Nistrenian Pearl Crown

This commit is contained in:
Thakia 2026-09-04 17:31:22 -03:00
parent 3e5a490438
commit d51333a4d8
49 changed files with 41863 additions and 9 deletions

View file

@ -73,3 +73,25 @@ fracture_relic_template = {
unique = yes
}
pearl_crown_template = {
can_equip = {
always = yes
}
can_benefit = {
OR = {
has_religion = religion:eastern_orthodox_religion
culture = {
has_cultural_pillar = heritage_romanian
}
has_title = title:e_nistrenia
}
}
fallback = {
monthly_prestige = 1
}
unique = yes
}

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@ -461,6 +461,19 @@ crown = {
}
reference = tgp_chinese_tongtianguan_crown_entity
}
# N3OW
asset = {
trigger = {
has_variable = pearl_crown
}
reference = male_headgear_neow_eastern_royalty_01_entity
}
asset = {
trigger = {
has_variable = pearl_crown
}
reference = female_headgear_neow_eastern_royalty_01_entity
}
}
armor = {

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@ -13,3 +13,9 @@ crown_wenceslas_court = {
reference = male_headgear_secular_western_royalty_02_artifact_entity
}
}
pearl_crown = {
icon = "artefact_icons_unique_artifact_neow_pearl_crown.dds"
asset = male_headgear_neow_eastern_royalty_01_artifact_entity
pedestal = "tall_pillow"
}

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@ -0,0 +1,20 @@
color_genes = {
hair_color = {
group = hair
color = hair
blend_range = { 0.0 0.0 }
}
skin_color = {
sync_inheritance_with = hair_color
group = body
color = skin
blend_range = { 0.55 0.65 }
}
eye_color = {
sync_inheritance_with = hair_color
group = eyes
color = eye
blend_range = { 0.0 0.0 }
}
}

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@ -0,0 +1,179 @@

accessory_genes = {
#####################################
# #
# EYE ACCESSORY #
# #
#####################################
eye_accessory = {
inheritable = no
normal_eyes = {
index = 0
male = { 1 = "male_eyes_normal" }
female = { 1 = "female_eyes_normal" }
boy = male
girl = female
}
normal_eyes_no_shadow = {
index = 1
male = { 1 = "male_eyes_normal_no_shadow" }
female = { 1 = "female_eyes_normal_no_shadow" }
boy = male
girl = female
}
normal_eyes_dark_iris = {
index = 2
male = { 1 = "male_eyes_normal_dark_iris" }
female = { 1 = "female_eyes_normal_dark_iris" }
boy = male
girl = female
}
normal_eyes_asian = {
index = 3
male = { 1 = "male_eyes_normal_asian" }
female = { 1 = "female_eyes_normal_asian" }
boy = male
girl = female
}
bloodshot_eyes = {
index = 4
male = { 1 = "male_eyes_bloodshot" }
female = { 1 = "female_eyes_bloodshot" }
boy = male
girl = female
}
blind_eyes = {
index = 5
male = { 1 = "male_eyes_blind" }
female = { 1 = "female_eyes_blind" }
boy = male
girl = female
}
no_eyes = {
index = 6
male = {}
female = {}
boy = {}
girl = {}
}
# red_eyes = {
# index = 2
# male = { 1 = male_eyes_red }
# female = { 1 = female_eyes_red }
# boy = male
# girl = male
# }
}
#####################################
# #
# TEETH ACCESSORY #
# #
#####################################
teeth_accessory = {
inheritable = no
normal_teeth = {
index = 0
male = {
1 = "male_teeth_normal"
}
female = {
1 = "female_teeth_normal"
}
boy = {
1 = "boy_teeth_normal"
}
girl = {
1 = "girl_teeth_normal"
}
}
ohaguro_teeth = { # Blackened teeth
index = 1
male = {
1 = "male_teeth_ohaguro"
}
female = {
1 = "female_teeth_ohaguro"
}
boy = {
1 = "male_teeth_ohaguro"
}
girl = {
1 = "female_teeth_ohaguro"
}
}
no_teeth = {
index = 2
male = {}
female = {}
boy = {}
girl = {}
}
}
#####################################
# #
# EYELASHES ACCESSORY #
# #
#####################################
eyelashes_accessory = {
inheritable = no
# inheritable = no
no_eyelashes = {
index = 0
male = {
1 = empty
}
female = {
1 = empty
}
boy = male
girl = female
}
normal_eyelashes = {
index = 1
male = {
1 = "male_eyelashes_normal"
}
female = {
1 = "female_eyelashes_normal"
}
boy = male
girl = female
}
asian_eyelashes = {
index = 2
male = {
1 = "male_eyelashes_normal"
}
female = {
1 = "female_eyelashes_normal"
}
boy = male
girl = female
}
}
}

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@ -0,0 +1,860 @@

special_genes = {
accessory_genes = {
#####################################
# #
# BEARDS #
# #
#####################################
beards = {
group = beard
no_beard = {
index = 0
male = {
1 = empty
}
female = {
1 = empty
}
}
all_beards = {
index = 1
male = {
1 = empty
1 = male_beard_western_01
1 = male_beard_western_02
1 = male_beard_western_03
1 = male_beard_western_04
1 = male_beard_western_05
1 = male_beard_western_06
1 = male_beard_western_07
1 = male_beard_western_08
1 = male_beard_western_09
1 = male_beard_western_10
1 = male_beard_mena_01
1 = male_beard_mena_02
1 = male_beard_mena_03
1 = male_beard_mena_04
1 = male_beard_northern_01
1 = male_beard_northern_02
1 = male_beard_northern_03
1 = male_beard_steppe_01
1 = male_beard_steppe_02
1 = male_beard_sub_saharan_01
1 = male_beard_sub_saharan_02
1 = male_beard_sub_saharan_03
1 = male_beard_indian_01
1 = male_beard_indian_02
1 = male_beard_indian_03
1 = male_beard_fp1_01 # Twin braids with metal rings
1 = male_beard_fp1_02 # Short low beard
1 = male_beard_fp1_03 # Wavy pointy beard
1 = male_beard_fp1_04 # Huge braid
1 = male_beard_fp1_05 # Long narrow wavy
1 = male_beard_fp2_iberian_christian_01 # Short Well-Kept Beard
1 = male_beard_fp2_iberian_christian_02 # Iberian goatee
1 = male_beard_fp2_iberian_christian_03 # Caballero's beard
1 = male_beard_fp2_iberian_christian_04 # Droopy moustache
1 = male_beard_fp2_iberian_muslim_01 # Thick Groomed Beard
1 = male_beard_fp2_iberian_muslim_02 # Scholar's beard
1 = male_beard_fp2_iberian_muslim_03 # Forked beard
1 = m_beard_fp3_iranian_01
1 = m_beard_fp3_iranian_02
1 = m_beard_fp3_iranian_03
1 = m_beard_ep2_western_01
1 = m_beard_ep2_western_02
1 = m_beard_ep2_western_03
1 = m_beard_sp2_western_01 # The Ultimate Moustache
1 = m_beard_sp3_western_01
1 = m_beard_ep3_byzantine_01
1 = m_beard_ep3_byzantine_02
1 = m_beard_ep3_byzantine_03
1 = m_beard_ep3_byzantine_04
1 = m_beard_sp4_rus_01
1 = m_beard_sp4_mena_01
# MPO
1 = m_beard_mpo_mongol_01
1 = m_beard_mpo_mongol_02
1 = m_beard_mpo_mongol_03
# TGP
1 = m_beard_tgp_japanese_01
1 = m_beard_tgp_japanese_02
1 = m_beard_tgp_chinese_01
1 = m_beard_tgp_chinese_02
1 = m_beard_tgp_chinese_03
1 = m_beard_tgp_chinese_04
1 = m_beard_tgp_chinese_05
1 = m_beard_tgp_chinese_06
}
female = {
1 = empty
}
}
legacy_dna_beards = {
index = 100
male = {
1 = empty
1 = male_beard_western_01
1 = male_beard_western_02
1 = male_beard_western_03
1 = male_beard_western_04
1 = male_beard_western_05
1 = male_beard_western_06
1 = male_beard_western_07
1 = male_beard_western_08
1 = male_beard_western_09
1 = male_beard_mena_01
1 = male_beard_mena_02
1 = male_beard_mena_03
1 = male_beard_mena_04
1 = male_beard_northern_01
1 = male_beard_northern_02
1 = male_beard_northern_03
1 = male_beard_steppe_01
1 = male_beard_steppe_02
1 = male_beard_sub_saharan_01
1 = male_beard_sub_saharan_02
1 = male_beard_sub_saharan_03
1 = male_beard_indian_01
1 = male_beard_indian_02
1 = male_beard_indian_03
}
female = {
1 = empty
}
}
western_beards_straight = {
index = 2
male = {
# 30 = empty
20 = male_beard_western_01 # Standard full beard
10 = male_beard_western_02 # Standard goatee
10 = male_beard_western_03 # Short beard
5 = male_beard_western_04 # Short goatee
5 = male_beard_western_05 # Mustache
10 = male_beard_western_06 # Big bushy beard
10 = male_beard_western_07 # Chin strap
10 = male_beard_western_08 # Big with fancy mustache
10 = male_beard_western_09 # Pointy beard
10 = male_beard_western_10 # Chin goatee
15 = male_beard_mena_04 # Short stylish
}
female = {
1 = empty
}
}
western_beards_curly = {
index = 3
male = {
# 30 = empty
20 = male_beard_western_01 # Standard full beard
10 = male_beard_western_02 # Standard goatee
10 = male_beard_western_03 # Short beard
5 = male_beard_western_04 # Short goatee
5 = male_beard_western_05 # Mustache
20 = male_beard_western_06 # Big bushy beard
15 = male_beard_mena_04 # Short stylish
}
female = {
1 = empty
}
}
mena_beards_straight = {
index = 4
male = {
# 0 = empty
5 = male_beard_western_01 # Standard full beard
5 = male_beard_western_02 # Standard goatee
5 = male_beard_western_03 # Short beard
# 5 = male_beard_western_04
# 20 = male_beard_mena_01
20 = male_beard_mena_02 # Big with small mustache
20 = male_beard_mena_03 # Big chin strap
20 = male_beard_mena_04 # Short stylish
}
female = {
1 = empty
}
}
mena_beards_curly = {
index = 5
male = {
# 0 = empty
5 = male_beard_western_03 # Short beard
20 = male_beard_mena_01 # Very curly medium length full beard
20 = male_beard_mena_02 # Big with small mustache
20 = male_beard_mena_03 # Big chin strap
}
female = {
1 = empty
}
}
northern_beards_straight = {
index = 6
male = {
# 10 = empty
5 = male_beard_western_01 # Standard full beard
5 = male_beard_western_02 # Standard goatee
5 = male_beard_western_03 # Short beard
5 = male_beard_western_04 # Short goatee
20 = male_beard_northern_01 # Big wide
20 = male_beard_northern_02 # Single braid
20 = male_beard_northern_03 # Beaded beard
15 = male_beard_mena_04 # Short stylish
}
female = {
1 = empty
}
}
northern_beards_curly = {
index = 7
male = {
# 10 = empty
5 = male_beard_western_01 # Standard full beard
5 = male_beard_western_02 # Standard goatee
5 = male_beard_western_03 # Short beard
10 = male_beard_western_04 # Short goatee
10 = male_beard_western_06 # Big bushy beard
}
female = {
1 = empty
}
}
steppe_beards_straight = {
index = 8
male = {
# 5 = empty
#10 = male_beard_steppe_01 # low rough beard
#10 = male_beard_steppe_02 # long at chin with mustache
5 = male_beard_western_01 # Standard full beard
5 = male_beard_western_02 # Standard goatee
5 = male_beard_western_03 # Short beard
5 = male_beard_western_04 # Short goatee
5 = male_beard_western_07
5 = male_beard_indian_02 # Indian pointy
}
female = {
1 = empty
}
}
steppe_beards_curly = {
index = 9
male = {
# 5 = empty
5 = male_beard_mena_01 # Very curly medium length full beard
15 = male_beard_mena_04 # Short stylish
5 = male_beard_western_04 # Short goatee
}
female = {
1 = empty
}
}
sub_saharan_beards_afro = {
index = 10
set_tags = "very_curly_hair"
male = {
# 30 = empty
20 = male_beard_sub_saharan_01 # Full african beard medium
20 = male_beard_sub_saharan_02 # Stylish african goatee
10 = male_beard_sub_saharan_03 # Full african beard long
}
female = {
1 = empty
}
}
indian_beards_straight = {
index = 11
male = {
# 5 = empty
20 = male_beard_indian_01 # Handlebar mustache
10 = male_beard_indian_02 # Indian pointy
10 = male_beard_indian_03 # Big messy straight beard
}
female = {
1 = empty
}
}
indian_beards_curly = {
index = 12
male = {
# 5 = empty
20 = male_beard_indian_01 # Handlebar mustache
10 = male_beard_indian_02 # Indian pointy
20 = male_beard_mena_01 # Very curly medium length full beard
10 = male_beard_mena_02 # Big with small mustache
}
female = {
1 = empty
}
}
rtt_beards = {
index = 13
male = {
1 = male_beard_rtt_01 # Wizard beard
}
female = {
1 = empty
}
}
fp1_beards_straight = {
index = 14
male = {
# 10 = empty
5 = male_beard_fp1_01 # Twin braids with metal rings
5 = male_beard_fp1_02 # Short low beard
5 = male_beard_fp1_03 # Wavy pointy beard
5 = male_beard_fp1_04 # Huge braid
5 = male_beard_fp1_05 # Long narrow wavy
}
female = {
1 = empty
}
}
fp1_beards_curly = {
index = 15
male = {
# 10 = empty
5 = male_beard_fp1_03 # Wavy pointy beard
5 = male_beard_fp1_05 # Long narrow wavy
}
female = {
1 = empty
}
}
fp2_beards_straight = {
index = 16
male = {
# 10 = empty
5 = male_beard_fp2_iberian_christian_01 # Short Well-Kept Beard
5 = male_beard_fp2_iberian_christian_02 # Iberian goatee
5 = male_beard_fp2_iberian_christian_03 # Caballero's beard
5 = male_beard_fp2_iberian_christian_04 # Droopy moustache
5 = male_beard_fp2_iberian_muslim_01 # Thick Groomed Beard
5 = male_beard_fp2_iberian_muslim_02 # Scholar's beard
}
female = {
1 = empty
}
}
fp2_beards_curly = {
index = 17
male = {
5 = male_beard_fp2_iberian_muslim_01 # Thick Groomed Beard
5 = male_beard_fp2_iberian_christian_01 # Short Well-Kept Beard
5 = male_beard_fp2_iberian_muslim_02 # Scholar's beard
5 = male_beard_fp2_iberian_muslim_03 # Forked beard
5 = male_beard_fp2_iberian_christian_03 # Caballero's beard
}
female = {
1 = empty
}
}
sp2_beards_straight = {
index = 18
male = {
5 = m_beard_sp2_western_01 # The Ultimate Moustache
}
female = {
1 = empty
}
}
ep2_beards = {
index = 19
male = {
5 = m_beard_ep2_western_01 # Tidy short beard with slightly pointy mustache
5 = m_beard_ep2_western_02 # Long flowy forked beard
5 = m_beard_ep2_western_03 # Mustache from m_beard_ep2_western_01
}
female = {
1 = empty
}
}
scripted_character_beards_01 = { # THIS TEMPLATE SHOULD NOT BE CHANGED IN ANY WAY! If new beards are added for scripted characters they should be added in a new template.
index = 20
male = {
1 = empty
1 = male_beard_western_01
1 = male_beard_western_02
1 = male_beard_western_03
1 = male_beard_western_04
1 = male_beard_western_05
1 = male_beard_western_06
1 = male_beard_western_07
1 = male_beard_western_08
1 = male_beard_western_09
1 = male_beard_western_10
1 = male_beard_mena_01
1 = male_beard_mena_02
1 = male_beard_mena_03
1 = male_beard_mena_04
1 = male_beard_northern_01
1 = male_beard_northern_02
1 = male_beard_northern_03
1 = male_beard_steppe_01
1 = male_beard_steppe_02
1 = male_beard_sub_saharan_01
1 = male_beard_sub_saharan_02
1 = male_beard_sub_saharan_03
1 = male_beard_indian_01
1 = male_beard_indian_02
1 = male_beard_indian_03
1 = male_beard_fp1_01
1 = male_beard_fp1_02
1 = male_beard_fp1_03
1 = male_beard_fp1_04
1 = male_beard_fp1_05
}
female = {
1 = empty
}
}
thin_beards_straight = {
index = 21
male = {
# 5 = empty
10 = male_beard_steppe_01 # low rough beard
10 = male_beard_steppe_02 # long at chin with mustache
}
female = {
1 = empty
}
}
orthodox_beards = {
index = 22
male = {
20 = male_beard_western_01 # Standard full beard
5 = male_beard_western_02 # Standard goatee
5 = male_beard_western_03 # Short beard
10 = male_beard_western_06 # Big bushy beard
5 = male_beard_western_07 # Chin strap
20 = male_beard_western_08 # Big with fancy mustache
10 = male_beard_western_09 # Pointy beard
5 = male_beard_mena_04 # Short stylish
10 = male_beard_mena_01 # Very curly medium length full beard
10 = male_beard_mena_02 # Big with small mustache
}
female = {
1 = empty
}
}
scripted_character_beards_02 = {
index = 23
male = {
1 = male_beard_fp2_iberian_christian_01 # Short Well-Kept Beard
1 = male_beard_fp2_iberian_christian_02 # Iberian goatee
1 = male_beard_fp2_iberian_christian_03 # Caballero's beard
1 = male_beard_fp2_iberian_christian_04 # Droopy moustache
1 = male_beard_fp2_iberian_muslim_01 # Thick Groomed Beard
1 = male_beard_fp2_iberian_muslim_02 # Scholar's beard
1 = male_beard_fp2_iberian_muslim_03 # Forked beard
1 = empty
}
female = {
1 = empty
}
}
scripted_character_beards_03 = {
index = 24
male = {
1 = m_beard_ep2_western_01
1 = m_beard_ep2_western_02
1 = m_beard_ep2_western_03
}
female = {
1 = empty
}
}
#FP3
#iranian
fp3_iranian_beards_straight = {
index = 25
male = {
5 = m_beard_fp3_iranian_01 # Medium beard with bun
2 = m_beard_fp3_iranian_03 # Babylonian beard
1 = male_beard_indian_01 #Handlebar Moustache
}
female = {
1 = empty
}
}
fp3_iranian_beards_curly = {
index = 26
male = {
5 = m_beard_fp3_iranian_02 # Long pointy beard
2 = m_beard_fp3_iranian_03 # Babylonian beard
1 = male_beard_indian_01 #Handlebar Moustache
}
female = {
1 = empty
}
}
#turkic
fp3_turkic_beards_straight = {
index = 27
male = {
5 = m_beard_fp3_iranian_02 # Long pointy beard
}
female = {
1 = empty
}
}
fp3_turkic_beards_curly = {
index = 28
male = {
5 = m_beard_fp3_iranian_02 # Long pointy beard
}
female = {
1 = empty
}
}
scripted_character_beards_04 = {
index = 29
male = {
1 = m_beard_fp3_iranian_01 # Medium beard with bun
1 = m_beard_fp3_iranian_02 # Long pointy beard
1 = m_beard_fp3_iranian_03 # Babylonian beard
}
female = {
1 = empty
}
}
sp3_beards_straight = {
index = 30
male = {
5 = m_beard_sp3_western_01 # The Ultimate Moustache
}
female = {
1 = empty
}
}
byzantine_beards_straight = { # Does not require Roads to Power - but will still be used even with the expansion active
index = 31
male = {
5 = male_beard_western_01
5 = male_beard_western_02
5 = male_beard_western_03
5 = male_beard_western_04
5 = male_beard_western_09
5 = male_beard_mena_04
}
female = {
1 = empty
}
}
byzantine_beards_curly = { # Does not require Roads to Power - but will still be used even with the expansion active
index = 32
male = {
5 = male_beard_mena_01
5 = male_beard_sub_saharan_03
}
female = {
1 = empty
}
}
ep3_beards_straight = {
index = 33
male = {
5 = m_beard_ep3_byzantine_01
5 = m_beard_ep3_byzantine_02
}
female = {
1 = empty
}
}
ep3_beards_curly = {
index = 34
male = {
5 = m_beard_ep3_byzantine_01
5 = m_beard_ep3_byzantine_02
5 = m_beard_ep3_byzantine_03
5 = m_beard_ep3_byzantine_04
}
female = {
1 = empty
}
}
sp4_mena_beards = {
index = 35
male = {
5 = m_beard_sp4_mena_01
}
female = {
1 = empty
}
}
sp4_rus_beards = {
index = 36
male = {
5 = m_beard_sp4_rus_01
}
female = {
1 = empty
}
}
mpo_mongol_beards = {
index = 37
male = {
5 = m_beard_mpo_mongol_01
5 = m_beard_mpo_mongol_02
5 = m_beard_mpo_mongol_03
5 = m_beard_mpo_mongol_04
5 = m_beard_mpo_mongol_05
5 = m_beard_mpo_mongol_06
}
female = {
1 = empty
}
}
tgp_japanese_beards = {
index = 38
male = {
5 = m_beard_tgp_japanese_01
5 = m_beard_tgp_japanese_02
1 = m_beard_tgp_japanese_03
2 = m_beard_tgp_japanese_04
2 = m_beard_tgp_japanese_05
2 = m_beard_tgp_japanese_06
1 = m_beard_tgp_japanese_07
}
female = {
1 = empty
}
}
tgp_chinese_beards = {
index = 39
male = {
5 = m_beard_tgp_chinese_01
5 = m_beard_tgp_chinese_02
5 = m_beard_tgp_chinese_03
5 = m_beard_tgp_chinese_04
1 = m_beard_tgp_chinese_05
5 = m_beard_tgp_chinese_06
2 = m_beard_tgp_chinese_07
5 = m_beard_tgp_chinese_08
5 = m_beard_tgp_chinese_09
1 = m_beard_tgp_chinese_10
2 = m_beard_tgp_chinese_11
3 = m_beard_tgp_chinese_12
2 = m_beard_tgp_chinese_13
}
female = {
1 = empty
}
}
tgp_sea_beards = {
index = 40
male = {
5 = m_beard_tgp_japanese_03
5 = m_beard_tgp_japanese_04
5 = m_beard_tgp_japanese_06
5 = m_beard_tgp_chinese_01
5 = m_beard_tgp_chinese_05
5 = m_beard_tgp_chinese_07
5 = m_beard_tgp_chinese_08
5 = m_beard_tgp_chinese_10
}
female = {
1 = empty
}
}
tgp_ainu_beards = {
index = 41
male = {
5 = male_beard_western_06
2 = male_beard_western_09
2 = male_beard_mena_02
2 = male_beard_northern_01
2 = male_beard_fp1_05
5 = male_beard_fp2_iberian_muslim_01
5 = male_beard_fp2_iberian_muslim_02
5 = m_beard_ep3_byzantine_03
5 = m_beard_ep3_byzantine_04
}
female = {
1 = empty
}
}
cp7_emishi_ainu_beards_straight = {
index = 42
male = {
2 = male_beard_western_01
1 = male_beard_western_09
2 = male_beard_mena_04
5 = male_beard_northern_01
2 = male_beard_fp1_05
5 = male_beard_fp2_iberian_muslim_01
5 = male_beard_fp2_iberian_muslim_02
2 = male_beard_indian_03
1 = male_beard_rtt_01
}
female = {
1 = empty
}
}
cp7_emishi_ainu_beards_wavy = {
index = 43
male = {
1 = male_beard_western_01
2 = male_beard_mena_02
5 = male_beard_western_06
2 = male_beard_mena_01
2 = male_beard_sub_saharan_01
2 = male_beard_sub_saharan_03
2 = male_beard_indian_03
5 = m_beard_ep3_byzantine_03
5 = m_beard_ep3_byzantine_04
1 = male_beard_rtt_01
}
female = {
1 = empty
}
}
cp7_emishi_ainu_beards_curly = {
index = 44
male = {
2 = male_beard_mena_01
1 = male_beard_mena_01
2 = male_beard_sub_saharan_01
2 = male_beard_sub_saharan_03
1 = m_beard_ep3_byzantine_04
}
female = {
1 = empty
}
}
sp5_western_beards = {
index = 45
male = {
1 = m_beard_sp5_western_01
}
female = {
1 = empty
}
}
}
}
}

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@ -0,0 +1,270 @@
#These special genes will not be part of a character's DNA.
#The game can have hardcoded references to them and might use each of them differently
special_genes = {
morph_genes = {
gene_makeup = {
no_makeup = {
index = 0
}
chinese_01 = {
index = 1
male = {}
female = {
decal = {
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_chinese_01_diffuse.dds"
# normal = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_chinese_01_normal.dds"
properties = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_chinese_01_properties.dds"
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = replace
# normal = overlay
properties = replace
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strngth%, decal alpha
{ 0.0 0.0 }
{ 0.5 0.5 }
{ 1.0 1.0 }
}
# age = {
# mode = multiply
# curve = {
# { 0.0 0.0 }
# { 0.38 0.0 }
# { 0.7 0.8 }
# }
# }
priority = 0
decal_apply_order = post_skin_color
}
}
boy = male
girl = female
}
chinese_02 = {
index = 2
male = {}
female = {
decal = {
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_chinese_02_diffuse.dds"
# normal = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_chinese_01_normal.dds"
properties = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_chinese_02_properties.dds"
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = replace
# normal = overlay
properties = replace
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strngth%, decal alpha
{ 0.0 0.0 }
{ 0.5 0.5 }
{ 1.0 1.0 }
}
# age = {
# mode = multiply
# curve = {
# { 0.0 0.0 }
# { 0.38 0.0 }
# { 0.7 0.8 }
# }
# }
priority = 0
decal_apply_order = post_skin_color
}
}
boy = male
girl = female
}
japanese_01 = {
index = 3
male = {
decal = {
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/female_head/decal_male_head_makeup_japanese_01_diffuse.dds"
# normal = "gfx/models/portraits/decals/female_head/decal_male_head_makeup_japanese_01_normal.dds"
properties = "gfx/models/portraits/decals/female_head/decal_male_head_makeup_japanese_01_properties.dds"
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = replace
# normal = overlay
properties = replace
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strngth%, decal alpha
{ 0.0 0.0 }
{ 0.5 0.5 }
{ 1.0 1.0 }
}
# age = {
# mode = multiply
# curve = {
# { 0.0 0.0 }
# { 0.38 0.0 }
# { 0.7 0.8 }
# }
# }
priority = 0
decal_apply_order = post_skin_color
}
}
female = {
decal = {
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_japanese_01_diffuse.dds"
# normal = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_japanese_01_normal.dds"
properties = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_japanese_01_properties.dds"
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = replace
# normal = overlay
properties = replace
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strngth%, decal alpha
{ 0.0 0.0 }
{ 0.5 0.5 }
{ 1.0 1.0 }
}
# age = {
# mode = multiply
# curve = {
# { 0.0 0.0 }
# { 0.38 0.0 }
# { 0.7 0.8 }
# }
# }
priority = 0
decal_apply_order = post_skin_color
}
}
boy = male
girl = female
}
malay_01 = {
index = 4
male = {}
female = {
decal = {
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_malay_01_diffuse.dds"
# normal = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_japanese_01_normal.dds"
properties = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_malay_01_properties.dds"
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = replace
# normal = overlay
properties = replace
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strngth%, decal alpha
{ 0.0 0.0 }
{ 0.5 0.5 }
{ 1.0 1.0 }
}
# age = {
# mode = multiply
# curve = {
# { 0.0 0.0 }
# { 0.38 0.0 }
# { 0.7 0.8 }
# }
# }
priority = 0
decal_apply_order = pre_skin_color
}
}
boy = male
girl = female
}
ainu_01 = {
index = 5
male = {}
female = {
decal = {
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_ainu_01_diffuse.dds"
# normal = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_japanese_01_normal.dds"
properties = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_ainu_01_properties.dds"
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = multiply
# normal = overlay
properties = replace
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strngth%, decal alpha
{ 0.0 0.0 }
{ 0.5 0.5 }
{ 1.0 1.0 }
}
# age = {
# mode = multiply
# curve = {
# { 0.0 0.0 }
# { 0.38 0.0 }
# { 0.7 0.8 }
# }
# }
priority = 0
decal_apply_order = pre_skin_color
}
}
boy = male
girl = female
}
ainu_02 = {
index = 6
male = {}
female = {
decal = {
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_ainu_02_diffuse.dds"
# normal = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_japanese_01_normal.dds"
properties = "gfx/models/portraits/decals/female_head/decal_female_head_makeup_ainu_02_properties.dds"
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = multiply
# normal = overlay
properties = replace
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strngth%, decal alpha
{ 0.0 0.0 }
{ 0.5 0.5 }
{ 1.0 1.0 }
}
# age = {
# mode = multiply
# curve = {
# { 0.0 0.0 }
# { 0.38 0.0 }
# { 0.7 0.8 }
# }
# }
priority = 0
decal_apply_order = pre_skin_color
}
}
boy = male
girl = female
}
}
}
}

View file

@ -0,0 +1,283 @@
#These special genes will not be part of a character's DNA.
#The game can have hardcoded references to them and might use each of them differently
special_genes = {
morph_genes = {
gene_balding_hair_effect = {
no_baldness = {
index = 0
male = {
decal = { #Hair shadow decal for full head of hair
required_tags = "not(partly_shaved)"
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/male_head/decal_male_head_hair_shadow_default_diffuse.dds"
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strength%, decal alpha
{ 0.0 1.0 }
{ 1.0 1.0 }
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = multiply
# normal = overlay
# properties =
}
priority = 1
# age = age_preset_aging_definition_male
}
}
female = {}
boy = male
girl = {}
}
shaved_baldness = {
index = 1
male = {
}
female = {}
boy = {}
girl = {}
}
baldness_stage_1 = { # Beginning male pattern baldness
index = 2
set_tags = "baldness_1" # Setting the tag to be used in the hairstyles accessories script
male = {
decal = { #Hair baldness decal for balding scalp
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/male_head/decal_male_head_hair_baldness_diffuse.dds"
properties = "gfx/models/portraits/decals/male_head/decal_male_head_hair_baldness_properties.dds"
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strength%, decal alpha
{ 0.0 1.0 }
{ 1.0 1.0 }
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = replace
# normal = overlay
properties = replace
}
priority = 1
# age = age_preset_aging_definition_male
}
}
female = {}
boy = {}
girl = {}
}
baldness_stage_2 = { # Late stage male pattern baldness
index = 3
set_tags = "baldness_2"
male = {
decal = { #Hair baldness decal for balding scalp
body_part = head
textures = {
diffuse = "gfx/models/portraits/decals/male_head/decal_male_head_hair_baldness_diffuse.dds"
}
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strength%, decal alpha
{ 0.0 1.0 }
{ 1.0 1.0 }
}
blend_modes = { #overlay/replace/hard_light/multiply
diffuse = replace
# normal = overlay
# properties =
}
priority = 1
# age = age_preset_aging_definition_male
}
}
female = {}
boy = {}
girl = {}
}
}
gene_seated = {
seated = {
index = 0
male = {
setting = { attribute = "bs_body_seated" value = { min = 0.0 max = 1.0 } }
}
female = male
boy = male
girl = male
}
}
gene_shrink_body = {
shrink_all = {
index = 1
male = {
setting = { required_tags = "shrink_arms" attribute = "bs_body_shrink_arms" value = { min = 0.0 max = 1.0 } }
setting = { required_tags = "shrink_legs" attribute = "bs_body_shrink_legs" value = { min = 0.0 max = 1.0 } }
setting = { required_tags = "shrink_chest" attribute = "bs_body_shrink_chest" value = { min = 0.0 max = 1.0 } }
setting = { required_tags = "shrink_belly" attribute = "bs_body_shrink_belly" value = { min = 0.0 max = 1.0 } }
setting = { required_tags = "shrink_hands" attribute = "bs_body_shrink_hands" value = { min = 0.0 max = 1.0 } }
setting = { required_tags = "shrink_feet" attribute = "bs_body_shrink_feet" value = { min = 0.0 max = 1.0 } }
}
female = male
boy = male
girl = male
}
}
gene_bs_additive_headgears = {
additive_headgears = {
index = 2
female = {
setting = { required_tags = "fit_under_crown,fit_over_headgear" attribute = "bs_additive" value = { min = 0.0 max = 1.0 } }
}
male = female
boy = male
girl = female
}
}
gene_bs_long_beard = {
long_beard = {
index = 3
female = male
male = {
setting = { required_tags = "long_beard" attribute = "bs_long_beard" value = { min = 0.0 max = 1.0 } }
}
boy = male
girl = female
}
}
gene_bs_cloak_offset = {
cloak_offset = {
index = 4
male = {
setting = { required_tags = "offset" attribute = "bs_cloak_offset" value = { min = 0.0 max = 1.0 } }
setting = { required_tags = "headgear_offset" attribute = "bs_headgear_offset" value = { min = 0.0 max = 1.0 } }
}
female = male
boy = male
girl = male
}
}
gene_enclosed_helmet = {
enclosed_helmet = {
index = 0
male = {
setting = { required_tags = "enclosed_helmet" attribute = "bs_enclosed_helmet" value = { min = 0.0 max = 1.0 } }
}
female = male
boy = male
girl = male
}
}
gene_additive_animations_dwarf = {
dwarf_additive = {
index = 0
male = {
setting = {
attribute = "body_dwarf"
curve = {
{ 0.0 0.0 }
{ 0.5 0.0 }
{ 1.0 1.0 }
}
}
}
female = male
boy = male
girl = male
}
}
gene_additive_animations_fat = {
fat_additive = {
index = 0
male = {
setting = {
attribute = "body_fat"
curve = {
{ 0.0 0.0 }
{ 0.5 0.0 }
{ 1.0 1.0 }
}
}
}
female = male
boy = male
girl = male
}
}
gene_additive_animations_child = {
child_additive = {
index = 0
male = {
setting = {
attribute = "body_dwarf"
curve = {
{ 0.0 0.0 }
{ 0.5 0.0 }
{ 1.0 1.0 }
}
}
}
female = male
boy = male
girl = male
}
}
# Should move prop controller (if female) to fix retargeting issue
gene_retargeting_fix = {
female_prop = {
index = 0
male = {}
female = {
setting = {
attribute = "body_prop"
value = 1
}
}
boy = male
girl = female
}
}
gene_cloak = {
cloak_additive = {
index = 0
male = {
setting = {
required_tags = "cloak_arm_pose"
attribute = "body_cloak"
value = 1
}
}
female = male
boy = male
girl = female
}
}
gene_ear_stretch = {
ear_stretch = {
index = 0
male = {
setting = {
required_tags = "stretched_earlobe"
attribute = "bs_ear_stretch"
value = 1
}
}
female = male
boy = male
girl = female
}
}
}
}

25
common/genes/_genes.info Normal file
View file

@ -0,0 +1,25 @@
Genes connect to the /ethnicities
=== Structure (very incomplete) ===
color_genes = {
hair_color = {
index = 0 # index within the DNA
color = hair # one of hair/eye/skin
blend_range = { 0.4 0.6 } # When inheriting the color, blend between "dominant" and "recessive" parent in this ratio. E.g. { 0.0 0.0 } will pick the "dominant" parent, and { 0.3 0.7 } with pick something 30% to 70% between parent's values.
}
...
}
decal = {
type = skin #decal type: skin or paint. Skin decals are added before skin color and use skin-diffuse+normal maps. Paint decals are added after skin color and use paint-diffuse+property maps.
atlas_pos = { 0 0 } #position of the decal in the atlas texture
alpha_curve = { #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
#gene strength, decal alpha
{ 0.0 0.6 }
{ 1.0 0.6 }
}
}
ugliness_feature_categories = { chin mouth } # A list of features the gene is associated with, used by ugliness_portrait_extremity_shift in traits

View file

@ -45,3 +45,11 @@ crown_charlemagne_modifier = {
monthly_prestige = 0.15
martial_per_prestige_level = 1
}
pearl_crown_modifier = {
court_grandeur_baseline_add = 5
monthly_dynasty_prestige_mult = 0.05
monthly_prestige_gain_mult = 0.05
learning_per_piety_level = 1
same_faith_opinion = 15
}

View file

@ -785,6 +785,12 @@ on_death = {
set_variable = equipped_court_succession
}
}
if = {
limit = {
any_equipped_character_artifact = { artifact_visual_after_death_trigger = yes }
}
trigger_event = death_management.0150
}
}
if = {

View file

@ -199,3 +199,45 @@ create_artifact_crown_charlemagne_effect = { # Crown of St. Stephen
save_scope_as = epic
}
}
create_artifact_pearl_crown_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
# Not really used, but if we don't set the scopes we get errors in the feature selection
set_artifact_rarity_illustrious = yes
create_artifact = {
name = artifact_pearl_crown_name
description = artifact_pearl_crown_description
type = helmet
visuals = pearl_crown
wealth = scope:wealth
quality = scope:quality
history = {
type = created_before_history
}
modifier = pearl_crown_modifier
save_scope_as = newly_created_artifact
decaying = no
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = pearl_crown
set_variable = {
name = portrait_remains_after_death
value = yes
}
set_variable = {
name = artifact_succession_title
value = title:e_nistrenia
}
add_artifact_title_history = {
target = title:e_nistrenia
date = 2282.1.11
}
save_scope_as = epic
save_scope_value_as = {
name = pearl_crown
value = yes
}
}
}

View file

@ -0,0 +1,36 @@
artifact_visual_after_death_dead_character_event_effect = {
if = {
limit = {
any_equipped_character_artifact = {
has_variable = pearl_crown
}
}
root.primary_heir = {
add_character_flag = {
flag = pearl_crown
days = 3
}
trigger_event = {
id = death_management.0151
days = 1
}
}
}
}
artifact_visual_after_death_dead_character_flag_effect = {
if = {
limit = {
scope:dead_artifact_visual_heir = {
has_character_flag = pearl_crown
}
}
scope:dead_ruler = {
add_dead_character_flag = {
flag = pearl_crown_wearer_dead
years = 400
}
debug_log = "Nistrenian Crown Dead Character Flag Set"
}
}
}

View file

@ -3360,3 +3360,21 @@ portrait_shared_makeup_trigger = {
use_longsword_default_trigger = {
culture = { has_cultural_pillar = heritage_japonic }
}
### N3OW triggers ###
artifact_visual_after_death_trigger = {
has_variable = portrait_remains_after_death
}
portrait_pearl_crown_trigger = {
exists = this
OR = {
has_primary_title = title:e_nistrenia
has_dead_character_flag = pearl_crown_wearer_dead
any_equipped_character_artifact = {
has_variable = pearl_crown
}
}
portrait_wear_no_crown_trigger = no
}

View file

@ -5,6 +5,7 @@ tags={
name="N3OW Dev"
replace_path="common/landed_titles"
replace_path="common/dynasties"
replace_path="common/genes"
replace_path="common/culture/cultures"
replace_path="common/religion/religion_types"
replace_path="history/characters"

View file

@ -12,6 +12,9 @@ historical_artifacts.999 = {
}
title:d_moravia.holder = {
create_artifact_crown_wenceslas_effect = { OWNER = this }
scope:newly_created_artifact = {
equip_artifact_to_owner = yes
}
}
}
if = {
@ -21,6 +24,9 @@ historical_artifacts.999 = {
}
title:k_sweden.holder = {
create_artifact_codex_gigas_effect = { OWNER = this }
scope:newly_created_artifact = {
equip_artifact_to_owner = yes
}
}
}
if = {
@ -30,14 +36,28 @@ historical_artifacts.999 = {
}
title:d_bohemia.holder = {
create_artifact_sword_wenceslas_effect = { OWNER = this }
scope:newly_created_artifact = {
equip_artifact_to_owner = yes
}
}
}
title:d_bacs.holder = {
create_artifact_crown_stephen_effect = { OWNER = this }
scope:newly_created_artifact = {
equip_artifact_to_owner = yes
}
}
title:k_france.holder = {
create_artifact_crown_charlemagne_effect = { OWNER = this }
scope:newly_created_artifact = {
equip_artifact_to_owner = yes
}
}
title:e_nistrenia.holder = {
create_artifact_pearl_crown_effect = { OWNER = this }
scope:newly_created_artifact = {
equip_artifact_to_owner = yes
}
}
}
}

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gfx/interface/icons/neow_icon.dds (Stored with Git LFS) Normal file

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gfx/models/artifacts/NEOW_crowns/NEOW_crowns.asset (Stored with Git LFS) Normal file

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@ -0,0 +1,29 @@
#these assets are then used in the genes (game/common/genes/..) at the bottom of the file.
##################
# MALE #
##################
## N3OW Originals ##
male_headgear_neow_eastern_royalty_01 = {
set_tags = "crown,mask_hat"
entity = { required_tags = "hood_on" shared_pose_entity = head }
entity = { required_tags = "mask" shared_pose_entity = head entity = male_headgear_neow_eastern_royalty_01_mask_entity }
entity = { required_tags = "" shared_pose_entity = head entity = male_headgear_neow_eastern_royalty_01_entity }
}
##################
# FEMALE #
##################
## N3OW Originals ##
female_headgear_neow_eastern_royalty_01 = {
set_tags = "crown,mask_hat,fit_over_headgear"
entity = { required_tags = "hood_on" shared_pose_entity = head }
entity = { required_tags = "mask" shared_pose_entity = head entity = female_headgear_neow_eastern_royalty_01_mask_entity }
entity = { required_tags = "" shared_pose_entity = head entity = female_headgear_neow_eastern_royalty_01_entity }
}

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@ -0,0 +1,12 @@

#####################################
# #
# N3OW Props #
# #
#####################################
#Coronation Crowns
#Nistrenian Pearl Crown
coronation_crown_nistrenia_imperial = {
entity = { required_tags = "" node = "bn_l_prop" entity = "male_headgear_neow_eastern_royalty_01_portrait_entity" }
}

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@ -3085,6 +3085,24 @@ coronation_crowns = {
#More specific ones
portrait_modifier = { # Nistrenia
trigger = {
trigger_if = {
limit = {
exists = involved_activity
}
involved_activity.activity_host = {
primary_title = title:e_nistrenia
}
}
trigger_else = {
primary_title = title:e_nistrenia
}
}
animations_props = coronation_crown_prop_nistrenia_imperial
animations = female_prop_fix_additive
}
portrait_modifier = { # HRE
trigger = {
trigger_if = {

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@ -1582,6 +1582,10 @@
template = spectacles
}
add_accessory_modifiers = {
gene = headgear
template = neow_eastern_royalty_01
}
}

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@ -5393,4 +5393,29 @@ headgear_base = {
}
}
}
## N3OW Originals ##
nistrenian_emperor = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = no_headgear
range = { 0 1 }
}
accessory = {
mode = add
gene = headgear
template = neow_eastern_royalty_01
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 500
portrait_pearl_crown_trigger = yes
}
}
}
}

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@ -4079,6 +4079,16 @@ texticon = {
}
}
texticon = {
icon = neow_icon
iconsize = {
texture = "gfx/interface/icons/neow_icon.dds"
size = { 25 25 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = {
icon = skills_icon
iconsize = {

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@ -30,7 +30,7 @@ war = {
# nistrenia civil War
war = {
name = "nistrenia_civil_war" # the name can be left out, will be generated then
name = "nistrenian_civil_war" # the name can be left out, will be generated then
start_date = 2554.12.1
end_date = 2556.9.25
targeted_titles={

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@ -10,7 +10,8 @@
crown_stephen_description:0 "The Holy Crown of Hungary, also known as the Crown of Saint Stephen, named in honour of Saint Stephen I of Hungary, was the coronation crown used by the Kingdom of Hungary for most of its existence. After [Concept('neow_the_event','the Event')|E], this tradition returned. In order to become the true king of Hungary, one must be crowned with this crown."
crown_charlemagne_name:0 "Napoleon's Crown of Charlemagne"
crown_charlemagne_description:0 "Napoleon's "Crown of Charlemagne" was a 1804 recreation fabricated by goldsmith Martin-Guillaume Biennais for his coronation, designed to evoke the ancient, destroyed Carolingian crown and legitimize his rule. \n\nAfter [Concept('neow_the_event','the Event')|E] it was used by the Bonaparte dynasty to crown the kings and emperors of France."
artifact_pearl_crown_name:0 "Pearl Crown of Nistrenia"
artifact_pearl_crown_description:0 "The Pearl Crown is the traditional headwear of Moldovan and Nistrenian monarchs. First worn by Stephen the Great (who laid the foundations of Nistrenia), it was lost for centuries before being found once more."
artifact_pedestal_reliquary_fracture_name:0 "[SCOPE.Custom('FractureRelicName')|U]"
artifact_pedestal_reliquary_fracture_description:1 "An elegant reliquary containing a holy relic: [SCOPE.Custom('FractureRelic')|l]."

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@ -0,0 +1,18 @@
l_english:
# l_spanish:
# l_german:
# l_french:
# l_russian:
# l_simp_chinese:
# l_korean:
#########################
### New Era Old World ###
#########################
# Headgear
## Male ##
PORTRAIT_MODIFIER_custom_headgear_male_headgear_neow_eastern_royalty_01: "@neow_icon! Pearl Crown of Nistrenia"
## Female ##
PORTRAIT_MODIFIER_custom_headgear_female_headgear_neow_eastern_royalty_01: "@neow_icon! Pearl Crown of Nistrenia"

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