Attempt 1 at holy orders head of faith
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16 changed files with 2996 additions and 4 deletions
536
common/dynasty_perks/00_dynasty_perks.txt
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536
common/dynasty_perks/00_dynasty_perks.txt
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# BLOOD LEGACIES
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blood_legacy_1 = { # Noble Veins
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legacy = blood_legacy_track
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character_modifier = {
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name = blood_legacy_1_modifier
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positive_random_genetic_chance = 0.30
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positive_inactive_inheritance_chance = 0.30
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}
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ai_chance = {
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value = 11
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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blood_legacy_2 = { # Convergent Blood
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legacy = blood_legacy_track
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character_modifier = {
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genetic_trait_strengthen_chance = 0.3
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}
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}
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blood_legacy_3 = { # Resilient Bloodline
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legacy = blood_legacy_track
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character_modifier = {
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name = blood_legacy_3_modifier
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negative_random_genetic_chance = -0.30
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negative_inactive_inheritance_chance = -0.30
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}
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}
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blood_legacy_4 = { # Architected Ancestry
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legacy = blood_legacy_track
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effect = {
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# Effect is applied in the on action 'on_birth_child'
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custom_description_no_bullet = {
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text = blood_legacy_4_effect
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}
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}
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traits = {
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beauty_good_1 = 100
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intellect_good_1 = 100
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physique_good_1 = 100
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fecund = 50
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albino = 50
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giant = 10
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dwarf = 1
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scaly = 1
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}
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}
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blood_legacy_5 = { # Octogenarians
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legacy = blood_legacy_track
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character_modifier = {
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life_expectancy = 5
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}
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}
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# WARFARE LEGACIES
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warfare_legacy_1 = { # House of Warriors
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legacy = warfare_legacy_track
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character_modifier = {
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name = warfare_legacy_1_name
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prowess = 2
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knight_effectiveness_mult = 0.15
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}
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ai_chance = {
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value = 11
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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warfare_legacy_2 = { # Generational Belligerence
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legacy = warfare_legacy_track
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character_modifier = {
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pursue_efficiency = 0.15
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retreat_losses = -0.15
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}
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effect = {
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custom_description_no_bullet = {
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text = warfare_legacy_2_effect
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}
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}
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}
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warfare_legacy_3 = { # Squire Traditions
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legacy = warfare_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = warfare_legacy_3_effect
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}
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}
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character_modifier = {
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monthly_martial_lifestyle_xp_gain_mult = 0.1
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}
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}
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warfare_legacy_4 = { # Inherited Tactics
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legacy = warfare_legacy_track
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character_modifier = {
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counter_efficiency = 0.15
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advantage = 5
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}
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}
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warfare_legacy_5 = { # Private Army
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legacy = warfare_legacy_track
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character_modifier = {
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men_at_arms_cap = 1
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}
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effect = {
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custom_description_no_bullet = {
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text = warfare_legacy_5_unlock_effect
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}
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custom_description_no_bullet = {
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text = warfare_legacy_5_effect
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}
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}
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}
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# LAW LEGACIES
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law_legacy_1 = { # Mostly Fair
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legacy = law_legacy_track
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character_modifier = {
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county_opinion_add = 5
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}
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effect = {
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custom_description_no_bullet = {
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text = law_legacy_1_effect
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}
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}
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ai_chance = {
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value = 11
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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law_legacy_2 = { # Faithful Magistrates
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legacy = law_legacy_track
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character_modifier = {
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name = law_legacy_2_name
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monthly_county_control_growth_add = 0.2
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title_creation_cost_mult = -0.2
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}
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}
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law_legacy_3 = { # Power and Prosperity
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legacy = law_legacy_track
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character_modifier = {
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monthly_stewardship_lifestyle_xp_gain_mult = 0.1
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build_gold_cost = -0.05
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holding_build_gold_cost = -0.05
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}
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}
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law_legacy_4 = { # Delegated Authority
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legacy = law_legacy_track
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character_modifier = {
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name = law_legacy_4_name
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powerful_vassal_opinion = 5
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happy_powerful_vassal_tax_contribution_mult = 0.1
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happy_powerful_vassal_levy_contribution_mult = 0.1
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}
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}
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law_legacy_5 = { # Home Estates
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legacy = law_legacy_track
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character_modifier = {
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name = law_legacy_5_name
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domain_limit = 1
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controlled_province_advantage = 5
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}
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}
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# GUILE LEGACIES
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guile_legacy_1 = { # Ominous Reputation
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legacy = guile_legacy_track
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character_modifier = {
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dread_gain_mult = 0.2
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dread_baseline_add = 15
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}
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ai_chance = {
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value = 11
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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guile_legacy_2 = { # Long Reach
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legacy = guile_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = guile_legacy_2_effect
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}
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}
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character_modifier = {
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name = guile_legacy_2_name
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owned_hostile_scheme_success_chance_add = 10
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}
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}
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guile_legacy_3 = { # Natural Schemers
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legacy = guile_legacy_track
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character_modifier = {
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monthly_intrigue_lifestyle_xp_gain_mult = 0.1
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owned_scheme_secrecy_add = 15
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}
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}
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guile_legacy_4 = { # Venial
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legacy = guile_legacy_track
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character_modifier = {
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monthly_tyranny = -0.05
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intimidated_vassal_tax_contribution_mult = 0.1
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cowed_vassal_tax_contribution_mult = 0.2
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}
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}
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guile_legacy_5 = { # Family Connections
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legacy = guile_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = guile_legacy_5_effect
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}
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}
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}
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# ERUDITION LEGACIES
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erudition_legacy_1 = { # Vibrant Court
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legacy = erudition_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = erudition_legacy_1_effect
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}
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}
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character_modifier = {
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courtier_and_guest_opinion = 10
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court_grandeur_baseline_add = 5
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}
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ai_chance = {
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value = 11
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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erudition_legacy_2 = { # Ordained Rulership
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legacy = erudition_legacy_track
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character_modifier = {
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name = erudition_legacy_2_modifier_name
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monthly_piety_gain_mult = 0.1
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}
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doctrine_character_modifier = {
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name = erudition_legacy_2_modifier_name
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doctrine = doctrine_theocracy_lay_clergy
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zealot_opinion = 5
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}
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doctrine_character_modifier = {
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name = erudition_legacy_2_modifier_name
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doctrine = doctrine_theocracy_temporal
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clergy_opinion = 5
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}
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}
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erudition_legacy_3 = { # Treasured Knowledge
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legacy = erudition_legacy_track
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character_modifier = {
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monthly_learning_lifestyle_xp_gain_mult = 0.1
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development_growth_factor = 0.2
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county_fertility_decline_mult = -0.1
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}
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}
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erudition_legacy_4 = { # True Believers
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legacy = erudition_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = erudition_legacy_4_effect
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}
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}
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character_modifier = {
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faith_creation_piety_cost_mult = -0.2
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}
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doctrine_character_modifier = {
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name = erudition_legacy_4_modifier_name
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doctrine = doctrine_no_head
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domain_tax_same_faith_mult = 0.05
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}
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doctrine_character_modifier = {
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name = erudition_legacy_4_modifier_name
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doctrine = doctrine_spiritual_head
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religious_head_opinion = 15
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}
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doctrine_character_modifier = {
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name = erudition_legacy_4_modifier_name
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doctrine = doctrine_temporal_head
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tolerance_advantage_mod = 5
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}
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}
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erudition_legacy_5 = { # Bureaucrats
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legacy = erudition_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = erudition_legacy_5_effect
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}
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}
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# character_modifier = {
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#
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# }
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}
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# GLORY LEGACIES
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glory_legacy_1 = { # Desirable Match
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legacy = glory_legacy_track
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character_modifier = {
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ai_amenity_target_baseline = 0.2
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glory_hound_opinion = 5
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}
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effect = {
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custom_description_no_bullet = {
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text = glory_legacy_1_perk_effect
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}
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}
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ai_chance = {
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value = 11
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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glory_legacy_2 = { # Renowned Name
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legacy = glory_legacy_track
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character_modifier = {
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name = glory_legacy_2_name
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accolades = 1
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monthly_prestige_gain_mult = 0.1
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mercenary_hire_cost_mult = -0.1
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knight_limit = 1
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monthly_court_grandeur_change_mult = 1
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}
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}
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glory_legacy_3 = { # Earning Respect
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legacy = glory_legacy_track
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character_modifier = {
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monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
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personal_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
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}
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}
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glory_legacy_4 = { # Assertive Rulers
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legacy = glory_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = glory_legacy_4_perk_effect
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}
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}
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character_modifier = {
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short_reign_duration_mult = -0.2
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vassal_limit = 10
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court_grandeur_baseline_add = 5
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}
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}
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glory_legacy_5 = { # Righteousness
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legacy = glory_legacy_track
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character_modifier = {
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name = glory_legacy_5_name
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general_opinion = 10
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max_sway_schemes_add = 1
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}
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}
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# KIN LEGACIES
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kin_legacy_1 = { # Bounteous Loins
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legacy = kin_legacy_track
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character_modifier = {
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fertility = 0.1
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attraction_opinion = 5
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}
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ai_chance = {
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value = 11
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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kin_legacy_2 = { # Studious Youth
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legacy = kin_legacy_track
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character_modifier = {
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child_opinion = 10
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}
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effect = {
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custom_description_no_bullet = {
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text = kin_legacy_2_legacy_effect
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}
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}
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}
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kin_legacy_3 = { # Constant Care
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legacy = kin_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = kin_legacy_3_legacy_effect
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}
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}
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character_modifier = {
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spouse_opinion = 10
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negate_health_penalty_add = 0.5
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}
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}
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kin_legacy_4 = { # Close Bonds
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legacy = kin_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = kin_legacy_4_legacy_effect
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}
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custom_description_no_bullet = {
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text = kin_accolade_effect
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}
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}
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character_modifier = {
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dynasty_opinion = 5
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close_relative_opinion = 10
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}
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}
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kin_legacy_5 = { # Graceful Aging
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legacy = kin_legacy_track
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effect = {
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custom_description_no_bullet = {
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text = kin_legacy_5_legacy_effect
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}
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}
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character_modifier = {
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no_prowess_loss_from_age = yes
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}
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}
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