Fixing things
This commit is contained in:
parent
e2a877d018
commit
cf10d05052
45 changed files with 8242 additions and 2221 deletions
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@ -13813,7 +13813,7 @@ d_wielkopolska = {
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}
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}
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}
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}
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d_augsburg = {
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d_bavarian_swabia = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "red"
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color1 = "red"
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color2 = "white"
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color2 = "white"
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@ -13825,7 +13825,7 @@ d_augsburg = {
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}
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}
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}
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}
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d_nordgau = {
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d_east_franconia = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "blue"
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color1 = "blue"
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color2 = "yellow"
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color2 = "yellow"
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@ -15168,7 +15168,7 @@ d_epirus = {
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}
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}
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}
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}
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d_achaia = {
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d_peloponnese = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "yellow"
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color1 = "yellow"
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color2 = "black"
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color2 = "black"
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@ -23848,7 +23848,7 @@ c_viennois = {
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}
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}
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}
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}
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d_augsburg = {
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d_bavarian_swabia = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "red"
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color1 = "red"
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color2 = "white"
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color2 = "white"
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@ -978,6 +978,18 @@ task_conversion = {
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scope:councillor_liege.religion = { is_in_family = rf_abrahamic }
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scope:councillor_liege.religion = { is_in_family = rf_abrahamic }
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scope:county.religion = { is_in_family = rf_abrahamic }
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scope:county.religion = { is_in_family = rf_abrahamic }
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}
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}
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AND = {
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scope:councillor_liege.religion = { is_in_family = rf_esoteric }
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scope:county.religion = { is_in_family = rf_esoteric }
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}
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AND = {
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scope:councillor_liege.religion = { is_in_family = rf_antediluvianist }
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scope:county.religion = { is_in_family = rf_antediluvianist }
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}
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AND = {
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scope:councillor_liege.religion = { is_in_family = rf_sinitic }
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scope:county.religion = { is_in_family = rf_sinitic }
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}
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}
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}
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}
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}
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OR = {
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OR = {
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@ -839,7 +839,7 @@ nomadic_house_name = {
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# any_sub_realm_county = {
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# any_sub_realm_county = {
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# culture = culture:russian
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# culture = culture:russian
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# OR = {
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# OR = {
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# duchy = title:d_kiev
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# duchy = title:d_kyiv
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# duchy = title:d_halych
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# duchy = title:d_halych
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# duchy = title:d_cherven_cities
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# duchy = title:d_cherven_cities
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# duchy = title:d_volhynia
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# duchy = title:d_volhynia
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@ -848,9 +848,9 @@ nomadic_house_name = {
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# duchy = title:d_minsk
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# duchy = title:d_minsk
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# duchy = title:d_grodno
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# duchy = title:d_grodno
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# duchy = title:d_chernigov
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# duchy = title:d_chernigov
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# duchy = title:d_pereyaslavl
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# duchy = title:d_poltava
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# duchy = title:d_yedisan
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# duchy = title:d_dnipro
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# duchy = title:d_levedia
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# duchy = title:d_kharkiv
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# duchy = title:d_voronezh
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# duchy = title:d_voronezh
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# duchy = title:d_khopyor
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# duchy = title:d_khopyor
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# duchy = title:d_don_valley
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# duchy = title:d_don_valley
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@ -119,7 +119,7 @@ nomadic_house_name_hybrid = {
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# scope:other_culture = culture:anglo_saxon
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# scope:other_culture = culture:anglo_saxon
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# }
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# }
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# }
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# }
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# NOT = { religion = religion:germanic_religion } # Norse followers should become Anglo-Norse
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# NOT = { religion = religion:folkgerman_religion } # Norse followers should become Anglo-Norse
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# }
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# }
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# hybrid = yes
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# hybrid = yes
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#}
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#}
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@ -44,20 +44,21 @@ innovation_varangian_adventurers = {
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potential = {
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potential = {
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has_fp1_dlc_trigger = yes
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has_fp1_dlc_trigger = yes
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OR = {
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always = no
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has_innovation = innovation_varangian_adventurers
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# OR = {
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has_cultural_pillar = heritage_north_germanic
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# has_innovation = innovation_varangian_adventurers
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# has_cultural_pillar = heritage_north_germanic
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# # Frankish
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#
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# this = culture:norman
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## # Frankish
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## this = culture:norman
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## any_parent_culture_or_above = {
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## this = culture:norse #Norman
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## }
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# this = culture:estonian
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# any_parent_culture_or_above = {
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# any_parent_culture_or_above = {
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# this = culture:norse #Norman
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# this = culture:estonian #Estonian
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# }
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# }
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this = culture:estonian
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# }
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any_parent_culture_or_above = {
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this = culture:estonian #Estonian
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}
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}
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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}
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}
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@ -170,6 +170,7 @@ name_list_NEOW_serbian = {
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Uro_s_crn_ Uglje_s_crn_a
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Uro_s_crn_ Uglje_s_crn_a
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Vojislav Vladan Vuka_s_crn_in Vasilije Vuk
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Vojislav Vladan Vuka_s_crn_in Vasilije Vuk
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Zlatan Zoran
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Zlatan Zoran
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}
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}
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}
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female_names = {
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female_names = {
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3 = {
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3 = {
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677
common/culture/traditions/07_ep3_traditions.txt
Normal file
677
common/culture/traditions/07_ep3_traditions.txt
Normal file
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@ -0,0 +1,677 @@
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#######################
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# CULTURAL TRADITIONS #
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#######################
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######################
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# EP3 Traditions #
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######################
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tradition_ep3_indomitable_azatani = {
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category = regional
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layers = {
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0 = martial
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1 = mena
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4 = indomitable_azatani.dds
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}
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is_shown = {
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OR = {
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this = culture:armenian
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any_parent_culture_or_above = {
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this = culture:armenian
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_horse_breeder
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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trigger_if = {
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limit = {
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OR = {
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NOT = { exists = scope:replacing }
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NOT = { scope:replacing = culture_tradition:tradition_horse_breeder }
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}
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}
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NOT = { has_cultural_tradition = tradition_horse_breeder } #To prevent stacking after hybridization
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}
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}
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parameters = {
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unlock_maa_ayrudzi = yes
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house_hostility_more_common = yes
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vassals_more_likely_to_refuse_demands = yes
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}
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character_modifier = {
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light_cavalry_maintenance_mult = -0.15
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heavy_cavalry_maintenance_mult = -0.15
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archer_cavalry_maintenance_mult = -0.15
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light_cavalry_damage_mult = 0.2
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heavy_cavalry_damage_mult = 0.2
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = light_cavalry
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value >= 800
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}
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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number_maa_soldiers_of_base_type = {
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type = archer_cavalry
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value >= 800
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_cavalry_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_indomitable_azatani }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
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OR = {
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has_innovation = innovation_war_camels
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has_innovation = innovation_elephantry
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}
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}
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multiply = 0.4
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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tradition_ep3_audacious_cadets = {
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category = regional
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layers = {
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0 = martial
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1 = western
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4 = audacious_cadets.dds
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}
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is_shown = {
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OR = {
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this = culture:norman
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any_parent_culture_or_above = {
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this = culture:norman
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_swords_for_hire
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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trigger_if = {
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limit = {
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OR = {
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NOT = { exists = scope:replacing }
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NOT = { scope:replacing = culture_tradition:tradition_swords_for_hire }
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}
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}
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NOT = { has_cultural_tradition = tradition_swords_for_hire } #To prevent stacking after hybridization
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}
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}
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parameters = {
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unlock_maa_conrois = yes
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unlock_voluntary_laampdom = yes
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much_more_likely_to_be_laamps = yes
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ambitious_trait_more_common = yes
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wanderers_gain_extra_combat_skills = yes
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mercenary_courtiers_gain_extra_skills = yes
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more_likely_to_leave_court = yes
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}
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character_modifier = {
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heavy_cavalry_damage_mult = 0.2
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heavy_cavalry_pursuit_mult = 0.2
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heavy_cavalry_max_size_add = 2
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siege_phase_time = -0.1
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ai_honor = -20
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ai_war_chance = 0.5
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ai_war_cooldown = -0.25
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same_culture_mercenary_hire_cost_mult = -0.15
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character_travel_speed_mult = 0.1
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character_travel_safety_mult = 0.1
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOT = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_heavy_cavalry_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_audacious_cadets }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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culture_has_heavy_cavalry_maa = yes
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}
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}
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multiply = 0.25
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tradition_ep3_imperial_tagmata = {
|
||||||
|
category = regional
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = martial
|
||||||
|
1 = mediterranean
|
||||||
|
4 = imperial_tagmata.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
has_cultural_pillar = heritage_greek
|
||||||
|
# DLC check.
|
||||||
|
has_ep3_dlc_trigger = yes
|
||||||
|
NOT = {
|
||||||
|
has_cultural_tradition = tradition_roman_legacy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
can_pick = {
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
unlock_maa_cataphract = yes
|
||||||
|
unlock_maa_akritai = yes
|
||||||
|
unlock_maa_ballistrai = yes
|
||||||
|
unlock_maa_skoutatoi = yes
|
||||||
|
frontier_themes_borrow_neighbor_troops = yes
|
||||||
|
}
|
||||||
|
character_modifier = {
|
||||||
|
heavy_cavalry_max_size_add = 2
|
||||||
|
counter_efficiency = 0.1
|
||||||
|
knight_effectiveness_mult = -0.25
|
||||||
|
men_at_arms_title_limit = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = not_bellicose_or_bureaucratic_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
scope:character = {
|
||||||
|
any_held_title = {
|
||||||
|
tier = tier_county
|
||||||
|
count >= 8
|
||||||
|
any_county_province = {
|
||||||
|
has_building_or_higher = stables_01
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
desc = domain_counties_with_stables_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_imperial_tagmata }
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.5
|
||||||
|
desc = inspired_by_culture_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 400
|
||||||
|
if = {
|
||||||
|
limit = { # Admin should be more into this
|
||||||
|
scope:character = {
|
||||||
|
government_allows = administrative
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 2
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:character ?= {
|
||||||
|
ai_has_warlike_personality = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tradition_ep3_roman_ceremonies = {
|
||||||
|
category = regional
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = diplo
|
||||||
|
1 = mediterranean
|
||||||
|
4 = roman_ceremonies.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
has_cultural_pillar = heritage_greek
|
||||||
|
# DLC check.
|
||||||
|
has_ep3_dlc_trigger = yes
|
||||||
|
NOT = {
|
||||||
|
has_cultural_tradition = tradition_byzantine_succession
|
||||||
|
}
|
||||||
|
}
|
||||||
|
can_pick = {
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
holds_triumphs = yes
|
||||||
|
hosts_chariot_races = yes
|
||||||
|
children_can_be_born_in_the_purple = yes
|
||||||
|
# We use the co-emperors parameter for most things...
|
||||||
|
unlock_co_emperors = yes
|
||||||
|
# ... which means the junior emperor parameter is _mostly_ just here for the loc.
|
||||||
|
unlock_junior_emperors = yes
|
||||||
|
#byzantine_faction_preffered_claimants = yes
|
||||||
|
}
|
||||||
|
county_modifier = {
|
||||||
|
county_opinion_add = -10
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = not_bureaucratic_courtly_or_egalitarian_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
any_culture_county = {
|
||||||
|
count >= 50
|
||||||
|
any_county_province = {
|
||||||
|
geographical_region = custom_eastern_roman_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
desc = culture_in_roman_empire_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_roman_ceremonies }
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.5
|
||||||
|
desc = inspired_by_culture_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 200
|
||||||
|
if = {
|
||||||
|
limit = { # Admin should be more into this
|
||||||
|
scope:character = {
|
||||||
|
government_allows = administrative
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tradition_ep3_palace_politics = {
|
||||||
|
category = regional
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = intrigue
|
||||||
|
1 = mediterranean
|
||||||
|
4 = palace_politics.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
has_cultural_pillar = heritage_greek
|
||||||
|
# DLC check.
|
||||||
|
has_ep3_dlc_trigger = yes
|
||||||
|
NOT = {
|
||||||
|
has_cultural_tradition = tradition_byzantine_succession
|
||||||
|
}
|
||||||
|
}
|
||||||
|
can_pick = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = cannot_have_tradition_court_eunuchs
|
||||||
|
NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = cannot_have_tradition_merciful_blindings
|
||||||
|
NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
unlock_maa_varangian_guards = yes
|
||||||
|
unlock_akolouthos = yes
|
||||||
|
reduced_bodyguard_aptitude = yes
|
||||||
|
can_blind_prisoners = yes
|
||||||
|
can_castrate_prisoners = yes
|
||||||
|
eunuch_trait_bonuses = yes
|
||||||
|
can_appoint_chief_eunuch = yes
|
||||||
|
family_castration = yes
|
||||||
|
ambitious_trait_more_common = yes
|
||||||
|
physical_disfigurement_blocks_inheritance = yes # Blocks claimant factions, claim wars, and reduce score in elective and acclamation. Also includes infertility for tooltip reasons.
|
||||||
|
cultrad_unlocks_t2_countermeasures = yes
|
||||||
|
palace_politics_trait_bonuses = yes
|
||||||
|
palace_politics_trait_maluses = yes
|
||||||
|
}
|
||||||
|
character_modifier = {
|
||||||
|
monthly_court_grandeur_change_mult = 0.2
|
||||||
|
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||||
|
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = not_bureaucratic_courtly_or_spiritual_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_dlc_feature = royal_court
|
||||||
|
OR = {
|
||||||
|
scope:character = { has_royal_court = no }
|
||||||
|
NOT = {
|
||||||
|
scope:character = {
|
||||||
|
court_grandeur_current_level >= very_high_court_grandeur_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
desc = culture_head_court_grandeur_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_palace_politics }
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.5
|
||||||
|
desc = inspired_by_culture_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 200
|
||||||
|
if = {
|
||||||
|
limit = { # Admin should be more into this
|
||||||
|
scope:character = {
|
||||||
|
government_allows = administrative
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tradition_ep3_cultivated_sophistication = {
|
||||||
|
category = societal
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = learning
|
||||||
|
1 = mediterranean
|
||||||
|
4 = cultivated_sophistication.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
# DLC check.
|
||||||
|
has_ep3_dlc_trigger = yes
|
||||||
|
}
|
||||||
|
can_pick = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = must_have_administrative_government_tt
|
||||||
|
scope:character = { government_allows = administrative }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
less_likely_to_culture_convert = yes
|
||||||
|
other_cultures_more_likely_to_hybridize = yes
|
||||||
|
estate_building_upgrade_development_gain = yes
|
||||||
|
allows_noble_family_adoption = yes
|
||||||
|
}
|
||||||
|
character_modifier = {
|
||||||
|
monthly_influence_mult = 0.1
|
||||||
|
diplomatic_range_mult = 0.2
|
||||||
|
cultural_head_fascination_mult = -0.10
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = not_bureaucratic_courtly_or_spiritual_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
scope:character = {
|
||||||
|
capital_county ?= {
|
||||||
|
tier = tier_county
|
||||||
|
development_level >= 30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
desc = capital_province_development_level_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_cultivated_sophistication }
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.5
|
||||||
|
desc = inspired_by_culture_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 200
|
||||||
|
if = {
|
||||||
|
limit = { # Admin should be more into this
|
||||||
|
has_cultural_pillar = heritage_greek
|
||||||
|
}
|
||||||
|
multiply = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -2624,7 +2624,7 @@
|
||||||
# religion = religion:paganism_religion
|
# religion = religion:paganism_religion
|
||||||
# religion = religion:taoism_religion
|
# religion = religion:taoism_religion
|
||||||
# religion = religion:bon_religion
|
# religion = religion:bon_religion
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# religion = religion:tengrism_religion
|
# religion = religion:tengrism_religion
|
||||||
# religion = religion:west_african_religion
|
# religion = religion:west_african_religion
|
||||||
# religion = religion:west_african_bori_religion
|
# religion = religion:west_african_bori_religion
|
||||||
|
|
@ -2826,7 +2826,7 @@
|
||||||
# religion = religion:paganism_religion
|
# religion = religion:paganism_religion
|
||||||
# religion = religion:taoism_religion
|
# religion = religion:taoism_religion
|
||||||
# religion = religion:bon_religion
|
# religion = religion:bon_religion
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# religion = religion:tengrism_religion
|
# religion = religion:tengrism_religion
|
||||||
# religion = religion:west_african_religion
|
# religion = religion:west_african_religion
|
||||||
# religion = religion:west_african_bori_religion
|
# religion = religion:west_african_bori_religion
|
||||||
|
|
@ -3028,7 +3028,7 @@
|
||||||
# religion = religion:paganism_religion
|
# religion = religion:paganism_religion
|
||||||
# religion = religion:taoism_religion
|
# religion = religion:taoism_religion
|
||||||
# religion = religion:bon_religion
|
# religion = religion:bon_religion
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# religion = religion:tengrism_religion
|
# religion = religion:tengrism_religion
|
||||||
# religion = religion:west_african_religion
|
# religion = religion:west_african_religion
|
||||||
# religion = religion:west_african_bori_religion
|
# religion = religion:west_african_bori_religion
|
||||||
|
|
@ -3236,7 +3236,7 @@
|
||||||
# religion = religion:paganism_religion
|
# religion = religion:paganism_religion
|
||||||
# religion = religion:taoism_religion
|
# religion = religion:taoism_religion
|
||||||
# religion = religion:bon_religion
|
# religion = religion:bon_religion
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# religion = religion:tengrism_religion
|
# religion = religion:tengrism_religion
|
||||||
# religion = religion:west_african_religion
|
# religion = religion:west_african_religion
|
||||||
# religion = religion:west_african_bori_religion
|
# religion = religion:west_african_bori_religion
|
||||||
|
|
@ -3444,7 +3444,7 @@
|
||||||
# religion = religion:paganism_religion
|
# religion = religion:paganism_religion
|
||||||
# religion = religion:taoism_religion
|
# religion = religion:taoism_religion
|
||||||
# religion = religion:bon_religion
|
# religion = religion:bon_religion
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# religion = religion:tengrism_religion
|
# religion = religion:tengrism_religion
|
||||||
# religion = religion:west_african_religion
|
# religion = religion:west_african_religion
|
||||||
# religion = religion:west_african_bori_religion
|
# religion = religion:west_african_bori_religion
|
||||||
|
|
@ -3652,7 +3652,7 @@
|
||||||
# religion = religion:paganism_religion
|
# religion = religion:paganism_religion
|
||||||
# religion = religion:taoism_religion
|
# religion = religion:taoism_religion
|
||||||
# religion = religion:bon_religion
|
# religion = religion:bon_religion
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# religion = religion:tengrism_religion
|
# religion = religion:tengrism_religion
|
||||||
# religion = religion:west_african_religion
|
# religion = religion:west_african_religion
|
||||||
# religion = religion:west_african_bori_religion
|
# religion = religion:west_african_bori_religion
|
||||||
|
|
|
||||||
|
|
@ -101,13 +101,13 @@
|
||||||
#
|
#
|
||||||
# text = {
|
# text = {
|
||||||
# localization_key = gruesomefestivalname_blot
|
# localization_key = gruesomefestivalname_blot
|
||||||
# trigger = { faith.religion = religion:germanic_religion }
|
# trigger = { faith.religion = religion:folkgerman_religion }
|
||||||
# }
|
# }
|
||||||
#
|
#
|
||||||
# text = {
|
# text = {
|
||||||
# localization_key = gruesomefestivalname_festival
|
# localization_key = gruesomefestivalname_festival
|
||||||
# trigger = {
|
# trigger = {
|
||||||
# NOT = { faith.religion = religion:germanic_religion }
|
# NOT = { faith.religion = religion:folkgerman_religion }
|
||||||
# }
|
# }
|
||||||
# fallback = yes
|
# fallback = yes
|
||||||
# }
|
# }
|
||||||
|
|
|
||||||
|
|
@ -139,23 +139,23 @@ convert_to_local_culture_decision = {
|
||||||
}
|
}
|
||||||
add_stress = major_stress_gain
|
add_stress = major_stress_gain
|
||||||
}
|
}
|
||||||
# Struggle Catalysts
|
# # Struggle Catalysts
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
any_character_struggle = {
|
# any_character_struggle = {
|
||||||
involvement = involved
|
# involvement = involved
|
||||||
phase_has_catalyst = catalyst_convert_local_culture_faith
|
# phase_has_catalyst = catalyst_convert_local_culture_faith
|
||||||
is_culture_involved_in_struggle = root.capital_province.culture
|
# is_culture_involved_in_struggle = root.capital_province.culture
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
every_character_struggle = {
|
# every_character_struggle = {
|
||||||
involvement = involved
|
# involvement = involved
|
||||||
activate_struggle_catalyst = {
|
# activate_struggle_catalyst = {
|
||||||
catalyst = catalyst_convert_local_culture_faith
|
# catalyst = catalyst_convert_local_culture_faith
|
||||||
character = root
|
# character = root
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
|
||||||
convert_family_culture_and_notify_vassals_effect = {
|
convert_family_culture_and_notify_vassals_effect = {
|
||||||
CONVERTER = root
|
CONVERTER = root
|
||||||
|
|
@ -252,28 +252,28 @@ convert_to_local_culture_decision = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
modifier = { # Farewell, norse culture (unless the player is running a norse empire)
|
# modifier = { # Farewell, norse culture (unless the player is running a norse empire)
|
||||||
add = 200
|
# add = 200
|
||||||
OR = {
|
# OR = {
|
||||||
top_liege = this
|
# top_liege = this
|
||||||
AND = {
|
# AND = {
|
||||||
top_liege != this
|
# top_liege != this
|
||||||
NOT = {
|
# NOT = {
|
||||||
any_liege_or_above = {
|
# any_liege_or_above = {
|
||||||
culture = culture:norse
|
# culture = culture:norse
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
culture = culture:norse
|
# culture = culture:norse
|
||||||
capital_province.culture = {
|
# capital_province.culture = {
|
||||||
OR = {
|
# OR = {
|
||||||
this = culture:swedish
|
# this = culture:swedish
|
||||||
this = culture:norwegian
|
# this = culture:norwegian
|
||||||
this = culture:danish
|
# this = culture:danish
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
|
||||||
# modifier = { # Iberian Struggle modifiers
|
# modifier = { # Iberian Struggle modifiers
|
||||||
# any_character_struggle = {
|
# any_character_struggle = {
|
||||||
|
|
@ -341,29 +341,29 @@ convert_to_local_culture_decision = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# Some cultures should not assimilate to certain others
|
# # Some cultures should not assimilate to certain others
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
has_culture = culture:andalusian
|
# has_culture = culture:andalusian
|
||||||
capital_province = {
|
# capital_province = {
|
||||||
culture = { has_cultural_pillar = heritage_iberian }
|
# culture = { has_cultural_pillar = heritage_iberian }
|
||||||
}
|
# }
|
||||||
NOT = {
|
# NOT = {
|
||||||
capital_province = {
|
# capital_province = {
|
||||||
culture = {
|
# culture = {
|
||||||
is_hybrid_culture = yes
|
# is_hybrid_culture = yes
|
||||||
any_parent_culture_or_above = {
|
# any_parent_culture_or_above = {
|
||||||
this = root.culture
|
# this = root.culture
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
culture = { has_cultural_pillar = heritage_iberian }
|
# culture = { has_cultural_pillar = heritage_iberian }
|
||||||
capital_province.culture = culture:andalusian
|
# capital_province.culture = culture:andalusian
|
||||||
}
|
# }
|
||||||
|
|
||||||
# # Don't overwrite historically scripted developments
|
# # Don't overwrite historically scripted developments
|
||||||
# modifier = {
|
# modifier = {
|
||||||
|
|
@ -374,33 +374,33 @@ convert_to_local_culture_decision = {
|
||||||
# }
|
# }
|
||||||
# capital_province.culture = culture:anglo_saxon
|
# capital_province.culture = culture:anglo_saxon
|
||||||
# }
|
# }
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
has_culture = culture:turkish
|
# has_culture = culture:turkish
|
||||||
capital_province = {
|
# capital_province = {
|
||||||
culture = {
|
# culture = {
|
||||||
OR = {
|
# OR = {
|
||||||
has_cultural_pillar = heritage_byzantine
|
# has_cultural_pillar = heritage_byzantine
|
||||||
has_cultural_pillar = heritage_caucasian
|
# has_cultural_pillar = heritage_caucasian
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
NOT = {
|
# NOT = {
|
||||||
capital_province = {
|
# capital_province = {
|
||||||
culture = {
|
# culture = {
|
||||||
is_hybrid_culture = yes
|
# is_hybrid_culture = yes
|
||||||
any_parent_culture_or_above = {
|
# any_parent_culture_or_above = {
|
||||||
this = root.culture
|
# this = root.culture
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
has_culture = culture:turkish
|
# has_culture = culture:turkish
|
||||||
primary_title.tier >= tier_empire
|
# primary_title.tier >= tier_empire
|
||||||
}
|
# }
|
||||||
# modifier = {
|
# modifier = {
|
||||||
# factor = 0
|
# factor = 0
|
||||||
# OR = {
|
# OR = {
|
||||||
|
|
@ -444,12 +444,12 @@ convert_to_local_culture_decision = {
|
||||||
# }
|
# }
|
||||||
# }
|
# }
|
||||||
|
|
||||||
# Scots needs a bit of help to dominate as it did historically
|
# # Scots needs a bit of help to dominate as it did historically
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
has_culture = culture:scottish
|
# has_culture = culture:scottish
|
||||||
capital_province.culture = culture:gaelic
|
# capital_province.culture = culture:gaelic
|
||||||
}
|
# }
|
||||||
|
|
||||||
# # Pictish should usually disappear
|
# # Pictish should usually disappear
|
||||||
# modifier = {
|
# modifier = {
|
||||||
|
|
|
||||||
|
|
@ -361,9 +361,9 @@ summon_fair_courtiers_decision = {
|
||||||
# completely_controls = title:d_tana
|
# completely_controls = title:d_tana
|
||||||
# completely_controls = title:d_don_valley
|
# completely_controls = title:d_don_valley
|
||||||
# OR = {
|
# OR = {
|
||||||
# completely_controls = title:d_itil
|
# completely_controls = title:d_astrakhan
|
||||||
# completely_controls = title:d_red_levedia
|
# completely_controls = title:d_zaporizhzhia
|
||||||
# completely_controls = title:d_levedia
|
# completely_controls = title:d_kharkiv
|
||||||
# }
|
# }
|
||||||
# }
|
# }
|
||||||
# }
|
# }
|
||||||
|
|
|
||||||
|
|
@ -413,100 +413,100 @@
|
||||||
# }
|
# }
|
||||||
#}
|
#}
|
||||||
#
|
#
|
||||||
### Mend the Great Schism ###
|
#### Mend the Great Schism ###
|
||||||
mend_the_great_schism_decision = {
|
#mend_the_great_schism_decision = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||||
}
|
# }
|
||||||
desc = mend_the_great_schism_decision_desc
|
# desc = mend_the_great_schism_decision_desc
|
||||||
selection_tooltip = mend_the_great_schism_decision_tooltip
|
# selection_tooltip = mend_the_great_schism_decision_tooltip
|
||||||
decision_group_type = major
|
# decision_group_type = major
|
||||||
|
#
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 0
|
# duchy = 0
|
||||||
kingdom = 0
|
# kingdom = 0
|
||||||
empire = 120
|
# empire = 120
|
||||||
hegemony = 120
|
# hegemony = 120
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
is_ruler = yes
|
# is_ruler = yes
|
||||||
is_playable_character = yes
|
# is_playable_character = yes
|
||||||
faith.religion = faith:roman_catholic.religion #Christian Only
|
# faith.religion = faith:roman_catholic.religion #Christian Only
|
||||||
NOT = { #Can only do it once.
|
# NOT = { #Can only do it once.
|
||||||
is_target_in_global_variable_list = {
|
# is_target_in_global_variable_list = {
|
||||||
name = unavailable_unique_decisions
|
# name = unavailable_unique_decisions
|
||||||
target = flag:flag_mended_great_schism
|
# target = flag:flag_mended_great_schism
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
highest_held_title_tier > 4 #Only Emperors
|
# highest_held_title_tier > 4 #Only Emperors
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
piety_level >= max_piety_level
|
# piety_level >= max_piety_level
|
||||||
completely_controls = title:c_byzantion
|
# completely_controls = title:c_byzantion
|
||||||
completely_controls = title:c_antiocheia
|
# completely_controls = title:c_antiocheia
|
||||||
completely_controls = title:c_jerusalem
|
# completely_controls = title:c_jerusalem
|
||||||
completely_controls = title:c_alexandria
|
# completely_controls = title:c_alexandria
|
||||||
completely_controls = title:c_roma
|
# completely_controls = title:c_roma
|
||||||
custom_description = {
|
# custom_description = {
|
||||||
text = "mend_schism_byzantion_bishop"
|
# text = "mend_schism_byzantion_bishop"
|
||||||
title:c_byzantion.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
# title:c_byzantion.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||||
}
|
# }
|
||||||
custom_description = {
|
# custom_description = {
|
||||||
text = "mend_schism_antiocheia_bishop"
|
# text = "mend_schism_antiocheia_bishop"
|
||||||
title:c_antiocheia.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
# title:c_antiocheia.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||||
}
|
# }
|
||||||
custom_description = {
|
# custom_description = {
|
||||||
text = "mend_schism_jerusalem_bishop"
|
# text = "mend_schism_jerusalem_bishop"
|
||||||
title:c_jerusalem.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
# title:c_jerusalem.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||||
}
|
# }
|
||||||
custom_description = {
|
# custom_description = {
|
||||||
text = "mend_schism_alexandria_bishop"
|
# text = "mend_schism_alexandria_bishop"
|
||||||
title:c_alexandria.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
# title:c_alexandria.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||||
}
|
# }
|
||||||
custom_description = {
|
# custom_description = {
|
||||||
text = "mend_schism_roma_bishop"
|
# text = "mend_schism_roma_bishop"
|
||||||
title:c_roma.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
# title:c_roma.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||||
}
|
# }
|
||||||
custom_description = {
|
# custom_description = {
|
||||||
text = "mend_schism_no_rite"
|
# text = "mend_schism_no_rite"
|
||||||
root.faith = { NOT = { has_doctrine_parameter = maintains_head_of_faith_on_creation } }
|
# root.faith = { NOT = { has_doctrine_parameter = maintains_head_of_faith_on_creation } }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_landed = yes
|
# is_landed = yes
|
||||||
is_capable_adult = yes
|
# is_capable_adult = yes
|
||||||
is_imprisoned = no
|
# is_imprisoned = no
|
||||||
top_liege = this
|
# top_liege = this
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
gain_holy_legend_seed_tooltip_effect = yes
|
# gain_holy_legend_seed_tooltip_effect = yes
|
||||||
custom_tooltip = mend_the_great_schism_decision_effect_tooltip
|
# custom_tooltip = mend_the_great_schism_decision_effect_tooltip
|
||||||
show_as_tooltip = {
|
# show_as_tooltip = {
|
||||||
mend_great_schism_scripted_effect = yes
|
# mend_great_schism_scripted_effect = yes
|
||||||
}
|
# }
|
||||||
trigger_event = roman_restoration.0100
|
# trigger_event = roman_restoration.0100
|
||||||
hidden_effect = {
|
# hidden_effect = {
|
||||||
add_to_global_variable_list = {
|
# add_to_global_variable_list = {
|
||||||
name = unavailable_unique_decisions
|
# name = unavailable_unique_decisions
|
||||||
target = flag:flag_mended_great_schism
|
# target = flag:flag_mended_great_schism
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = {
|
# ai_potential = {
|
||||||
always = yes
|
# always = yes
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_will_do = {
|
# ai_will_do = {
|
||||||
base = 100
|
# base = 100
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
#
|
#
|
||||||
#### Reclaim Constantinople ###
|
#### Reclaim Constantinople ###
|
||||||
#set_capital_constantinople_decision = {
|
#set_capital_constantinople_decision = {
|
||||||
|
|
@ -789,277 +789,277 @@ mend_the_great_schism_decision = {
|
||||||
# }
|
# }
|
||||||
#}
|
#}
|
||||||
#
|
#
|
||||||
### Restore the Papacy ###
|
#### Restore the Papacy ###
|
||||||
restore_papacy_decision = {
|
#restore_papacy_decision = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||||
}
|
# }
|
||||||
desc = restore_papacy_decision_desc
|
# desc = restore_papacy_decision_desc
|
||||||
selection_tooltip = restore_papacy_decision_tooltip
|
# selection_tooltip = restore_papacy_decision_tooltip
|
||||||
decision_group_type = major
|
# decision_group_type = major
|
||||||
|
#
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 0
|
# duchy = 0
|
||||||
kingdom = 12
|
# kingdom = 12
|
||||||
empire = 12
|
# empire = 12
|
||||||
hegemony = 12
|
# hegemony = 12
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
is_ruler = yes
|
# is_ruler = yes
|
||||||
is_playable_character = yes
|
# is_playable_character = yes
|
||||||
religion = religion:catholic_religion
|
# religion = religion:catholic_religion
|
||||||
NOT = { faith = { exists = religious_head } }
|
# NOT = { faith = { exists = religious_head } }
|
||||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
completely_controls = title:c_roma
|
# completely_controls = title:c_roma
|
||||||
completely_controls = title:d_latium
|
# completely_controls = title:d_latium
|
||||||
completely_controls = title:d_spoleto
|
# completely_controls = title:d_spoleto
|
||||||
completely_controls = title:d_ancona
|
# completely_controls = title:d_ancona
|
||||||
completely_controls = title:d_romagna
|
# completely_controls = title:d_romagna
|
||||||
piety_level >= high_piety_level
|
# piety_level >= high_piety_level
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_landed = yes
|
# is_landed = yes
|
||||||
is_capable_adult = yes
|
# is_capable_adult = yes
|
||||||
is_imprisoned = no
|
# is_imprisoned = no
|
||||||
top_liege = this
|
# top_liege = this
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
custom_tooltip = restore_papacy_decision_effect_tooltip
|
# custom_tooltip = restore_papacy_decision_effect_tooltip
|
||||||
show_as_tooltip = {
|
# show_as_tooltip = {
|
||||||
restore_papacy_scripted_effect = yes
|
# restore_papacy_scripted_effect = yes
|
||||||
}
|
# }
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = roman_restoration.0124
|
# id = roman_restoration.0124
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = {
|
# ai_potential = {
|
||||||
religion = religion:catholic_religion
|
# religion = religion:catholic_religion
|
||||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||||
NOT = { faith = { exists = religious_head } }
|
# NOT = { faith = { exists = religious_head } }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_will_do = { #Always do it when possible.
|
# ai_will_do = { #Always do it when possible.
|
||||||
base = 100
|
# base = 100
|
||||||
ai_value_modifier = {
|
# ai_value_modifier = {
|
||||||
ai_zeal = 1.0
|
# ai_zeal = 1.0
|
||||||
}
|
# }
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
has_trait = cynical
|
# has_trait = cynical
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
|
#
|
||||||
### Restore Pope in Rome ###
|
#### Restore Pope in Rome ###
|
||||||
restore_pope_in_rome_decision = {
|
#restore_pope_in_rome_decision = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||||
}
|
# }
|
||||||
desc = restore_pope_in_rome_decision_desc
|
# desc = restore_pope_in_rome_decision_desc
|
||||||
selection_tooltip = restore_pope_in_rome_decision_tooltip
|
# selection_tooltip = restore_pope_in_rome_decision_tooltip
|
||||||
decision_group_type = major
|
# decision_group_type = major
|
||||||
|
#
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 0
|
# duchy = 0
|
||||||
kingdom = 12
|
# kingdom = 12
|
||||||
empire = 12
|
# empire = 12
|
||||||
hegemony = 12
|
# hegemony = 12
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
is_ruler = yes
|
# is_ruler = yes
|
||||||
is_playable_character = yes
|
# is_playable_character = yes
|
||||||
religion = religion:catholic_religion
|
# religion = religion:catholic_religion
|
||||||
NOR = {
|
# NOR = {
|
||||||
has_title = title:k_papal_state
|
# has_title = title:k_papal_state
|
||||||
is_roman_emperor_excluding_byzantium_trigger = yes
|
# is_roman_emperor_excluding_byzantium_trigger = yes
|
||||||
}
|
# }
|
||||||
NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
# NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
||||||
NOT = { capital_county = { this = title:c_roma } }
|
# NOT = { capital_county = { this = title:c_roma } }
|
||||||
title:k_papal_state.holder ?= {
|
# title:k_papal_state.holder ?= {
|
||||||
NOT = {
|
# NOT = {
|
||||||
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||||
target = root
|
# target = root
|
||||||
modifier = declared_war
|
# modifier = declared_war
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
NOT = {
|
# NOT = {
|
||||||
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||||
target = root
|
# target = root
|
||||||
modifier = revoked_title
|
# modifier = revoked_title
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
NOT = { has_character_flag = flag_already_given_rome_once }
|
# NOT = { has_character_flag = flag_already_given_rome_once }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_landed = yes
|
# is_landed = yes
|
||||||
is_capable_adult = yes
|
# is_capable_adult = yes
|
||||||
is_imprisoned = no
|
# is_imprisoned = no
|
||||||
top_liege = this
|
# top_liege = this
|
||||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = hof_exists_tt
|
# text = hof_exists_tt
|
||||||
faith = { exists = religious_head }
|
# faith = { exists = religious_head }
|
||||||
}
|
# }
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = rome_held_by_you_or_vassal_tt
|
# text = rome_held_by_you_or_vassal_tt
|
||||||
OR = {
|
# OR = {
|
||||||
title:c_roma.holder = {
|
# title:c_roma.holder = {
|
||||||
any_liege_or_above = { this = root }
|
# any_liege_or_above = { this = root }
|
||||||
}
|
# }
|
||||||
title:c_roma.holder = { this = root }
|
# title:c_roma.holder = { this = root }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
add_piety = 1000
|
# add_piety = 1000
|
||||||
add_character_flag = flag_already_given_rome_once
|
# add_character_flag = flag_already_given_rome_once
|
||||||
create_title_and_vassal_change = {
|
# create_title_and_vassal_change = {
|
||||||
type = returned
|
# type = returned
|
||||||
save_scope_as = change
|
# save_scope_as = change
|
||||||
add_claim_on_loss = no
|
# add_claim_on_loss = no
|
||||||
}
|
# }
|
||||||
title:c_roma = {
|
# title:c_roma = {
|
||||||
change_title_holder = {
|
# change_title_holder = {
|
||||||
holder = title:k_papal_state.holder
|
# holder = title:k_papal_state.holder
|
||||||
change = scope:change
|
# change = scope:change
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
resolve_title_and_vassal_change = scope:change
|
# resolve_title_and_vassal_change = scope:change
|
||||||
|
#
|
||||||
title:k_papal_state.holder = {
|
# title:k_papal_state.holder = {
|
||||||
set_realm_capital = title:c_roma
|
# set_realm_capital = title:c_roma
|
||||||
add_opinion = {
|
# add_opinion = {
|
||||||
target = prev
|
# target = prev
|
||||||
modifier = restored_papacy_opinion
|
# modifier = restored_papacy_opinion
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = {
|
# ai_potential = {
|
||||||
religion = religion:catholic_religion
|
# religion = religion:catholic_religion
|
||||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_will_do = { #Do it always, for coherence.
|
# ai_will_do = { #Do it always, for coherence.
|
||||||
base = 100
|
# base = 100
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
title:c_roma.holder = {
|
# title:c_roma.holder = {
|
||||||
OR = {
|
# OR = {
|
||||||
is_ai = no
|
# is_ai = no
|
||||||
any_liege_or_above = { is_ai = no } # AI will never take Rome province away from a player.
|
# any_liege_or_above = { is_ai = no } # AI will never take Rome province away from a player.
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
has_trait = cynical
|
# has_trait = cynical
|
||||||
}
|
# }
|
||||||
modifier = {
|
# modifier = {
|
||||||
factor = 0
|
# factor = 0
|
||||||
has_title = title:e_italy
|
# has_title = title:e_italy
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
|
#
|
||||||
### Dismantle the Papacy ###
|
#### Dismantle the Papacy ###
|
||||||
dismantle_papacy_decision = { #For Muslims and Pagans.
|
#dismantle_papacy_decision = { #For Muslims and Pagans.
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||||
}
|
# }
|
||||||
desc = dismantle_papacy_decision_desc
|
# desc = dismantle_papacy_decision_desc
|
||||||
selection_tooltip = dismantle_papacy_decision_tooltip
|
# selection_tooltip = dismantle_papacy_decision_tooltip
|
||||||
decision_group_type = major
|
# decision_group_type = major
|
||||||
|
#
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 0
|
# duchy = 0
|
||||||
kingdom = 60
|
# kingdom = 60
|
||||||
empire = 60
|
# empire = 60
|
||||||
hegemony = 60
|
# hegemony = 60
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
is_ruler = yes
|
# is_ruler = yes
|
||||||
is_playable_character = yes
|
# is_playable_character = yes
|
||||||
faith:roman_catholic = {
|
# faith:roman_catholic = {
|
||||||
has_doctrine = doctrine_spiritual_head
|
# has_doctrine = doctrine_spiritual_head
|
||||||
}
|
# }
|
||||||
faith:roman_catholic = {
|
# faith:roman_catholic = {
|
||||||
faith_hostility_level = {
|
# faith_hostility_level = {
|
||||||
target = root.faith
|
# target = root.faith
|
||||||
value >= faith_hostile_level
|
# value >= faith_hostile_level
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||||
capital_province = { #Indians could not possibly care...
|
# capital_province = { #Indians could not possibly care...
|
||||||
OR = {
|
# OR = {
|
||||||
geographical_region = world_europe
|
# geographical_region = world_europe
|
||||||
geographical_region = world_middle_east
|
# geographical_region = world_middle_east
|
||||||
geographical_region = world_africa_north
|
# geographical_region = world_africa_north
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
trigger_if = {
|
# trigger_if = {
|
||||||
limit = {
|
# limit = {
|
||||||
exists = title:k_papal_state.holder
|
# exists = title:k_papal_state.holder
|
||||||
}
|
# }
|
||||||
title:k_papal_state.holder = { is_landed = no } #If he fled elsewhere, it cannot be done, the Pope must be landless.
|
# title:k_papal_state.holder = { is_landed = no } #If he fled elsewhere, it cannot be done, the Pope must be landless.
|
||||||
title:k_papal_state.holder = { is_at_war = no } #Shouldn't be possible during a Crusade
|
# title:k_papal_state.holder = { is_at_war = no } #Shouldn't be possible during a Crusade
|
||||||
}
|
# }
|
||||||
completely_controls_region = world_europe_south_italy
|
# completely_controls_region = world_europe_south_italy
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_landed = yes
|
# is_landed = yes
|
||||||
is_capable_adult = yes
|
# is_capable_adult = yes
|
||||||
is_imprisoned = no
|
# is_imprisoned = no
|
||||||
top_liege = this
|
# top_liege = this
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
custom_tooltip = dismantle_papacy_decision_effect_tooltip
|
# custom_tooltip = dismantle_papacy_decision_effect_tooltip
|
||||||
gain_holy_legend_seed_tooltip_effect = yes
|
# gain_holy_legend_seed_tooltip_effect = yes
|
||||||
hidden_effect = {
|
# hidden_effect = {
|
||||||
legend_seed_great_deed_faith_effect = {
|
# legend_seed_great_deed_faith_effect = {
|
||||||
ANTAGONIST = title:k_papal_state.holder
|
# ANTAGONIST = title:k_papal_state.holder
|
||||||
OLD_FAITH = title:k_papal_state.holder.faith
|
# OLD_FAITH = title:k_papal_state.holder.faith
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
show_as_tooltip = {
|
# show_as_tooltip = {
|
||||||
destroy_papacy_scripted_effect = yes
|
# destroy_papacy_scripted_effect = yes
|
||||||
}
|
# }
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = roman_restoration.0130
|
# id = roman_restoration.0130
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = {
|
# ai_potential = {
|
||||||
always = yes
|
# always = yes
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_will_do = { #Do it always.
|
# ai_will_do = { #Do it always.
|
||||||
base = 100
|
# base = 100
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
#
|
#
|
||||||
##Uniting Italy
|
##Uniting Italy
|
||||||
#### Unify Italy ###
|
#### Unify Italy ###
|
||||||
|
|
@ -1276,7 +1276,7 @@ dismantle_papacy_decision = { #For Muslims and Pagans.
|
||||||
# completely_controls = title:d_cephalonia
|
# completely_controls = title:d_cephalonia
|
||||||
# completely_controls = title:d_epirus
|
# completely_controls = title:d_epirus
|
||||||
# completely_controls = title:d_athens
|
# completely_controls = title:d_athens
|
||||||
# completely_controls = title:d_achaia
|
# completely_controls = title:d_peloponnese
|
||||||
# }
|
# }
|
||||||
#
|
#
|
||||||
# is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
|
|
|
||||||
|
|
@ -2443,126 +2443,127 @@ stress_loss_athletic_decision = { #by Linnéa Thimrén
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
### Write Muwashshah Poem ###
|
#### Write Muwashshah Poem ###
|
||||||
write_muwashshah_poem_decision = {
|
#write_muwashshah_poem_decision = {
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 37
|
# duchy = 37
|
||||||
kingdom = 0
|
# kingdom = 0
|
||||||
empire = 0
|
# empire = 0
|
||||||
hegemony = 0
|
# hegemony = 0
|
||||||
}
|
# }
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
# reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
||||||
}
|
# }
|
||||||
sort_order = 10
|
# sort_order = 10
|
||||||
decision_group_type = adventurer_minor
|
# decision_group_type = adventurer_minor
|
||||||
|
#
|
||||||
cooldown = { years = 3 }
|
# cooldown = { years = 3 }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
has_trait = violet_poet
|
# has_trait = violet_poet
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_imprisoned = no
|
# is_imprisoned = no
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
widget = {
|
# widget = {
|
||||||
gui = "decision_view_widget_option_list_generic"
|
# gui = "decision_view_widget_option_list_generic"
|
||||||
controller = decision_option_list_controller
|
# controller = decision_option_list_controller
|
||||||
decision_to_second_step_button = "CHOOSE_POEM_DECISION_NEXT_STEP_BUTTON"
|
# decision_to_second_step_button = "CHOOSE_POEM_DECISION_NEXT_STEP_BUTTON"
|
||||||
|
#
|
||||||
|
#
|
||||||
item = { # To sell
|
# item = { # To sell
|
||||||
value = sell_poem_decision
|
# value = sell_poem_decision
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
has_trait = violet_poet
|
# has_trait = violet_poet
|
||||||
}
|
# }
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
has_trait = violet_poet
|
# has_trait = violet_poet
|
||||||
}
|
# }
|
||||||
current_description = sell_poem_decision
|
# current_description = sell_poem_decision
|
||||||
localization = sell_poem_decision
|
# localization = sell_poem_decision
|
||||||
icon = "gfx/interface/icons/court_position_types/bookmaker_court_position.dds"
|
# icon = "gfx/interface/icons/court_position_types/bookmaker_court_position.dds"
|
||||||
ai_chance = { #Keep the poet afloat
|
# ai_chance = { #Keep the poet afloat
|
||||||
value = 10
|
# value = 10
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
gold < 25
|
# gold < 25
|
||||||
}
|
# }
|
||||||
add = 50
|
# add = 50
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
item = { #To keep
|
# item = { #To keep
|
||||||
value = keep_poem_decision
|
# value = keep_poem_decision
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
has_trait = violet_poet
|
# has_trait = violet_poet
|
||||||
any_character_artifact = {
|
# any_character_artifact = {
|
||||||
has_artifact_modifier = double_moon_modifier
|
# has_artifact_modifier = double_moon_modifier
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
has_trait = violet_poet
|
# has_trait = violet_poet
|
||||||
any_character_artifact = {
|
# any_character_artifact = {
|
||||||
has_artifact_modifier = double_moon_modifier
|
# has_artifact_modifier = double_moon_modifier
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
current_description = keep_poem_decision
|
# current_description = keep_poem_decision
|
||||||
localization = keep_poem_decision
|
# localization = keep_poem_decision
|
||||||
icon = "gfx/interface/icons/court_position_types/court_poet_court_position.dds"
|
# icon = "gfx/interface/icons/court_position_types/court_poet_court_position.dds"
|
||||||
ai_chance = { value = 10 }
|
# ai_chance = { value = 10 }
|
||||||
}
|
# }
|
||||||
item = { #To distribute
|
# item = { #To distribute
|
||||||
value = distribute_poem_decision
|
# value = distribute_poem_decision
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
has_trait = violet_poet
|
# has_trait = violet_poet
|
||||||
}
|
# }
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
has_trait = violet_poet
|
# has_trait = violet_poet
|
||||||
}
|
# }
|
||||||
current_description = distribute_poem_decision
|
# current_description = distribute_poem_decision
|
||||||
localization = distribute_poem_decision
|
# localization = distribute_poem_decision
|
||||||
icon = "gfx/interface/icons/court_position_types/chief_qadi_court_position.dds"
|
# icon = "gfx/interface/icons/court_position_types/chief_qadi_court_position.dds"
|
||||||
ai_chance = { value = 10 }
|
# ai_chance = { value = 10 }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
add_trait_xp = {
|
# add_trait_xp = {
|
||||||
trait = violet_poet
|
# trait = violet_poet
|
||||||
value = 5
|
# value = 5
|
||||||
}
|
# }
|
||||||
custom_tooltip = write_muwashshah_poem_decision_tooltip
|
# custom_tooltip = write_muwashshah_poem_decision_tooltip
|
||||||
hidden_effect = {
|
# hidden_effect = {
|
||||||
|
#
|
||||||
if = { # Sell Poem
|
# if = { # Sell Poem
|
||||||
limit = { scope:sell_poem_decision = yes }
|
# limit = { scope:sell_poem_decision = yes }
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = ep3_story_cycle_violet_poet.0010
|
# id = ep3_story_cycle_violet_poet.0010
|
||||||
days = { 15 30 }
|
# days = { 15 30 }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
else_if = { # Keep Poem
|
# else_if = { # Keep Poem
|
||||||
limit = { scope:keep_poem_decision = yes }
|
# limit = { scope:keep_poem_decision = yes }
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = ep3_story_cycle_violet_poet.0011
|
# id = ep3_story_cycle_violet_poet.0011
|
||||||
days = { 15 30 }
|
# days = { 15 30 }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
else = { # Distribute Poem
|
# else = { # Distribute Poem
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = ep3_story_cycle_violet_poet.0012
|
# id = ep3_story_cycle_violet_poet.0012
|
||||||
days = { 15 30 }
|
# days = { 15 30 }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = {
|
# ai_potential = {
|
||||||
is_playable_character = yes
|
# is_playable_character = yes
|
||||||
gold < 50
|
# gold < 50
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
|
#
|
||||||
|
|
@ -672,11 +672,11 @@ choose_master_terrain_decision = {
|
||||||
# DE_JURE = title:k_bosporan_kingdom
|
# DE_JURE = title:k_bosporan_kingdom
|
||||||
# }
|
# }
|
||||||
# adjust_de_jure_effect = {
|
# adjust_de_jure_effect = {
|
||||||
# TITLE = title:d_yedisan
|
# TITLE = title:d_dnipro
|
||||||
# DE_JURE = title:k_bosporan_kingdom
|
# DE_JURE = title:k_bosporan_kingdom
|
||||||
# }
|
# }
|
||||||
# adjust_de_jure_effect = {
|
# adjust_de_jure_effect = {
|
||||||
# TITLE = title:d_levedia
|
# TITLE = title:d_kharkiv
|
||||||
# DE_JURE = title:k_bosporan_kingdom
|
# DE_JURE = title:k_bosporan_kingdom
|
||||||
# }
|
# }
|
||||||
# adjust_de_jure_effect = {
|
# adjust_de_jure_effect = {
|
||||||
|
|
@ -684,11 +684,11 @@ choose_master_terrain_decision = {
|
||||||
# DE_JURE = title:k_bosporan_kingdom
|
# DE_JURE = title:k_bosporan_kingdom
|
||||||
# }
|
# }
|
||||||
# adjust_de_jure_effect = {
|
# adjust_de_jure_effect = {
|
||||||
# TITLE = title:d_kizilyedisan
|
# TITLE = title:d_kherson
|
||||||
# DE_JURE = title:k_bosporan_kingdom
|
# DE_JURE = title:k_bosporan_kingdom
|
||||||
# }
|
# }
|
||||||
# adjust_de_jure_effect = {
|
# adjust_de_jure_effect = {
|
||||||
# TITLE = title:d_red_levedia
|
# TITLE = title:d_zaporizhzhia
|
||||||
# DE_JURE = title:k_bosporan_kingdom
|
# DE_JURE = title:k_bosporan_kingdom
|
||||||
# }
|
# }
|
||||||
# adjust_de_jure_effect = {
|
# adjust_de_jure_effect = {
|
||||||
|
|
|
||||||
|
|
@ -104,177 +104,177 @@ hold_triumph_decision = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
### Restore [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] ###
|
#### Restore [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] ###
|
||||||
restore_backwater_counties_decision = {
|
#restore_backwater_counties_decision = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/ep3_decision_estate.dds"
|
# reference = "gfx/interface/illustrations/decisions/ep3_decision_estate.dds"
|
||||||
}
|
# }
|
||||||
decision_group_type = major
|
# decision_group_type = major
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 120
|
# duchy = 120
|
||||||
kingdom = 120
|
# kingdom = 120
|
||||||
empire = 0
|
# empire = 0
|
||||||
hegemony = 0
|
# hegemony = 0
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
sort_order = 70
|
# sort_order = 70
|
||||||
|
#
|
||||||
desc = restore_backwater_counties_decision_desc
|
# desc = restore_backwater_counties_decision_desc
|
||||||
selection_tooltip = restore_backwater_counties_decision_tooltip
|
# selection_tooltip = restore_backwater_counties_decision_tooltip
|
||||||
decision_group_type = roman
|
# decision_group_type = roman
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
has_ep3_dlc_trigger = yes
|
# has_ep3_dlc_trigger = yes
|
||||||
primary_title ?= {
|
# primary_title ?= {
|
||||||
OR = {
|
# OR = {
|
||||||
tier = tier_duchy
|
# tier = tier_duchy
|
||||||
tier = tier_kingdom
|
# tier = tier_kingdom
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
any_sub_realm_county = {
|
# any_sub_realm_county = {
|
||||||
has_county_modifier = backwater_county_modifier
|
# has_county_modifier = backwater_county_modifier
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
is_at_war = no
|
# is_at_war = no
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = backwater_county_eligible_modifier_removal_tt
|
# text = backwater_county_eligible_modifier_removal_tt
|
||||||
any_sub_realm_county = {
|
# any_sub_realm_county = {
|
||||||
count >= 1
|
# count >= 1
|
||||||
has_county_modifier = backwater_county_modifier
|
# has_county_modifier = backwater_county_modifier
|
||||||
development_level >= 50
|
# development_level >= 50
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_alive = yes
|
# is_alive = yes
|
||||||
is_available = yes
|
# is_available = yes
|
||||||
NOT = { exists = involved_activity }
|
# NOT = { exists = involved_activity }
|
||||||
is_imprisoned = no
|
# is_imprisoned = no
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
cost = {
|
# cost = {
|
||||||
gold = {
|
# gold = {
|
||||||
value = 0
|
# value = 0
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_treasury = no
|
# has_treasury = no
|
||||||
}
|
# }
|
||||||
add = medium_gold_value
|
# add = medium_gold_value
|
||||||
multiply = {
|
# multiply = {
|
||||||
value = 1
|
# value = 1
|
||||||
every_sub_realm_county = {
|
# every_sub_realm_county = {
|
||||||
limit = {
|
# limit = {
|
||||||
title_province = {
|
# title_province = {
|
||||||
geographical_region = greek_backwater_modifier_region
|
# geographical_region = greek_backwater_modifier_region
|
||||||
}
|
# }
|
||||||
has_county_modifier = backwater_county_modifier
|
# has_county_modifier = backwater_county_modifier
|
||||||
development_level >= 50
|
# development_level >= 50
|
||||||
}
|
# }
|
||||||
add = 1
|
# add = 1
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
treasury = {
|
# treasury = {
|
||||||
value = 0
|
# value = 0
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_treasury = yes
|
# has_treasury = yes
|
||||||
}
|
# }
|
||||||
add = medium_gold_value
|
# add = medium_gold_value
|
||||||
multiply = {
|
# multiply = {
|
||||||
value = 1
|
# value = 1
|
||||||
every_sub_realm_county = {
|
# every_sub_realm_county = {
|
||||||
limit = {
|
# limit = {
|
||||||
title_province = {
|
# title_province = {
|
||||||
geographical_region = greek_backwater_modifier_region
|
# geographical_region = greek_backwater_modifier_region
|
||||||
}
|
# }
|
||||||
has_county_modifier = backwater_county_modifier
|
# has_county_modifier = backwater_county_modifier
|
||||||
development_level >= 50
|
# development_level >= 50
|
||||||
}
|
# }
|
||||||
add = 1
|
# add = 1
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
custom_tooltip = greek_backwater_modifier_removal_tt
|
# custom_tooltip = greek_backwater_modifier_removal_tt
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
NOT = {
|
# NOT = {
|
||||||
any_sub_realm_county = {
|
# any_sub_realm_county = {
|
||||||
title_province = {
|
# title_province = {
|
||||||
geographical_region = greek_backwater_modifier_region
|
# geographical_region = greek_backwater_modifier_region
|
||||||
}
|
# }
|
||||||
has_county_modifier = backwater_county_modifier
|
# has_county_modifier = backwater_county_modifier
|
||||||
development_level >= 50
|
# development_level >= 50
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
custom_tooltip = no_backwater_counties_meet_criteria_tt
|
# custom_tooltip = no_backwater_counties_meet_criteria_tt
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
every_sub_realm_county = {
|
# every_sub_realm_county = {
|
||||||
limit = {
|
# limit = {
|
||||||
title_province = {
|
# title_province = {
|
||||||
geographical_region = greek_backwater_modifier_region
|
# geographical_region = greek_backwater_modifier_region
|
||||||
}
|
# }
|
||||||
has_county_modifier = backwater_county_modifier
|
# has_county_modifier = backwater_county_modifier
|
||||||
development_level >= 50
|
# development_level >= 50
|
||||||
}
|
# }
|
||||||
add_to_list = frontwater_counties
|
# add_to_list = frontwater_counties
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
primary_title = { save_scope_as = target_theme }
|
# primary_title = { save_scope_as = target_theme }
|
||||||
# Toast for the Governor confirming which counties got the modifier removed
|
# # Toast for the Governor confirming which counties got the modifier removed
|
||||||
send_interface_message = {
|
# send_interface_message = {
|
||||||
type = event_generic_good
|
# type = event_generic_good
|
||||||
title = ep3_theme_not_backwater.t
|
# title = ep3_theme_not_backwater.t
|
||||||
left_icon = root
|
# left_icon = root
|
||||||
right_icon = root.primary_title
|
# right_icon = root.primary_title
|
||||||
every_in_list = {
|
# every_in_list = {
|
||||||
list = frontwater_counties
|
# list = frontwater_counties
|
||||||
remove_county_modifier = backwater_county_modifier
|
# remove_county_modifier = backwater_county_modifier
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
if = { # If we remove the modifier from the last county belonging to this governor, we fire a celebration event for some narrative flavor
|
# if = { # If we remove the modifier from the last county belonging to this governor, we fire a celebration event for some narrative flavor
|
||||||
limit = {
|
# limit = {
|
||||||
any_sub_realm_county = {
|
# any_sub_realm_county = {
|
||||||
count = 0
|
# count = 0
|
||||||
title_province = {
|
# title_province = {
|
||||||
geographical_region = greek_backwater_modifier_region
|
# geographical_region = greek_backwater_modifier_region
|
||||||
}
|
# }
|
||||||
has_county_modifier = backwater_county_modifier
|
# has_county_modifier = backwater_county_modifier
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
# Event for the Governor if all counties are restored
|
# # Event for the Governor if all counties are restored
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = ep3_decisions_event.3000
|
# id = ep3_decisions_event.3000
|
||||||
days = 1
|
# days = 1
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
# Once all the counties have been brought up to speed, we notify the emperor
|
# # Once all the counties have been brought up to speed, we notify the emperor
|
||||||
liege = {
|
# liege = {
|
||||||
send_interface_message = {
|
# send_interface_message = {
|
||||||
type = event_generic_good_text
|
# type = event_generic_good_text
|
||||||
title = ep3_theme_not_backwater.t
|
# title = ep3_theme_not_backwater.t
|
||||||
desc = ep3_theme_not_backwater.desc
|
# desc = ep3_theme_not_backwater.desc
|
||||||
left_icon = root
|
# left_icon = root
|
||||||
}
|
# }
|
||||||
# Trigger the event for the emperor to see if all the counties have been cleared
|
# # Trigger the event for the emperor to see if all the counties have been cleared
|
||||||
trigger_event = ep3_decisions_event.3001
|
# trigger_event = ep3_decisions_event.3001
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
#
|
#
|
||||||
#### Prepare Greek Fire Dromons ###
|
#### Prepare Greek Fire Dromons ###
|
||||||
#prepare_greek_fire_dromons_decision = {
|
#prepare_greek_fire_dromons_decision = {
|
||||||
|
|
|
||||||
|
|
@ -1,489 +1,490 @@
|
||||||
|
#
|
||||||
#############################################
|
##############################################
|
||||||
# Do some basic missionary work #
|
## Do some basic missionary work #
|
||||||
# by James Beaumont #
|
## by James Beaumont #
|
||||||
#############################################
|
##############################################
|
||||||
|
#
|
||||||
hasan_evangelize_the_faith = {
|
#hasan_evangelize_the_faith = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
|
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
|
||||||
}
|
# }
|
||||||
sort_order = 500
|
# sort_order = 500
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 36
|
# duchy = 36
|
||||||
kingdom = 0
|
# kingdom = 0
|
||||||
empire = 0
|
# empire = 0
|
||||||
hegemony = 0
|
# hegemony = 0
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
desc = hasan_evangelize_the_faith_desc
|
# desc = hasan_evangelize_the_faith_desc
|
||||||
selection_tooltip = hasan_evangelize_the_faith_tooltip
|
# selection_tooltip = hasan_evangelize_the_faith_tooltip
|
||||||
decision_group_type = story_cycle_hasan
|
# decision_group_type = story_cycle_hasan
|
||||||
|
#
|
||||||
cooldown = { months = 1 }
|
# cooldown = { months = 1 }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
#DLC check.
|
# #DLC check.
|
||||||
has_ep3_dlc_trigger = yes
|
# has_ep3_dlc_trigger = yes
|
||||||
is_landed = no
|
# is_landed = no
|
||||||
any_owned_story = {
|
# any_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
domicile.domicile_location.county ?= {
|
# domicile.domicile_location.county ?= {
|
||||||
OR = {
|
# OR = {
|
||||||
hasan_evangelize_province_trigger = yes
|
# hasan_evangelize_province_trigger = yes
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = or_a_neigbouring_county_tt
|
# text = or_a_neigbouring_county_tt
|
||||||
save_temporary_scope_as = county_check
|
# save_temporary_scope_as = county_check
|
||||||
any_neighboring_county = {
|
# any_neighboring_county = {
|
||||||
hasan_evangelize_province_trigger = yes
|
# hasan_evangelize_province_trigger = yes
|
||||||
holder.top_liege = scope:county_check.holder.top_liege
|
# holder.top_liege = scope:county_check.holder.top_liege
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_alive = yes
|
# is_alive = yes
|
||||||
is_available_adult = yes
|
# is_available_adult = yes
|
||||||
has_contagious_deadly_disease_trigger = no
|
# has_contagious_deadly_disease_trigger = no
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
cost = { piety = 250 }
|
# cost = { piety = 250 }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
domicile.domicile_location.county ?= {
|
# domicile.domicile_location.county ?= {
|
||||||
if = {
|
# if = {
|
||||||
limit = { hasan_evangelize_province_trigger = yes }
|
# limit = { hasan_evangelize_province_trigger = yes }
|
||||||
save_scope_as = location
|
# save_scope_as = location
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
save_temporary_scope_as = county_check
|
# save_temporary_scope_as = county_check
|
||||||
random_neighboring_county = {
|
# random_neighboring_county = {
|
||||||
limit = {
|
# limit = {
|
||||||
hasan_evangelize_province_trigger = yes
|
# hasan_evangelize_province_trigger = yes
|
||||||
holder.top_liege = scope:county_check.holder.top_liege
|
# holder.top_liege = scope:county_check.holder.top_liege
|
||||||
}
|
# }
|
||||||
save_scope_as = location
|
# save_scope_as = location
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
trigger_event = hasan_sabbah.1010
|
# trigger_event = hasan_sabbah.1010
|
||||||
custom_tooltip = chance_to_advance_to_the_assassins_tt
|
# custom_tooltip = chance_to_advance_to_the_assassins_tt
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = { this = character:41702 }
|
# ai_potential = { this = character:41702 }
|
||||||
|
#
|
||||||
ai_will_do = {
|
# ai_will_do = {
|
||||||
base = 200
|
# base = 200
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
#############################################
|
##############################################
|
||||||
# Do some RADICAL missionary work 🕶🤙 #
|
## Do some RADICAL missionary work 🕶🤙 #
|
||||||
# by James Beaumont #
|
## by James Beaumont #
|
||||||
#############################################
|
##############################################
|
||||||
|
#
|
||||||
hasan_agitate_the_populace = {
|
#hasan_agitate_the_populace = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/fp3/antagonistic.dds"
|
# reference = "gfx/interface/illustrations/decisions/fp3/antagonistic.dds"
|
||||||
}
|
# }
|
||||||
sort_order = 500
|
# sort_order = 500
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 36
|
# duchy = 36
|
||||||
kingdom = 0
|
# kingdom = 0
|
||||||
empire = 0
|
# empire = 0
|
||||||
hegemony = 0
|
# hegemony = 0
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
desc = hasan_agitate_the_populace_desc
|
# desc = hasan_agitate_the_populace_desc
|
||||||
selection_tooltip = hasan_agitate_the_populace_tooltip
|
# selection_tooltip = hasan_agitate_the_populace_tooltip
|
||||||
decision_group_type = story_cycle_hasan
|
# decision_group_type = story_cycle_hasan
|
||||||
|
#
|
||||||
cooldown = { months = 1 }
|
# cooldown = { months = 1 }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
#DLC check.
|
# #DLC check.
|
||||||
has_ep3_dlc_trigger = yes
|
# has_ep3_dlc_trigger = yes
|
||||||
is_landed = no
|
# is_landed = no
|
||||||
any_owned_story = {
|
# any_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
hasan_camp_in_foes_realm_trigger = yes
|
# hasan_camp_in_foes_realm_trigger = yes
|
||||||
OR = {
|
# OR = {
|
||||||
domicile.domicile_location.county = {
|
# domicile.domicile_location.county = {
|
||||||
faith != root.faith
|
# faith != root.faith
|
||||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||||
NOT = { has_county_modifier = tougher_to_convert }
|
# NOT = { has_county_modifier = tougher_to_convert }
|
||||||
}
|
# }
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = or_a_neigbouring_county_tt
|
# text = or_a_neigbouring_county_tt
|
||||||
domicile.domicile_location.county = {
|
# domicile.domicile_location.county = {
|
||||||
save_temporary_scope_as = county_check
|
# save_temporary_scope_as = county_check
|
||||||
any_neighboring_county = {
|
# any_neighboring_county = {
|
||||||
faith != root.faith
|
# faith != root.faith
|
||||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||||
NOT = { has_county_modifier = tougher_to_convert }
|
# NOT = { has_county_modifier = tougher_to_convert }
|
||||||
holder.top_liege = scope:county_check.holder.top_liege
|
# holder.top_liege = scope:county_check.holder.top_liege
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_alive = yes
|
# is_alive = yes
|
||||||
is_available_adult = yes
|
# is_available_adult = yes
|
||||||
has_contagious_deadly_disease_trigger = no
|
# has_contagious_deadly_disease_trigger = no
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
cost = { prestige = 250 }
|
# cost = { prestige = 250 }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
domicile.domicile_location.county = {
|
# domicile.domicile_location.county = {
|
||||||
faith != root.faith
|
# faith != root.faith
|
||||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||||
NOT = { has_county_modifier = tougher_to_convert }
|
# NOT = { has_county_modifier = tougher_to_convert }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
domicile.domicile_location.county = { save_scope_as = location }
|
# domicile.domicile_location.county = { save_scope_as = location }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
domicile.domicile_location.county = {
|
# domicile.domicile_location.county = {
|
||||||
save_temporary_scope_as = county_check
|
# save_temporary_scope_as = county_check
|
||||||
random_neighboring_county = {
|
# random_neighboring_county = {
|
||||||
limit = {
|
# limit = {
|
||||||
faith != root.faith
|
# faith != root.faith
|
||||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||||
NOT = { has_county_modifier = tougher_to_convert }
|
# NOT = { has_county_modifier = tougher_to_convert }
|
||||||
holder.top_liege = scope:county_check.holder.top_liege
|
# holder.top_liege = scope:county_check.holder.top_liege
|
||||||
}
|
# }
|
||||||
save_scope_as = location
|
# save_scope_as = location
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
trigger_event = hasan_sabbah.1040
|
# trigger_event = hasan_sabbah.1040
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = { this = character:41702 }
|
# ai_potential = { this = character:41702 }
|
||||||
|
#
|
||||||
ai_will_do = {
|
# ai_will_do = {
|
||||||
base = 200
|
# base = 200
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
#############################################
|
##############################################
|
||||||
# Become death, destroyer of Seljuks #
|
## Become death, destroyer of Seljuks #
|
||||||
# by James Beaumont #
|
## by James Beaumont #
|
||||||
#############################################
|
##############################################
|
||||||
hasan_ignite_the_flames = {
|
#hasan_ignite_the_flames = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_strength.dds"
|
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_strength.dds"
|
||||||
}
|
# }
|
||||||
sort_order = 500
|
# sort_order = 500
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 36
|
# duchy = 36
|
||||||
kingdom = 0
|
# kingdom = 0
|
||||||
empire = 0
|
# empire = 0
|
||||||
hegemony = 0
|
# hegemony = 0
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
desc = hasan_ignite_the_flames_desc
|
# desc = hasan_ignite_the_flames_desc
|
||||||
selection_tooltip = hasan_ignite_the_flames_tooltip
|
# selection_tooltip = hasan_ignite_the_flames_tooltip
|
||||||
decision_group_type = story_cycle_hasan
|
# decision_group_type = story_cycle_hasan
|
||||||
|
#
|
||||||
cooldown = { months = 1 }
|
# cooldown = { months = 1 }
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
#DLC check.
|
# #DLC check.
|
||||||
has_ep3_dlc_trigger = yes
|
# has_ep3_dlc_trigger = yes
|
||||||
any_owned_story = {
|
# any_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
hasan_camp_in_foes_realm_trigger = yes
|
# hasan_camp_in_foes_realm_trigger = yes
|
||||||
is_at_war = no
|
# is_at_war = no
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = at_least_5_counties_are_nizari
|
# text = at_least_5_counties_are_nizari
|
||||||
domicile.domicile_location.county.holder.top_liege = {
|
# domicile.domicile_location.county.holder.top_liege = {
|
||||||
any_sub_realm_county = {
|
# any_sub_realm_county = {
|
||||||
count >= 5
|
# count >= 5
|
||||||
faith = root.faith
|
# faith = root.faith
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_alive = yes
|
# is_alive = yes
|
||||||
is_available_adult = yes
|
# is_available_adult = yes
|
||||||
has_contagious_deadly_disease_trigger = no
|
# has_contagious_deadly_disease_trigger = no
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
cost = {
|
# cost = {
|
||||||
prestige = 250
|
# prestige = 250
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
random_owned_story = {
|
# random_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
var:ultimate_foe = { save_scope_as = ultimate_foe }
|
# var:ultimate_foe = { save_scope_as = ultimate_foe }
|
||||||
}
|
# }
|
||||||
hasan_sabbah_ignite_decision_effect = yes
|
# hasan_sabbah_ignite_decision_effect = yes
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = { this = character:41702 }
|
# ai_potential = { this = character:41702 }
|
||||||
|
#
|
||||||
ai_will_do = {
|
# ai_will_do = {
|
||||||
base = 200
|
# base = 200
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
|
#
|
||||||
#############################################
|
##############################################
|
||||||
# Found the Assassins #
|
## Found the Assassins #
|
||||||
# by James Beaumont #
|
## by James Beaumont #
|
||||||
#############################################
|
##############################################
|
||||||
hasan_found_the_assassins = {
|
#hasan_found_the_assassins = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
|
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
|
||||||
}
|
# }
|
||||||
sort_order = 500
|
# sort_order = 500
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 36
|
# duchy = 36
|
||||||
kingdom = 0
|
# kingdom = 0
|
||||||
empire = 0
|
# empire = 0
|
||||||
hegemony = 0
|
# hegemony = 0
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
desc = hasan_found_the_assassins_desc
|
# desc = hasan_found_the_assassins_desc
|
||||||
selection_tooltip = hasan_found_the_assassins_tooltip
|
# selection_tooltip = hasan_found_the_assassins_tooltip
|
||||||
decision_group_type = story_cycle_hasan
|
# decision_group_type = story_cycle_hasan
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
#DLC check.
|
# #DLC check.
|
||||||
has_ep3_dlc_trigger = yes
|
# has_ep3_dlc_trigger = yes
|
||||||
any_owned_story = {
|
# any_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
NOT = { exists = var:assassins }
|
# NOT = { exists = var:assassins }
|
||||||
}
|
# }
|
||||||
is_landed = no
|
# is_landed = no
|
||||||
faith = faith:nizari
|
# faith = faith:nizari
|
||||||
NOT = {
|
# NOT = {
|
||||||
has_character_flag = founded_assassins_already
|
# has_character_flag = founded_assassins_already
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
hasan_camp_in_foes_realm_trigger = yes
|
# hasan_camp_in_foes_realm_trigger = yes
|
||||||
domicile.domicile_location.barony = { is_leased_out = no }
|
# domicile.domicile_location.barony = { is_leased_out = no }
|
||||||
domicile.domicile_location.county.faith = root.faith
|
# domicile.domicile_location.county.faith = root.faith
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = is_mountainous_desc
|
# text = is_mountainous_desc
|
||||||
domicile.domicile_location = { is_mountainous_trigger = yes }
|
# domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||||
}
|
# }
|
||||||
domicile.domicile_location = {
|
# domicile.domicile_location = {
|
||||||
is_county_capital = no
|
# is_county_capital = no
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_alive = yes
|
# is_alive = yes
|
||||||
is_available_adult = yes
|
# is_available_adult = yes
|
||||||
has_contagious_deadly_disease_trigger = no
|
# has_contagious_deadly_disease_trigger = no
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
cost = { piety = 1500 }
|
# cost = { piety = 1500 }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
domicile.domicile_location = { save_scope_as = location }
|
# domicile.domicile_location = { save_scope_as = location }
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
scope:location = {
|
# scope:location = {
|
||||||
has_holding = no
|
# has_holding = no
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
scope:location.county.holder = {
|
# scope:location.county.holder = {
|
||||||
government_has_flag = government_is_tribal
|
# government_has_flag = government_is_tribal
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
scope:location = {
|
# scope:location = {
|
||||||
set_holding_type = church_holding
|
# set_holding_type = church_holding
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
scope:location = {
|
# scope:location = {
|
||||||
set_holding_type = castle_holding
|
# set_holding_type = castle_holding
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
create_character = {
|
# create_character = {
|
||||||
template = holy_order_leader_character
|
# template = holy_order_leader_character
|
||||||
location = scope:location
|
# location = scope:location
|
||||||
save_scope_as = leader
|
# save_scope_as = leader
|
||||||
}
|
# }
|
||||||
hidden_effect = {
|
# hidden_effect = {
|
||||||
create_title_and_vassal_change = {
|
# create_title_and_vassal_change = {
|
||||||
type = leased_out
|
# type = leased_out
|
||||||
save_scope_as = change
|
# save_scope_as = change
|
||||||
add_claim_on_loss = no
|
# add_claim_on_loss = no
|
||||||
}
|
# }
|
||||||
scope:location.barony = {
|
# scope:location.barony = {
|
||||||
change_title_holder_include_vassals = {
|
# change_title_holder_include_vassals = {
|
||||||
holder = scope:location.barony.holder.top_liege
|
# holder = scope:location.barony.holder.top_liege
|
||||||
change = scope:change
|
# change = scope:change
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
resolve_title_and_vassal_change = scope:change
|
# resolve_title_and_vassal_change = scope:change
|
||||||
}
|
# }
|
||||||
create_holy_order = {
|
# create_holy_order = {
|
||||||
leader = scope:leader
|
# leader = scope:leader
|
||||||
capital = scope:location.barony
|
# capital = scope:location.barony
|
||||||
save_scope_as = new_holy_order
|
# save_scope_as = new_holy_order
|
||||||
}
|
# }
|
||||||
scope:new_holy_order ?= {
|
# scope:new_holy_order ?= {
|
||||||
title = { set_title_name = holy_order_hashshashin }
|
# title = { set_title_name = holy_order_hashshashin }
|
||||||
}
|
# }
|
||||||
create_holy_order_effect = yes
|
# create_holy_order_effect = yes
|
||||||
random_owned_story = {
|
# random_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
set_variable = {
|
# set_variable = {
|
||||||
name = assassins
|
# name = assassins
|
||||||
value = scope:new_holy_order
|
# value = scope:new_holy_order
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_character_flag = founded_assassins_already
|
# add_character_flag = founded_assassins_already
|
||||||
scope:location = {
|
# scope:location = {
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_special_building = no
|
# has_special_building = no
|
||||||
}
|
# }
|
||||||
add_special_building = assassin_castle_01
|
# add_special_building = assassin_castle_01
|
||||||
}
|
# }
|
||||||
else_if = {
|
# else_if = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_building_or_higher = alamut_castle_01
|
# has_building_or_higher = alamut_castle_01
|
||||||
}
|
# }
|
||||||
hidden_effect = {
|
# hidden_effect = {
|
||||||
remove_building = alamut_castle_01
|
# remove_building = alamut_castle_01
|
||||||
}
|
# }
|
||||||
add_special_building = alamut_castle_02
|
# add_special_building = alamut_castle_02
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_intrigue_skill = 2
|
# add_intrigue_skill = 2
|
||||||
give_nickname = nick_old_man_of_the_mountain
|
# give_nickname = nick_old_man_of_the_mountain
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = { this = character:41702 }
|
# ai_potential = { this = character:41702 }
|
||||||
|
#
|
||||||
ai_will_do = {
|
# ai_will_do = {
|
||||||
base = 200
|
# base = 200
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
|
#
|
||||||
#############################################
|
##############################################
|
||||||
# Expand the Assassins #
|
## Expand the Assassins #
|
||||||
# by James Beaumont #
|
## by James Beaumont #
|
||||||
#############################################
|
##############################################
|
||||||
hasan_expand_the_assassins = {
|
#hasan_expand_the_assassins = {
|
||||||
picture = {
|
# picture = {
|
||||||
reference = "gfx/interface/illustrations/decisions/decision_legitimacy.dds"
|
# reference = "gfx/interface/illustrations/decisions/decision_legitimacy.dds"
|
||||||
}
|
# }
|
||||||
sort_order = 500
|
# sort_order = 500
|
||||||
ai_check_interval_by_tier = {
|
# ai_check_interval_by_tier = {
|
||||||
barony = 0
|
# barony = 0
|
||||||
county = 0
|
# county = 0
|
||||||
duchy = 36
|
# duchy = 36
|
||||||
kingdom = 0
|
# kingdom = 0
|
||||||
empire = 0
|
# empire = 0
|
||||||
hegemony = 0
|
# hegemony = 0
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
desc = hasan_expand_the_assassins_desc
|
# desc = hasan_expand_the_assassins_desc
|
||||||
selection_tooltip = hasan_expand_the_assassins_tooltip
|
# selection_tooltip = hasan_expand_the_assassins_tooltip
|
||||||
decision_group_type = story_cycle_hasan
|
# decision_group_type = story_cycle_hasan
|
||||||
|
#
|
||||||
is_shown = {
|
# is_shown = {
|
||||||
#DLC check.
|
# #DLC check.
|
||||||
has_ep3_dlc_trigger = yes
|
# has_ep3_dlc_trigger = yes
|
||||||
any_owned_story = {
|
# any_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
has_variable = assassins
|
# has_variable = assassins
|
||||||
}
|
# }
|
||||||
is_landed = no
|
# is_landed = no
|
||||||
faith = faith:nizari
|
# faith = faith:nizari
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid = {
|
# is_valid = {
|
||||||
hasan_camp_in_foes_realm_trigger = yes
|
# hasan_camp_in_foes_realm_trigger = yes
|
||||||
domicile.domicile_location.barony = { is_leased_out = no }
|
# domicile.domicile_location.barony = { is_leased_out = no }
|
||||||
domicile.domicile_location.county.faith = root.faith
|
# domicile.domicile_location.county.faith = root.faith
|
||||||
custom_tooltip = {
|
# custom_tooltip = {
|
||||||
text = is_mountainous_desc
|
# text = is_mountainous_desc
|
||||||
domicile.domicile_location = { is_mountainous_trigger = yes }
|
# domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
is_valid_showing_failures_only = {
|
# is_valid_showing_failures_only = {
|
||||||
is_alive = yes
|
# is_alive = yes
|
||||||
is_available_adult = yes
|
# is_available_adult = yes
|
||||||
has_contagious_deadly_disease_trigger = no
|
# has_contagious_deadly_disease_trigger = no
|
||||||
domicile.domicile_location = { is_county_capital = no }
|
# domicile.domicile_location = { is_county_capital = no }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
cost = { piety = 250 }
|
# cost = { piety = 250 }
|
||||||
|
#
|
||||||
effect = {
|
# effect = {
|
||||||
random_owned_story = {
|
# random_owned_story = {
|
||||||
type = story_hasan
|
# type = story_hasan
|
||||||
var:assassins = { save_scope_as = assassins }
|
# var:assassins = { save_scope_as = assassins }
|
||||||
}
|
# }
|
||||||
show_as_tooltip = {
|
# show_as_tooltip = {
|
||||||
domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
# domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||||
}
|
# }
|
||||||
hidden_effect = {
|
# hidden_effect = {
|
||||||
if = {
|
# if = {
|
||||||
limit = { domicile.domicile_location.barony.holder != root }
|
# limit = { domicile.domicile_location.barony.holder != root }
|
||||||
create_title_and_vassal_change = {
|
# create_title_and_vassal_change = {
|
||||||
type = leased_out
|
# type = leased_out
|
||||||
save_scope_as = change
|
# save_scope_as = change
|
||||||
add_claim_on_loss = no
|
# add_claim_on_loss = no
|
||||||
}
|
# }
|
||||||
domicile.domicile_location.barony = {
|
# domicile.domicile_location.barony = {
|
||||||
change_title_holder_include_vassals = {
|
# change_title_holder_include_vassals = {
|
||||||
holder = holder.top_liege
|
# holder = holder.top_liege
|
||||||
change = scope:change
|
# change = scope:change
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
resolve_title_and_vassal_change = scope:change
|
# resolve_title_and_vassal_change = scope:change
|
||||||
domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
# domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
#
|
||||||
ai_potential = { this = character:41702 }
|
# ai_potential = { this = character:41702 }
|
||||||
|
#
|
||||||
ai_will_do = {
|
# ai_will_do = {
|
||||||
base = 200
|
# base = 200
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
|
#
|
||||||
|
#
|
||||||
|
#
|
||||||
|
|
@ -94,9 +94,9 @@ separatist_uprising_decision = {
|
||||||
prestige <= 300
|
prestige <= 300
|
||||||
gold <= 150
|
gold <= 150
|
||||||
}
|
}
|
||||||
modifier = { # Asen and Peter always try to do this
|
# modifier = { # Asen and Peter always try to do this
|
||||||
add = 1000
|
# add = 1000
|
||||||
primary_title = title:d_laamp_asen
|
# primary_title = title:d_laamp_asen
|
||||||
}
|
# }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -22,18 +22,6 @@ e_greece = {
|
||||||
}
|
}
|
||||||
add = @correct_culture_primary_score
|
add = @correct_culture_primary_score
|
||||||
}
|
}
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { culture = culture:greek }
|
|
||||||
culture = {
|
|
||||||
OR = {
|
|
||||||
has_cultural_pillar = heritage_byzantine
|
|
||||||
has_cultural_pillar = heritage_caucasian
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @better_than_the_alternatives_score
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cultural_names = {
|
cultural_names = {
|
||||||
|
|
@ -209,18 +197,6 @@ e_greece = {
|
||||||
}
|
}
|
||||||
add = @correct_culture_primary_score
|
add = @correct_culture_primary_score
|
||||||
}
|
}
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { culture = culture:greek }
|
|
||||||
culture = {
|
|
||||||
OR = {
|
|
||||||
has_cultural_pillar = heritage_byzantine
|
|
||||||
has_cultural_pillar = heritage_caucasian
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @better_than_the_alternatives_score
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cultural_names = {
|
cultural_names = {
|
||||||
|
|
@ -320,18 +296,6 @@ e_greece = {
|
||||||
}
|
}
|
||||||
add = @correct_culture_primary_score
|
add = @correct_culture_primary_score
|
||||||
}
|
}
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { culture = culture:greek }
|
|
||||||
culture = {
|
|
||||||
OR = {
|
|
||||||
has_cultural_pillar = heritage_byzantine
|
|
||||||
has_cultural_pillar = heritage_caucasian
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @better_than_the_alternatives_score
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
d_kosovo = { # Kosovo
|
d_kosovo = { # Kosovo
|
||||||
color = { 229 66 34 }
|
color = { 229 66 34 }
|
||||||
|
|
@ -810,18 +774,6 @@ e_greece = {
|
||||||
}
|
}
|
||||||
add = @correct_culture_primary_score
|
add = @correct_culture_primary_score
|
||||||
}
|
}
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { culture = culture:greek }
|
|
||||||
culture = {
|
|
||||||
OR = {
|
|
||||||
has_cultural_pillar = heritage_byzantine
|
|
||||||
has_cultural_pillar = heritage_caucasian
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add = @better_than_the_alternatives_score
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -931,7 +931,7 @@
|
||||||
# dynasty = dynasty:499
|
# dynasty = dynasty:499
|
||||||
# OR = { # You must still be in an era where Nordic gods are still seen as kinda cool
|
# OR = { # You must still be in an era where Nordic gods are still seen as kinda cool
|
||||||
# culture = culture:norse
|
# culture = culture:norse
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# }
|
# }
|
||||||
# }
|
# }
|
||||||
# is_valid = {
|
# is_valid = {
|
||||||
|
|
|
||||||
|
|
@ -403,10 +403,14 @@ NEOW_militia = {
|
||||||
has_trait = populist_leader
|
has_trait = populist_leader
|
||||||
has_lifestyle = martial_lifestyle
|
has_lifestyle = martial_lifestyle
|
||||||
has_martial_lifestyle_trait_trigger = yes
|
has_martial_lifestyle_trait_trigger = yes
|
||||||
cp:councillor_marshal = { martial = 13 }
|
trigger_if = {
|
||||||
|
limit = { exists = cp:councillor_marshal }
|
||||||
|
cp:councillor_marshal = { martial = 13 }
|
||||||
|
}
|
||||||
faith = { has_doctrine_parameter = allows_communal_settlement }
|
faith = { has_doctrine_parameter = allows_communal_settlement }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
government_has_flag = government_is_landless_minority
|
government_has_flag = government_is_landless_minority
|
||||||
|
|
|
||||||
743
common/on_action/combat_on_actions.txt
Normal file
743
common/on_action/combat_on_actions.txt
Normal file
|
|
@ -0,0 +1,743 @@
|
||||||
|
# Root = Combat
|
||||||
|
# Executed on combat start, when all starting armies have already been added to relevant sides
|
||||||
|
on_combat_start = {
|
||||||
|
}
|
||||||
|
|
||||||
|
# Root = Combat side
|
||||||
|
# scope:army = army joining side
|
||||||
|
# Executed after an army joins combat, after the combat has already started
|
||||||
|
on_combat_unit_join_side = {
|
||||||
|
}
|
||||||
|
|
||||||
|
# Root = Winning combat side
|
||||||
|
# scope:wipe - Was this a wipe?
|
||||||
|
on_combat_end_winner = {
|
||||||
|
events = {
|
||||||
|
combat_event.0001 # Victorious commander gains progress towards earning "The Undefeated" nickname (obtained after winning 100 victories without a loss).
|
||||||
|
combat_event.1001 # Winner imprisons commanders/knights on the losing side.
|
||||||
|
combat_event.2001 # # Commander may become known as a Gajapati if you have the prerequisites
|
||||||
|
fp1_shieldmaiden.0031 # Track shieldmaiden levelling.
|
||||||
|
historical_artifacts.0100 # #Save a memorable battle as potential topic for artifacts
|
||||||
|
combat_event.2101 # Battle Won: glory goes up.
|
||||||
|
# combat_event.2200 # Hereward beat a Norman
|
||||||
|
combat_event.3000 # Battle PoI Creation
|
||||||
|
}
|
||||||
|
random_events = {
|
||||||
|
1000 = 0
|
||||||
|
|
||||||
|
20 = artifact.6000 # Chance to loot an enemy banner after winning a battle
|
||||||
|
1 = harm.0012 # A conk on the noggin' renders you a-foggin'.
|
||||||
|
20 = legend_spread_events.8140 # Make this part of your legend?
|
||||||
|
}
|
||||||
|
effect = {
|
||||||
|
#If you are el Cid you get a special events
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||||||
|
enemy_side.side_commander.primary_title = title:k_valencia
|
||||||
|
}
|
||||||
|
enemy_side.side_commander ?= { save_scope_as = loser }
|
||||||
|
side_primary_participant = {
|
||||||
|
set_variable = {
|
||||||
|
name = cid_title_to_give
|
||||||
|
value = prev.enemy_side.side_commander.primary_title
|
||||||
|
}
|
||||||
|
trigger_event = cid.2000 #Tizona
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||||||
|
OR = {
|
||||||
|
enemy_side.side_commander.primary_title = title:c_barcelona
|
||||||
|
enemy_side.side_commander.primary_title = title:d_barcelona
|
||||||
|
}
|
||||||
|
}
|
||||||
|
enemy_side.side_commander ?= { save_scope_as = loser }
|
||||||
|
side_primary_participant = {
|
||||||
|
set_variable = {
|
||||||
|
name = cid_title_to_give
|
||||||
|
value = prev.enemy_side.side_commander.primary_title
|
||||||
|
}
|
||||||
|
trigger_event = cid.2001 #Colada
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = 10
|
||||||
|
enemy_side.side_commander ?= { save_scope_as = loser }
|
||||||
|
side_primary_participant = {
|
||||||
|
set_variable = {
|
||||||
|
name = cid_title_to_give
|
||||||
|
value = prev.enemy_side.side_commander.primary_title
|
||||||
|
}
|
||||||
|
trigger_event = cid.2000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = side_commander
|
||||||
|
exists = enemy_side.side_commander
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = {
|
||||||
|
value = 10
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:wipe
|
||||||
|
}
|
||||||
|
add = 90
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = enemy_side.side_commander.primary_title
|
||||||
|
exists = side_commander.primary_title
|
||||||
|
enemy_side.side_commander.primary_title.tier >= side_commander.primary_title.tier
|
||||||
|
}
|
||||||
|
add = 90
|
||||||
|
}
|
||||||
|
}
|
||||||
|
combat.location = {
|
||||||
|
save_scope_as = battle_province
|
||||||
|
}
|
||||||
|
side_commander = {
|
||||||
|
create_character_memory = {
|
||||||
|
type = battle_won_memory
|
||||||
|
|
||||||
|
participants = {
|
||||||
|
loser = root.enemy_side.side_commander
|
||||||
|
ruler = root.enemy_side.side_primary_participant
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:new_memory = {
|
||||||
|
save_scope_as = battle_memory
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:battle_memory = {
|
||||||
|
set_variable = {
|
||||||
|
name = battle_location
|
||||||
|
value = scope:battle_province
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# setup for artifact.4010
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
side_commander ?= {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
side_commander = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
value = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
side_commander ?= {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
side_commander = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
add = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_side_knight = {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_knight = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
value = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_side_knight = {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_knight = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = primary_armament
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
add = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#setup for artifact.4020
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
side_commander ?= {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
side_commander = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
value = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
side_commander ?= {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
side_commander = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
add = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_side_knight = {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_knight = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
NOT = { has_variable = artifact_battles_won_var }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
value = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_side_knight = {
|
||||||
|
any_character_artifact = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_knight = {
|
||||||
|
random_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
is_equipped = yes
|
||||||
|
artifact_slot_type = armor
|
||||||
|
has_variable = artifact_battles_won_var
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = artifact_battles_won_var
|
||||||
|
add = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Acclaimed reveller victory party!!!!! LADS LADS LADS!
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
any_side_knight = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||||
|
}
|
||||||
|
}
|
||||||
|
any_side_commander = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_knight = {
|
||||||
|
limit = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||||
|
}
|
||||||
|
}
|
||||||
|
knight_army.army_owner = {
|
||||||
|
add_prestige = acclaimed_knight_prestige_from_victory_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_commander = {
|
||||||
|
limit = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||||
|
}
|
||||||
|
}
|
||||||
|
commanding_army.army_owner = {
|
||||||
|
add_prestige = acclaimed_knight_prestige_from_victory_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
any_side_knight = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||||
|
}
|
||||||
|
}
|
||||||
|
any_side_commander = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_knight = {
|
||||||
|
limit = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||||
|
}
|
||||||
|
}
|
||||||
|
knight_army.army_owner = {
|
||||||
|
add_prestige = acclaimed_knight_prestige_from_victory_value_high
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_commander = {
|
||||||
|
limit = {
|
||||||
|
is_acclaimed = yes
|
||||||
|
accolade = {
|
||||||
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||||
|
}
|
||||||
|
}
|
||||||
|
commanding_army.army_owner = {
|
||||||
|
add_prestige = acclaimed_knight_prestige_from_victory_value_high
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# combat gold reward from Camp Mortifican's Tools upgrade: own victories
|
||||||
|
side_primary_participant = { add_to_list = potential_spoil_claimers }
|
||||||
|
every_side_commander = {
|
||||||
|
limit = {
|
||||||
|
this != root.side_primary_participant
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = root.combat.combat_war }
|
||||||
|
is_participant_in_war = root.combat.combat_war
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = potential_spoil_claimers
|
||||||
|
}
|
||||||
|
every_in_list = {
|
||||||
|
list = potential_spoil_claimers
|
||||||
|
limit = {
|
||||||
|
domicile ?= { has_domicile_parameter = camp_gold_from_victories_or_nearby_battles }
|
||||||
|
}
|
||||||
|
root.enemy_side.side_primary_participant = { save_scope_as = losing_side_owner }
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_landless_adventurer_battle_gold
|
||||||
|
title = camp_gold_from_victories_or_nearby_battles_message_title
|
||||||
|
desc = camp_gold_from_victories_or_nearby_battles_message_desc_victory
|
||||||
|
left_icon = root.side_commander
|
||||||
|
right_icon = root.enemy_side.side_commander
|
||||||
|
add_short_term_gold = {
|
||||||
|
value = {
|
||||||
|
value = 0
|
||||||
|
add = root.enemy_side.side_max_army_size
|
||||||
|
divide = 100
|
||||||
|
min = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# combat gold reward from Camp Mortifican's Tools upgrade: nearby battles
|
||||||
|
combat.location.county = {
|
||||||
|
every_county_province = {
|
||||||
|
every_province_domicile = {
|
||||||
|
limit = {
|
||||||
|
has_domicile_parameter = camp_gold_from_victories_or_nearby_battles
|
||||||
|
save_temporary_scope_as = domicile_temp
|
||||||
|
NOR = {
|
||||||
|
root = {
|
||||||
|
any_side_commander = { this = scope:domicile_temp.owner }
|
||||||
|
enemy_side = {
|
||||||
|
any_side_commander = { this = scope:domicile_temp.owner }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root.enemy_side.side_primary_participant = { save_scope_as = losing_side_owner }
|
||||||
|
owner = {
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_landless_adventurer_battle_gold
|
||||||
|
title = camp_gold_from_victories_or_nearby_battles_message_title
|
||||||
|
desc = camp_gold_from_victories_or_nearby_battles_message_desc_nearby
|
||||||
|
left_icon = root.side_commander
|
||||||
|
right_icon = root.enemy_side.side_commander
|
||||||
|
add_short_term_gold = {
|
||||||
|
value = {
|
||||||
|
value = 0
|
||||||
|
add = root.enemy_side.side_max_army_size
|
||||||
|
divide = 100
|
||||||
|
min = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Nomads recover head of fallen warrior
|
||||||
|
mpo_mongol_recovered_head_content_effect = yes
|
||||||
|
|
||||||
|
# Commander trait leveling
|
||||||
|
every_side_commander = {
|
||||||
|
commander_trait_leveling_leveling_effect = { XP = 1 }
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_side_participant = {
|
||||||
|
has_character_modifier = boasted_of_victories_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_participant = {
|
||||||
|
limit = {
|
||||||
|
has_character_modifier = boasted_of_victories_modifier
|
||||||
|
}
|
||||||
|
add_stress = miniscule_stress_loss
|
||||||
|
add_prestige = miniscule_prestige_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_participant = {
|
||||||
|
if = {
|
||||||
|
limit = { has_variable = accolade_progress }
|
||||||
|
change_variable = {
|
||||||
|
name = accolade_progress
|
||||||
|
add = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
set_variable = {
|
||||||
|
name = accolade_progress
|
||||||
|
value = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Root = Losing combat side
|
||||||
|
# scope:wipe - Was this a wipe?
|
||||||
|
on_combat_end_loser = {
|
||||||
|
events = {
|
||||||
|
combat_event.0002 # Defeated commander loses shot at getting 'The Undefeated' nickname.
|
||||||
|
almohad.0003 # Check whether Ibn Tumert should die
|
||||||
|
fp1_shieldmaiden.0031 # Track shieldmaiden levelling.
|
||||||
|
combat_event.2111 # Battle Lost: glory goes down.
|
||||||
|
}
|
||||||
|
random_events = {
|
||||||
|
1000 = 0
|
||||||
|
|
||||||
|
1 = harm.0012 # A conk on the noggin' renders you a-foggin'.
|
||||||
|
}
|
||||||
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = side_commander
|
||||||
|
exists = enemy_side.side_commander
|
||||||
|
}
|
||||||
|
combat.location = { save_scope_as = battle_province }
|
||||||
|
|
||||||
|
side_commander = {
|
||||||
|
create_character_memory = {
|
||||||
|
type = battle_lost_memory
|
||||||
|
|
||||||
|
participants = {
|
||||||
|
winner = root.enemy_side.side_commander
|
||||||
|
ruler = root.enemy_side.side_primary_participant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:new_memory = {
|
||||||
|
save_scope_as = battle_memory
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:battle_memory = {
|
||||||
|
set_variable = {
|
||||||
|
name = battle_location
|
||||||
|
value = scope:battle_province
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
combat = { warscore_value >= 15 }
|
||||||
|
}
|
||||||
|
combat.location = { save_scope_as = battle_province }
|
||||||
|
side_primary_participant = {
|
||||||
|
if = {
|
||||||
|
limit = { is_valid_for_legitimacy_change = yes }
|
||||||
|
send_interface_toast = {
|
||||||
|
type = msg_legitimacy_loss
|
||||||
|
title = legitimacy_loss_toast
|
||||||
|
left_icon = root.side_primary_participant
|
||||||
|
right_icon = root.enemy_side.side_primary_participant
|
||||||
|
custom_tooltip = legitimacy_loss_battle_tt
|
||||||
|
add_legitimacy = minor_legitimacy_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#BP4 marshal offers help event
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
side_primary_participant = {
|
||||||
|
is_landed = yes
|
||||||
|
is_at_war = yes
|
||||||
|
any_character_war = {
|
||||||
|
NOT = {
|
||||||
|
using_cb = peasant_war
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
primary_defender = prev
|
||||||
|
defender_war_score <= -25
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
primary_attacker = prev
|
||||||
|
attacker_war_score <= -25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = { has_character_flag = had_ach_yearly_events_1003 }
|
||||||
|
any_councillor = {
|
||||||
|
has_council_position = councillor_marshal
|
||||||
|
basic_is_valid_for_yearly_events_trigger = yes
|
||||||
|
is_at_war = no
|
||||||
|
NOT = {
|
||||||
|
is_allied_to = root.enemy_side.side_primary_participant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = side_commander
|
||||||
|
}
|
||||||
|
side_commander = {
|
||||||
|
save_scope_as = commander
|
||||||
|
}
|
||||||
|
}
|
||||||
|
enemy_side.side_primary_participant = {
|
||||||
|
save_scope_as = foe
|
||||||
|
}
|
||||||
|
side_primary_participant = {
|
||||||
|
random_character_war = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
using_cb = peasant_war
|
||||||
|
using_cb = nomadic_war
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
primary_defender = prev
|
||||||
|
any_war_attacker = {
|
||||||
|
this = scope:foe
|
||||||
|
}
|
||||||
|
defender_war_score <= -25
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
primary_attacker = prev
|
||||||
|
any_war_defender = {
|
||||||
|
this = scope:foe
|
||||||
|
}
|
||||||
|
attacker_war_score <= -25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = liege_war
|
||||||
|
}
|
||||||
|
random_councillor = {
|
||||||
|
limit = {
|
||||||
|
has_council_position = councillor_marshal
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = 50
|
||||||
|
modifier = {
|
||||||
|
add = 50
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
trigger_event = ach_yearly_events.1003
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Nomads recover head of fallen warrior
|
||||||
|
mpo_mongol_recovered_head_content_effect = yes
|
||||||
|
|
||||||
|
# Commander trait leveling
|
||||||
|
every_side_commander = {
|
||||||
|
commander_trait_leveling_leveling_effect = { XP = 0.5 }
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_side_participant = {
|
||||||
|
has_character_modifier = boasted_of_victories_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_side_participant = {
|
||||||
|
limit = {
|
||||||
|
has_character_modifier = boasted_of_victories_modifier
|
||||||
|
}
|
||||||
|
add_stress = miniscule_stress_gain
|
||||||
|
add_prestige = miniscule_prestige_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
side_primary_participant = {
|
||||||
|
random = { # chance of inspiring a knight to become eligible for disciplinarian accolade
|
||||||
|
chance = 2
|
||||||
|
modifier = {
|
||||||
|
factor = accolade_progress # scales with accolade progress
|
||||||
|
}
|
||||||
|
modifier = { # must have an eligible knight
|
||||||
|
NOT = {
|
||||||
|
root = {
|
||||||
|
any_side_knight = {
|
||||||
|
can_unlock_accolade_attribute_trigger = {
|
||||||
|
ATTRIBUTE = disciplinarian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
save_scope_as = accolade_liege
|
||||||
|
set_variable = {
|
||||||
|
name = accolade_progress
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
random_side_knight = {
|
||||||
|
limit = {
|
||||||
|
can_unlock_accolade_attribute_trigger = {
|
||||||
|
ATTRIBUTE = disciplinarian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
weight = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = 50
|
||||||
|
is_acclaimed = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = accolade_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_eligibility
|
||||||
|
title = accolade_disciplinarian_unlock.t
|
||||||
|
left_icon = scope:accolade_knight
|
||||||
|
right_icon = scope:accolade_liege
|
||||||
|
custom_tooltip = accolade_disciplinarian_unlock.tt
|
||||||
|
scope:accolade_knight = {
|
||||||
|
set_variable = {
|
||||||
|
name = disciplinarian_attribute_unlock
|
||||||
|
value = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1627,28 +1627,28 @@ on_death = {
|
||||||
end_diarchy = yes
|
end_diarchy = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
# EP3, Wallada transfers possessions to her heir
|
# # EP3, Wallada transfers possessions to her heir
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
root = character:andalusian_0003
|
# root = character:andalusian_0003
|
||||||
exists = player_heir
|
# exists = player_heir
|
||||||
}
|
# }
|
||||||
# save Wallada's scope
|
# # save Wallada's scope
|
||||||
save_scope_as = wallada
|
# save_scope_as = wallada
|
||||||
random_character_artifact = {
|
# random_character_artifact = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_artifact_modifier = double_moon_modifier
|
# has_artifact_modifier = double_moon_modifier
|
||||||
}
|
# }
|
||||||
set_owner = scope:wallada.primary_heir
|
# set_owner = scope:wallada.primary_heir
|
||||||
save_scope_as = double_moon_book
|
# save_scope_as = double_moon_book
|
||||||
}
|
# }
|
||||||
primary_heir = {
|
# primary_heir = {
|
||||||
trigger_event = {
|
# trigger_event = {
|
||||||
id = ep3_story_cycle_violet_poet.0004
|
# id = ep3_story_cycle_violet_poet.0004
|
||||||
days = 1
|
# days = 1
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
|
||||||
# Populate new contracts for laamp heirs.
|
# Populate new contracts for laamp heirs.
|
||||||
player_heir ?= {
|
player_heir ?= {
|
||||||
|
|
|
||||||
|
|
@ -917,7 +917,7 @@ travel_events_on_action = {
|
||||||
300 = ep3_laamp_flavor.0060 # Dead Weight
|
300 = ep3_laamp_flavor.0060 # Dead Weight
|
||||||
200 = ep3_travel_events.8000 #To Belong Somewhere
|
200 = ep3_travel_events.8000 #To Belong Somewhere
|
||||||
200 = ep3_travel_events.8010 #Won't Be Missed
|
200 = ep3_travel_events.8010 #Won't Be Missed
|
||||||
1000 = ep3_story_cycle_violet_poet.1000 #Nature's Bounty
|
# 1000 = ep3_story_cycle_violet_poet.1000 #Nature's Bounty
|
||||||
|
|
||||||
#MPO Travel Events
|
#MPO Travel Events
|
||||||
100 = mpo_events_tova.0003 #A Jest Too Far
|
100 = mpo_events_tova.0003 #A Jest Too Far
|
||||||
|
|
|
||||||
|
|
@ -2497,7 +2497,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
#### k_bavaria
|
#### k_bavaria
|
||||||
### d_bavaria
|
### d_upper_bavaria
|
||||||
## c_regensburg
|
## c_regensburg
|
||||||
# b_regensburg
|
# b_regensburg
|
||||||
2964 ={
|
2964 ={
|
||||||
|
|
@ -2615,7 +2615,7 @@
|
||||||
2968 ={
|
2968 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
### d_nordgau
|
### d_east_franconia
|
||||||
## c_eichstadt
|
## c_eichstadt
|
||||||
# b_eichtstad
|
# b_eichtstad
|
||||||
2878 ={
|
2878 ={
|
||||||
|
|
@ -2746,7 +2746,7 @@
|
||||||
2972 ={
|
2972 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
### d_augsburg
|
### d_bavarian_swabia
|
||||||
## c_augsburg
|
## c_augsburg
|
||||||
# b_augsburg
|
# b_augsburg
|
||||||
2778 ={
|
2778 ={
|
||||||
|
|
@ -4347,7 +4347,7 @@
|
||||||
3726 ={
|
3726 ={
|
||||||
winter_severity_bias = 0.0
|
winter_severity_bias = 0.0
|
||||||
}
|
}
|
||||||
### d_achaia
|
### d_peloponnese
|
||||||
## c_achaia
|
## c_achaia
|
||||||
# b_patras
|
# b_patras
|
||||||
476 ={
|
476 ={
|
||||||
|
|
@ -10722,7 +10722,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
#### k_ruthenia
|
#### k_ruthenia
|
||||||
### d_kiev
|
### d_kyiv
|
||||||
## c_kiev
|
## c_kiev
|
||||||
# b_kiev
|
# b_kiev
|
||||||
547 ={
|
547 ={
|
||||||
|
|
@ -10865,7 +10865,7 @@
|
||||||
5111 ={
|
5111 ={
|
||||||
winter_severity_bias = 0.60
|
winter_severity_bias = 0.60
|
||||||
}
|
}
|
||||||
### d_pereyaslavl
|
### d_poltava
|
||||||
## c_pereyaslavl
|
## c_pereyaslavl
|
||||||
# b_pereyaslavl
|
# b_pereyaslavl
|
||||||
555 ={
|
555 ={
|
||||||
|
|
@ -11911,7 +11911,7 @@
|
||||||
|
|
||||||
##### e_caspian-pontic_steppe
|
##### e_caspian-pontic_steppe
|
||||||
#### k_pontic_steppe
|
#### k_pontic_steppe
|
||||||
### d_yedisan
|
### d_dnipro
|
||||||
## c_odessa
|
## c_odessa
|
||||||
# b_odessa
|
# b_odessa
|
||||||
5268 ={
|
5268 ={
|
||||||
|
|
@ -12002,7 +12002,7 @@
|
||||||
5275 ={
|
5275 ={
|
||||||
winter_severity_bias = 0.50
|
winter_severity_bias = 0.50
|
||||||
}
|
}
|
||||||
### d_levedia
|
### d_kharkiv
|
||||||
## c_khortytsia
|
## c_khortytsia
|
||||||
# b_khortytsia
|
# b_khortytsia
|
||||||
557 ={
|
557 ={
|
||||||
|
|
@ -12178,7 +12178,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
#### k_caucasus
|
#### k_caucasus
|
||||||
### d_khazaria
|
### d_volgograd
|
||||||
## c_sarkel
|
## c_sarkel
|
||||||
# b_sarkel
|
# b_sarkel
|
||||||
607 ={
|
607 ={
|
||||||
|
|
@ -12368,7 +12368,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
#### k_caspian_steppe
|
#### k_caspian_steppe
|
||||||
### d_itil
|
### d_astrakhan
|
||||||
## c_itil
|
## c_itil
|
||||||
# b_itil
|
# b_itil
|
||||||
620 ={
|
620 ={
|
||||||
|
|
|
||||||
|
|
@ -3761,10 +3761,10 @@ flagellation_decision_effect = {
|
||||||
# text = cossack_custom_de_jure
|
# text = cossack_custom_de_jure
|
||||||
# title:k_cossack = { set_de_jure_liege_title = title:e_caspian-pontic_steppe }
|
# title:k_cossack = { set_de_jure_liege_title = title:e_caspian-pontic_steppe }
|
||||||
# title:d_tana = { set_de_jure_liege_title = title:k_cossack }
|
# title:d_tana = { set_de_jure_liege_title = title:k_cossack }
|
||||||
# title:d_red_levedia = { set_de_jure_liege_title = title:k_cossack }
|
# title:d_zaporizhzhia = { set_de_jure_liege_title = title:k_cossack }
|
||||||
# title:d_levedia = { set_de_jure_liege_title = title:k_cossack }
|
# title:d_kharkiv = { set_de_jure_liege_title = title:k_cossack }
|
||||||
# title:d_don_valley = { set_de_jure_liege_title = title:k_cossack }
|
# title:d_don_valley = { set_de_jure_liege_title = title:k_cossack }
|
||||||
# title:d_itil = { set_de_jure_liege_title = title:k_cossack }
|
# title:d_astrakhan = { set_de_jure_liege_title = title:k_cossack }
|
||||||
# }
|
# }
|
||||||
#
|
#
|
||||||
# ##Add Cossack Culture to all de jure duchies in the Cossack Kingdom
|
# ##Add Cossack Culture to all de jure duchies in the Cossack Kingdom
|
||||||
|
|
|
||||||
|
|
@ -617,7 +617,7 @@ grab_mythical_founder_effect = {
|
||||||
# }
|
# }
|
||||||
# 10 = { # Odin
|
# 10 = { # Odin
|
||||||
# trigger = {
|
# trigger = {
|
||||||
# root.faith = faith:norse_pagan
|
# root.faith = faith:folketro
|
||||||
# OR = {
|
# OR = {
|
||||||
# root.primary_title = title:k_norway
|
# root.primary_title = title:k_norway
|
||||||
# root.primary_title = title:k_sweden
|
# root.primary_title = title:k_sweden
|
||||||
|
|
@ -1621,7 +1621,7 @@ get_appropriate_exotic_location = {
|
||||||
999 = { # Vinland, must be into vikings and adventures and all that
|
999 = { # Vinland, must be into vikings and adventures and all that
|
||||||
trigger = {
|
trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
culture = { has_innovation = innovation_varangian_adventurers }
|
culture = { has_innovation = innovation_varangian_adventurers }
|
||||||
}
|
}
|
||||||
|
|
@ -1634,7 +1634,7 @@ get_appropriate_exotic_location = {
|
||||||
999 = { # Sunset invasion memes
|
999 = { # Sunset invasion memes
|
||||||
trigger = {
|
trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
culture = { has_innovation = innovation_varangian_adventurers }
|
culture = { has_innovation = innovation_varangian_adventurers }
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -72,13 +72,13 @@ launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
|
||||||
# culture = { has_cultural_pillar = heritage_west_germanic }
|
# culture = { has_cultural_pillar = heritage_west_germanic }
|
||||||
# culture = { has_cultural_pillar = heritage_brythonic }
|
# culture = { has_cultural_pillar = heritage_brythonic }
|
||||||
# }
|
# }
|
||||||
# NOT = { religion = religion:germanic_religion }
|
# NOT = { religion = religion:folkgerman_religion }
|
||||||
#}
|
#}
|
||||||
#negotiate_the_danelaw_norse_side_trigger = {
|
#negotiate_the_danelaw_norse_side_trigger = {
|
||||||
# OR = {
|
# OR = {
|
||||||
# culture = { has_cultural_pillar = heritage_north_germanic }
|
# culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
# culture = culture:norman
|
# culture = culture:norman
|
||||||
# religion = religion:germanic_religion
|
# religion = religion:folkgerman_religion
|
||||||
# }
|
# }
|
||||||
#}
|
#}
|
||||||
#
|
#
|
||||||
|
|
|
||||||
361
common/scripted_triggers/01_fp1_scripted_triggers.txt
Normal file
361
common/scripted_triggers/01_fp1_scripted_triggers.txt
Normal file
|
|
@ -0,0 +1,361 @@
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# General Triggers
|
||||||
|
|
||||||
|
eligible_for_fp1_dynasty_legacies_trigger = {
|
||||||
|
has_fp1_dlc_trigger = yes
|
||||||
|
OR = {
|
||||||
|
game_rule_unrestricted_dynasty_legacies_trigger = yes
|
||||||
|
# Technically, we could hardscript this to North Germanics/Normans/Estonians, but eh.
|
||||||
|
culture = { has_innovation = innovation_longboats }
|
||||||
|
# Converts should also get a chance to get in on the fun.
|
||||||
|
religion = religion:folkgerman_religion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_can_raise_stele_trigger = {
|
||||||
|
OR = {
|
||||||
|
culture = { has_cultural_parameter = has_access_to_runestones }
|
||||||
|
has_character_modifier = embraced_local_traditions_modifier
|
||||||
|
}
|
||||||
|
culture = {
|
||||||
|
NOT = { has_cultural_era_or_later = culture_era_high_medieval }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_can_raise_stele_title_scope_trigger = {
|
||||||
|
culture = {
|
||||||
|
has_cultural_pillar = heritage_north_germanic
|
||||||
|
NOT = { has_cultural_era_or_later = culture_era_high_medieval }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_county_has_stele_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_county_modifier = fp1_stele_ancestors_strong
|
||||||
|
has_county_modifier = fp1_stele_ancestors_weak
|
||||||
|
has_county_modifier = fp1_stele_conquest_strong
|
||||||
|
has_county_modifier = fp1_stele_conquest_weak
|
||||||
|
has_county_modifier = fp1_stele_promotion_strong
|
||||||
|
has_county_modifier = fp1_stele_promotion_weak
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_eligible_for_yearly_events_trigger = {
|
||||||
|
has_fp1_dlc_trigger = yes
|
||||||
|
OR = {
|
||||||
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
|
religion = religion:folkgerman_religion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Cultural & Regional Triggers
|
||||||
|
|
||||||
|
fp1_is_norse = {
|
||||||
|
OR = {
|
||||||
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
|
# culture = culture:norman
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_is_norse_tribal = {
|
||||||
|
fp1_is_norse = yes
|
||||||
|
government_has_flag = government_is_tribal
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_is_coastal_norse_tribal = {
|
||||||
|
# Standard checks.
|
||||||
|
fp1_is_norse_tribal = yes
|
||||||
|
# Do you have a relevant coastal county somewhere?
|
||||||
|
any_sub_realm_county = { is_coastal_county = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_is_in_scandinavia = {
|
||||||
|
capital_county.title_province = { geographical_region = world_europe_north }
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_is_in_scandinavian_colonies = {
|
||||||
|
capital_county.title_province = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = world_europe_west_britannia
|
||||||
|
geographical_region = dlc_fp1_region_colonial_eastern_europe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_is_in_scandinavia_or_colonies = {
|
||||||
|
OR = {
|
||||||
|
fp1_is_in_scandinavia = yes
|
||||||
|
fp1_is_in_scandinavian_colonies = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_remove_stele_new_holder_trigger = {
|
||||||
|
# Is there a rogue stone around?
|
||||||
|
$TITLE$ = { exists = var:stele_commissioner }
|
||||||
|
# And would the new holder want to tear down the stele?
|
||||||
|
$NEW_HOLDER$ = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
exists = dynasty
|
||||||
|
# E.g., because they're a different family and won't maintain it.
|
||||||
|
NOT = { dynasty = $PREVIOUS_HOLDER$.dynasty }
|
||||||
|
}
|
||||||
|
# Or because they're a subject of the runestone, which means it's memorialising their defeat.
|
||||||
|
## ... Unless they're a ghost. Damned proctors, I guess.
|
||||||
|
AND = {
|
||||||
|
exists = $TITLE$.var:stele_container
|
||||||
|
exists = $TITLE$.var:stele_scope_type
|
||||||
|
# Remember not to compare a character with a title.
|
||||||
|
$TITLE$.var:stele_scope_type = flag:character
|
||||||
|
this = $TITLE$.var:stele_container
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_vaguely_danish_bhakti_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_culture = culture:danish
|
||||||
|
culture = { has_name_list = name_list_danish }
|
||||||
|
# We deliberately use the de jure rather than the geographical area to make this at least a *little* more fluid.
|
||||||
|
AND = {
|
||||||
|
is_playable_character = yes
|
||||||
|
capital_county.kingdom = title:k_denmark
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Varangian Adventure Triggers
|
||||||
|
|
||||||
|
fp1_va_eligible_for_scandinavian_troops_trigger = {
|
||||||
|
# We only give these to North Germanics. I realise we check this elsewhere, but it makes it a bit easier to hijack the CB for other cultures via modding without weirdness.
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_north_germanic
|
||||||
|
this = culture:estonian
|
||||||
|
any_parent_culture_or_above = {
|
||||||
|
this = culture:estonian #Estonian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Who hold at least one county in the initial de jure of the mainland Norse kingdoms.
|
||||||
|
any_sub_realm_county = {
|
||||||
|
OR = {
|
||||||
|
title_province = { geographical_region = dlc_fp1_region_core_mainland_scandinavia }
|
||||||
|
title:k_esthonia = {
|
||||||
|
is_de_jure_liege_or_above_target = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
culture = scope:attacker.culture
|
||||||
|
faith = scope:attacker.faith
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Illustration Triggers
|
||||||
|
|
||||||
|
fp1_should_use_norse_graphics_trigger = {
|
||||||
|
culture = { has_building_gfx = norse_building_gfx }
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_should_use_extra_tribal_graphics_trigger = {
|
||||||
|
should_use_tribal_realm_palace_graphics_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Shieldmaiden Triggers
|
||||||
|
|
||||||
|
suitable_shieldmaiden_gaoler_trigger = {
|
||||||
|
#Must be a shieldmaiden.
|
||||||
|
has_trait = shieldmaiden
|
||||||
|
NOR = {
|
||||||
|
#Filter out prisoners that the shieldmaiden would want to see freed.
|
||||||
|
has_friendly_relationship_trigger = { CHARACTER = root }
|
||||||
|
#And require that they don't hate their liege.
|
||||||
|
has_relation_rival = scope:imprisoner
|
||||||
|
#Make sure they don't really like root, in which case they'd let the escape slide.
|
||||||
|
opinion = {
|
||||||
|
target = root
|
||||||
|
value >= high_positive_opinion
|
||||||
|
}
|
||||||
|
#Aaaaand the inverse for actually really hating their host, in which case they don't care about escapees.
|
||||||
|
opinion = {
|
||||||
|
target = scope:imprisoner
|
||||||
|
value <= high_negative_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Interaction Triggers
|
||||||
|
|
||||||
|
basic_can_have_trial_by_combat_trigger = {
|
||||||
|
# This is referenced elsewhere, so we keep it separate in order to allow justification for TbCs outside of interactions.
|
||||||
|
culture = { has_cultural_parameter = has_access_to_trials_by_combat }
|
||||||
|
}
|
||||||
|
|
||||||
|
can_have_trial_by_combat_trigger = {
|
||||||
|
# First, evaluate culture to trim down our potentials list.
|
||||||
|
scope:actor = { basic_can_have_trial_by_combat_trigger = yes }
|
||||||
|
scope:recipient = { basic_can_have_trial_by_combat_trigger = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
eligible_knight_to_champion_trial_by_combat_trigger = {
|
||||||
|
is_available_ai = yes
|
||||||
|
can_start_single_combat_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
trial_by_combat_shown_and_not_invalid_trigger = {
|
||||||
|
# Scope:actor must be able to fight personally.
|
||||||
|
scope:actor = { can_start_single_combat_trigger = yes }
|
||||||
|
# Scope:actor cannot challenge someone they have a ceasefire against.
|
||||||
|
scope:actor = {
|
||||||
|
NOT = { has_truce = scope:recipient }
|
||||||
|
}
|
||||||
|
# Scope:actor *definitely* cannot challenge someone they're at war with.
|
||||||
|
scope:actor = {
|
||||||
|
NOT = { is_at_war_with = scope:recipient }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
trial_by_combat_is_valid_trigger = {
|
||||||
|
# Calc some stuff that might invalidate elsewhere before the bout is sorted.
|
||||||
|
trial_by_combat_shown_and_not_invalid_trigger = yes
|
||||||
|
# Must have an imprisonment reason on the character.
|
||||||
|
scope:actor = { has_imprisonment_reason = scope:recipient }
|
||||||
|
# Scope:recipient must be able to fight or else have at least *one* designatable champion.
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
can_start_single_combat_eligibility_checks_trigger = no
|
||||||
|
NOT = {
|
||||||
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:recipient }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_description = {
|
||||||
|
text = "fp1_tbc_no_available_champions"
|
||||||
|
OR = {
|
||||||
|
any_knight = { eligible_knight_to_champion_trial_by_combat_trigger = yes }
|
||||||
|
# Can use champion court position too if available
|
||||||
|
AND = {
|
||||||
|
employs_court_position = champion_court_position
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = champion_court_position
|
||||||
|
eligible_knight_to_champion_trial_by_combat_trigger = yes #trigger checks for prowess, and while its not mandatory that the champ has a high value, we don't want to trap them into having to use their prowess 3 champ to defend their life
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Scope:recipient must not be banned from single combat.
|
||||||
|
scope:recipient = {
|
||||||
|
custom_description = {
|
||||||
|
text = "fp1_tbc_recipient_banned_from_combat"
|
||||||
|
can_start_single_combat_banned_checks_trigger = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Neither of the characters can be imprisoned.
|
||||||
|
scope:actor = { is_imprisoned = no }
|
||||||
|
scope:recipient = { is_imprisoned = no }
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Religious Triggers
|
||||||
|
|
||||||
|
gruesome_sacrifices_grand_blot_can_continue_trigger = {
|
||||||
|
# Standard checks. Using a more lenient trigger here because we don't want to cancel the blot if you're in events or go on a hunt
|
||||||
|
#is_available_at_peace_adult_lenient = yes
|
||||||
|
scope:activity ?= {
|
||||||
|
has_activity_type = activity_gruesome_festival
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_valid_norse_faith_for_jomsvikings_trigger = {
|
||||||
|
religion = religion:germanic_religion
|
||||||
|
has_doctrine_parameter = unreformed
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_jomsvikings_have_not_existed_trigger = {
|
||||||
|
# They've already been destroyed in 1066.
|
||||||
|
game_start_date < 1000.1.1
|
||||||
|
NOR = {
|
||||||
|
# And otherwise can't currently be created.
|
||||||
|
exists = global_var:jomsvikings_title
|
||||||
|
# Nor should they have been made via decision or event.
|
||||||
|
is_target_in_global_variable_list = {
|
||||||
|
name = unavailable_unique_decisions
|
||||||
|
target = flag:flag_forged_jomvikings
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_valid_county_for_jomsvikings_trigger = {
|
||||||
|
tier = tier_county
|
||||||
|
is_coastal_county = yes
|
||||||
|
custom_description = {
|
||||||
|
text = forge_the_jomsvikings_decision.tt.is_in_correct_region
|
||||||
|
title_province = { geographical_region = dlc_fp1_region_non_scandinavian_southern_baltic }
|
||||||
|
}
|
||||||
|
any_county_province = {
|
||||||
|
custom_description = {
|
||||||
|
text = forge_the_jomsvikings_decision.tt.empty_castle_or_city
|
||||||
|
OR = {
|
||||||
|
has_holding = no
|
||||||
|
has_holding_type = castle_holding
|
||||||
|
has_holding_type = city_holding
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Achievement Triggers
|
||||||
|
|
||||||
|
fp1_achievement_culture_norse_trigger = {
|
||||||
|
OR = {
|
||||||
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
|
# culture = culture:norman
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_achievement_culture_norse_or_rus_trigger = {
|
||||||
|
OR = {
|
||||||
|
fp1_achievement_culture_norse_trigger = yes
|
||||||
|
# culture = culture:russian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_achievement_religious_norse_trigger = {
|
||||||
|
religion = religion:folkgerman_religion
|
||||||
|
}
|
||||||
|
|
||||||
|
fp1_achievement_culture_plus_religion_norse_trigger = {
|
||||||
|
fp1_achievement_culture_norse_trigger = yes
|
||||||
|
fp1_achievement_religious_norse_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
###################################################
|
||||||
|
# Jomsviking Triggers
|
||||||
|
fp1_ruler_eligible_for_jomsviking_coup = {
|
||||||
|
# We never want to coup realms with players who might be affected, so just flat-out ban them.
|
||||||
|
NOR = {
|
||||||
|
is_ai = no
|
||||||
|
any_vassal_or_below = { is_ai = no }
|
||||||
|
any_liege_or_above = { is_ai = no }
|
||||||
|
}
|
||||||
|
# And anyone that's close family to/married to a player.
|
||||||
|
NOR = {
|
||||||
|
any_spouse = { is_ai = no }
|
||||||
|
any_close_or_extended_family_member = { is_ai = no }
|
||||||
|
}
|
||||||
|
# Veto anyone following the unreformed Norse pagan faith.
|
||||||
|
NOT = { faith = faith:folketro }
|
||||||
|
# For simplicity, exclude wars.
|
||||||
|
is_at_war = no
|
||||||
|
}
|
||||||
|
|
@ -400,9 +400,9 @@ historical_artifacts.0023 = {
|
||||||
# limit = {
|
# limit = {
|
||||||
# has_dlc_feature = royal_court
|
# has_dlc_feature = royal_court
|
||||||
# current_date >= 1064.1.1
|
# current_date >= 1064.1.1
|
||||||
# exists = title:d_bavaria.holder
|
# exists = title:d_upper_bavaria.holder
|
||||||
# }
|
# }
|
||||||
# title:d_bavaria.holder = {
|
# title:d_upper_bavaria.holder = {
|
||||||
# create_artifact_wall_sword_attila_effect = { OWNER = this }
|
# create_artifact_wall_sword_attila_effect = { OWNER = this }
|
||||||
# dynasty:708 = {
|
# dynasty:708 = {
|
||||||
# random_dynasty_member = {
|
# random_dynasty_member = {
|
||||||
|
|
|
||||||
|
|
@ -7358,10 +7358,10 @@ ep3_decisions_event.6001 = {
|
||||||
has_trait = craven
|
has_trait = craven
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
modifier = { # Asen and Peter always try to go to war with you
|
# modifier = { # Asen and Peter always try to go to war with you
|
||||||
add = 1000
|
# add = 1000
|
||||||
primary_title = title:d_laamp_asen
|
# primary_title = title:d_laamp_asen
|
||||||
}
|
# }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -7383,10 +7383,10 @@ ep3_decisions_event.6001 = {
|
||||||
factor = 2
|
factor = 2
|
||||||
root_military_strength_higher_than_military_target_value < target_military_strength_root_value
|
root_military_strength_higher_than_military_target_value < target_military_strength_root_value
|
||||||
}
|
}
|
||||||
modifier = { # Asen and Peter always try to go to war with you
|
# modifier = { # Asen and Peter always try to go to war with you
|
||||||
factor = 0
|
# factor = 0
|
||||||
primary_title = title:d_laamp_asen
|
# primary_title = title:d_laamp_asen
|
||||||
}
|
# }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -7609,10 +7609,10 @@ ep3_decisions_event.6001 = {
|
||||||
has_trait = callous
|
has_trait = callous
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
modifier = { # Asen and Peter always try to go to war with you
|
# modifier = { # Asen and Peter always try to go to war with you
|
||||||
factor = 0
|
# factor = 0
|
||||||
primary_title = title:d_laamp_asen
|
# primary_title = title:d_laamp_asen
|
||||||
}
|
# }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1186,6 +1186,410 @@ ep3_laamps.0032 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ep3_laamps.1030 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = ep3_laamps.1030.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_laamps.1030.desc
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:laamp_heir }
|
||||||
|
desc = ep3_laamps.1030.heir
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:laamp_liege }
|
||||||
|
desc = ep3_laamps.1030.liege
|
||||||
|
}
|
||||||
|
desc = ep3_laamps.1030.new
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = realm
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = marshal
|
||||||
|
}
|
||||||
|
lower_right_portrait = scope:laamp_inheritor
|
||||||
|
override_background = { reference = ep3_fullscreen_adventurer_positive }
|
||||||
|
cooldown = { days = 5 }
|
||||||
|
|
||||||
|
trigger = { exists = scope:laamp_inheritor }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Save scopes for loc
|
||||||
|
primary_title = { save_scope_as = old_primary_title }
|
||||||
|
capital_province = { save_scope_as = old_capital_province }
|
||||||
|
if = {
|
||||||
|
limit = { top_liege != this }
|
||||||
|
liege = { save_scope_as = old_liege }
|
||||||
|
}
|
||||||
|
# Transfer landed titles
|
||||||
|
every_held_title = {
|
||||||
|
title_tier > barony
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
is_landless_type_title = no
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = target_titles
|
||||||
|
}
|
||||||
|
create_title_and_vassal_change = {
|
||||||
|
type = conquest
|
||||||
|
save_scope_as = change
|
||||||
|
add_claim_on_loss = no
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
every_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
change_title_holder_include_vassals = {
|
||||||
|
holder = scope:laamp_inheritor
|
||||||
|
change = scope:change
|
||||||
|
}
|
||||||
|
}
|
||||||
|
resolve_title_and_vassal_change = scope:change
|
||||||
|
}
|
||||||
|
# Create Adventurer
|
||||||
|
create_landless_minority_title_effect = {
|
||||||
|
REASON = flag:voluntary
|
||||||
|
FLAVOR_CHAR = scope:laamp_inheritor
|
||||||
|
}
|
||||||
|
scope:laamp_inheritor = {
|
||||||
|
# Tooltip for player
|
||||||
|
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
|
||||||
|
# Create a loving family so inheritance isn't so borked
|
||||||
|
if = {
|
||||||
|
limit = { has_character_flag = new_laamp_inheritor }
|
||||||
|
trigger_event = game_rule.1001
|
||||||
|
remove_character_flag = new_laamp_inheritor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:old_liege ?= { trigger_event = ep3_laamps.1032 }
|
||||||
|
adventurer_prestige_reset_effect = yes
|
||||||
|
hidden_effect = {
|
||||||
|
every_held_title = {
|
||||||
|
limit = {
|
||||||
|
is_noble_family_title = yes
|
||||||
|
}
|
||||||
|
root = { destroy_title = prev }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.1030.a
|
||||||
|
create_landless_minority_title_tooltip_effect = yes
|
||||||
|
add_prestige = medium_prestige_gain
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = ep3_voluntary_laamp_character_modifier
|
||||||
|
years = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Liege event
|
||||||
|
ep3_laamps.1032 = {
|
||||||
|
type = letter_event
|
||||||
|
opening = ep3_laamps.1032.opening
|
||||||
|
desc = ep3_laamps.1032.desc
|
||||||
|
sender = scope:minority_leader
|
||||||
|
|
||||||
|
trigger = { is_ai = no }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:minority_leader = { create_landless_minority_title_tooltip_effect = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.1032.a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
##################################################
|
||||||
|
# Become Adventurer - Revocation
|
||||||
|
# by Joe Parkin
|
||||||
|
# 0040-0041
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
# Come back
|
||||||
|
|
||||||
|
scripted_trigger ep3_laamp_revoked_title_trigger = {
|
||||||
|
recent_history = { type = revoked days = 1 }
|
||||||
|
previous_holder = root
|
||||||
|
}
|
||||||
|
|
||||||
|
ep3_laamps.0040 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = ep3_laamps.0040.t
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:actor = { is_close_family_of = root }
|
||||||
|
}
|
||||||
|
desc = ep3_laamps.0040.family
|
||||||
|
}
|
||||||
|
desc = ep3_laamps.0040.other
|
||||||
|
}
|
||||||
|
desc = ep3_laamps.0040.desc
|
||||||
|
}
|
||||||
|
theme = realm
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = marshal
|
||||||
|
}
|
||||||
|
lower_left_portrait = scope:alt_1
|
||||||
|
lower_center_portrait = scope:alt_2
|
||||||
|
lower_right_portrait = scope:alt_3
|
||||||
|
override_background = { reference = ep3_fullscreen_adventurer_negative }
|
||||||
|
cooldown = { days = 5 }
|
||||||
|
|
||||||
|
# The AI was managing to get this event somehow.
|
||||||
|
trigger = {
|
||||||
|
is_ai = no
|
||||||
|
NOT = { has_character_flag = become_laamp_event_cooldown }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
add_character_flag = {
|
||||||
|
flag = become_laamp_event_cooldown
|
||||||
|
days = 5
|
||||||
|
}
|
||||||
|
# Find alternative rulers to play as
|
||||||
|
find_playable_relatives_effect = yes
|
||||||
|
# Portrait scopes
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
exists = scope:alt_3
|
||||||
|
scope:alt_1 ?= scope:actor
|
||||||
|
scope:alt_2 ?= scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:actor = { save_scope_as = alt_3 }
|
||||||
|
}
|
||||||
|
# Create Adventurer
|
||||||
|
hidden_effect = {
|
||||||
|
create_landless_adventurer_title_effect = {
|
||||||
|
REASON = flag:revocation
|
||||||
|
FLAVOR_CHAR = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
adventurer_prestige_reset_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.0040.a
|
||||||
|
create_landless_adventurer_title_tooltip_effect = yes
|
||||||
|
add_internal_flag = special
|
||||||
|
scope:actor = { trigger_event = ep3_laamps.0042 }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.0001.b
|
||||||
|
trigger = { exists = scope:alt_1 }
|
||||||
|
laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_1 }
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.0001.c
|
||||||
|
trigger = { exists = scope:alt_2 }
|
||||||
|
laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_2 }
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.0001.d
|
||||||
|
trigger = {
|
||||||
|
exists = scope:alt_3
|
||||||
|
scope:alt_3 = { playable_relative_trigger = yes }
|
||||||
|
}
|
||||||
|
laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_3 }
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.0001.e
|
||||||
|
laamp_game_over_option_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Setup event
|
||||||
|
ep3_laamps.0041 = {
|
||||||
|
type = character_event
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_ep3_dlc_trigger = yes
|
||||||
|
is_landed = no
|
||||||
|
is_valid_for_laampdom = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
save_scope_as = adventurer
|
||||||
|
# AI chance
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_ai = yes
|
||||||
|
ai_can_valid_to_create_laamp_trigger = yes
|
||||||
|
trigger_if = { # Don't fill the adventurer pool with revoked counts
|
||||||
|
limit = {
|
||||||
|
scope:lost_primary_title.tier <= tier_county
|
||||||
|
}
|
||||||
|
global_variable_list_size = {
|
||||||
|
name = laamps_tally
|
||||||
|
value < seventyfive_percent_of_max_desired_laamps_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = 0
|
||||||
|
modifier = { add = ep3_laamp_chance_score_value }
|
||||||
|
create_landless_adventurer_title_effect = {
|
||||||
|
REASON = flag:revocation
|
||||||
|
FLAVOR_CHAR = scope:actor
|
||||||
|
}
|
||||||
|
scope:actor = { trigger_event = ep3_laamps.0042 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Player event
|
||||||
|
else = {
|
||||||
|
trigger_event = { id = ep3_laamps.0040 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Revoker event
|
||||||
|
ep3_laamps.0042 = {
|
||||||
|
type = letter_event
|
||||||
|
opening = ep3_laamps.0003.opening
|
||||||
|
desc = ep3_laamps.0042.desc
|
||||||
|
sender = scope:adventurer
|
||||||
|
|
||||||
|
trigger = { is_ai = no }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
create_landless_adventurer_title_tooltip_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.0042.a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ep3_laamps.1030 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = ep3_laamps.1030.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_laamps.1030.desc
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:laamp_heir }
|
||||||
|
desc = ep3_laamps.1030.heir
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:laamp_liege }
|
||||||
|
desc = ep3_laamps.1030.liege
|
||||||
|
}
|
||||||
|
desc = ep3_laamps.1030.new
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = realm
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = marshal
|
||||||
|
}
|
||||||
|
lower_right_portrait = scope:laamp_inheritor
|
||||||
|
override_background = { reference = ep3_fullscreen_adventurer_positive }
|
||||||
|
cooldown = { days = 5 }
|
||||||
|
|
||||||
|
trigger = { exists = scope:laamp_inheritor }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Save scopes for loc
|
||||||
|
primary_title = { save_scope_as = old_primary_title }
|
||||||
|
capital_province = { save_scope_as = old_capital_province }
|
||||||
|
if = {
|
||||||
|
limit = { top_liege != this }
|
||||||
|
liege = { save_scope_as = old_liege }
|
||||||
|
}
|
||||||
|
# Transfer landed titles
|
||||||
|
every_held_title = {
|
||||||
|
title_tier > barony
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
is_landless_type_title = no
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = target_titles
|
||||||
|
}
|
||||||
|
create_title_and_vassal_change = {
|
||||||
|
type = conquest
|
||||||
|
save_scope_as = change
|
||||||
|
add_claim_on_loss = no
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
every_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
change_title_holder_include_vassals = {
|
||||||
|
holder = scope:laamp_inheritor
|
||||||
|
change = scope:change
|
||||||
|
}
|
||||||
|
}
|
||||||
|
resolve_title_and_vassal_change = scope:change
|
||||||
|
}
|
||||||
|
# Create Adventurer
|
||||||
|
create_landless_minority_title_effect = {
|
||||||
|
REASON = flag:voluntary
|
||||||
|
FLAVOR_CHAR = scope:laamp_inheritor
|
||||||
|
}
|
||||||
|
scope:laamp_inheritor = {
|
||||||
|
# Tooltip for player
|
||||||
|
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
|
||||||
|
# Create a loving family so inheritance isn't so borked
|
||||||
|
if = {
|
||||||
|
limit = { has_character_flag = new_laamp_inheritor }
|
||||||
|
trigger_event = game_rule.1001
|
||||||
|
remove_character_flag = new_laamp_inheritor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:old_liege ?= { trigger_event = ep3_laamps.1032 }
|
||||||
|
adventurer_prestige_reset_effect = yes
|
||||||
|
hidden_effect = {
|
||||||
|
every_held_title = {
|
||||||
|
limit = {
|
||||||
|
is_noble_family_title = yes
|
||||||
|
}
|
||||||
|
root = { destroy_title = prev }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.1030.a
|
||||||
|
create_landless_minority_title_tooltip_effect = yes
|
||||||
|
add_prestige = medium_prestige_gain
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = ep3_voluntary_laamp_character_modifier
|
||||||
|
years = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Liege event
|
||||||
|
ep3_laamps.1032 = {
|
||||||
|
type = letter_event
|
||||||
|
opening = ep3_laamps.1032.opening
|
||||||
|
desc = ep3_laamps.1032.desc
|
||||||
|
sender = scope:minority_leader
|
||||||
|
|
||||||
|
trigger = { is_ai = no }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:minority_leader = { create_landless_minority_title_tooltip_effect = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_laamps.1032.a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
##################################################
|
##################################################
|
||||||
# Become Adventurer - Revocation
|
# Become Adventurer - Revocation
|
||||||
# by Joe Parkin
|
# by Joe Parkin
|
||||||
|
|
|
||||||
|
|
@ -620,7 +620,7 @@ scripted_trigger fp1_viable_target_for_jomsviking_aggression_trigger = {
|
||||||
holder = root
|
holder = root
|
||||||
|
|
||||||
# The Jomsvikings won't pillage faithful non-reformist Asatru. Much.
|
# The Jomsvikings won't pillage faithful non-reformist Asatru. Much.
|
||||||
NOT = { faith = faith:norse_pagan }
|
NOT = { faith = faith:folketro }
|
||||||
|
|
||||||
# Otherwise, they need something coastal or nearby.
|
# Otherwise, they need something coastal or nearby.
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -684,7 +684,7 @@ fp1_jomsvikings.0011 = {
|
||||||
# Reformed Asatruans.
|
# Reformed Asatruans.
|
||||||
triggered_desc = {
|
triggered_desc = {
|
||||||
trigger = {
|
trigger = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
faith = {
|
faith = {
|
||||||
NOT = { has_doctrine_parameter = unreformed }
|
NOT = { has_doctrine_parameter = unreformed }
|
||||||
}
|
}
|
||||||
|
|
@ -695,7 +695,7 @@ fp1_jomsvikings.0011 = {
|
||||||
triggered_desc = {
|
triggered_desc = {
|
||||||
trigger = {
|
trigger = {
|
||||||
NAND = {
|
NAND = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
faith = { has_doctrine_parameter = unreformed }
|
faith = { has_doctrine_parameter = unreformed }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -712,7 +712,7 @@ fp1_jomsvikings.0011 = {
|
||||||
# Ideological, reformist.
|
# Ideological, reformist.
|
||||||
triggered_desc = {
|
triggered_desc = {
|
||||||
trigger = {
|
trigger = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
faith = {
|
faith = {
|
||||||
NOT = { has_doctrine_parameter = unreformed }
|
NOT = { has_doctrine_parameter = unreformed }
|
||||||
}
|
}
|
||||||
|
|
@ -767,7 +767,7 @@ fp1_jomsvikings.0011 = {
|
||||||
# Extra rage is reserved for Germanic reformists, as they're the traitoriest traitors.
|
# Extra rage is reserved for Germanic reformists, as they're the traitoriest traitors.
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 1
|
add = 1
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
faith = {
|
faith = {
|
||||||
NOT = { has_doctrine_parameter = unreformed }
|
NOT = { has_doctrine_parameter = unreformed }
|
||||||
}
|
}
|
||||||
|
|
@ -780,7 +780,7 @@ fp1_jomsvikings.0011 = {
|
||||||
## Reformed Germanics get a shorter cooldown.
|
## Reformed Germanics get a shorter cooldown.
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
faith = {
|
faith = {
|
||||||
NOT = { has_doctrine_parameter = unreformed }
|
NOT = { has_doctrine_parameter = unreformed }
|
||||||
}
|
}
|
||||||
|
|
@ -2074,7 +2074,7 @@ fp1_jomsvikings.1001 = {
|
||||||
# The gods forsake us!
|
# The gods forsake us!
|
||||||
option = {
|
option = {
|
||||||
name = fp1_jomsvikings.1001.a
|
name = fp1_jomsvikings.1001.a
|
||||||
trigger = { faith = faith:norse_pagan }
|
trigger = { faith = faith:folketro }
|
||||||
|
|
||||||
# No more benefits for pious Norse pagans.
|
# No more benefits for pious Norse pagans.
|
||||||
custom_tooltip = fp1_jomsvikings.1001.a.tt
|
custom_tooltip = fp1_jomsvikings.1001.a.tt
|
||||||
|
|
@ -2090,7 +2090,7 @@ fp1_jomsvikings.1001 = {
|
||||||
option = {
|
option = {
|
||||||
name = fp1_jomsvikings.1001.b
|
name = fp1_jomsvikings.1001.b
|
||||||
trigger = {
|
trigger = {
|
||||||
NOT = { faith = faith:norse_pagan }
|
NOT = { faith = faith:folketro }
|
||||||
}
|
}
|
||||||
|
|
||||||
# No more Jomsviking piracy!
|
# No more Jomsviking piracy!
|
||||||
|
|
@ -2107,7 +2107,7 @@ fp1_jomsvikings.1001 = {
|
||||||
option = {
|
option = {
|
||||||
name = fp1_jomsvikings.1001.c
|
name = fp1_jomsvikings.1001.c
|
||||||
trigger = {
|
trigger = {
|
||||||
NOT = { faith = faith:norse_pagan }
|
NOT = { faith = faith:folketro }
|
||||||
}
|
}
|
||||||
|
|
||||||
# No more Jomsviking piracy!
|
# No more Jomsviking piracy!
|
||||||
|
|
@ -2208,7 +2208,7 @@ fp1_jomsvikings.1011 = {
|
||||||
every_player = {
|
every_player = {
|
||||||
limit = {
|
limit = {
|
||||||
OR = {
|
OR = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
save_temporary_scope_as = neighbouring_players
|
save_temporary_scope_as = neighbouring_players
|
||||||
scope:founder = {
|
scope:founder = {
|
||||||
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }
|
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }
|
||||||
|
|
|
||||||
|
|
@ -543,7 +543,7 @@ fp1_major_decisions.0031 = {
|
||||||
every_player = {
|
every_player = {
|
||||||
limit = {
|
limit = {
|
||||||
OR = {
|
OR = {
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
save_temporary_scope_as = neighbouring_players
|
save_temporary_scope_as = neighbouring_players
|
||||||
scope:founder = {
|
scope:founder = {
|
||||||
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }
|
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }
|
||||||
|
|
|
||||||
|
|
@ -1141,7 +1141,7 @@ fp1_yearly.2200 = {
|
||||||
|
|
||||||
OR = {
|
OR = {
|
||||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
|
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -2230,7 +2230,7 @@ fp1_yearly.2600 = {
|
||||||
|
|
||||||
OR = {
|
OR = {
|
||||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
|
|
||||||
faith = {
|
faith = {
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -3456,7 +3456,7 @@ scripted_trigger fp3_not_norse_trigger = {
|
||||||
NOR = {
|
NOR = {
|
||||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||||
culture = { has_cultural_tradition = tradition_fp1_northern_stories }
|
culture = { has_cultural_tradition = tradition_fp1_northern_stories }
|
||||||
has_religion = religion:germanic_religion
|
has_religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
2376
events/war_events/combat_events.txt
Normal file
2376
events/war_events/combat_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1488
events/war_events/raid_events.txt
Normal file
1488
events/war_events/raid_events.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -96,7 +96,7 @@ character_view_bg = {
|
||||||
|
|
||||||
trigger = {
|
trigger = {
|
||||||
is_alive = no
|
is_alive = no
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -9016,7 +9016,7 @@ character_view_bg = {
|
||||||
|
|
||||||
trigger = {
|
trigger = {
|
||||||
should_use_temple_character_background_trigger = yes
|
should_use_temple_character_background_trigger = yes
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -9025,7 +9025,7 @@ character_view_bg = {
|
||||||
|
|
||||||
trigger = {
|
trigger = {
|
||||||
should_use_temple_character_background_trigger = yes
|
should_use_temple_character_background_trigger = yes
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
is_character_window_main_character = yes
|
is_character_window_main_character = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9037,17 +9037,17 @@ character_view_bg = {
|
||||||
OR = {
|
OR = {
|
||||||
primary_spouse ?= {
|
primary_spouse ?= {
|
||||||
should_use_temple_character_background_trigger = yes
|
should_use_temple_character_background_trigger = yes
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
betrothed ?= {
|
betrothed ?= {
|
||||||
should_use_temple_character_background_trigger = yes
|
should_use_temple_character_background_trigger = yes
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
liege.diarch ?= this
|
liege.diarch ?= this
|
||||||
liege ?= {
|
liege ?= {
|
||||||
should_use_temple_character_background_trigger = yes
|
should_use_temple_character_background_trigger = yes
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9701,7 +9701,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9717,7 +9717,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9734,7 +9734,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9762,7 +9762,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9778,7 +9778,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9795,7 +9795,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9821,7 +9821,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9838,7 +9838,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -9855,7 +9855,7 @@ character_view_bg = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10057,7 +10057,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10068,7 +10068,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10080,7 +10080,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10102,7 +10102,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10113,7 +10113,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10125,7 +10125,7 @@ character_view_bg = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10145,7 +10145,7 @@ character_view_bg = {
|
||||||
has_fp1_dlc_trigger = yes
|
has_fp1_dlc_trigger = yes
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10156,7 +10156,7 @@ character_view_bg = {
|
||||||
has_fp1_dlc_trigger = yes
|
has_fp1_dlc_trigger = yes
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10167,7 +10167,7 @@ character_view_bg = {
|
||||||
has_fp1_dlc_trigger = yes
|
has_fp1_dlc_trigger = yes
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -11565,12 +11565,12 @@ character_religion_interior = {
|
||||||
# FP1
|
# FP1
|
||||||
|
|
||||||
texture = { # FP1
|
texture = { # FP1
|
||||||
trigger = { religion = religion:germanic_religion }
|
trigger = { religion = religion:folkgerman_religion }
|
||||||
reference = "event_scenes/fp1_tribal_temple.dds"
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
||||||
}
|
}
|
||||||
|
|
||||||
environment = { # FP1
|
environment = { # FP1
|
||||||
trigger = { religion = religion:germanic_religion }
|
trigger = { religion = religion:folkgerman_religion }
|
||||||
reference = "environment_event_fp1_tribal_temple"
|
reference = "environment_event_fp1_tribal_temple"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -11862,12 +11862,12 @@ religion_interior = {
|
||||||
# FP1
|
# FP1
|
||||||
|
|
||||||
texture = { # FP1
|
texture = { # FP1
|
||||||
trigger = { religion = religion:germanic_religion }
|
trigger = { religion = religion:folkgerman_religion }
|
||||||
reference = "event_scenes/fp1_tribal_temple.dds"
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
||||||
}
|
}
|
||||||
|
|
||||||
environment = { # FP1
|
environment = { # FP1
|
||||||
trigger = { religion = religion:germanic_religion }
|
trigger = { religion = religion:folkgerman_religion }
|
||||||
reference = "environment_event_fp1_tribal_temple"
|
reference = "environment_event_fp1_tribal_temple"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -12197,7 +12197,7 @@ title_holding = {
|
||||||
OR = {
|
OR = {
|
||||||
faith.religion = religion:baltic_religion
|
faith.religion = religion:baltic_religion
|
||||||
faith.religion = religion:finno_ugric_religion
|
faith.religion = religion:finno_ugric_religion
|
||||||
faith.religion = religion:germanic_religion
|
faith.religion = religion:folkgerman_religion
|
||||||
faith.religion = religion:paganism_religion
|
faith.religion = religion:paganism_religion
|
||||||
faith.religion = religion:slavic_religion
|
faith.religion = religion:slavic_religion
|
||||||
}
|
}
|
||||||
|
|
@ -12507,7 +12507,7 @@ character_private = {
|
||||||
exists = primary_title
|
exists = primary_title
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -12520,7 +12520,7 @@ character_private = {
|
||||||
trigger = {
|
trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
culture = culture:norse
|
culture = culture:norse
|
||||||
religion = religion:germanic_religion
|
religion = religion:folkgerman_religion
|
||||||
has_graphical_scandinavia_region_trigger = yes
|
has_graphical_scandinavia_region_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -591,7 +591,7 @@
|
||||||
holding = none
|
holding = none
|
||||||
}
|
}
|
||||||
|
|
||||||
##d_achaia ###################################
|
##d_peloponnese ###################################
|
||||||
###c_achaia
|
###c_achaia
|
||||||
476 = { #Patras
|
476 = { #Patras
|
||||||
culture = NEOW_peloponnesian
|
culture = NEOW_peloponnesian
|
||||||
|
|
|
||||||
|
|
@ -1013,7 +1013,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
#k_pontic_steppe
|
#k_pontic_steppe
|
||||||
##d_yedisan #Karayedisan ###################################
|
##d_dnipro #Karayedisan ###################################
|
||||||
###c_ladyzyn
|
###c_ladyzyn
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1445,7 +1445,7 @@ holding = none
|
||||||
|
|
||||||
|
|
||||||
#k_ruthenia
|
#k_ruthenia
|
||||||
##d_kiev ###################################
|
##d_kyiv ###################################
|
||||||
###c_kiev
|
###c_kiev
|
||||||
547 = { #Kiev
|
547 = { #Kiev
|
||||||
culture = NEOW_kievan
|
culture = NEOW_kievan
|
||||||
|
|
@ -1668,7 +1668,7 @@ holding = none
|
||||||
holding = none
|
holding = none
|
||||||
}
|
}
|
||||||
|
|
||||||
##d_pereyaslavl ###################################
|
##d_poltava ###################################
|
||||||
###c_pereyaslavl
|
###c_pereyaslavl
|
||||||
555 = { #Pereyaslavl
|
555 = { #Pereyaslavl
|
||||||
culture = NEOW_kievan
|
culture = NEOW_kievan
|
||||||
|
|
|
||||||
|
|
@ -6222,7 +6222,7 @@ e_greece = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_achaia = {
|
d_peloponnese = {
|
||||||
color = { 185 55 200 }
|
color = { 185 55 200 }
|
||||||
|
|
||||||
capital = c_achaia # Patras
|
capital = c_achaia # Patras
|
||||||
|
|
|
||||||
|
|
@ -1024,7 +1024,7 @@ e_greece = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_achaia = {
|
d_peloponnese = {
|
||||||
color = { 185 55 200 }
|
color = { 185 55 200 }
|
||||||
|
|
||||||
capital = c_achaia # Patras
|
capital = c_achaia # Patras
|
||||||
|
|
|
||||||
|
|
@ -1487,7 +1487,7 @@ e_nistrenia = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_kiev = {
|
d_kyiv = {
|
||||||
color = { 52 120 69 }
|
color = { 52 120 69 }
|
||||||
|
|
||||||
capital = c_kiev # Kiev
|
capital = c_kiev # Kiev
|
||||||
|
|
@ -1697,7 +1697,7 @@ e_nistrenia = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_pereyaslavl = {
|
d_poltava = {
|
||||||
color = { 37 143 71 }
|
color = { 37 143 71 }
|
||||||
|
|
||||||
capital = c_pereyaslavl # Pereyaslavl
|
capital = c_pereyaslavl # Pereyaslavl
|
||||||
|
|
@ -1855,7 +1855,7 @@ e_nistrenia = {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
d_yedisan = { #Karayedisan
|
d_dnipro = { #Karayedisan
|
||||||
color = { 156 82 22 }
|
color = { 156 82 22 }
|
||||||
|
|
||||||
capital = c_cherkassy
|
capital = c_cherkassy
|
||||||
|
|
@ -1930,7 +1930,7 @@ e_nistrenia = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_kizilyedisan = {
|
d_kherson = {
|
||||||
color = { 117 49 0 }
|
color = { 117 49 0 }
|
||||||
|
|
||||||
capital = c_kherson # Odessa
|
capital = c_kherson # Odessa
|
||||||
|
|
@ -1979,7 +1979,7 @@ e_nistrenia = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_levedia = {
|
d_kharkiv = {
|
||||||
color = { 210 160 69 }
|
color = { 210 160 69 }
|
||||||
|
|
||||||
capital = c_samar
|
capital = c_samar
|
||||||
|
|
@ -2058,7 +2058,7 @@ e_nistrenia = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_red_levedia = {
|
d_zaporizhzhia = {
|
||||||
color = { 196 140 49 }
|
color = { 196 140 49 }
|
||||||
|
|
||||||
capital = c_khortytsia # Khortytsia
|
capital = c_khortytsia # Khortytsia
|
||||||
|
|
@ -2771,7 +2771,7 @@ e_nistrenia = {
|
||||||
|
|
||||||
capital = c_sarkel # Sarkel
|
capital = c_sarkel # Sarkel
|
||||||
|
|
||||||
d_khazaria = {
|
d_volgograd = {
|
||||||
color = { 143 92 21 }
|
color = { 143 92 21 }
|
||||||
|
|
||||||
capital = c_sarkel # Sarkel
|
capital = c_sarkel # Sarkel
|
||||||
|
|
@ -2872,7 +2872,7 @@ e_nistrenia = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
d_itil = {
|
d_astrakhan = {
|
||||||
color = { 196 118 27 }
|
color = { 196 118 27 }
|
||||||
|
|
||||||
capital = c_itil #Itil
|
capital = c_itil #Itil
|
||||||
|
|
|
||||||
|
|
@ -800,9 +800,9 @@ material_wood_maple = {
|
||||||
#Kabulistan
|
#Kabulistan
|
||||||
d_kabul d_zabulistan
|
d_kabul d_zabulistan
|
||||||
#Zaporizhia
|
#Zaporizhia
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_crimea
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbass d_tana d_sevastopol d_simferopol
|
||||||
#Caucasus
|
#Caucasus
|
||||||
d_khazaria d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
d_volgograd d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
||||||
#Punjab
|
#Punjab
|
||||||
d_multan d_lahore d_gandhara
|
d_multan d_lahore d_gandhara
|
||||||
#Delhi
|
#Delhi
|
||||||
|
|
@ -1214,7 +1214,7 @@ material_hsb_tortoiseshell = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_thrace d_strymon d_thessalonika d_thessaly
|
d_thrace d_strymon d_thessalonika d_thessaly
|
||||||
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
||||||
d_athens d_achaia d_cyprus d_mallorca d_krete
|
d_athens d_peloponnese d_cyprus d_mallorca d_krete
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1236,7 +1236,7 @@ material_hsb_seashell = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_thrace d_strymon d_thessalonika d_thessaly
|
d_thrace d_strymon d_thessalonika d_thessaly
|
||||||
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
||||||
d_athens d_achaia d_cyprus d_krete
|
d_athens d_peloponnese d_cyprus d_krete
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1289,7 +1289,7 @@ custom_lotharingia = {
|
||||||
}
|
}
|
||||||
custom_bavaria = {
|
custom_bavaria = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_bavaria d_nordgau d_salzburg d_augsburg d_steyermark d_lower_austria d_upper_austria d_tyrol d_carinthia d_slovenia d_istria
|
d_upper_bavaria d_east_franconia d_salzburg d_bavarian_swabia d_steyermark d_lower_austria d_upper_austria d_tyrol d_carinthia d_slovenia d_istria
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
custom_germany = {
|
custom_germany = {
|
||||||
|
|
@ -1330,7 +1330,7 @@ custom_wales = {
|
||||||
}
|
}
|
||||||
custom_castilian = {
|
custom_castilian = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_castilla d_cantabria
|
d_castilla
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
custom_asturleonese = {
|
custom_asturleonese = {
|
||||||
|
|
@ -1468,7 +1468,7 @@ custom_roman_illyricum = {
|
||||||
custom_roman_hispania = {
|
custom_roman_hispania = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_castilla
|
d_castilla
|
||||||
d_cantabria
|
d_asturias
|
||||||
d_aragon
|
d_aragon
|
||||||
d_barcelona
|
d_barcelona
|
||||||
d_valencia
|
d_valencia
|
||||||
|
|
@ -1628,7 +1628,7 @@ custom_europe_western_germany = {
|
||||||
d_west_franconia d_east_franconia d_hesse d_thuringia
|
d_west_franconia d_east_franconia d_hesse d_thuringia
|
||||||
d_mittelland d_alsace d_swabia
|
d_mittelland d_alsace d_swabia
|
||||||
# Bavaria
|
# Bavaria
|
||||||
d_nordgau d_bavaria d_augsburg d_salzburg d_tyrol
|
d_east_franconia d_upper_bavaria d_bavarian_swabia d_salzburg d_tyrol
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
custom_europe_eastern_germany = {
|
custom_europe_eastern_germany = {
|
||||||
|
|
@ -1746,7 +1746,7 @@ custom_slavia = {
|
||||||
#Galicia-Volhynia
|
#Galicia-Volhynia
|
||||||
d_volhynia d_halych
|
d_volhynia d_halych
|
||||||
#Ruthenia
|
#Ruthenia
|
||||||
d_kiev d_turov d_pereyaslavl d_chernigov d_ryazan d_karachev d_novosil
|
d_kyiv d_turov d_poltava d_chernigov d_ryazan d_karachev d_novosil
|
||||||
#Novgorod
|
#Novgorod
|
||||||
d_novgorod d_vepsia d_luki
|
d_novgorod d_vepsia d_luki
|
||||||
#sorbians
|
#sorbians
|
||||||
|
|
@ -1850,7 +1850,7 @@ custom_k_thessalonika = {
|
||||||
custom_k_hellas = {
|
custom_k_hellas = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#Hellas
|
#Hellas
|
||||||
d_athens d_achaia
|
d_athens d_peloponnese
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2214,7 +2214,7 @@ world_horse_buildings_in_hills_and_mountains = {
|
||||||
d_ostyaki d_konda d_pelym d_kazym d_sibir d_ishim d_tara d_lanikaz
|
d_ostyaki d_konda d_pelym d_kazym d_sibir d_ishim d_tara d_lanikaz
|
||||||
d_salair d_aley d_altaishan d_ala_tau d_vasyugan_mire d_baraba_steppe d_kulyndy_steppe
|
d_salair d_aley d_altaishan d_ala_tau d_vasyugan_mire d_baraba_steppe d_kulyndy_steppe
|
||||||
#Pontic Steppe
|
#Pontic Steppe
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_khazaria d_ciscaucasia d_vainakhia d_itil d_crimea d_alania d_azov d_sochi d_pecheneg
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_volgograd d_ciscaucasia d_vainakhia d_astrakhan d_sevastopol d_simferopol d_alania d_azov d_sochi d_pecheneg
|
||||||
#Turkestan
|
#Turkestan
|
||||||
d_transcaspiana d_garabogazkol d_barsuki d_aral_karakum d_zhetysu d_tarbagatai d_jemba d_aral_il d_chah d_syr_darya d_muyunkum d_talas_alatau d_alakol d_ili-alatau
|
d_transcaspiana d_garabogazkol d_barsuki d_aral_karakum d_zhetysu d_tarbagatai d_jemba d_aral_il d_chah d_syr_darya d_muyunkum d_talas_alatau d_alakol d_ili-alatau
|
||||||
#Cumania
|
#Cumania
|
||||||
|
|
@ -2429,7 +2429,7 @@ special_mongol_empire_conquest_region_prio_2 = {
|
||||||
# k_bashkiria
|
# k_bashkiria
|
||||||
d_bashkiria d_sakmara d_uraltau d_vogulia
|
d_bashkiria d_sakmara d_uraltau d_vogulia
|
||||||
#k_caspian_steppe
|
#k_caspian_steppe
|
||||||
d_itil d_pecheneg d_mugodzhar_hills d_aqtobe d_atyrau d_manatau
|
d_astrakhan d_pecheneg d_mugodzhar_hills d_aqtobe d_atyrau d_manatau
|
||||||
|
|
||||||
# k_oghuz_il
|
# k_oghuz_il
|
||||||
d_transcaspiana d_garabogazkol d_jemba d_aral_il d_barsuki d_aral_karakum
|
d_transcaspiana d_garabogazkol d_jemba d_aral_il d_barsuki d_aral_karakum
|
||||||
|
|
@ -2490,9 +2490,9 @@ special_mongol_empire_conquest_region_prio_4 = {
|
||||||
|
|
||||||
#Western Steppe
|
#Western Steppe
|
||||||
# k_caucasus
|
# k_caucasus
|
||||||
d_khazaria d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
d_volgograd d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
||||||
# k_pontic_steppe
|
# k_pontic_steppe
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_crimea
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_sevastopol d_simferopol
|
||||||
# k_mordvinia
|
# k_mordvinia
|
||||||
d_mordvinia d_saran d_voronezh d_chuvashia d_khopyor d_tambov
|
d_mordvinia d_saran d_voronezh d_chuvashia d_khopyor d_tambov
|
||||||
# k_moldavia
|
# k_moldavia
|
||||||
|
|
@ -2845,7 +2845,7 @@ special_sicilian_culture_region = {
|
||||||
### Special Cagot region
|
### Special Cagot region
|
||||||
special_cagot_region = {
|
special_cagot_region = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_navarra d_gascogne d_armagnac d_aragon d_viscaya d_cantabria d_asturias d_castilla d_leon
|
d_navarra d_gascogne d_armagnac d_aragon d_viscaya d_asturias d_castilla d_leon
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2887,7 +2887,7 @@ ghw_region_germany = {
|
||||||
#Germany
|
#Germany
|
||||||
d_west_franconia d_east_franconia d_hesse d_mittelland d_alsace d_swabia
|
d_west_franconia d_east_franconia d_hesse d_mittelland d_alsace d_swabia
|
||||||
#Bavaria
|
#Bavaria
|
||||||
d_bavaria d_nordgau d_salzburg d_augsburg d_steyermark d_lower_austria d_upper_austria d_tyrol d_carinthia d_slovenia d_istria
|
d_upper_bavaria d_east_franconia d_salzburg d_bavarian_swabia d_steyermark d_lower_austria d_upper_austria d_tyrol d_carinthia d_slovenia d_istria
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_greece = {
|
ghw_region_greece = {
|
||||||
|
|
@ -2895,7 +2895,7 @@ ghw_region_greece = {
|
||||||
#Epirus
|
#Epirus
|
||||||
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
||||||
#Hellas
|
#Hellas
|
||||||
d_athens d_achaia
|
d_athens d_peloponnese
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_england = {
|
ghw_region_england = {
|
||||||
|
|
@ -2913,7 +2913,7 @@ ghw_region_caucasus = {
|
||||||
#Western Daylam
|
#Western Daylam
|
||||||
d_shirvan d_azerbaijan d_daylam
|
d_shirvan d_azerbaijan d_daylam
|
||||||
#Caucasus
|
#Caucasus
|
||||||
d_khazaria d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
d_volgograd d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_anatolia = {
|
ghw_region_anatolia = {
|
||||||
|
|
@ -2985,7 +2985,7 @@ ghw_region_iberia = {
|
||||||
#Leon
|
#Leon
|
||||||
d_leon d_asturias
|
d_leon d_asturias
|
||||||
#Castille
|
#Castille
|
||||||
d_castilla d_cantabria
|
d_castilla
|
||||||
#Navarra
|
#Navarra
|
||||||
d_navarra d_viscaya
|
d_navarra d_viscaya
|
||||||
#Aragon
|
#Aragon
|
||||||
|
|
@ -3312,7 +3312,7 @@ ghw_region_russia = {
|
||||||
#Galicia-Volhynia
|
#Galicia-Volhynia
|
||||||
d_volhynia d_halych
|
d_volhynia d_halych
|
||||||
#Ruthenia
|
#Ruthenia
|
||||||
d_kiev d_turov d_pereyaslavl d_chernigov d_karachev d_novosil
|
d_kyiv d_turov d_poltava d_chernigov d_karachev d_novosil
|
||||||
#Vladimir
|
#Vladimir
|
||||||
d_opolye d_ryazan d_nizhny_novgorod
|
d_opolye d_ryazan d_nizhny_novgorod
|
||||||
}
|
}
|
||||||
|
|
@ -3326,7 +3326,7 @@ ghw_region_poland = {
|
||||||
ghw_region_steppe = {
|
ghw_region_steppe = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#Zaporizhia
|
#Zaporizhia
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_crimea
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_sevastopol d_simferopol
|
||||||
#Mordvinia
|
#Mordvinia
|
||||||
d_mordvinia d_saran d_voronezh d_chuvashia d_khopyor d_tambov
|
d_mordvinia d_saran d_voronezh d_chuvashia d_khopyor d_tambov
|
||||||
#Volga Bulgaria
|
#Volga Bulgaria
|
||||||
|
|
@ -3334,7 +3334,7 @@ ghw_region_steppe = {
|
||||||
#Permia
|
#Permia
|
||||||
d_perm d_ural d_udmurtia
|
d_perm d_ural d_udmurtia
|
||||||
#Caspian Steppe
|
#Caspian Steppe
|
||||||
d_itil d_pecheneg
|
d_astrakhan d_pecheneg
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_hungary = {
|
ghw_region_hungary = {
|
||||||
|
|
@ -3364,7 +3364,7 @@ ghw_region_mainland_greece = {
|
||||||
#Epirus
|
#Epirus
|
||||||
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
d_epirus d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
||||||
#Hellas
|
#Hellas
|
||||||
d_athens d_achaia
|
d_athens d_peloponnese
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_italy = {
|
ghw_region_italy = {
|
||||||
|
|
@ -3406,7 +3406,7 @@ ghw_region_southern_russia = {
|
||||||
#Galicia-Volhynia
|
#Galicia-Volhynia
|
||||||
d_volhynia d_halych
|
d_volhynia d_halych
|
||||||
#Ruthenia
|
#Ruthenia
|
||||||
d_kiev d_turov d_pereyaslavl d_chernigov d_karachev d_novosil
|
d_kyiv d_turov d_poltava d_chernigov d_karachev d_novosil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_siberia = {
|
ghw_region_siberia = {
|
||||||
|
|
@ -3464,9 +3464,9 @@ ghw_region_tibet = {
|
||||||
ghw_region_crimea = {
|
ghw_region_crimea = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#Zaporizhia
|
#Zaporizhia
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_crimea
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_sevastopol d_simferopol
|
||||||
#Caucasus
|
#Caucasus
|
||||||
d_khazaria d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
d_volgograd d_azov d_sochi d_alania d_ciscaucasia d_vainakhia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_poland_bohemia_bavaria = {
|
ghw_region_poland_bohemia_bavaria = {
|
||||||
|
|
@ -3476,7 +3476,7 @@ ghw_region_poland_bohemia_bavaria = {
|
||||||
#Poland
|
#Poland
|
||||||
d_lubusz d_lesser_poland d_wielkopolska d_mazovia d_podlachia d_lubelia d_upper_silesia d_lower_silesia d_imperial_silesia d_kuyavia
|
d_lubusz d_lesser_poland d_wielkopolska d_mazovia d_podlachia d_lubelia d_upper_silesia d_lower_silesia d_imperial_silesia d_kuyavia
|
||||||
#Bavaria
|
#Bavaria
|
||||||
d_bavaria d_nordgau d_salzburg d_augsburg d_steyermark d_lower_austria d_upper_austria d_tyrol d_carinthia d_slovenia d_istria
|
d_upper_bavaria d_east_franconia d_salzburg d_bavarian_swabia d_steyermark d_lower_austria d_upper_austria d_tyrol d_carinthia d_slovenia d_istria
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ghw_region_northern_india = {
|
ghw_region_northern_india = {
|
||||||
|
|
@ -3753,7 +3753,7 @@ dlc_fp1_region_mysterious_stranger_locations = {
|
||||||
#k_estonia
|
#k_estonia
|
||||||
d_esthonia d_livonia
|
d_esthonia d_livonia
|
||||||
#k_ruthenia
|
#k_ruthenia
|
||||||
d_kiev d_turov d_pereyaslavl d_chernigov d_karachev d_novosil
|
d_kyiv d_turov d_poltava d_chernigov d_karachev d_novosil
|
||||||
#k_white_rus
|
#k_white_rus
|
||||||
d_grodno d_pinsk d_minsk d_polotsk d_smolensk
|
d_grodno d_pinsk d_minsk d_polotsk d_smolensk
|
||||||
#k_novgorod
|
#k_novgorod
|
||||||
|
|
@ -3834,7 +3834,7 @@ dlc_fp1_region_eastern_adventure_targets_vladimir = {
|
||||||
dlc_fp1_region_eastern_adventure_targets_ruthenia = {
|
dlc_fp1_region_eastern_adventure_targets_ruthenia = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#k_ruthenia
|
#k_ruthenia
|
||||||
d_kiev d_turov d_pereyaslavl d_chernigov d_ryazan d_karachev d_novosil
|
d_kyiv d_turov d_poltava d_chernigov d_ryazan d_karachev d_novosil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
dlc_fp1_region_eastern_adventure_targets_estonia = {
|
dlc_fp1_region_eastern_adventure_targets_estonia = {
|
||||||
|
|
@ -3846,7 +3846,7 @@ dlc_fp1_region_eastern_adventure_targets_estonia = {
|
||||||
dlc_fp1_region_eastern_adventure_targets_zaporizhia = {
|
dlc_fp1_region_eastern_adventure_targets_zaporizhia = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#k_zaporizhia
|
#k_zaporizhia
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_crimea
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_sevastopol d_simferopol
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -3878,7 +3878,7 @@ dlc_fp1_region_russian_steppe = {
|
||||||
#k_white_rus
|
#k_white_rus
|
||||||
d_grodno d_pinsk d_minsk d_polotsk d_smolensk
|
d_grodno d_pinsk d_minsk d_polotsk d_smolensk
|
||||||
#k_ruthenia
|
#k_ruthenia
|
||||||
d_kiev d_turov d_pereyaslavl d_chernigov d_karachev d_novosil
|
d_kyiv d_turov d_poltava d_chernigov d_karachev d_novosil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -3913,7 +3913,7 @@ dlc_fp1_region_colonial_eastern_europe = {
|
||||||
# Wendish Lands
|
# Wendish Lands
|
||||||
d_lubusz d_mazovia d_podlachia d_lubelia d_upper_silesia d_lower_silesia d_imperial_silesia d_lesser_poland d_wielkopolska d_kuyavia d_livonia d_prussia d_masuria d_grodno d_pinsk d_minsk d_polotsk d_smolensk d_lithuanians d_courland d_latgalia d_samogitia d_pommerania d_nordmark d_pomerelia d_ostmark
|
d_lubusz d_mazovia d_podlachia d_lubelia d_upper_silesia d_lower_silesia d_imperial_silesia d_lesser_poland d_wielkopolska d_kuyavia d_livonia d_prussia d_masuria d_grodno d_pinsk d_minsk d_polotsk d_smolensk d_lithuanians d_courland d_latgalia d_samogitia d_pommerania d_nordmark d_pomerelia d_ostmark
|
||||||
#Russia
|
#Russia
|
||||||
d_novgorod d_vepsia d_luki d_kiev d_karachev d_novosil d_opolye d_nizhny_novgorod d_turov d_chernigov d_ryazan d_pereyaslavl
|
d_novgorod d_vepsia d_luki d_kyiv d_karachev d_novosil d_opolye d_nizhny_novgorod d_turov d_chernigov d_ryazan d_poltava
|
||||||
#Bjarmaland
|
#Bjarmaland
|
||||||
d_arkhangelsk d_vologda d_kargopol d_ustyug
|
d_arkhangelsk d_vologda d_kargopol d_ustyug
|
||||||
#Galicia-Volhynia
|
#Galicia-Volhynia
|
||||||
|
|
@ -3984,7 +3984,7 @@ dlc_fp1_achievement_vladimirs_second_choice = {
|
||||||
#k_galicia_volhynia
|
#k_galicia_volhynia
|
||||||
d_volhynia d_halych
|
d_volhynia d_halych
|
||||||
#k_ruthenia
|
#k_ruthenia
|
||||||
d_kiev d_turov d_pereyaslavl d_chernigov d_karachev d_novosil
|
d_kyiv d_turov d_poltava d_chernigov d_karachev d_novosil
|
||||||
#k_white_rus
|
#k_white_rus
|
||||||
d_grodno d_pinsk d_minsk d_polotsk d_smolensk
|
d_grodno d_pinsk d_minsk d_polotsk d_smolensk
|
||||||
#k_novgorod
|
#k_novgorod
|
||||||
|
|
@ -4024,7 +4024,7 @@ dlc_fp2_mediterranean_shoreline = { # Then check is_coastal_county = yes
|
||||||
d_sevilla d_granada d_murcia d_valencia d_barcelona
|
d_sevilla d_granada d_murcia d_valencia d_barcelona
|
||||||
d_languedoc
|
d_languedoc
|
||||||
d_istria d_croatia d_dalmatia d_usora d_ragusa d_crna_gora d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
d_istria d_croatia d_dalmatia d_usora d_ragusa d_crna_gora d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia
|
||||||
d_epirus d_achaia d_krete d_aegean_islands d_athens
|
d_epirus d_peloponnese d_krete d_aegean_islands d_athens
|
||||||
d_thessaly d_thessalonika d_strymon
|
d_thessaly d_thessalonika d_strymon
|
||||||
d_thrace d_ephese d_cibyrrhaeot d_cilicia
|
d_thrace d_ephese d_cibyrrhaeot d_cilicia
|
||||||
d_antioch d_lebanon d_cyprus d_urdunn d_palestine d_sinai d_delta d_alexandria
|
d_antioch d_lebanon d_cyprus d_urdunn d_palestine d_sinai d_delta d_alexandria
|
||||||
|
|
@ -4149,7 +4149,7 @@ dlc_ep1_achievement_rise_of_the_ghurids = {
|
||||||
dlc_ep1_region_south_east_europe = {
|
dlc_ep1_region_south_east_europe = {
|
||||||
duchies = {
|
duchies = {
|
||||||
# k_bavaria
|
# k_bavaria
|
||||||
d_istria d_slovenia d_carinthia d_steyermark d_salzburg d_lower_austria d_upper_austria d_bavaria d_augsburg d_nordgau d_tyrol
|
d_istria d_slovenia d_carinthia d_steyermark d_salzburg d_lower_austria d_upper_austria d_upper_bavaria d_bavarian_swabia d_east_franconia d_tyrol
|
||||||
# k_croatia
|
# k_croatia
|
||||||
d_croatia d_slavonia d_lower_bosna d_bosna d_dalmatia d_usora d_ragusa
|
d_croatia d_slavonia d_lower_bosna d_bosna d_dalmatia d_usora d_ragusa
|
||||||
# k_hungary
|
# k_hungary
|
||||||
|
|
@ -4282,9 +4282,9 @@ dlc_mpo_1178_herders = {
|
||||||
dlc_mpo_867_nomads = {
|
dlc_mpo_867_nomads = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#Pontic Steppe
|
#Pontic Steppe
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_khazaria d_azov d_sochi
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_volgograd d_azov d_sochi
|
||||||
#Volga Bulgaria
|
#Volga Bulgaria
|
||||||
d_bashkiria d_sakmara d_uraltau d_aqtobe d_bugurslan d_vogulia d_itil d_pecheneg d_jalmat d_chuvashia d_volga_bulgaria
|
d_bashkiria d_sakmara d_uraltau d_aqtobe d_bugurslan d_vogulia d_astrakhan d_pecheneg d_jalmat d_chuvashia d_volga_bulgaria
|
||||||
|
|
||||||
#Turkestan
|
#Turkestan
|
||||||
d_transcaspiana d_garabogazkol d_barsuki d_aral_karakum d_zhetysu d_tarbagatai d_jemba d_aral_il d_muyunkum d_talas_alatau d_alakol d_ili-alatau d_syr_darya
|
d_transcaspiana d_garabogazkol d_barsuki d_aral_karakum d_zhetysu d_tarbagatai d_jemba d_aral_il d_muyunkum d_talas_alatau d_alakol d_ili-alatau d_syr_darya
|
||||||
|
|
@ -4310,7 +4310,7 @@ dlc_mpo_867_nomads = {
|
||||||
dlc_mpo_1066_nomads = {
|
dlc_mpo_1066_nomads = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#Pontic Steppe
|
#Pontic Steppe
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_khazaria
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_volgograd
|
||||||
#Volga Bulgaria
|
#Volga Bulgaria
|
||||||
d_bashkiria d_sakmara d_uraltau d_aqtobe d_bugurslan d_vogulia
|
d_bashkiria d_sakmara d_uraltau d_aqtobe d_bugurslan d_vogulia
|
||||||
|
|
||||||
|
|
@ -4330,10 +4330,10 @@ dlc_mpo_1066_nomads = {
|
||||||
d_lanikaz d_kulyndy_steppe d_baraba_steppe d_ala_tau d_salair d_aley
|
d_lanikaz d_kulyndy_steppe d_baraba_steppe d_ala_tau d_salair d_aley
|
||||||
}
|
}
|
||||||
counties = {
|
counties = {
|
||||||
# d_pecheneg and d_itil, omitting counties controlled by Volga Bulgaria
|
# d_pecheneg and d_astrakhan, omitting counties controlled by Volga Bulgaria
|
||||||
# d_pecheneg
|
# d_pecheneg
|
||||||
c_yaitsk c_qyzylyaitsk
|
c_yaitsk c_qyzylyaitsk
|
||||||
# d_itil
|
# d_astrakhan
|
||||||
c_itil c_saqsin
|
c_itil c_saqsin
|
||||||
# d_azov d_sochi , omitting counties controlled by Ruthenia
|
# d_azov d_sochi , omitting counties controlled by Ruthenia
|
||||||
c_khumar c_azov
|
c_khumar c_azov
|
||||||
|
|
@ -4345,9 +4345,9 @@ dlc_mpo_1066_nomads = {
|
||||||
dlc_mpo_1178_nomads = {
|
dlc_mpo_1178_nomads = {
|
||||||
duchies = {
|
duchies = {
|
||||||
# Pontic Steppe - starting to become sedentary.
|
# Pontic Steppe - starting to become sedentary.
|
||||||
d_levedia d_red_levedia d_don_valley d_tana d_khazaria
|
d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_volgograd
|
||||||
# Volga Bulgaria
|
# Volga Bulgaria
|
||||||
d_bashkiria d_sakmara d_uraltau d_aqtobe d_bugurslan d_vogulia d_itil
|
d_bashkiria d_sakmara d_uraltau d_aqtobe d_bugurslan d_vogulia d_astrakhan
|
||||||
|
|
||||||
#Turkestan
|
#Turkestan
|
||||||
d_aral_karakum d_zhetysu d_tarbagatai d_muyunkum d_talas_alatau d_alakol d_ili-alatau d_syr_darya
|
d_aral_karakum d_zhetysu d_tarbagatai d_muyunkum d_talas_alatau d_alakol d_ili-alatau d_syr_darya
|
||||||
|
|
@ -4504,7 +4504,7 @@ dlc_mpo_steppe_central_china_expansion = {
|
||||||
heritage_area_pontic_steppe = {
|
heritage_area_pontic_steppe = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#Pontic Steppe
|
#Pontic Steppe
|
||||||
d_yedisan d_kizilyedisan d_levedia d_red_levedia d_don_valley d_tana d_khazaria d_ciscaucasia d_vainakhia d_itil d_crimea d_alania d_azov d_sochi d_pecheneg
|
d_dnipro d_kherson d_kharkiv d_zaporizhzhia d_don_valley d_donbas d_tana d_volgograd d_ciscaucasia d_vainakhia d_astrakhan d_sevastopol d_simferopol d_alania d_azov d_sochi d_pecheneg
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -4897,7 +4897,7 @@ tgp_silk_road_transcaspia_region = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_chah
|
d_chah
|
||||||
d_syr_darya
|
d_syr_darya
|
||||||
d_khazaria
|
d_volgograd
|
||||||
d_azov d_sochi
|
d_azov d_sochi
|
||||||
d_ciscaucasia d_vainakhia
|
d_ciscaucasia d_vainakhia
|
||||||
d_alania d_sochi
|
d_alania d_sochi
|
||||||
|
|
@ -5500,7 +5500,7 @@ world_central_asia = {
|
||||||
world_atlantic = {
|
world_atlantic = {
|
||||||
duchies = {
|
duchies = {
|
||||||
#Iberia
|
#Iberia
|
||||||
d_galicia d_asturias d_cantabria d_viscaya
|
d_galicia d_asturias d_viscaya
|
||||||
#Frenches
|
#Frenches
|
||||||
d_gascogne d_aquitaine d_poitou d_brittany d_normandy
|
d_gascogne d_aquitaine d_poitou d_brittany d_normandy
|
||||||
}
|
}
|
||||||
|
|
@ -5530,7 +5530,7 @@ israel_region = {
|
||||||
# Mediteranean Coastal Provinces
|
# Mediteranean Coastal Provinces
|
||||||
mediteranean_coast = {
|
mediteranean_coast = {
|
||||||
duchies = {
|
duchies = {
|
||||||
d_antioch d_lebanon d_urdunn d_palestine d_delta d_alexandria d_cyrenaica d_syrte d_tripolitania d_gabes d_tunis d_kroumerie d_bejaia d_alger d_tlemcen d_rif d_sevilla d_granada d_murcia d_valencia d_barcelona d_languedoc d_provence d_genoa d_pisa d_toscana d_latium d_capua d_salerno d_calabria d_sicily d_corsica d_sardinia d_mallorca d_apulia d_benevento d_spoleto d_ancona d_romagna d_verona d_venice d_friuli d_istria d_dalmatia d_usora d_ragusa d_crna_gora d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia d_epirus d_achaia d_krete d_aegean_islands d_athens d_thessaly d_thessalonika d_strymon d_thrace d_optimatoi d_opsikion d_ephese d_cibyrrhaeot d_cilicia d_cyprus
|
d_antioch d_lebanon d_urdunn d_palestine d_delta d_alexandria d_cyrenaica d_syrte d_tripolitania d_gabes d_tunis d_kroumerie d_bejaia d_alger d_tlemcen d_rif d_sevilla d_granada d_murcia d_valencia d_barcelona d_languedoc d_provence d_genoa d_pisa d_toscana d_latium d_capua d_salerno d_calabria d_sicily d_corsica d_sardinia d_mallorca d_apulia d_benevento d_spoleto d_ancona d_romagna d_verona d_venice d_friuli d_istria d_dalmatia d_usora d_ragusa d_crna_gora d_dyrrachion d_kosovo d_kastrioti d_gjirokaster d_cephalonia d_epirus d_peloponnese d_krete d_aegean_islands d_athens d_thessaly d_thessalonika d_strymon d_thrace d_optimatoi d_opsikion d_ephese d_cibyrrhaeot d_cilicia d_cyprus
|
||||||
}
|
}
|
||||||
counties = {
|
counties = {
|
||||||
c_farama
|
c_farama
|
||||||
|
|
@ -5557,7 +5557,7 @@ custom_ep3_restore_rome_eastern_empire = {
|
||||||
black_sea_coast_region = {
|
black_sea_coast_region = {
|
||||||
generate_modifiers = yes
|
generate_modifiers = yes
|
||||||
duchies = {
|
duchies = {
|
||||||
d_crimea d_azov d_sochi
|
d_sevastopol d_simferopol d_azov d_sochi
|
||||||
}
|
}
|
||||||
counties = {
|
counties = {
|
||||||
c_oleshye c_kherson c_odessa c_cetatea_alba c_chilia c_constanta c_burgas c_brysis c_byzantion c_bithynia c_tarsos c_honorias c_paphlagonia c_sinope c_helenopontus c_cerasus c_trebizond c_acampse c_guria c_odishi c_abkhazia c_zichia c_tana c_khortytsia
|
c_oleshye c_kherson c_odessa c_cetatea_alba c_chilia c_constanta c_burgas c_brysis c_byzantion c_bithynia c_tarsos c_honorias c_paphlagonia c_sinope c_helenopontus c_cerasus c_trebizond c_acampse c_guria c_odishi c_abkhazia c_zichia c_tana c_khortytsia
|
||||||
|
|
|
||||||
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Add table
Add a link
Reference in a new issue