6494 lines
145 KiB
Text
6494 lines
145 KiB
Text
#Events for managing death of characters
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namespace = death_management
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# Finds everyone who should care about the death and clean stuff up
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scripted_trigger death_management_0001_valid_for_death_event_trigger = {
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NOR = {
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this = scope:dead_character
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block_death_event_trigger = { DEAD = scope:dead_character }
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is_player_heir_of = scope:dead_character
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is_in_list = send_death_management_0002
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}
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}
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# Calculates how much Stress a character should gain/lose from the death of someone they care about (in some fashion, love or hate) and saves that value for later event usage.
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# This must be run before the character actually dies, as death removes all extant relationships and opinion modifiers.
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scripted_effect calculate_stress_gain_loss_from_deceased_character_effect = {
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save_scope_value_as = {
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name = deceased_character_stress
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value = {
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# Dying characters was the centre of this character's world.
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if = {
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limit = {
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has_character_flag = dead_ritual_best_friend
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has_relation_best_friend = $DYING_CHARACTER$
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}
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value = monumental_stress_gain
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}
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# Dying character was extremely close to this character.
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else_if = {
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limit = {
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OR = {
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has_relation_soulmate = $DYING_CHARACTER$
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has_relation_best_friend = $DYING_CHARACTER$
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}
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}
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value = major_stress_gain
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}
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# Dying character was close and/or otherwise important to this character.
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else_if = {
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limit = {
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OR = {
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has_relation_lover = $DYING_CHARACTER$
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has_relation_friend = $DYING_CHARACTER$
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AND = {
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reverse_opinion = {
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target = $DYING_CHARACTER$
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value >= 75
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}
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NOT = { has_relation_rival = $DYING_CHARACTER$ }
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}
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}
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}
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value = medium_stress_gain
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}
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# Dying character was strongly disliked, rivaled, or was an obstacle to this character's ambitions.
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else_if = {
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limit = {
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OR = {
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has_relation_rival = $DYING_CHARACTER$
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reverse_opinion = {
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target = $DYING_CHARACTER$
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value < -20
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}
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AND = {
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is_heir_of = $DYING_CHARACTER$
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ai_greed >= 50
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}
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}
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}
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if = {
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limit = {
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NOT = { has_trait = forgiving }
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}
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value = minor_stress_loss
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}
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}
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# Dying character was only moderately important to this character (siblings who weren't very close, for example).
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## Characters who are less important than this shouldn't gain/lose stress at all (councillors, vassals, lieges, etc.).
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else = {
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value = minor_stress_gain
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}
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# Callous characters are less affected by the deaths of others, both positively and negatively.
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if = {
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limit = { has_trait = callous }
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multiply = 0.5
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}
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# Sadistic and Vengeful characters are fully affected (but will probably have fewer friends and more enemies to begin with).
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}
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}
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}
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death_management.0001 = {
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type = character_event
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hidden = yes
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immediate = {
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save_scope_as = dead_character
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### CHECKING STATUSES & HANDLING LOANS ###
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#To save imprisoner & prisons status
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if = {
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limit = {
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is_in_prison_type = dungeon
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exists = imprisoner
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}
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imprisoner = {
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save_scope_as = prison_holder
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}
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}
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else_if = {
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limit = {
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is_in_prison_type = house_arrest
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}
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imprisoner = {
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save_scope_as = house_arrest_holder
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}
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}
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#To save battle
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if = {
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limit = { has_variable = battle_death_enemy }
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var:battle_death_enemy = { save_scope_as = battle_death_enemy }
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remove_variable = battle_death_enemy
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}
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if = {
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limit = { has_variable = battle_death_leader }
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var:battle_death_leader = { save_scope_as = battle_death_leader }
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remove_variable = battle_death_leader
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}
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if = {
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limit = { has_variable = battle_death_location }
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var:battle_death_location = { save_scope_as = battle_death_location }
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remove_variable = battle_death_location
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}
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# Dead character has debtors who their heir should inherit (make them have a money claim)
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if = {
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limit = {
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any_in_list = { variable = owes_me_money }
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}
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every_in_list = {
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variable = owes_me_money
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limit = {
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is_alive = yes
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NOR = {
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this = scope:dead_character
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is_player_heir_of = scope:dead_character
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exists = var:loan_holder # cannot support owing two loans to different people at the same time, so we just wipe this inherited debt for simplicity
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}
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}
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save_temporary_scope_as = loanee_temp
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scope:dead_character.player_heir ?= {
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save_scope_as = new_loan_holder
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add_to_variable_list = {
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name = owes_me_money
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target = scope:loanee_temp
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}
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}
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set_variable = {
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name = loan_holder
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value = scope:new_loan_holder
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}
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}
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}
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#Dead character has a loan that an heir should inherit (make them owe someone money)
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if = {
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limit = {
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exists = var:loan_amount_owed
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var:loan_holder ?= {
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is_alive = yes
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NOR = {
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this = scope:dead_character
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is_player_heir_of = scope:dead_character
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}
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}
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player_heir ?= {
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NOT = { exists = var:loan_holder } # cannot support owing two loans to different people at the same time, so we just wipe this inherited debt for simplicity
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}
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}
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save_scope_as = loan_passer
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player_heir = {
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save_scope_as = loan_inheritor
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set_variable = {
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name = loan_holder
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value = scope:loan_passer.var:loan_holder
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}
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set_variable = {
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name = loan_amount_owed
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value = scope:loan_passer.var:loan_amount_owed
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}
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if = {
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limit = { exists = scope:loan_passer.var:original_loan_holder }
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set_variable = {
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name = original_loan_holder
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value = scope:loan_passer.var:original_loan_holder
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}
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}
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else = {
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set_variable = {
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name = original_loan_holder
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value = scope:loan_passer
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}
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}
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if = {
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limit = { exists = scope:loan_passer.var:original_lender }
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set_variable = {
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name = original_lender
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value = scope:loan_passer.var:original_lender
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}
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}
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else = {
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set_variable = {
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name = original_lender
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value = scope:loan_passer.var:loan_holder
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}
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}
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trigger_event = {
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id = death_management.0003
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delayed = yes
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}
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}
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var:loan_holder ?= {
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = ho_loan_inherited_title
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left_icon = scope:loan_passer
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right_icon = scope:loan_passer.var:loan_holder
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custom_tooltip = ho_loan_inherited_loaner_tt
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remove_list_variable = {
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name = owes_me_money
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target = scope:loan_passer
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}
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add_to_variable_list = {
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name = owes_me_money
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target = scope:loan_inheritor
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}
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}
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}
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}
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# Wipe invalid loans
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else_if = {
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limit = {
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exists = var:loan_amount_owed
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exists = var:loan_holder
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}
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var:loan_holder = {
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remove_list_variable = {
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name = owes_me_money
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target = scope:dead_character
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}
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}
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clear_loanee_variables_effect = yes
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}
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#SEND EVENT ABOUT DEATH
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#Send event about relevant death to consorts
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every_consort = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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#If heir's spouse dies
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if = {
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limit = {
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any_parent = {
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primary_heir ?= { is_consort_of = scope:dead_character }
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death_management_0001_valid_for_death_event_trigger = yes
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}
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}
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random_parent = {
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limit = {
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primary_heir ?= { is_consort_of = scope:dead_character }
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death_management_0001_valid_for_death_event_trigger = yes
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any_courtier = { is_consort_of = scope:dead_character }
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is_ai = no #priority to players, who are the only people these are *really* relevant for
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}
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alternative_limit = {
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primary_heir ?= { is_consort_of = scope:dead_character }
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death_management_0001_valid_for_death_event_trigger = yes
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is_ai = no #priority to players, who are the only people these are *really* relevant for
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}
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alternative_limit = {
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primary_heir ?= { is_consort_of = scope:dead_character }
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death_management_0001_valid_for_death_event_trigger = yes
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}
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primary_heir = { save_scope_as = spouse_of_dead_character }
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save_scope_as = parent_of_spouse_of_dead_character
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add_to_list = send_death_management_0002
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}
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}
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}
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#Send event about relevant death to betrothed
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if = {
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limit = {
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exists = betrothed
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# Grand Weddings and their betrothals have their own invalidation
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has_been_promised_grand_wedding = no
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trigger_if = {
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limit = {
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betrothed = {
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is_alive = yes
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}
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}
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betrothed = { has_been_promised_grand_wedding = no }
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}
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}
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betrothed = {
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if = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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}
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save_scope_as = betrothed_of_dead_character
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add_to_list = send_death_management_0002_betrothed
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random_parent = { #The parent who most likely set up/agreed to the betrothal
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limit = {
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any_courtier = { this = scope:betrothed_of_dead_character }
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death_management_0001_valid_for_death_event_trigger = yes
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is_ai = no #priority to players, who are the only people these are *really* relevant for
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}
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alternative_limit = {
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any_courtier = { this = scope:betrothed_of_dead_character }
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death_management_0001_valid_for_death_event_trigger = yes
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}
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save_scope_as = parent_of_betrothed_of_dead_character
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add_to_list = send_death_management_0002
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}
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}
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}
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#Send event about relevant death to parents
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every_parent = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to "predecessor" if heir
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if = {
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limit = {
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any_heir_title = { }
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}
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every_heir_title = {
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limit = { exists = holder }
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holder = {
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if = {
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limit = {
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player_heir = scope:dead_character
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NOT = {
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is_in_list = title_holder_list
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}
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death_management_0001_valid_for_death_event_trigger = yes
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}
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add_to_list = title_holder_list
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}
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}
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}
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}
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every_in_list = {
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list = title_holder_list
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to children
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every_child = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to siblings
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every_sibling = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to lovers
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every_relation = {
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type = lover
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limit = {
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is_alive = yes
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death_management_0001_valid_for_death_event_trigger = yes
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}
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add_to_list = send_death_management_0002_lover
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if = {
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limit = {
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OR = {
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has_relation_soulmate = scope:dead_character
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has_opinion_modifier = {
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target = scope:dead_character
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modifier = love_opinion
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value >= 40
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}
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}
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}
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add_character_flag = {
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flag = important_lover
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days = 3
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}
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}
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to friends
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every_relation = {
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type = friend
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limit = {
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is_alive = yes
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death_management_0001_valid_for_death_event_trigger = yes
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NOT = { has_relation_best_friend = scope:dead_character }
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}
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add_to_list = send_death_management_0002_friend
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to best friends
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every_relation = {
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type = best_friend
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limit = {
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is_alive = yes
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OR = {
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death_management_0001_valid_for_death_event_trigger = yes
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has_character_flag = dead_ritual_best_friend
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}
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}
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add_to_list = send_death_management_0002_best_friend
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to rivals
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every_relation = {
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type = rival
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limit = {
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is_alive = yes
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death_management_0001_valid_for_death_event_trigger = yes
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NOT = {
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has_relation_nemesis = scope:dead_character
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}
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}
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add_to_list = send_death_management_0002_rival
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to Wards
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every_relation = {
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type = ward
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limit = {
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is_alive = yes
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}
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if = {
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limit = { is_foreign_court_guest = yes }
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return_to_court = yes
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}
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if = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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}
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#Send event about relevant death to Ward's parent if they have no other relationship to the Educator
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every_parent = {
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limit = {
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is_ai = no
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is_alive = yes
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death_management_0001_valid_for_death_event_trigger = yes
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}
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add_to_list = send_death_management_0002 #Child's educator's death notification
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}
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}
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every_relation = {
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type = disciple
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limit = {
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is_ai = no
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is_available_adult = no
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}
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if = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002_elder
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add_to_list = send_death_management_0002
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}
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}
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#For liege if they're a councillor
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if = {
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limit = {
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liege ?= {
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this != root
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death_management_0001_valid_for_death_event_trigger = yes
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}
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is_councillor_of = liege
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}
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liege = {
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save_scope_as = liege_of_dead_character_councillor
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add_to_list = send_death_management_0002
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}
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}
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##For liege if they're a powerful vassal
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#if = {
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# limit = {
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# exists = liege
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# liege = {
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# NOT = {
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# this = root
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# }
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# death_management_0001_valid_for_death_event_trigger = yes
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# }
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# is_powerful_vassal_of = liege
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# }
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# liege = {
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# save_scope_as = liege_of_dead_character
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# add_to_list = send_death_management_0002
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# }
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#}
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#Check for a prison owner
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if = {
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limit = {
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exists = scope:prison_holder
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}
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scope:prison_holder = {
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if = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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}
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}
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}
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#For pinned characters
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every_pinning_character = {
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limit = { death_management_0001_valid_for_death_event_trigger = yes }
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add_to_list = send_death_management_0002
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}
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#Send death_management.0002
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every_in_list = {
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list = send_death_management_0002
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# Calculate and save how much stress we should gain/lose from this character's death.
|
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calculate_stress_gain_loss_from_deceased_character_effect = {
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DYING_CHARACTER = root
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}
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if = {
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limit = {
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NOT = {
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has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
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}
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OR = {
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opinion = {
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target = root
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value >= 10
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}
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has_any_good_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
add_to_variable_list = {
|
|
name = like
|
|
target = root
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
opinion = {
|
|
target = root
|
|
value < -30
|
|
}
|
|
}
|
|
}
|
|
add_to_variable_list = {
|
|
name = dislike
|
|
target = root
|
|
}
|
|
}
|
|
|
|
# Queue up a death notification event.
|
|
trigger_event = {
|
|
id = death_management.0002
|
|
delayed = yes
|
|
}
|
|
|
|
#To block any death notification events sent after this for 3 days
|
|
add_death_event_blocker_effect = { DEAD = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Someone you care about (in some capacity) has died
|
|
death_management.0002 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
this != scope:killer #Killers already know
|
|
}
|
|
NOT = { has_character_flag = bp1_yearly_2020_suppress_death_events }
|
|
}
|
|
|
|
on_trigger_fail = {
|
|
if = {
|
|
limit = {
|
|
has_character_flag = bp1_yearly_2020_suppress_death_events
|
|
}
|
|
remove_character_flag = bp1_yearly_2020_suppress_death_events
|
|
}
|
|
}
|
|
|
|
immediate = { #Finds most important relation for notification & mourning events
|
|
|
|
if = {
|
|
limit = { #To block the player from getting events about themselves dying
|
|
NOT = { is_player_heir_of = scope:dead_character }
|
|
}
|
|
if = { #Spouse
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this != scope:prison_holder
|
|
any_consort = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.2000 #Spouse death in dungeon notification
|
|
}
|
|
|
|
else_if = { #Spouse
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this = scope:prison_holder
|
|
any_consort = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.3000 #Spouse death in YOUR dungeon notification
|
|
}
|
|
|
|
else_if = { #Spouse
|
|
limit = {
|
|
exists = scope:house_arrest_holder
|
|
any_consort = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.4000 #Spouse death in house arrest notification
|
|
}
|
|
|
|
else_if = { #Spouse
|
|
limit = {
|
|
exists = scope:battle_death_leader
|
|
any_consort = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.1200 #Spouse death in battle
|
|
}
|
|
|
|
else_if = { #Spouse
|
|
limit = {
|
|
any_consort = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.1000 #Spouse death notification
|
|
}
|
|
|
|
else_if = { #Heir
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this != scope:prison_holder
|
|
is_in_list = title_holder_list
|
|
}
|
|
trigger_event = death_management.2007 #Heir death in dungeon notification
|
|
}
|
|
|
|
else_if = { #Heir
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this = scope:prison_holder
|
|
is_in_list = title_holder_list
|
|
is_close_or_extended_family_of = scope:dead_character
|
|
}
|
|
trigger_event = death_management.3007 #Heir death in YOUR dungeon notification
|
|
}
|
|
|
|
else_if = { #Heir
|
|
limit = {
|
|
exists = scope:house_arrest_holder
|
|
is_in_list = title_holder_list
|
|
is_close_or_extended_family_of = scope:dead_character
|
|
}
|
|
trigger_event = death_management.4007 #Heir death in house arrest notification
|
|
}
|
|
|
|
else_if = { #Heir
|
|
limit = {
|
|
exists = scope:battle_death_leader
|
|
is_in_list = title_holder_list
|
|
is_close_or_extended_family_of = scope:dead_character
|
|
}
|
|
trigger_event = death_management.1207 #Heir death in battle notification
|
|
}
|
|
|
|
else_if = { #Heir
|
|
limit = {
|
|
is_in_list = title_holder_list
|
|
is_close_or_extended_family_of = scope:dead_character
|
|
}
|
|
trigger_event = death_management.1007 #Heir death notification (for family)
|
|
}
|
|
|
|
else_if = { #Heir
|
|
limit = {
|
|
is_in_list = title_holder_list
|
|
}
|
|
send_interface_message = { #Heir death notification (for others)
|
|
type = family_has_died
|
|
desc = death_management.1007.a.tt
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
|
|
else_if = { #Betrothed
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this != scope:prison_holder
|
|
is_in_list = send_death_management_0002_betrothed
|
|
}
|
|
trigger_event = death_management.2008 #Betrothed death in dungeon notification
|
|
}
|
|
|
|
else_if = { #Betrothed
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this = scope:prison_holder
|
|
is_in_list = send_death_management_0002_betrothed
|
|
}
|
|
trigger_event = death_management.3008 #Betrothed death in YOUR dungeon notification
|
|
}
|
|
|
|
else_if = { #Betrothed
|
|
limit = {
|
|
exists = scope:house_arrest_holder
|
|
is_in_list = send_death_management_0002_betrothed
|
|
}
|
|
trigger_event = death_management.4008 #Betrothed death in house arrest notification
|
|
}
|
|
|
|
else_if = { #Betrothed
|
|
limit = {
|
|
is_in_list = send_death_management_0002_betrothed
|
|
}
|
|
send_interface_message = {
|
|
type = notable_has_died
|
|
desc = death_management.betrothed.desc
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
|
|
else_if = { #Child
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this != scope:prison_holder
|
|
any_child = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.2001 #Child death in dungeon notification
|
|
}
|
|
|
|
else_if = { #Child
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this = scope:prison_holder
|
|
any_child = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.3001 #Child death in YOUR dungeon notification
|
|
}
|
|
|
|
else_if = { #Child
|
|
limit = {
|
|
exists = scope:house_arrest_holder
|
|
any_child = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.4001 #Child death in house arrest notification
|
|
}
|
|
|
|
else_if = { #Child
|
|
limit = {
|
|
exists = scope:battle_death_leader
|
|
any_child = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.1201 #Child death in battle notification
|
|
}
|
|
|
|
else_if = { #Child
|
|
limit = {
|
|
any_child = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.1001 #Child death notification
|
|
}
|
|
|
|
else_if = { #Parent
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this != scope:prison_holder
|
|
any_parent = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.2002 #Parent death in dungeon notification
|
|
}
|
|
|
|
else_if = { #Parent
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this = scope:prison_holder
|
|
any_parent = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.3002 #Parent death in YOUR dungeon notification
|
|
}
|
|
|
|
else_if = { #Parent
|
|
limit = {
|
|
exists = scope:house_arrest_holder
|
|
any_parent = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.4002 #Parent death in house arrest notification
|
|
}
|
|
|
|
else_if = { #Parent died in battle
|
|
limit = {
|
|
exists = scope:battle_death_leader
|
|
any_parent = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.1202 #Parent death in battle notification
|
|
}
|
|
|
|
else_if = { #Parent
|
|
limit = {
|
|
any_parent = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
send_interface_message = {
|
|
type = family_has_died
|
|
desc = death_management.parent.desc
|
|
left_icon = scope:dead_character
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:dead_character = {
|
|
age >= 65
|
|
death_reason = death_old_age
|
|
}
|
|
}
|
|
}
|
|
add_stress = scope:deceased_character_stress
|
|
}
|
|
}
|
|
}
|
|
|
|
else_if = { #Sibling
|
|
limit = {
|
|
any_sibling = { even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
send_interface_message = {
|
|
type = family_has_died
|
|
desc = death_management.sibling.desc
|
|
left_icon = scope:dead_character
|
|
|
|
if = {
|
|
limit = {
|
|
scope:dead_character = {
|
|
age < 40
|
|
}
|
|
}
|
|
add_stress = scope:deceased_character_stress
|
|
}
|
|
}
|
|
}
|
|
|
|
else_if = { #Best friend died in battle
|
|
limit = {
|
|
exists = scope:battle_death_leader
|
|
is_in_list = send_death_management_0002_lover
|
|
}
|
|
trigger_event = death_management.1204 #Lover death in battle notification
|
|
}
|
|
|
|
else_if = { #Lover
|
|
limit = {
|
|
is_in_list = send_death_management_0002_lover
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = important_lover
|
|
}
|
|
remove_character_flag = important_lover
|
|
trigger_event = death_management.1004 #Lover death notification
|
|
}
|
|
else = {
|
|
send_interface_message = {
|
|
type = lover_has_died
|
|
desc = death_management.lover.desc
|
|
left_icon = scope:dead_character
|
|
|
|
add_stress = scope:deceased_character_stress
|
|
}
|
|
}
|
|
}
|
|
|
|
else_if = { #Friend
|
|
limit = {
|
|
is_in_list = send_death_management_0002_friend
|
|
}
|
|
send_interface_message = {
|
|
type = friend_has_died
|
|
title = friend_death_notification_title
|
|
desc = death_management.friend.desc
|
|
left_icon = scope:dead_character
|
|
|
|
add_stress = scope:deceased_character_stress
|
|
}
|
|
}
|
|
|
|
else_if = { #Best friend died in battle
|
|
limit = {
|
|
exists = scope:battle_death_leader
|
|
is_in_list = send_death_management_0002_best_friend
|
|
}
|
|
trigger_event = death_management.1205 #Best friend death in battle notification
|
|
}
|
|
|
|
else_if = { #Best Friend
|
|
limit = {
|
|
is_in_list = send_death_management_0002_best_friend
|
|
has_bp1_dlc_trigger = no
|
|
}
|
|
trigger_event = death_management.1005 #Best Friend death notification
|
|
}
|
|
|
|
else_if = { #Rival in your dungeon
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
scope:prison_holder = root
|
|
is_in_list = send_death_management_0002_rival
|
|
}
|
|
trigger_event = death_management.3006 #Rival death notification
|
|
}
|
|
|
|
else_if = { #Rival died in battle
|
|
limit = {
|
|
exists = scope:battle_death_leader
|
|
is_in_list = send_death_management_0002_rival
|
|
}
|
|
trigger_event = death_management.1206 #Rival death in battle notification
|
|
}
|
|
|
|
else_if = { #Rival
|
|
limit = {
|
|
is_in_list = send_death_management_0002_rival
|
|
}
|
|
trigger_event = death_management.1006 #Rival death notification
|
|
}
|
|
|
|
else_if = { # Guardian
|
|
limit = {
|
|
any_relation = { type = guardian even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
trigger_event = death_management.1010 #Educator death notification
|
|
}
|
|
|
|
else_if = { #Parent of spouse (if primary heir)
|
|
limit = {
|
|
exists = scope:parent_of_spouse_of_dead_character
|
|
this = scope:parent_of_spouse_of_dead_character
|
|
}
|
|
if = {
|
|
limit = {
|
|
tier_difference = {
|
|
target = scope:dead_character
|
|
value >= 4
|
|
}
|
|
}
|
|
trigger_event = death_management.1008 #Spouse of child death notification
|
|
}
|
|
else = {
|
|
send_interface_message = {
|
|
type = notable_has_died
|
|
desc = death_management.spouse_child.desc
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
}
|
|
|
|
else_if = { #Parent of betrothed
|
|
limit = {
|
|
exists = scope:parent_of_betrothed_of_dead_character
|
|
this = scope:parent_of_betrothed_of_dead_character
|
|
}
|
|
if = {
|
|
limit = {
|
|
tier_difference = {
|
|
target = scope:dead_character
|
|
value >= 4
|
|
}
|
|
}
|
|
trigger_event = death_management.1009 #Betrothed of child death notification
|
|
}
|
|
else = {
|
|
send_interface_message = {
|
|
type = notable_has_died
|
|
desc = death_management.betrothed_child.desc
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
}
|
|
|
|
else_if = { # Child's Guardian
|
|
limit = {
|
|
any_child = {
|
|
any_relation = { type = guardian even_if_dead = yes this = scope:dead_character }
|
|
}
|
|
}
|
|
random_child = {
|
|
limit = { any_relation = { type = guardian even_if_dead = yes this = scope:dead_character } }
|
|
save_scope_as = ward_of_dead_character
|
|
}
|
|
send_interface_message = { #Child's educator's death notification
|
|
type = notable_has_died
|
|
desc = death_management.educator.desc
|
|
left_icon = scope:dead_character
|
|
right_icon = scope:ward_of_dead_character
|
|
}
|
|
}
|
|
|
|
else_if = { # Prisoner
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
this = scope:prison_holder
|
|
}
|
|
send_interface_message = { #A prisoner died notification
|
|
type = prisoner_has_died
|
|
desc = death_management.prisoner.desc
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
|
|
else_if = { # Councillor
|
|
limit = {
|
|
exists = scope:liege_of_dead_character_councillor
|
|
this = scope:liege_of_dead_character_councillor
|
|
NOT = {
|
|
scope:liege_of_dead_character_councillor = { has_government = landless_adventurer_government }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = councillor_has_died
|
|
desc = death_management.liege_councillor.desc
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
|
|
else_if = { # Elder
|
|
limit = {
|
|
is_in_list = send_death_management_0002_elder
|
|
}
|
|
send_interface_message = { #Heir death notification (for others)
|
|
type = elder_has_died
|
|
desc = death_management.elder.desc
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
|
|
#else_if = {
|
|
# limit = {
|
|
# exists = scope:liege_of_dead_character
|
|
# this = scope:liege_of_dead_character
|
|
# }
|
|
# send_interface_message = {
|
|
# type = family_has_died
|
|
# desc = death_management.liege.desc
|
|
# left_icon = scope:dead_character
|
|
# }
|
|
#}
|
|
|
|
else_if = { # Pinned
|
|
limit = {
|
|
any_pinned_character = { this = scope:dead_character }
|
|
}
|
|
send_interface_message = {
|
|
type = notable_has_died
|
|
desc = death_management.pinned.desc
|
|
left_icon = scope:dead_character
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
death_management.0003 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ho_loan_inherited_title
|
|
left_icon = scope:loan_passer
|
|
right_icon = var:loan_holder
|
|
custom_tooltip = ho_loan_inherited_debtor_tt
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
######################################################
|
|
# NOTIFICATION EVENTS
|
|
# 1000-1999
|
|
######################################################
|
|
|
|
#Notification about dead spouse
|
|
death_management.1000 = {
|
|
type = character_event
|
|
title = death_management.1000.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
}
|
|
desc = death_management.1000.murder
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_variable = bloody_wedding_murder
|
|
}
|
|
desc = death_management.1000.murder_wedding
|
|
}
|
|
triggered_desc = { #Plague killed them: You liked your spouse
|
|
trigger = {
|
|
NOT = { #Ensure not murdered
|
|
exists = scope:killer
|
|
}
|
|
has_variable_list = like
|
|
is_target_in_variable_list = {
|
|
name = like
|
|
target = scope:dead_character
|
|
}
|
|
scope:dead_character = {
|
|
OR = {
|
|
has_trait = bubonic_plague
|
|
has_trait = smallpox
|
|
has_trait = typhus
|
|
has_trait = consumption
|
|
has_trait = measles
|
|
has_trait = dysentery
|
|
has_trait = ergotism
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.1000.plaguestart
|
|
desc = death_management.1000.plaguespouse
|
|
desc = death_management.1000.like
|
|
}
|
|
}
|
|
triggered_desc = { #Plague killed them: You disliked them
|
|
trigger = {
|
|
NOT = { #Ensure not murdered
|
|
exists = scope:killer
|
|
}
|
|
has_variable_list = dislike
|
|
is_target_in_variable_list = {
|
|
name = dislike
|
|
target = scope:dead_character
|
|
}
|
|
scope:dead_character = {
|
|
OR = {
|
|
has_trait = bubonic_plague
|
|
has_trait = smallpox
|
|
has_trait = typhus
|
|
has_trait = consumption
|
|
has_trait = measles
|
|
has_trait = dysentery
|
|
has_trait = ergotism
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.1000.plaguestart
|
|
desc = death_management.1000.plaguespouse
|
|
desc = death_management.1000.dislike
|
|
}
|
|
}
|
|
triggered_desc = { #Plague killed them: They were just your spouse, nothing more
|
|
trigger = {
|
|
NOT = { #Ensure not murdered
|
|
exists = scope:killer
|
|
}
|
|
scope:dead_character = {
|
|
OR = {
|
|
has_trait = bubonic_plague
|
|
has_trait = smallpox
|
|
has_trait = typhus
|
|
has_trait = consumption
|
|
has_trait = measles
|
|
has_trait = dysentery
|
|
has_trait = ergotism
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.1000.plaguestart
|
|
desc = death_management.1000.plaguespouse
|
|
desc = death_management.1000.neutral
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_variable_list = like
|
|
is_target_in_variable_list = {
|
|
name = like
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
desc = death_management.1000.like
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_variable_list = dislike
|
|
is_target_in_variable_list = {
|
|
name = dislike
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
desc = death_management.1000.dislike
|
|
}
|
|
desc = death_management.1000.neutral
|
|
}
|
|
}
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_variable_list = like
|
|
is_target_in_variable_list = {
|
|
name = like
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
animation = grief
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_variable_list = dislike
|
|
is_target_in_variable_list = {
|
|
name = dislike
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = sadness
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:killer
|
|
trigger = { exists = scope:known_killer }
|
|
}
|
|
|
|
trigger = {
|
|
NOT = { has_character_flag = knows_of_spouse_death_flag }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
root.primary_title ?= {
|
|
save_scope_as = realm
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
has_variable_list = like
|
|
is_target_in_variable_list = {
|
|
name = like
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = like
|
|
value = yes
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_variable_list = dislike
|
|
is_target_in_variable_list = {
|
|
name = dislike
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = dislike
|
|
value = yes
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
OR = {
|
|
# No Secret because everyone knows
|
|
NOT = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
}
|
|
}
|
|
# Secret, but you happen to know
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = known_killer
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
#My beloved spouse!
|
|
option = {
|
|
trigger = {
|
|
exists = scope:like
|
|
}
|
|
name = death_management.1000.a
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
|
|
#That's a shame
|
|
option = {
|
|
trigger = {
|
|
NOR = {
|
|
exists = scope:like
|
|
exists = scope:dislike
|
|
}
|
|
}
|
|
name = death_management.1000.b
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < -30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
|
|
#What a relief!
|
|
option = {
|
|
trigger = {
|
|
exists = scope:dislike
|
|
}
|
|
exclusive = yes
|
|
name = death_management.1000.c
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
after = {
|
|
# We change your legend in case you really loved your spouse
|
|
if = {
|
|
limit = {
|
|
exists = scope:like
|
|
has_legend_chapter_trigger = { CHAPTER = conclusion }
|
|
NOT = {
|
|
promoted_legend ?= {
|
|
has_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_conclusion_dead_loved_spouse
|
|
}
|
|
}
|
|
}
|
|
NOT = { # Unless you killed them yourself
|
|
scope:killer ?= root
|
|
}
|
|
}
|
|
random = {
|
|
chance = 75
|
|
send_interface_toast = {
|
|
title = legend_chapter_change_toast
|
|
left_icon = root
|
|
right_icon = scope:dead_character
|
|
promoted_legend = {
|
|
set_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_conclusion_dead_loved_spouse
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:known_killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1001.tt
|
|
}
|
|
clear_variable_list = like
|
|
clear_variable_list = dislike
|
|
}
|
|
}
|
|
|
|
#Notification for parent of dead child
|
|
death_management.1001 = {
|
|
type = character_event
|
|
title = death_management.1001.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
}
|
|
desc = death_management.1001.murder
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = { #Ensure not murdered
|
|
exists = scope:killer
|
|
}
|
|
scope:dead_character = {
|
|
age < 16
|
|
OR = {
|
|
has_trait = bubonic_plague
|
|
has_trait = smallpox
|
|
has_trait = typhus
|
|
has_trait = consumption
|
|
has_trait = measles
|
|
has_trait = dysentery
|
|
has_trait = ergotism
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.1000.plaguestart
|
|
desc = death_management.1001.plaguechild
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
age < 16
|
|
}
|
|
}
|
|
desc = death_management.1001.child
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = death_management.1001.like
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = death_management.1001.dislike
|
|
}
|
|
desc = death_management.1001.neutral
|
|
}
|
|
}
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:killer
|
|
trigger = { exists = scope:known_killer }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
root.primary_title ?= {
|
|
save_scope_as = realm
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
OR = {
|
|
# No Secret because everyone knows
|
|
NOT = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
}
|
|
}
|
|
# Secret, but you happen to know
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = known_killer
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
#Good child
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
name = death_management.1001.a
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
|
|
#Neutral
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.1000.b
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
|
|
#Relieved
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.1001.c
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
#Little child...
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = no
|
|
}
|
|
}
|
|
name = death_management.1001.d
|
|
|
|
if = {
|
|
limit = {
|
|
any_child = {
|
|
count >= 10
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:known_killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1001.tt
|
|
}
|
|
}
|
|
}
|
|
|
|
# Sound Foundations stat removal
|
|
death_management.1002 = {
|
|
hidden = yes
|
|
orphan = yes
|
|
|
|
immediate = {
|
|
every_parent = { sound_foundations_random_removal_effect = yes }
|
|
}
|
|
}
|
|
|
|
# Friendly Counsel
|
|
# Called from on action: death & on action: remove friendship
|
|
death_management.1003 = {
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
every_relation = {
|
|
type = friend
|
|
add_to_temporary_list = death_management_1002_friendly_counsel_friends
|
|
}
|
|
every_relation = {
|
|
type = best_friend
|
|
add_to_temporary_list = death_management_1002_friendly_counsel_friends
|
|
}
|
|
every_in_list = {
|
|
list = death_management_1002_friendly_counsel_friends
|
|
friendly_counsel_random_removal_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead lover
|
|
death_management.1004 = {
|
|
type = character_event
|
|
title = death_management.1004.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = { #Ensure not murdered
|
|
exists = scope:killer
|
|
}
|
|
scope:dead_character = {
|
|
OR = {
|
|
has_trait = bubonic_plague
|
|
has_trait = smallpox
|
|
has_trait = typhus
|
|
has_trait = consumption
|
|
has_trait = measles
|
|
has_trait = dysentery
|
|
has_trait = ergotism
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.1000.plaguestart
|
|
desc = death_management.1004.desc
|
|
}
|
|
}
|
|
desc = death_management.1004.desc
|
|
}
|
|
}
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
root.primary_title ?= {
|
|
save_scope_as = realm
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1004.a
|
|
|
|
add_stress = scope:deceased_character_stress
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = lover
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1004.a.tt
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead best friend
|
|
death_management.1005 = {
|
|
type = character_event
|
|
title = death_management.1005.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:dead_ritual_best_friend }
|
|
desc = death_management.1005.desc.ritual_best_friend
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = { #Ensure not murdered
|
|
exists = scope:killer
|
|
}
|
|
scope:dead_character = {
|
|
OR = {
|
|
has_trait = bubonic_plague
|
|
has_trait = smallpox
|
|
has_trait = typhus
|
|
has_trait = consumption
|
|
has_trait = measles
|
|
has_trait = dysentery
|
|
has_trait = ergotism
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.1000.plaguestart
|
|
desc = death_management.1005.desc
|
|
}
|
|
}
|
|
desc = death_management.1005.desc
|
|
}
|
|
}
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
# Remove the best friend flag, if it's around, but note that it was here for loc.
|
|
if = {
|
|
limit = { has_character_flag = dead_ritual_best_friend }
|
|
remove_character_flag = dead_ritual_best_friend
|
|
save_scope_as = dead_ritual_best_friend
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1005.a
|
|
|
|
add_stress = scope:deceased_character_stress
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = friend
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1005.a.tt
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead rival
|
|
death_management.1006 = {
|
|
type = character_event
|
|
title = death_management.1006.t
|
|
desc = death_management.1006.desc
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = happiness
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
add_stress = scope:deceased_character_stress
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
if = {
|
|
limit = {
|
|
scope:killer = root
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1006.a.tt
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1000.c
|
|
trigger = {
|
|
NOT = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Continue
|
|
name = death_management.1006.d
|
|
trigger = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
NOT = {
|
|
house_feud_wiped_out_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
custom_tooltip = house_feud_continue_tt
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # End
|
|
name = death_management.1006.e
|
|
trigger = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
NOT = {
|
|
house_feud_wiped_out_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
house ?= {
|
|
change_house_relation_effect = {
|
|
HOUSE = scope:dead_character.house
|
|
VALUE = house_relation_improve_major_value
|
|
REASON = de_escalation
|
|
CHAR = root
|
|
TARGET_CHAR = scope:dead_character
|
|
TITLE = scope:dummy_gender
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Wipe end
|
|
name = death_management.1006.f
|
|
trigger = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
house_feud_wiped_out_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead heir
|
|
death_management.1007 = {
|
|
type = character_event
|
|
title = death_management.1007.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
}
|
|
desc = death_management.1007.start_murder
|
|
}
|
|
desc = death_management.1007.start
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { scope:dead_character.highest_held_title_tier >= root.highest_held_title_tier }
|
|
desc = death_management.1007.same_or_higher_tier
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_male = yes
|
|
scope:dead_character = { is_male = yes }
|
|
}
|
|
AND = {
|
|
is_female = yes
|
|
scope:dead_character = { is_female = yes }
|
|
}
|
|
}
|
|
}
|
|
desc = death_management.1007.mytitle
|
|
}
|
|
desc = death_management.1007.ruler
|
|
}
|
|
desc = death_management.1007.end
|
|
}
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
lower_right_portrait = {
|
|
trigger = { exists = scope:known_killer }
|
|
character = scope:killer
|
|
}
|
|
|
|
trigger = {
|
|
exists = player_heir
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
OR = {
|
|
# No Secret because everyone knows
|
|
NOT = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
}
|
|
}
|
|
# Secret, but you happen to know
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = known_killer
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1007.a
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:known_killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1007.a.tt
|
|
}
|
|
}
|
|
}
|
|
|
|
#Death of child's spouse (if child is primary heir)
|
|
death_management.1008 = {
|
|
type = character_event
|
|
title = death_management.1009.t
|
|
desc = death_management.1008.desc
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
lower_left_portrait = scope:spouse_of_dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1008.a
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1008.a.tt
|
|
}
|
|
}
|
|
}
|
|
|
|
#Death of child's betrothed
|
|
death_management.1009 = {
|
|
type = character_event
|
|
title = death_management.1009.t
|
|
desc = death_management.1009.desc
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = sadness
|
|
}
|
|
right_portrait = {
|
|
character = scope:dead_character
|
|
animation = dead
|
|
}
|
|
lower_left_portrait = scope:betrothed_of_dead_character
|
|
|
|
trigger = {
|
|
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = { age <= 16 }
|
|
text = death_management.1009.a
|
|
}
|
|
name = {
|
|
trigger = { age > 16 }
|
|
text = death_management.1008.a
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.1009.a.tt
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Death of child's Educator - event for child
|
|
death_management.1010 = {
|
|
type = character_event
|
|
title = death_management.1010.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
scope:killer = root
|
|
}
|
|
desc = death_management.1010.murderer
|
|
}
|
|
triggered_desc = {
|
|
trigger = { age < 12 }
|
|
desc = death_management.1010.under_12
|
|
}
|
|
desc = death_management.1010.12_or_over
|
|
}
|
|
}
|
|
theme = death
|
|
override_background = {
|
|
trigger = { is_travelling = yes }
|
|
reference = terrain
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
text = death_management.1010.under_12_liked_educator
|
|
trigger = {
|
|
age < 12
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value > 0
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
scope:killer != root
|
|
}
|
|
}
|
|
}
|
|
name = {
|
|
text = death_management.1010.under_12_disliked_educator
|
|
trigger = {
|
|
age < 12
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value <= 0
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
scope:killer != root
|
|
}
|
|
}
|
|
}
|
|
name = {
|
|
text = death_management.1010.over_12_liked_educator
|
|
trigger = {
|
|
age >= 12
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value > 0
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
scope:killer != root
|
|
}
|
|
}
|
|
}
|
|
name = {
|
|
text = death_management.1010.over_12_disliked_educator
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
age >= 12
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value <= 0
|
|
}
|
|
}
|
|
AND = {
|
|
exists = scope:killer
|
|
scope:killer = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = death_management.1010.a.tt
|
|
}
|
|
}
|
|
|
|
######################################################
|
|
# NOTIFICATION EVENTS - BATTLE DEATH EVENTS
|
|
# 1200-1207
|
|
######################################################
|
|
|
|
scripted_effect death_in_battle_memory_effect = {
|
|
if = {
|
|
limit = {
|
|
this = scope:portrait_scope
|
|
is_alive = yes
|
|
}
|
|
if = {
|
|
limit = { exists = scope:battle_death_killer }
|
|
create_character_memory = {
|
|
type = witnessed_death_battle_$TYPE$_killer
|
|
|
|
participants = {
|
|
dead_relation = scope:dead_character
|
|
relation_killer = scope:battle_death_killer
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
create_character_memory = {
|
|
type = witnessed_death_battle_$TYPE$
|
|
|
|
participants = {
|
|
dead_relation = scope:dead_character
|
|
}
|
|
}
|
|
}
|
|
random_memory = {
|
|
limit = {
|
|
OR = {
|
|
has_memory_type = witnessed_death_battle_good_killer
|
|
has_memory_type = witnessed_death_battle_bad_killer
|
|
has_memory_type = witnessed_death_battle_good
|
|
has_memory_type = witnessed_death_battle_bad
|
|
}
|
|
NOT = { has_variable = battle_location }
|
|
}
|
|
set_variable = {
|
|
name = battle_location
|
|
value = scope:battle_death_location
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect death_in_battle_scope_effect = {
|
|
if = {
|
|
limit = {
|
|
is_in_army = yes
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
save_scope_as = portrait_scope
|
|
}
|
|
else = {
|
|
scope:dead_character = { save_scope_as = portrait_scope }
|
|
}
|
|
scope:dead_character = {
|
|
if = {
|
|
limit = {
|
|
exists = killer
|
|
scope:killer = {
|
|
is_alive = yes
|
|
}
|
|
}
|
|
killer = {
|
|
save_scope_as = battle_death_killer
|
|
set_signature_weapon_effect = yes
|
|
}
|
|
show_as_tooltip = {
|
|
death = {
|
|
death_reason = death_battle
|
|
killer = scope:battle_death_killer
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
show_as_tooltip = {
|
|
death = { death_reason = death_battle }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect set_and_inform_slayer_rivalry_effect = {
|
|
save_scope_as = avenger
|
|
scope:battle_death_killer = {
|
|
send_interface_message = {
|
|
type = send_interface_message_bad
|
|
left_icon = scope:avenger
|
|
right_icon = scope:dead_character
|
|
title = death_battle_new_rivalry_title
|
|
set_relation_rival = {
|
|
target = scope:avenger
|
|
reason = rival_killed_heir
|
|
involved_character = scope:dead_character
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger set_and_inform_slayer_rivalry_trigger = {
|
|
exists = scope:battle_death_killer
|
|
can_set_relation_rival_trigger = { CHARACTER = scope:battle_death_killer }
|
|
}
|
|
|
|
# Spouse dies in battle
|
|
death_management.1200 = {
|
|
type = character_event
|
|
title = death_management.1200.t
|
|
desc = {
|
|
# Intro 1 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # Died in battle you were part of
|
|
trigger = { this = scope:portrait_scope }
|
|
desc = death_management.intro.witnessed # generic
|
|
}
|
|
triggered_desc = { # Died in a battle involving your army
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
desc = death_management.intro.war # generic
|
|
}
|
|
desc = death_management.intro # generic
|
|
}
|
|
# Intro 2 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.intro.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.intro.friendly # generic
|
|
}
|
|
desc = death_management.intro.letter.spouse # unique
|
|
}
|
|
# Death details
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.death.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.death.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # They died on other side
|
|
trigger = { scope:battle_death_enemy = root }
|
|
desc = death_management.death.war.enemy # generic
|
|
}
|
|
triggered_desc = { # They died on your side
|
|
trigger = { scope:battle_death_leader = root }
|
|
desc = death_management.death.war.friendly # generic
|
|
}
|
|
desc = death_management.death.uninvolved # generic
|
|
}
|
|
# Killer details
|
|
first_valid = {
|
|
triggered_desc = { # On other side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_enemy = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # On same side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_leader = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = { exists = scope:battle_death_killer }
|
|
desc = death_management.killer # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:battle_death_killer
|
|
}
|
|
}
|
|
desc = death_management.no_killer # generic
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = { # You disliked them
|
|
trigger = {
|
|
exists = scope:dislike
|
|
}
|
|
desc = death_management.1200.desc_happy #happy
|
|
}
|
|
triggered_desc = { # You didn't dislike them
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:dislike
|
|
}
|
|
}
|
|
desc = death_management.1200.desc_sad #generic
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
override_background = { reference = battlefield }
|
|
left_portrait = {
|
|
character = scope:portrait_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
animation = grief
|
|
}
|
|
triggered_animation = {
|
|
trigger = { always = yes }
|
|
animation = idle
|
|
}
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:battle_death_killer
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
scope:battle_death_killer != root
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:dead_character
|
|
trigger = { scope:portrait_scope = root }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
death_in_battle_scope_effect = yes
|
|
# Taken from death.management.1000
|
|
if = {
|
|
limit = {
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 10
|
|
}
|
|
scope:dead_character = { has_any_bad_relationship_with_root_trigger = no }
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 10
|
|
}
|
|
scope:dead_character = { has_friendly_relationship_with_root_trigger = yes }
|
|
}
|
|
}
|
|
add_to_variable_list = {
|
|
name = like
|
|
target = scope:dead_character
|
|
}
|
|
death_in_battle_memory_effect = { TYPE = good }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < -30
|
|
}
|
|
}
|
|
}
|
|
add_to_variable_list = {
|
|
name = dislike
|
|
target = scope:dead_character
|
|
}
|
|
death_in_battle_memory_effect = { TYPE = bad }
|
|
}
|
|
else = {
|
|
death_in_battle_memory_effect = { TYPE = good }
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable_list = like
|
|
is_target_in_variable_list = {
|
|
name = like
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = like
|
|
value = yes
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_variable_list = dislike
|
|
is_target_in_variable_list = {
|
|
name = dislike
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = dislike
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# New rival
|
|
option = {
|
|
name = death_management.1200.a
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:dislike
|
|
}
|
|
set_and_inform_slayer_rivalry_trigger = yes
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
set_and_inform_slayer_rivalry_effect = yes
|
|
}
|
|
|
|
#My beloved spouse!
|
|
option = {
|
|
name = death_management.1200.b
|
|
trigger = {
|
|
exists = scope:like
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
|
|
#That's a shame
|
|
option = {
|
|
trigger = {
|
|
NOR = {
|
|
exists = scope:like
|
|
exists = scope:dislike
|
|
}
|
|
}
|
|
name = death_management.1200.c
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < -30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
|
|
#What a relief!
|
|
option = {
|
|
trigger = {
|
|
exists = scope:dislike
|
|
}
|
|
exclusive = yes
|
|
name = death_management.1200.d
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
after = {
|
|
clear_variable_list = like
|
|
clear_variable_list = dislike
|
|
}
|
|
}
|
|
|
|
# Child dies in battle
|
|
death_management.1201 = {
|
|
type = character_event
|
|
title = death_management.1201.t
|
|
desc = {
|
|
# Intro 1 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # Died in battle you were part of
|
|
trigger = { this = scope:portrait_scope }
|
|
desc = death_management.intro.witnessed # generic
|
|
}
|
|
triggered_desc = { # Died in a battle involving your army
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
desc = death_management.intro.war # generic
|
|
}
|
|
desc = death_management.intro # generic
|
|
}
|
|
# Intro 2 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.intro.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.intro.friendly # generic
|
|
}
|
|
desc = death_management.intro.letter.family # unique
|
|
}
|
|
# Death details
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.death.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.death.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # They died on other side
|
|
trigger = { scope:battle_death_enemy = root }
|
|
desc = death_management.death.war.enemy # generic
|
|
}
|
|
triggered_desc = { # They died on your side
|
|
trigger = { scope:battle_death_leader = root }
|
|
desc = death_management.death.war.friendly # generic
|
|
}
|
|
desc = death_management.death.uninvolved # generic
|
|
}
|
|
# Killer details
|
|
first_valid = {
|
|
triggered_desc = { # On other side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_enemy = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # On same side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_leader = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = { exists = scope:battle_death_killer }
|
|
desc = death_management.killer # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:battle_death_killer
|
|
}
|
|
}
|
|
desc = death_management.no_killer # generic
|
|
}
|
|
}
|
|
desc = death_management.1201.desc # unique
|
|
}
|
|
theme = death
|
|
override_background = { reference = battlefield }
|
|
left_portrait = {
|
|
character = scope:portrait_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
animation = grief
|
|
}
|
|
triggered_animation = {
|
|
trigger = { always = yes }
|
|
animation = idle
|
|
}
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:battle_death_killer
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
scope:battle_death_killer != root
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:dead_character
|
|
trigger = { scope:portrait_scope = root }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
death_in_battle_scope_effect = yes
|
|
death_in_battle_memory_effect = { TYPE = good }
|
|
# Taken from death_management.1001
|
|
if = {
|
|
limit = {
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
if = {
|
|
limit = {
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
stress_impact = { base = medium_stress_impact_gain }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
stress_impact = { base = minor_stress_impact_gain }
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = { base = minor_stress_impact_loss }
|
|
}
|
|
}
|
|
|
|
# New rival
|
|
option = {
|
|
name = death_management.1201.a
|
|
trigger = {
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
set_and_inform_slayer_rivalry_trigger = yes
|
|
}
|
|
set_and_inform_slayer_rivalry_effect = yes
|
|
}
|
|
|
|
#Good child
|
|
option = {
|
|
name = death_management.1201.b
|
|
trigger = {
|
|
scope:dead_character = { is_adult = yes }
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
}
|
|
|
|
#Neutral
|
|
option = {
|
|
name = death_management.1201.c
|
|
trigger = {
|
|
scope:dead_character = { is_adult = yes }
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
}
|
|
|
|
#Relieved
|
|
option = {
|
|
name = death_management.1201.d
|
|
trigger = {
|
|
scope:dead_character = { is_adult = yes }
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Parent dies in battle
|
|
death_management.1202 = {
|
|
type = character_event
|
|
title = death_management.1202.t
|
|
desc = {
|
|
# Intro 1 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # Died in battle you were part of
|
|
trigger = { this = scope:portrait_scope }
|
|
desc = death_management.intro.witnessed # generic
|
|
}
|
|
triggered_desc = { # Died in a battle involving your army
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
desc = death_management.intro.war # generic
|
|
}
|
|
desc = death_management.intro # generic
|
|
}
|
|
# Intro 2 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.intro.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.intro.friendly # generic
|
|
}
|
|
desc = death_management.intro.letter.family # unique
|
|
}
|
|
# Death details
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.death.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.death.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # They died on other side
|
|
trigger = { scope:battle_death_enemy = root }
|
|
desc = death_management.death.war.enemy # generic
|
|
}
|
|
triggered_desc = { # They died on your side
|
|
trigger = { scope:battle_death_leader = root }
|
|
desc = death_management.death.war.friendly # generic
|
|
}
|
|
desc = death_management.death.uninvolved # generic
|
|
}
|
|
# Killer details
|
|
first_valid = {
|
|
triggered_desc = { # On other side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_enemy = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # On same side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_leader = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = { exists = scope:battle_death_killer }
|
|
desc = death_management.killer # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:battle_death_killer
|
|
}
|
|
}
|
|
desc = death_management.no_killer # generic
|
|
}
|
|
}
|
|
desc = death_management.1202.desc # unique
|
|
}
|
|
theme = death
|
|
override_background = { reference = battlefield }
|
|
left_portrait = {
|
|
character = scope:portrait_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
animation = grief
|
|
}
|
|
triggered_animation = {
|
|
trigger = { always = yes }
|
|
animation = idle
|
|
}
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:battle_death_killer
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
scope:battle_death_killer != root
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:dead_character
|
|
trigger = { scope:portrait_scope = root }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
death_in_battle_scope_effect = yes
|
|
death_in_battle_memory_effect = { TYPE = good }
|
|
if = {
|
|
limit = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 60
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1202.a
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1202.b
|
|
trigger = {
|
|
set_and_inform_slayer_rivalry_trigger = yes
|
|
}
|
|
set_and_inform_slayer_rivalry_effect = yes
|
|
}
|
|
}
|
|
|
|
# Lover dies in battle
|
|
death_management.1204 = {
|
|
type = character_event
|
|
title = death_management.1204.t
|
|
desc = {
|
|
# Intro 1 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # Died in battle you were part of
|
|
trigger = { this = scope:portrait_scope }
|
|
desc = death_management.intro.witnessed # generic
|
|
}
|
|
triggered_desc = { # Died in a battle involving your army
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
desc = death_management.intro.war # generic
|
|
}
|
|
desc = death_management.intro # generic
|
|
}
|
|
# Intro 2 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.intro.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.intro.friendly # generic
|
|
}
|
|
desc = death_management.intro.letter.lover # unique
|
|
}
|
|
# Death details
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.death.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.death.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # They died on other side
|
|
trigger = { scope:battle_death_enemy = root }
|
|
desc = death_management.death.war.enemy # generic
|
|
}
|
|
triggered_desc = { # They died on your side
|
|
trigger = { scope:battle_death_leader = root }
|
|
desc = death_management.death.war.friendly # generic
|
|
}
|
|
desc = death_management.death.uninvolved # generic
|
|
}
|
|
# Killer details
|
|
first_valid = {
|
|
triggered_desc = { # On other side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_enemy = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # On same side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_leader = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = { exists = scope:battle_death_killer }
|
|
desc = death_management.killer # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:battle_death_killer
|
|
}
|
|
}
|
|
desc = death_management.no_killer # generic
|
|
}
|
|
}
|
|
desc = death_management.1204.desc # unique
|
|
}
|
|
theme = death
|
|
override_background = { reference = battlefield }
|
|
left_portrait = {
|
|
character = scope:portrait_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
animation = grief
|
|
}
|
|
triggered_animation = {
|
|
trigger = { always = yes }
|
|
animation = idle
|
|
}
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:battle_death_killer
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
scope:battle_death_killer != root
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:dead_character
|
|
trigger = { scope:portrait_scope = root }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
death_in_battle_scope_effect = yes
|
|
death_in_battle_memory_effect = { TYPE = good }
|
|
# Taken from death_management.1004
|
|
add_stress = scope:deceased_character_stress
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = lover
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1204.a
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1204.b
|
|
trigger = {
|
|
set_and_inform_slayer_rivalry_trigger = yes
|
|
}
|
|
set_and_inform_slayer_rivalry_effect = yes
|
|
}
|
|
}
|
|
|
|
# Best friend dies in battle
|
|
death_management.1205 = {
|
|
type = character_event
|
|
title = death_management.1205.t
|
|
desc = {
|
|
# Intro 1 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # Died in battle you were part of
|
|
trigger = { this = scope:portrait_scope }
|
|
desc = death_management.intro.witnessed # generic
|
|
}
|
|
triggered_desc = { # Died in a battle involving your army
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
desc = death_management.intro.war # generic
|
|
}
|
|
desc = death_management.intro # generic
|
|
}
|
|
# Intro 2 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.intro.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.intro.friendly # generic
|
|
}
|
|
desc = death_management.intro.letter.friend # unique
|
|
}
|
|
# Death details
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.death.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.death.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # They died on other side
|
|
trigger = { scope:battle_death_enemy = root }
|
|
desc = death_management.death.war.enemy # generic
|
|
}
|
|
triggered_desc = { # They died on your side
|
|
trigger = { scope:battle_death_leader = root }
|
|
desc = death_management.death.war.friendly # generic
|
|
}
|
|
desc = death_management.death.uninvolved # generic
|
|
}
|
|
# Killer details
|
|
first_valid = {
|
|
triggered_desc = { # On other side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_enemy = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # On same side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_leader = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = { exists = scope:battle_death_killer }
|
|
desc = death_management.killer # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:battle_death_killer
|
|
}
|
|
}
|
|
desc = death_management.no_killer # generic
|
|
}
|
|
}
|
|
desc = death_management.1205.desc # unique
|
|
}
|
|
theme = death
|
|
override_background = { reference = battlefield }
|
|
left_portrait = {
|
|
character = scope:portrait_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
animation = grief
|
|
}
|
|
triggered_animation = {
|
|
trigger = { always = yes }
|
|
animation = idle
|
|
}
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:battle_death_killer
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
scope:battle_death_killer != root
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:dead_character
|
|
trigger = { scope:portrait_scope = root }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
death_in_battle_scope_effect = yes
|
|
death_in_battle_memory_effect = { TYPE = good }
|
|
add_stress = scope:deceased_character_stress
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = friend
|
|
}
|
|
}
|
|
|
|
# Oh no
|
|
option = {
|
|
name = death_management.1205.a
|
|
}
|
|
|
|
# New rival
|
|
option = {
|
|
name = death_management.1205.b
|
|
trigger = {
|
|
set_and_inform_slayer_rivalry_trigger = yes
|
|
}
|
|
set_and_inform_slayer_rivalry_effect = yes
|
|
}
|
|
}
|
|
|
|
# Rival dies in battle
|
|
death_management.1206 = {
|
|
type = character_event
|
|
title = death_management.1206.t
|
|
desc = {
|
|
# Intro 1 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # Died in battle you were part of
|
|
trigger = { this = scope:portrait_scope }
|
|
desc = death_management.intro.witnessed # generic
|
|
}
|
|
triggered_desc = { # Died in a battle involving your army
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
desc = death_management.intro.war # generic
|
|
}
|
|
desc = death_management.intro # generic
|
|
}
|
|
# Intro 2 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.intro.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.intro.friendly # generic
|
|
}
|
|
desc = death_management.intro.letter.rival # unique
|
|
}
|
|
# Death details
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.death.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.death.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # They died on other side
|
|
trigger = { scope:battle_death_enemy = root }
|
|
desc = death_management.death.war.enemy # generic
|
|
}
|
|
triggered_desc = { # They died on your side
|
|
trigger = { scope:battle_death_leader = root }
|
|
desc = death_management.death.war.friendly # generic
|
|
}
|
|
desc = death_management.death.uninvolved # generic
|
|
}
|
|
# Killer details
|
|
first_valid = {
|
|
triggered_desc = { # On other side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_enemy = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # On same side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_leader = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = { exists = scope:battle_death_killer }
|
|
desc = death_management.killer # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:battle_death_killer
|
|
}
|
|
}
|
|
desc = death_management.no_killer # generic
|
|
}
|
|
}
|
|
desc = death_management.1206.desc # unique
|
|
}
|
|
theme = death
|
|
override_background = { reference = battlefield }
|
|
left_portrait = {
|
|
character = scope:portrait_scope
|
|
animation = schadenfreude
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:battle_death_killer
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
scope:battle_death_killer != root
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:dead_character
|
|
trigger = { scope:portrait_scope = root }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
death_in_battle_scope_effect = yes
|
|
death_in_battle_memory_effect = { TYPE = bad }
|
|
# Taken from death_management.1006
|
|
add_stress = scope:deceased_character_stress
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1206.a
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1206.b
|
|
trigger = {
|
|
set_and_inform_slayer_rivalry_trigger = yes
|
|
}
|
|
set_and_inform_slayer_rivalry_effect = yes
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1206.c
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
is_attracted_to_gender_of = scope:battle_death_killer
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:battle_death_killer
|
|
modifier = flattered_opinion
|
|
opinion = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_start_scheme = {
|
|
type = seduce
|
|
target_character = scope:battle_death_killer
|
|
}
|
|
}
|
|
start_scheme = {
|
|
type = seduce
|
|
target_character = scope:battle_death_killer
|
|
}
|
|
hidden_effect = {
|
|
random_scheme = {
|
|
type = seduce
|
|
limit = {
|
|
scheme_target_character = scope:battle_death_killer
|
|
}
|
|
add_scheme_modifier = {
|
|
type = extra_success_chance_modifier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Heir dies in battle
|
|
death_management.1207 = {
|
|
type = character_event
|
|
title = death_management.1207.t
|
|
desc = {
|
|
# Intro 1 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # Died in battle you were part of
|
|
trigger = { this = scope:portrait_scope }
|
|
desc = death_management.intro.witnessed # generic
|
|
}
|
|
triggered_desc = { # Died in a battle involving your army
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
desc = death_management.intro.war # generic
|
|
}
|
|
desc = death_management.intro # generic
|
|
}
|
|
# Intro 2 - In battle or reading a letter?
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.intro.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.intro.friendly # generic
|
|
}
|
|
desc = death_management.intro.letter.heir # unique
|
|
}
|
|
# Death details
|
|
first_valid = {
|
|
triggered_desc = { # You saw them die, enemy
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_enemy
|
|
}
|
|
desc = death_management.death.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # You saw them die, friendly
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
this = scope:battle_death_leader
|
|
}
|
|
desc = death_management.death.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # They died on other side
|
|
trigger = { scope:battle_death_enemy = root }
|
|
desc = death_management.death.war.enemy # generic
|
|
}
|
|
triggered_desc = { # They died on your side
|
|
trigger = { scope:battle_death_leader = root }
|
|
desc = death_management.death.war.friendly # generic
|
|
}
|
|
desc = death_management.death.uninvolved # generic
|
|
}
|
|
# Killer details
|
|
first_valid = {
|
|
triggered_desc = { # On other side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_enemy = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.enemy # generic
|
|
}
|
|
triggered_desc = { # On same side
|
|
trigger = {
|
|
this = scope:portrait_scope
|
|
scope:battle_death_leader = root
|
|
exists = scope:battle_death_killer
|
|
}
|
|
desc = death_management.killer.witnessed.friendly # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = { exists = scope:battle_death_killer }
|
|
desc = death_management.killer # generic
|
|
}
|
|
triggered_desc = { # In some other battle
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:battle_death_killer
|
|
}
|
|
}
|
|
desc = death_management.no_killer # generic
|
|
}
|
|
}
|
|
desc = death_management.1207.desc # unique
|
|
}
|
|
theme = death
|
|
override_background = { reference = battlefield }
|
|
left_portrait = {
|
|
character = scope:portrait_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
this = scope:battle_death_enemy
|
|
this = scope:battle_death_leader
|
|
}
|
|
}
|
|
animation = grief
|
|
}
|
|
triggered_animation = {
|
|
trigger = { always = yes }
|
|
animation = idle
|
|
}
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:battle_death_killer
|
|
trigger = {
|
|
exists = scope:battle_death_killer
|
|
scope:battle_death_killer != root
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:dead_character
|
|
trigger = { scope:portrait_scope = root }
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
death_in_battle_scope_effect = yes
|
|
death_in_battle_memory_effect = { TYPE = good }
|
|
# Taken from death_management.1007
|
|
stress_impact = { base = minor_stress_impact_gain }
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1207.a
|
|
}
|
|
|
|
option = {
|
|
name = death_management.1207.b
|
|
trigger = {
|
|
set_and_inform_slayer_rivalry_trigger = yes
|
|
}
|
|
set_and_inform_slayer_rivalry_effect = yes
|
|
}
|
|
}
|
|
|
|
######################################################
|
|
# NOTIFICATION EVENTS - DUNGEON DEATH OR MURDER
|
|
# 2000-2999
|
|
######################################################
|
|
|
|
#Notification about dead spouse - Dungeon or murder
|
|
death_management.2000 = {
|
|
type = character_event
|
|
title = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:prison_holder
|
|
scope:prison_holder != root
|
|
}
|
|
desc = death_management.2000.t
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
scope:killer = root
|
|
}
|
|
desc = death_management.2000.t.root_killer
|
|
}
|
|
desc = death_management.2000.t.no_killer
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = { # Special desc for killing own spouse
|
|
trigger = {
|
|
exists = scope:killer
|
|
scope:killer = root
|
|
}
|
|
desc = death_management.2000.murderer
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= medium_positive_opinion
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.2000.like
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
scope:killer = scope:prison_holder
|
|
}
|
|
desc = death_management.2000.like_end_killer
|
|
}
|
|
desc = death_management.2000.like_end
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < medium_positive_opinion
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= low_negative_opinion
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.2000.neutral
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
scope:killer = scope:prison_holder
|
|
}
|
|
desc = death_management.2000.neutral_end_killer
|
|
}
|
|
desc = death_management.2000.neutral_end
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < low_negative_opinion
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.2000.dislike
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
scope:killer = scope:prison_holder
|
|
}
|
|
desc = death_management.2000.dislike_end_killer
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:killer
|
|
scope:killer != scope:prison_holder
|
|
}
|
|
desc = death_management.2000.dislike_end_unknown_killer
|
|
}
|
|
desc = death_management.2000.dislike_end_no_killer
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
scope:killer = {
|
|
save_scope_as = prison_holder
|
|
}
|
|
}
|
|
}
|
|
|
|
#My beloved spouse!
|
|
option = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= medium_positive_opinion
|
|
}
|
|
OR = {
|
|
NOT = { exists = scope:prison_holder }
|
|
AND = {
|
|
exists = scope:prison_holder
|
|
scope:prison_holder != root
|
|
}
|
|
}
|
|
}
|
|
name = death_management.2000.a
|
|
if = {
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2000.tt
|
|
}
|
|
}
|
|
|
|
#That's a shame
|
|
option = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < medium_positive_opinion
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= neutral_opinion
|
|
}
|
|
OR = {
|
|
NOT = { exists = scope:prison_holder }
|
|
AND = {
|
|
exists = scope:prison_holder
|
|
scope:prison_holder != root
|
|
}
|
|
}
|
|
}
|
|
name = death_management.2000.b
|
|
if = {
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2000.tt
|
|
}
|
|
}
|
|
|
|
#What a relief!
|
|
option = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < neutral_opinion
|
|
}
|
|
OR = {
|
|
NOT = { exists = scope:prison_holder }
|
|
AND = {
|
|
exists = scope:prison_holder
|
|
scope:prison_holder != root
|
|
}
|
|
}
|
|
}
|
|
name = death_management.2000.c
|
|
if = {
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2000.tt
|
|
}
|
|
}
|
|
|
|
# What a way to go
|
|
option = {
|
|
trigger = {
|
|
exists = scope:prison_holder
|
|
root = scope:prison_holder
|
|
}
|
|
name = death_management.2000.d
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:prison_holder }
|
|
}
|
|
add_opinion = {
|
|
modifier = loved_one_dungeon_death
|
|
target = scope:prison_holder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead heir - Dungeon
|
|
death_management.2007 = {
|
|
type = character_event
|
|
title = death_management.2007.t
|
|
desc = {
|
|
desc = death_management.2007.start
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_male = yes
|
|
scope:dead_character = { is_male = yes }
|
|
}
|
|
AND = {
|
|
is_female = yes
|
|
scope:dead_character = { is_female = yes }
|
|
}
|
|
}
|
|
}
|
|
desc = death_management.2007.mytitle
|
|
}
|
|
desc = death_management.2007.ruler
|
|
}
|
|
desc = death_management.2007.end
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
right_portrait = scope:new_heir
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = { exists = player_heir }
|
|
player_heir = {
|
|
save_scope_as = new_heir
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
NOT = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:killer = {
|
|
save_scope_as = prison_holder
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
option = {
|
|
name = death_management.2007.a
|
|
if = {
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2007.a.tt
|
|
}
|
|
if = {
|
|
limit = { exists = scope:new_heir }
|
|
custom_tooltip = death_management.2007.a.new_heir.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:prison_holder }
|
|
}
|
|
add_opinion = {
|
|
modifier = loved_one_dungeon_death
|
|
target = scope:prison_holder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Notification for parent of dead child - Dungeon
|
|
death_management.2001 = {
|
|
type = character_event
|
|
title = death_management.2001.t
|
|
desc = {
|
|
desc = death_management.2001.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
age < 16
|
|
}
|
|
}
|
|
desc = death_management.2001.child
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.2001.like
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:prison_holder
|
|
}
|
|
desc = death_management.2001.like_end_killer
|
|
}
|
|
desc = death_management.2001.like_end
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
desc = death_management.2001.neutral
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.2001.dislike
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:prison_holder
|
|
}
|
|
desc = death_management.2001.dislike_end_killer
|
|
}
|
|
desc = death_management.2001.dislike_end
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
OR = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
NOT = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:killer = {
|
|
save_scope_as = prison_holder
|
|
}
|
|
}
|
|
}
|
|
|
|
#Liked child
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.2000.b
|
|
if = {
|
|
limit = {
|
|
exists = scope:prison_holder
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2001.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
|
|
#Relieved
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.2001.c
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2001.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
#Little child...
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = no
|
|
}
|
|
}
|
|
name = death_management.2001.d
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2001.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:killer }
|
|
}
|
|
add_opinion = {
|
|
modifier = loved_one_dungeon_death
|
|
target = scope:prison_holder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Dead parent - Dungeon
|
|
death_management.2002 = {
|
|
type = character_event
|
|
title = death_management.2002.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { age < 14 }
|
|
desc = death_management.2002.child
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 30
|
|
}
|
|
}
|
|
desc = death_management.2002.like
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 30
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
desc = death_management.2002.neutral
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = death_management.2002.dislike
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
scope:killer = {
|
|
save_scope_as = prison_holder
|
|
}
|
|
}
|
|
}
|
|
|
|
#Like
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
name = death_management.2002.a
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2002.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
|
|
#Neutral
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.2002.b
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2002.tt
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
|
|
#Dislike
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.2002.c
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2002.tt
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
#Child reacts
|
|
option = {
|
|
trigger = {
|
|
age < 14
|
|
}
|
|
name = death_management.2002.d
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2002.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:killer }
|
|
}
|
|
add_opinion = {
|
|
modifier = loved_one_dungeon_death
|
|
target = scope:prison_holder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead betrothed - Dungeon
|
|
death_management.2008 = {
|
|
type = character_event
|
|
title = death_management.2008.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.2008.desc.like
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:prison_holder
|
|
}
|
|
desc = death_management.2008.like_end_killer
|
|
}
|
|
desc = death_management.2008.like_end
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:prison_holder
|
|
}
|
|
desc = death_management.2008.dislike_killer
|
|
}
|
|
desc = death_management.2008.dislike
|
|
}
|
|
}
|
|
}
|
|
desc = death_management.2008.desc.neutral
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
scope:killer = {
|
|
any_secret = {
|
|
type = secret_murder
|
|
secret_target = scope:dead_character
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
scope:killer = {
|
|
save_scope_as = prison_holder
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Like/neutral
|
|
trigger = {
|
|
NOR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = death_management.2008.a
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2002.tt
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 60
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Dislike
|
|
trigger = {
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = death_management.2008.b
|
|
if = {
|
|
limit = {
|
|
exists = scope:killer
|
|
}
|
|
custom_tooltip = death_management.1000.killed.tt
|
|
}
|
|
else = {
|
|
custom_tooltip = death_management.2002.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:killer }
|
|
}
|
|
add_opinion = {
|
|
modifier = loved_one_dungeon_death
|
|
target = scope:prison_holder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
######################################################
|
|
# NOTIFICATION EVENTS - YOUR DUNGEON DEATH
|
|
# 3000-3999
|
|
######################################################
|
|
|
|
#Dead heir - Your dungeon
|
|
death_management.3007 = {
|
|
type = character_event
|
|
title = death_management.3007.t
|
|
desc = {
|
|
desc = death_management.3007.start
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_male = yes
|
|
scope:dead_character = { is_male = yes }
|
|
}
|
|
AND = {
|
|
is_female = yes
|
|
scope:dead_character = { is_female = yes }
|
|
}
|
|
}
|
|
}
|
|
desc = death_management.3007.mytitle
|
|
}
|
|
desc = death_management.3007.ruler
|
|
}
|
|
desc = death_management.3007.end
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
right_portrait = scope:new_heir
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
primary_heir = {
|
|
save_scope_as = new_heir
|
|
}
|
|
}
|
|
|
|
|
|
option = {
|
|
name = death_management.3007.a
|
|
custom_tooltip = death_management.3007.a.tt
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Notification about dead spouse - Your dungeon
|
|
death_management.3000 = {
|
|
type = character_event
|
|
title = death_management.3000.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = death_management.3000.like
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
desc = death_management.3000.neutral
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = death_management.3000.dislike
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
#My beloved spouse!
|
|
option = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
name = death_management.3000.a
|
|
custom_tooltip = death_management.3000.tt
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
|
|
#That's a shame
|
|
option = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.3000.b
|
|
custom_tooltip = death_management.3000.tt
|
|
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
|
|
#What a relief!
|
|
option = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.3000.c
|
|
custom_tooltip = death_management.3000.tt
|
|
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
#Notification for parent of dead child - Your dungeon
|
|
death_management.3001 = {
|
|
type = character_event
|
|
title = death_management.3001.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
age < 16
|
|
}
|
|
}
|
|
desc = death_management.3001.child
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = death_management.3001.like
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
desc = death_management.3001.neutral
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = death_management.3001.dislike
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
#Good child
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 50
|
|
}
|
|
}
|
|
name = death_management.3001.a
|
|
custom_tooltip = death_management.3001.tt
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
|
|
#Neutral
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 50
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.3000.b
|
|
custom_tooltip = death_management.3001.tt
|
|
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
|
|
#Relieved
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.3001.c
|
|
custom_tooltip = death_management.3001.tt
|
|
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
#Little child...
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = no
|
|
}
|
|
}
|
|
name = death_management.3001.d
|
|
custom_tooltip = death_management.3001.tt
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Dead parent - Your dungeon
|
|
death_management.3002 = {
|
|
type = character_event
|
|
title = death_management.3002.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { age < 14 }
|
|
desc = death_management.3002.child
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = death_management.3002.like
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
desc = death_management.3002.neutral
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = death_management.3002.dislike
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
#Like
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
name = death_management.3002.a
|
|
custom_tooltip = death_management.3002.tt
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
|
|
#Neutral
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.3002.b
|
|
custom_tooltip = death_management.3002.tt
|
|
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
|
|
#Dislike
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.3002.c
|
|
custom_tooltip = death_management.3002.tt
|
|
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
#Child reacts
|
|
option = {
|
|
trigger = {
|
|
age < 14
|
|
}
|
|
name = death_management.3002.d
|
|
custom_tooltip = death_management.3002.tt
|
|
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Dead Rival - Your Dungeon
|
|
death_management.3006 = {
|
|
type = character_event
|
|
title = death_management.3006.t
|
|
desc = death_management.3006.desc
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
custom_tooltip = death_management.3006.a.tt
|
|
add_prestige = medium_prestige_gain
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.3006.a
|
|
trigger = {
|
|
NOT = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Continue
|
|
name = death_management.3006.b
|
|
trigger = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
NOT = {
|
|
house_feud_wiped_out_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
custom_tooltip = house_feud_continue_tt
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # End
|
|
name = death_management.3006.c
|
|
trigger = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
NOT = {
|
|
house_feud_wiped_out_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
house ?= {
|
|
change_house_relation_effect = {
|
|
HOUSE = scope:house_feud_rival.house
|
|
VALUE = house_relation_improve_major_value
|
|
REASON = de_escalation
|
|
CHAR = root
|
|
TARGET_CHAR = scope:dead_character
|
|
TITLE = scope:dummy_gender
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Wipe end
|
|
name = death_management.3006.d
|
|
trigger = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:dead_character }
|
|
house_feud_wiped_out_trigger = { TARGET = scope:dead_character }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead betrothed - Your dungeon
|
|
death_management.3008 = {
|
|
type = character_event
|
|
title = death_management.3008.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = death_management.3008.desc.like
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = death_management.3008.desc.dislike
|
|
}
|
|
desc = death_management.3008.desc.neutral
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
option = { #Like/neutral
|
|
trigger = {
|
|
NOR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = death_management.3008.a
|
|
custom_tooltip = death_management.3008.a.tt
|
|
|
|
if = {
|
|
limit = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 60
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Dislike
|
|
trigger = {
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = death_management.3008.b
|
|
custom_tooltip = death_management.3008.a.tt
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
######################################################
|
|
# NOTIFICATION EVENTS - HOUSE ARREST DEATH
|
|
# 4000-4999
|
|
######################################################
|
|
|
|
#Notification about dead spouse - House arrest
|
|
death_management.4000 = {
|
|
type = character_event
|
|
title = death_management.4000.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:like
|
|
}
|
|
desc = {
|
|
desc = death_management.4000.like_opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4000.like_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4000.like
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOR = {
|
|
exists = scope:like
|
|
exists = scope:dislike
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.4000.neutral_opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4000.neutral_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4000.neutral
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:dislike
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4000.dislike_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4000.dislike
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = {
|
|
has_variable_list = like
|
|
is_target_in_variable_list = {
|
|
name = like
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = like
|
|
value = yes
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_variable_list = dislike
|
|
is_target_in_variable_list = {
|
|
name = dislike
|
|
target = scope:dead_character
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = dislike
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
#My beloved spouse!
|
|
option = {
|
|
trigger = {
|
|
exists = scope:like
|
|
}
|
|
name = death_management.4000.a
|
|
custom_tooltip = death_management.4000.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
}
|
|
|
|
#That's a shame
|
|
option = {
|
|
trigger = {
|
|
NOR = {
|
|
exists = scope:like
|
|
exists = scope:dislike
|
|
}
|
|
}
|
|
name = death_management.4000.b
|
|
custom_tooltip = death_management.4000.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = spouse
|
|
}
|
|
}
|
|
}
|
|
|
|
#What a relief!
|
|
option = {
|
|
trigger = {
|
|
exists = scope:dislike
|
|
}
|
|
name = death_management.4000.c
|
|
custom_tooltip = death_management.4000.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead heir - House arrest
|
|
death_management.4007 = {
|
|
type = character_event
|
|
title = death_management.4007.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4007.start_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4007.start
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_male = yes
|
|
scope:dead_character = { is_male = yes }
|
|
}
|
|
AND = {
|
|
is_female = yes
|
|
scope:dead_character = { is_female = yes }
|
|
}
|
|
}
|
|
}
|
|
desc = death_management.4007.mytitle
|
|
}
|
|
desc = death_management.4007.ruler
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_government = landless_adventurer_government
|
|
}
|
|
desc = death_management.4007.end_adventurer
|
|
}
|
|
desc = death_management.4007.end
|
|
}
|
|
desc = death_management.4007.end.heir
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
right_portrait = scope:new_heir
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
if = {
|
|
limit = {
|
|
exists = player_heir
|
|
}
|
|
player_heir = {
|
|
save_scope_as = new_heir
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
option = {
|
|
name = death_management.4007.a
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
custom_tooltip = death_management.4007.a.tt
|
|
if = {
|
|
limit = { exists = scope:new_heir }
|
|
custom_tooltip = death_management.4007.a.tt.heir
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = death_management.4007.b
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
custom_tooltip = death_management.4007.a.tt
|
|
if = {
|
|
limit = { exists = scope:new_heir }
|
|
custom_tooltip = death_management.4007.a.tt.heir
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
#Notification for parent of dead child - House arrest
|
|
death_management.4001 = {
|
|
type = character_event
|
|
title = death_management.4001.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
age < 16
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.child_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.child
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.like_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.like
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.4001.neutral_opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.neutral_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.neutral
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.4001.dislike_opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.dislike_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4001.dislike
|
|
}
|
|
}
|
|
desc = death_management.4001.dislike_end
|
|
}
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
#Good child
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 50
|
|
}
|
|
}
|
|
name = death_management.4001.a
|
|
custom_tooltip = death_management.4001.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
}
|
|
|
|
#Neutral
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 50
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.4000.b
|
|
custom_tooltip = death_management.4001.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
}
|
|
|
|
#Relieved
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = yes
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.4001.c
|
|
custom_tooltip = death_management.4001.tt
|
|
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
#Little child...
|
|
option = {
|
|
trigger = {
|
|
scope:dead_character = {
|
|
is_adult = no
|
|
}
|
|
}
|
|
name = death_management.4001.d
|
|
custom_tooltip = death_management.4001.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = child
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Dead parent - House arrest
|
|
death_management.4002 = {
|
|
type = character_event
|
|
title = death_management.4002.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { age < 14 }
|
|
desc = death_management.4002.child
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.4002.like_opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4002.like_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4002.like
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.4002.neutral_opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4002.neutral_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4002.neutral
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
desc = {
|
|
desc = death_management.4002.dislike_opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4002.dislike_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4002.dislike
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
#Like
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
name = death_management.4002.a
|
|
custom_tooltip = death_management.4002.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
}
|
|
|
|
#Neutral
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 40
|
|
}
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 0
|
|
}
|
|
}
|
|
name = death_management.4002.b
|
|
custom_tooltip = death_management.4002.tt
|
|
}
|
|
|
|
#Dislike
|
|
option = {
|
|
trigger = {
|
|
age >= 14
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 0
|
|
}
|
|
}
|
|
name = death_management.4002.c
|
|
custom_tooltip = death_management.4002.tt
|
|
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
#Child reacts
|
|
option = {
|
|
trigger = {
|
|
age < 14
|
|
}
|
|
name = death_management.4002.d
|
|
custom_tooltip = death_management.4002.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
stress_save_deceased_character_for_mental_break = {
|
|
TARGET = scope:dead_character
|
|
FLAG = parent
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Dead betrothed - House arrest
|
|
death_management.4008 = {
|
|
type = character_event
|
|
title = death_management.4008.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 40
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4008.desc.like_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4008.desc.like
|
|
}
|
|
}
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4008.desc.dislike_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4008.desc.dislike
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
this = scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4008.desc.neutral_my_prison
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
desc = death_management.4008.desc.neutral
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
theme = death
|
|
left_portrait = scope:dead_character
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_death
|
|
}
|
|
|
|
option = { #Like/neutral
|
|
trigger = {
|
|
NOR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = death_management.4008.a
|
|
custom_tooltip = death_management.4008.a.tt
|
|
|
|
if = {
|
|
limit = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 60
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Dislike
|
|
trigger = {
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value < 10
|
|
}
|
|
AND = {
|
|
has_personality_benevolent_trigger = no
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = leper
|
|
has_trait = disfigured
|
|
has_trait = beauty_bad_2
|
|
has_trait = beauty_bad_3
|
|
has_trait = intellect_bad_2
|
|
has_trait = intellect_bad_3
|
|
has_trait = clubfooted
|
|
has_trait = hunchbacked
|
|
has_trait = dwarf
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = death_management.4008.b
|
|
custom_tooltip = death_management.4008.a.tt
|
|
|
|
if = {
|
|
limit = {
|
|
this != scope:house_arrest_holder
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
######################################################
|
|
# OTHER DEATH MAINTENANCE EVENTS
|
|
# 4000-4999
|
|
######################################################
|
|
|
|
#Sets a variable on the pregnant mother so that the dead spouse will be assumed to be the child's father
|
|
death_management.0099 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
any_spouse = {
|
|
is_pregnant = yes
|
|
this = prev.primary_spouse
|
|
pregnancy_real_father = {
|
|
NOT = { is_consort_of = prev }
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = dead_spouse
|
|
random_spouse = {
|
|
limit = {
|
|
is_pregnant = yes
|
|
pregnancy_real_father = {
|
|
NOT = { is_consort_of = prev }
|
|
}
|
|
}
|
|
save_scope_as = spouse_with_secret
|
|
}
|
|
scope:spouse_with_secret = {
|
|
set_variable = {
|
|
name = dead_spouse
|
|
value = scope:dead_spouse
|
|
days = 730
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Removes rejected_from_marriage_bed_modifier from spouses
|
|
death_management.0098 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
any_spouse = {
|
|
this = prev.primary_spouse
|
|
has_character_modifier = rejected_from_marriage_bed_modifier
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
every_spouse = {
|
|
remove_character_modifier = rejected_from_marriage_bed_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Sets a flag if the dead one was someone you loved (to make suicide available)
|
|
death_management.0097 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
save_scope_as = dead_character
|
|
every_relation = {
|
|
type = soulmate
|
|
limit = {
|
|
NOT = { is_in_list = loved_ones_left_behind }
|
|
NOT = { has_trait = callous }
|
|
}
|
|
add_to_list = loved_ones_left_behind
|
|
set_variable = {
|
|
name = mourning_soulmate
|
|
value = scope:dead_character
|
|
}
|
|
}
|
|
every_parent = {
|
|
limit = {
|
|
NOT = { is_in_list = loved_ones_left_behind }
|
|
NOT = { has_trait = callous }
|
|
OR = {
|
|
opinion = {
|
|
target = scope:dead_character
|
|
value >= 70
|
|
}
|
|
reverse_opinion = {
|
|
target = scope:dead_character
|
|
value >= 70
|
|
}
|
|
}
|
|
NOR = {
|
|
has_relation_rival = scope:dead_character
|
|
has_relation_potential_rival = scope:dead_character
|
|
}
|
|
}
|
|
add_to_list = loved_ones_left_behind
|
|
set_variable = {
|
|
name = mourning_parent
|
|
value = scope:dead_character
|
|
}
|
|
}
|
|
every_relation = {
|
|
type = best_friend
|
|
limit = {
|
|
NOT = { is_in_list = loved_ones_left_behind }
|
|
NOT = { has_trait = callous }
|
|
NOR = {
|
|
has_relation_rival = scope:dead_character
|
|
has_relation_potential_rival = scope:dead_character
|
|
}
|
|
}
|
|
add_to_list = loved_ones_left_behind
|
|
set_variable = {
|
|
name = mourning_friend
|
|
value = scope:dead_character
|
|
}
|
|
}
|
|
|
|
#Add flag
|
|
every_in_list = {
|
|
list = loved_ones_left_behind
|
|
add_character_flag = {
|
|
flag = make_suicide_available
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Flags that we need to update the opinions of any other spouses (if they exist) of our spouse/concubine after we die.
|
|
death_management.0096 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
every_consort = {
|
|
save_scope_as = surviving_consort
|
|
every_consort = {
|
|
limit = { this != root}
|
|
trigger_event = {
|
|
id = death_management.0095
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Actually updates the opinions of other spouses/concubines.
|
|
death_management.0095 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
update_active_consort_opinion_effect = { PARTNER = scope:surviving_consort }
|
|
}
|
|
}
|
|
|
|
#Clan Succession Laws: delaying reducing of house unity on house head death, to prevent premature changing of succession laws
|
|
death_management.0100 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
house = {
|
|
# Needs to be add_unity_value and not add_unity_interaction_effect because add_unity_interaction_effect does not allow only one person to affect unity
|
|
# Value and character scopes are saved in on_death effect
|
|
add_unity_value = {
|
|
value = scope:unity_change
|
|
character = scope:dead_house_head
|
|
desc = clan_unity_house_head_died.desc
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
death_management.0123 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
exists = house
|
|
exists = scope:killer.house
|
|
}
|
|
immediate = {
|
|
save_scope_as = victim
|
|
trigger_event = {
|
|
id = death_management.0124
|
|
delayed = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
death_management.0124 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
exists = scope:killer.house
|
|
scope:victim = { death_killer_always_public_trigger = yes }
|
|
}
|
|
|
|
immediate = {
|
|
scope:victim.house ?= {
|
|
change_house_relation_effect = {
|
|
HOUSE = scope:killer.house
|
|
VALUE = house_relation_damage_medium_value
|
|
REASON = killed
|
|
CHAR = scope:killer
|
|
TARGET_CHAR = scope:victim
|
|
TITLE = scope:dummy_gender
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
death_management.0150 = {
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
debug_log = "death_management.0150 fired"
|
|
save_scope_as = dead_ruler
|
|
artifact_visual_after_death_dead_character_event_effect = yes
|
|
}
|
|
}
|
|
|
|
death_management.0151 = {
|
|
type = character_event
|
|
hidden = yes
|
|
immediate = {
|
|
debug_log = "death_management.0151 fired"
|
|
save_scope_as = dead_artifact_visual_heir
|
|
scope:dead_ruler = {
|
|
artifact_visual_after_death_dead_character_flag_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
### KNOW THYSELF PERK: Death is coming soon
|
|
death_management.9998 = {
|
|
type = character_event
|
|
title = death_management.9998.t
|
|
desc = death_management.9998.desc
|
|
theme = death
|
|
left_portrait = root
|
|
trigger = {
|
|
NOT = { has_character_flag = had_death_management_9998_recently }
|
|
}
|
|
option = {
|
|
name = death_management.9998.a
|
|
flavor = death_management.9998.a.tt
|
|
hidden_effect = {
|
|
add_character_flag = {
|
|
flag = had_death_management_9998_recently
|
|
days = 370
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
### NATURAL DEATH BY EVENT
|
|
death_management.9999 = {
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
is_alive = yes
|
|
}
|
|
|
|
immediate = {
|
|
death = natural
|
|
}
|
|
}
|