||
father = scope:actor
|
||||
mother = scope:actor
|
||||
scope:actor.house.house_head = scope:actor
|
||||
father ?= scope:actor
|
||||
mother ?= scope:actor
|
||||
scope:actor.house.house_head ?= scope:actor
|
||||
}
|
||||
OR = {
|
||||
house = scope:actor.house
|
||||
house ?= scope:actor.house
|
||||
AND = {
|
||||
OR = {
|
||||
father.house = scope:actor.house
|
||||
mother.house = scope:actor.house
|
||||
father.house ?= scope:actor.house
|
||||
mother.house ?= scope:actor.house
|
||||
}
|
||||
has_dynasty = no
|
||||
}
|
||||
AND = {
|
||||
scope:actor.rite ?= {
|
||||
rite_has_parameter = tenet_adoptionism_legitimize_own_children
|
||||
}
|
||||
OR = {
|
||||
father ?= scope:actor
|
||||
mother ?= scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
is_lowborn = no
|
||||
is_concubine = no
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -584,7 +597,7 @@ legitimize_bastard_interaction = {
|
|||
|
||||
on_accept = {
|
||||
scope:actor = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
|
|
@ -677,10 +690,21 @@ accuse_of_decandence_interaction = {
|
|||
|
||||
desc = accuse_of_decandence_interaction_desc
|
||||
|
||||
is_available = {
|
||||
government_has_flag = government_is_clan
|
||||
house.house_head ?= this
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
is_adult = yes
|
||||
NOT = {
|
||||
has_trait = forgiving
|
||||
}
|
||||
is_at_war = no
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor = { government_has_flag = government_is_clan }
|
||||
scope:recipient != scope:actor
|
||||
scope:actor.house.house_head ?= scope:actor
|
||||
scope:recipient.house ?= scope:actor.house
|
||||
scope:recipient = {
|
||||
NOT = {
|
||||
|
|
@ -706,9 +730,15 @@ accuse_of_decandence_interaction = {
|
|||
|
||||
on_accept = {
|
||||
scope:actor = {
|
||||
stress_impact = {
|
||||
forgiving = minor_stress_impact_gain
|
||||
compassionate = minor_stress_impact_gain
|
||||
# Only get stressed/SP penalties if you don't have the parameter
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes }
|
||||
}
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = minor_stress_impact_gain
|
||||
compassionate = minor_stress_impact_gain
|
||||
}
|
||||
}
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_neutral
|
||||
|
|
@ -780,16 +810,6 @@ accuse_of_decandence_interaction = {
|
|||
|
||||
auto_accept = yes
|
||||
|
||||
ai_potential = {
|
||||
is_at_war = no
|
||||
government_has_flag = government_is_clan
|
||||
house.house_head ?= this
|
||||
is_adult = yes
|
||||
NOT = {
|
||||
has_trait = forgiving
|
||||
}
|
||||
}
|
||||
|
||||
ai_targets = {
|
||||
ai_recipients = dynasty
|
||||
max = 30
|
||||
|
|
@ -883,7 +903,7 @@ accuse_of_decandence_interaction = {
|
|||
has_trait = incestuous
|
||||
}
|
||||
NOT = { is_incestuous_trigger = yes }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:incestuous FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:incestuous RITE = scope:actor.rite GENDER_CHARACTER = scope:recipient }
|
||||
}
|
||||
AND = {
|
||||
scope:recipient = {
|
||||
|
|
@ -899,7 +919,7 @@ accuse_of_decandence_interaction = {
|
|||
has_trait = adulterer
|
||||
has_trait = fornicator
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:adulterer FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:adulterer RITE = scope:actor.rite GENDER_CHARACTER = scope:recipient }
|
||||
}
|
||||
AND = {
|
||||
scope:recipient = {
|
||||
|
|
@ -909,25 +929,21 @@ accuse_of_decandence_interaction = {
|
|||
has_trait = adulterer
|
||||
has_trait = fornicator
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:fornicator FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:fornicator RITE = scope:actor.rite GENDER_CHARACTER = scope:recipient }
|
||||
}
|
||||
AND = {
|
||||
scope:recipient = {
|
||||
has_trait = deviant
|
||||
}
|
||||
NOT = {
|
||||
is_deviant_trigger = yes
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
||||
is_deviant_trigger = no
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:deviant RITE = scope:actor.rite GENDER_CHARACTER = scope:recipient }
|
||||
}
|
||||
AND = {
|
||||
scope:recipient = {
|
||||
has_trait = witch
|
||||
}
|
||||
NOT = {
|
||||
is_witch_trigger = yes
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:witch FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
||||
is_witch_trigger = no
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:witch RITE = scope:actor.rite GENDER_CHARACTER = scope:recipient }
|
||||
}
|
||||
AND = {
|
||||
scope:recipient = {
|
||||
|
|
@ -939,16 +955,14 @@ accuse_of_decandence_interaction = {
|
|||
type = secret_homosexual
|
||||
}
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:sodomite FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:sodomite RITE = scope:actor.rite GENDER_CHARACTER = scope:recipient }
|
||||
}
|
||||
AND = {
|
||||
scope:recipient = {
|
||||
has_trait = cannibal
|
||||
}
|
||||
NOT = {
|
||||
is_cannibal_trigger = yes
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:cannibal FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
||||
is_cannibal_trigger = no
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:cannibal RITE = scope:actor.rite GENDER_CHARACTER = scope:recipient }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -989,10 +1003,21 @@ extoll_virtuousness_interaction = {
|
|||
|
||||
desc = extoll_virtuousness_interaction_desc
|
||||
|
||||
is_available = {
|
||||
government_has_flag = government_is_clan
|
||||
house.house_head ?= this
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
is_adult = yes
|
||||
NOT = {
|
||||
has_trait = paranoid
|
||||
}
|
||||
is_at_war = no
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor = { government_has_flag = government_is_clan }
|
||||
scope:recipient != scope:actor
|
||||
scope:actor.house.house_head ?= scope:actor
|
||||
scope:recipient.house ?= scope:actor.house
|
||||
scope:recipient = {
|
||||
NOT = {
|
||||
|
|
@ -1013,7 +1038,7 @@ extoll_virtuousness_interaction = {
|
|||
|
||||
on_accept = {
|
||||
scope:actor = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
sadistic = minor_stress_impact_gain
|
||||
callous = minor_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1086,16 +1111,6 @@ extoll_virtuousness_interaction = {
|
|||
|
||||
auto_accept = yes
|
||||
|
||||
ai_potential = {
|
||||
is_at_war = no
|
||||
government_has_flag = government_is_clan
|
||||
house.house_head ?= this
|
||||
is_adult = yes
|
||||
NOT = {
|
||||
has_trait = paranoid
|
||||
}
|
||||
}
|
||||
|
||||
ai_targets = {
|
||||
ai_recipients = dynasty
|
||||
max = 30
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ invite_agent_to_scheme_interaction = {
|
|||
force_add_to_agent_slot = {
|
||||
agent_slot = scope:agent_slot
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = { add_to_agent_slot = scope:agent_slot }
|
||||
}
|
||||
|
|
@ -80,7 +80,7 @@ invite_agent_to_scheme_interaction = {
|
|||
gold = bribe_value
|
||||
target = scope:recipient
|
||||
}
|
||||
stress_impact = { greedy = minor_stress_impact_gain }
|
||||
stress_and_fulfillment_impact = { greedy = minor_stress_impact_gain }
|
||||
}
|
||||
# Big Bribe
|
||||
if = {
|
||||
|
|
@ -89,7 +89,7 @@ invite_agent_to_scheme_interaction = {
|
|||
gold = greater_bribe_value
|
||||
target = scope:recipient
|
||||
}
|
||||
stress_impact = { greedy = medium_stress_impact_gain }
|
||||
stress_and_fulfillment_impact = { greedy = medium_stress_impact_gain }
|
||||
}
|
||||
# Treasury Bribe
|
||||
if = {
|
||||
|
|
@ -110,7 +110,7 @@ invite_agent_to_scheme_interaction = {
|
|||
# Offer Hook
|
||||
if = {
|
||||
limit = { always = scope:offer_hook }
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
base = minor_stress_impact_gain
|
||||
paranoid = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -124,7 +124,7 @@ invite_agent_to_scheme_interaction = {
|
|||
# Offer Strong Hook
|
||||
if = {
|
||||
limit = { always = scope:offer_hook_strong }
|
||||
stress_impact = { base = major_stress_impact_gain }
|
||||
stress_and_fulfillment_impact = { base = major_stress_impact_gain }
|
||||
scope:recipient = {
|
||||
add_hook = {
|
||||
type = strong_favor_hook
|
||||
|
|
@ -294,7 +294,7 @@ invite_agent_to_scheme_interaction = {
|
|||
modifier = forced_me_to_help_crimes_opinion
|
||||
opinion = -20
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
just = minor_stress_impact_gain
|
||||
compassionate = miniscule_stress_impact_gain
|
||||
}
|
||||
|
|
@ -307,7 +307,7 @@ invite_agent_to_scheme_interaction = {
|
|||
modifier = forced_me_to_work_opinion
|
||||
opinion = -10
|
||||
}
|
||||
stress_impact = { lazy = miniscule_stress_impact_gain }
|
||||
stress_and_fulfillment_impact = { lazy = miniscule_stress_impact_gain }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -317,7 +317,7 @@ invite_agent_to_scheme_interaction = {
|
|||
base = 0
|
||||
scheme_modifier = {
|
||||
object = scope:scheme
|
||||
target = scope:recipient
|
||||
target = scope:recipient
|
||||
}
|
||||
# You should not add modifiers here! If you want to add modifiers, they should be added to either:
|
||||
## - ai_agent_join_chance_hostile_general_suite_modifier
|
||||
|
|
@ -374,7 +374,7 @@ invite_agent_to_scheme_interaction = {
|
|||
}
|
||||
trigger_else = { always = no }
|
||||
}
|
||||
|
||||
|
||||
options_heading = invite_agent_to_scheme_interaction.t.options_header
|
||||
# Everyone
|
||||
## Spend opportunities.
|
||||
|
|
@ -433,7 +433,7 @@ invite_agent_to_scheme_interaction = {
|
|||
scope:scheme = { is_scheme_category = contract }
|
||||
scope:recipient = { is_courtier_of = scope:actor }
|
||||
}
|
||||
scope:actor = {
|
||||
scope:actor = {
|
||||
government_has_flag = government_is_mandala
|
||||
house = { has_house_head_parameter = unlock_force_agent_using_piety }
|
||||
is_house_head = yes
|
||||
|
|
@ -449,7 +449,7 @@ invite_agent_to_scheme_interaction = {
|
|||
text = not_two_overrides
|
||||
trigger_if = {
|
||||
limit = { scope:hook = yes }
|
||||
NOT = {
|
||||
NOT = {
|
||||
scope:actor = { has_strong_hook = scope:recipient }
|
||||
}
|
||||
}
|
||||
|
|
@ -652,7 +652,7 @@ invite_agent_to_scheme_interaction = {
|
|||
scope:actor = { has_strong_hook = scope:recipient }
|
||||
}
|
||||
scope:mandala_trickster = no
|
||||
}
|
||||
}
|
||||
}
|
||||
would_agent_accept_petty_bribes_against_target_trigger = yes
|
||||
}
|
||||
|
|
@ -687,14 +687,14 @@ invite_agent_to_scheme_interaction = {
|
|||
flag = influence
|
||||
is_shown = {
|
||||
scope:actor.top_liege ?= scope:recipient.top_liege
|
||||
scope:actor = { government_allows = administrative }
|
||||
scope:actor = { government_has_flag = government_has_influence }
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
government_allows = administrative
|
||||
host = { government_allows = administrative }
|
||||
government_has_flag = government_has_influence
|
||||
host = { government_has_flag = government_has_influence }
|
||||
AND = {
|
||||
highest_held_title_tier = tier_barony
|
||||
liege = { government_allows = administrative }
|
||||
liege = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -870,7 +870,7 @@ invite_agent_to_scheme_interaction = {
|
|||
flag = piety
|
||||
is_shown = {
|
||||
trigger_if = { #Mandala override
|
||||
limit = {
|
||||
limit = {
|
||||
scope:actor = { government_has_flag = government_is_mandala }
|
||||
}
|
||||
scope:actor = {
|
||||
|
|
@ -910,8 +910,8 @@ invite_agent_to_scheme_interaction = {
|
|||
is_valid = {
|
||||
scope:actor.piety >= piety_bribe_value
|
||||
trigger_if = { #Mandala override
|
||||
limit = {
|
||||
scope:actor = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
NOT = { government_has_flag = government_is_mandala }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ break_up_with_lover_interaction = {
|
|||
BREAKER = scope:actor
|
||||
LOVER = scope:recipient
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
lustful = minor_stress_impact_gain
|
||||
compassionate = minor_stress_impact_gain
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
1233
common/character_interactions/00_puppet_interactions.txt
Normal file
1233
common/character_interactions/00_puppet_interactions.txt
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -12,12 +12,40 @@
|
|||
greeting = positive
|
||||
notification_text = REQUEST_SPARRING_TEXT
|
||||
|
||||
filter_tags = { accolade }
|
||||
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
number_of_knights > 0
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_cultural_parameter = can_use_sparring_duel
|
||||
}
|
||||
has_personal_tenet_flag = tenet_unrelenting_faith_sparring
|
||||
}
|
||||
NOT = { has_trait = craven }
|
||||
can_start_single_combat_trigger = yes
|
||||
is_imprisoned = no
|
||||
}
|
||||
OR = {
|
||||
culture ?= {
|
||||
has_cultural_parameter = can_use_sparring_duel
|
||||
}
|
||||
has_personal_tenet_flag = tenet_unrelenting_faith_sparring
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = expansion_movement
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor = {
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_parameter = can_use_sparring_duel
|
||||
}
|
||||
has_personal_tenet_flag = tenet_unrelenting_faith_sparring
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = expansion_movement
|
||||
}
|
||||
|
|
@ -137,17 +165,6 @@
|
|||
}
|
||||
}
|
||||
|
||||
# AI
|
||||
ai_potential = {
|
||||
culture = {
|
||||
has_cultural_parameter = can_use_sparring_duel
|
||||
}
|
||||
NOT = { has_trait = craven }
|
||||
is_imprisoned = no
|
||||
can_start_single_combat_trigger = yes
|
||||
number_of_knights > 0
|
||||
}
|
||||
|
||||
ai_target_quick_trigger = {
|
||||
adult = yes
|
||||
}
|
||||
|
|
@ -217,25 +234,30 @@ appoint_podesta_interaction = {
|
|||
greeting = positive
|
||||
notification_text = REQUEST_REPUBLIC_TEXT
|
||||
|
||||
is_shown = {
|
||||
scope:actor != scope:recipient # Can't make yourself a Podesta.
|
||||
scope:actor = {
|
||||
culture = {
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
culture ?= {
|
||||
has_cultural_era_or_later = culture_era_high_medieval
|
||||
has_cultural_parameter = can_make_republican_vassals
|
||||
}
|
||||
any_held_title = {
|
||||
count > 1
|
||||
}
|
||||
primary_title.tier > tier_county
|
||||
}
|
||||
culture ?= {
|
||||
has_cultural_parameter = can_make_republican_vassals
|
||||
}
|
||||
any_held_title = {
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor != scope:recipient # Can't make yourself a Podesta.
|
||||
scope:recipient = {
|
||||
is_ai = yes
|
||||
is_landed = yes
|
||||
target_is_liege_or_above = scope:actor
|
||||
NOR = {
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
NOT = { government_has_flag = government_is_republic }
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -258,11 +280,7 @@ appoint_podesta_interaction = {
|
|||
|
||||
scope:recipient = {
|
||||
target_is_liege_or_above = scope:actor
|
||||
NOR = {
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
NOT = { government_has_flag = government_is_republic }
|
||||
is_claimant = no
|
||||
|
||||
custom_description = {
|
||||
|
|
@ -310,15 +328,9 @@ appoint_podesta_interaction = {
|
|||
any_held_title = {
|
||||
count = 1
|
||||
title_tier = county
|
||||
OR = {
|
||||
any_county_province = {
|
||||
culture = {
|
||||
has_cultural_parameter = can_make_republican_vassals
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
any_county_province = {
|
||||
culture = {
|
||||
has_cultural_parameter = can_make_republican_vassals
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -350,71 +362,14 @@ appoint_podesta_interaction = {
|
|||
|
||||
left_icon = scope:actor
|
||||
right_icon = scope:recipient
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = { government_has_flag = government_is_urepublic }
|
||||
}
|
||||
scope:recipient = {
|
||||
show_as_tooltip = {
|
||||
change_government = urbanrepublic_government
|
||||
create_title_and_vassal_change = {
|
||||
type = returned
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
primary_title = {
|
||||
add_to_global_variable_list = {
|
||||
name = urepublic_list
|
||||
target = prev
|
||||
}
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
government_has_flag = government_is_republic
|
||||
}
|
||||
every_held_title = {
|
||||
change_title_holder = {
|
||||
holder = scope:recipient
|
||||
change = scope:change
|
||||
take_baronies = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = { government_has_flag = government_is_prepublic }
|
||||
}
|
||||
scope:recipient = {
|
||||
show_as_tooltip = {
|
||||
change_government = peasantrepublic_government
|
||||
create_title_and_vassal_change = {
|
||||
type = returned
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
primary_title = {
|
||||
add_to_global_variable_list = {
|
||||
name = prepublic_list
|
||||
target = prev
|
||||
}
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
government_has_flag = government_is_republic
|
||||
}
|
||||
every_held_title = {
|
||||
change_title_holder = {
|
||||
holder = scope:recipient
|
||||
change = scope:change
|
||||
take_baronies = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
|
||||
scope:recipient = {
|
||||
show_as_tooltip = {
|
||||
change_government = republic_government
|
||||
create_title_and_vassal_change = {
|
||||
type = returned
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
|
|
@ -468,15 +423,6 @@ appoint_podesta_interaction = {
|
|||
|
||||
auto_accept = yes
|
||||
|
||||
# AI
|
||||
ai_potential = {
|
||||
culture = {
|
||||
has_cultural_parameter = can_make_republican_vassals
|
||||
has_cultural_era_or_later = culture_era_high_medieval
|
||||
}
|
||||
primary_title.tier > tier_county
|
||||
}
|
||||
|
||||
ai_target_quick_trigger = {
|
||||
adult = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,14 +10,16 @@
|
|||
|
||||
auto_accept = yes
|
||||
|
||||
is_available = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_in_steppe
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor = {
|
||||
this = scope:recipient
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -59,65 +61,7 @@
|
|||
cost = {
|
||||
treasury_or_gold = {
|
||||
scope:actor = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:target.county = {
|
||||
has_variable = was_razed
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 50
|
||||
desc = BASE
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:target.county = {
|
||||
culture = scope:actor.culture
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 200
|
||||
desc = BASE
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
desc = BASE
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { # More expensive for admin to make barbarians civilized...
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
add = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
multiply = 0.25
|
||||
desc = has_admin_government
|
||||
}
|
||||
if = {
|
||||
limit = { # Admin get a bonus for high bureaucracy levels
|
||||
OR = {
|
||||
has_realm_law = imperial_bureaucracy_2
|
||||
has_realm_law = imperial_bureaucracy_3
|
||||
}
|
||||
}
|
||||
subtract = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
multiply = {
|
||||
value = 0.1
|
||||
if = {
|
||||
limit = {
|
||||
has_realm_law = imperial_bureaucracy_3
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
desc = imperial_bureaucracy
|
||||
}
|
||||
}
|
||||
}
|
||||
add = feudalize_holding_interaction_cost
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -127,84 +71,17 @@
|
|||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = feudalize_holding_interaction_notification
|
||||
|
||||
right_icon = scope:actor
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:target.title_province = {
|
||||
OR = {
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:target.county.culture = scope:actor.culture
|
||||
scope:target.county = { has_variable = was_razed }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
scope:target.county.culture = { has_same_culture_heritage = scope:actor.culture }
|
||||
}
|
||||
}
|
||||
scope:target.county = {
|
||||
add_county_modifier = {
|
||||
modifier = mpo_feudalize_nomadic_land_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:target.county = {
|
||||
add_county_modifier = {
|
||||
modifier = mpo_feudalize_nomadic_land_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
# SILK ROAD
|
||||
scope:target = {
|
||||
tgp_silk_road_feudalize_holding_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { exists = scope:target.title_province }
|
||||
scope:target.title_province = {
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
|
||||
scope:target ?= {
|
||||
if = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = geographical_region:mpo_region_permafrost
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { has_county_modifier = mpo_siberian_permafrost_modifier }
|
||||
remove_county_modifier = mpo_siberian_permafrost_modifier
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_county_modifier = mpo_siberian_permafrost_modifier_bad }
|
||||
remove_county_modifier = mpo_siberian_permafrost_modifier_bad
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:target.title_province ?= {
|
||||
holding_pre_feudalize_effect = yes
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Interaction frequency determined by code, do not change
|
||||
ai_frequency = 0
|
||||
# Interaction frequency determined by code, do not set frequency
|
||||
|
||||
# Used to determine which holding should be feudalized over another AND how important this AI goal is compared to others, like creating titles and constructing new holdings
|
||||
ai_will_do = {
|
||||
|
|
@ -224,10 +101,13 @@ tribalize_holding_interaction = {
|
|||
|
||||
auto_accept = yes
|
||||
|
||||
is_available = {
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor = {
|
||||
this = scope:recipient
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -333,41 +213,17 @@ tribalize_holding_interaction = {
|
|||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = feudalize_holding_interaction_notification
|
||||
|
||||
right_icon = scope:actor
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:target.county.culture = scope:actor.culture
|
||||
scope:target.county = {
|
||||
has_variable = was_razed
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:target.county = {
|
||||
add_county_modifier = {
|
||||
modifier = mpo_feudalize_nomadic_land_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { exists = scope:target.title_province }
|
||||
scope:target.title_province = {
|
||||
set_holding_type = tribal_holding
|
||||
}
|
||||
scope:target.title_province ?= {
|
||||
holding_pre_tribalize_effect = yes
|
||||
set_holding_type = tribal_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Interaction frequency determined by code, do not change
|
||||
ai_frequency = 0
|
||||
|
||||
# Interaction frequency determined by code, do not set frequency
|
||||
# Used to determine which holding should be feudalized over another AND how important this AI goal is compared to others, like creating titles and constructing new holdings
|
||||
ai_will_do = {
|
||||
base = 1500
|
||||
|
|
@ -385,13 +241,27 @@ support_feudalize_tribal_holding_interaction = {
|
|||
|
||||
auto_accept = yes
|
||||
|
||||
is_shown = {
|
||||
scope:actor = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
is_adult = yes
|
||||
# The AI only does this if they have plenty of gold to spare
|
||||
gold >= { value = feudalize_holding_interaction_cost multiply = 4 }
|
||||
# Some basic triggers
|
||||
is_at_war = no
|
||||
# Piety and Legitimacy, you say... ?
|
||||
ai_has_pious_builder_personality = yes
|
||||
NOT = { has_variable = conqueror }
|
||||
# Warring AI don't do this - They want to spend their gold on war!
|
||||
ai_has_warlike_personality = no
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:recipient = {
|
||||
target_is_liege_or_above = scope:actor
|
||||
NOR = {
|
||||
|
|
@ -401,7 +271,7 @@ support_feudalize_tribal_holding_interaction = {
|
|||
this != scope:actor
|
||||
any_held_title = {
|
||||
tier <= tier_county
|
||||
title_province = {
|
||||
title_province ?= {
|
||||
OR = {
|
||||
has_holding_type = tribal_holding
|
||||
has_holding_type = nomad_holding
|
||||
|
|
@ -448,170 +318,22 @@ support_feudalize_tribal_holding_interaction = {
|
|||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
value = 0
|
||||
treasury_or_gold = {
|
||||
scope:actor = {
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
add = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
desc = BASE
|
||||
}
|
||||
if = {
|
||||
limit = { # More expensive for admin to make these barbarians civilized...
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
add = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
multiply = 0.25
|
||||
desc = has_admin_government
|
||||
}
|
||||
if = {
|
||||
limit = { # Admin get a bonus for high bureaucracy levels
|
||||
OR = {
|
||||
has_realm_law = imperial_bureaucracy_2
|
||||
has_realm_law = imperial_bureaucracy_3
|
||||
}
|
||||
}
|
||||
subtract = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
multiply = {
|
||||
value = 0.1
|
||||
if = {
|
||||
limit = {
|
||||
has_realm_law = imperial_bureaucracy_3
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
desc = imperial_bureaucracy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
treasury = {
|
||||
value = 0
|
||||
scope:actor = {
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = yes
|
||||
}
|
||||
add = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
desc = BASE
|
||||
}
|
||||
if = {
|
||||
limit = { # More expensive for admin to make these barbarians civilized...
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
add = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
multiply = 0.25
|
||||
desc = has_admin_government
|
||||
}
|
||||
if = {
|
||||
limit = { # Admin get a bonus for high bureaucracy levels
|
||||
OR = {
|
||||
has_realm_law = imperial_bureaucracy_2
|
||||
has_realm_law = imperial_bureaucracy_3
|
||||
}
|
||||
}
|
||||
subtract = {
|
||||
value = feudalize_holding_interaction_cost
|
||||
multiply = {
|
||||
value = 0.1
|
||||
if = {
|
||||
limit = {
|
||||
has_realm_law = imperial_bureaucracy_3
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
desc = imperial_bureaucracy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = feudalize_holding_interaction_cost
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
is_highlighted = {
|
||||
# Highlight the interaction if we have the gold to spare
|
||||
scope:actor = {
|
||||
gold >= {
|
||||
value = feudalize_holding_interaction_cost
|
||||
if = {
|
||||
limit = { # More expensive for admin to convert these... Barbarians...
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
multiply = {
|
||||
value = 1.25
|
||||
desc = has_admin_government
|
||||
}
|
||||
}
|
||||
}
|
||||
treasury_or_gold >= feudalize_holding_interaction_cost
|
||||
}
|
||||
}
|
||||
|
||||
on_accept = {
|
||||
scope:recipient = {
|
||||
# Add some opinion to make it worthwhile
|
||||
add_opinion = {
|
||||
target = scope:actor
|
||||
modifier = grateful_opinion
|
||||
opinion = 30
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:target.title_province = {
|
||||
OR = {
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:target.culture = scope:recipient.culture
|
||||
scope:target = { has_variable = was_razed }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
scope:target.culture = { has_same_culture_heritage = scope:recipient.culture }
|
||||
}
|
||||
}
|
||||
scope:target = {
|
||||
add_county_modifier = {
|
||||
modifier = mpo_feudalize_nomadic_land_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:target = {
|
||||
add_county_modifier = {
|
||||
modifier = mpo_feudalize_nomadic_land_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
# SILK ROAD
|
||||
scope:target = {
|
||||
tgp_silk_road_feudalize_holding_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Notify actor and recipient
|
||||
scope:actor = {
|
||||
if = { #Temple Citadel
|
||||
|
|
@ -623,11 +345,9 @@ support_feudalize_tribal_holding_interaction = {
|
|||
left_icon = scope:actor
|
||||
right_icon = scope:target
|
||||
|
||||
if = {
|
||||
limit = { exists = scope:target.title_province }
|
||||
scope:target.title_province = {
|
||||
set_holding_type = temple_citadel_holding
|
||||
}
|
||||
scope:target.title_province ?= {
|
||||
holding_pre_feudalize_effect = yes
|
||||
set_holding_type = temple_citadel_holding
|
||||
}
|
||||
mandala_piety_gain_effect = { PIETY_AMOUNT = massive_piety_gain }
|
||||
add_legitimacy_effect = { LEGITIMACY = medium_legitimacy_gain }
|
||||
|
|
@ -642,11 +362,9 @@ support_feudalize_tribal_holding_interaction = {
|
|||
right_icon = scope:target
|
||||
|
||||
show_as_tooltip = {
|
||||
if = {
|
||||
limit = { exists = scope:target.title_province }
|
||||
scope:target.title_province = {
|
||||
set_holding_type = temple_citadel_holding
|
||||
}
|
||||
scope:target.title_province ?= {
|
||||
holding_pre_feudalize_effect = yes
|
||||
set_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -661,11 +379,9 @@ support_feudalize_tribal_holding_interaction = {
|
|||
left_icon = scope:actor
|
||||
right_icon = scope:target
|
||||
|
||||
if = {
|
||||
limit = { exists = scope:target.title_province }
|
||||
scope:target.title_province = {
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
scope:target.title_province ?= {
|
||||
holding_pre_feudalize_effect = yes
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
add_legitimacy_effect = { LEGITIMACY = medium_legitimacy_gain }
|
||||
}
|
||||
|
|
@ -679,11 +395,9 @@ support_feudalize_tribal_holding_interaction = {
|
|||
right_icon = scope:target
|
||||
|
||||
show_as_tooltip = {
|
||||
if = {
|
||||
limit = { exists = scope:target.title_province }
|
||||
scope:target.title_province = {
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
scope:target.title_province ?= {
|
||||
holding_pre_feudalize_effect = yes
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -695,7 +409,7 @@ support_feudalize_tribal_holding_interaction = {
|
|||
scope:actor = {
|
||||
# If you are admin, you get some influence for your efforts
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_administrative }
|
||||
limit = { government_has_flag = government_has_influence }
|
||||
change_influence = medium_influence_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -716,19 +430,6 @@ support_feudalize_tribal_holding_interaction = {
|
|||
max = 10
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
# Some basic triggers
|
||||
is_at_war = no
|
||||
is_adult = yes
|
||||
# The AI only does this if they have plenty of gold to spare
|
||||
gold >= { value = feudalize_holding_interaction_cost multiply = 4 }
|
||||
# Warring AI don't do this - They want to spend their gold on war!
|
||||
ai_has_warlike_personality = no
|
||||
# Piety and Legitimacy, you say... ?
|
||||
ai_has_pious_builder_personality = yes
|
||||
NOT = { has_variable = conqueror }
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 25
|
||||
modifier = {
|
||||
|
|
@ -759,6 +460,9 @@ turn_subject_into_mandala_interaction = {
|
|||
ai_targets = {
|
||||
ai_recipients = vassals
|
||||
}
|
||||
ai_targets = {
|
||||
ai_recipients = tributaries
|
||||
}
|
||||
ai_target_quick_trigger = {
|
||||
adult = yes
|
||||
}
|
||||
|
|
@ -773,6 +477,14 @@ turn_subject_into_mandala_interaction = {
|
|||
|
||||
desc = turn_subject_into_mandala_interaction_desc
|
||||
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
government_has_flag = government_is_mandala
|
||||
is_adult = yes
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:actor = { government_has_flag = government_is_mandala }
|
||||
scope:recipient = {
|
||||
|
|
@ -782,9 +494,9 @@ turn_subject_into_mandala_interaction = {
|
|||
is_landed = yes
|
||||
is_ruler = yes
|
||||
OR = {
|
||||
liege = scope:actor
|
||||
liege ?= scope:actor
|
||||
AND = {
|
||||
overlord = scope:actor
|
||||
overlord ?= scope:actor
|
||||
scope:actor = {
|
||||
has_realm_law_flag = can_convert_all_subjects_to_mandalas
|
||||
}
|
||||
|
|
@ -824,9 +536,9 @@ turn_subject_into_mandala_interaction = {
|
|||
NOT = { scope:actor.diarch ?= scope:recipient }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = head_of_faith_unable_to_change_government_desc
|
||||
text = clergy_unable_to_change_government_desc
|
||||
NOT = {
|
||||
scope:recipient = { faith.religious_head ?= this }
|
||||
scope:recipient = { holds_religious_office_trigger = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -890,34 +602,28 @@ turn_subject_into_mandala_interaction = {
|
|||
scope:recipient = { custom_tooltip = demand_mandala_interaction_vassal_refuses }
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
government_has_flag = government_is_mandala
|
||||
is_adult = yes
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0
|
||||
scope:recipient = { highest_held_title_tier >= tier_county }
|
||||
gold >= 300
|
||||
gold < 300
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
scope:recipient = { highest_held_title_tier >= tier_duchy }
|
||||
gold >= 600
|
||||
gold < 600
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
scope:recipient = { highest_held_title_tier >= tier_kingdom }
|
||||
gold >= 2000
|
||||
gold < 2000
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient.capital_county.title_province = {
|
||||
NOR = {
|
||||
has_holding_type = temple_citadel_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = castle_holding
|
||||
OR = {
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -11,6 +11,22 @@ fund_inspiration_interaction = {
|
|||
category = interaction_category_vassal
|
||||
desc = fund_inspiration_interaction_desc
|
||||
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
OR = {
|
||||
has_royal_court = yes
|
||||
OR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_landless_minority }
|
||||
}
|
||||
is_at_war = no
|
||||
gold > ai_inspiration_desired_gold_value
|
||||
ai_should_focus_on_building_in_their_capital = no
|
||||
save_temporary_scope_as = inspiration_sponsor
|
||||
NOT = { has_character_flag = recently_fund_inspiration }
|
||||
NOT = { has_variable = conqueror }
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:recipient = {
|
||||
is_ruler = no
|
||||
|
|
@ -90,15 +106,18 @@ fund_inspiration_interaction = {
|
|||
limit = { scope:recipient.inspiration = { has_inspiration_type = bow_inspiration } }
|
||||
custom_description_no_bullet = { text = bow_inspiration_cost_tt }
|
||||
}
|
||||
else_if = {
|
||||
limit = { scope:recipient.inspiration = { has_inspiration_type = religious_artifact_inspiration } }
|
||||
custom_description_no_bullet = { text = religious_artifact_inspiration_cost_tt }
|
||||
}
|
||||
|
||||
# Add a flag on AI to have an extra cooldown of 3 years
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
save_temporary_scope_as = inspiration_sponsor
|
||||
is_ai = yes
|
||||
NOT = {
|
||||
gold >= 1000
|
||||
}
|
||||
gold < 1000
|
||||
OR = {
|
||||
short_term_gold < ai_inspiration_desired_gold_value
|
||||
ai_greed >= 50
|
||||
|
|
@ -163,18 +182,6 @@ fund_inspiration_interaction = {
|
|||
adult = yes
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
is_at_war = no
|
||||
OR = {
|
||||
has_royal_court = yes
|
||||
OR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_landless_minority }
|
||||
}
|
||||
gold > ai_inspiration_desired_gold_value
|
||||
NOT = { has_character_flag = recently_fund_inspiration }
|
||||
NOT = { has_variable = conqueror }
|
||||
ai_should_focus_on_building_in_their_capital = no
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
|
||||
|
|
@ -280,9 +287,12 @@ indebt_guest_interaction = {
|
|||
pre_answer_yes_key = ANSWER_WILL_SUCCEED
|
||||
pre_answer_maybe_breakdown_key = ANSWER_SUM_CHANCE
|
||||
|
||||
ai_potential = {
|
||||
# Repeat some is_shown triggers for performance gains.
|
||||
indebt_guest_interaction_basic_checks_trigger = { ACTOR = this }
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
# Repeat some is_shown triggers for performance gains.
|
||||
indebt_guest_interaction_basic_checks_trigger = { ACTOR = this }
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -43,14 +43,14 @@ offer_hostage_interaction = {
|
|||
scope:recipient = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
government_has_flag = government_is_true_herder
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
}
|
||||
#Inside a merit realm vassals won't offer hostages except to your top liege.
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor.top_liege = { government_has_flag = government_has_merit }
|
||||
scope:actor.top_liege != scope:actor
|
||||
scope:actor.top_liege ?= { government_has_flag = government_has_merit }
|
||||
scope:recipient != scope:actor.top_liege
|
||||
}
|
||||
NAND = {
|
||||
|
|
@ -94,16 +94,12 @@ offer_hostage_interaction = {
|
|||
}
|
||||
scope:actor = {
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landless_ruler = no
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landless_ruler = no
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
|
|
@ -465,15 +461,15 @@ offer_hostage_interaction = {
|
|||
}
|
||||
|
||||
is_available = {
|
||||
NOT = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
}
|
||||
NOT = { has_variable = conqueror }
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
|
|
@ -624,11 +620,19 @@ demand_hostage_interaction = {
|
|||
|
||||
cooldown_against_recipient = { years = 3 }
|
||||
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { has_variable = conqueror }
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# Cannot exchange hostages with self
|
||||
scope:recipient != scope:actor
|
||||
# Cannot exchange hostages with a herder
|
||||
NOT = { scope:recipient = { government_has_flag = government_is_true_herder } }
|
||||
NOT = { scope:recipient = { government_has_flag = government_is_herder } }
|
||||
# Only significant rulers use hostages
|
||||
scope:actor.highest_held_title_tier > tier_barony
|
||||
OR = {
|
||||
|
|
@ -650,8 +654,8 @@ demand_hostage_interaction = {
|
|||
#Inside a merit realm vassals won't demand hostages.
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor.top_liege = { government_has_flag = government_has_merit }
|
||||
scope:actor.top_liege != scope:actor
|
||||
scope:actor.top_liege ?= { government_has_flag = government_has_merit }
|
||||
}
|
||||
NAND = {
|
||||
scope:actor = { government_has_flag = government_has_merit }
|
||||
|
|
@ -681,16 +685,12 @@ demand_hostage_interaction = {
|
|||
}
|
||||
scope:actor = {
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landless_ruler = no
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landless_ruler = no
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
|
|
@ -1208,11 +1208,6 @@ demand_hostage_interaction = {
|
|||
hegemony = 36
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { has_variable = conqueror }
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
opinion_modifier = { # Opinion Factor
|
||||
|
|
@ -1328,11 +1323,20 @@ exchange_hostage_interaction = {
|
|||
|
||||
cooldown_against_recipient = { years = 3 }
|
||||
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
highest_held_title_tier >= tier_county
|
||||
is_adult = yes
|
||||
NOT = { has_variable = conqueror }
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# Cannot exchange hostages with self
|
||||
scope:recipient != scope:actor
|
||||
# Cannot exchange hostages with a herder
|
||||
NOT = { scope:recipient = { government_has_flag = government_is_true_herder } }
|
||||
NOT = { scope:recipient = { government_has_flag = government_is_herder } }
|
||||
# Only significant rulers use hostages
|
||||
scope:actor.highest_held_title_tier > tier_barony
|
||||
OR = {
|
||||
|
|
@ -1354,8 +1358,8 @@ exchange_hostage_interaction = {
|
|||
#Inside a merit realm vassals won't exchange hostages.
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor.top_liege = { government_has_flag = government_has_merit }
|
||||
scope:actor.top_liege != scope:actor
|
||||
scope:actor.top_liege ?= { government_has_flag = government_has_merit }
|
||||
}
|
||||
NAND = {
|
||||
scope:actor = { government_has_flag = government_has_merit }
|
||||
|
|
@ -1423,8 +1427,6 @@ exchange_hostage_interaction = {
|
|||
}
|
||||
}
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landless_ruler = no
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
|
|
@ -1903,12 +1905,6 @@ exchange_hostage_interaction = {
|
|||
hegemony = 36
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
is_adult = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { has_variable = conqueror }
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
opinion_modifier = { # Opinion Factor
|
||||
|
|
@ -2057,7 +2053,7 @@ return_hostage_interaction = {
|
|||
desc = return_hostage_interaction_desc
|
||||
|
||||
populate_recipient_list = {
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
every_warden_hostage = {
|
||||
limit = { home_court ?= scope:recipient }
|
||||
add_to_list = characters
|
||||
|
|
@ -2067,22 +2063,31 @@ return_hostage_interaction = {
|
|||
|
||||
cost = {}
|
||||
|
||||
is_available = {
|
||||
# Implied by is_shown, but asked once per character instead of once per recipient
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
any_warden_hostage = { count >= 1 }
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# Cannot return hostages to self
|
||||
scope:recipient != scope:actor
|
||||
exists = scope:puppet_or_actor
|
||||
scope:recipient != scope:puppet_or_actor
|
||||
# Must have a hostage
|
||||
OR = {
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor ?= {
|
||||
any_warden_hostage = { home_court ?= scope:recipient }
|
||||
}
|
||||
scope:recipient.warden ?= scope:actor
|
||||
scope:recipient.warden ?= scope:puppet_or_actor
|
||||
}
|
||||
}
|
||||
|
||||
redirect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient.warden ?= scope:actor
|
||||
scope:recipient.warden ?= scope:puppet_or_actor
|
||||
}
|
||||
scope:recipient = { save_scope_as = secondary_recipient }
|
||||
scope:recipient.home_court = { save_scope_as = recipient }
|
||||
|
|
@ -2092,9 +2097,9 @@ return_hostage_interaction = {
|
|||
is_valid_showing_failures_only = {
|
||||
NOR = {
|
||||
# Must be at peace
|
||||
scope:recipient = { is_at_war_with = scope:actor }
|
||||
scope:recipient = { is_at_war_with = scope:puppet_or_actor }
|
||||
# Only family oriented governments use hostages
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
OR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
|
|
@ -2115,7 +2120,7 @@ return_hostage_interaction = {
|
|||
|
||||
can_send = {
|
||||
NOT = {
|
||||
scope:actor = { is_at_war_with = scope:recipient }
|
||||
scope:puppet_or_actor = { is_at_war_with = scope:recipient }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2125,7 +2130,7 @@ return_hostage_interaction = {
|
|||
|
||||
on_accept = {
|
||||
# Save scopes for clarity
|
||||
scope:actor = { save_scope_as = warden }
|
||||
scope:puppet_or_actor = { save_scope_as = warden }
|
||||
scope:recipient = { save_scope_as = home_court }
|
||||
scope:secondary_recipient = { save_scope_as = hostage }
|
||||
# Send toast informing sender of acceptance
|
||||
|
|
@ -2203,8 +2208,8 @@ return_hostage_interaction = {
|
|||
}
|
||||
NOT = {
|
||||
scope:recipient = {
|
||||
has_any_cb_on = scope:actor
|
||||
scope:recipient.current_strength_with_allies_fifty_percent_value > scope:actor.current_strength_with_allies_value
|
||||
has_any_cb_on = scope:puppet_or_actor
|
||||
scope:recipient.current_strength_with_allies_fifty_percent_value > scope:puppet_or_actor.current_strength_with_allies_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2213,21 +2218,21 @@ return_hostage_interaction = {
|
|||
}
|
||||
opinion_modifier = { # Opinion Factor
|
||||
who = scope:recipient
|
||||
opinion_target = scope:actor
|
||||
opinion_target = scope:puppet_or_actor
|
||||
multiplier = 0.5
|
||||
desc = AI_OPINION_REASON
|
||||
}
|
||||
modifier = {
|
||||
add = 25
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
has_any_cb_on = scope:recipient
|
||||
scope:actor.current_strength_with_allies_fifty_percent_value > scope:recipient.current_strength_with_allies_value
|
||||
scope:puppet_or_actor.current_strength_with_allies_fifty_percent_value > scope:recipient.current_strength_with_allies_value
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
is_allied_to = scope:actor
|
||||
is_allied_to = scope:puppet_or_actor
|
||||
is_spouse_of = scope:recipient
|
||||
}
|
||||
}
|
||||
|
|
@ -2235,26 +2240,26 @@ return_hostage_interaction = {
|
|||
}
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
has_any_cb_on = scope:actor
|
||||
scope:recipient.current_strength_with_allies_fifty_percent_value > scope:actor.current_strength_with_allies_value
|
||||
has_any_cb_on = scope:puppet_or_actor
|
||||
scope:recipient.current_strength_with_allies_fifty_percent_value > scope:puppet_or_actor.current_strength_with_allies_value
|
||||
}
|
||||
add = -50
|
||||
}
|
||||
bp2_hostage_return_personality_modifier = {
|
||||
WARDEN = scope:actor
|
||||
WARDEN = scope:puppet_or_actor
|
||||
HOME_COURT = scope:recipient
|
||||
}
|
||||
# Cultural traditions
|
||||
modifier = {
|
||||
scope:actor.culture = { has_cultural_tradition = tradition_equitable }
|
||||
scope:puppet_or_actor.culture = { has_cultural_tradition = tradition_equitable }
|
||||
add = 25
|
||||
}
|
||||
modifier = {
|
||||
scope:actor.culture = { has_cultural_tradition = tradition_esteemed_hospitality }
|
||||
scope:puppet_or_actor.culture = { has_cultural_tradition = tradition_esteemed_hospitality }
|
||||
add = 25
|
||||
}
|
||||
modifier = {
|
||||
scope:actor = {
|
||||
scope:puppet_or_actor = {
|
||||
is_vassal_of = scope:recipient
|
||||
culture = { has_cultural_tradition = tradition_loyal_soldiers }
|
||||
}
|
||||
|
|
@ -2756,6 +2761,13 @@ influence_child_personality_interaction = {
|
|||
|
||||
desc = influence_child_personality_interaction_desc
|
||||
|
||||
is_available = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
any_relation = { type = ward }
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = { #any ai ward/hostage
|
||||
has_bp2_dlc_trigger = yes
|
||||
scope:recipient = {
|
||||
|
|
@ -3990,183 +4002,183 @@ influence_child_personality_interaction = {
|
|||
switch = {
|
||||
trigger = yes
|
||||
scope:sadistic = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:sadistic
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:sadistic
|
||||
}
|
||||
}
|
||||
scope:lustful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:lustful
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:lustful
|
||||
}
|
||||
}
|
||||
scope:chaste = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:chaste
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:chaste
|
||||
}
|
||||
}
|
||||
scope:gluttonous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:gluttonous
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:gluttonous
|
||||
}
|
||||
}
|
||||
scope:temperate = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:temperate
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:temperate
|
||||
}
|
||||
}
|
||||
scope:greedy = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:greedy
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:greedy
|
||||
}
|
||||
}
|
||||
scope:generous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:generous
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:generous
|
||||
}
|
||||
}
|
||||
scope:lazy = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:lazy
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:lazy
|
||||
}
|
||||
}
|
||||
scope:diligent = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:diligent
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:diligent
|
||||
}
|
||||
}
|
||||
scope:wrathful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:wrathful
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:wrathful
|
||||
}
|
||||
}
|
||||
scope:calm = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:calm
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:calm
|
||||
}
|
||||
}
|
||||
scope:patient = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:patient
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:patient
|
||||
}
|
||||
}
|
||||
scope:impatient = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:impatient
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:impatient
|
||||
}
|
||||
}
|
||||
scope:arrogant = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:arrogant
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:arrogant
|
||||
}
|
||||
}
|
||||
scope:humble = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:humble
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:humble
|
||||
}
|
||||
}
|
||||
scope:deceitful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:deceitful
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:deceitful
|
||||
}
|
||||
}
|
||||
scope:honest = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:honest
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:honest
|
||||
}
|
||||
}
|
||||
scope:craven = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:craven
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:craven
|
||||
}
|
||||
}
|
||||
scope:brave = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:brave
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:brave
|
||||
}
|
||||
}
|
||||
scope:shy = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:shy
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:shy
|
||||
}
|
||||
}
|
||||
scope:gregarious = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:gregarious
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:gregarious
|
||||
}
|
||||
}
|
||||
scope:ambitious = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:ambitious
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:ambitious
|
||||
}
|
||||
}
|
||||
scope:content = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:content
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:content
|
||||
}
|
||||
}
|
||||
scope:arbitrary = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:arbitrary
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:arbitrary
|
||||
}
|
||||
}
|
||||
scope:just = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:just
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:just
|
||||
}
|
||||
}
|
||||
scope:cynical = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:cynical
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:cynical
|
||||
}
|
||||
}
|
||||
scope:zealous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:zealous
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:zealous
|
||||
}
|
||||
}
|
||||
scope:paranoid = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:paranoid
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:paranoid
|
||||
}
|
||||
}
|
||||
scope:trusting = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:trusting
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:trusting
|
||||
}
|
||||
}
|
||||
scope:compassionate = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:compassionate
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:compassionate
|
||||
}
|
||||
}
|
||||
scope:callous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:callous
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:callous
|
||||
}
|
||||
}
|
||||
scope:stubborn = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:stubborn
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:stubborn
|
||||
}
|
||||
}
|
||||
scope:fickle = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:fickle
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:fickle
|
||||
}
|
||||
}
|
||||
scope:eccentric = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:eccentric
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:eccentric
|
||||
}
|
||||
}
|
||||
scope:vengeful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:vengeful
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:vengeful
|
||||
}
|
||||
}
|
||||
scope:forgiving = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_virtue = trait:forgiving
|
||||
scope:recipient.rite = {
|
||||
trait_is_virtue_rite = trait:forgiving
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4730,183 +4742,183 @@ influence_child_personality_interaction = {
|
|||
switch = {
|
||||
trigger = yes
|
||||
scope:sadistic = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:sadistic
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:sadistic
|
||||
}
|
||||
}
|
||||
scope:lustful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:lustful
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:lustful
|
||||
}
|
||||
}
|
||||
scope:chaste = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:chaste
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:chaste
|
||||
}
|
||||
}
|
||||
scope:gluttonous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:gluttonous
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:gluttonous
|
||||
}
|
||||
}
|
||||
scope:temperate = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:temperate
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:temperate
|
||||
}
|
||||
}
|
||||
scope:greedy = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:greedy
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:greedy
|
||||
}
|
||||
}
|
||||
scope:generous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:generous
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:generous
|
||||
}
|
||||
}
|
||||
scope:lazy = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:lazy
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:lazy
|
||||
}
|
||||
}
|
||||
scope:diligent = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:diligent
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:diligent
|
||||
}
|
||||
}
|
||||
scope:wrathful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:wrathful
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:wrathful
|
||||
}
|
||||
}
|
||||
scope:calm = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:calm
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:calm
|
||||
}
|
||||
}
|
||||
scope:patient = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:patient
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:patient
|
||||
}
|
||||
}
|
||||
scope:impatient = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:impatient
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:impatient
|
||||
}
|
||||
}
|
||||
scope:arrogant = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:arrogant
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:arrogant
|
||||
}
|
||||
}
|
||||
scope:humble = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:humble
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:humble
|
||||
}
|
||||
}
|
||||
scope:deceitful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:deceitful
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:deceitful
|
||||
}
|
||||
}
|
||||
scope:honest = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:honest
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:honest
|
||||
}
|
||||
}
|
||||
scope:craven = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:craven
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:craven
|
||||
}
|
||||
}
|
||||
scope:brave = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:brave
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:brave
|
||||
}
|
||||
}
|
||||
scope:shy = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:shy
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:shy
|
||||
}
|
||||
}
|
||||
scope:gregarious = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:gregarious
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:gregarious
|
||||
}
|
||||
}
|
||||
scope:ambitious = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:ambitious
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:ambitious
|
||||
}
|
||||
}
|
||||
scope:content = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:content
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:content
|
||||
}
|
||||
}
|
||||
scope:arbitrary = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:arbitrary
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:arbitrary
|
||||
}
|
||||
}
|
||||
scope:just = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:just
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:just
|
||||
}
|
||||
}
|
||||
scope:cynical = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:cynical
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:cynical
|
||||
}
|
||||
}
|
||||
scope:zealous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:zealous
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:zealous
|
||||
}
|
||||
}
|
||||
scope:paranoid = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:paranoid
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:paranoid
|
||||
}
|
||||
}
|
||||
scope:trusting = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:trusting
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:trusting
|
||||
}
|
||||
}
|
||||
scope:compassionate = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:compassionate
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:compassionate
|
||||
}
|
||||
}
|
||||
scope:callous = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:callous
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:callous
|
||||
}
|
||||
}
|
||||
scope:stubborn = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:stubborn
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:stubborn
|
||||
}
|
||||
}
|
||||
scope:fickle = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:fickle
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:fickle
|
||||
}
|
||||
}
|
||||
scope:eccentric = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:eccentric
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:eccentric
|
||||
}
|
||||
}
|
||||
scope:vengeful = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:vengeful
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:vengeful
|
||||
}
|
||||
}
|
||||
scope:forgiving = {
|
||||
scope:recipient.faith = {
|
||||
trait_is_sin = trait:forgiving
|
||||
scope:recipient.rite = {
|
||||
trait_is_sin_rite = trait:forgiving
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4944,10 +4956,6 @@ influence_child_personality_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
# AI
|
||||
ai_potential = {
|
||||
any_relation = { type = ward }
|
||||
}
|
||||
ai_frequency_by_tier = {
|
||||
barony = 0
|
||||
county = 36
|
||||
|
|
@ -4996,3 +5004,4 @@ influence_child_personality_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -69,18 +69,18 @@ debug_impact_house_relation_interaction = {
|
|||
custom_tooltip = {
|
||||
text = action_in_debt_click
|
||||
NOT = {
|
||||
house_has_feud_relation_with_trigger = { TARGET = scope:recipient }
|
||||
scope:actor = { house_has_feud_relation_with_trigger = { TARGET = scope:recipient } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_send = {
|
||||
house_relation_is_valid_to_start_trigger = {
|
||||
HOUSE = scope:actor.house
|
||||
OTHER_HOUSE = scope:recipient.house
|
||||
house_relation_is_valid_to_start_trigger = {
|
||||
HOUSE = scope:actor.house
|
||||
OTHER_HOUSE = scope:recipient.house
|
||||
}
|
||||
}
|
||||
}
|
||||
on_accept = {
|
||||
if = {
|
||||
limit = { scope:clear_relation = yes }
|
||||
|
|
|
|||
|
|
@ -6,9 +6,14 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
category = interaction_category_religion
|
||||
|
||||
desc = ep3_hof_ask_for_influence_interaction_desc
|
||||
notification_text = ASK_FOR_INFLUENCE_TEXT
|
||||
|
||||
ai_targets = {
|
||||
ai_recipients = head_of_faith
|
||||
ai_recipients = realm_priest_superior
|
||||
ai_recipients = superior
|
||||
ai_recipients = realm_priest_top_superior
|
||||
ai_recipients = councillors
|
||||
}
|
||||
ai_target_quick_trigger = {
|
||||
adult = yes
|
||||
|
|
@ -22,51 +27,95 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
hegemony = 24
|
||||
}
|
||||
|
||||
redirect = {
|
||||
scope:actor = {
|
||||
spiritual_hof_or_realm_priest_superior_recipient_redirect_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
cooldown_against_recipient = { years = 10 }
|
||||
|
||||
is_shown = {
|
||||
scope:recipient != scope:actor
|
||||
scope:actor.faith = {
|
||||
religious_head = scope:recipient
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
is_available = {
|
||||
government_has_mechanic = administrative
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
}
|
||||
piety >= massive_piety_value
|
||||
exists = faith.religious_head
|
||||
exists = house
|
||||
NOT = { has_trait = excommunicated }
|
||||
}
|
||||
scope:actor = {
|
||||
is_playable_character = yes
|
||||
government_allows = administrative
|
||||
is_lowborn = no
|
||||
is_playable_character = yes
|
||||
faith ?= {
|
||||
OR = {
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
has_doctrine_parameter = has_clerical_regions
|
||||
}
|
||||
}
|
||||
is_lowborn = no
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
scope:recipient != scope:puppet_or_actor
|
||||
scope:puppet_or_actor ?= {
|
||||
broader_clergy_show_hof_or_superior_interactions_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
scope:actor = {
|
||||
spiritual_hof_or_realm_priest_superior_recipient_trigger = yes
|
||||
piety >= massive_piety_value
|
||||
custom_description = {
|
||||
text = "hof_ask_for_gold_excommunicated"
|
||||
text = hof_ask_for_gold_excommunicated
|
||||
NOT = { has_trait = excommunicated }
|
||||
}
|
||||
NOT = { is_at_war_with = scope:recipient }
|
||||
custom_description = {
|
||||
text = "hof_interaction_unreformed_faith"
|
||||
custom_tooltip = {
|
||||
text = HOF_INTERACTION_UNREFORMED_FAITH
|
||||
NOT = {
|
||||
faith = { has_doctrine_parameter = unreformed }
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = "hof_interaction_has_house_modifier"
|
||||
custom_tooltip = {
|
||||
text = HOF_INTERACTION_STATE_FAITH
|
||||
top_liege = {
|
||||
government_allows = state_faith
|
||||
exists = primary_title.state_rite
|
||||
}
|
||||
rite = {
|
||||
this = scope:actor.top_liege.primary_title.state_rite
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = HOF_INTERACTION_HAS_HOUSE_MODIFIER
|
||||
house ?= {
|
||||
NOT = {
|
||||
NOR = {
|
||||
has_house_modifier = ep3_requested_faith_support_modifier
|
||||
has_house_modifier = ep3_requested_faith_support_modifier_small
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = "hof_interaction_is_house_head"
|
||||
custom_tooltip = {
|
||||
text = HOF_INTERACTION_IS_HOUSE_HEAD
|
||||
house ?= {
|
||||
house_head = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
custom_tooltip = {
|
||||
text = recipient_supports_3_houses_tt
|
||||
NOT = {
|
||||
scope:recipient = {
|
||||
has_variable_list = cleric_houses_support
|
||||
variable_list_size = {
|
||||
name = cleric_houses_support
|
||||
value >= 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto_accept = {
|
||||
|
|
@ -109,19 +158,14 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
}
|
||||
|
||||
on_decline = {
|
||||
show_as_tooltip = {
|
||||
scope:actor = { clerical_interaction_refusal_major_effect = yes }
|
||||
}
|
||||
scope:actor = {
|
||||
trigger_event = ep3_interactions_events.0621
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
is_playable_character = yes
|
||||
piety >= massive_piety_value
|
||||
NOT = { has_trait = excommunicated }
|
||||
exists = faith.religious_head
|
||||
exists = house
|
||||
}
|
||||
|
||||
ai_accept = {
|
||||
base = -50
|
||||
|
||||
|
|
@ -131,6 +175,33 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
multiplier = 0.5
|
||||
}
|
||||
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
ai_greed > 0
|
||||
ai_greed < 0
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = scope:recipient.ai_greed
|
||||
multiply = 0.5
|
||||
}
|
||||
desc = AI_GREED_REASON
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
ai_honor > 0
|
||||
ai_honor < 0
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = scope:recipient.ai_honor
|
||||
multiply = -0.5
|
||||
}
|
||||
desc = AI_HONOR_REASON
|
||||
}
|
||||
|
||||
#Doesn't like the emperor... if you're not the emperor
|
||||
modifier = {
|
||||
add = 5
|
||||
|
|
@ -270,14 +341,6 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
modifier = { # HoF wants the influence for themselves!
|
||||
add = -10
|
||||
desc = THEY_ARE_GREEDY
|
||||
scope:recipient = {
|
||||
ai_greed >= high_positive_greed
|
||||
}
|
||||
}
|
||||
|
||||
modifier = { # I am influential already
|
||||
add = -10
|
||||
desc = I_AM_INFLUENTIAL
|
||||
|
|
@ -304,11 +367,11 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = fornicator
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:fornicator GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:fornicator GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = adulterer
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:adulterer GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:adulterer GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -326,7 +389,7 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
add = -50
|
||||
desc = I_AM_INCESTOUS
|
||||
scope:actor = {
|
||||
NOT = { scope:recipient = { faith = { has_doctrine = doctrine_consanguinity_unrestricted } } }
|
||||
NOT = { scope:recipient = { rite = { rite_has_doctrine = doctrine_consanguinity_unrestricted } } }
|
||||
has_trait = incestuous
|
||||
}
|
||||
}
|
||||
|
|
@ -338,15 +401,15 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_1
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_2
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_3
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -496,20 +559,20 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
scope:actor.num_sinful_traits > 0
|
||||
desc = I_AM_SINFUL
|
||||
}
|
||||
|
||||
|
||||
# Admin family attribute bonus
|
||||
modifier = {
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor.house ?= { has_house_aspiration_parameter= increased_clerical_influence_acceptance_3 }
|
||||
scope:actor.house ?= { has_house_aspiration_parameter = increased_clerical_influence_acceptance_3 }
|
||||
}
|
||||
add = increased_clerical_influence_acceptance_3_value
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor.house ?= { has_house_aspiration_parameter= increased_clerical_influence_acceptance_2 }
|
||||
scope:actor.house ?= { has_house_aspiration_parameter = increased_clerical_influence_acceptance_2 }
|
||||
}
|
||||
add = increased_clerical_influence_acceptance_2_value
|
||||
}
|
||||
|
|
@ -519,13 +582,51 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
}
|
||||
scope:actor.house ?= {
|
||||
OR = {
|
||||
has_house_aspiration_parameter= increased_clerical_influence_acceptance_1
|
||||
has_house_aspiration_parameter= increased_clerical_influence_acceptance_2
|
||||
has_house_aspiration_parameter= increased_clerical_influence_acceptance_3
|
||||
has_house_aspiration_parameter = increased_clerical_influence_acceptance_1
|
||||
has_house_aspiration_parameter = increased_clerical_influence_acceptance_2
|
||||
has_house_aspiration_parameter = increased_clerical_influence_acceptance_3
|
||||
}
|
||||
}
|
||||
desc = you_have_faithful_nobles_attribute_with_value_desc
|
||||
}
|
||||
secular_to_ecclesiastical_pam_factors_acceptance_modifier = yes
|
||||
|
||||
modifier = {
|
||||
add = -30
|
||||
scope:recipient = {
|
||||
has_variable_list = cleric_houses_support
|
||||
variable_list_size = {
|
||||
name = cleric_houses_support
|
||||
value < 2
|
||||
}
|
||||
}
|
||||
desc = supports_other_house_reason
|
||||
}
|
||||
modifier = {
|
||||
add = -75
|
||||
scope:recipient = {
|
||||
has_variable_list = cleric_houses_support
|
||||
variable_list_size = {
|
||||
name = cleric_houses_support
|
||||
value >= 2
|
||||
}
|
||||
}
|
||||
desc = supports_other_houses_reason
|
||||
}
|
||||
modifier = {
|
||||
scope:actor.house ?= {
|
||||
is_powerful_family = yes
|
||||
}
|
||||
add = 25
|
||||
desc = YOUR_FAMILY_IS_POWERFUL
|
||||
}
|
||||
modifier = {
|
||||
scope:actor.house ?= {
|
||||
is_dominant_family = yes
|
||||
}
|
||||
add = 50
|
||||
desc = YOUR_FAMILY_IS_DOMINANT
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
|
|
@ -593,5 +694,25 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
ai_has_cautious_personality = no
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
add = -25
|
||||
scope:recipient = {
|
||||
has_variable_list = cleric_houses_support
|
||||
variable_list_size = {
|
||||
name = cleric_houses_support
|
||||
value < 2
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
add = -75
|
||||
scope:recipient = {
|
||||
has_variable_list = cleric_houses_support
|
||||
variable_list_size = {
|
||||
name = cleric_houses_support
|
||||
value >= 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -13,8 +13,8 @@ tribute_mission_gold_interaction = {
|
|||
#Small Tribute
|
||||
send_option = {
|
||||
flag = small_gold_tribute
|
||||
is_valid = {
|
||||
scope:actor = {
|
||||
is_valid = {
|
||||
scope:actor = {
|
||||
gold >= {
|
||||
value = small_gold_tribute_value
|
||||
if = {
|
||||
|
|
@ -29,7 +29,7 @@ tribute_mission_gold_interaction = {
|
|||
send_option = {
|
||||
flag = adequate_gold_tribute
|
||||
is_valid = {
|
||||
scope:actor = {
|
||||
scope:actor = {
|
||||
gold >= {
|
||||
value = adequate_gold_tribute_value
|
||||
if = {
|
||||
|
|
@ -44,7 +44,7 @@ tribute_mission_gold_interaction = {
|
|||
send_option = {
|
||||
flag = excessive_gold_tribute
|
||||
is_valid = {
|
||||
scope:actor = {
|
||||
scope:actor = {
|
||||
gold >= {
|
||||
value = excessive_gold_tribute_value
|
||||
if = {
|
||||
|
|
@ -130,9 +130,9 @@ tribute_mission_herd_interaction = {
|
|||
send_option = {
|
||||
flag = small_herd_tribute
|
||||
|
||||
is_valid = {
|
||||
is_valid = {
|
||||
scope:actor = {
|
||||
domicile ?= {
|
||||
domicile ?= {
|
||||
herd >= {
|
||||
value = {
|
||||
add = small_herd_tribute_value
|
||||
|
|
@ -151,9 +151,9 @@ tribute_mission_herd_interaction = {
|
|||
send_option = {
|
||||
flag = adequate_herd_tribute
|
||||
|
||||
is_valid = {
|
||||
is_valid = {
|
||||
scope:actor = {
|
||||
domicile ?= {
|
||||
domicile ?= {
|
||||
herd >= {
|
||||
value = {
|
||||
add = adequate_herd_tribute_value
|
||||
|
|
@ -171,9 +171,9 @@ tribute_mission_herd_interaction = {
|
|||
send_option = {
|
||||
flag = excessive_herd_tribute
|
||||
|
||||
is_valid = {
|
||||
is_valid = {
|
||||
scope:actor = {
|
||||
domicile ?= {
|
||||
domicile ?= {
|
||||
herd >= {
|
||||
value = {
|
||||
add = excessive_herd_tribute_value
|
||||
|
|
@ -266,6 +266,7 @@ tribute_mission_artifact_interaction = {
|
|||
|
||||
target_type = artifact
|
||||
target_filter = actor_artifacts
|
||||
show_all_targets = no
|
||||
|
||||
ai_min_reply_days = 0
|
||||
ai_max_reply_days = 0
|
||||
|
|
@ -305,7 +306,7 @@ tribute_mission_artifact_interaction = {
|
|||
scope:recipient = { is_ai = no }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_accept = {
|
||||
base = 0
|
||||
modifier = {
|
||||
|
|
@ -326,21 +327,6 @@ tribute_mission_artifact_interaction = {
|
|||
}
|
||||
desc = ARTIFACT_NOT_BENEFIT_REASON
|
||||
}
|
||||
modifier = {
|
||||
add = -500
|
||||
scope:target = {
|
||||
has_variable = unwanted_artifact
|
||||
}
|
||||
#No harm in reusing the wording
|
||||
desc = ARTIFACT_CURSED_REASON
|
||||
}
|
||||
modifier = {
|
||||
add = -1000
|
||||
scope:target = {
|
||||
has_variable = cursed_artifact
|
||||
}
|
||||
desc = ARTIFACT_CURSED_REASON
|
||||
}
|
||||
modifier = {
|
||||
add = 100
|
||||
exists = scope:target.var:banner_dynasty
|
||||
|
|
@ -365,7 +351,7 @@ tribute_mission_artifact_interaction = {
|
|||
desc = ARTIFACT_USELESS_BANNER_REASON
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_will_do = {
|
||||
base = 50
|
||||
}
|
||||
|
|
@ -419,6 +405,10 @@ tribute_mission_concubine_interaction = {
|
|||
flag = cannot_be_diarch # just enough to make sure they don't succeed to the diarchy while en route
|
||||
years = 2
|
||||
}
|
||||
set_variable = {
|
||||
name = can_not_marry
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
custom_tooltip = tribute_mission_concubine_interaction.tooltip
|
||||
#Some Mandala piety
|
||||
|
|
@ -431,7 +421,7 @@ tribute_mission_concubine_interaction = {
|
|||
|
||||
ai_accept = {
|
||||
base = 50
|
||||
|
||||
|
||||
modifier = {
|
||||
add = {
|
||||
value = 50
|
||||
|
|
@ -532,7 +522,7 @@ tribute_mission_concubine_interaction = {
|
|||
|
||||
modifier = { # A Recipient is unwilling to take a same-sex concubine if their faith doesn't support it
|
||||
add = -1000
|
||||
|
||||
|
||||
scope:recipient = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:secondary_recipient
|
||||
|
|
@ -711,10 +701,10 @@ tribute_mission_eunuch_interaction = {
|
|||
populate_recipient_list = {
|
||||
scope:actor = {
|
||||
every_courtier = {
|
||||
limit = {
|
||||
limit = {
|
||||
tribute_mission_is_available_eunuch_trigger = yes
|
||||
NAND = {
|
||||
faith = { has_doctrine = doctrine_theocracy_temporal }
|
||||
rite = { rite_has_doctrine = doctrine_theocracy_temporal }
|
||||
this = scope:actor.cp:councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
|
|
@ -749,7 +739,7 @@ tribute_mission_eunuch_interaction = {
|
|||
value = scope:secondary_recipient
|
||||
}
|
||||
custom_tooltip = tribute_mission_eunuch_interaction.tooltip
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
compassionate = medium_stress_impact_gain
|
||||
sadistic = minor_stress_impact_loss
|
||||
}
|
||||
|
|
@ -865,6 +855,7 @@ tribute_mission_bunga_mas_interaction = {
|
|||
|
||||
target_type = artifact
|
||||
target_filter = actor_artifacts
|
||||
show_all_targets = no
|
||||
|
||||
ai_min_reply_days = 0
|
||||
ai_max_reply_days = 0
|
||||
|
|
@ -899,11 +890,11 @@ tribute_mission_bunga_mas_interaction = {
|
|||
auto_accept = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
|
||||
ai_accept = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
|
||||
ai_will_do = {
|
||||
base = 50
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue