diff --git a/descriptor.mod b/descriptor.mod index 52b4ae22..981d8307 100644 --- a/descriptor.mod +++ b/descriptor.mod @@ -8,6 +8,7 @@ replace_path="history/characters" replace_path="history/cultures" replace_path="history/provinces" replace_path="history/titles" +replace_path="gfx/map/terrain/masks" replace_path="gfx/interface/illustrations/loading_screens" supported_version="1.18.*" path="mod/N3OW" \ No newline at end of file diff --git a/gfx/map/environment/snow.settings b/gfx/map/environment/snow.settings index 94379a11..d0145c25 100644 --- a/gfx/map/environment/snow.settings +++ b/gfx/map/environment/snow.settings @@ -5,7 +5,7 @@ "Noise_Tiling" = 4 # Tiling of large snow noise, Smaller tiling creates larger empty areas "Noise2_Tiling" = 7 # Tiling of detail snow noise, Smaller tiling creates larger empty areas -"Texture_Tiling" = 200 +"Texture_Tiling" = 1 "Snow.Extent" = 0.43 # Maximum Southern extent of snow (top to bottom distance) "Snow.AngleRemove" = 0.25 # Snow removal based on terrain Normal angle ( 0.0 - 1.0 ) @@ -21,7 +21,7 @@ "Snow.Terrain_Area_Position" = 0.3 # Position of snow noise mask, increase to cover more area "Snow.Terrain_Area_Constrast" = 0.9 # Contrast of snow noise mask, increase to soften mask -"Snow.Area_Position" = 0.9 # Position of mesh snow noise mask, increase to cover more area +"Snow.Area_Position" = 0.6 # Position of mesh snow noise mask, increase to cover more area "Snow.Area_Constrast" = 0.9 # Contrast of mesh snow noise mask, increase to soften mask "Snow.GameMaskImpact" = 1.0 # Amount of snow added based on coded game snow mask