N3OW/common/dynasty_perks/00_dynasty_perks.txt
2026-05-19 13:49:18 +01:00

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Text

# BLOOD LEGACIES
blood_legacy_1 = { # Noble Veins
legacy = blood_legacy_track
character_modifier = {
name = blood_legacy_1_modifier
positive_random_genetic_chance = 0.30
positive_inactive_inheritance_chance = 0.30
}
ai_chance = {
value = 11
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
blood_legacy_2 = { # Convergent Blood
legacy = blood_legacy_track
character_modifier = {
genetic_trait_strengthen_chance = 0.3
}
}
blood_legacy_3 = { # Resilient Bloodline
legacy = blood_legacy_track
character_modifier = {
name = blood_legacy_3_modifier
negative_random_genetic_chance = -0.30
negative_inactive_inheritance_chance = -0.30
}
}
blood_legacy_4 = { # Architected Ancestry
legacy = blood_legacy_track
effect = {
# Effect is applied in the on action 'on_birth_child'
custom_description_no_bullet = {
text = blood_legacy_4_effect
}
}
traits = {
beauty_good_1 = 100
intellect_good_1 = 100
physique_good_1 = 100
fecund = 50
albino = 50
giant = 10
dwarf = 1
scaly = 1
}
}
blood_legacy_5 = { # Octogenarians
legacy = blood_legacy_track
character_modifier = {
life_expectancy = 5
}
}
# WARFARE LEGACIES
warfare_legacy_1 = { # House of Warriors
legacy = warfare_legacy_track
character_modifier = {
name = warfare_legacy_1_name
prowess = 2
knight_effectiveness_mult = 0.15
}
ai_chance = {
value = 11
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
warfare_legacy_2 = { # Generational Belligerence
legacy = warfare_legacy_track
character_modifier = {
pursue_efficiency = 0.15
retreat_losses = -0.15
}
effect = {
custom_description_no_bullet = {
text = warfare_legacy_2_effect
}
}
}
warfare_legacy_3 = { # Squire Traditions
legacy = warfare_legacy_track
effect = {
custom_description_no_bullet = {
text = warfare_legacy_3_effect
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.1
}
}
warfare_legacy_4 = { # Inherited Tactics
legacy = warfare_legacy_track
character_modifier = {
counter_efficiency = 0.15
advantage = 5
}
}
warfare_legacy_5 = { # Private Army
legacy = warfare_legacy_track
character_modifier = {
men_at_arms_cap = 1
}
effect = {
custom_description_no_bullet = {
text = warfare_legacy_5_unlock_effect
}
custom_description_no_bullet = {
text = warfare_legacy_5_effect
}
}
}
# LAW LEGACIES
law_legacy_1 = { # Mostly Fair
legacy = law_legacy_track
character_modifier = {
county_opinion_add = 5
}
effect = {
custom_description_no_bullet = {
text = law_legacy_1_effect
}
}
ai_chance = {
value = 11
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
law_legacy_2 = { # Faithful Magistrates
legacy = law_legacy_track
character_modifier = {
name = law_legacy_2_name
monthly_county_control_growth_add = 0.2
title_creation_cost_mult = -0.2
}
}
law_legacy_3 = { # Power and Prosperity
legacy = law_legacy_track
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.1
build_gold_cost = -0.05
holding_build_gold_cost = -0.05
}
}
law_legacy_4 = { # Delegated Authority
legacy = law_legacy_track
character_modifier = {
name = law_legacy_4_name
powerful_vassal_opinion = 5
happy_powerful_vassal_tax_contribution_mult = 0.1
happy_powerful_vassal_levy_contribution_mult = 0.1
}
}
law_legacy_5 = { # Home Estates
legacy = law_legacy_track
character_modifier = {
name = law_legacy_5_name
domain_limit = 1
controlled_province_advantage = 5
}
}
# GUILE LEGACIES
guile_legacy_1 = { # Ominous Reputation
legacy = guile_legacy_track
character_modifier = {
dread_gain_mult = 0.2
dread_baseline_add = 15
}
ai_chance = {
value = 11
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
guile_legacy_2 = { # Long Reach
legacy = guile_legacy_track
effect = {
custom_description_no_bullet = {
text = guile_legacy_2_effect
}
}
character_modifier = {
name = guile_legacy_2_name
owned_hostile_scheme_success_chance_add = 10
}
}
guile_legacy_3 = { # Natural Schemers
legacy = guile_legacy_track
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.1
owned_scheme_secrecy_add = 15
}
}
guile_legacy_4 = { # Venial
legacy = guile_legacy_track
character_modifier = {
monthly_tyranny = -0.05
intimidated_vassal_tax_contribution_mult = 0.1
cowed_vassal_tax_contribution_mult = 0.2
}
}
guile_legacy_5 = { # Family Connections
legacy = guile_legacy_track
effect = {
custom_description_no_bullet = {
text = guile_legacy_5_effect
}
}
}
# ERUDITION LEGACIES
erudition_legacy_1 = { # Vibrant Court
legacy = erudition_legacy_track
effect = {
custom_description_no_bullet = {
text = erudition_legacy_1_effect
}
}
character_modifier = {
courtier_and_guest_opinion = 10
court_grandeur_baseline_add = 5
}
ai_chance = {
value = 11
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
erudition_legacy_2 = { # Ordained Rulership
legacy = erudition_legacy_track
character_modifier = {
name = erudition_legacy_2_modifier_name
monthly_piety_gain_mult = 0.1
}
doctrine_character_modifier = {
name = erudition_legacy_2_modifier_name
doctrine = doctrine_theocracy_lay_clergy
zealot_opinion = 5
}
doctrine_character_modifier = {
name = erudition_legacy_2_modifier_name
doctrine = doctrine_theocracy_temporal
clergy_opinion = 5
}
}
erudition_legacy_3 = { # Treasured Knowledge
legacy = erudition_legacy_track
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.1
development_growth_factor = 0.2
county_fertility_decline_mult = -0.1
}
}
erudition_legacy_4 = { # True Believers
legacy = erudition_legacy_track
effect = {
custom_description_no_bullet = {
text = erudition_legacy_4_effect
}
}
character_modifier = {
faith_creation_piety_cost_mult = -0.2
}
doctrine_character_modifier = {
name = erudition_legacy_4_modifier_name
doctrine = doctrine_no_head
domain_tax_same_faith_mult = 0.05
}
doctrine_character_modifier = {
name = erudition_legacy_4_modifier_name
doctrine = doctrine_spiritual_head
religious_head_opinion = 15
}
doctrine_character_modifier = {
name = erudition_legacy_4_modifier_name
doctrine = doctrine_temporal_head
tolerance_advantage_mod = 5
}
}
erudition_legacy_5 = { # Bureaucrats
legacy = erudition_legacy_track
effect = {
custom_description_no_bullet = {
text = erudition_legacy_5_effect
}
}
# character_modifier = {
#
# }
}
# GLORY LEGACIES
glory_legacy_1 = { # Desirable Match
legacy = glory_legacy_track
character_modifier = {
ai_amenity_target_baseline = 0.2
glory_hound_opinion = 5
}
effect = {
custom_description_no_bullet = {
text = glory_legacy_1_perk_effect
}
}
ai_chance = {
value = 11
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
glory_legacy_2 = { # Renowned Name
legacy = glory_legacy_track
character_modifier = {
name = glory_legacy_2_name
accolades = 1
monthly_prestige_gain_mult = 0.1
mercenary_hire_cost_mult = -0.1
knight_limit = 1
monthly_court_grandeur_change_mult = 1
}
}
glory_legacy_3 = { # Earning Respect
legacy = glory_legacy_track
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
personal_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
}
}
glory_legacy_4 = { # Assertive Rulers
legacy = glory_legacy_track
effect = {
custom_description_no_bullet = {
text = glory_legacy_4_perk_effect
}
}
character_modifier = {
short_reign_duration_mult = -0.2
vassal_limit = 10
court_grandeur_baseline_add = 5
}
}
glory_legacy_5 = { # Righteousness
legacy = glory_legacy_track
character_modifier = {
name = glory_legacy_5_name
general_opinion = 10
max_sway_schemes_add = 1
}
}
# KIN LEGACIES
kin_legacy_1 = { # Bounteous Loins
legacy = kin_legacy_track
character_modifier = {
fertility = 0.1
attraction_opinion = 5
}
ai_chance = {
value = 11
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
kin_legacy_2 = { # Studious Youth
legacy = kin_legacy_track
character_modifier = {
child_opinion = 10
}
effect = {
custom_description_no_bullet = {
text = kin_legacy_2_legacy_effect
}
}
}
kin_legacy_3 = { # Constant Care
legacy = kin_legacy_track
effect = {
custom_description_no_bullet = {
text = kin_legacy_3_legacy_effect
}
}
character_modifier = {
spouse_opinion = 10
negate_health_penalty_add = 0.5
}
}
kin_legacy_4 = { # Close Bonds
legacy = kin_legacy_track
effect = {
custom_description_no_bullet = {
text = kin_legacy_4_legacy_effect
}
custom_description_no_bullet = {
text = kin_accolade_effect
}
}
character_modifier = {
dynasty_opinion = 5
close_relative_opinion = 10
}
}
kin_legacy_5 = { # Graceful Aging
legacy = kin_legacy_track
effect = {
custom_description_no_bullet = {
text = kin_legacy_5_legacy_effect
}
}
character_modifier = {
no_prowess_loss_from_age = yes
}
}