N3OW/events/dlc/ce1/legend_ending_events.txt
2026-01-06 14:25:21 +01:00

134 lines
3.5 KiB
Text

namespace = story_event_legends
###################################
# Legend Ending Events
# 0001 - 0100
###################################
#Heroic Ending Story Event
story_event_legends.0001 = {
type = character_event
window = fullscreen_event
title = story_event_legends.0001.t
desc = {
desc = story_event_legends.0001.desc.intro
first_valid = {
triggered_desc = {
trigger = {
scope:promoted_legend = { has_legend_chapter = famous_deed }
}
desc = story_event_legends.0001.desc.famous_deed
}
triggered_desc = {
trigger = {
scope:promoted_legend = { has_legend_chapter = battle }
}
desc = story_event_legends.0001.desc.battle
}
triggered_desc = {
trigger = {
scope:promoted_legend = { has_legend_chapter = hunt }
}
desc = story_event_legends.0001.desc.hunt
}
desc = story_event_legends.0001.desc.fallback
}
desc = story_event_legends.0001.desc.outro
}
theme = legend
override_background = { reference = ce1_fullscreen_heroic_legend }
override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
immediate = {
play_music_cue = mx_cue_legend
set_variable = {
name = finished_legend_var
value = scope:promoted_legend
}
scope:promoted_legend = { set_variable = my_legend_var }
}
option = {
name = story_event_legends.0001.a
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
}
}
#Legitimizing Ending Story Event
story_event_legends.0002 = {
type = character_event
window = fullscreen_event
title = story_event_legends.0002.t
desc = {
desc = story_event_legends.0002.desc.intro
first_valid = {
triggered_desc = {
trigger = {
scope:promoted_legend = { has_legend_chapter = famous_deed }
}
desc = story_event_legends.0002.desc.famous_deed
}
triggered_desc = {
trigger = {
scope:promoted_legend = { has_legend_chapter = battle }
}
desc = story_event_legends.0002.desc.battle
}
desc = story_event_legends.0002.desc.fallback
}
desc = story_event_legends.0002.desc.outro
}
theme = legend
override_background = { reference = ce1_fullscreen_legitimizing_legend }
override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
immediate = {
play_music_cue = mx_cue_legend
set_variable = {
name = finished_legend_var
value = scope:promoted_legend
}
scope:promoted_legend = { set_variable = my_legend_var }
}
option = {
name = story_event_legends.0002.a
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
}
}
#Holy Ending Story Event
story_event_legends.0003 = {
type = character_event
window = fullscreen_event
title = story_event_legends.0003.t
desc = {
desc = story_event_legends.0003.desc.intro
first_valid = {
triggered_desc = {
trigger = {
scope:promoted_legend = { has_legend_chapter = famous_deed }
}
desc = story_event_legends.0001.desc.famous_deed
}
desc = story_event_legends.0001.desc.fallback
}
desc = story_event_legends.0003.desc.outro
}
theme = legend
override_background = { reference = ce1_fullscreen_holy_legend }
override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
immediate = {
play_music_cue = mx_cue_legend
set_variable = {
name = finished_legend_var
value = scope:promoted_legend
}
scope:promoted_legend = { set_variable = my_legend_var }
}
option = {
name = story_event_legends.0003.a
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
}
}