push
This commit is contained in:
parent
e3cce9a64d
commit
e1eaeb4c24
2 changed files with 3 additions and 2 deletions
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
"Noise_Tiling" = 4 # Tiling of large snow noise, Smaller tiling creates larger empty areas
|
||||
"Noise2_Tiling" = 7 # Tiling of detail snow noise, Smaller tiling creates larger empty areas
|
||||
"Texture_Tiling" = 200
|
||||
"Texture_Tiling" = 1
|
||||
|
||||
"Snow.Extent" = 0.43 # Maximum Southern extent of snow (top to bottom distance)
|
||||
"Snow.AngleRemove" = 0.25 # Snow removal based on terrain Normal angle ( 0.0 - 1.0 )
|
||||
|
|
@ -21,7 +21,7 @@
|
|||
"Snow.Terrain_Area_Position" = 0.3 # Position of snow noise mask, increase to cover more area
|
||||
"Snow.Terrain_Area_Constrast" = 0.9 # Contrast of snow noise mask, increase to soften mask
|
||||
|
||||
"Snow.Area_Position" = 0.9 # Position of mesh snow noise mask, increase to cover more area
|
||||
"Snow.Area_Position" = 0.6 # Position of mesh snow noise mask, increase to cover more area
|
||||
"Snow.Area_Constrast" = 0.9 # Contrast of mesh snow noise mask, increase to soften mask
|
||||
|
||||
"Snow.GameMaskImpact" = 1.0 # Amount of snow added based on coded game snow mask
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue