stuff
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c89cdc36f7
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2 changed files with 72 additions and 17 deletions
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@ -2514,11 +2514,11 @@ demand_admin_interaction = {
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}
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ai_frequency_by_tier = {
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barony = 0
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county = 120
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duchy = 120
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kingdom = 120
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empire = 120
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hegemony = 120
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county = 12000
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duchy = 12000
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kingdom = 12000
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empire = 12000
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hegemony = 12000
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}
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desc = {
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@ -2547,12 +2547,29 @@ demand_admin_interaction = {
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limit = { is_ai = yes }
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scope:recipient = { highest_held_title_tier >= tier_county }
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}
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NOR = {
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has_relation_friend = scope:recipient
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has_relation_lover = scope:recipient
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has_relation_best_friend = scope:recipient
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has_relation_soulmate = scope:recipient
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}
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}
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scope:recipient = {
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target_is_liege_or_above = scope:actor
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is_ai = yes
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is_landed = yes
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is_ruler = yes
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OR = {
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prestige_level < 2
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piety_level < 2
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dynasty ?= {
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dynasty_prestige_level < 2
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}
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is_powerful_vassal = no
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is_powerful_agent = no
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scope:recipient.house = { is_powerful_family = no }
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scope:recipient.house = { is_dominant_family = no }
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}
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NOT = { has_same_government = scope:actor }
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}
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}
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@ -2692,7 +2709,7 @@ demand_admin_interaction = {
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}
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ai_will_do = {
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base = 20
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base = 1
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modifier = {
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factor = 0.1
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}
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@ -2711,6 +2728,36 @@ demand_admin_interaction = {
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scope:recipient = { highest_held_title_tier >= tier_kingdom }
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gold >= 2000
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}
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# Don't do it towards a good relation, unless very greedy
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modifier = {
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factor = 0
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scope:actor = {
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ai_greed <= very_high_positive_ai_value
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OR = {
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has_relation_friend = scope:recipient
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has_relation_lover = scope:recipient
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has_relation_best_friend = scope:recipient
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has_relation_soulmate = scope:recipient
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}
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}
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}
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# Don't do it towards a good relation, unless very greedy
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modifier = {
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factor = 0
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scope:recipient = { is_powerful_vassal = yes }
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}
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modifier = {
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factor = 0
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scope:recipient = { is_powerful_agent = yes }
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}
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modifier = {
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factor = 0
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scope:recipient.house = { is_powerful_family = yes }
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}
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modifier = {
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factor = 0
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scope:recipient.house = { is_dominant_family = yes }
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}
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}
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ai_accept = {
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@ -2718,42 +2765,42 @@ demand_admin_interaction = {
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japan_demand_admin_acceptance_modifier = yes
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demand_admin_acceptance_modifier = yes
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modifier = {
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add = -20
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add = -30
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}
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modifier = {
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add = -20
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add = -30
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has_trait = content
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}
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modifier = {
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add = -20
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add = -30
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has_trait = ambitious
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}
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modifier = {
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add = -20
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add = -30
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has_trait = arrogant
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}
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modifier = {
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add = -20
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add = -30
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has_trait = paranoid
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}
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modifier = {
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add = -20
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add = -30
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has_trait = greedy
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}
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modifier = {
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add = -20
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add = -30
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has_trait = shrewd
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}
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modifier = {
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add = -20
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add = -30
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has_trait = intellect_good_1
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}
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modifier = {
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add = -20
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add = -30
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has_trait = intellect_good_2
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}
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modifier = {
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add = -20
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add = -30
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has_trait = intellect_good_3
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}
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}
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@ -44,6 +44,14 @@ is_grant_government_shown = {
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}
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faith.faith_theocratic_goverment_type = scope:government_type
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}
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trigger_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_ecclesiastical
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}
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}
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faith.faith_theocratic_goverment_type = scope:government_type
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}
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# lock all DLC government types in case they are allowed in modded government
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trigger_else_if = {
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limit = {
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@ -91,7 +99,7 @@ is_grant_government_shown = {
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has_tgp_dlc_trigger = yes
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}
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trigger_else = {
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always = yes
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always = no
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}
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}
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