Update 00_defines.txt

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Fishedotjpg 2026-07-12 19:29:05 +01:00
parent 02f32fc9c9
commit e2a51e0dc7

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@ -129,7 +129,7 @@ NCharacter = {
MAX_PROVISIONS = 2500 # maximum provisions value a character can have MAX_PROVISIONS = 2500 # maximum provisions value a character can have
PROVISIONS_LOW_WARNING = 500 # when travel planner should warn about provisions running low PROVISIONS_LOW_WARNING = 500 # when travel planner should warn about provisions running low
BASE_HERD_CONVERSION_RATE = 0.08 # base herd conversion rate BASE_HERD_CONVERSION_RATE = 0.02 # base herd conversion rate
BASE_HERD_CAPACITY = { # base herd capacity for different title tiers BASE_HERD_CAPACITY = { # base herd capacity for different title tiers
0 # Unlanded 0 # Unlanded
500 # Barony 500 # Barony
@ -302,7 +302,10 @@ NCharacter = {
} }
COURT_GRANDEUR_MONTHLY_CHANGE = 0.2 COURT_GRANDEUR_MONTHLY_CHANGE = 0.2
GENDER_PREFERENCE_PROBABILITY = 0.75 # chance (0-1) of a character created from pool being from prefered gender of gender preference law
# chance (0-1) that a character created or picked from pool being of preferred gender for the
# relevant gender preference law
GENDER_PREFERENCE_PROBABILITY = 1.0
OBESE_WEIGHT_VALUE = 50 # Greater than or equal to this and a character is considered obese OBESE_WEIGHT_VALUE = 50 # Greater than or equal to this and a character is considered obese
MALNOURISHED_WEIGHT_VALUE = -50 # Less than or equal to this and a character is considered malnourished MALNOURISHED_WEIGHT_VALUE = -50 # Less than or equal to this and a character is considered malnourished
@ -639,7 +642,7 @@ NArmy = {
MINIMUM_COUNTY_MOVEMENT_ATTRITION = 100 MINIMUM_COUNTY_MOVEMENT_ATTRITION = 100
REGIMENT_DEFAULT_STACK_SIZE = 100 REGIMENT_DEFAULT_STACK_SIZE = 100
REGIMENT_DEFAULT_MAX_SIZE = 3 # Number of regiment chunks REGIMENT_DEFAULT_MAX_SIZE = 3 # Number of regiment chunks
REGIMENT_MAA_CAP_BY_TIER = { 0 2 3 4 5 6 7 } REGIMENT_MAA_CAP_BY_TIER = { 0 1 2 3 4 5 6 }
REGIMENT_MAA_EXTRA_BY_CAP = 0.2 # Percentage [0-1] applied to each MAA regiment by each regiment above the cap REGIMENT_MAA_EXTRA_BY_CAP = 0.2 # Percentage [0-1] applied to each MAA regiment by each regiment above the cap
REGIMENT_MAA_SHOW_INFO_PERCENTAGE = 0.3 REGIMENT_MAA_SHOW_INFO_PERCENTAGE = 0.3
REGIMENT_MAA_STARTING_COUNT = 5 REGIMENT_MAA_STARTING_COUNT = 5