Merge branch 'next-version-dev' of https://forgejo.damimani-alex.org/damimani/N3OW into next-version-dev

This commit is contained in:
Heidesommer 2026-05-29 01:15:01 -04:00
commit ce70fe752e
22 changed files with 1855 additions and 108 deletions

View file

@ -2554,6 +2554,22 @@ migration_interaction = {
} }
scope:recipient = { scope:recipient = {
is_ruler = yes is_ruler = yes
NOR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_republic
government_has_flag = government_is_theocracy
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_holy_order
government_has_flag = government_is_mercenary
government_has_flag = government_is_administrative
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_celestial
government_has_flag = government_is_mandala
government_has_flag = government_is_steppe_admin
government_has_flag = government_is_meritocratic
}
NOT = { is_allied_to = scope:actor } NOT = { is_allied_to = scope:actor }
} }
} }

View file

@ -15586,7 +15586,7 @@ d_epirus = {
} }
} }
d_peloponnese = { d_achaia = {
pattern = "pattern_solid.dds" pattern = "pattern_solid.dds"
color1 = "yellow" color1 = "yellow"
color2 = "black" color2 = "black"
@ -18035,7 +18035,6 @@ d_somogy = {
instance = { position = { 0.5 0.48 } scale = { 0.9 1.1 } } instance = { position = { 0.5 0.48 } scale = { 0.9 1.1 } }
} }
} }
}
c_baghdad = { #Baghdad c_baghdad = { #Baghdad
pattern="pattern_solid.dds" pattern="pattern_solid.dds"

View file

@ -601,93 +601,93 @@ select_personal_deity_hinduism_decision = {
} }
### Determine Personal Deity ### ### Determine Personal Deity ###
select_personal_deity_germanic_decision = { #select_personal_deity_germanic_decision = {
picture = { # picture = {
reference = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds" # reference = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds"
} # }
desc = select_personal_deity_germanic_decision_desc # desc = select_personal_deity_germanic_decision_desc
selection_tooltip = select_personal_deity_germanic_decision_tooltip # selection_tooltip = select_personal_deity_germanic_decision_tooltip
#
is_shown = { # is_shown = {
# DLC check. # # DLC check.
has_fp1_dlc_trigger = yes # has_fp1_dlc_trigger = yes
# Following a valid religion & faith. # # Following a valid religion & faith.
religion = religion:folkgerman_religion # religion = religion:folkgerman_religion
faith = { has_doctrine_parameter = select_personal_god_active } # faith = { has_doctrine_parameter = select_personal_god_active }
} # }
#
is_valid = { # is_valid = {
} # }
#
is_valid_showing_failures_only = { # is_valid_showing_failures_only = {
# Have to at _least_ not be in piety debt. # # Have to at _least_ not be in piety debt.
piety >= 0 # piety >= 0
} # }
#
cooldown = { years = 2 } # cooldown = { years = 2 }
#
effect = { # effect = {
# Show the possible options. # # Show the possible options.
show_as_tooltip = { # show_as_tooltip = {
random_list = { # random_list = {
desc = select_personal_deity_germanic_decision_tt # desc = select_personal_deity_germanic_decision_tt
100 = { # 100 = {
show_chance = no # show_chance = no
desc = select_personal_deity_germanic_decision.select_odin # desc = select_personal_deity_germanic_decision.select_odin
add_character_modifier = bhakti_germanic_generic_odin # add_character_modifier = bhakti_germanic_generic_odin
} # }
100 = { # 100 = {
trigger = { is_vaguely_danish_bhakti_trigger = no } # trigger = { is_vaguely_danish_bhakti_trigger = no }
show_chance = no # show_chance = no
desc = select_personal_deity_germanic_decision.select_ullr # desc = select_personal_deity_germanic_decision.select_ullr
add_character_modifier = bhakti_germanic_not_danish_ullr # add_character_modifier = bhakti_germanic_not_danish_ullr
} # }
100 = { # 100 = {
trigger = { is_vaguely_danish_bhakti_trigger = yes } # trigger = { is_vaguely_danish_bhakti_trigger = yes }
show_chance = no # show_chance = no
desc = select_personal_deity_germanic_decision.select_tyr # desc = select_personal_deity_germanic_decision.select_tyr
add_character_modifier = bhakti_germanic_danish_tyr # add_character_modifier = bhakti_germanic_danish_tyr
} # }
100 = { # 100 = {
show_chance = no # show_chance = no
desc = select_personal_deity_germanic_decision.select_thor # desc = select_personal_deity_germanic_decision.select_thor
add_character_modifier = bhakti_germanic_generic_thor # add_character_modifier = bhakti_germanic_generic_thor
} # }
100 = { # 100 = {
show_chance = no # show_chance = no
desc = select_personal_deity_germanic_decision.select_freyr # desc = select_personal_deity_germanic_decision.select_freyr
add_character_modifier = bhakti_germanic_generic_freyr # add_character_modifier = bhakti_germanic_generic_freyr
} # }
} # }
} # }
# And the actual effect. # # And the actual effect.
trigger_event = religious_decision.0102 # trigger_event = religious_decision.0102
} # }
#
ai_check_interval_by_tier = { # ai_check_interval_by_tier = {
barony = 0 # barony = 0
county = 96 # county = 96
duchy = 96 # duchy = 96
kingdom = 96 # kingdom = 96
empire = 96 # empire = 96
hegemony = 96 # hegemony = 96
} # }
#
ai_potential = { # ai_potential = {
piety >= minor_piety_value # piety >= minor_piety_value
NOR = { # NOR = {
has_character_modifier = bhakti_germanic_generic_odin # has_character_modifier = bhakti_germanic_generic_odin
has_character_modifier = bhakti_germanic_not_danish_ullr # has_character_modifier = bhakti_germanic_not_danish_ullr
has_character_modifier = bhakti_germanic_danish_tyr # has_character_modifier = bhakti_germanic_danish_tyr
has_character_modifier = bhakti_germanic_generic_thor # has_character_modifier = bhakti_germanic_generic_thor
has_character_modifier = bhakti_germanic_generic_freyr # has_character_modifier = bhakti_germanic_generic_freyr
} # }
} # }
#
ai_will_do = { # ai_will_do = {
base = 100 # base = 100
} # }
} #}
### Meditate in Seclusion ### ### Meditate in Seclusion ###
meditate_in_seclusion_decision = { meditate_in_seclusion_decision = {

View file

@ -83,6 +83,78 @@
} }
} }
ai_will_do = {
base = 100
}
}
select_personal_deity_folketero_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
}
desc = select_personal_deity_folketero_decision_desc
selection_tooltip = select_personal_deity_folketero_decision_tooltip
is_shown = {
# Following a valid religion & faith.
faith = faith:folketro
faith = { has_doctrine_parameter = select_personal_god_active }
}
is_valid = {
}
is_valid_showing_failures_only = {
# Have to at _least_ not be in piety debt.
piety >= 0
}
cooldown = { years = 2 }
effect = {
# Show the possible options.
show_as_tooltip = {
random_list = {
desc = select_personal_deity_folketero_decision_tt
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_jesus
add_character_modifier = bhakti_folketero_jesus
}
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_per
add_character_modifier = bhakti_folketero_per
}
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_lucia
add_character_modifier = bhakti_folketero_lucia
}
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_olaf
add_character_modifier = bhakti_folketero_olaf
}
}
}
# And the actual effect.
trigger_event = NEOW_religious_decision.0103
}
ai_check_interval = 96
ai_potential = {
piety >= minor_piety_value
NOR = {
has_character_modifier = bhakti_folketero_olaf
has_character_modifier = bhakti_folketero_lucia
has_character_modifier = bhakti_folketero_jesus
has_character_modifier = bhakti_folketero_per
}
}
ai_will_do = { ai_will_do = {
base = 100 base = 100
} }

File diff suppressed because it is too large Load diff

View file

@ -88,6 +88,8 @@ bowmen = {
counters = { counters = {
skirmishers = 1 skirmishers = 1
chemical_weapons = 1 chemical_weapons = 1
archer_cavalry = 0.5
archer_cavalry = 1
} }
can_recruit = { can_recruit = {
@ -478,7 +480,7 @@ crossbowmen = {
counters = { counters = {
heavy_infantry = 1 heavy_infantry = 1
heavy_cavalry = 1 heavy_cavalry = 1
archer_cavalry = 0.5 #archer_cavalry = 0.5
} }
can_recruit = { can_recruit = {
@ -623,6 +625,7 @@ handgunners = {
counters = { counters = {
heavy_infantry = 1 heavy_infantry = 1
archer_cavalry = 0.25
} }
buy_cost = { gold = handgunner_recruitment_cost } buy_cost = { gold = handgunner_recruitment_cost }

View file

@ -298,9 +298,9 @@ mangudai = {
} }
counters = { counters = {
pikemen = 0.5 #pikemen = 0.5
peasant_militia = 2 peasant_militia = 2
heavy_infantry = 1 #heavy_infantry = 1
} }
can_recruit = { can_recruit = {
@ -354,7 +354,7 @@ cataphract_archers = {
counters = { counters = {
archer_cavalry = 1 archer_cavalry = 1
archers = 1 archers = 1
gunpowder = 0.5 #gunpowder = 0.5
} }
winter_bonus = { winter_bonus = {

View file

@ -38,4 +38,28 @@ bhakti_leviathan_aerosaurs = { # Gods of warfare, combat, destruction, fire, dea
icon = martial_positive icon = martial_positive
martial = 1 martial = 1
movement_speed = 0.1 movement_speed = 0.1
}
bhakti_folketero_jesus = {
icon = prowess_positive
prowess = 3
martial = 1
}
bhakti_folketero_per = {
icon = learning_positive
learning = 1
monthly_piety = 0.5
}
bhakti_folketero_lucia = {
icon = letter_positive
diplomacy = 1
build_speed = -0.1
}
bhakti_folketero_olaf = {
icon = stewardship_positive
stewardship = 1
monthly_county_control_growth_add = 0.1
} }

View file

@ -499,7 +499,7 @@ special_doctrine_reformation_roots = {
hostility_override_special_doctrine_christian_kinship = 2 hostility_override_special_doctrine_christian_kinship = 2
hostility_override_special_doctrine_via_media = 2 hostility_override_special_doctrine_via_media = 1
hostility_override_special_doctrine_radical_reform = 3 hostility_override_special_doctrine_radical_reform = 3

View file

@ -2244,10 +2244,14 @@
} }
parameters = { parameters = {
hostility_override_special_doctrine_is_christian_faith = 1
#For loc: #For loc:
is_christian_faith_pastoral_isolation_loc_override = 1
sanctioned_false_conversion = yes sanctioned_false_conversion = yes
unattractive_for_character_conversions = yes unattractive_for_character_conversions = yes
tenet_unlocks_t3_withdraw_from_view = yes tenet_unlocks_t3_withdraw_from_view = yes
christian_syncretic_actor_opinion_active = yes
opinion_of_christian_syncretic_recipient_opinion_active = 30 #Sync this to syncretic_mutual_opinion_bonus_value
} }
character_modifier = { character_modifier = {
@ -3046,9 +3050,23 @@
trigger = { religion_tag = hinduism_religion } trigger = { religion_tag = hinduism_religion }
desc = tenet_bhakti_name desc = tenet_bhakti_name
} }
triggered_desc = {
faith = faith:folketro
desc = tenet_bhakti_folketro_name
}
desc = tenet_bhakti_patron_god_name desc = tenet_bhakti_patron_god_name
} }
} }
desc = {
first_valid = {
triggered_desc = {
faith = faith:folketro
desc = tenet_bhakti_folketro_desc
}
desc = tenet_bhakti_desc
}
}
icon = core_tenet_bhakti icon = core_tenet_bhakti
piety_cost = faith_tenet_cost_mid piety_cost = faith_tenet_cost_mid

View file

@ -22,7 +22,7 @@ baltic_religion = { #placeholder
doctrine = doctrine_homosexuality_shunned doctrine = doctrine_homosexuality_shunned
doctrine = doctrine_adultery_men_shunned doctrine = doctrine_adultery_men_shunned
doctrine = doctrine_adultery_women_shunned doctrine = doctrine_adultery_women_shunned
doctrine = doctrine_kinslaying_close_kin_shunned doctrine = doctrine_kinslaying_shunned
doctrine = doctrine_deviancy_accepted doctrine = doctrine_deviancy_accepted
doctrine = doctrine_witchcraft_accepted doctrine = doctrine_witchcraft_accepted

View file

@ -440,7 +440,171 @@
doctrine = tenet_christian_syncretism doctrine = tenet_christian_syncretism
doctrine = tenet_ancestor_worship doctrine = tenet_ancestor_worship
doctrine = tenet_megaliths doctrine = tenet_bhakti
doctrine = doctrine_witchcraft_crime
localization = {
#HighGod | placeholder
HighGodName = folketro_high_god_name
HighGodName2 = folketro_high_god_name_alternate
HighGodNamePossessive = folketro_high_god_name_alternate_possessive
HighGodNameSheHe = CHARACTER_SHEHE_HE
HighGodHerselfHimself = CHARACTER_HIMSELF
HighGodHerHis = CHARACTER_HERHIS_HIS
HighGodNameAlternate = germanic_high_god_alternate
HighGodNameAlternatePossessive = folketro_high_god_name_alternate_possessive
#Creator | placeholder
CreatorName = folketro_high_god_name
CreatorNamePossessive = folketro_high_god_name_possessive
CreatorSheHe = CHARACTER_SHEHE_HE
CreatorHerHis = CHARACTER_HERHIS_HIS
CreatorHerHim = CHARACTER_HERHIM_HIM
#HealthGod | placeholder
HealthGodName = folketro_health_god_name
HealthGodNamePossessive = folketro_health_god_name_possessive
HealthGodSheHe = CHARACTER_SHEHE_HE
HealthGodHerHis = CHARACTER_HERHIS_HIS
HealthGodHerHim = CHARACTER_HERHIM_HIM
#FertilityGod | placeholder
FertilityGodName = folketro_health_god_name
FertilityGodNamePossessive = folketro_health_god_name_possessive
FertilityGodSheHe = CHARACTER_SHEHE_SHE
FertilityGodHerHis = CHARACTER_HERHIS_HER
FertilityGodHerHim = CHARACTER_HERHIM_HER
#WealthGod | placeholder
WealthGodName = folketro_wealth_god_name
WealthGodNamePossessive = folketro_wealth_god_name_possessive
WealthGodSheHe = CHARACTER_SHEHE_HE
WealthGodHerHis = CHARACTER_HERHIS_HIS
WealthGodHerHim = CHARACTER_HERHIM_HIM
#HouseholdGod | placeholder
HouseholdGodName = folketro_health_god_name
HouseholdGodNamePossessive = folketro_health_god_name_possessive
HouseholdGodSheHe = CHARACTER_SHEHE_HSE
HouseholdGodHerHis = CHARACTER_HERHIS_HER
HouseholdGodHerHim = CHARACTER_HERHIM_HER
#FateGod | placeholder
FateGodName = folketro_fate_god_name
FateGodNamePossessive = folketro_fate_god_name_possessive
FateGodSheHe = CHARACTER_SHEHE_HE
FateGodHerHis = CHARACTER_HERHIS_HIS
FateGodHerHim = CHARACTER_HERHIM_HIM
#KnowledgeGod | placeholder
KnowledgeGodName = folketro_wealth_god_name
KnowledgeGodNamePossessive = folketro_wealth_god_name_possessive
KnowledgeGodSheHe = CHARACTER_SHEHE_HE
KnowledgeGodHerHis = CHARACTER_HERHIS_HIS
KnowledgeGodHerHim = CHARACTER_HERHIM_HIM
#WarGod | placeholder
WarGodName = folketro_war_god_name
WarGodNamePossessive = folketro_war_god_name_possessive
WarGodSheHe = CHARACTER_SHEHE_HE
WarGodHerHis = CHARACTER_HERHIS_HIS
WarGodHerHim = CHARACTER_HERHIM_HIM
#TricksterGod | placeholder
TricksterGodName = folketro_trickster_god_name
TricksterGodNamePossessive = folketro_trickster_god_name_possessive
TricksterGodSheHe = CHARACTER_SHEHE_HE
TricksterGodHerHis = CHARACTER_HERHIS_HIS
TricksterGodHerHim = CHARACTER_HERHIM_HIM
#NightGod | placeholder
NightGodName = folketro_trickster_god_name
NightGodNamePossessive = folketro_trickster_god_name_possessive
NightGodSheHe = CHARACTER_SHEHE_HE
NightGodHerHis = CHARACTER_HERHIS_HIS
NightGodHerHim = CHARACTER_HERHIM_HIM
#WaterGod | placeholder
WaterGodName = folketro_wealth_god_name
WaterGodNamePossessive = folketro_wealth_god_name_possessive
WaterGodSheHe = CHARACTER_SHEHE_HE
WaterGodHerHis = CHARACTER_HERHIS_HIS
WaterGodHerHim = CHARACTER_HERHIM_HIM
PantheonTerm = folketro_pantheon_name
PantheonTerm2 = folketro_pantheon_name
PantheonTerm3 = folkgerman_high_god_name_3
PantheonTermHasHave = pantheon_term_have
GoodGodNames = {
folketro_high_god_name
folketro_high_god_name_alternate
}
DevilName = folketro_trickster_god_name
DevilNamePossessive = folketro_trickster_god_name_possessive
DevilSheHe = CHARACTER_SHEHE_HE
DevilHerHis = CHARACTER_HERHIS_HIS
DevilHerHis = CHARACTER_HERHIS_HIS
DevilHerselfHimself = CHARACTER_HIMSELF
EvilGodNames = {
folkgerman_devil_name
}
HouseOfWorship = christianity_house_of_worship
HouseOfWorship2 = christianity_house_of_worship_2
HouseOfWorship3 = christianity_house_of_worship_3
HouseOfWorshipPlural = christianity_house_of_worship_plural
ReligiousSymbol = christianity_religious_symbol
ReligiousSymbol2 = christianity_religious_symbol_2
ReligiousSymbol3 = christianity_religious_symbol_3
ReligiousText = germanic_religious_text
ReligiousText2 = germanic_religious_text_2
ReligiousText3 = germanic_religious_text_3
ReligiousHeadName = adoptionist_religious_head_title
ReligiousHeadTitleName = adoptionist_religious_head_title_name
DevoteeMale = folkgerman_devotee_male
DevoteeMalePlural = folkgerman_devotee_male_plural
DevoteeFemale = folkgerman_devotee_female
DevoteeFemalePlural = folkgerman_devotee_female_plural
DevoteeNeuter = folkgerman_devotee_neuter
DevoteeNeuterPlural = folkgerman_devotee_neuter_plural
PriestMale = christianity_priest_male
PriestMalePlural = christianity_priest_male_plural
PriestFemale = christianity_priest_male
PriestFemalePlural = christianity_priest_male_plural
PriestNeuter = christianity_priest_male
PriestNeuterPlural = christianity_priest_male_plural
AltPriestTermPlural = christianity_priest_male_plural
BishopMale = christianity_bishop
BishopMalePlural = christianity_bishop_plural
BishopFemale = christianity_bishop
BishopFemalePlural = christianity_bishop_plural
BishopNeuter = christianity_bishop
BishopNeuterPlural = christianity_bishop_plural
DivineRealm = christianity_positive_afterlife
DivineRealm2 = christianity_positive_afterlife
DivineRealm3 = christianity_positive_afterlife
PositiveAfterLife = christianity_positive_afterlife
PositiveAfterLife2 = christianity_positive_afterlife
PositiveAfterLife3 = christianity_positive_afterlife
NegativeAfterLife = folkgerman_negative_afterlife
NegativeAfterLife2 = folkgerman_negative_afterlife_2
NegativeAfterLife3 = folkgerman_negative_afterlife_3
DeathDeityName = folketro_fate_god_name
DeathDeityNamePossessive = folketro_fate_god_name_possessive
DeathDeitySheHe = CHARACTER_SHEHE_HE
DeathDeityHerHis = CHARACTER_HERHIS_HIS
DeathDeityHerHim = CHARACTER_HERHIM_HIM
WitchGodName = folketro_trickster_god_name
WitchGodNamePossessive = folketro_trickster_god_name_possessive
WitchGodHerHis = CHARACTER_HERHIS_HIS
WitchGodSheHe = CHARACTER_SHEHE_HE
WitchGodHerHim = CHARACTER_HERHIM_HIM
WitchGodMistressMaster = master
WitchGodMotherFather = father
GHWName = ghw_crusade
GHWNamePlural = ghw_crusades
}
} }
midnighter = { midnighter = {
color = { 39 20 102 } color = { 39 20 102 }

View file

@ -346,7 +346,7 @@
#Tenets | placeholder #Tenets | placeholder
doctrine = tenet_adaptive doctrine = tenet_adaptive
doctrine = tenet_pentarchy doctrine = tenet_mendicant_preachers
doctrine = tenet_literalism doctrine = tenet_literalism
holy_order_names = { #placeholder holy_order_names = { #placeholder

View file

@ -300,6 +300,11 @@
county_fertility_decline_mult = cf_severe_drought_decline_mult_value county_fertility_decline_mult = cf_severe_drought_decline_mult_value
county_fertility_growth_mult = cf_severe_drought_growth_mult_value county_fertility_growth_mult = cf_severe_drought_growth_mult_value
} }
character_modifier = {
levy_size = 0.1
vassal_tax_contribution_mult = 0.1
vassal_levy_contribution_mult = 0.1
}
} }
} }
@ -328,9 +333,9 @@
character_modifier = { character_modifier = {
herd_conversion = 0.1 herd_conversion = 0.1
herd_gain_mult = -0.1 herd_gain_mult = -0.1
levy_size = -0.25 levy_size = -0.05
vassal_tax_contribution_mult = -0.1 vassal_tax_contribution_mult = -0.05
vassal_levy_contribution_mult = -0.1 vassal_levy_contribution_mult = -0.05
} }
} }
} }
@ -404,6 +409,11 @@
county_modifier = { county_modifier = {
county_fertility_growth_mult = cf_warm_nights_growth_mult_value county_fertility_growth_mult = cf_warm_nights_growth_mult_value
} }
character_modifier = {
levy_size = 0.15
vassal_tax_contribution_mult = 0.15
vassal_levy_contribution_mult = 0.15
}
} }
} }

View file

@ -359,12 +359,11 @@ steppe = {
supply_limit_mult = 0 supply_limit_mult = 0
travel_danger = steppe_danger_value travel_danger = steppe_danger_value
county_fertility_growth_add = steppe_county_fertility_value county_fertility_growth_add = steppe_county_fertility_value
monthly_county_control_decline_factor = 0.15 monthly_county_control_decline_factor = 0.1
fort_level = -1
} }
county_capital_modifier = { county_capital_modifier = {
development_growth_factor = -0.5 development_growth_factor = -0.2
} }
audio_parameter = 5.0 audio_parameter = 5.0

View file

@ -66,6 +66,59 @@ NEOW_religious_decision.0001 = { #custom patron gods for Leviathan
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_aerosaurs } NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_aerosaurs }
} }
# Opt-Out
option = {
name = NEOW_religious_decision.0001.optout
flavor = NEOW_religious_decision.0001.flavor
ai_chance = {
base = 0
}
}
}
NEOW_religious_decision.0103 = { #custom patron gods for Leviathan
type = character_event
title = NEOW_religious_decision.0103.t
desc = NEOW_religious_decision.0103.desc
theme = faith
left_portrait = {
character = root
animation = personality_rational
}
option = {
name = NEOW_religious_decision.0103.jesus
trigger = {
NOT = { has_character_modifier = bhakti_folketero_jesus }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_jesus }
}
option = {
name = NEOW_religious_decision.0103.per
trigger = {
NOT = { has_character_modifier = bhakti_folketero_per }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_per }
}
option = {
name = NEOW_religious_decision.0103.lucia
trigger = {
NOT = { has_character_modifier = bhakti_folketero_lucia }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_lucia }
}
option = {
name = NEOW_religious_decision.0103.olaf
trigger = {
NOT = { has_character_modifier = bhakti_folketero_olaf }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_olaf }
}
# Opt-Out # Opt-Out
option = { option = {
name = NEOW_religious_decision.0001.optout name = NEOW_religious_decision.0001.optout

View file

@ -807,7 +807,7 @@
gracious_host_impeccable_guest_perk_bonus: "[GetPerk('gracious_host_impeccable_guest_perk').GetName( GetNullCharacter )]" gracious_host_impeccable_guest_perk_bonus: "[GetPerk('gracious_host_impeccable_guest_perk').GetName( GetNullCharacter )]"
# MPO # MPO
court_astrologer_court_position: "Stargazer" court_astrologer_court_position: "Meteorologist"
court_astrologer_court_position_desc: "The $court_astrologer_court_position$ searches the skies to predict what fate may be upon us." court_astrologer_court_position_desc: "The $court_astrologer_court_position$ searches the skies to predict what fate may be upon us."
court_astrologer_employer_custom_effect_description: "$BULLET$Enables the #EMP $mpo_divination_decision$#! [decision|E]#!\n$BULLET$Enables the #EMP $mpo_decision_fertility_dance$#! [decision|E]#!" court_astrologer_employer_custom_effect_description: "$BULLET$Enables the #EMP $mpo_divination_decision$#! [decision|E]#!\n$BULLET$Enables the #EMP $mpo_decision_fertility_dance$#! [decision|E]#!"
court_position_mongolic: "Their culture is of $heritage_mongolic_name$ [heritage|E]" court_position_mongolic: "Their culture is of $heritage_mongolic_name$ [heritage|E]"

View file

@ -190,6 +190,18 @@
select_personal_deity_germanic_decision.select_thor:0 "Thor, Guardian of Man" select_personal_deity_germanic_decision.select_thor:0 "Thor, Guardian of Man"
select_personal_deity_germanic_decision.select_freyr:0 "Freyr, Bringer of Peace" select_personal_deity_germanic_decision.select_freyr:0 "Freyr, Bringer of Peace"
select_personal_deity_folketero_decision:0 "Determine Personal Helgen"
select_personal_deity_folketero_decision_tooltip:0 "Think about [ROOT.Char.GetFaith.PantheonTerm]"
select_personal_deity_folketero_decision_desc:1 "#F It is not uncommon for [ROOT.Char.GetFaith.GetAdherentNamePluralNoTooltip] to single out one amongst [ROOT.Char.GetFaith.PantheonTerm] who suits their particular tastes and aims in life for special attention.\n\nI should contemplate these divine beings and decide which one calls to me the most.#!"
select_personal_deity_folketero_decision_confirm:0 "Dedicate your Worship to a particular God"
select_personal_deity_folketero_decision_tt:1 "You begin to live your life according to the values of"
select_personal_deity_folketero_decision.select_jesus:0 "Jesus, The Warrior and Savior"
select_personal_deity_folketero_decision.select_per:0 "Sankt Per, Judge of the Dead"
select_personal_deity_folketero_decision.select_olaf:0 "Sankt Olaf, Guardian of Rulers"
select_personal_deity_folketero_decision.select_lucia:0 "Sankt Lucia, Heart Warmer"
#N3OW Added: #N3OW Added:
select_personal_leviathan_union_decision:0 "Determine Leviathan Union" select_personal_leviathan_union_decision:0 "Determine Leviathan Union"

View file

@ -24,4 +24,37 @@
republic_administrative_province_military_short: "Military" republic_administrative_province_military_short: "Military"
republic_administrative_province_military_text_icon: "@government_type_republic!" republic_administrative_province_military_text_icon: "@government_type_republic!"
republic_administrative_province_military_desc: "#low A military administration focused on fortification and recruitment. Providing the realm with the means of protecting itself, or expanding its borders when necessary.#!" republic_administrative_province_military_desc: "#low A military administration focused on fortification and recruitment. Providing the realm with the means of protecting itself, or expanding its borders when necessary.#!"
republic_administrative_province_military_amount_desc: "$republic_administrative_province_military_short$ limit reached" republic_administrative_province_military_amount_desc: "$republic_administrative_province_military_short$ limit reached"
religious_decision.0101.t:0 "Bhakti"
religious_decision.0101.desc.start:0 "Bhakti can be likened to feelings of fondness, devotion, and worship, but none of these fully encompass the concept. By devoting myself to an avatar of divinity, I am committing myself to them in body and soul.\n\n[ROOT.Char.GetFaith.GetNameNoTooltip] focuses on the veneration of"
religious_decision.0101.desc.generic:0 "just several of them."
religious_decision.0101.desc.vaishnavism:0 "the various incarnations of Vishnu the Preserver."
religious_decision.0101.desc.shaivism:0 "the many incarnations of Shiva the Destroyer."
religious_decision.0101.desc.smartism:0 "the aspects of the ultimate reality."
religious_decision.0101.desc.end:0 "Of these aspects, one must speak to me more than the others..."
religious_decision.0101.ganga:0 "Ganga, god of purity and atonement."
religious_decision.0101.saraswati:0 "Saraswati, goddess of learning and art."
religious_decision.0101.kali:0 "Kali, goddess of the destruction of evil."
religious_decision.0101.kubera:0 "Kubera, god of wealth and justice."
religious_decision.0101.lakishmi:0 "Lakishmi, goddess of fortune and prosperity."
religious_decision.0101.jagganath:0 "Jagganath, Lord of the Universe."
religious_decision.0101.hayagriva:0 "Haygriva, god of knowledge and wisdom."
religious_decision.0101.parvati:0 "Parvati, goddess of fertility and beauty."
religious_decision.0101.virabhadra:0 "Vīrabhadra, god of righteous anger."
religious_decision.0101.munishwarar:0 "Munīshwarar, god of the home and family."
religious_decision.0101.dakshinamoorthy:0 "Dakshinamoorthy, god of all forms of learning."
religious_decision.0101.ganesha:0 "Ganesha, god of wisdom and new beginnings."
religious_decision.0101.vishnu:0 "Vishnu, the god who watches over creation."
religious_decision.0101.shiva:0 "Shiva, the god who hunts down evil."
religious_decision.0101.optout:0 "I am not yet ready to decide."
religious_decision.0101.flavor:0 "There is no shame in waiting until I am certain."
NEOW_religious_decision.0103.t:0 "Deciding on a Helgen"
NEOW_religious_decision.0103.desc:0 "[ROOT.Char.GetFaith.PantheonTerm|U] are many, yet I cannot say that there are not some who hold a level of special appeal for me. Were I to dedicate myself openly to the express worship of primarily one such deity, I would doubtless draw like-minded souls to my side.\n\nWhatever the blessings my patron provides, being with similar [ROOT.Char.GetFaith.GetAdherentNamePluralNoTooltip] can only bring me health, wealth, and glory."
NEOW_religious_decision.0103.jesus:0 "Jesus, Warrior and Savior!"
NEOW_religious_decision.0103.per:0 "Per, Judge of the Dead!"
NEOW_religious_decision.0103.lucia:0 "Lucia, the Warm-Hearted!"
NEOW_religious_decision.0103.olaf:0 "Olaf, Guardian of Rulers!""
NEOW_religious_decision.0103.optout:0 "$religious_decision.0101.flavor$"
NEOW_religious_decision.0103.flavor:0 "$religious_decision.0101.flavor$"

View file

@ -13,4 +13,13 @@ bhakti_leviathan_metallurgicals_desc:0 "This character follows one of the wise l
bhakti_leviathan_nautiluses: "Nautiluses" bhakti_leviathan_nautiluses: "Nautiluses"
bhakti_leviathan_nautiluses_desc:0 "This character follows one of the gods of the blue waters." bhakti_leviathan_nautiluses_desc:0 "This character follows one of the gods of the blue waters."
bhakti_leviathan_aerosaurs: "Aerosaurs" bhakti_leviathan_aerosaurs: "Aerosaurs"
bhakti_leviathan_aerosaurs_desc:0 "This character follows one of the gods of war, flight, desolation, and violence: the most prevalent and classical of the Leviathans." bhakti_leviathan_aerosaurs_desc:0 "This character follows one of the gods of war, flight, desolation, and violence: the most prevalent and classical of the Leviathans."
#
bhakti_folketero_jesus: "Jesus"
bhakti_folketero_jesus_desc:0 "This character emulates the warrior-savior who prevented raganrok."
bhakti_folketero_per: "Sankt Per"
bhakti_folketero_per_desc:0 "This character emulates the judge of the dead."
bhakti_folketero_lucia: "Sankt Lucia"
bhakti_folketero_lucia_desc:0 "This character emulates the kind heart-warmer."
bhakti_folketero_olaf: "Sankt Olaf"
bhakti_folketero_olaf_desc:0 "This character emulates the patron and guardian of rulers."

View file

@ -54,6 +54,9 @@
tenet_pursuit_of_power_europeanist_name:0 "Ascendancy" tenet_pursuit_of_power_europeanist_name:0 "Ascendancy"
tenet_pursuit_of_power_europeanist_desc:0 "Our laws are not defined by any virtues or moral maxims, but by the pursuit of greatness that is the duty of each follower. It is our responsibility to rebel against the limits of humanity and claim our own divinity." tenet_pursuit_of_power_europeanist_desc:0 "Our laws are not defined by any virtues or moral maxims, but by the pursuit of greatness that is the duty of each follower. It is our responsibility to rebel against the limits of humanity and claim our own divinity."
tenet_bhakti_folketro_desc: "The veneration of the Helgener is a integral part of our faith, a sign of piety and right thinking. Those who humby emulate their deeds and creeds are lauded and respected."
tenet_bhakti_folketro_name:0 "The Helgener"
tenet_bhakti_saints_name:0 "Patron Saints"
doctrine_pantheist_name: "Pantheist" doctrine_pantheist_name: "Pantheist"
doctrine_pantheist_desc: "God is reality. Any other gods are merely an aspect or interpretation of the Supreme Being, and must be acknowledged and studied with as much respect as any other." doctrine_pantheist_desc: "God is reality. Any other gods are merely an aspect or interpretation of the Supreme Being, and must be acknowledged and studied with as much respect as any other."

View file

@ -206,14 +206,19 @@
folketro_adherent:0 "Folktro" folketro_adherent:0 "Folktro"
folketro_adherent_plural:0 "Folktros" folketro_adherent_plural:0 "Folktros"
folketro_desc:0 "The Scandinavian folk religion centers around a pantheon headed by the Allfather - the primordial ancestor of mankind ruling over Heaven, where valkyries guide the souls of the dead. Standing next to him are the Helgener - his saints, who were once mortal people that ascended to divinity for their virtue. By far the most important Helgen to the Folklorists is Jesus, a great warrior who sacrificed his life in order to prevent Ragnarök and save all the people on Earth, and is now invoked by his followers for aid in battle. Other deities include Sankte Per, who judges the souls of the dead, Sankta Lucia, who brings kindness and warmth into the hearts of even the hardest of warriors, and Sankt Olaf, the patron and guardian of rulers everywhere. The goal in every Folklorist's life is to become one of the Helgener, making the Father of Fathers proud, and to be a virtuous example for all future generations." folketro_desc:0 "The Scandinavian folk religion centers around a pantheon headed by the Allfather - the primordial ancestor of mankind ruling over Heaven, where valkyries guide the souls of the dead. Standing next to him are the Helgener - his saints, who were once mortal people that ascended to divinity for their virtue. By far the most important Helgen to the Folklorists is Jesus, a great warrior who sacrificed his life in order to prevent Ragnarök and save all the people on Earth, and is now invoked by his followers for aid in battle. Other deities include Sankte Per, who judges the souls of the dead, Sankta Lucia, who brings kindness and warmth into the hearts of even the hardest of warriors, and Sankt Olaf, the patron and guardian of rulers everywhere. The goal in every Folklorist's life is to become one of the Helgener, making the Father of Fathers proud, and to be a virtuous example for all future generations."
folketro_high_god_name:0 "the Allfather" folketro_high_god_name:0 "The Allfather"
folketro_high_god_name_possessive:0 "the Allfather's" folketro_high_god_name_possessive:0 "the Allfather's"
folketro_war_god_name:0 "Jesus the Warrior" folketro_pantheon_name:0 "The Helgener"
folketro_war_god_name:0 "Jesus"
folketro_war_god_name_possessive:0 "Jesus'" folketro_war_god_name_possessive:0 "Jesus'"
folketro_health_god_name:0 "Sankta Lucia" folketro_health_god_name:0 "Sankta Lucia"
folketro_health_god_name_possessive:0 "Sankta Lucia's" folketro_health_god_name_possessive:0 "Sankta Lucia's"
folketro_fate_god_name:0 "Sankte Per" folketro_fate_god_name:0 "Sankte Per"
folketro_fate_god_name_possessive:0 "Sankte Per's" folketro_fate_god_name_possessive:0 "Sankte Per's"
folketro_wealth_god_name:0 "Sankte Olaf"
folketro_wealth_god_name_possessive:0 "Sankte Olaf's"
folketro_trickster_god_name:0 "The Trickster"
folketro_trickster_god_name_possessive:0 "the Trickster's"
midnighter:0 "Midnighter" midnighter:0 "Midnighter"
midnighter_adj:0 "Midnighter" midnighter_adj:0 "Midnighter"