Fixing things
This commit is contained in:
parent
e2a877d018
commit
cf10d05052
45 changed files with 8242 additions and 2221 deletions
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@ -13813,7 +13813,7 @@ d_wielkopolska = {
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}
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}
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d_augsburg = {
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d_bavarian_swabia = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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color2 = "white"
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@ -13825,7 +13825,7 @@ d_augsburg = {
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}
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}
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d_nordgau = {
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d_east_franconia = {
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pattern = "pattern_solid.dds"
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color1 = "blue"
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color2 = "yellow"
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@ -15168,7 +15168,7 @@ d_epirus = {
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}
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}
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d_achaia = {
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d_peloponnese = {
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pattern = "pattern_solid.dds"
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color1 = "yellow"
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color2 = "black"
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@ -23848,7 +23848,7 @@ c_viennois = {
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}
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}
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d_augsburg = {
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d_bavarian_swabia = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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color2 = "white"
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@ -978,6 +978,18 @@ task_conversion = {
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scope:councillor_liege.religion = { is_in_family = rf_abrahamic }
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scope:county.religion = { is_in_family = rf_abrahamic }
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}
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AND = {
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scope:councillor_liege.religion = { is_in_family = rf_esoteric }
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scope:county.religion = { is_in_family = rf_esoteric }
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}
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AND = {
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scope:councillor_liege.religion = { is_in_family = rf_antediluvianist }
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scope:county.religion = { is_in_family = rf_antediluvianist }
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}
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AND = {
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scope:councillor_liege.religion = { is_in_family = rf_sinitic }
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scope:county.religion = { is_in_family = rf_sinitic }
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}
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}
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}
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OR = {
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@ -839,7 +839,7 @@ nomadic_house_name = {
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# any_sub_realm_county = {
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# culture = culture:russian
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# OR = {
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# duchy = title:d_kiev
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# duchy = title:d_kyiv
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# duchy = title:d_halych
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# duchy = title:d_cherven_cities
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# duchy = title:d_volhynia
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@ -848,9 +848,9 @@ nomadic_house_name = {
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# duchy = title:d_minsk
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# duchy = title:d_grodno
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# duchy = title:d_chernigov
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# duchy = title:d_pereyaslavl
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# duchy = title:d_yedisan
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# duchy = title:d_levedia
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# duchy = title:d_poltava
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# duchy = title:d_dnipro
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# duchy = title:d_kharkiv
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# duchy = title:d_voronezh
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# duchy = title:d_khopyor
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# duchy = title:d_don_valley
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@ -119,7 +119,7 @@ nomadic_house_name_hybrid = {
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# scope:other_culture = culture:anglo_saxon
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# }
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# }
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# NOT = { religion = religion:germanic_religion } # Norse followers should become Anglo-Norse
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# NOT = { religion = religion:folkgerman_religion } # Norse followers should become Anglo-Norse
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# }
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# hybrid = yes
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#}
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@ -44,20 +44,21 @@ innovation_varangian_adventurers = {
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potential = {
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has_fp1_dlc_trigger = yes
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OR = {
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has_innovation = innovation_varangian_adventurers
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has_cultural_pillar = heritage_north_germanic
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# # Frankish
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# this = culture:norman
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always = no
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# OR = {
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# has_innovation = innovation_varangian_adventurers
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# has_cultural_pillar = heritage_north_germanic
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#
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## # Frankish
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## this = culture:norman
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## any_parent_culture_or_above = {
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## this = culture:norse #Norman
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## }
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# this = culture:estonian
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# any_parent_culture_or_above = {
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# this = culture:norse #Norman
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# this = culture:estonian #Estonian
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# }
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this = culture:estonian
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any_parent_culture_or_above = {
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this = culture:estonian #Estonian
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}
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}
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# }
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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}
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@ -170,6 +170,7 @@ name_list_NEOW_serbian = {
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Uro_s_crn_ Uglje_s_crn_a
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Vojislav Vladan Vuka_s_crn_in Vasilije Vuk
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Zlatan Zoran
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}
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}
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female_names = {
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3 = {
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677
common/culture/traditions/07_ep3_traditions.txt
Normal file
677
common/culture/traditions/07_ep3_traditions.txt
Normal file
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@ -0,0 +1,677 @@
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#######################
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# CULTURAL TRADITIONS #
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#######################
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######################
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# EP3 Traditions #
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######################
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tradition_ep3_indomitable_azatani = {
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category = regional
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layers = {
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0 = martial
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1 = mena
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4 = indomitable_azatani.dds
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}
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is_shown = {
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OR = {
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this = culture:armenian
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any_parent_culture_or_above = {
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this = culture:armenian
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_horse_breeder
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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trigger_if = {
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limit = {
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OR = {
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NOT = { exists = scope:replacing }
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NOT = { scope:replacing = culture_tradition:tradition_horse_breeder }
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}
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}
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NOT = { has_cultural_tradition = tradition_horse_breeder } #To prevent stacking after hybridization
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}
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}
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parameters = {
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unlock_maa_ayrudzi = yes
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house_hostility_more_common = yes
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vassals_more_likely_to_refuse_demands = yes
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}
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character_modifier = {
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light_cavalry_maintenance_mult = -0.15
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heavy_cavalry_maintenance_mult = -0.15
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archer_cavalry_maintenance_mult = -0.15
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light_cavalry_damage_mult = 0.2
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heavy_cavalry_damage_mult = 0.2
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = light_cavalry
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value >= 800
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}
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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number_maa_soldiers_of_base_type = {
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type = archer_cavalry
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value >= 800
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_cavalry_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_indomitable_azatani }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
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OR = {
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has_innovation = innovation_war_camels
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has_innovation = innovation_elephantry
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}
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}
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multiply = 0.4
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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tradition_ep3_audacious_cadets = {
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category = regional
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layers = {
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0 = martial
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1 = western
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4 = audacious_cadets.dds
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}
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is_shown = {
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OR = {
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this = culture:norman
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any_parent_culture_or_above = {
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this = culture:norman
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_swords_for_hire
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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trigger_if = {
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limit = {
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OR = {
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NOT = { exists = scope:replacing }
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NOT = { scope:replacing = culture_tradition:tradition_swords_for_hire }
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}
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}
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NOT = { has_cultural_tradition = tradition_swords_for_hire } #To prevent stacking after hybridization
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}
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}
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parameters = {
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unlock_maa_conrois = yes
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unlock_voluntary_laampdom = yes
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much_more_likely_to_be_laamps = yes
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ambitious_trait_more_common = yes
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wanderers_gain_extra_combat_skills = yes
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mercenary_courtiers_gain_extra_skills = yes
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more_likely_to_leave_court = yes
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}
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character_modifier = {
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heavy_cavalry_damage_mult = 0.2
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heavy_cavalry_pursuit_mult = 0.2
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heavy_cavalry_max_size_add = 2
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siege_phase_time = -0.1
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ai_honor = -20
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ai_war_chance = 0.5
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ai_war_cooldown = -0.25
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same_culture_mercenary_hire_cost_mult = -0.15
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character_travel_speed_mult = 0.1
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character_travel_safety_mult = 0.1
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOT = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_heavy_cavalry_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_audacious_cadets }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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culture_has_heavy_cavalry_maa = yes
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}
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}
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multiply = 0.25
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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tradition_ep3_imperial_tagmata = {
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category = regional
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layers = {
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0 = martial
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1 = mediterranean
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4 = imperial_tagmata.dds
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}
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is_shown = {
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has_cultural_pillar = heritage_greek
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_roman_legacy
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}
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}
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can_pick = {
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}
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parameters = {
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unlock_maa_cataphract = yes
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unlock_maa_akritai = yes
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unlock_maa_ballistrai = yes
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unlock_maa_skoutatoi = yes
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frontier_themes_borrow_neighbor_troops = yes
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}
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character_modifier = {
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heavy_cavalry_max_size_add = 2
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counter_efficiency = 0.1
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knight_effectiveness_mult = -0.25
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men_at_arms_title_limit = 1
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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||||
limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_or_bureaucratic_desc
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}
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}
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if = {
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||||
limit = {
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||||
NOT = {
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||||
scope:character = {
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||||
any_held_title = {
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tier = tier_county
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count >= 8
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any_county_province = {
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has_building_or_higher = stables_01
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = domain_counties_with_stables_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_imperial_tagmata }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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|
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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|
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ai_will_do = {
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value = 400
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if = {
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limit = { # Admin should be more into this
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scope:character = {
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government_allows = administrative
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}
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}
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multiply = 2
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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|
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tradition_ep3_roman_ceremonies = {
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category = regional
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layers = {
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0 = diplo
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1 = mediterranean
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4 = roman_ceremonies.dds
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}
|
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|
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is_shown = {
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||||
has_cultural_pillar = heritage_greek
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# DLC check.
|
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_byzantine_succession
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||||
}
|
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}
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can_pick = {
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}
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|
||||
parameters = {
|
||||
holds_triumphs = yes
|
||||
hosts_chariot_races = yes
|
||||
children_can_be_born_in_the_purple = yes
|
||||
# We use the co-emperors parameter for most things...
|
||||
unlock_co_emperors = yes
|
||||
# ... which means the junior emperor parameter is _mostly_ just here for the loc.
|
||||
unlock_junior_emperors = yes
|
||||
#byzantine_faction_preffered_claimants = yes
|
||||
}
|
||||
county_modifier = {
|
||||
county_opinion_add = -10
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bureaucratic_courtly_or_egalitarian_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_culture_county = {
|
||||
count >= 50
|
||||
any_county_province = {
|
||||
geographical_region = custom_eastern_roman_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = culture_in_roman_empire_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_roman_ceremonies }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Admin should be more into this
|
||||
scope:character = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_ep3_palace_politics = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = intrigue
|
||||
1 = mediterranean
|
||||
4 = palace_politics.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_cultural_pillar = heritage_greek
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
has_cultural_tradition = tradition_byzantine_succession
|
||||
}
|
||||
}
|
||||
can_pick = {
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_court_eunuchs
|
||||
NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_merciful_blindings
|
||||
NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_varangian_guards = yes
|
||||
unlock_akolouthos = yes
|
||||
reduced_bodyguard_aptitude = yes
|
||||
can_blind_prisoners = yes
|
||||
can_castrate_prisoners = yes
|
||||
eunuch_trait_bonuses = yes
|
||||
can_appoint_chief_eunuch = yes
|
||||
family_castration = yes
|
||||
ambitious_trait_more_common = yes
|
||||
physical_disfigurement_blocks_inheritance = yes # Blocks claimant factions, claim wars, and reduce score in elective and acclamation. Also includes infertility for tooltip reasons.
|
||||
cultrad_unlocks_t2_countermeasures = yes
|
||||
palace_politics_trait_bonuses = yes
|
||||
palace_politics_trait_maluses = yes
|
||||
}
|
||||
character_modifier = {
|
||||
monthly_court_grandeur_change_mult = 0.2
|
||||
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bureaucratic_courtly_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc_feature = royal_court
|
||||
OR = {
|
||||
scope:character = { has_royal_court = no }
|
||||
NOT = {
|
||||
scope:character = {
|
||||
court_grandeur_current_level >= very_high_court_grandeur_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = culture_head_court_grandeur_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_palace_politics }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Admin should be more into this
|
||||
scope:character = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_ep3_cultivated_sophistication = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = learning
|
||||
1 = mediterranean
|
||||
4 = cultivated_sophistication.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
}
|
||||
can_pick = {
|
||||
custom_tooltip = {
|
||||
text = must_have_administrative_government_tt
|
||||
scope:character = { government_allows = administrative }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
less_likely_to_culture_convert = yes
|
||||
other_cultures_more_likely_to_hybridize = yes
|
||||
estate_building_upgrade_development_gain = yes
|
||||
allows_noble_family_adoption = yes
|
||||
}
|
||||
character_modifier = {
|
||||
monthly_influence_mult = 0.1
|
||||
diplomatic_range_mult = 0.2
|
||||
cultural_head_fascination_mult = -0.10
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bureaucratic_courtly_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
capital_county ?= {
|
||||
tier = tier_county
|
||||
development_level >= 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = capital_province_development_level_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_cultivated_sophistication }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Admin should be more into this
|
||||
has_cultural_pillar = heritage_greek
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2624,7 +2624,7 @@
|
|||
# religion = religion:paganism_religion
|
||||
# religion = religion:taoism_religion
|
||||
# religion = religion:bon_religion
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# religion = religion:tengrism_religion
|
||||
# religion = religion:west_african_religion
|
||||
# religion = religion:west_african_bori_religion
|
||||
|
|
@ -2826,7 +2826,7 @@
|
|||
# religion = religion:paganism_religion
|
||||
# religion = religion:taoism_religion
|
||||
# religion = religion:bon_religion
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# religion = religion:tengrism_religion
|
||||
# religion = religion:west_african_religion
|
||||
# religion = religion:west_african_bori_religion
|
||||
|
|
@ -3028,7 +3028,7 @@
|
|||
# religion = religion:paganism_religion
|
||||
# religion = religion:taoism_religion
|
||||
# religion = religion:bon_religion
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# religion = religion:tengrism_religion
|
||||
# religion = religion:west_african_religion
|
||||
# religion = religion:west_african_bori_religion
|
||||
|
|
@ -3236,7 +3236,7 @@
|
|||
# religion = religion:paganism_religion
|
||||
# religion = religion:taoism_religion
|
||||
# religion = religion:bon_religion
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# religion = religion:tengrism_religion
|
||||
# religion = religion:west_african_religion
|
||||
# religion = religion:west_african_bori_religion
|
||||
|
|
@ -3444,7 +3444,7 @@
|
|||
# religion = religion:paganism_religion
|
||||
# religion = religion:taoism_religion
|
||||
# religion = religion:bon_religion
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# religion = religion:tengrism_religion
|
||||
# religion = religion:west_african_religion
|
||||
# religion = religion:west_african_bori_religion
|
||||
|
|
@ -3652,7 +3652,7 @@
|
|||
# religion = religion:paganism_religion
|
||||
# religion = religion:taoism_religion
|
||||
# religion = religion:bon_religion
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# religion = religion:tengrism_religion
|
||||
# religion = religion:west_african_religion
|
||||
# religion = religion:west_african_bori_religion
|
||||
|
|
|
|||
|
|
@ -101,13 +101,13 @@
|
|||
#
|
||||
# text = {
|
||||
# localization_key = gruesomefestivalname_blot
|
||||
# trigger = { faith.religion = religion:germanic_religion }
|
||||
# trigger = { faith.religion = religion:folkgerman_religion }
|
||||
# }
|
||||
#
|
||||
# text = {
|
||||
# localization_key = gruesomefestivalname_festival
|
||||
# trigger = {
|
||||
# NOT = { faith.religion = religion:germanic_religion }
|
||||
# NOT = { faith.religion = religion:folkgerman_religion }
|
||||
# }
|
||||
# fallback = yes
|
||||
# }
|
||||
|
|
|
|||
|
|
@ -139,23 +139,23 @@ convert_to_local_culture_decision = {
|
|||
}
|
||||
add_stress = major_stress_gain
|
||||
}
|
||||
# Struggle Catalysts
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_convert_local_culture_faith
|
||||
is_culture_involved_in_struggle = root.capital_province.culture
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_convert_local_culture_faith
|
||||
character = root
|
||||
}
|
||||
}
|
||||
}
|
||||
# # Struggle Catalysts
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_convert_local_culture_faith
|
||||
# is_culture_involved_in_struggle = root.capital_province.culture
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_convert_local_culture_faith
|
||||
# character = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
convert_family_culture_and_notify_vassals_effect = {
|
||||
CONVERTER = root
|
||||
|
|
@ -252,28 +252,28 @@ convert_to_local_culture_decision = {
|
|||
}
|
||||
}
|
||||
|
||||
modifier = { # Farewell, norse culture (unless the player is running a norse empire)
|
||||
add = 200
|
||||
OR = {
|
||||
top_liege = this
|
||||
AND = {
|
||||
top_liege != this
|
||||
NOT = {
|
||||
any_liege_or_above = {
|
||||
culture = culture:norse
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
culture = culture:norse
|
||||
capital_province.culture = {
|
||||
OR = {
|
||||
this = culture:swedish
|
||||
this = culture:norwegian
|
||||
this = culture:danish
|
||||
}
|
||||
}
|
||||
}
|
||||
# modifier = { # Farewell, norse culture (unless the player is running a norse empire)
|
||||
# add = 200
|
||||
# OR = {
|
||||
# top_liege = this
|
||||
# AND = {
|
||||
# top_liege != this
|
||||
# NOT = {
|
||||
# any_liege_or_above = {
|
||||
# culture = culture:norse
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# culture = culture:norse
|
||||
# capital_province.culture = {
|
||||
# OR = {
|
||||
# this = culture:swedish
|
||||
# this = culture:norwegian
|
||||
# this = culture:danish
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# modifier = { # Iberian Struggle modifiers
|
||||
# any_character_struggle = {
|
||||
|
|
@ -341,29 +341,29 @@ convert_to_local_culture_decision = {
|
|||
}
|
||||
}
|
||||
|
||||
# Some cultures should not assimilate to certain others
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_culture = culture:andalusian
|
||||
capital_province = {
|
||||
culture = { has_cultural_pillar = heritage_iberian }
|
||||
}
|
||||
NOT = {
|
||||
capital_province = {
|
||||
culture = {
|
||||
is_hybrid_culture = yes
|
||||
any_parent_culture_or_above = {
|
||||
this = root.culture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
culture = { has_cultural_pillar = heritage_iberian }
|
||||
capital_province.culture = culture:andalusian
|
||||
}
|
||||
# # Some cultures should not assimilate to certain others
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_culture = culture:andalusian
|
||||
# capital_province = {
|
||||
# culture = { has_cultural_pillar = heritage_iberian }
|
||||
# }
|
||||
# NOT = {
|
||||
# capital_province = {
|
||||
# culture = {
|
||||
# is_hybrid_culture = yes
|
||||
# any_parent_culture_or_above = {
|
||||
# this = root.culture
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# culture = { has_cultural_pillar = heritage_iberian }
|
||||
# capital_province.culture = culture:andalusian
|
||||
# }
|
||||
|
||||
# # Don't overwrite historically scripted developments
|
||||
# modifier = {
|
||||
|
|
@ -374,33 +374,33 @@ convert_to_local_culture_decision = {
|
|||
# }
|
||||
# capital_province.culture = culture:anglo_saxon
|
||||
# }
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_culture = culture:turkish
|
||||
capital_province = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
capital_province = {
|
||||
culture = {
|
||||
is_hybrid_culture = yes
|
||||
any_parent_culture_or_above = {
|
||||
this = root.culture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_culture = culture:turkish
|
||||
primary_title.tier >= tier_empire
|
||||
}
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_culture = culture:turkish
|
||||
# capital_province = {
|
||||
# culture = {
|
||||
# OR = {
|
||||
# has_cultural_pillar = heritage_byzantine
|
||||
# has_cultural_pillar = heritage_caucasian
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# NOT = {
|
||||
# capital_province = {
|
||||
# culture = {
|
||||
# is_hybrid_culture = yes
|
||||
# any_parent_culture_or_above = {
|
||||
# this = root.culture
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_culture = culture:turkish
|
||||
# primary_title.tier >= tier_empire
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# OR = {
|
||||
|
|
@ -444,12 +444,12 @@ convert_to_local_culture_decision = {
|
|||
# }
|
||||
# }
|
||||
|
||||
# Scots needs a bit of help to dominate as it did historically
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_culture = culture:scottish
|
||||
capital_province.culture = culture:gaelic
|
||||
}
|
||||
# # Scots needs a bit of help to dominate as it did historically
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_culture = culture:scottish
|
||||
# capital_province.culture = culture:gaelic
|
||||
# }
|
||||
|
||||
# # Pictish should usually disappear
|
||||
# modifier = {
|
||||
|
|
|
|||
|
|
@ -361,9 +361,9 @@ summon_fair_courtiers_decision = {
|
|||
# completely_controls = title:d_tana
|
||||
# completely_controls = title:d_don_valley
|
||||
# OR = {
|
||||
# completely_controls = title:d_itil
|
||||
# completely_controls = title:d_red_levedia
|
||||
# completely_controls = title:d_levedia
|
||||
# completely_controls = title:d_astrakhan
|
||||
# completely_controls = title:d_zaporizhzhia
|
||||
# completely_controls = title:d_kharkiv
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
|
|
|||
|
|
@ -413,100 +413,100 @@
|
|||
# }
|
||||
#}
|
||||
#
|
||||
### Mend the Great Schism ###
|
||||
mend_the_great_schism_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
}
|
||||
desc = mend_the_great_schism_decision_desc
|
||||
selection_tooltip = mend_the_great_schism_decision_tooltip
|
||||
decision_group_type = major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 0
|
||||
empire = 120
|
||||
hegemony = 120
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
is_ruler = yes
|
||||
is_playable_character = yes
|
||||
faith.religion = faith:roman_catholic.religion #Christian Only
|
||||
NOT = { #Can only do it once.
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_mended_great_schism
|
||||
}
|
||||
}
|
||||
highest_held_title_tier > 4 #Only Emperors
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
piety_level >= max_piety_level
|
||||
completely_controls = title:c_byzantion
|
||||
completely_controls = title:c_antiocheia
|
||||
completely_controls = title:c_jerusalem
|
||||
completely_controls = title:c_alexandria
|
||||
completely_controls = title:c_roma
|
||||
custom_description = {
|
||||
text = "mend_schism_byzantion_bishop"
|
||||
title:c_byzantion.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
}
|
||||
custom_description = {
|
||||
text = "mend_schism_antiocheia_bishop"
|
||||
title:c_antiocheia.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
}
|
||||
custom_description = {
|
||||
text = "mend_schism_jerusalem_bishop"
|
||||
title:c_jerusalem.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
}
|
||||
custom_description = {
|
||||
text = "mend_schism_alexandria_bishop"
|
||||
title:c_alexandria.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
}
|
||||
custom_description = {
|
||||
text = "mend_schism_roma_bishop"
|
||||
title:c_roma.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
}
|
||||
custom_description = {
|
||||
text = "mend_schism_no_rite"
|
||||
root.faith = { NOT = { has_doctrine_parameter = maintains_head_of_faith_on_creation } }
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
}
|
||||
|
||||
effect = {
|
||||
gain_holy_legend_seed_tooltip_effect = yes
|
||||
custom_tooltip = mend_the_great_schism_decision_effect_tooltip
|
||||
show_as_tooltip = {
|
||||
mend_great_schism_scripted_effect = yes
|
||||
}
|
||||
trigger_event = roman_restoration.0100
|
||||
hidden_effect = {
|
||||
add_to_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_mended_great_schism
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
#### Mend the Great Schism ###
|
||||
#mend_the_great_schism_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
# }
|
||||
# desc = mend_the_great_schism_decision_desc
|
||||
# selection_tooltip = mend_the_great_schism_decision_tooltip
|
||||
# decision_group_type = major
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 0
|
||||
# empire = 120
|
||||
# hegemony = 120
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# faith.religion = faith:roman_catholic.religion #Christian Only
|
||||
# NOT = { #Can only do it once.
|
||||
# is_target_in_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:flag_mended_great_schism
|
||||
# }
|
||||
# }
|
||||
# highest_held_title_tier > 4 #Only Emperors
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# piety_level >= max_piety_level
|
||||
# completely_controls = title:c_byzantion
|
||||
# completely_controls = title:c_antiocheia
|
||||
# completely_controls = title:c_jerusalem
|
||||
# completely_controls = title:c_alexandria
|
||||
# completely_controls = title:c_roma
|
||||
# custom_description = {
|
||||
# text = "mend_schism_byzantion_bishop"
|
||||
# title:c_byzantion.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
# }
|
||||
# custom_description = {
|
||||
# text = "mend_schism_antiocheia_bishop"
|
||||
# title:c_antiocheia.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
# }
|
||||
# custom_description = {
|
||||
# text = "mend_schism_jerusalem_bishop"
|
||||
# title:c_jerusalem.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
# }
|
||||
# custom_description = {
|
||||
# text = "mend_schism_alexandria_bishop"
|
||||
# title:c_alexandria.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
# }
|
||||
# custom_description = {
|
||||
# text = "mend_schism_roma_bishop"
|
||||
# title:c_roma.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
||||
# }
|
||||
# custom_description = {
|
||||
# text = "mend_schism_no_rite"
|
||||
# root.faith = { NOT = { has_doctrine_parameter = maintains_head_of_faith_on_creation } }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# top_liege = this
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# gain_holy_legend_seed_tooltip_effect = yes
|
||||
# custom_tooltip = mend_the_great_schism_decision_effect_tooltip
|
||||
# show_as_tooltip = {
|
||||
# mend_great_schism_scripted_effect = yes
|
||||
# }
|
||||
# trigger_event = roman_restoration.0100
|
||||
# hidden_effect = {
|
||||
# add_to_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:flag_mended_great_schism
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# always = yes
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 100
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Reclaim Constantinople ###
|
||||
#set_capital_constantinople_decision = {
|
||||
|
|
@ -789,277 +789,277 @@ mend_the_great_schism_decision = {
|
|||
# }
|
||||
#}
|
||||
#
|
||||
### Restore the Papacy ###
|
||||
restore_papacy_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
}
|
||||
desc = restore_papacy_decision_desc
|
||||
selection_tooltip = restore_papacy_decision_tooltip
|
||||
decision_group_type = major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 12
|
||||
empire = 12
|
||||
hegemony = 12
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
is_ruler = yes
|
||||
is_playable_character = yes
|
||||
religion = religion:catholic_religion
|
||||
NOT = { faith = { exists = religious_head } }
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
completely_controls = title:c_roma
|
||||
completely_controls = title:d_latium
|
||||
completely_controls = title:d_spoleto
|
||||
completely_controls = title:d_ancona
|
||||
completely_controls = title:d_romagna
|
||||
piety_level >= high_piety_level
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = restore_papacy_decision_effect_tooltip
|
||||
show_as_tooltip = {
|
||||
restore_papacy_scripted_effect = yes
|
||||
}
|
||||
trigger_event = {
|
||||
id = roman_restoration.0124
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
religion = religion:catholic_religion
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
NOT = { faith = { exists = religious_head } }
|
||||
}
|
||||
|
||||
ai_will_do = { #Always do it when possible.
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_zeal = 1.0
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_trait = cynical
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Restore Pope in Rome ###
|
||||
restore_pope_in_rome_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
}
|
||||
desc = restore_pope_in_rome_decision_desc
|
||||
selection_tooltip = restore_pope_in_rome_decision_tooltip
|
||||
decision_group_type = major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 12
|
||||
empire = 12
|
||||
hegemony = 12
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
is_ruler = yes
|
||||
is_playable_character = yes
|
||||
religion = religion:catholic_religion
|
||||
NOR = {
|
||||
has_title = title:k_papal_state
|
||||
is_roman_emperor_excluding_byzantium_trigger = yes
|
||||
}
|
||||
NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
||||
NOT = { capital_county = { this = title:c_roma } }
|
||||
title:k_papal_state.holder ?= {
|
||||
NOT = {
|
||||
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
target = root
|
||||
modifier = declared_war
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
target = root
|
||||
modifier = revoked_title
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = { has_character_flag = flag_already_given_rome_once }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
custom_tooltip = {
|
||||
text = hof_exists_tt
|
||||
faith = { exists = religious_head }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rome_held_by_you_or_vassal_tt
|
||||
OR = {
|
||||
title:c_roma.holder = {
|
||||
any_liege_or_above = { this = root }
|
||||
}
|
||||
title:c_roma.holder = { this = root }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
add_piety = 1000
|
||||
add_character_flag = flag_already_given_rome_once
|
||||
create_title_and_vassal_change = {
|
||||
type = returned
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
title:c_roma = {
|
||||
change_title_holder = {
|
||||
holder = title:k_papal_state.holder
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
|
||||
title:k_papal_state.holder = {
|
||||
set_realm_capital = title:c_roma
|
||||
add_opinion = {
|
||||
target = prev
|
||||
modifier = restored_papacy_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
religion = religion:catholic_religion
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
}
|
||||
|
||||
ai_will_do = { #Do it always, for coherence.
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0
|
||||
title:c_roma.holder = {
|
||||
OR = {
|
||||
is_ai = no
|
||||
any_liege_or_above = { is_ai = no } # AI will never take Rome province away from a player.
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_trait = cynical
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_title = title:e_italy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Dismantle the Papacy ###
|
||||
dismantle_papacy_decision = { #For Muslims and Pagans.
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
}
|
||||
desc = dismantle_papacy_decision_desc
|
||||
selection_tooltip = dismantle_papacy_decision_tooltip
|
||||
decision_group_type = major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 60
|
||||
empire = 60
|
||||
hegemony = 60
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
is_ruler = yes
|
||||
is_playable_character = yes
|
||||
faith:roman_catholic = {
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
}
|
||||
faith:roman_catholic = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value >= faith_hostile_level
|
||||
}
|
||||
}
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
capital_province = { #Indians could not possibly care...
|
||||
OR = {
|
||||
geographical_region = world_europe
|
||||
geographical_region = world_middle_east
|
||||
geographical_region = world_africa_north
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = title:k_papal_state.holder
|
||||
}
|
||||
title:k_papal_state.holder = { is_landed = no } #If he fled elsewhere, it cannot be done, the Pope must be landless.
|
||||
title:k_papal_state.holder = { is_at_war = no } #Shouldn't be possible during a Crusade
|
||||
}
|
||||
completely_controls_region = world_europe_south_italy
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = dismantle_papacy_decision_effect_tooltip
|
||||
gain_holy_legend_seed_tooltip_effect = yes
|
||||
hidden_effect = {
|
||||
legend_seed_great_deed_faith_effect = {
|
||||
ANTAGONIST = title:k_papal_state.holder
|
||||
OLD_FAITH = title:k_papal_state.holder.faith
|
||||
}
|
||||
}
|
||||
show_as_tooltip = {
|
||||
destroy_papacy_scripted_effect = yes
|
||||
}
|
||||
trigger_event = {
|
||||
id = roman_restoration.0130
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
ai_will_do = { #Do it always.
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
#### Restore the Papacy ###
|
||||
#restore_papacy_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
# }
|
||||
# desc = restore_papacy_decision_desc
|
||||
# selection_tooltip = restore_papacy_decision_tooltip
|
||||
# decision_group_type = major
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 12
|
||||
# empire = 12
|
||||
# hegemony = 12
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# religion = religion:catholic_religion
|
||||
# NOT = { faith = { exists = religious_head } }
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# completely_controls = title:c_roma
|
||||
# completely_controls = title:d_latium
|
||||
# completely_controls = title:d_spoleto
|
||||
# completely_controls = title:d_ancona
|
||||
# completely_controls = title:d_romagna
|
||||
# piety_level >= high_piety_level
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# top_liege = this
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = restore_papacy_decision_effect_tooltip
|
||||
# show_as_tooltip = {
|
||||
# restore_papacy_scripted_effect = yes
|
||||
# }
|
||||
# trigger_event = {
|
||||
# id = roman_restoration.0124
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# religion = religion:catholic_religion
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# NOT = { faith = { exists = religious_head } }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = { #Always do it when possible.
|
||||
# base = 100
|
||||
# ai_value_modifier = {
|
||||
# ai_zeal = 1.0
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_trait = cynical
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Restore Pope in Rome ###
|
||||
#restore_pope_in_rome_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
# }
|
||||
# desc = restore_pope_in_rome_decision_desc
|
||||
# selection_tooltip = restore_pope_in_rome_decision_tooltip
|
||||
# decision_group_type = major
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 12
|
||||
# empire = 12
|
||||
# hegemony = 12
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# religion = religion:catholic_religion
|
||||
# NOR = {
|
||||
# has_title = title:k_papal_state
|
||||
# is_roman_emperor_excluding_byzantium_trigger = yes
|
||||
# }
|
||||
# NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
||||
# NOT = { capital_county = { this = title:c_roma } }
|
||||
# title:k_papal_state.holder ?= {
|
||||
# NOT = {
|
||||
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
# target = root
|
||||
# modifier = declared_war
|
||||
# }
|
||||
# }
|
||||
# NOT = {
|
||||
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
# target = root
|
||||
# modifier = revoked_title
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# NOT = { has_character_flag = flag_already_given_rome_once }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# top_liege = this
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# custom_tooltip = {
|
||||
# text = hof_exists_tt
|
||||
# faith = { exists = religious_head }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = rome_held_by_you_or_vassal_tt
|
||||
# OR = {
|
||||
# title:c_roma.holder = {
|
||||
# any_liege_or_above = { this = root }
|
||||
# }
|
||||
# title:c_roma.holder = { this = root }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# add_piety = 1000
|
||||
# add_character_flag = flag_already_given_rome_once
|
||||
# create_title_and_vassal_change = {
|
||||
# type = returned
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# title:c_roma = {
|
||||
# change_title_holder = {
|
||||
# holder = title:k_papal_state.holder
|
||||
# change = scope:change
|
||||
# }
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
#
|
||||
# title:k_papal_state.holder = {
|
||||
# set_realm_capital = title:c_roma
|
||||
# add_opinion = {
|
||||
# target = prev
|
||||
# modifier = restored_papacy_opinion
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# religion = religion:catholic_religion
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# }
|
||||
#
|
||||
# ai_will_do = { #Do it always, for coherence.
|
||||
# base = 100
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# title:c_roma.holder = {
|
||||
# OR = {
|
||||
# is_ai = no
|
||||
# any_liege_or_above = { is_ai = no } # AI will never take Rome province away from a player.
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_trait = cynical
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_title = title:e_italy
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Dismantle the Papacy ###
|
||||
#dismantle_papacy_decision = { #For Muslims and Pagans.
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
# }
|
||||
# desc = dismantle_papacy_decision_desc
|
||||
# selection_tooltip = dismantle_papacy_decision_tooltip
|
||||
# decision_group_type = major
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 60
|
||||
# empire = 60
|
||||
# hegemony = 60
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# faith:roman_catholic = {
|
||||
# has_doctrine = doctrine_spiritual_head
|
||||
# }
|
||||
# faith:roman_catholic = {
|
||||
# faith_hostility_level = {
|
||||
# target = root.faith
|
||||
# value >= faith_hostile_level
|
||||
# }
|
||||
# }
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# capital_province = { #Indians could not possibly care...
|
||||
# OR = {
|
||||
# geographical_region = world_europe
|
||||
# geographical_region = world_middle_east
|
||||
# geographical_region = world_africa_north
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# trigger_if = {
|
||||
# limit = {
|
||||
# exists = title:k_papal_state.holder
|
||||
# }
|
||||
# title:k_papal_state.holder = { is_landed = no } #If he fled elsewhere, it cannot be done, the Pope must be landless.
|
||||
# title:k_papal_state.holder = { is_at_war = no } #Shouldn't be possible during a Crusade
|
||||
# }
|
||||
# completely_controls_region = world_europe_south_italy
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# top_liege = this
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = dismantle_papacy_decision_effect_tooltip
|
||||
# gain_holy_legend_seed_tooltip_effect = yes
|
||||
# hidden_effect = {
|
||||
# legend_seed_great_deed_faith_effect = {
|
||||
# ANTAGONIST = title:k_papal_state.holder
|
||||
# OLD_FAITH = title:k_papal_state.holder.faith
|
||||
# }
|
||||
# }
|
||||
# show_as_tooltip = {
|
||||
# destroy_papacy_scripted_effect = yes
|
||||
# }
|
||||
# trigger_event = {
|
||||
# id = roman_restoration.0130
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# always = yes
|
||||
# }
|
||||
#
|
||||
# ai_will_do = { #Do it always.
|
||||
# base = 100
|
||||
# }
|
||||
#}
|
||||
#
|
||||
##Uniting Italy
|
||||
#### Unify Italy ###
|
||||
|
|
@ -1276,7 +1276,7 @@ dismantle_papacy_decision = { #For Muslims and Pagans.
|
|||
# completely_controls = title:d_cephalonia
|
||||
# completely_controls = title:d_epirus
|
||||
# completely_controls = title:d_athens
|
||||
# completely_controls = title:d_achaia
|
||||
# completely_controls = title:d_peloponnese
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
|
|
|
|||
|
|
@ -2443,126 +2443,127 @@ stress_loss_athletic_decision = { #by Linnéa Thimrén
|
|||
}
|
||||
}
|
||||
|
||||
### Write Muwashshah Poem ###
|
||||
write_muwashshah_poem_decision = {
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 37
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
||||
}
|
||||
sort_order = 10
|
||||
decision_group_type = adventurer_minor
|
||||
|
||||
cooldown = { years = 3 }
|
||||
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
widget = {
|
||||
gui = "decision_view_widget_option_list_generic"
|
||||
controller = decision_option_list_controller
|
||||
decision_to_second_step_button = "CHOOSE_POEM_DECISION_NEXT_STEP_BUTTON"
|
||||
|
||||
|
||||
item = { # To sell
|
||||
value = sell_poem_decision
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
is_valid = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
current_description = sell_poem_decision
|
||||
localization = sell_poem_decision
|
||||
icon = "gfx/interface/icons/court_position_types/bookmaker_court_position.dds"
|
||||
ai_chance = { #Keep the poet afloat
|
||||
value = 10
|
||||
if = {
|
||||
limit = {
|
||||
gold < 25
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
item = { #To keep
|
||||
value = keep_poem_decision
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
any_character_artifact = {
|
||||
has_artifact_modifier = double_moon_modifier
|
||||
}
|
||||
}
|
||||
is_valid = {
|
||||
has_trait = violet_poet
|
||||
any_character_artifact = {
|
||||
has_artifact_modifier = double_moon_modifier
|
||||
}
|
||||
}
|
||||
current_description = keep_poem_decision
|
||||
localization = keep_poem_decision
|
||||
icon = "gfx/interface/icons/court_position_types/court_poet_court_position.dds"
|
||||
ai_chance = { value = 10 }
|
||||
}
|
||||
item = { #To distribute
|
||||
value = distribute_poem_decision
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
is_valid = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
current_description = distribute_poem_decision
|
||||
localization = distribute_poem_decision
|
||||
icon = "gfx/interface/icons/court_position_types/chief_qadi_court_position.dds"
|
||||
ai_chance = { value = 10 }
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
add_trait_xp = {
|
||||
trait = violet_poet
|
||||
value = 5
|
||||
}
|
||||
custom_tooltip = write_muwashshah_poem_decision_tooltip
|
||||
hidden_effect = {
|
||||
|
||||
if = { # Sell Poem
|
||||
limit = { scope:sell_poem_decision = yes }
|
||||
trigger_event = {
|
||||
id = ep3_story_cycle_violet_poet.0010
|
||||
days = { 15 30 }
|
||||
}
|
||||
}
|
||||
else_if = { # Keep Poem
|
||||
limit = { scope:keep_poem_decision = yes }
|
||||
trigger_event = {
|
||||
id = ep3_story_cycle_violet_poet.0011
|
||||
days = { 15 30 }
|
||||
}
|
||||
}
|
||||
else = { # Distribute Poem
|
||||
trigger_event = {
|
||||
id = ep3_story_cycle_violet_poet.0012
|
||||
days = { 15 30 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
is_playable_character = yes
|
||||
gold < 50
|
||||
}
|
||||
}
|
||||
#### Write Muwashshah Poem ###
|
||||
#write_muwashshah_poem_decision = {
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 37
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
||||
# }
|
||||
# sort_order = 10
|
||||
# decision_group_type = adventurer_minor
|
||||
#
|
||||
# cooldown = { years = 3 }
|
||||
#
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_imprisoned = no
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_option_list_generic"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_POEM_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
#
|
||||
# item = { # To sell
|
||||
# value = sell_poem_decision
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# is_valid = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# current_description = sell_poem_decision
|
||||
# localization = sell_poem_decision
|
||||
# icon = "gfx/interface/icons/court_position_types/bookmaker_court_position.dds"
|
||||
# ai_chance = { #Keep the poet afloat
|
||||
# value = 10
|
||||
# if = {
|
||||
# limit = {
|
||||
# gold < 25
|
||||
# }
|
||||
# add = 50
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { #To keep
|
||||
# value = keep_poem_decision
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# any_character_artifact = {
|
||||
# has_artifact_modifier = double_moon_modifier
|
||||
# }
|
||||
# }
|
||||
# is_valid = {
|
||||
# has_trait = violet_poet
|
||||
# any_character_artifact = {
|
||||
# has_artifact_modifier = double_moon_modifier
|
||||
# }
|
||||
# }
|
||||
# current_description = keep_poem_decision
|
||||
# localization = keep_poem_decision
|
||||
# icon = "gfx/interface/icons/court_position_types/court_poet_court_position.dds"
|
||||
# ai_chance = { value = 10 }
|
||||
# }
|
||||
# item = { #To distribute
|
||||
# value = distribute_poem_decision
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# is_valid = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# current_description = distribute_poem_decision
|
||||
# localization = distribute_poem_decision
|
||||
# icon = "gfx/interface/icons/court_position_types/chief_qadi_court_position.dds"
|
||||
# ai_chance = { value = 10 }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# add_trait_xp = {
|
||||
# trait = violet_poet
|
||||
# value = 5
|
||||
# }
|
||||
# custom_tooltip = write_muwashshah_poem_decision_tooltip
|
||||
# hidden_effect = {
|
||||
#
|
||||
# if = { # Sell Poem
|
||||
# limit = { scope:sell_poem_decision = yes }
|
||||
# trigger_event = {
|
||||
# id = ep3_story_cycle_violet_poet.0010
|
||||
# days = { 15 30 }
|
||||
# }
|
||||
# }
|
||||
# else_if = { # Keep Poem
|
||||
# limit = { scope:keep_poem_decision = yes }
|
||||
# trigger_event = {
|
||||
# id = ep3_story_cycle_violet_poet.0011
|
||||
# days = { 15 30 }
|
||||
# }
|
||||
# }
|
||||
# else = { # Distribute Poem
|
||||
# trigger_event = {
|
||||
# id = ep3_story_cycle_violet_poet.0012
|
||||
# days = { 15 30 }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# is_playable_character = yes
|
||||
# gold < 50
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -672,11 +672,11 @@ choose_master_terrain_decision = {
|
|||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_yedisan
|
||||
# TITLE = title:d_dnipro
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_levedia
|
||||
# TITLE = title:d_kharkiv
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
|
|
@ -684,11 +684,11 @@ choose_master_terrain_decision = {
|
|||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_kizilyedisan
|
||||
# TITLE = title:d_kherson
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_red_levedia
|
||||
# TITLE = title:d_zaporizhzhia
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
|
|
|
|||
|
|
@ -104,177 +104,177 @@ hold_triumph_decision = {
|
|||
}
|
||||
}
|
||||
|
||||
### Restore [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] ###
|
||||
restore_backwater_counties_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/ep3_decision_estate.dds"
|
||||
}
|
||||
decision_group_type = major
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 120
|
||||
kingdom = 120
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
sort_order = 70
|
||||
|
||||
desc = restore_backwater_counties_decision_desc
|
||||
selection_tooltip = restore_backwater_counties_decision_tooltip
|
||||
decision_group_type = roman
|
||||
|
||||
is_shown = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
primary_title ?= {
|
||||
OR = {
|
||||
tier = tier_duchy
|
||||
tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
has_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
is_at_war = no
|
||||
custom_tooltip = {
|
||||
text = backwater_county_eligible_modifier_removal_tt
|
||||
any_sub_realm_county = {
|
||||
count >= 1
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available = yes
|
||||
NOT = { exists = involved_activity }
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
add = medium_gold_value
|
||||
multiply = {
|
||||
value = 1
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
treasury = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = yes
|
||||
}
|
||||
add = medium_gold_value
|
||||
multiply = {
|
||||
value = 1
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = greek_backwater_modifier_removal_tt
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_sub_realm_county = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = no_backwater_counties_meet_criteria_tt
|
||||
}
|
||||
else = {
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
add_to_list = frontwater_counties
|
||||
}
|
||||
}
|
||||
primary_title = { save_scope_as = target_theme }
|
||||
# Toast for the Governor confirming which counties got the modifier removed
|
||||
send_interface_message = {
|
||||
type = event_generic_good
|
||||
title = ep3_theme_not_backwater.t
|
||||
left_icon = root
|
||||
right_icon = root.primary_title
|
||||
every_in_list = {
|
||||
list = frontwater_counties
|
||||
remove_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
|
||||
if = { # If we remove the modifier from the last county belonging to this governor, we fire a celebration event for some narrative flavor
|
||||
limit = {
|
||||
any_sub_realm_county = {
|
||||
count = 0
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
# Event for the Governor if all counties are restored
|
||||
trigger_event = {
|
||||
id = ep3_decisions_event.3000
|
||||
days = 1
|
||||
}
|
||||
|
||||
# Once all the counties have been brought up to speed, we notify the emperor
|
||||
liege = {
|
||||
send_interface_message = {
|
||||
type = event_generic_good_text
|
||||
title = ep3_theme_not_backwater.t
|
||||
desc = ep3_theme_not_backwater.desc
|
||||
left_icon = root
|
||||
}
|
||||
# Trigger the event for the emperor to see if all the counties have been cleared
|
||||
trigger_event = ep3_decisions_event.3001
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#### Restore [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] ###
|
||||
#restore_backwater_counties_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/ep3_decision_estate.dds"
|
||||
# }
|
||||
# decision_group_type = major
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 120
|
||||
# kingdom = 120
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# sort_order = 70
|
||||
#
|
||||
# desc = restore_backwater_counties_decision_desc
|
||||
# selection_tooltip = restore_backwater_counties_decision_tooltip
|
||||
# decision_group_type = roman
|
||||
#
|
||||
# is_shown = {
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# primary_title ?= {
|
||||
# OR = {
|
||||
# tier = tier_duchy
|
||||
# tier = tier_kingdom
|
||||
# }
|
||||
# }
|
||||
# any_sub_realm_county = {
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# is_at_war = no
|
||||
# custom_tooltip = {
|
||||
# text = backwater_county_eligible_modifier_removal_tt
|
||||
# any_sub_realm_county = {
|
||||
# count >= 1
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available = yes
|
||||
# NOT = { exists = involved_activity }
|
||||
# is_imprisoned = no
|
||||
# }
|
||||
#
|
||||
# cost = {
|
||||
# gold = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_treasury = no
|
||||
# }
|
||||
# add = medium_gold_value
|
||||
# multiply = {
|
||||
# value = 1
|
||||
# every_sub_realm_county = {
|
||||
# limit = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# treasury = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_treasury = yes
|
||||
# }
|
||||
# add = medium_gold_value
|
||||
# multiply = {
|
||||
# value = 1
|
||||
# every_sub_realm_county = {
|
||||
# limit = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = greek_backwater_modifier_removal_tt
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# any_sub_realm_county = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = no_backwater_counties_meet_criteria_tt
|
||||
# }
|
||||
# else = {
|
||||
# every_sub_realm_county = {
|
||||
# limit = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# add_to_list = frontwater_counties
|
||||
# }
|
||||
# }
|
||||
# primary_title = { save_scope_as = target_theme }
|
||||
# # Toast for the Governor confirming which counties got the modifier removed
|
||||
# send_interface_message = {
|
||||
# type = event_generic_good
|
||||
# title = ep3_theme_not_backwater.t
|
||||
# left_icon = root
|
||||
# right_icon = root.primary_title
|
||||
# every_in_list = {
|
||||
# list = frontwater_counties
|
||||
# remove_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if = { # If we remove the modifier from the last county belonging to this governor, we fire a celebration event for some narrative flavor
|
||||
# limit = {
|
||||
# any_sub_realm_county = {
|
||||
# count = 0
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
# # Event for the Governor if all counties are restored
|
||||
# trigger_event = {
|
||||
# id = ep3_decisions_event.3000
|
||||
# days = 1
|
||||
# }
|
||||
#
|
||||
# # Once all the counties have been brought up to speed, we notify the emperor
|
||||
# liege = {
|
||||
# send_interface_message = {
|
||||
# type = event_generic_good_text
|
||||
# title = ep3_theme_not_backwater.t
|
||||
# desc = ep3_theme_not_backwater.desc
|
||||
# left_icon = root
|
||||
# }
|
||||
# # Trigger the event for the emperor to see if all the counties have been cleared
|
||||
# trigger_event = ep3_decisions_event.3001
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Prepare Greek Fire Dromons ###
|
||||
#prepare_greek_fire_dromons_decision = {
|
||||
|
|
|
|||
|
|
@ -1,489 +1,490 @@
|
|||
|
||||
#############################################
|
||||
# Do some basic missionary work #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
|
||||
hasan_evangelize_the_faith = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_evangelize_the_faith_desc
|
||||
selection_tooltip = hasan_evangelize_the_faith_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
cooldown = { months = 1 }
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_landed = no
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
domicile.domicile_location.county ?= {
|
||||
OR = {
|
||||
hasan_evangelize_province_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = or_a_neigbouring_county_tt
|
||||
save_temporary_scope_as = county_check
|
||||
any_neighboring_county = {
|
||||
hasan_evangelize_province_trigger = yes
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = { piety = 250 }
|
||||
|
||||
effect = {
|
||||
domicile.domicile_location.county ?= {
|
||||
if = {
|
||||
limit = { hasan_evangelize_province_trigger = yes }
|
||||
save_scope_as = location
|
||||
}
|
||||
else = {
|
||||
save_temporary_scope_as = county_check
|
||||
random_neighboring_county = {
|
||||
limit = {
|
||||
hasan_evangelize_province_trigger = yes
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
save_scope_as = location
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_event = hasan_sabbah.1010
|
||||
custom_tooltip = chance_to_advance_to_the_assassins_tt
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
#############################################
|
||||
# Do some RADICAL missionary work 🕶🤙 #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
|
||||
hasan_agitate_the_populace = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/antagonistic.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_agitate_the_populace_desc
|
||||
selection_tooltip = hasan_agitate_the_populace_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
cooldown = { months = 1 }
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_landed = no
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
OR = {
|
||||
domicile.domicile_location.county = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = or_a_neigbouring_county_tt
|
||||
domicile.domicile_location.county = {
|
||||
save_temporary_scope_as = county_check
|
||||
any_neighboring_county = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = { prestige = 250 }
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
domicile.domicile_location.county = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
}
|
||||
}
|
||||
domicile.domicile_location.county = { save_scope_as = location }
|
||||
}
|
||||
else = {
|
||||
domicile.domicile_location.county = {
|
||||
save_temporary_scope_as = county_check
|
||||
random_neighboring_county = {
|
||||
limit = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
save_scope_as = location
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_event = hasan_sabbah.1040
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
#############################################
|
||||
# Become death, destroyer of Seljuks #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
hasan_ignite_the_flames = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_strength.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_ignite_the_flames_desc
|
||||
selection_tooltip = hasan_ignite_the_flames_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
cooldown = { months = 1 }
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
is_at_war = no
|
||||
custom_tooltip = {
|
||||
text = at_least_5_counties_are_nizari
|
||||
domicile.domicile_location.county.holder.top_liege = {
|
||||
any_sub_realm_county = {
|
||||
count >= 5
|
||||
faith = root.faith
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = 250
|
||||
}
|
||||
|
||||
effect = {
|
||||
random_owned_story = {
|
||||
type = story_hasan
|
||||
var:ultimate_foe = { save_scope_as = ultimate_foe }
|
||||
}
|
||||
hasan_sabbah_ignite_decision_effect = yes
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
|
||||
#############################################
|
||||
# Found the Assassins #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
hasan_found_the_assassins = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_found_the_assassins_desc
|
||||
selection_tooltip = hasan_found_the_assassins_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
NOT = { exists = var:assassins }
|
||||
}
|
||||
is_landed = no
|
||||
faith = faith:nizari
|
||||
NOT = {
|
||||
has_character_flag = founded_assassins_already
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
domicile.domicile_location.barony = { is_leased_out = no }
|
||||
domicile.domicile_location.county.faith = root.faith
|
||||
custom_tooltip = {
|
||||
text = is_mountainous_desc
|
||||
domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
}
|
||||
domicile.domicile_location = {
|
||||
is_county_capital = no
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = { piety = 1500 }
|
||||
|
||||
effect = {
|
||||
domicile.domicile_location = { save_scope_as = location }
|
||||
if = {
|
||||
limit = {
|
||||
scope:location = {
|
||||
has_holding = no
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:location.county.holder = {
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
}
|
||||
scope:location = {
|
||||
set_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:location = {
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
create_character = {
|
||||
template = holy_order_leader_character
|
||||
location = scope:location
|
||||
save_scope_as = leader
|
||||
}
|
||||
hidden_effect = {
|
||||
create_title_and_vassal_change = {
|
||||
type = leased_out
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
scope:location.barony = {
|
||||
change_title_holder_include_vassals = {
|
||||
holder = scope:location.barony.holder.top_liege
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
create_holy_order = {
|
||||
leader = scope:leader
|
||||
capital = scope:location.barony
|
||||
save_scope_as = new_holy_order
|
||||
}
|
||||
scope:new_holy_order ?= {
|
||||
title = { set_title_name = holy_order_hashshashin }
|
||||
}
|
||||
create_holy_order_effect = yes
|
||||
random_owned_story = {
|
||||
type = story_hasan
|
||||
set_variable = {
|
||||
name = assassins
|
||||
value = scope:new_holy_order
|
||||
}
|
||||
}
|
||||
add_character_flag = founded_assassins_already
|
||||
scope:location = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_building = no
|
||||
}
|
||||
add_special_building = assassin_castle_01
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_building_or_higher = alamut_castle_01
|
||||
}
|
||||
hidden_effect = {
|
||||
remove_building = alamut_castle_01
|
||||
}
|
||||
add_special_building = alamut_castle_02
|
||||
}
|
||||
}
|
||||
add_intrigue_skill = 2
|
||||
give_nickname = nick_old_man_of_the_mountain
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
|
||||
#############################################
|
||||
# Expand the Assassins #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
hasan_expand_the_assassins = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_legitimacy.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_expand_the_assassins_desc
|
||||
selection_tooltip = hasan_expand_the_assassins_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
has_variable = assassins
|
||||
}
|
||||
is_landed = no
|
||||
faith = faith:nizari
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
domicile.domicile_location.barony = { is_leased_out = no }
|
||||
domicile.domicile_location.county.faith = root.faith
|
||||
custom_tooltip = {
|
||||
text = is_mountainous_desc
|
||||
domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
domicile.domicile_location = { is_county_capital = no }
|
||||
}
|
||||
|
||||
cost = { piety = 250 }
|
||||
|
||||
effect = {
|
||||
random_owned_story = {
|
||||
type = story_hasan
|
||||
var:assassins = { save_scope_as = assassins }
|
||||
}
|
||||
show_as_tooltip = {
|
||||
domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
}
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = { domicile.domicile_location.barony.holder != root }
|
||||
create_title_and_vassal_change = {
|
||||
type = leased_out
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
domicile.domicile_location.barony = {
|
||||
change_title_holder_include_vassals = {
|
||||
holder = holder.top_liege
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#
|
||||
##############################################
|
||||
## Do some basic missionary work #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#
|
||||
#hasan_evangelize_the_faith = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_evangelize_the_faith_desc
|
||||
# selection_tooltip = hasan_evangelize_the_faith_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# cooldown = { months = 1 }
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# is_landed = no
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# domicile.domicile_location.county ?= {
|
||||
# OR = {
|
||||
# hasan_evangelize_province_trigger = yes
|
||||
# custom_tooltip = {
|
||||
# text = or_a_neigbouring_county_tt
|
||||
# save_temporary_scope_as = county_check
|
||||
# any_neighboring_county = {
|
||||
# hasan_evangelize_province_trigger = yes
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = { piety = 250 }
|
||||
#
|
||||
# effect = {
|
||||
# domicile.domicile_location.county ?= {
|
||||
# if = {
|
||||
# limit = { hasan_evangelize_province_trigger = yes }
|
||||
# save_scope_as = location
|
||||
# }
|
||||
# else = {
|
||||
# save_temporary_scope_as = county_check
|
||||
# random_neighboring_county = {
|
||||
# limit = {
|
||||
# hasan_evangelize_province_trigger = yes
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# save_scope_as = location
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# trigger_event = hasan_sabbah.1010
|
||||
# custom_tooltip = chance_to_advance_to_the_assassins_tt
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
##############################################
|
||||
## Do some RADICAL missionary work 🕶🤙 #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#
|
||||
#hasan_agitate_the_populace = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/antagonistic.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_agitate_the_populace_desc
|
||||
# selection_tooltip = hasan_agitate_the_populace_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# cooldown = { months = 1 }
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# is_landed = no
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# OR = {
|
||||
# domicile.domicile_location.county = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = or_a_neigbouring_county_tt
|
||||
# domicile.domicile_location.county = {
|
||||
# save_temporary_scope_as = county_check
|
||||
# any_neighboring_county = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = { prestige = 250 }
|
||||
#
|
||||
# effect = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile.domicile_location.county = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# }
|
||||
# }
|
||||
# domicile.domicile_location.county = { save_scope_as = location }
|
||||
# }
|
||||
# else = {
|
||||
# domicile.domicile_location.county = {
|
||||
# save_temporary_scope_as = county_check
|
||||
# random_neighboring_county = {
|
||||
# limit = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# save_scope_as = location
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# trigger_event = hasan_sabbah.1040
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
##############################################
|
||||
## Become death, destroyer of Seljuks #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#hasan_ignite_the_flames = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_strength.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_ignite_the_flames_desc
|
||||
# selection_tooltip = hasan_ignite_the_flames_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# cooldown = { months = 1 }
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# is_at_war = no
|
||||
# custom_tooltip = {
|
||||
# text = at_least_5_counties_are_nizari
|
||||
# domicile.domicile_location.county.holder.top_liege = {
|
||||
# any_sub_realm_county = {
|
||||
# count >= 5
|
||||
# faith = root.faith
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = {
|
||||
# prestige = 250
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# random_owned_story = {
|
||||
# type = story_hasan
|
||||
# var:ultimate_foe = { save_scope_as = ultimate_foe }
|
||||
# }
|
||||
# hasan_sabbah_ignite_decision_effect = yes
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
#
|
||||
##############################################
|
||||
## Found the Assassins #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#hasan_found_the_assassins = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_found_the_assassins_desc
|
||||
# selection_tooltip = hasan_found_the_assassins_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# NOT = { exists = var:assassins }
|
||||
# }
|
||||
# is_landed = no
|
||||
# faith = faith:nizari
|
||||
# NOT = {
|
||||
# has_character_flag = founded_assassins_already
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# domicile.domicile_location.barony = { is_leased_out = no }
|
||||
# domicile.domicile_location.county.faith = root.faith
|
||||
# custom_tooltip = {
|
||||
# text = is_mountainous_desc
|
||||
# domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
# }
|
||||
# domicile.domicile_location = {
|
||||
# is_county_capital = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = { piety = 1500 }
|
||||
#
|
||||
# effect = {
|
||||
# domicile.domicile_location = { save_scope_as = location }
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:location = {
|
||||
# has_holding = no
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:location.county.holder = {
|
||||
# government_has_flag = government_is_tribal
|
||||
# }
|
||||
# }
|
||||
# scope:location = {
|
||||
# set_holding_type = church_holding
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# scope:location = {
|
||||
# set_holding_type = castle_holding
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# create_character = {
|
||||
# template = holy_order_leader_character
|
||||
# location = scope:location
|
||||
# save_scope_as = leader
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# create_title_and_vassal_change = {
|
||||
# type = leased_out
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# scope:location.barony = {
|
||||
# change_title_holder_include_vassals = {
|
||||
# holder = scope:location.barony.holder.top_liege
|
||||
# change = scope:change
|
||||
# }
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
# }
|
||||
# create_holy_order = {
|
||||
# leader = scope:leader
|
||||
# capital = scope:location.barony
|
||||
# save_scope_as = new_holy_order
|
||||
# }
|
||||
# scope:new_holy_order ?= {
|
||||
# title = { set_title_name = holy_order_hashshashin }
|
||||
# }
|
||||
# create_holy_order_effect = yes
|
||||
# random_owned_story = {
|
||||
# type = story_hasan
|
||||
# set_variable = {
|
||||
# name = assassins
|
||||
# value = scope:new_holy_order
|
||||
# }
|
||||
# }
|
||||
# add_character_flag = founded_assassins_already
|
||||
# scope:location = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_special_building = no
|
||||
# }
|
||||
# add_special_building = assassin_castle_01
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_building_or_higher = alamut_castle_01
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# remove_building = alamut_castle_01
|
||||
# }
|
||||
# add_special_building = alamut_castle_02
|
||||
# }
|
||||
# }
|
||||
# add_intrigue_skill = 2
|
||||
# give_nickname = nick_old_man_of_the_mountain
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
#
|
||||
##############################################
|
||||
## Expand the Assassins #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#hasan_expand_the_assassins = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_legitimacy.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_expand_the_assassins_desc
|
||||
# selection_tooltip = hasan_expand_the_assassins_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# has_variable = assassins
|
||||
# }
|
||||
# is_landed = no
|
||||
# faith = faith:nizari
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# domicile.domicile_location.barony = { is_leased_out = no }
|
||||
# domicile.domicile_location.county.faith = root.faith
|
||||
# custom_tooltip = {
|
||||
# text = is_mountainous_desc
|
||||
# domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# domicile.domicile_location = { is_county_capital = no }
|
||||
# }
|
||||
#
|
||||
# cost = { piety = 250 }
|
||||
#
|
||||
# effect = {
|
||||
# random_owned_story = {
|
||||
# type = story_hasan
|
||||
# var:assassins = { save_scope_as = assassins }
|
||||
# }
|
||||
# show_as_tooltip = {
|
||||
# domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# if = {
|
||||
# limit = { domicile.domicile_location.barony.holder != root }
|
||||
# create_title_and_vassal_change = {
|
||||
# type = leased_out
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# domicile.domicile_location.barony = {
|
||||
# change_title_holder_include_vassals = {
|
||||
# holder = holder.top_liege
|
||||
# change = scope:change
|
||||
# }
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
# domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
#
|
||||
|
|
@ -94,9 +94,9 @@ separatist_uprising_decision = {
|
|||
prestige <= 300
|
||||
gold <= 150
|
||||
}
|
||||
modifier = { # Asen and Peter always try to do this
|
||||
add = 1000
|
||||
primary_title = title:d_laamp_asen
|
||||
}
|
||||
# modifier = { # Asen and Peter always try to do this
|
||||
# add = 1000
|
||||
# primary_title = title:d_laamp_asen
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,18 +22,6 @@ e_greece = {
|
|||
}
|
||||
add = @correct_culture_primary_score
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { culture = culture:greek }
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @better_than_the_alternatives_score
|
||||
}
|
||||
}
|
||||
|
||||
cultural_names = {
|
||||
|
|
@ -209,18 +197,6 @@ e_greece = {
|
|||
}
|
||||
add = @correct_culture_primary_score
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { culture = culture:greek }
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @better_than_the_alternatives_score
|
||||
}
|
||||
}
|
||||
|
||||
cultural_names = {
|
||||
|
|
@ -320,18 +296,6 @@ e_greece = {
|
|||
}
|
||||
add = @correct_culture_primary_score
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { culture = culture:greek }
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @better_than_the_alternatives_score
|
||||
}
|
||||
}
|
||||
d_kosovo = { # Kosovo
|
||||
color = { 229 66 34 }
|
||||
|
|
@ -810,18 +774,6 @@ e_greece = {
|
|||
}
|
||||
add = @correct_culture_primary_score
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { culture = culture:greek }
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @better_than_the_alternatives_score
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -931,7 +931,7 @@
|
|||
# dynasty = dynasty:499
|
||||
# OR = { # You must still be in an era where Nordic gods are still seen as kinda cool
|
||||
# culture = culture:norse
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# }
|
||||
# }
|
||||
# is_valid = {
|
||||
|
|
|
|||
|
|
@ -403,10 +403,14 @@ NEOW_militia = {
|
|||
has_trait = populist_leader
|
||||
has_lifestyle = martial_lifestyle
|
||||
has_martial_lifestyle_trait_trigger = yes
|
||||
cp:councillor_marshal = { martial = 13 }
|
||||
trigger_if = {
|
||||
limit = { exists = cp:councillor_marshal }
|
||||
cp:councillor_marshal = { martial = 13 }
|
||||
}
|
||||
faith = { has_doctrine_parameter = allows_communal_settlement }
|
||||
}
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_landless_minority
|
||||
|
|
|
|||
743
common/on_action/combat_on_actions.txt
Normal file
743
common/on_action/combat_on_actions.txt
Normal file
|
|
@ -0,0 +1,743 @@
|
|||
# Root = Combat
|
||||
# Executed on combat start, when all starting armies have already been added to relevant sides
|
||||
on_combat_start = {
|
||||
}
|
||||
|
||||
# Root = Combat side
|
||||
# scope:army = army joining side
|
||||
# Executed after an army joins combat, after the combat has already started
|
||||
on_combat_unit_join_side = {
|
||||
}
|
||||
|
||||
# Root = Winning combat side
|
||||
# scope:wipe - Was this a wipe?
|
||||
on_combat_end_winner = {
|
||||
events = {
|
||||
combat_event.0001 # Victorious commander gains progress towards earning "The Undefeated" nickname (obtained after winning 100 victories without a loss).
|
||||
combat_event.1001 # Winner imprisons commanders/knights on the losing side.
|
||||
combat_event.2001 # # Commander may become known as a Gajapati if you have the prerequisites
|
||||
fp1_shieldmaiden.0031 # Track shieldmaiden levelling.
|
||||
historical_artifacts.0100 # #Save a memorable battle as potential topic for artifacts
|
||||
combat_event.2101 # Battle Won: glory goes up.
|
||||
# combat_event.2200 # Hereward beat a Norman
|
||||
combat_event.3000 # Battle PoI Creation
|
||||
}
|
||||
random_events = {
|
||||
1000 = 0
|
||||
|
||||
20 = artifact.6000 # Chance to loot an enemy banner after winning a battle
|
||||
1 = harm.0012 # A conk on the noggin' renders you a-foggin'.
|
||||
20 = legend_spread_events.8140 # Make this part of your legend?
|
||||
}
|
||||
effect = {
|
||||
#If you are el Cid you get a special events
|
||||
if = {
|
||||
limit = {
|
||||
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||||
enemy_side.side_commander.primary_title = title:k_valencia
|
||||
}
|
||||
enemy_side.side_commander ?= { save_scope_as = loser }
|
||||
side_primary_participant = {
|
||||
set_variable = {
|
||||
name = cid_title_to_give
|
||||
value = prev.enemy_side.side_commander.primary_title
|
||||
}
|
||||
trigger_event = cid.2000 #Tizona
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||||
OR = {
|
||||
enemy_side.side_commander.primary_title = title:c_barcelona
|
||||
enemy_side.side_commander.primary_title = title:d_barcelona
|
||||
}
|
||||
}
|
||||
enemy_side.side_commander ?= { save_scope_as = loser }
|
||||
side_primary_participant = {
|
||||
set_variable = {
|
||||
name = cid_title_to_give
|
||||
value = prev.enemy_side.side_commander.primary_title
|
||||
}
|
||||
trigger_event = cid.2001 #Colada
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||||
}
|
||||
random = {
|
||||
chance = 10
|
||||
enemy_side.side_commander ?= { save_scope_as = loser }
|
||||
side_primary_participant = {
|
||||
set_variable = {
|
||||
name = cid_title_to_give
|
||||
value = prev.enemy_side.side_commander.primary_title
|
||||
}
|
||||
trigger_event = cid.2000
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = side_commander
|
||||
exists = enemy_side.side_commander
|
||||
}
|
||||
random = {
|
||||
chance = {
|
||||
value = 10
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:wipe
|
||||
}
|
||||
add = 90
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = enemy_side.side_commander.primary_title
|
||||
exists = side_commander.primary_title
|
||||
enemy_side.side_commander.primary_title.tier >= side_commander.primary_title.tier
|
||||
}
|
||||
add = 90
|
||||
}
|
||||
}
|
||||
combat.location = {
|
||||
save_scope_as = battle_province
|
||||
}
|
||||
side_commander = {
|
||||
create_character_memory = {
|
||||
type = battle_won_memory
|
||||
|
||||
participants = {
|
||||
loser = root.enemy_side.side_commander
|
||||
ruler = root.enemy_side.side_primary_participant
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
scope:new_memory = {
|
||||
save_scope_as = battle_memory
|
||||
}
|
||||
|
||||
scope:battle_memory = {
|
||||
set_variable = {
|
||||
name = battle_location
|
||||
value = scope:battle_province
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# setup for artifact.4010
|
||||
if = {
|
||||
limit = {
|
||||
side_commander ?= {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
}
|
||||
}
|
||||
side_commander = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
set_variable = {
|
||||
name = artifact_battles_won_var
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
side_commander ?= {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
}
|
||||
}
|
||||
side_commander = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
change_variable = {
|
||||
name = artifact_battles_won_var
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_side_knight = {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
}
|
||||
}
|
||||
every_side_knight = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
set_variable = {
|
||||
name = artifact_battles_won_var
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_side_knight = {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
}
|
||||
}
|
||||
every_side_knight = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = primary_armament
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
change_variable = {
|
||||
name = artifact_battles_won_var
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#setup for artifact.4020
|
||||
if = {
|
||||
limit = {
|
||||
side_commander ?= {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
}
|
||||
}
|
||||
side_commander = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
set_variable = {
|
||||
name = artifact_battles_won_var
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
side_commander ?= {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
}
|
||||
}
|
||||
side_commander = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
change_variable = {
|
||||
name = artifact_battles_won_var
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_side_knight = {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
}
|
||||
}
|
||||
every_side_knight = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
NOT = { has_variable = artifact_battles_won_var }
|
||||
}
|
||||
set_variable = {
|
||||
name = artifact_battles_won_var
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_side_knight = {
|
||||
any_character_artifact = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
}
|
||||
}
|
||||
every_side_knight = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
is_equipped = yes
|
||||
artifact_slot_type = armor
|
||||
has_variable = artifact_battles_won_var
|
||||
}
|
||||
change_variable = {
|
||||
name = artifact_battles_won_var
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Acclaimed reveller victory party!!!!! LADS LADS LADS!
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
any_side_knight = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||
}
|
||||
}
|
||||
any_side_commander = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_side_knight = {
|
||||
limit = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||
}
|
||||
}
|
||||
knight_army.army_owner = {
|
||||
add_prestige = acclaimed_knight_prestige_from_victory_value
|
||||
}
|
||||
}
|
||||
every_side_commander = {
|
||||
limit = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||||
}
|
||||
}
|
||||
commanding_army.army_owner = {
|
||||
add_prestige = acclaimed_knight_prestige_from_victory_value
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
any_side_knight = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||
}
|
||||
}
|
||||
any_side_commander = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_side_knight = {
|
||||
limit = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||
}
|
||||
}
|
||||
knight_army.army_owner = {
|
||||
add_prestige = acclaimed_knight_prestige_from_victory_value_high
|
||||
}
|
||||
}
|
||||
every_side_commander = {
|
||||
limit = {
|
||||
is_acclaimed = yes
|
||||
accolade = {
|
||||
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||||
}
|
||||
}
|
||||
commanding_army.army_owner = {
|
||||
add_prestige = acclaimed_knight_prestige_from_victory_value_high
|
||||
}
|
||||
}
|
||||
}
|
||||
# combat gold reward from Camp Mortifican's Tools upgrade: own victories
|
||||
side_primary_participant = { add_to_list = potential_spoil_claimers }
|
||||
every_side_commander = {
|
||||
limit = {
|
||||
this != root.side_primary_participant
|
||||
trigger_if = {
|
||||
limit = { exists = root.combat.combat_war }
|
||||
is_participant_in_war = root.combat.combat_war
|
||||
}
|
||||
}
|
||||
add_to_list = potential_spoil_claimers
|
||||
}
|
||||
every_in_list = {
|
||||
list = potential_spoil_claimers
|
||||
limit = {
|
||||
domicile ?= { has_domicile_parameter = camp_gold_from_victories_or_nearby_battles }
|
||||
}
|
||||
root.enemy_side.side_primary_participant = { save_scope_as = losing_side_owner }
|
||||
send_interface_message = {
|
||||
type = msg_landless_adventurer_battle_gold
|
||||
title = camp_gold_from_victories_or_nearby_battles_message_title
|
||||
desc = camp_gold_from_victories_or_nearby_battles_message_desc_victory
|
||||
left_icon = root.side_commander
|
||||
right_icon = root.enemy_side.side_commander
|
||||
add_short_term_gold = {
|
||||
value = {
|
||||
value = 0
|
||||
add = root.enemy_side.side_max_army_size
|
||||
divide = 100
|
||||
min = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# combat gold reward from Camp Mortifican's Tools upgrade: nearby battles
|
||||
combat.location.county = {
|
||||
every_county_province = {
|
||||
every_province_domicile = {
|
||||
limit = {
|
||||
has_domicile_parameter = camp_gold_from_victories_or_nearby_battles
|
||||
save_temporary_scope_as = domicile_temp
|
||||
NOR = {
|
||||
root = {
|
||||
any_side_commander = { this = scope:domicile_temp.owner }
|
||||
enemy_side = {
|
||||
any_side_commander = { this = scope:domicile_temp.owner }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
root.enemy_side.side_primary_participant = { save_scope_as = losing_side_owner }
|
||||
owner = {
|
||||
send_interface_message = {
|
||||
type = msg_landless_adventurer_battle_gold
|
||||
title = camp_gold_from_victories_or_nearby_battles_message_title
|
||||
desc = camp_gold_from_victories_or_nearby_battles_message_desc_nearby
|
||||
left_icon = root.side_commander
|
||||
right_icon = root.enemy_side.side_commander
|
||||
add_short_term_gold = {
|
||||
value = {
|
||||
value = 0
|
||||
add = root.enemy_side.side_max_army_size
|
||||
divide = 100
|
||||
min = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Nomads recover head of fallen warrior
|
||||
mpo_mongol_recovered_head_content_effect = yes
|
||||
|
||||
# Commander trait leveling
|
||||
every_side_commander = {
|
||||
commander_trait_leveling_leveling_effect = { XP = 1 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_side_participant = {
|
||||
has_character_modifier = boasted_of_victories_modifier
|
||||
}
|
||||
}
|
||||
every_side_participant = {
|
||||
limit = {
|
||||
has_character_modifier = boasted_of_victories_modifier
|
||||
}
|
||||
add_stress = miniscule_stress_loss
|
||||
add_prestige = miniscule_prestige_gain
|
||||
}
|
||||
}
|
||||
every_side_participant = {
|
||||
if = {
|
||||
limit = { has_variable = accolade_progress }
|
||||
change_variable = {
|
||||
name = accolade_progress
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_variable = {
|
||||
name = accolade_progress
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Root = Losing combat side
|
||||
# scope:wipe - Was this a wipe?
|
||||
on_combat_end_loser = {
|
||||
events = {
|
||||
combat_event.0002 # Defeated commander loses shot at getting 'The Undefeated' nickname.
|
||||
almohad.0003 # Check whether Ibn Tumert should die
|
||||
fp1_shieldmaiden.0031 # Track shieldmaiden levelling.
|
||||
combat_event.2111 # Battle Lost: glory goes down.
|
||||
}
|
||||
random_events = {
|
||||
1000 = 0
|
||||
|
||||
1 = harm.0012 # A conk on the noggin' renders you a-foggin'.
|
||||
}
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = side_commander
|
||||
exists = enemy_side.side_commander
|
||||
}
|
||||
combat.location = { save_scope_as = battle_province }
|
||||
|
||||
side_commander = {
|
||||
create_character_memory = {
|
||||
type = battle_lost_memory
|
||||
|
||||
participants = {
|
||||
winner = root.enemy_side.side_commander
|
||||
ruler = root.enemy_side.side_primary_participant
|
||||
}
|
||||
}
|
||||
|
||||
scope:new_memory = {
|
||||
save_scope_as = battle_memory
|
||||
}
|
||||
|
||||
scope:battle_memory = {
|
||||
set_variable = {
|
||||
name = battle_location
|
||||
value = scope:battle_province
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
combat = { warscore_value >= 15 }
|
||||
}
|
||||
combat.location = { save_scope_as = battle_province }
|
||||
side_primary_participant = {
|
||||
if = {
|
||||
limit = { is_valid_for_legitimacy_change = yes }
|
||||
send_interface_toast = {
|
||||
type = msg_legitimacy_loss
|
||||
title = legitimacy_loss_toast
|
||||
left_icon = root.side_primary_participant
|
||||
right_icon = root.enemy_side.side_primary_participant
|
||||
custom_tooltip = legitimacy_loss_battle_tt
|
||||
add_legitimacy = minor_legitimacy_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
#BP4 marshal offers help event
|
||||
if = {
|
||||
limit = {
|
||||
side_primary_participant = {
|
||||
is_landed = yes
|
||||
is_at_war = yes
|
||||
any_character_war = {
|
||||
NOT = {
|
||||
using_cb = peasant_war
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
primary_defender = prev
|
||||
defender_war_score <= -25
|
||||
}
|
||||
AND = {
|
||||
primary_attacker = prev
|
||||
attacker_war_score <= -25
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = { has_character_flag = had_ach_yearly_events_1003 }
|
||||
any_councillor = {
|
||||
has_council_position = councillor_marshal
|
||||
basic_is_valid_for_yearly_events_trigger = yes
|
||||
is_at_war = no
|
||||
NOT = {
|
||||
is_allied_to = root.enemy_side.side_primary_participant
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = side_commander
|
||||
}
|
||||
side_commander = {
|
||||
save_scope_as = commander
|
||||
}
|
||||
}
|
||||
enemy_side.side_primary_participant = {
|
||||
save_scope_as = foe
|
||||
}
|
||||
side_primary_participant = {
|
||||
random_character_war = {
|
||||
limit = {
|
||||
NOR = {
|
||||
using_cb = peasant_war
|
||||
using_cb = nomadic_war
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
primary_defender = prev
|
||||
any_war_attacker = {
|
||||
this = scope:foe
|
||||
}
|
||||
defender_war_score <= -25
|
||||
}
|
||||
AND = {
|
||||
primary_attacker = prev
|
||||
any_war_defender = {
|
||||
this = scope:foe
|
||||
}
|
||||
attacker_war_score <= -25
|
||||
}
|
||||
}
|
||||
}
|
||||
save_scope_as = liege_war
|
||||
}
|
||||
random_councillor = {
|
||||
limit = {
|
||||
has_council_position = councillor_marshal
|
||||
}
|
||||
random = {
|
||||
chance = 50
|
||||
modifier = {
|
||||
add = 50
|
||||
is_ai = no
|
||||
}
|
||||
trigger_event = ach_yearly_events.1003
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Nomads recover head of fallen warrior
|
||||
mpo_mongol_recovered_head_content_effect = yes
|
||||
|
||||
# Commander trait leveling
|
||||
every_side_commander = {
|
||||
commander_trait_leveling_leveling_effect = { XP = 0.5 }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
any_side_participant = {
|
||||
has_character_modifier = boasted_of_victories_modifier
|
||||
}
|
||||
}
|
||||
every_side_participant = {
|
||||
limit = {
|
||||
has_character_modifier = boasted_of_victories_modifier
|
||||
}
|
||||
add_stress = miniscule_stress_gain
|
||||
add_prestige = miniscule_prestige_gain
|
||||
}
|
||||
}
|
||||
side_primary_participant = {
|
||||
random = { # chance of inspiring a knight to become eligible for disciplinarian accolade
|
||||
chance = 2
|
||||
modifier = {
|
||||
factor = accolade_progress # scales with accolade progress
|
||||
}
|
||||
modifier = { # must have an eligible knight
|
||||
NOT = {
|
||||
root = {
|
||||
any_side_knight = {
|
||||
can_unlock_accolade_attribute_trigger = {
|
||||
ATTRIBUTE = disciplinarian
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
save_scope_as = accolade_liege
|
||||
set_variable = {
|
||||
name = accolade_progress
|
||||
value = 0
|
||||
}
|
||||
root = {
|
||||
random_side_knight = {
|
||||
limit = {
|
||||
can_unlock_accolade_attribute_trigger = {
|
||||
ATTRIBUTE = disciplinarian
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 50
|
||||
is_acclaimed = yes
|
||||
}
|
||||
}
|
||||
save_scope_as = accolade_knight
|
||||
}
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_accolade_eligibility
|
||||
title = accolade_disciplinarian_unlock.t
|
||||
left_icon = scope:accolade_knight
|
||||
right_icon = scope:accolade_liege
|
||||
custom_tooltip = accolade_disciplinarian_unlock.tt
|
||||
scope:accolade_knight = {
|
||||
set_variable = {
|
||||
name = disciplinarian_attribute_unlock
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1627,28 +1627,28 @@ on_death = {
|
|||
end_diarchy = yes
|
||||
}
|
||||
|
||||
# EP3, Wallada transfers possessions to her heir
|
||||
if = {
|
||||
limit = {
|
||||
root = character:andalusian_0003
|
||||
exists = player_heir
|
||||
}
|
||||
# save Wallada's scope
|
||||
save_scope_as = wallada
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
has_artifact_modifier = double_moon_modifier
|
||||
}
|
||||
set_owner = scope:wallada.primary_heir
|
||||
save_scope_as = double_moon_book
|
||||
}
|
||||
primary_heir = {
|
||||
trigger_event = {
|
||||
id = ep3_story_cycle_violet_poet.0004
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# # EP3, Wallada transfers possessions to her heir
|
||||
# if = {
|
||||
# limit = {
|
||||
# root = character:andalusian_0003
|
||||
# exists = player_heir
|
||||
# }
|
||||
# # save Wallada's scope
|
||||
# save_scope_as = wallada
|
||||
# random_character_artifact = {
|
||||
# limit = {
|
||||
# has_artifact_modifier = double_moon_modifier
|
||||
# }
|
||||
# set_owner = scope:wallada.primary_heir
|
||||
# save_scope_as = double_moon_book
|
||||
# }
|
||||
# primary_heir = {
|
||||
# trigger_event = {
|
||||
# id = ep3_story_cycle_violet_poet.0004
|
||||
# days = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# Populate new contracts for laamp heirs.
|
||||
player_heir ?= {
|
||||
|
|
|
|||
|
|
@ -917,7 +917,7 @@ travel_events_on_action = {
|
|||
300 = ep3_laamp_flavor.0060 # Dead Weight
|
||||
200 = ep3_travel_events.8000 #To Belong Somewhere
|
||||
200 = ep3_travel_events.8010 #Won't Be Missed
|
||||
1000 = ep3_story_cycle_violet_poet.1000 #Nature's Bounty
|
||||
# 1000 = ep3_story_cycle_violet_poet.1000 #Nature's Bounty
|
||||
|
||||
#MPO Travel Events
|
||||
100 = mpo_events_tova.0003 #A Jest Too Far
|
||||
|
|
|
|||
|
|
@ -2497,7 +2497,7 @@
|
|||
}
|
||||
|
||||
#### k_bavaria
|
||||
### d_bavaria
|
||||
### d_upper_bavaria
|
||||
## c_regensburg
|
||||
# b_regensburg
|
||||
2964 ={
|
||||
|
|
@ -2615,7 +2615,7 @@
|
|||
2968 ={
|
||||
winter_severity_bias = 0.55
|
||||
}
|
||||
### d_nordgau
|
||||
### d_east_franconia
|
||||
## c_eichstadt
|
||||
# b_eichtstad
|
||||
2878 ={
|
||||
|
|
@ -2746,7 +2746,7 @@
|
|||
2972 ={
|
||||
winter_severity_bias = 0.55
|
||||
}
|
||||
### d_augsburg
|
||||
### d_bavarian_swabia
|
||||
## c_augsburg
|
||||
# b_augsburg
|
||||
2778 ={
|
||||
|
|
@ -4347,7 +4347,7 @@
|
|||
3726 ={
|
||||
winter_severity_bias = 0.0
|
||||
}
|
||||
### d_achaia
|
||||
### d_peloponnese
|
||||
## c_achaia
|
||||
# b_patras
|
||||
476 ={
|
||||
|
|
@ -10722,7 +10722,7 @@
|
|||
}
|
||||
|
||||
#### k_ruthenia
|
||||
### d_kiev
|
||||
### d_kyiv
|
||||
## c_kiev
|
||||
# b_kiev
|
||||
547 ={
|
||||
|
|
@ -10865,7 +10865,7 @@
|
|||
5111 ={
|
||||
winter_severity_bias = 0.60
|
||||
}
|
||||
### d_pereyaslavl
|
||||
### d_poltava
|
||||
## c_pereyaslavl
|
||||
# b_pereyaslavl
|
||||
555 ={
|
||||
|
|
@ -11911,7 +11911,7 @@
|
|||
|
||||
##### e_caspian-pontic_steppe
|
||||
#### k_pontic_steppe
|
||||
### d_yedisan
|
||||
### d_dnipro
|
||||
## c_odessa
|
||||
# b_odessa
|
||||
5268 ={
|
||||
|
|
@ -12002,7 +12002,7 @@
|
|||
5275 ={
|
||||
winter_severity_bias = 0.50
|
||||
}
|
||||
### d_levedia
|
||||
### d_kharkiv
|
||||
## c_khortytsia
|
||||
# b_khortytsia
|
||||
557 ={
|
||||
|
|
@ -12178,7 +12178,7 @@
|
|||
}
|
||||
|
||||
#### k_caucasus
|
||||
### d_khazaria
|
||||
### d_volgograd
|
||||
## c_sarkel
|
||||
# b_sarkel
|
||||
607 ={
|
||||
|
|
@ -12368,7 +12368,7 @@
|
|||
}
|
||||
|
||||
#### k_caspian_steppe
|
||||
### d_itil
|
||||
### d_astrakhan
|
||||
## c_itil
|
||||
# b_itil
|
||||
620 ={
|
||||
|
|
|
|||
|
|
@ -3761,10 +3761,10 @@ flagellation_decision_effect = {
|
|||
# text = cossack_custom_de_jure
|
||||
# title:k_cossack = { set_de_jure_liege_title = title:e_caspian-pontic_steppe }
|
||||
# title:d_tana = { set_de_jure_liege_title = title:k_cossack }
|
||||
# title:d_red_levedia = { set_de_jure_liege_title = title:k_cossack }
|
||||
# title:d_levedia = { set_de_jure_liege_title = title:k_cossack }
|
||||
# title:d_zaporizhzhia = { set_de_jure_liege_title = title:k_cossack }
|
||||
# title:d_kharkiv = { set_de_jure_liege_title = title:k_cossack }
|
||||
# title:d_don_valley = { set_de_jure_liege_title = title:k_cossack }
|
||||
# title:d_itil = { set_de_jure_liege_title = title:k_cossack }
|
||||
# title:d_astrakhan = { set_de_jure_liege_title = title:k_cossack }
|
||||
# }
|
||||
#
|
||||
# ##Add Cossack Culture to all de jure duchies in the Cossack Kingdom
|
||||
|
|
|
|||
|
|
@ -617,7 +617,7 @@ grab_mythical_founder_effect = {
|
|||
# }
|
||||
# 10 = { # Odin
|
||||
# trigger = {
|
||||
# root.faith = faith:norse_pagan
|
||||
# root.faith = faith:folketro
|
||||
# OR = {
|
||||
# root.primary_title = title:k_norway
|
||||
# root.primary_title = title:k_sweden
|
||||
|
|
@ -1621,7 +1621,7 @@ get_appropriate_exotic_location = {
|
|||
999 = { # Vinland, must be into vikings and adventures and all that
|
||||
trigger = {
|
||||
OR = {
|
||||
religion = religion:germanic_religion
|
||||
religion = religion:folkgerman_religion
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
culture = { has_innovation = innovation_varangian_adventurers }
|
||||
}
|
||||
|
|
@ -1634,7 +1634,7 @@ get_appropriate_exotic_location = {
|
|||
999 = { # Sunset invasion memes
|
||||
trigger = {
|
||||
OR = {
|
||||
religion = religion:germanic_religion
|
||||
religion = religion:folkgerman_religion
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
culture = { has_innovation = innovation_varangian_adventurers }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,13 +72,13 @@ launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
|
|||
# culture = { has_cultural_pillar = heritage_west_germanic }
|
||||
# culture = { has_cultural_pillar = heritage_brythonic }
|
||||
# }
|
||||
# NOT = { religion = religion:germanic_religion }
|
||||
# NOT = { religion = religion:folkgerman_religion }
|
||||
#}
|
||||
#negotiate_the_danelaw_norse_side_trigger = {
|
||||
# OR = {
|
||||
# culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
# culture = culture:norman
|
||||
# religion = religion:germanic_religion
|
||||
# religion = religion:folkgerman_religion
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
|
|||
361
common/scripted_triggers/01_fp1_scripted_triggers.txt
Normal file
361
common/scripted_triggers/01_fp1_scripted_triggers.txt
Normal file
|
|
@ -0,0 +1,361 @@
|
|||
|
||||
##################################################
|
||||
# General Triggers
|
||||
|
||||
eligible_for_fp1_dynasty_legacies_trigger = {
|
||||
has_fp1_dlc_trigger = yes
|
||||
OR = {
|
||||
game_rule_unrestricted_dynasty_legacies_trigger = yes
|
||||
# Technically, we could hardscript this to North Germanics/Normans/Estonians, but eh.
|
||||
culture = { has_innovation = innovation_longboats }
|
||||
# Converts should also get a chance to get in on the fun.
|
||||
religion = religion:folkgerman_religion
|
||||
}
|
||||
}
|
||||
|
||||
fp1_can_raise_stele_trigger = {
|
||||
OR = {
|
||||
culture = { has_cultural_parameter = has_access_to_runestones }
|
||||
has_character_modifier = embraced_local_traditions_modifier
|
||||
}
|
||||
culture = {
|
||||
NOT = { has_cultural_era_or_later = culture_era_high_medieval }
|
||||
}
|
||||
}
|
||||
|
||||
fp1_can_raise_stele_title_scope_trigger = {
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
NOT = { has_cultural_era_or_later = culture_era_high_medieval }
|
||||
}
|
||||
}
|
||||
|
||||
fp1_county_has_stele_trigger = {
|
||||
OR = {
|
||||
has_county_modifier = fp1_stele_ancestors_strong
|
||||
has_county_modifier = fp1_stele_ancestors_weak
|
||||
has_county_modifier = fp1_stele_conquest_strong
|
||||
has_county_modifier = fp1_stele_conquest_weak
|
||||
has_county_modifier = fp1_stele_promotion_strong
|
||||
has_county_modifier = fp1_stele_promotion_weak
|
||||
}
|
||||
}
|
||||
|
||||
fp1_eligible_for_yearly_events_trigger = {
|
||||
has_fp1_dlc_trigger = yes
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
religion = religion:folkgerman_religion
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Cultural & Regional Triggers
|
||||
|
||||
fp1_is_norse = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
# culture = culture:norman
|
||||
}
|
||||
}
|
||||
|
||||
fp1_is_norse_tribal = {
|
||||
fp1_is_norse = yes
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
|
||||
fp1_is_coastal_norse_tribal = {
|
||||
# Standard checks.
|
||||
fp1_is_norse_tribal = yes
|
||||
# Do you have a relevant coastal county somewhere?
|
||||
any_sub_realm_county = { is_coastal_county = yes }
|
||||
}
|
||||
|
||||
fp1_is_in_scandinavia = {
|
||||
capital_county.title_province = { geographical_region = world_europe_north }
|
||||
}
|
||||
|
||||
fp1_is_in_scandinavian_colonies = {
|
||||
capital_county.title_province = {
|
||||
OR = {
|
||||
geographical_region = world_europe_west_britannia
|
||||
geographical_region = dlc_fp1_region_colonial_eastern_europe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp1_is_in_scandinavia_or_colonies = {
|
||||
OR = {
|
||||
fp1_is_in_scandinavia = yes
|
||||
fp1_is_in_scandinavian_colonies = yes
|
||||
}
|
||||
}
|
||||
|
||||
fp1_remove_stele_new_holder_trigger = {
|
||||
# Is there a rogue stone around?
|
||||
$TITLE$ = { exists = var:stele_commissioner }
|
||||
# And would the new holder want to tear down the stele?
|
||||
$NEW_HOLDER$ = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = dynasty
|
||||
# E.g., because they're a different family and won't maintain it.
|
||||
NOT = { dynasty = $PREVIOUS_HOLDER$.dynasty }
|
||||
}
|
||||
# Or because they're a subject of the runestone, which means it's memorialising their defeat.
|
||||
## ... Unless they're a ghost. Damned proctors, I guess.
|
||||
AND = {
|
||||
exists = $TITLE$.var:stele_container
|
||||
exists = $TITLE$.var:stele_scope_type
|
||||
# Remember not to compare a character with a title.
|
||||
$TITLE$.var:stele_scope_type = flag:character
|
||||
this = $TITLE$.var:stele_container
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_vaguely_danish_bhakti_trigger = {
|
||||
OR = {
|
||||
has_culture = culture:danish
|
||||
culture = { has_name_list = name_list_danish }
|
||||
# We deliberately use the de jure rather than the geographical area to make this at least a *little* more fluid.
|
||||
AND = {
|
||||
is_playable_character = yes
|
||||
capital_county.kingdom = title:k_denmark
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Varangian Adventure Triggers
|
||||
|
||||
fp1_va_eligible_for_scandinavian_troops_trigger = {
|
||||
# We only give these to North Germanics. I realise we check this elsewhere, but it makes it a bit easier to hijack the CB for other cultures via modding without weirdness.
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
this = culture:estonian
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:estonian #Estonian
|
||||
}
|
||||
}
|
||||
}
|
||||
# Who hold at least one county in the initial de jure of the mainland Norse kingdoms.
|
||||
any_sub_realm_county = {
|
||||
OR = {
|
||||
title_province = { geographical_region = dlc_fp1_region_core_mainland_scandinavia }
|
||||
title:k_esthonia = {
|
||||
is_de_jure_liege_or_above_target = prev
|
||||
}
|
||||
}
|
||||
culture = scope:attacker.culture
|
||||
faith = scope:attacker.faith
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Illustration Triggers
|
||||
|
||||
fp1_should_use_norse_graphics_trigger = {
|
||||
culture = { has_building_gfx = norse_building_gfx }
|
||||
}
|
||||
|
||||
fp1_should_use_extra_tribal_graphics_trigger = {
|
||||
should_use_tribal_realm_palace_graphics_trigger = yes
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Shieldmaiden Triggers
|
||||
|
||||
suitable_shieldmaiden_gaoler_trigger = {
|
||||
#Must be a shieldmaiden.
|
||||
has_trait = shieldmaiden
|
||||
NOR = {
|
||||
#Filter out prisoners that the shieldmaiden would want to see freed.
|
||||
has_friendly_relationship_trigger = { CHARACTER = root }
|
||||
#And require that they don't hate their liege.
|
||||
has_relation_rival = scope:imprisoner
|
||||
#Make sure they don't really like root, in which case they'd let the escape slide.
|
||||
opinion = {
|
||||
target = root
|
||||
value >= high_positive_opinion
|
||||
}
|
||||
#Aaaaand the inverse for actually really hating their host, in which case they don't care about escapees.
|
||||
opinion = {
|
||||
target = scope:imprisoner
|
||||
value <= high_negative_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Interaction Triggers
|
||||
|
||||
basic_can_have_trial_by_combat_trigger = {
|
||||
# This is referenced elsewhere, so we keep it separate in order to allow justification for TbCs outside of interactions.
|
||||
culture = { has_cultural_parameter = has_access_to_trials_by_combat }
|
||||
}
|
||||
|
||||
can_have_trial_by_combat_trigger = {
|
||||
# First, evaluate culture to trim down our potentials list.
|
||||
scope:actor = { basic_can_have_trial_by_combat_trigger = yes }
|
||||
scope:recipient = { basic_can_have_trial_by_combat_trigger = yes }
|
||||
}
|
||||
|
||||
eligible_knight_to_champion_trial_by_combat_trigger = {
|
||||
is_available_ai = yes
|
||||
can_start_single_combat_trigger = yes
|
||||
}
|
||||
|
||||
trial_by_combat_shown_and_not_invalid_trigger = {
|
||||
# Scope:actor must be able to fight personally.
|
||||
scope:actor = { can_start_single_combat_trigger = yes }
|
||||
# Scope:actor cannot challenge someone they have a ceasefire against.
|
||||
scope:actor = {
|
||||
NOT = { has_truce = scope:recipient }
|
||||
}
|
||||
# Scope:actor *definitely* cannot challenge someone they're at war with.
|
||||
scope:actor = {
|
||||
NOT = { is_at_war_with = scope:recipient }
|
||||
}
|
||||
}
|
||||
|
||||
trial_by_combat_is_valid_trigger = {
|
||||
# Calc some stuff that might invalidate elsewhere before the bout is sorted.
|
||||
trial_by_combat_shown_and_not_invalid_trigger = yes
|
||||
# Must have an imprisonment reason on the character.
|
||||
scope:actor = { has_imprisonment_reason = scope:recipient }
|
||||
# Scope:recipient must be able to fight or else have at least *one* designatable champion.
|
||||
scope:recipient = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
can_start_single_combat_eligibility_checks_trigger = no
|
||||
NOT = {
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:recipient }
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = "fp1_tbc_no_available_champions"
|
||||
OR = {
|
||||
any_knight = { eligible_knight_to_champion_trial_by_combat_trigger = yes }
|
||||
# Can use champion court position too if available
|
||||
AND = {
|
||||
employs_court_position = champion_court_position
|
||||
any_court_position_holder = {
|
||||
type = champion_court_position
|
||||
eligible_knight_to_champion_trial_by_combat_trigger = yes #trigger checks for prowess, and while its not mandatory that the champ has a high value, we don't want to trap them into having to use their prowess 3 champ to defend their life
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Scope:recipient must not be banned from single combat.
|
||||
scope:recipient = {
|
||||
custom_description = {
|
||||
text = "fp1_tbc_recipient_banned_from_combat"
|
||||
can_start_single_combat_banned_checks_trigger = no
|
||||
}
|
||||
}
|
||||
# Neither of the characters can be imprisoned.
|
||||
scope:actor = { is_imprisoned = no }
|
||||
scope:recipient = { is_imprisoned = no }
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Religious Triggers
|
||||
|
||||
gruesome_sacrifices_grand_blot_can_continue_trigger = {
|
||||
# Standard checks. Using a more lenient trigger here because we don't want to cancel the blot if you're in events or go on a hunt
|
||||
#is_available_at_peace_adult_lenient = yes
|
||||
scope:activity ?= {
|
||||
has_activity_type = activity_gruesome_festival
|
||||
}
|
||||
}
|
||||
|
||||
fp1_valid_norse_faith_for_jomsvikings_trigger = {
|
||||
religion = religion:germanic_religion
|
||||
has_doctrine_parameter = unreformed
|
||||
}
|
||||
|
||||
fp1_jomsvikings_have_not_existed_trigger = {
|
||||
# They've already been destroyed in 1066.
|
||||
game_start_date < 1000.1.1
|
||||
NOR = {
|
||||
# And otherwise can't currently be created.
|
||||
exists = global_var:jomsvikings_title
|
||||
# Nor should they have been made via decision or event.
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_forged_jomvikings
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp1_valid_county_for_jomsvikings_trigger = {
|
||||
tier = tier_county
|
||||
is_coastal_county = yes
|
||||
custom_description = {
|
||||
text = forge_the_jomsvikings_decision.tt.is_in_correct_region
|
||||
title_province = { geographical_region = dlc_fp1_region_non_scandinavian_southern_baltic }
|
||||
}
|
||||
any_county_province = {
|
||||
custom_description = {
|
||||
text = forge_the_jomsvikings_decision.tt.empty_castle_or_city
|
||||
OR = {
|
||||
has_holding = no
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Achievement Triggers
|
||||
|
||||
fp1_achievement_culture_norse_trigger = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
# culture = culture:norman
|
||||
}
|
||||
}
|
||||
|
||||
fp1_achievement_culture_norse_or_rus_trigger = {
|
||||
OR = {
|
||||
fp1_achievement_culture_norse_trigger = yes
|
||||
# culture = culture:russian
|
||||
}
|
||||
}
|
||||
|
||||
fp1_achievement_religious_norse_trigger = {
|
||||
religion = religion:folkgerman_religion
|
||||
}
|
||||
|
||||
fp1_achievement_culture_plus_religion_norse_trigger = {
|
||||
fp1_achievement_culture_norse_trigger = yes
|
||||
fp1_achievement_religious_norse_trigger = yes
|
||||
}
|
||||
|
||||
###################################################
|
||||
# Jomsviking Triggers
|
||||
fp1_ruler_eligible_for_jomsviking_coup = {
|
||||
# We never want to coup realms with players who might be affected, so just flat-out ban them.
|
||||
NOR = {
|
||||
is_ai = no
|
||||
any_vassal_or_below = { is_ai = no }
|
||||
any_liege_or_above = { is_ai = no }
|
||||
}
|
||||
# And anyone that's close family to/married to a player.
|
||||
NOR = {
|
||||
any_spouse = { is_ai = no }
|
||||
any_close_or_extended_family_member = { is_ai = no }
|
||||
}
|
||||
# Veto anyone following the unreformed Norse pagan faith.
|
||||
NOT = { faith = faith:folketro }
|
||||
# For simplicity, exclude wars.
|
||||
is_at_war = no
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue