unfucking the mod
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134
events/dlc/ce1/legend_ending_events.txt
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134
events/dlc/ce1/legend_ending_events.txt
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namespace = story_event_legends
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###################################
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# Legend Ending Events
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# 0001 - 0100
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###################################
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#Heroic Ending Story Event
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story_event_legends.0001 = {
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type = character_event
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window = fullscreen_event
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title = story_event_legends.0001.t
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desc = {
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desc = story_event_legends.0001.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:promoted_legend = { has_legend_chapter = famous_deed }
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}
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desc = story_event_legends.0001.desc.famous_deed
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}
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triggered_desc = {
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trigger = {
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scope:promoted_legend = { has_legend_chapter = battle }
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}
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desc = story_event_legends.0001.desc.battle
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}
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triggered_desc = {
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trigger = {
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scope:promoted_legend = { has_legend_chapter = hunt }
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}
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desc = story_event_legends.0001.desc.hunt
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}
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desc = story_event_legends.0001.desc.fallback
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}
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desc = story_event_legends.0001.desc.outro
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}
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theme = legend
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override_background = { reference = ce1_fullscreen_heroic_legend }
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override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
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immediate = {
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play_music_cue = mx_cue_legend
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set_variable = {
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name = finished_legend_var
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value = scope:promoted_legend
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}
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scope:promoted_legend = { set_variable = my_legend_var }
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}
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option = {
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name = story_event_legends.0001.a
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clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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}
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}
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#Legitimizing Ending Story Event
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story_event_legends.0002 = {
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type = character_event
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window = fullscreen_event
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title = story_event_legends.0002.t
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desc = {
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desc = story_event_legends.0002.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:promoted_legend = { has_legend_chapter = famous_deed }
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}
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desc = story_event_legends.0002.desc.famous_deed
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}
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triggered_desc = {
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trigger = {
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scope:promoted_legend = { has_legend_chapter = battle }
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}
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desc = story_event_legends.0002.desc.battle
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}
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desc = story_event_legends.0002.desc.fallback
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}
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desc = story_event_legends.0002.desc.outro
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}
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theme = legend
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override_background = { reference = ce1_fullscreen_legitimizing_legend }
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override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
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immediate = {
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play_music_cue = mx_cue_legend
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set_variable = {
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name = finished_legend_var
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value = scope:promoted_legend
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}
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scope:promoted_legend = { set_variable = my_legend_var }
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}
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option = {
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name = story_event_legends.0002.a
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clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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}
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}
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#Holy Ending Story Event
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story_event_legends.0003 = {
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type = character_event
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window = fullscreen_event
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title = story_event_legends.0003.t
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desc = {
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desc = story_event_legends.0003.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:promoted_legend = { has_legend_chapter = famous_deed }
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}
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desc = story_event_legends.0001.desc.famous_deed
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}
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desc = story_event_legends.0001.desc.fallback
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}
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desc = story_event_legends.0003.desc.outro
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}
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theme = legend
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override_background = { reference = ce1_fullscreen_holy_legend }
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override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
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immediate = {
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play_music_cue = mx_cue_legend
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set_variable = {
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name = finished_legend_var
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value = scope:promoted_legend
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}
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scope:promoted_legend = { set_variable = my_legend_var }
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}
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option = {
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name = story_event_legends.0003.a
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clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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}
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}
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