3024 lines
69 KiB
Text
3024 lines
69 KiB
Text
#grab_appropriate_chronicler_effect
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#grab_appropriate_bard_feast_effect - this one doesn't check if they're available, so it can be used in activities
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#grab_appropriate_bard_effect - this one checks if they're available
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#grab_mythical_founder_effect
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#disburse_hunt_legend_seeds
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#change_legend_quality_effect - This adjusts the quality of a legend using an invisible progress bar that goes from 0-100. When it hits 100, the legend increases one step in quality, if it dips below 0, the legend loses one step in quality
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#legend_completion_quality_flag_effect
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#legend_ending_rewards_heroic_effect
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#legend_ending_rewards_holy_effect
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#legend_ending_rewards_legitimizing_effect
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#legend_completion_type_flag_effect
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#get_appropriate_ancient_people - this looks for regionally appropriate ancient people for you to lay claim to
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# get_appropriate_exotic_location - Atlantis, Vinland, places of dubious historicity
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# generate_godly_descent_seed_support_effect - create a godly descent seed based on loc keys
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# generate_religion_descent_effect - generate a godly descent seed based on scopes
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# balancing_legend_global_var_effect
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# send_interface_message_legend_notification_effect
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# send_interface_toast_legend_notification_effect
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# create_swan_knight_legend_seed_effect
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grab_appropriate_chronicler_effect = {
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if = { #If the culture would have relied on poets for this we grab them first
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limit = {
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OR = {
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culture = {
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OR = {
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has_cultural_tradition = tradition_fp1_northern_stories
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has_cultural_parameter = poet_trait_gives_bonuses
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has_cultural_tradition = tradition_storytellers
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has_cultural_tradition = tradition_chanson_de_geste
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}
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}
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faith = {
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trait_is_virtue = lifestyle_poet
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}
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}
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any_court_position_holder = {
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type = court_poet_court_position
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is_available_ai_adult = yes
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}
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}
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random_court_position_holder = {
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type = court_poet_court_position
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limit = {
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is_available_ai_adult = yes
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}
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save_scope_as = chronicler
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}
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}
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else_if = { #Otherwise we go for the Chronicler first
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limit = {
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any_court_position_holder = {
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type = chronicler_court_position
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is_available_ai_adult = yes
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}
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}
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random_court_position_holder = {
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type = chronicler_court_position
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limit = {
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is_available_ai_adult = yes
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}
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save_scope_as = chronicler
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}
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}
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else_if = {
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limit = {
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any_court_position_holder = {
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type = court_poet_court_position
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is_available_ai_adult = yes
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}
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}
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random_court_position_holder = {
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type = court_poet_court_position
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limit = {
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is_available_ai_adult = yes
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}
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save_scope_as = chronicler
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}
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}
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else_if = {
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limit = {
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any_court_position_holder = {
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type = court_musician_court_position
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is_available_ai_adult = yes
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}
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}
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random_court_position_holder = {
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type = court_musician_court_position
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limit = {
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is_available_ai_adult = yes
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}
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save_scope_as = chronicler
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}
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}
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else = {
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ordered_courtier = {
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limit = {
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this != root
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is_available_ai_adult = yes
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}
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order_by = {
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value = diplomacy
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if = {
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limit = {
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OR = {
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has_trait = lifestyle_poet
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has_trait = journaller
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}
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}
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add = 10
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}
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if = {
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limit = { is_spouse_of = root }
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add = -2
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}
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}
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save_scope_as = chronicler
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}
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}
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}
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grab_appropriate_bard_feast_effect = {
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if = {
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limit = {
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employs_court_position = court_musician_court_position
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scope:activity = {
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any_attending_character = {
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employer = root
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has_court_position = court_musician_court_position
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is_physically_able_ai_adult = yes
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}
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}
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}
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scope:activity = {
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random_attending_character = {
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limit = {
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employer = root
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has_court_position = court_musician_court_position
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is_physically_able_ai_adult = yes
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}
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save_scope_as = bard
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}
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}
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}
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else_if = {
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limit = {
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employs_court_position = court_poet_court_position
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scope:activity = {
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any_attending_character = {
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employer = root
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has_court_position = court_poet_court_position
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is_physically_able_ai_adult = yes
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}
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}
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}
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scope:activity = {
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random_attending_character = {
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limit = {
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employer = root
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has_court_position = court_poet_court_position
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is_physically_able_ai_adult = yes
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}
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save_scope_as = bard
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}
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}
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}
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else_if = {
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limit = {
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scope:activity = {
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any_attending_character = {
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OR = {
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is_vassal_of = root
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is_courtier_of = root
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}
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this != root
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NOT = { is_spouse_of = root }
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NOT = { is_child_of = root }
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NOT = { is_councillor_of = root }
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is_physically_able_ai_adult = yes
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}
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}
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}
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scope:activity = {
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ordered_attending_character = {
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limit = {
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OR = {
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is_vassal_of = root
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is_courtier_of = root
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}
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this != root
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NOT = { is_spouse_of = root }
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NOT = { is_child_of = root }
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is_physically_able_ai_adult = yes
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}
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order_by = {
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value = diplomacy
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if = {
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limit = {
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has_trait = lifestyle_poet
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}
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add = 10
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}
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if = {
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limit = {
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has_trait = journaller
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}
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add = 5
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}
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}
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}
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save_scope_as = bard
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}
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}
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else = {
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create_character = {
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template = bard_template
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dynasty = none
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location = root.location
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gender_female_chance = root_faith_dominant_gender_female_chance
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save_scope_as = bard
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}
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}
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}
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grab_appropriate_bard_effect = {
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if = {
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limit = {
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employs_court_position = court_musician_court_position
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any_court_position_holder = {
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type = court_musician_court_position
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is_available_healthy_ai_adult = yes
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}
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}
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random_court_position_holder = {
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type = court_musician_court_position
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limit = { is_available_healthy_ai_adult = yes }
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save_scope_as = bard
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}
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}
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else_if = {
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limit = {
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employs_court_position = court_poet_court_position
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any_court_position_holder = {
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type = court_poet_court_position
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is_available_healthy_ai_adult = yes
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}
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}
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random_court_position_holder = {
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type = court_poet_court_position
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limit = { is_available_healthy_ai_adult = yes }
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save_scope_as = bard
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}
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}
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else_if = {
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limit = {
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any_courtier = {
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this != root
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NOT = { is_spouse_of = root }
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NOT = { is_child_of = root }
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NOT = { is_councillor_of = root }
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is_available_healthy_ai_adult = yes
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}
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}
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ordered_courtier = {
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limit = {
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this != root
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NOT = { is_spouse_of = root }
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NOT = { is_child_of = root }
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NOT = { is_councillor_of = root }
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is_available_healthy_ai_adult = yes
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}
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order_by = {
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value = diplomacy
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if = {
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limit = {
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has_trait = lifestyle_poet
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}
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add = 10
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}
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if = {
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limit = {
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has_trait = journaller
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}
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add = 5
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}
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}
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save_scope_as = bard
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}
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}
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else = {
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create_character = {
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template = bard_template
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dynasty = none
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location = root.location
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gender_female_chance = root_faith_dominant_gender_female_chance
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save_scope_as = bard
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}
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}
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}
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grab_mythical_founder_effect = {
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hidden_effect = {
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if = {
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limit = {
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NOT = { exists = var:mythical_ancestor_var }
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}
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random_list = {
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# 10 = { # Charles Martell
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# trigger = {
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# AND = {
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# OR = {
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# root.primary_title = title:k_france
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# root.primary_title = title:e_france
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# }
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# current_date > 1000.1.1
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:charles_martell }
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# }
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# 10 = { # Alexander the Great
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# trigger = {
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# OR = {
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# root.primary_title = title:k_thessalonika
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# root.primary_title = title:k_hellas
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# root.primary_title = title:k_egypt
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# AND = {
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# OR = {
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# root.primary_title = title:k_persia
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# root.primary_title = title:e_persia
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# }
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# NOR = {
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# root.faith.religion = religion:islam_religion
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# root.faith.religion = religion:zoroastrianism_religion
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# }
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# }
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# root.primary_title = title:k_anatolia
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:alexander }
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# }
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# 10 = { # Lech
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# trigger = {
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# root.primary_title = title:k_poland
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:lech }
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# }
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# 10 = { # Czech
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# trigger = {
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# OR = {
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# root.primary_title = title:k_bohemia
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# root.primary_title = title:d_bohemia
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:czech }
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# }
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# 10 = { # Rus
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# trigger = {
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# OR = {
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# root.primary_title = title:k_white_rus
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# root.primary_title = title:k_ruthenia
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# root.primary_title = title:e_russia
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:rus }
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# }
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# 10 = { # King Arthur
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# trigger = {
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# OR = {
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# root.primary_title = title:k_wales
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# root.primary_title = title:k_cornwall
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# root.primary_title = title:k_england
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# root.primary_title = title:e_britannia
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:arthur }
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# }
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# 10 = { # Corineus
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# trigger = {
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# root.primary_title = title:k_cornwall
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# }
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# modifier = {
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# current_date < 1000.1.1
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# factor = 3
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:corineus }
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# }
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# 10 = { # Magnus Maximus
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# trigger = {
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# root.primary_title = title:k_wales
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# }
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# modifier = {
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# current_date < 1000.1.1
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# factor = 3
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:magnus_maximus }
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# }
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# 30 = { # Brutus of Troy, we want this to be the default for the Brits
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# trigger = {
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# OR = {
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# root.primary_title = title:k_england
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# root.primary_title = title:e_britannia
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:brutus }
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# }
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# 10 = { # Aeneas of Troy
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# trigger = {
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# OR = {
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# #Used in the Roman de Brut
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# root.primary_title = title:k_england
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# root.primary_title = title:e_britannia
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# #Also used by the house of Tosny
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# root.primary_title = title:d_normandy
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# capital_province = { geographical_region = world_europe_west_britannia }
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# #And of course used in Rome
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# root.primary_title = title:k_italy
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# root.primary_title = title:k_romagna
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# root.primary_title = title:k_sardinia
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# root.primary_title = title:e_italy
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# root = {
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# is_roman_emperor_primary_title_excluding_byzantium_trigger = yes
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# }
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:aeneas }
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# }
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# 10 = { # Scota
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# trigger = {
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# OR = { # Gaels
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# root.primary_title = title:k_scotland
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# root.primary_title = title:k_ireland
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# }
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# current_date > 1100.1.1
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# }
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# modifier = {
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# root.primary_title = title:k_scotland
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# factor = 3
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:scota }
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# }
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# 10 = { # Romulus
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# trigger = {
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# OR = {
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# root.primary_title = title:k_italy
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# root.primary_title = title:k_romagna
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# root.primary_title = title:k_sardinia
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# root.primary_title = title:e_italy
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# root = { is_roman_emperor_primary_title_excluding_byzantium_trigger = yes }
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:romulus }
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# }
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# 10 = { # Numa Pompilius
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# trigger = {
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# OR = {
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# root.primary_title = title:k_italy
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# root.primary_title = title:k_romagna
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# root.primary_title = title:k_sardinia
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# root.primary_title = title:e_italy
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# root = { is_roman_emperor_primary_title_excluding_byzantium_trigger = yes }
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:numa }
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# }
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# 10 = { # Belisarius
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# trigger = {
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# OR = {
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# root.primary_title = title:k_italy
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# root.primary_title = title:k_romagna
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# root.primary_title = title:k_sardinia
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# root.primary_title = title:e_italy
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# root = { is_roman_emperor_primary_title_excluding_byzantium_trigger = yes }
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:belisarius }
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# }
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# 10 = { # Ardashir
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# trigger = {
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# OR = {
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# root.primary_title = title:k_persia
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# root.primary_title = title:e_persia
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# }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:ardashir }
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# }
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# 10 = { # Pharaohs
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# trigger = {
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# root.primary_title = title:k_egypt
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# NOT = { religion = religion:islam_religion }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:pharaohs }
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# }
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# 10 = { # Visigothic Kings
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# trigger = {
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# OR = {
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# root.primary_title = title:k_castille
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# root.primary_title = title:k_leon
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# root.primary_title = title:d_galicia
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# root.primary_title = title:k_aragon
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# root.primary_title = title:k_navarra
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# root.primary_title = title:k_andalusia
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# root.primary_title = title:k_portugal
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# root.primary_title = title:e_spain
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# }
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# NOT = { religion = religion:islam_religion }
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# }
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# set_variable = { name = mythical_ancestor_var value = flag:visigothic_kings }
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# }
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# 10 = { # Abd al-Rahman
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# trigger = {
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# OR = {
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# root.primary_title = title:k_castille
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# root.primary_title = title:k_aragon
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|
# root.primary_title = title:k_navarra
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# root.primary_title = title:k_andalusia
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# root.primary_title = title:k_portugal
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# root.primary_title = title:e_spain
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# }
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|
# religion = religion:islam_religion
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# }
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|
# set_variable = { name = mythical_ancestor_var value = flag:abd_al_rahman }
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# }
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# 10 = { # Zenobia
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|
# trigger = {
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|
# OR = {
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# root.primary_title = title:k_syria
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|
# root.primary_title = title:k_mesopotamia
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# }
|
|
# NOT = { religion = religion:islam_religion }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:zenobia }
|
|
# }
|
|
# 10 = { # King Solomon
|
|
# trigger = {
|
|
# root.primary_title.title_capital_county.title_province = {
|
|
# geographical_region = ghw_region_ethiopia
|
|
# }
|
|
# root.faith.religion = religion:christianity_religion
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:solomon }
|
|
# }
|
|
# 10 = { # Conan Meriadoc
|
|
# trigger = {
|
|
# root.culture = culture:breton
|
|
# NOR = { # used to distinguish themselves from the French
|
|
# root.primary_title = title:k_france
|
|
# root.primary_title = title:e_france
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:conan_meriadoc }
|
|
# }
|
|
# 10 = { # Pishdadian Dynasty
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_persia
|
|
# root.primary_title = title:e_persia
|
|
# }
|
|
# OR = {
|
|
# root.faith.religion = religion:islam_religion
|
|
# root.faith.religion = religion:zoroastrianism_religion
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:pishdadian }
|
|
# }
|
|
# 10 = { # Chościsko
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_poland
|
|
# root.primary_title = title:d_lesser_poland
|
|
# AND = {
|
|
# root.primary_title.title_capital_county.title_province = {
|
|
# geographical_region = ghw_region_poland
|
|
# }
|
|
# faith.religion = faith:slavic_pagan.religion
|
|
# }
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:choscisko }
|
|
# }
|
|
# 10 = { # Arsacids
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_armenia
|
|
# root.primary_title = title:k_armenian_principality
|
|
# root.primary_title = title:e_armenia
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:arsacids }
|
|
# }
|
|
# 10 = { # King David
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_georgia
|
|
# root.primary_title = title:d_georgia
|
|
# }
|
|
# root.faith.religion = religion:christianity_religion
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:david }
|
|
# }
|
|
# 10 = { # Karkota Naga
|
|
# trigger = {
|
|
# root.primary_title = title:k_kashmir
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:naga }
|
|
# }
|
|
# 10 = { # God Brahman
|
|
# trigger = {
|
|
# root.culture = culture:tamil
|
|
# OR = { #Lands held by the Pallavas
|
|
# root.primary_title = title:d_tondai_nadu
|
|
# root.primary_title = title:c_kanchipuram
|
|
# root.primary_title = title:k_tamilakam
|
|
# root.primary_title = title:c_muluvagil
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:brahman }
|
|
# }
|
|
# 10 = { # Odin
|
|
# trigger = {
|
|
# root.faith = faith:folketro
|
|
# OR = {
|
|
# root.primary_title = title:k_norway
|
|
# root.primary_title = title:k_sweden
|
|
# root.primary_title = title:d_iceland
|
|
# root.primary_title = title:k_denmark
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:odin }
|
|
# }
|
|
# 10 = { # Ragnar Lodbrok
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_norway
|
|
# root.primary_title = title:k_sweden
|
|
# root.primary_title = title:d_iceland
|
|
# root.primary_title = title:k_denmark
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:ragnar }
|
|
# }
|
|
# 10 = { # Brunhild
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_norway
|
|
# root.primary_title = title:k_sweden
|
|
# root.primary_title = title:d_iceland
|
|
# root.primary_title = title:k_denmark
|
|
# }
|
|
# }
|
|
# modifier = {
|
|
# is_female = yes
|
|
# factor = 5
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:brunhild }
|
|
# }
|
|
# 10 = { # Eremon
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_ireland
|
|
# root.primary_title = title:d_connacht
|
|
# root.primary_title = title:d_ulster
|
|
# root.primary_title = title:c_ailech
|
|
# root.primary_title = title:c_oriel
|
|
# root.primary_title = title:c_breifne
|
|
# root.primary_title = title:c_athlone
|
|
# }
|
|
# }
|
|
# modifier = {
|
|
# OR = {
|
|
# root.primary_title = title:d_connacht
|
|
# root.primary_title = title:d_ulster
|
|
# root.primary_title = title:c_ailech
|
|
# root.primary_title = title:c_oriel
|
|
# root.primary_title = title:c_breifne
|
|
# root.primary_title = title:c_athlone
|
|
# }
|
|
# factor = 3
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:eremon }
|
|
# }
|
|
# 10 = { # Eber
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:k_ireland
|
|
# root.primary_title = title:d_munster
|
|
# root.primary_title = title:c_ossory
|
|
# root.primary_title = title:d_leinster
|
|
# root.primary_title = title:c_desmond
|
|
# }
|
|
# }
|
|
# modifier = {
|
|
# OR = {
|
|
# root.primary_title = title:d_munster
|
|
# root.primary_title = title:c_ossory
|
|
# root.primary_title = title:d_leinster
|
|
# root.primary_title = title:c_desmond
|
|
# }
|
|
# factor = 3
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:eber }
|
|
# }
|
|
# 10 = { # Genghis Khan
|
|
# trigger = {
|
|
# root.culture = { has_cultural_pillar = heritage_mongolic }
|
|
# current_date > 1228.1.1
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:genghis }
|
|
# }
|
|
# 10 = { # Emperor Constantine
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:c_byzantion
|
|
# root.primary_title = title:e_byzantium
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:constantine }
|
|
# }
|
|
# 10 = { # Emperor Justinian
|
|
# trigger = {
|
|
# OR = {
|
|
# root.primary_title = title:c_byzantion
|
|
# root.primary_title = title:e_byzantium
|
|
# }
|
|
# }
|
|
# set_variable = { name = mythical_ancestor_var value = flag:justinian }
|
|
# }
|
|
5 = { # Melusine
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
has_trait = eccentric
|
|
capital_province = { geographical_region = world_europe_west }
|
|
}
|
|
#Used by the house of Anjou/Plantagenet
|
|
root.primary_title = title:c_anjou
|
|
root.primary_title = title:d_anjou
|
|
#Started in Lusignan
|
|
root.primary_title = title:d_poitou
|
|
}
|
|
current_date > 1060.1.1
|
|
}
|
|
modifier = { #The first Plantagenets go crazy over her
|
|
OR = {
|
|
root.primary_title = title:c_anjou
|
|
root.primary_title = title:d_anjou
|
|
root.primary_title = title:d_poitou
|
|
}
|
|
current_date > 1060.1.1
|
|
current_date < 1200.1.1
|
|
factor = 5
|
|
}
|
|
set_variable = { name = mythical_ancestor_var value = flag:melusine }
|
|
}
|
|
1 = { # Fallback, only triggered when necessary
|
|
set_variable = { name = mythical_ancestor_var value = flag:fallback }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
disburse_hunt_legend_seeds = {
|
|
if = {
|
|
limit = {
|
|
is_ruler = yes
|
|
has_dlc_feature = legends
|
|
NOT = { has_game_rule = historical_legends_only }
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:activity.var:animal_type = flag:dragon
|
|
}
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = beast_slayer
|
|
properties = {
|
|
beast = flag:dragon
|
|
location = root.location
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:activity.var:animal_type = flag:unicorn
|
|
}
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = beast_slayer
|
|
properties = {
|
|
beast = flag:unicorn
|
|
location = root.location
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:activity.var:animal_type = flag:bear
|
|
}
|
|
random = {
|
|
chance = 50
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = beast_slayer
|
|
properties = {
|
|
beast = flag:bear
|
|
location = root.location
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:activity.var:animal_type = flag:tiger
|
|
scope:activity.var:animal_type = flag:lion
|
|
scope:activity.var:animal_type = flag:leopard
|
|
}
|
|
}
|
|
random = {
|
|
chance = 30
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = beast_slayer
|
|
properties = {
|
|
beast = flag:ferocious_beast
|
|
location = root.location
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Has to be run on the legend itself
|
|
change_legend_quality_effect = {
|
|
# Firstly, do I exist and if not, set me
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = var:legend_quality_progress }
|
|
}
|
|
if = {
|
|
limit = {
|
|
$VALUE$ <= major_legend_quality_decrease
|
|
}
|
|
custom_tooltip = major_legend_quality_decrease_tt
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ <= medium_legend_quality_decrease
|
|
}
|
|
custom_tooltip = medium_legend_quality_decrease_tt
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ < 0
|
|
}
|
|
custom_tooltip = minor_legend_quality_decrease_tt
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ >= major_legend_quality_increase
|
|
}
|
|
custom_tooltip = major_legend_quality_increase_tt
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ >= medium_legend_quality_increase
|
|
}
|
|
custom_tooltip = medium_legend_quality_increase_tt
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ > 0
|
|
}
|
|
custom_tooltip = minor_legend_quality_increase_tt
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = $VALUE$
|
|
}
|
|
}
|
|
else = {
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
# Otherwise, check if the progress is going to go over 100 and if so, cap at 100
|
|
else_if = {
|
|
limit = {
|
|
exists = var:legend_quality_progress
|
|
100 <= {
|
|
value = var:legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = 100
|
|
}
|
|
}
|
|
# Otherwise, check if the progress is going to go below 0 and if so, cap at 0
|
|
else_if = {
|
|
limit = {
|
|
exists = var:legend_quality_progress
|
|
0 >= {
|
|
value = var:legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = legend_quality_progress
|
|
value = 0
|
|
}
|
|
}
|
|
# Otherwise, just apply the mathematics
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
$VALUE$ <= major_legend_quality_decrease
|
|
}
|
|
custom_tooltip = major_legend_quality_decrease_tt
|
|
change_variable = {
|
|
name = legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ <= medium_legend_quality_decrease
|
|
}
|
|
custom_tooltip = medium_legend_quality_decrease_tt
|
|
change_variable = {
|
|
name = legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ < 0
|
|
}
|
|
custom_tooltip = minor_legend_quality_decrease_tt
|
|
change_variable = {
|
|
name = legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ >= major_legend_quality_increase
|
|
}
|
|
custom_tooltip = major_legend_quality_increase_tt
|
|
change_variable = {
|
|
name = legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ >= medium_legend_quality_increase
|
|
}
|
|
custom_tooltip = medium_legend_quality_increase_tt
|
|
change_variable = {
|
|
name = legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$VALUE$ > 0
|
|
}
|
|
custom_tooltip = minor_legend_quality_increase_tt
|
|
change_variable = {
|
|
name = legend_quality_progress
|
|
add = $VALUE$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Rewards for Famed Legends
|
|
legend_ending_rewards_famed_heroic_effect = {
|
|
add_legitimacy = medium_legitimacy_gain
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_famed_legend_var
|
|
set_variable = finished_heroic_legend_var
|
|
}
|
|
}
|
|
|
|
legend_ending_rewards_famed_holy_effect = {
|
|
add_legitimacy = medium_legitimacy_gain
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_famed_legend_var
|
|
set_variable = finished_holy_legend_var
|
|
}
|
|
}
|
|
|
|
legend_ending_rewards_famed_legitimizing_effect = {
|
|
add_legitimacy = {
|
|
value = medium_legitimacy_gain
|
|
multiply = 2
|
|
}
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_famed_legend_var
|
|
set_variable = finished_legitimizing_legend_var
|
|
}
|
|
}
|
|
|
|
#Rewards for Illustrious Legends
|
|
legend_ending_rewards_illustrious_heroic_effect = {
|
|
add_legitimacy = major_legitimacy_gain
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_illustrious_legend_var
|
|
set_variable = finished_heroic_legend_var
|
|
}
|
|
}
|
|
|
|
legend_ending_rewards_illustrious_holy_effect = {
|
|
add_legitimacy = major_legitimacy_gain
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_illustrious_legend_var
|
|
set_variable = finished_holy_legend_var
|
|
}
|
|
}
|
|
|
|
legend_ending_rewards_illustrious_legitimizing_effect = {
|
|
add_legitimacy = {
|
|
value = major_legitimacy_gain
|
|
multiply = 2
|
|
}
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_illustrious_legend_var
|
|
set_variable = finished_legitimizing_legend_var
|
|
}
|
|
}
|
|
|
|
#Rewards for Mythical Legends
|
|
legend_ending_rewards_mythical_heroic_effect = {
|
|
add_legitimacy = massive_legitimacy_gain
|
|
# Chance to become a Living Legend
|
|
if = {
|
|
limit = {
|
|
dynasty ?= {
|
|
ce1_heroic_track_perks >= 4
|
|
}
|
|
}
|
|
add_trait = legend
|
|
}
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_mythical_legend_var
|
|
set_variable = finished_heroic_legend_var
|
|
}
|
|
}
|
|
|
|
legend_ending_rewards_mythical_holy_effect = {
|
|
add_legitimacy = massive_legitimacy_gain
|
|
# Chance to become a Saint
|
|
if = {
|
|
limit = {
|
|
dynasty ?= {
|
|
ce1_heroic_track_perks >= 3
|
|
}
|
|
}
|
|
add_trait = saint
|
|
if = {
|
|
limit = { NOT = { has_global_variable = num_of_saints_var } }
|
|
set_global_variable = {
|
|
name = num_of_saints_var
|
|
value = 1
|
|
}
|
|
}
|
|
else = {
|
|
change_global_variable = {
|
|
name = num_of_saints_var
|
|
add = 1
|
|
}
|
|
}
|
|
if = {
|
|
limit = { is_ai = no }
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = ce1_canonized_achievement_unlocked
|
|
VALUE = yes
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_mythical_legend_var
|
|
set_variable = finished_holy_legend_var
|
|
}
|
|
}
|
|
|
|
legend_ending_rewards_mythical_legitimizing_effect = {
|
|
add_legitimacy = {
|
|
value = massive_legitimacy_gain
|
|
multiply = 2
|
|
}
|
|
if = {
|
|
limit = { exists = promoted_legend }
|
|
set_variable = finished_mythical_legend_var
|
|
set_variable = finished_legitimizing_legend_var
|
|
}
|
|
}
|
|
|
|
#We clean out the notification variables
|
|
remove_legend_notification_variables_effect = {
|
|
every_player = {
|
|
limit = {
|
|
exists = var:legend_alerted_var
|
|
var:legend_alerted_var = promoted_legend
|
|
}
|
|
remove_variable = legend_alerted_var
|
|
}
|
|
}
|
|
|
|
#Rewards for all Heroic Legends
|
|
legend_ending_rewards_heroic_effect = {
|
|
# Legitimacy gain based on Legend Protagonist
|
|
disburse_legend_protagonist_legitimacy_effect = yes
|
|
# Available decision
|
|
custom_tooltip = legend_ending_decision_tt
|
|
hidden_effect = {
|
|
create_character_memory = {
|
|
type = ce1_completed_my_heroic_legend
|
|
participants = {
|
|
owner = root
|
|
protagonist = scope:legend_protagonist
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Rewards for all Legitimizing Legends
|
|
legend_ending_rewards_legitimizing_effect = {
|
|
# Legitimacy gain based on Legend Protagonist
|
|
disburse_legend_protagonist_legitimacy_effect = yes
|
|
# We let you diverge if it's an Ancient People legend
|
|
if = {
|
|
limit = {
|
|
exists = scope:legendary_culture
|
|
has_dlc_feature = diverge_culture # Don't mislead players who don't have access to divergence
|
|
}
|
|
custom_tooltip = {
|
|
text = can_select_legendary_culture_pillars_tt
|
|
set_variable = {
|
|
name = legendary_culture
|
|
value = scope:legendary_culture
|
|
}
|
|
}
|
|
}
|
|
if = { #Roman Heritage legend without a Roman Empire
|
|
limit = {
|
|
scope:title_claim = title:h_roman_empire
|
|
NOT = {
|
|
exists = global_var:flag_restored_roman_empire
|
|
}
|
|
}
|
|
title:d_latium.empire = { #Italy
|
|
add_to_list = roman_heritage_claims
|
|
}
|
|
title:d_tunis.kingdom = { #North Africa
|
|
add_to_list = roman_heritage_claims
|
|
}
|
|
title:d_thrace.empire = { #Byz
|
|
add_to_list = roman_heritage_claims
|
|
}
|
|
title:d_alexandria.kingdom = { #Egypt
|
|
add_to_list = roman_heritage_claims
|
|
}
|
|
title:d_antioch.kingdom = { #Syria
|
|
add_to_list = roman_heritage_claims
|
|
}
|
|
title:d_palestine.kingdom = { #Palestine
|
|
add_to_list = roman_heritage_claims
|
|
}
|
|
custom_tooltip = {
|
|
text = legend_title_does_not_exist_sub_realm_claims_given_tt
|
|
}
|
|
hidden_effect = {
|
|
every_in_list = {
|
|
list = roman_heritage_claims
|
|
|
|
if = {
|
|
limit = {
|
|
exists = this.holder
|
|
this.holder != root
|
|
}
|
|
root = {
|
|
add_pressed_claim = prev
|
|
add_to_variable_list = {
|
|
name = legendary_claims
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
this.tier > tier_county
|
|
}
|
|
hidden_effect = {
|
|
legend_distribute_claims_in_de_jure = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = scope:title_claim.holder
|
|
scope:title_claim.holder != root
|
|
}
|
|
add_pressed_claim = scope:title_claim
|
|
add_to_variable_list = {
|
|
name = legendary_claims
|
|
target = scope:title_claim
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:title_claim.tier > tier_county
|
|
}
|
|
custom_tooltip = {
|
|
text = legend_title_does_not_exist_sub_realm_claims_given_tt
|
|
}
|
|
hidden_effect = {
|
|
scope:title_claim = {
|
|
legend_distribute_claims_in_de_jure = yes
|
|
}
|
|
}
|
|
}
|
|
# Available decision
|
|
custom_tooltip = legend_ending_decision_tt
|
|
promoted_legend ?= { set_variable = finished_legend_var }
|
|
hidden_effect = {
|
|
create_character_memory = {
|
|
type = ce1_completed_my_legitimizing_legend
|
|
participants = {
|
|
owner = root
|
|
protagonist = scope:legend_protagonist
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_distribute_claims_in_de_jure = {
|
|
every_direct_de_jure_vassal_title = {
|
|
if = {
|
|
limit = {
|
|
exists = holder
|
|
}
|
|
root = {
|
|
add_pressed_claim = prev
|
|
add_to_variable_list = {
|
|
name = legendary_claims
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
this.tier > tier_county
|
|
}
|
|
every_direct_de_jure_vassal_title = {
|
|
if = {
|
|
limit = {
|
|
exists = holder
|
|
}
|
|
root = {
|
|
add_unpressed_claim = prev
|
|
add_to_variable_list = {
|
|
name = legendary_claims
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
this.tier > tier_county
|
|
}
|
|
every_direct_de_jure_vassal_title = {
|
|
if = {
|
|
limit = {
|
|
exists = holder
|
|
}
|
|
root = {
|
|
add_unpressed_claim = prev
|
|
add_to_variable_list = {
|
|
name = legendary_claims
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Rewards for all Holy Legends
|
|
legend_ending_rewards_holy_effect = {
|
|
# Legitimacy gain based on Legend Protagonist
|
|
disburse_legend_protagonist_legitimacy_effect = yes
|
|
# Available decision
|
|
custom_tooltip = legend_ending_decision_tt
|
|
promoted_legend ?= { set_variable = finished_legend_var }
|
|
hidden_effect = {
|
|
create_character_memory = {
|
|
type = ce1_completed_my_holy_legend
|
|
participants = {
|
|
owner = root
|
|
protagonist = scope:legend_protagonist
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Achievements for legends
|
|
legend_ending_achievements_effect = {
|
|
if = {
|
|
limit = {
|
|
exists = promoted_legend
|
|
}
|
|
if = { # If you have the legend of Scota
|
|
limit = {
|
|
is_ai = no
|
|
promoted_legend ?= {
|
|
has_legend_chronicle = ancient_people
|
|
legend_property:culture ?= culture:ancient_egyptian
|
|
legend_property:title ?= title:k_scotland
|
|
legend_property:original_region ?= geographical_region:ghw_region_egypt_et_al
|
|
}
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = ce1_the_pharaoh_islands_achievement_unlocked
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = { is_ai = no }
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = ce1_legendary_achievement_unlocked
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = { # If you finish your ancestor's legend
|
|
limit = {
|
|
is_ai = no
|
|
has_variable = ce1_neverending_story_achievement_possible
|
|
promoted_legend = { has_variable = ce1_neverending_story_achievement_possible_legend }
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = ce1_neverending_story_achievement_unlocked
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = { # If you finish a mythical legend as a count
|
|
limit = {
|
|
is_ai = no
|
|
highest_held_title_tier = tier_county
|
|
promoted_legend = { legend_quality = mythical }
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = ce1_local_legend_achievement_unlocked
|
|
VALUE = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
get_appropriate_ancient_people = {
|
|
random_list = {
|
|
999 = {
|
|
trigger = {
|
|
religion = { is_in_family = rf_abrahamic }
|
|
NOT = { culture = culture:hebrew }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:israel_region
|
|
years = 1
|
|
}
|
|
culture:hebrew = { save_scope_as = ancient_culture }
|
|
}
|
|
999 = {
|
|
trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_europe
|
|
culture_overlaps_geographical_region = world_africa
|
|
culture_overlaps_geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
culture = culture:egyptian
|
|
culture = culture:scottish
|
|
}
|
|
NOT = { culture = culture:ancient_egyptian }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:ghw_region_egypt_et_al
|
|
years = 1
|
|
}
|
|
culture:ancient_egyptian = { save_scope_as = ancient_culture }
|
|
}
|
|
999 = {
|
|
trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_steppe
|
|
culture_overlaps_geographical_region = custom_carpathia
|
|
}
|
|
}
|
|
culture = { has_cultural_pillar = heritage_turkic }
|
|
culture = { has_cultural_pillar = heritage_mongolic }
|
|
culture = { has_cultural_pillar = heritage_magyar }
|
|
}
|
|
NOT = { culture = culture:hunnic }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:world_steppe_west
|
|
years = 1
|
|
}
|
|
culture:hunnic = { save_scope_as = ancient_culture }
|
|
}
|
|
999 = {
|
|
trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
culture_overlaps_geographical_region = world_europe
|
|
}
|
|
culture = { has_cultural_pillar = heritage_iberian }
|
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
|
}
|
|
NOT = { culture = culture:gothic }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:world_steppe_west
|
|
years = 1
|
|
}
|
|
culture:gothic = { save_scope_as = ancient_culture }
|
|
}
|
|
999 = {
|
|
trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_asia_minor
|
|
culture_overlaps_geographical_region = world_middle_east
|
|
}
|
|
}
|
|
}
|
|
NOT = { culture = culture:persian }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:world_middle_east_persia
|
|
years = 1
|
|
}
|
|
culture:persian = { save_scope_as = ancient_culture }
|
|
}
|
|
999 = {
|
|
trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_europe
|
|
culture_overlaps_geographical_region = world_asia_minor
|
|
culture_overlaps_geographical_region = world_middle_east
|
|
culture_overlaps_geographical_region = world_africa_north
|
|
}
|
|
}
|
|
}
|
|
NOT = { culture = culture:trojan }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:troy_region
|
|
years = 1
|
|
}
|
|
culture:trojan = { save_scope_as = ancient_culture }
|
|
}
|
|
999 = {
|
|
trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_europe
|
|
culture_overlaps_geographical_region = world_asia_minor
|
|
culture_overlaps_geographical_region = world_middle_east
|
|
culture_overlaps_geographical_region = world_africa_north
|
|
culture_overlaps_geographical_region = world_india
|
|
culture_overlaps_geographical_region = world_steppe_tarim
|
|
}
|
|
}
|
|
}
|
|
NOT = { culture = culture:macedonian }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:world_europe_south_east
|
|
years = 1
|
|
}
|
|
culture:macedonian = { save_scope_as = ancient_culture }
|
|
}
|
|
999 = {
|
|
trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
culture_overlaps_geographical_region = custom_roman_full_borders
|
|
}
|
|
religion = religion:theomach_religion
|
|
religion = {
|
|
AND = {
|
|
is_in_family = rf_abrahamic
|
|
NOT = { this = religion:judaism_religion }
|
|
}
|
|
}
|
|
}
|
|
NOT = { culture = culture:roman }
|
|
}
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:custom_roman_full_borders
|
|
years = 1
|
|
}
|
|
culture:roman = { save_scope_as = ancient_culture }
|
|
}
|
|
1 = { # Roman (fallback, placeholder)
|
|
set_variable = {
|
|
name = original_region
|
|
value = geographical_region:custom_roman_full_borders
|
|
years = 1
|
|
}
|
|
culture:roman = { save_scope_as = ancient_culture }
|
|
}
|
|
}
|
|
}
|
|
|
|
get_appropriate_exotic_location = {
|
|
random_list = {
|
|
999 = { # Atlantis, must care about Greek stuff
|
|
trigger = {
|
|
OR = {
|
|
religion = { is_in_family = rf_abrahamic }
|
|
religion = religion:theomach_religion
|
|
culture = { has_cultural_pillar = heritage_byzantine }
|
|
culture = { has_cultural_pillar = heritage_ancient_greek }
|
|
culture = { has_cultural_pillar = heritage_latin }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:atlantis
|
|
}
|
|
}
|
|
999 = { # Olympus, must care about Greek stuff
|
|
trigger = {
|
|
OR = {
|
|
religion = { is_in_family = rf_abrahamic }
|
|
religion = religion:theomach_religion
|
|
culture = { has_cultural_pillar = heritage_byzantine }
|
|
culture = { has_cultural_pillar = heritage_ancient_greek }
|
|
culture = { has_cultural_pillar = heritage_latin }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:olympus
|
|
}
|
|
}
|
|
999 = { # India, must be faraway
|
|
trigger = {
|
|
NOT = {
|
|
any_character_to_title_neighboring_and_across_water_county = {
|
|
title_province = { geographical_region = world_india }
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:hindustan
|
|
}
|
|
}
|
|
999 = { # Vinland, must be into vikings and adventures and all that
|
|
trigger = {
|
|
OR = {
|
|
religion = religion:folkgerman_religion
|
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
|
culture = { has_innovation = innovation_varangian_adventurers }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:vinland
|
|
}
|
|
}
|
|
999 = { # Sunset invasion memes
|
|
trigger = {
|
|
OR = {
|
|
religion = religion:folkgerman_religion
|
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
|
culture = { has_innovation = innovation_varangian_adventurers }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:sunset_empire
|
|
}
|
|
}
|
|
999 = { # Kingdom of Prester John, must be a Christian who doesn't know about Copts
|
|
trigger = {
|
|
religion = religion:christianity_religion
|
|
NOT = {
|
|
any_character_to_title_neighboring_and_across_water_county = {
|
|
holder = { faith = faith:coptic }
|
|
}
|
|
}
|
|
NOT = { # Prester John isn't exciting if Egypt is Christian
|
|
title:k_egypt = {
|
|
holder ?= { religion = religion:christianity_religion }
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:prester_john_kingdom
|
|
}
|
|
}
|
|
999 = { # Albion, Christians in Jerusalem were way way into Arthurian myth
|
|
trigger = {
|
|
religion = religion:christianity_religion
|
|
capital_county = {
|
|
title_province = { geographical_region = world_middle_east }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:albion
|
|
}
|
|
}
|
|
999 = { # Himavanta, legendary forest in the himalayas
|
|
trigger = {
|
|
OR = {
|
|
capital_county = {
|
|
title_province = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_tibet
|
|
geographical_region = world_burma
|
|
geographical_region = world_asia_china
|
|
}
|
|
}
|
|
}
|
|
culture = { culture_overlaps_geographical_region = world_india }
|
|
culture = { culture_overlaps_geographical_region = world_tibet }
|
|
culture = { culture_overlaps_geographical_region = world_burma }
|
|
culture = { culture_overlaps_geographical_region = world_asia_china }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:himavanta
|
|
}
|
|
}
|
|
999 = { # Mahishmati, lost city
|
|
trigger = {
|
|
OR = {
|
|
capital_county = {
|
|
title_province = { geographical_region = world_india }
|
|
}
|
|
culture = { culture_overlaps_geographical_region = world_india }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:mahishmati
|
|
}
|
|
}
|
|
999 = { # Kumari Kandam, lost continent
|
|
trigger = {
|
|
culture = {
|
|
has_cultural_pillar = heritage_dravidian
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:kumari_kandam
|
|
}
|
|
}
|
|
999 = { # Beyul, hidden valleys
|
|
trigger = {
|
|
OR = {
|
|
capital_county.title_province = {
|
|
OR = {
|
|
geographical_region = world_tibet
|
|
geographical_region = world_asia_china
|
|
}
|
|
}
|
|
culture = { culture_overlaps_geographical_region = world_tibet }
|
|
culture = { culture_overlaps_geographical_region = world_asia_china }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:beyul
|
|
}
|
|
}
|
|
999 = { # Bald Mountain, slavic witchy mountain
|
|
trigger = {
|
|
OR = {
|
|
culture_has_slavic_heritage_pillar_trigger = yes
|
|
religion = religion:slavic_religion
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:bald_mountain
|
|
}
|
|
}
|
|
999 = { # Irum, lost city in the Quran
|
|
trigger = {
|
|
religion = religion:islam_religion
|
|
}
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:irum
|
|
}
|
|
}
|
|
1 = { # China (fallback)
|
|
save_scope_value_as = {
|
|
name = exotic_location
|
|
value = flag:china
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Generates a legend seed that just points to a loc key by combining FAITH with GOD (example, FAITH = germanic + GOD = high_god will result in germanic_high_god_name and localise to "Odin")
|
|
generate_godly_descent_seed_support_effect = {
|
|
create_legend_seed = {
|
|
type = holy
|
|
quality = famed
|
|
chronicle = godly_descent
|
|
properties = {
|
|
god = flag:$FAITH$_$GOD$_name
|
|
title = root.primary_title
|
|
}
|
|
}
|
|
}
|
|
|
|
# Runs the above effect based on an actual RELIGION that you feed into it, for example feeding Root.Religion into RELIGION will cause it to generate your religion's god loc keys
|
|
generate_religion_descent_effect = {
|
|
if = {
|
|
limit = {
|
|
$RELIGION$ = religion:akom_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = akom
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:baltic_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = baltic
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:basque_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = basque
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:bon_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = bon
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:buddhism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = buddhism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:tani_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = tani
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
# else_if = {
|
|
# limit = {
|
|
# $RELIGION$ = religion:dualism_religion
|
|
# }
|
|
# generate_godly_descent_seed_support_effect = {
|
|
# FAITH = dualism
|
|
# GOD = $GOD$
|
|
# }
|
|
# }
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:finno_ugric_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = finno_ugric
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:germanic_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = germanic
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:theomach_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = hellenism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:hinduism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = hinduism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:jainism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = jainism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
# else_if = {
|
|
# limit = {
|
|
# $RELIGION$ = religion:kushitism_religion
|
|
# }
|
|
# generate_godly_descent_seed_support_effect = {
|
|
# FAITH = kushitism
|
|
# GOD = $GOD$
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# $RELIGION$ = religion:magyar_religion
|
|
# }
|
|
# generate_godly_descent_seed_support_effect = {
|
|
# FAITH = magyar
|
|
# GOD = $GOD$
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# $RELIGION$ = religion:mundhum_religion
|
|
# }
|
|
# generate_godly_descent_seed_support_effect = {
|
|
# FAITH = mundhumism
|
|
# GOD = $GOD$
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# $RELIGION$ = religion:north_african_religion
|
|
# }
|
|
# generate_godly_descent_seed_support_effect = {
|
|
# FAITH = acham
|
|
# GOD = $GOD$
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# $RELIGION$ = religion:qiangic_religion
|
|
# }
|
|
# generate_godly_descent_seed_support_effect = {
|
|
# FAITH = qiangic
|
|
# GOD = $GOD$
|
|
# }
|
|
# }
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:siberian_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = siberian
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:slavic_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = slavic
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:taoism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = taoism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:tengrism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = tengrism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:waaqism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = waaqism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:west_african_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = west_african
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:west_african_bori_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = west_african_bori
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:west_african_orisha_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = west_african_orisha
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:west_african_roog_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = west_african_roog
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:yazidi_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = yazidi
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:zoroastrianism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = zoroastrianism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$RELIGION$ = religion:zunism_religion
|
|
}
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = zunism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
else = { # Generic Pagan, fallback
|
|
generate_godly_descent_seed_support_effect = {
|
|
FAITH = paganism
|
|
GOD = $GOD$
|
|
}
|
|
}
|
|
}
|
|
|
|
# Mythical Legends guaranteed access to Legendary Buildings
|
|
|
|
give_legendary_building_mythical_holy_tooltip_effect = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
root = {
|
|
locale_valid_for_legendary_buildings = yes
|
|
}
|
|
capital_province = { has_special_building_slot = no }
|
|
any_sub_realm_barony = {
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
give_legendary_building_location_holy_effect = yes
|
|
}
|
|
set_variable = {
|
|
name = legendary_reward_location
|
|
value = scope:legendary_locale
|
|
}
|
|
set_variable = {
|
|
name = legendary_figure
|
|
value = scope:protagonist
|
|
}
|
|
}
|
|
|
|
give_legendary_building_mythical_heroic_tooltip_effect = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
root = {
|
|
locale_valid_for_legendary_buildings = yes
|
|
}
|
|
capital_province = { has_special_building_slot = no }
|
|
any_sub_realm_barony = {
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
give_legendary_building_location_heroic_effect = yes
|
|
}
|
|
set_variable = {
|
|
name = legendary_reward_location
|
|
value = scope:legendary_locale
|
|
}
|
|
set_variable = {
|
|
name = legendary_figure
|
|
value = scope:protagonist
|
|
}
|
|
}
|
|
|
|
give_legendary_building_mythical_legitimizing_tooltip_effect = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
root = {
|
|
locale_valid_for_legendary_buildings = yes
|
|
}
|
|
capital_province = { has_special_building_slot = no }
|
|
any_sub_realm_barony = {
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
give_legendary_building_location_legitimizing_effect = yes
|
|
}
|
|
set_variable = {
|
|
name = legendary_reward_location
|
|
value = scope:legendary_locale
|
|
}
|
|
set_variable = {
|
|
name = legendary_figure
|
|
value = scope:protagonist
|
|
}
|
|
}
|
|
|
|
# Famed/Illustrious have a 50% chance
|
|
|
|
give_legendary_building_holy_tooltip_effect = { #50% chance
|
|
# Chance to get legendary building
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
root = {
|
|
locale_valid_for_legendary_buildings = yes
|
|
}
|
|
capital_province = { has_special_building_slot = no }
|
|
any_sub_realm_barony = {
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
}
|
|
give_legendary_building_location_holy_effect = yes
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = legendary_reward_location
|
|
value = scope:legendary_locale
|
|
}
|
|
set_variable = {
|
|
name = legendary_figure
|
|
value = scope:protagonist
|
|
}
|
|
}
|
|
|
|
give_legendary_building_heroic_tooltip_effect = { #50% chance
|
|
# Chance to get legendary building
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
root = {
|
|
locale_valid_for_legendary_buildings = yes
|
|
}
|
|
capital_province = { has_special_building_slot = no }
|
|
any_sub_realm_barony = {
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
}
|
|
give_legendary_building_location_heroic_effect = yes
|
|
set_variable = {
|
|
name = legendary_reward_location
|
|
value = scope:legendary_locale
|
|
}
|
|
set_variable = {
|
|
name = legendary_figure
|
|
value = scope:protagonist
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
give_legendary_building_legitimizing_tooltip_effect = { #50% chance
|
|
# Chance to get legendary building
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
root = {
|
|
locale_valid_for_legendary_buildings = yes
|
|
}
|
|
capital_province = { has_special_building_slot = no }
|
|
any_sub_realm_barony = {
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
}
|
|
give_legendary_building_location_legitimizing_effect = yes
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = legendary_reward_location
|
|
value = scope:legendary_locale
|
|
}
|
|
set_variable = {
|
|
name = legendary_figure
|
|
value = scope:protagonist
|
|
}
|
|
}
|
|
|
|
give_legendary_building_location_standard_effect = {
|
|
if = { # Prioritize the location of the legend if possible
|
|
limit = {
|
|
root = {
|
|
locale_valid_for_legendary_buildings = yes
|
|
}
|
|
}
|
|
scope:location = { save_scope_as = legendary_locale }
|
|
}
|
|
else_if = { # Otherwise, get the capital
|
|
limit = {
|
|
capital_province = { has_special_building_slot = no }
|
|
}
|
|
capital_province = { save_scope_as = legendary_locale }
|
|
}
|
|
else_if = { # Otherwise, prioritize a title you hold directly
|
|
limit = {
|
|
any_held_title = {
|
|
title_tier = county
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
title_province = { has_special_building_slot = no }
|
|
}
|
|
title_province = { save_scope_as = legendary_locale }
|
|
}
|
|
}
|
|
else_if = { #Otherwise, prioritize a barony that you hold directly
|
|
limit = {
|
|
any_held_title = {
|
|
title_tier = barony
|
|
title_province = {
|
|
has_special_building_slot = no
|
|
}
|
|
}
|
|
}
|
|
random_held_title = {
|
|
title_tier = barony
|
|
limit = {
|
|
title_province = {
|
|
has_special_building_slot = no
|
|
}
|
|
}
|
|
title_province = {
|
|
save_scope_as = legendary_locale
|
|
}
|
|
}
|
|
|
|
}
|
|
else_if = { # Otherwise, prioritize a barony within a title you hold
|
|
limit = {
|
|
any_held_title = {
|
|
title_tier = county
|
|
any_county_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
any_county_province = { has_special_building_slot = no }
|
|
}
|
|
random_county_province = {
|
|
limit = {
|
|
has_special_building_slot = no
|
|
}
|
|
save_scope_as = legendary_locale
|
|
}
|
|
}
|
|
}
|
|
else_if = { # Find a feudal barony...
|
|
limit = {
|
|
any_sub_realm_barony = {
|
|
title_province = {
|
|
has_special_building_slot = no
|
|
has_holding_type = castle_holding
|
|
}
|
|
}
|
|
}
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
title_province = {
|
|
has_special_building_slot = no
|
|
has_holding_type = castle_holding
|
|
}
|
|
}
|
|
title_province = { save_scope_as = legendary_locale }
|
|
}
|
|
}
|
|
else_if = { # Find a province with a holding
|
|
limit = {
|
|
any_sub_realm_barony = {
|
|
title_province = {
|
|
has_special_building_slot = no
|
|
has_holding = yes
|
|
}
|
|
}
|
|
}
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
title_province = {
|
|
has_special_building_slot = no
|
|
has_holding = yes
|
|
}
|
|
}
|
|
title_province = { save_scope_as = legendary_locale }
|
|
}
|
|
}
|
|
else = { # Final fallback, just any barony in your realm
|
|
random_sub_realm_barony = {
|
|
title_province = { save_scope_as = legendary_locale }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
exists = scope:beast
|
|
has_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value >= 62
|
|
}
|
|
has_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = falconer
|
|
value >= 62
|
|
}
|
|
culture ?= {
|
|
has_cultural_parameter = always_unlock_legendary_hunting_lodge
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = can_build_legendary_hunting_lodge_tt
|
|
add_character_flag = legendary_hunting_lodge_flag
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
dynasty ?= { ce1_heroic_track_perks >= 5 }
|
|
}
|
|
custom_tooltip = {
|
|
text = can_build_legendary_watchtower_tt
|
|
add_character_flag = legendary_watchtower_flag
|
|
}
|
|
}
|
|
}
|
|
|
|
give_legendary_building_location_holy_effect = {
|
|
give_legendary_building_location_standard_effect = yes
|
|
custom_tooltip = {
|
|
text = can_build_legendary_shrine_tt
|
|
add_character_flag = legendary_shrine_flag
|
|
}
|
|
}
|
|
|
|
give_legendary_building_location_heroic_effect = {
|
|
give_legendary_building_location_standard_effect = yes
|
|
custom_tooltip = {
|
|
text = can_build_legendary_statue_tt
|
|
add_character_flag = legendary_statue_flag
|
|
}
|
|
}
|
|
|
|
give_legendary_building_location_legitimizing_effect = {
|
|
give_legendary_building_location_standard_effect = yes
|
|
custom_tooltip = {
|
|
text = can_build_legendary_palace_tt
|
|
add_character_flag = legendary_palace_flag
|
|
}
|
|
}
|
|
|
|
legend_seed_new_title_effect = {
|
|
if = {
|
|
limit = { has_dlc_feature = legends }
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = new_title
|
|
properties = {
|
|
title = root.primary_title
|
|
founder = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_seed_great_deed_dynasty_effect = {
|
|
if = {
|
|
limit = { has_dlc_feature = legends }
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier < tier_hegemony
|
|
}
|
|
create_legend_seed = {
|
|
type = legitimizing
|
|
quality = famed
|
|
chronicle = great_deed_dynasty
|
|
properties = {
|
|
dynasty = root.dynasty
|
|
founder = root
|
|
title = root.primary_title.empire
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
create_legend_seed = {
|
|
type = legitimizing
|
|
quality = famed
|
|
chronicle = great_deed_dynasty
|
|
properties = {
|
|
dynasty = root.dynasty
|
|
founder = root
|
|
title = root.primary_title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_seed_great_deed_region_effect = {
|
|
if = {
|
|
limit = { has_dlc_feature = legends }
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = great_deed_region
|
|
properties = {
|
|
legend_region = $REGION$
|
|
founder = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_seed_great_deed_title_effect = {
|
|
if = {
|
|
limit = { has_dlc_feature = legends }
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = great_deed_title
|
|
properties = {
|
|
title = $TITLE$
|
|
founder = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_seed_great_deed_faith_effect = {
|
|
if = {
|
|
limit = { has_dlc_feature = legends }
|
|
create_legend_seed = {
|
|
type = holy
|
|
quality = famed
|
|
chronicle = great_deed_faith
|
|
properties = {
|
|
founder = root
|
|
antagonist = $ANTAGONIST$
|
|
old_faith = $OLD_FAITH$
|
|
new_faith = root.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_seed_struggle_ended_effect = {
|
|
if = {
|
|
limit = { has_dlc_feature = legends }
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = struggle_ended
|
|
properties = {
|
|
founder = root
|
|
culture = root.culture
|
|
struggle = $STRUGGLE$
|
|
struggle_ending = $STRUGGLE_ENDING$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mark_historical_legend_as_done = {
|
|
if = { # Dynastic legacy
|
|
limit = {
|
|
legend_property:founder ?= legend_owner.house.house_founder
|
|
legend_property:dynasty ?= legend_owner.dynasty
|
|
legend_property:title ?= legend_owner.primary_title
|
|
}
|
|
legend_owner.dynasty = {
|
|
set_variable = {
|
|
name = dynasty_legend_used
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
# if = { # Arthur
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:159835
|
|
# legend_property:title ?= title:k_england
|
|
# }
|
|
# set_global_variable = {
|
|
# name = king_arthur_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # Carolingian
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:6392
|
|
# legend_property:title ?= title:e_france
|
|
# }
|
|
# set_global_variable = {
|
|
# name = carolingian_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # the_wheelwright
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:82233
|
|
# }
|
|
# set_global_variable = {
|
|
# name = the_wheelwright_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # cadell
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:159058
|
|
# }
|
|
# set_global_variable = {
|
|
# name = cadell_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # sons_of_rurik
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:40605
|
|
# }
|
|
# set_global_variable = {
|
|
# name = sons_of_rurik_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # el_cid
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:107590
|
|
# }
|
|
# set_global_variable = {
|
|
# name = el_cid_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # peasant_emperor
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:1700
|
|
# }
|
|
# set_global_variable = {
|
|
# name = peasant_emperor_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # premysl
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:168345
|
|
# }
|
|
# set_global_variable = {
|
|
# name = premysl_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # borjigin
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:303250
|
|
# }
|
|
# set_global_variable = {
|
|
# name = borjigin_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # the_red_hand
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:7255
|
|
# }
|
|
# set_global_variable = {
|
|
# name = the_red_hand_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # yazdagird_iii
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:180637
|
|
# }
|
|
# set_global_variable = {
|
|
# name = yazdagird_iii_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # bahram_gur
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:180645
|
|
# }
|
|
# set_global_variable = {
|
|
# name = bahram_gur_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # saman_khudah
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:188637
|
|
# }
|
|
# set_global_variable = {
|
|
# name = saman_khudah_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = { # saman_khudah
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:163109
|
|
# }
|
|
# set_global_variable = {
|
|
# name = ragnarr_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor_flag ?= flag:vercingetorix
|
|
# }
|
|
# set_global_variable = {
|
|
# name = vercingetorix_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor_flag ?= flag:afrasiyab
|
|
# }
|
|
# set_global_variable = {
|
|
# name = afrasiyab_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:hebrew
|
|
# legend_property:title ?= title:k_georgia
|
|
# legend_property:original_region ?= geographical_region:world_middle_east_jerusalem
|
|
# }
|
|
# set_global_variable = {
|
|
# name = sons_of_david_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor_flag ?= flag:magi
|
|
# }
|
|
# set_global_variable = {
|
|
# name = magi_descendant_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:gothic
|
|
# legend_property:title ?= title:e_spain
|
|
# legend_property:original_region ?= geographical_region:world_steppe_west
|
|
# }
|
|
# set_global_variable = {
|
|
# name = gothic_kings_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:trojan
|
|
# legend_property:title ?= title:e_britannia
|
|
# legend_property:original_region ?= geographical_region:troy_region
|
|
# }
|
|
# set_global_variable = {
|
|
# name = new_troy_london_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:trojan
|
|
# legend_property:title ?= title:c_cornwall
|
|
# legend_property:original_region ?= geographical_region:troy_region
|
|
# }
|
|
# set_global_variable = {
|
|
# name = corineus_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:ancient_egyptian
|
|
# legend_property:title ?= title:k_scotland
|
|
# legend_property:original_region ?= geographical_region:ghw_region_egypt_et_al
|
|
# }
|
|
# set_global_variable = {
|
|
# name = scota_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:hebrew
|
|
# legend_property:title ?= title:e_abyssinia
|
|
# legend_property:original_region ?= geographical_region:ghw_region_jerusalem
|
|
# }
|
|
# set_global_variable = {
|
|
# name = menelik_i_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:hebrew
|
|
# legend_property:title ?= title:e_abyssinia
|
|
# legend_property:original_region ?= geographical_region:israel_region
|
|
# }
|
|
# set_global_variable = {
|
|
# name = kings_of_semien_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:roman
|
|
# legend_property:original_region ?= geographical_region:custom_roman_full_borders
|
|
# }
|
|
# set_global_variable = {
|
|
# name = roman_heritage_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:culture ?= culture:hunnic
|
|
# legend_property:title ?= title:e_caspian-pontic_steppe
|
|
# legend_property:original_region ?= geographical_region:world_steppe_west
|
|
# }
|
|
# set_global_variable = {
|
|
# name = hunnic_heritage_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:7627
|
|
# }
|
|
# set_global_variable = {
|
|
# name = alfred_of_wessex_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:168130
|
|
# }
|
|
# set_global_variable = {
|
|
# name = william_gellones_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor ?= character:99
|
|
# }
|
|
# set_global_variable = {
|
|
# name = edward_the_martyr_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor_flag ?= flag:noah
|
|
# }
|
|
# set_global_variable = {
|
|
# name = sceafa_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:ancestor_flag ?= flag:shibi_chakravarti
|
|
# }
|
|
# set_global_variable = {
|
|
# name = shibi_chakravarti_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:beast ?= flag:naga
|
|
# }
|
|
# set_global_variable = {
|
|
# name = naga_descent_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:beast ?= flag:dragon
|
|
# }
|
|
# set_global_variable = {
|
|
# name = pyusawhti_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:god ?= flag:germanic_high_god_name
|
|
# legend_property:title ?= title:k_norway
|
|
# }
|
|
# set_global_variable = {
|
|
# name = hieros_gamos_skirnismal_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# legend_property:god ?= flag:hinduism_high_god_name
|
|
# legend_property:title ?= title:e_deccan
|
|
# }
|
|
# set_global_variable = {
|
|
# name = descendants_of_brahman_legend
|
|
# value = yes
|
|
# }
|
|
# }
|
|
}
|
|
|
|
#legend_seed_struggle_ending_effect = {
|
|
# create_legend_seed = {
|
|
# type = heroic
|
|
# quality = famed
|
|
# chronicle = struggle_conclusion
|
|
# properties = {
|
|
# struggle_ender = $ENDER$
|
|
# struggle = flag:$STRUGGLE$
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
balancing_legend_global_var_effect = {
|
|
if = {
|
|
limit = {
|
|
NOT = { has_global_variable = legend_count_var }
|
|
}
|
|
set_global_variable = {
|
|
name = legend_count_var
|
|
value = 1
|
|
}
|
|
}
|
|
else = {
|
|
change_global_variable = {
|
|
name = legend_count_var
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
gain_heroic_legend_seed_tooltip_effect = {
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = legends
|
|
}
|
|
custom_tooltip = gain_heroic_legend_seed.tt
|
|
}
|
|
}
|
|
|
|
gain_holy_legend_seed_tooltip_effect = {
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = legends
|
|
}
|
|
custom_tooltip = gain_holy_legend_seed.tt
|
|
}
|
|
}
|
|
|
|
gain_legitimizing_legend_seed_tooltip_effect = {
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = legends
|
|
}
|
|
custom_tooltip = gain_legitimizing_legend_seed.tt
|
|
}
|
|
}
|
|
|
|
send_interface_message_legend_notification_effect = {
|
|
county = { save_scope_as = spread_county }
|
|
scope:legend = { save_scope_as = spread_legend }
|
|
county.holder = {
|
|
set_variable = {
|
|
name = legend_alerted_var
|
|
value = scope:legend
|
|
}
|
|
send_interface_message = {
|
|
type = event_generic_good_text
|
|
title = legend_spread_notification_title
|
|
desc = legend_spread_notification_desc
|
|
|
|
right_icon = scope:spread_county
|
|
}
|
|
}
|
|
}
|
|
|
|
send_interface_toast_legend_notification_effect = {
|
|
county = { save_scope_as = spread_county }
|
|
scope:legend = { save_scope_as = spread_legend }
|
|
county.holder = {
|
|
set_variable = {
|
|
name = legend_alerted_var
|
|
value = scope:legend
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_notification_title
|
|
custom_tooltip = legend_spread_notification_desc
|
|
left_icon = scope:spread_county
|
|
}
|
|
}
|
|
}
|
|
|
|
create_swan_knight_legend_seed_effect = {
|
|
if = {
|
|
limit = {
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
}
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = swan_knight
|
|
properties = {
|
|
friendly_animal = flag:swan
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = ghw_region_caucasus
|
|
geographical_region = world_asia_china
|
|
geographical_region = world_asia_japan
|
|
geographical_region = world_asia_korea
|
|
geographical_region = world_asia_southeast
|
|
}
|
|
}
|
|
}
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = swan_knight
|
|
properties = {
|
|
friendly_animal = flag:tiger
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
location = {
|
|
geographical_region = world_africa
|
|
}
|
|
}
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = swan_knight
|
|
properties = {
|
|
friendly_animal = flag:lion
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = swan_knight
|
|
properties = {
|
|
friendly_animal = flag:hart
|
|
}
|
|
}
|
|
}
|
|
}
|