Bugs
This commit is contained in:
parent
26b04f6db4
commit
c6eb868ef4
116 changed files with 69758 additions and 26333 deletions
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@ -8472,25 +8472,25 @@ coronation_events.6121 = {
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OR = {
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government_has_flag = government_is_nomadic
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has_trait = nomadic_philosophy
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primary_title = title:e_mongol_empire
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# primary_title = title:e_mongol_empire
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}
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}
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desc = coronation_events.6121.desc_kurultai
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}
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triggered_desc = {
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trigger = {
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OR = {
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is_roman_emperor_primary_title_trigger = yes
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culture = {
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has_cultural_tradition = tradition_ep3_roman_ceremonies
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}
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culture = {
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has_cultural_tradition = tradition_roman_legacy
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}
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}
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}
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desc = coronation_events.6121.desc_byzantine
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}
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# triggered_desc = {
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# trigger = {
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# OR = {
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# is_roman_emperor_primary_title_trigger = yes
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# culture = {
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# has_cultural_tradition = tradition_ep3_roman_ceremonies
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# }
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# culture = {
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# has_cultural_tradition = tradition_roman_legacy
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# }
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# }
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# }
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# desc = coronation_events.6121.desc_byzantine
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# }
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desc = coronation_events.6121.desc_generic_intro
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}
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#Are the nobles compliant?
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File diff suppressed because it is too large
Load diff
1733
events/decisions_events/major_decisions_events.txt
Normal file
1733
events/decisions_events/major_decisions_events.txt
Normal file
File diff suppressed because it is too large
Load diff
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@ -946,138 +946,138 @@ fund_inspiration.0022 = {
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scripted_trigger fund_inspiration_0031_title_based_option_trigger = {
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OR = {
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AND = {
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exists = global_var:flag_restored_roman_empire
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global_var:flag_restored_roman_empire = root
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NOT = { exists = scope:book_topic_restoration }
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}
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AND = {
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exists = global_var:flag_restored_dumnonia
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global_var:flag_restored_dumnonia = root
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NOT = { exists = scope:book_topic_restoration }
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}
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AND = {
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exists = global_var:flag_reformed_carolingian_empire
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global_var:flag_reformed_carolingian_empire = root
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NOT = { exists = scope:book_topic_restoration }
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}
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AND = {
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exists = global_var:restore_holy_roman_empire_decision
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global_var:restore_holy_roman_empire_decision = root
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NOT = { exists = scope:book_topic_restoration }
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}
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AND = {
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exists = global_var:unite_the_spanish_thrones_decision
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global_var:unite_the_spanish_thrones_decision = root
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exists = global_var:unite_the_spanish_thrones_decision_title
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NOT = { exists = scope:book_topic_unification }
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}
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AND = {
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exists = global_var:unite_the_slavs_decision
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global_var:unite_the_slavs_decision = root
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NOT = { exists = scope:book_topic_unification }
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}
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AND = {
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exists = global_var:unite_the_southern_slavs_decision
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global_var:unite_the_southern_slavs_decision = root
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exists = global_var:unite_the_southern_slavs_decision_title
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NOT = { exists = scope:book_topic_unification }
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}
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AND = {
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exists = global_var:unite_the_western_slavs_decision
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global_var:unite_the_western_slavs_decision = root
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NOT = { exists = scope:book_topic_unification }
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}
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AND = {
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exists = global_var:flag_unified_burgundy_kingdom
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global_var:flag_unified_burgundy_kingdom = root
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NOT = { exists = scope:book_topic_unification }
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}
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AND = {
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exists = global_var:flag_unified_italian_empire
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global_var:flag_unified_italian_empire = root
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NOT = { exists = scope:book_topic_unification }
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}
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AND = {
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exists = global_var:form_portugal_decision
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global_var:form_portugal_decision = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_founded_kingdom_of_bosnia
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global_var:flag_founded_kingdom_of_bosnia = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_armenian_empire
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global_var:flag_created_armenian_empire = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_dai_viet_empire
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global_var:flag_created_dai_viet_empire = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_majapahit_empire
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global_var:flag_created_majapahit_empire = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_ryukyu_empire
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global_var:flag_created_ryukyu_empire = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_siam_kingdom
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global_var:flag_created_siam_kingdom = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_brunei_kingdom
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global_var:flag_created_brunei_kingdom = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_brunei_empire
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global_var:flag_created_brunei_empire = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_formed_rum_sultanate
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global_var:flag_formed_rum_sultanate = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:create_israel_kingdom
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global_var:create_israel_kingdom = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_created_outremer_empire
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global_var:flag_created_outremer_empire = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_formed_switzerland_kingdom
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global_var:flag_formed_switzerland_kingdom = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_formed_austria_kingdom
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global_var:flag_formed_austria_kingdom = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_formed_kingdom_of_aragon
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global_var:flag_formed_kingdom_of_aragon = root
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:form_toledo_decision
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global_var:form_toledo_decision = root
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NOT = { exists = scope:book_topic_creation }
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}
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# AND = {
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# exists = global_var:flag_restored_roman_empire
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# global_var:flag_restored_roman_empire = root
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# AND = {
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# exists = global_var:flag_restored_dumnonia
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# global_var:flag_restored_dumnonia = root
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# AND = {
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# exists = global_var:flag_reformed_carolingian_empire
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# global_var:flag_reformed_carolingian_empire = root
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# AND = {
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# exists = global_var:restore_holy_roman_empire_decision
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# global_var:restore_holy_roman_empire_decision = root
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# AND = {
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# exists = global_var:unite_the_spanish_thrones_decision
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# global_var:unite_the_spanish_thrones_decision = root
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# exists = global_var:unite_the_spanish_thrones_decision_title
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# NOT = { exists = scope:book_topic_unification }
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# }
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# AND = {
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# exists = global_var:unite_the_slavs_decision
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# global_var:unite_the_slavs_decision = root
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# NOT = { exists = scope:book_topic_unification }
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# }
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# AND = {
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# exists = global_var:unite_the_southern_slavs_decision
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# global_var:unite_the_southern_slavs_decision = root
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# exists = global_var:unite_the_southern_slavs_decision_title
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# NOT = { exists = scope:book_topic_unification }
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# }
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# AND = {
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# exists = global_var:unite_the_western_slavs_decision
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# global_var:unite_the_western_slavs_decision = root
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# NOT = { exists = scope:book_topic_unification }
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# }
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# AND = {
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# exists = global_var:flag_unified_burgundy_kingdom
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# global_var:flag_unified_burgundy_kingdom = root
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# NOT = { exists = scope:book_topic_unification }
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# }
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# AND = {
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# exists = global_var:flag_unified_italian_empire
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# global_var:flag_unified_italian_empire = root
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# NOT = { exists = scope:book_topic_unification }
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# }
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# AND = {
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# exists = global_var:form_portugal_decision
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# global_var:form_portugal_decision = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_founded_kingdom_of_bosnia
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# global_var:flag_founded_kingdom_of_bosnia = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_armenian_empire
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# global_var:flag_created_armenian_empire = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_dai_viet_empire
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# global_var:flag_created_dai_viet_empire = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_majapahit_empire
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# global_var:flag_created_majapahit_empire = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_ryukyu_empire
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# global_var:flag_created_ryukyu_empire = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_siam_kingdom
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# global_var:flag_created_siam_kingdom = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_brunei_kingdom
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# global_var:flag_created_brunei_kingdom = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_brunei_empire
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# global_var:flag_created_brunei_empire = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_formed_rum_sultanate
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# global_var:flag_formed_rum_sultanate = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:create_israel_kingdom
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# global_var:create_israel_kingdom = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_created_outremer_empire
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# global_var:flag_created_outremer_empire = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_formed_switzerland_kingdom
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# global_var:flag_formed_switzerland_kingdom = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_formed_austria_kingdom
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# global_var:flag_formed_austria_kingdom = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:flag_formed_kingdom_of_aragon
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# global_var:flag_formed_kingdom_of_aragon = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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# AND = {
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# exists = global_var:form_toledo_decision
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# global_var:form_toledo_decision = root
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# NOT = { exists = scope:book_topic_creation }
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# }
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AND = {
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exists = global_var:found_kingdom_decision
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global_var:found_kingdom_decision = root
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@ -1090,11 +1090,11 @@ scripted_trigger fund_inspiration_0031_title_based_option_trigger = {
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exists = global_var:found_empire_decision_empire
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NOT = { exists = scope:book_topic_creation }
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}
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AND = {
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exists = global_var:flag_restored_old_vasconia
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global_var:flag_restored_old_vasconia = root
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NOT = { exists = scope:book_topic_restoration }
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}
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# AND = {
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# exists = global_var:flag_restored_old_vasconia
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# global_var:flag_restored_old_vasconia = root
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# NOT = { exists = scope:book_topic_restoration }
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# }
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}
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}
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@ -1207,330 +1207,330 @@ scripted_effect fund_inspiration_0031_pick_options_to_show_effect = {
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trigger = {
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fund_inspiration_0031_title_based_option_trigger = yes
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}
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# if = {
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# limit = {
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# AND = {
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# exists = global_var:flag_restored_roman_empire
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# global_var:flag_restored_roman_empire = root
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# }
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# save_scope_value_as = {
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# name = book_topic_restoration
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# value = yes
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# }
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# title:h_roman_empire = {
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# save_scope_as = restored_title
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# }
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# }
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# else_if = {
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# limit = {
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# AND = {
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# exists = global_var:flag_restored_dumnonia
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# global_var:flag_restored_dumnonia = root
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# }
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# save_scope_value_as = {
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# name = book_topic_restoration
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# value = yes
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# }
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# title:k_cornwall = {
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# save_scope_as = restored_title
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# }
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# }
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# else_if = {
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# limit = {
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# AND = {
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# exists = global_var:flag_reformed_carolingian_empire
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# global_var:flag_reformed_carolingian_empire = root
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# }
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# save_scope_value_as = {
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# name = book_topic_restoration
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# value = yes
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# }
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# title:e_france = {
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# save_scope_as = restored_title
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# }
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||||
# }
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# else_if = {
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# limit = {
|
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# AND = {
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# exists = global_var:restore_holy_roman_empire_decision
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# global_var:restore_holy_roman_empire_decision = root
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# }
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# NOT = { exists = scope:book_topic_restoration }
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# }
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# save_scope_value_as = {
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# name = book_topic_restoration
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# value = yes
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||||
# }
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# title:e_hre = {
|
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# save_scope_as = restored_title
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# }
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# }
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# else_if = {
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# limit = {
|
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# AND = {
|
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# exists = global_var:unite_the_spanish_thrones_decision
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# global_var:unite_the_spanish_thrones_decision = root
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# exists = global_var:unite_the_spanish_thrones_decision_title
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# }
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# NOT = { exists = scope:book_topic_unification }
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# }
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# save_scope_value_as = {
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# name = book_topic_unification
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# value = yes
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# }
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# global_var:unite_the_spanish_thrones_decision_title = {
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# save_scope_as = united_title
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# }
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# }
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# else_if = {
|
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# limit = {
|
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# AND = {
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# exists = global_var:unite_the_slavs_decision
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# global_var:unite_the_slavs_decision = root
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# }
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# NOT = { exists = scope:book_topic_unification }
|
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# }
|
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# save_scope_value_as = {
|
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# name = book_topic_unification
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# value = yes
|
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# }
|
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# title:e_slavia = {
|
||||
# save_scope_as = united_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:unite_the_southern_slavs_decision
|
||||
# global_var:unite_the_southern_slavs_decision = root
|
||||
# exists = global_var:unite_the_southern_slavs_decision_title
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_unification }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_unification
|
||||
# value = yes
|
||||
# }
|
||||
# global_var:unite_the_southern_slavs_decision_title = {
|
||||
# save_scope_as = united_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:unite_the_western_slavs_decision
|
||||
# global_var:unite_the_western_slavs_decision = root
|
||||
# exists = global_var:unite_the_western_slavs_decision_title
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_unification }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_unification
|
||||
# value = yes
|
||||
# }
|
||||
# global_var:unite_the_western_slavs_decision_title = {
|
||||
# save_scope_as = united_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_unified_burgundy_kingdom
|
||||
# global_var:flag_unified_burgundy_kingdom = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_unification }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_unification
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_burgundy = {
|
||||
# save_scope_as = united_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_unified_italian_empire
|
||||
# global_var:flag_unified_italian_empire = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_unification }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_unification
|
||||
# value = yes
|
||||
# }
|
||||
# title:e_italy = {
|
||||
# save_scope_as = united_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:form_portugal_decision
|
||||
# global_var:form_portugal_decision = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_portugal = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_founded_kingdom_of_bosnia
|
||||
# global_var:flag_founded_kingdom_of_bosnia = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_bosnia = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_created_armenian_empire
|
||||
# global_var:flag_created_armenian_empire = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:e_armenia = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_created_dai_viet_empire
|
||||
# global_var:flag_created_dai_viet_empire = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:e_viet = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_formed_rum_sultanate
|
||||
# global_var:flag_formed_rum_sultanate = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_rum = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:create_israel_kingdom
|
||||
# global_var:create_israel_kingdom = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_israel = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_created_outremer_empire
|
||||
# global_var:flag_created_outremer_empire = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:e_outremer = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_formed_switzerland_kingdom
|
||||
# global_var:flag_formed_switzerland_kingdom = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_switzerland = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_formed_austria_kingdom
|
||||
# global_var:flag_formed_austria_kingdom = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_austria = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# AND = {
|
||||
# exists = global_var:flag_formed_kingdom_of_aragon
|
||||
# global_var:flag_formed_kingdom_of_aragon = root
|
||||
# }
|
||||
# NOT = { exists = scope:book_topic_creation }
|
||||
# }
|
||||
# save_scope_value_as = {
|
||||
# name = book_topic_creation
|
||||
# value = yes
|
||||
# }
|
||||
# title:k_aragon = {
|
||||
# save_scope_as = created_title
|
||||
# }
|
||||
# }
|
||||
if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_restored_roman_empire
|
||||
global_var:flag_restored_roman_empire = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_restoration }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_restoration
|
||||
value = yes
|
||||
}
|
||||
title:h_roman_empire = {
|
||||
save_scope_as = restored_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_restored_dumnonia
|
||||
global_var:flag_restored_dumnonia = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_restoration }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_restoration
|
||||
value = yes
|
||||
}
|
||||
title:k_cornwall = {
|
||||
save_scope_as = restored_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_reformed_carolingian_empire
|
||||
global_var:flag_reformed_carolingian_empire = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_restoration }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_restoration
|
||||
value = yes
|
||||
}
|
||||
title:e_france = {
|
||||
save_scope_as = restored_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:restore_holy_roman_empire_decision
|
||||
global_var:restore_holy_roman_empire_decision = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_restoration }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_restoration
|
||||
value = yes
|
||||
}
|
||||
title:e_hre = {
|
||||
save_scope_as = restored_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:unite_the_spanish_thrones_decision
|
||||
global_var:unite_the_spanish_thrones_decision = root
|
||||
exists = global_var:unite_the_spanish_thrones_decision_title
|
||||
}
|
||||
NOT = { exists = scope:book_topic_unification }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_unification
|
||||
value = yes
|
||||
}
|
||||
global_var:unite_the_spanish_thrones_decision_title = {
|
||||
save_scope_as = united_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:unite_the_slavs_decision
|
||||
global_var:unite_the_slavs_decision = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_unification }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_unification
|
||||
value = yes
|
||||
}
|
||||
title:e_slavia = {
|
||||
save_scope_as = united_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:unite_the_southern_slavs_decision
|
||||
global_var:unite_the_southern_slavs_decision = root
|
||||
exists = global_var:unite_the_southern_slavs_decision_title
|
||||
}
|
||||
NOT = { exists = scope:book_topic_unification }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_unification
|
||||
value = yes
|
||||
}
|
||||
global_var:unite_the_southern_slavs_decision_title = {
|
||||
save_scope_as = united_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:unite_the_western_slavs_decision
|
||||
global_var:unite_the_western_slavs_decision = root
|
||||
exists = global_var:unite_the_western_slavs_decision_title
|
||||
}
|
||||
NOT = { exists = scope:book_topic_unification }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_unification
|
||||
value = yes
|
||||
}
|
||||
global_var:unite_the_western_slavs_decision_title = {
|
||||
save_scope_as = united_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_unified_burgundy_kingdom
|
||||
global_var:flag_unified_burgundy_kingdom = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_unification }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_unification
|
||||
value = yes
|
||||
}
|
||||
title:k_burgundy = {
|
||||
save_scope_as = united_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_unified_italian_empire
|
||||
global_var:flag_unified_italian_empire = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_unification }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_unification
|
||||
value = yes
|
||||
}
|
||||
title:e_italy = {
|
||||
save_scope_as = united_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:form_portugal_decision
|
||||
global_var:form_portugal_decision = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:k_portugal = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_founded_kingdom_of_bosnia
|
||||
global_var:flag_founded_kingdom_of_bosnia = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:k_bosnia = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_created_armenian_empire
|
||||
global_var:flag_created_armenian_empire = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:e_armenia = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_created_dai_viet_empire
|
||||
global_var:flag_created_dai_viet_empire = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:e_viet = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_formed_rum_sultanate
|
||||
global_var:flag_formed_rum_sultanate = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:k_rum = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:create_israel_kingdom
|
||||
global_var:create_israel_kingdom = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:k_israel = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_created_outremer_empire
|
||||
global_var:flag_created_outremer_empire = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:e_outremer = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_formed_switzerland_kingdom
|
||||
global_var:flag_formed_switzerland_kingdom = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:k_switzerland = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_formed_austria_kingdom
|
||||
global_var:flag_formed_austria_kingdom = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:k_austria = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:flag_formed_kingdom_of_aragon
|
||||
global_var:flag_formed_kingdom_of_aragon = root
|
||||
}
|
||||
NOT = { exists = scope:book_topic_creation }
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = book_topic_creation
|
||||
value = yes
|
||||
}
|
||||
title:k_aragon = {
|
||||
save_scope_as = created_title
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
exists = global_var:found_kingdom_decision
|
||||
|
|
|
|||
|
|
@ -2664,360 +2664,360 @@ ep3_decisions_event.2090 = {
|
|||
}
|
||||
|
||||
|
||||
#########################################################
|
||||
### Restore Backwater Greek Counties Decision Events
|
||||
### by Chad Uhl
|
||||
|
||||
# Event for the Governor when they've completely removed the backwater modifiers
|
||||
ep3_decisions_event.3000 = {
|
||||
type = letter_event
|
||||
opening = ep3_decisions_event.3001.opening
|
||||
desc = ep3_decisions_event.3000.desc
|
||||
sender = top_liege
|
||||
|
||||
immediate = {
|
||||
show_as_tooltip = {
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
}
|
||||
remove_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = ep3_decisions_event.3000.a
|
||||
# Big influence gain
|
||||
change_influence = massive_influence_gain
|
||||
# Modifier to improve Stewardship, which in turn improves Governor Efficiency
|
||||
add_character_modifier = {
|
||||
modifier = restored_greek_theme_modifier
|
||||
}
|
||||
# Let the player know that they are getting boosted governor efficiency
|
||||
custom_tooltip = restored_greek_theme_gov_efficiency_tt
|
||||
# Improve relationship with the emperor
|
||||
reverse_add_opinion = {
|
||||
target = liege
|
||||
modifier = impressed_opinion
|
||||
opinion = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Event for the emperor when all the counties of Greece have been rid of the backwater modifier
|
||||
ep3_decisions_event.3001 = {
|
||||
type = character_event
|
||||
title = ep3_decisions_event.3001.t
|
||||
desc = ep3_decisions_event.3001.desc
|
||||
theme = emperor
|
||||
override_background = { reference = council_chamber }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = personality_honorable
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:interlocutor
|
||||
triggered_animation = {
|
||||
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
||||
animation = scepter # anim uses crucifix scepter
|
||||
}
|
||||
animation = war_over_tie
|
||||
}
|
||||
|
||||
trigger = {
|
||||
any_sub_realm_county = {
|
||||
title_province = { geographical_region = greek_backwater_modifier_region }
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
count = 0
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
|
||||
# If the emperor isn't valid for this event yet, check next year
|
||||
on_trigger_fail = {
|
||||
if = { # If the emperor no longer holds any county in this region, then we remove all the modifiers and just call it quits
|
||||
limit = {
|
||||
any_sub_realm_county = {
|
||||
count = 0
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
}
|
||||
}
|
||||
every_county_in_region = {
|
||||
region = greek_backwater_modifier_region
|
||||
limit = {
|
||||
has_county_modifier = backwater_county_modifier
|
||||
}
|
||||
remove_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
else = { # If the emperor still holds counties in Greece, we will check all this again in a year to see the status
|
||||
trigger_event = {
|
||||
id = ep3_decisions_event.3001
|
||||
years = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Find an interlocutor
|
||||
if = {
|
||||
limit = { exists = cp:councillor_steward }
|
||||
cp:councillor_steward = { save_scope_as = interlocutor }
|
||||
}
|
||||
else_if = {
|
||||
limit = { exists = cp:councillor_chancellor }
|
||||
cp:councillor_chancellor = { save_scope_as = interlocutor }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_councillor = { }
|
||||
}
|
||||
random_councillor = {
|
||||
save_scope_as = interlocutor
|
||||
}
|
||||
}
|
||||
else = {
|
||||
ordered_vassal = {
|
||||
order_by = stewardship
|
||||
save_scope_as = interlocutor
|
||||
}
|
||||
}
|
||||
|
||||
# Create the tooltip showing that all the modifiers have been removed
|
||||
show_as_tooltip = {
|
||||
custom_tooltip = {
|
||||
text = every_county_in_greece_tt
|
||||
every_county_in_region = {
|
||||
region = greek_backwater_modifier_region
|
||||
limit = {
|
||||
holder = {
|
||||
OR = {
|
||||
this = root
|
||||
any_liege_or_above = {
|
||||
this = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Celebrate the Empire's wealth and abundance
|
||||
name = ep3_decisions_event.3001.a
|
||||
add_legitimacy = minor_legitimacy_gain
|
||||
change_influence = major_influence_gain
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#########################################################
|
||||
### Prepare Greek Fire Dromons
|
||||
### by Jason Cantalini
|
||||
|
||||
# Event for the holder of constantinople when they opt into the decision
|
||||
ep3_decisions_event.3100 = {
|
||||
type = character_event
|
||||
title = ep3_decisions_event.3100.t
|
||||
desc = ep3_decisions_event.3100.desc
|
||||
theme = war
|
||||
override_background = { reference = docks }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = debating
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:aide
|
||||
triggered_animation = {
|
||||
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
||||
animation = scepter # anim uses crucifix scepter
|
||||
}
|
||||
animation = war_over_tie
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Find an interlocutor
|
||||
if = {
|
||||
limit = { exists = cp:councillor_marshal }
|
||||
cp:councillor_steward = { save_scope_as = aide }
|
||||
}
|
||||
else_if = {
|
||||
limit = { exists = cp:councillor_steward }
|
||||
cp:councillor_chancellor = { save_scope_as = aide }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_councillor = { }
|
||||
}
|
||||
random_councillor = {
|
||||
save_scope_as = aide
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
vassal_count >= 1
|
||||
}
|
||||
ordered_vassal = {
|
||||
order_by = martial
|
||||
save_scope_as = aide
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_courtier = {
|
||||
is_alive = yes
|
||||
}
|
||||
}
|
||||
ordered_courtier = {
|
||||
order_by = martial
|
||||
save_scope_as = aide
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_pool_character = {
|
||||
province = root.capital_province
|
||||
limit = {
|
||||
is_adult = yes
|
||||
}
|
||||
save_scope_as = aide
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #Use the city's native capabilities to produce what's needed
|
||||
name = ep3_decisions_event.3100.a
|
||||
trigger = {
|
||||
influence >= major_influence_value
|
||||
}
|
||||
show_as_unavailable = { influence < massive_influence_value }
|
||||
save_scope_as = actor
|
||||
add_character_flag = {
|
||||
flag = took_greek_fire_decision_flag
|
||||
years = 10
|
||||
}
|
||||
begin_scheme_with_agents_effect = {
|
||||
SCHEME_TYPE = prepare_fire_dromons_scheme
|
||||
TARGET_TYPE = target_title
|
||||
TARGET_SCOPE = root.capital_county
|
||||
# Success.
|
||||
AGENT_1 = agent_alchemist
|
||||
AGENT_2 = agent_draughtsman
|
||||
# Speed.
|
||||
AGENT_3 = agent_drillmaster
|
||||
AGENT_4 = agent_supplier
|
||||
AGENT_5 = agent_bureaucrat_title
|
||||
}
|
||||
custom_tooltip = defensive_fire_dromons_success_tooltip
|
||||
custom_tooltip = defensive_fire_dromons_custom_desc
|
||||
custom_tooltip = defensive_fire_dromons_buildings_desc
|
||||
change_influence = major_influence_loss
|
||||
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_gain
|
||||
calm = miniscule_stress_impact_gain
|
||||
content = miniscule_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_energy = 0.5
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
influence < massive_influence_value
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
option = { #Have the latins manufacture ships
|
||||
name = ep3_decisions_event.3100.b
|
||||
trigger = {
|
||||
treasury >= major_gold_value_static_max
|
||||
}
|
||||
show_as_unavailable = { treasury < massive_gold_value_static_max }
|
||||
save_scope_as = actor
|
||||
add_character_flag = {
|
||||
flag = took_greek_fire_decision_flag
|
||||
years = 10
|
||||
}
|
||||
begin_scheme_with_agents_effect = {
|
||||
SCHEME_TYPE = prepare_fire_dromons_scheme
|
||||
TARGET_TYPE = target_title
|
||||
TARGET_SCOPE = root.capital_county
|
||||
# Success.
|
||||
AGENT_1 = agent_alchemist
|
||||
AGENT_2 = agent_draughtsman
|
||||
# Speed.
|
||||
AGENT_3 = agent_drillmaster
|
||||
AGENT_4 = agent_supplier
|
||||
AGENT_5 = agent_bureaucrat_title
|
||||
}
|
||||
custom_tooltip = defensive_fire_dromons_success_tooltip
|
||||
custom_tooltip = defensive_fire_dromons_custom_desc
|
||||
custom_tooltip = defensive_fire_dromons_buildings_desc
|
||||
remove_treasury_or_gold = major_gold_value_static_max
|
||||
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_gain
|
||||
paranoid = minor_stress_impact_gain
|
||||
calm = miniscule_stress_impact_gain
|
||||
content = miniscule_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_greed = -0.5
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
treasury < massive_gold_value_static_max
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
has_trait = compassionate
|
||||
has_trait = paranoid
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = { #Actually... never mind
|
||||
name = ep3_decisions_event.3100.c
|
||||
remove_decision_cooldown = prepare_greek_fire_dromons_decision
|
||||
stress_impact = {
|
||||
sadistic = minor_stress_impact_gain
|
||||
callous = miniscule_stress_impact_gain
|
||||
ambitious = miniscule_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 100
|
||||
OR = {
|
||||
has_trait = compassionate
|
||||
has_trait = calm
|
||||
has_trait = content
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##########################################################
|
||||
#### Restore Backwater Greek Counties Decision Events
|
||||
#### by Chad Uhl
|
||||
#
|
||||
## Event for the Governor when they've completely removed the backwater modifiers
|
||||
#ep3_decisions_event.3000 = {
|
||||
# type = letter_event
|
||||
# opening = ep3_decisions_event.3001.opening
|
||||
# desc = ep3_decisions_event.3000.desc
|
||||
# sender = top_liege
|
||||
#
|
||||
# immediate = {
|
||||
# show_as_tooltip = {
|
||||
# every_sub_realm_county = {
|
||||
# limit = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# }
|
||||
# remove_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = ep3_decisions_event.3000.a
|
||||
# # Big influence gain
|
||||
# change_influence = massive_influence_gain
|
||||
# # Modifier to improve Stewardship, which in turn improves Governor Efficiency
|
||||
# add_character_modifier = {
|
||||
# modifier = restored_greek_theme_modifier
|
||||
# }
|
||||
# # Let the player know that they are getting boosted governor efficiency
|
||||
# custom_tooltip = restored_greek_theme_gov_efficiency_tt
|
||||
# # Improve relationship with the emperor
|
||||
# reverse_add_opinion = {
|
||||
# target = liege
|
||||
# modifier = impressed_opinion
|
||||
# opinion = 20
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
## Event for the emperor when all the counties of Greece have been rid of the backwater modifier
|
||||
#ep3_decisions_event.3001 = {
|
||||
# type = character_event
|
||||
# title = ep3_decisions_event.3001.t
|
||||
# desc = ep3_decisions_event.3001.desc
|
||||
# theme = emperor
|
||||
# override_background = { reference = council_chamber }
|
||||
#
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = personality_honorable
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:interlocutor
|
||||
# triggered_animation = {
|
||||
# trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
||||
# animation = scepter # anim uses crucifix scepter
|
||||
# }
|
||||
# animation = war_over_tie
|
||||
# }
|
||||
#
|
||||
# trigger = {
|
||||
# any_sub_realm_county = {
|
||||
# title_province = { geographical_region = greek_backwater_modifier_region }
|
||||
# }
|
||||
# any_sub_realm_county = {
|
||||
# count = 0
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # If the emperor isn't valid for this event yet, check next year
|
||||
# on_trigger_fail = {
|
||||
# if = { # If the emperor no longer holds any county in this region, then we remove all the modifiers and just call it quits
|
||||
# limit = {
|
||||
# any_sub_realm_county = {
|
||||
# count = 0
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# every_county_in_region = {
|
||||
# region = greek_backwater_modifier_region
|
||||
# limit = {
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# remove_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
# else = { # If the emperor still holds counties in Greece, we will check all this again in a year to see the status
|
||||
# trigger_event = {
|
||||
# id = ep3_decisions_event.3001
|
||||
# years = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# # Find an interlocutor
|
||||
# if = {
|
||||
# limit = { exists = cp:councillor_steward }
|
||||
# cp:councillor_steward = { save_scope_as = interlocutor }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { exists = cp:councillor_chancellor }
|
||||
# cp:councillor_chancellor = { save_scope_as = interlocutor }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# any_councillor = { }
|
||||
# }
|
||||
# random_councillor = {
|
||||
# save_scope_as = interlocutor
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# ordered_vassal = {
|
||||
# order_by = stewardship
|
||||
# save_scope_as = interlocutor
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Create the tooltip showing that all the modifiers have been removed
|
||||
# show_as_tooltip = {
|
||||
# custom_tooltip = {
|
||||
# text = every_county_in_greece_tt
|
||||
# every_county_in_region = {
|
||||
# region = greek_backwater_modifier_region
|
||||
# limit = {
|
||||
# holder = {
|
||||
# OR = {
|
||||
# this = root
|
||||
# any_liege_or_above = {
|
||||
# this = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# remove_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Celebrate the Empire's wealth and abundance
|
||||
# name = ep3_decisions_event.3001.a
|
||||
# add_legitimacy = minor_legitimacy_gain
|
||||
# change_influence = major_influence_gain
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
##########################################################
|
||||
#### Prepare Greek Fire Dromons
|
||||
#### by Jason Cantalini
|
||||
#
|
||||
## Event for the holder of constantinople when they opt into the decision
|
||||
#ep3_decisions_event.3100 = {
|
||||
# type = character_event
|
||||
# title = ep3_decisions_event.3100.t
|
||||
# desc = ep3_decisions_event.3100.desc
|
||||
# theme = war
|
||||
# override_background = { reference = docks }
|
||||
#
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = debating
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:aide
|
||||
# triggered_animation = {
|
||||
# trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
||||
# animation = scepter # anim uses crucifix scepter
|
||||
# }
|
||||
# animation = war_over_tie
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# # Find an interlocutor
|
||||
# if = {
|
||||
# limit = { exists = cp:councillor_marshal }
|
||||
# cp:councillor_steward = { save_scope_as = aide }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { exists = cp:councillor_steward }
|
||||
# cp:councillor_chancellor = { save_scope_as = aide }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# any_councillor = { }
|
||||
# }
|
||||
# random_councillor = {
|
||||
# save_scope_as = aide
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# vassal_count >= 1
|
||||
# }
|
||||
# ordered_vassal = {
|
||||
# order_by = martial
|
||||
# save_scope_as = aide
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# any_courtier = {
|
||||
# is_alive = yes
|
||||
# }
|
||||
# }
|
||||
# ordered_courtier = {
|
||||
# order_by = martial
|
||||
# save_scope_as = aide
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# random_pool_character = {
|
||||
# province = root.capital_province
|
||||
# limit = {
|
||||
# is_adult = yes
|
||||
# }
|
||||
# save_scope_as = aide
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { #Use the city's native capabilities to produce what's needed
|
||||
# name = ep3_decisions_event.3100.a
|
||||
# trigger = {
|
||||
# influence >= major_influence_value
|
||||
# }
|
||||
# show_as_unavailable = { influence < massive_influence_value }
|
||||
# save_scope_as = actor
|
||||
# add_character_flag = {
|
||||
# flag = took_greek_fire_decision_flag
|
||||
# years = 10
|
||||
# }
|
||||
# begin_scheme_with_agents_effect = {
|
||||
# SCHEME_TYPE = prepare_fire_dromons_scheme
|
||||
# TARGET_TYPE = target_title
|
||||
# TARGET_SCOPE = root.capital_county
|
||||
# # Success.
|
||||
# AGENT_1 = agent_alchemist
|
||||
# AGENT_2 = agent_draughtsman
|
||||
# # Speed.
|
||||
# AGENT_3 = agent_drillmaster
|
||||
# AGENT_4 = agent_supplier
|
||||
# AGENT_5 = agent_bureaucrat_title
|
||||
# }
|
||||
# custom_tooltip = defensive_fire_dromons_success_tooltip
|
||||
# custom_tooltip = defensive_fire_dromons_custom_desc
|
||||
# custom_tooltip = defensive_fire_dromons_buildings_desc
|
||||
# change_influence = major_influence_loss
|
||||
#
|
||||
# stress_impact = {
|
||||
# compassionate = medium_stress_impact_gain
|
||||
# calm = miniscule_stress_impact_gain
|
||||
# content = miniscule_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# ai_value_modifier = {
|
||||
# ai_energy = 0.5
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# influence < massive_influence_value
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# option = { #Have the latins manufacture ships
|
||||
# name = ep3_decisions_event.3100.b
|
||||
# trigger = {
|
||||
# treasury >= major_gold_value_static_max
|
||||
# }
|
||||
# show_as_unavailable = { treasury < massive_gold_value_static_max }
|
||||
# save_scope_as = actor
|
||||
# add_character_flag = {
|
||||
# flag = took_greek_fire_decision_flag
|
||||
# years = 10
|
||||
# }
|
||||
# begin_scheme_with_agents_effect = {
|
||||
# SCHEME_TYPE = prepare_fire_dromons_scheme
|
||||
# TARGET_TYPE = target_title
|
||||
# TARGET_SCOPE = root.capital_county
|
||||
# # Success.
|
||||
# AGENT_1 = agent_alchemist
|
||||
# AGENT_2 = agent_draughtsman
|
||||
# # Speed.
|
||||
# AGENT_3 = agent_drillmaster
|
||||
# AGENT_4 = agent_supplier
|
||||
# AGENT_5 = agent_bureaucrat_title
|
||||
# }
|
||||
# custom_tooltip = defensive_fire_dromons_success_tooltip
|
||||
# custom_tooltip = defensive_fire_dromons_custom_desc
|
||||
# custom_tooltip = defensive_fire_dromons_buildings_desc
|
||||
# remove_treasury_or_gold = major_gold_value_static_max
|
||||
#
|
||||
# stress_impact = {
|
||||
# compassionate = medium_stress_impact_gain
|
||||
# paranoid = minor_stress_impact_gain
|
||||
# calm = miniscule_stress_impact_gain
|
||||
# content = miniscule_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# ai_value_modifier = {
|
||||
# ai_greed = -0.5
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# treasury < massive_gold_value_static_max
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# OR = {
|
||||
# has_trait = compassionate
|
||||
# has_trait = paranoid
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# option = { #Actually... never mind
|
||||
# name = ep3_decisions_event.3100.c
|
||||
# remove_decision_cooldown = prepare_greek_fire_dromons_decision
|
||||
# stress_impact = {
|
||||
# sadistic = minor_stress_impact_gain
|
||||
# callous = miniscule_stress_impact_gain
|
||||
# ambitious = miniscule_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 0
|
||||
# modifier = {
|
||||
# add = 100
|
||||
# OR = {
|
||||
# has_trait = compassionate
|
||||
# has_trait = calm
|
||||
# has_trait = content
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
||||
#########################################################
|
||||
### Mass Arrests Decision Events
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -44,152 +44,152 @@ ep3_roman_restoration.0001 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Should I LARP or nah?
|
||||
ep3_roman_restoration.0100 = {
|
||||
type = character_event
|
||||
window = fullscreen_event
|
||||
title = ep3_roman_restoration.0100.t
|
||||
desc = ep3_roman_restoration.0100.desc
|
||||
theme = emperor
|
||||
override_background = { reference = ep3_fullscreen_restore_rome }
|
||||
|
||||
immediate = {
|
||||
save_scope_as = scoped_emperor
|
||||
}
|
||||
|
||||
option = { # LARP (Hard Mode)
|
||||
name = ep3_roman_restoration.0100.a
|
||||
custom_tooltip = ep3_roman_restoration.hard_mode
|
||||
custom_tooltip = ep3_roman_restoration.end_hard_mode
|
||||
custom_tooltip = ep3_roman_restoration.invasion_cb
|
||||
every_held_title = {
|
||||
limit = {
|
||||
is_head_of_faith = yes
|
||||
}
|
||||
root = {
|
||||
destroy_title = prev
|
||||
}
|
||||
}
|
||||
set_character_faith = faith:hellenic_pagan
|
||||
if = {
|
||||
limit = {
|
||||
faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
|
||||
}
|
||||
custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
|
||||
}
|
||||
primary_title = { set_state_faith = faith:hellenic_pagan }
|
||||
every_held_title = {
|
||||
custom = custom.every_held_county
|
||||
title_tier = county
|
||||
set_county_faith = faith:hellenic_pagan
|
||||
}
|
||||
every_vassal = {
|
||||
custom = custom.every_vassal
|
||||
limit = {
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = may_choose_to_convert_hellenic_desc
|
||||
run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
|
||||
interaction = ask_for_conversion_interaction
|
||||
actor = root
|
||||
recipient = this
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = ep3_roman_restoration.household_gods_tenet
|
||||
set_global_variable = household_gods_tenet_unlocked
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = uses_custom_caesar_flavourization_tt
|
||||
set_variable = uses_custom_caesar_flavourization
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_story = { type = ep3_story_cycle_restoring_rome }
|
||||
}
|
||||
random_owned_story = {
|
||||
type = ep3_story_cycle_restoring_rome
|
||||
set_variable = roman_empire_hard_mode
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Roleplay option (become Hellenic without Hard Mode)
|
||||
name = ep3_roman_restoration.0100.c
|
||||
custom_tooltip = ep3_roman_restoration.easy_mode
|
||||
every_held_title = {
|
||||
limit = {
|
||||
is_head_of_faith = yes
|
||||
}
|
||||
root = {
|
||||
destroy_title = prev
|
||||
}
|
||||
}
|
||||
set_character_faith = faith:hellenic_pagan
|
||||
if = {
|
||||
limit = {
|
||||
faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
|
||||
}
|
||||
custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
|
||||
}
|
||||
primary_title = { set_state_faith = faith:hellenic_pagan }
|
||||
every_held_title = {
|
||||
custom = custom.every_held_county
|
||||
title_tier = county
|
||||
set_county_faith = faith:hellenic_pagan
|
||||
}
|
||||
every_vassal = {
|
||||
custom = custom.every_vassal
|
||||
limit = {
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = may_choose_to_convert_hellenic_desc
|
||||
run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
|
||||
interaction = ask_for_conversion_interaction
|
||||
actor = root
|
||||
recipient = this
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = ep3_roman_restoration.household_gods_tenet
|
||||
set_global_variable = household_gods_tenet_unlocked
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = uses_custom_caesar_flavourization_tt
|
||||
set_variable = uses_custom_caesar_flavourization
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Easy Mode
|
||||
name = ep3_roman_restoration.0100.b
|
||||
custom_tooltip = ep3_roman_restoration.easy_mode
|
||||
}
|
||||
|
||||
after = {
|
||||
create_roman_empire_scripted_effect = yes
|
||||
set_nickname_effect = { NICKNAME = nick_the_glorious }
|
||||
# Send narrative fluff to other players (if any).
|
||||
every_player = {
|
||||
limit = { this != root }
|
||||
trigger_event = ep3_roman_restoration.0101
|
||||
}
|
||||
}
|
||||
}
|
||||
#
|
||||
## Should I LARP or nah?
|
||||
#ep3_roman_restoration.0100 = {
|
||||
# type = character_event
|
||||
# window = fullscreen_event
|
||||
# title = ep3_roman_restoration.0100.t
|
||||
# desc = ep3_roman_restoration.0100.desc
|
||||
# theme = emperor
|
||||
# override_background = { reference = ep3_fullscreen_restore_rome }
|
||||
#
|
||||
# immediate = {
|
||||
# save_scope_as = scoped_emperor
|
||||
# }
|
||||
#
|
||||
# option = { # LARP (Hard Mode)
|
||||
# name = ep3_roman_restoration.0100.a
|
||||
# custom_tooltip = ep3_roman_restoration.hard_mode
|
||||
# custom_tooltip = ep3_roman_restoration.end_hard_mode
|
||||
# custom_tooltip = ep3_roman_restoration.invasion_cb
|
||||
# every_held_title = {
|
||||
# limit = {
|
||||
# is_head_of_faith = yes
|
||||
# }
|
||||
# root = {
|
||||
# destroy_title = prev
|
||||
# }
|
||||
# }
|
||||
# set_character_faith = faith:hellenic_pagan
|
||||
# if = {
|
||||
# limit = {
|
||||
# faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
|
||||
# }
|
||||
# custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
|
||||
# }
|
||||
# primary_title = { set_state_faith = faith:hellenic_pagan }
|
||||
# every_held_title = {
|
||||
# custom = custom.every_held_county
|
||||
# title_tier = county
|
||||
# set_county_faith = faith:hellenic_pagan
|
||||
# }
|
||||
# every_vassal = {
|
||||
# custom = custom.every_vassal
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# any_held_title = {
|
||||
# is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = may_choose_to_convert_hellenic_desc
|
||||
# run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
|
||||
# interaction = ask_for_conversion_interaction
|
||||
# actor = root
|
||||
# recipient = this
|
||||
# execute_threshold = accept
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = ep3_roman_restoration.household_gods_tenet
|
||||
# set_global_variable = household_gods_tenet_unlocked
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = uses_custom_caesar_flavourization_tt
|
||||
# set_variable = uses_custom_caesar_flavourization
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_story = { type = ep3_story_cycle_restoring_rome }
|
||||
# }
|
||||
# random_owned_story = {
|
||||
# type = ep3_story_cycle_restoring_rome
|
||||
# set_variable = roman_empire_hard_mode
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Roleplay option (become Hellenic without Hard Mode)
|
||||
# name = ep3_roman_restoration.0100.c
|
||||
# custom_tooltip = ep3_roman_restoration.easy_mode
|
||||
# every_held_title = {
|
||||
# limit = {
|
||||
# is_head_of_faith = yes
|
||||
# }
|
||||
# root = {
|
||||
# destroy_title = prev
|
||||
# }
|
||||
# }
|
||||
# set_character_faith = faith:hellenic_pagan
|
||||
# if = {
|
||||
# limit = {
|
||||
# faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
|
||||
# }
|
||||
# custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
|
||||
# }
|
||||
# primary_title = { set_state_faith = faith:hellenic_pagan }
|
||||
# every_held_title = {
|
||||
# custom = custom.every_held_county
|
||||
# title_tier = county
|
||||
# set_county_faith = faith:hellenic_pagan
|
||||
# }
|
||||
# every_vassal = {
|
||||
# custom = custom.every_vassal
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# any_held_title = {
|
||||
# is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = may_choose_to_convert_hellenic_desc
|
||||
# run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
|
||||
# interaction = ask_for_conversion_interaction
|
||||
# actor = root
|
||||
# recipient = this
|
||||
# execute_threshold = accept
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = ep3_roman_restoration.household_gods_tenet
|
||||
# set_global_variable = household_gods_tenet_unlocked
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = uses_custom_caesar_flavourization_tt
|
||||
# set_variable = uses_custom_caesar_flavourization
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Easy Mode
|
||||
# name = ep3_roman_restoration.0100.b
|
||||
# custom_tooltip = ep3_roman_restoration.easy_mode
|
||||
# }
|
||||
#
|
||||
# after = {
|
||||
# create_roman_empire_scripted_effect = yes
|
||||
# set_nickname_effect = { NICKNAME = nick_the_glorious }
|
||||
# # Send narrative fluff to other players (if any).
|
||||
# every_player = {
|
||||
# limit = { this != root }
|
||||
# trigger_event = ep3_roman_restoration.0101
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
# Some chucklefuck restored Rome
|
||||
ep3_roman_restoration.0101 = {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -17,7 +17,7 @@ scripted_trigger significant_north_germanic_presence_trigger = {
|
|||
holder = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
has_culture = culture:norman
|
||||
# has_culture = culture:norman
|
||||
has_character_modifier = embraced_local_traditions_modifier
|
||||
dynasty ?= {
|
||||
has_dynasty_modifier = settled_norse_dynasty_modifier
|
||||
|
|
@ -43,7 +43,7 @@ scripted_trigger scattered_north_germanic_presence_trigger = {
|
|||
holder = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
has_culture = culture:norman
|
||||
# has_culture = culture:norman
|
||||
has_character_modifier = embraced_local_traditions_modifier
|
||||
dynasty ?= {
|
||||
has_dynasty_modifier = settled_norse_dynasty_modifier
|
||||
|
|
@ -57,7 +57,7 @@ scripted_trigger valid_adventurer_target_trigger = {
|
|||
NOR = {
|
||||
#Filter out North Germanics & Normans.
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
has_culture = culture:norman
|
||||
# has_culture = culture:norman
|
||||
has_character_modifier = embraced_local_traditions_modifier
|
||||
dynasty ?= {
|
||||
has_dynasty_modifier = settled_norse_dynasty_modifier
|
||||
|
|
|
|||
|
|
@ -16677,10 +16677,7 @@ fp1_yearly.1081 = {
|
|||
#If Portugal exists, then obviously they were time-travelling Portuguese.
|
||||
if = {
|
||||
limit = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:form_portugal_decision
|
||||
}
|
||||
always = yes
|
||||
}
|
||||
culture:portuguese = { save_scope_as = antilia_culture }
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -385,12 +385,12 @@ scripted_trigger fp3_assertive_female_believer_trigger = {
|
|||
scripted_trigger fp3_zoroastrian_holy_sites_province_trigger = {
|
||||
OR = {
|
||||
is_holy_site_of = faith:mazdayasna
|
||||
is_holy_site_of = faith:zurvanism
|
||||
is_holy_site_of = faith:gayomarthianism
|
||||
is_holy_site_of = faith:khurmazta
|
||||
is_holy_site_of = faith:khurramism
|
||||
is_holy_site_of = faith:mazdakism
|
||||
is_holy_site_of = faith:urartuism
|
||||
# is_holy_site_of = faith:zurvanism
|
||||
# is_holy_site_of = faith:gayomarthianism
|
||||
# is_holy_site_of = faith:khurmazta
|
||||
# is_holy_site_of = faith:khurramism
|
||||
# is_holy_site_of = faith:mazdakism
|
||||
# is_holy_site_of = faith:urartuism
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -975,25 +975,25 @@ tgp_east_asia_interaction_events.2000 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = top_participant_group:dynastic_cycle
|
||||
any_character_situation = {
|
||||
situation_type = dynastic_cycle
|
||||
}
|
||||
}
|
||||
situation:dynastic_cycle ?= {
|
||||
if = {
|
||||
limit = {
|
||||
situation_top_has_catalyst = catalyst_tyrannical_extinguish_noble_family
|
||||
}
|
||||
trigger_situation_catalyst = {
|
||||
catalyst = catalyst_tyrannical_extinguish_noble_family
|
||||
character = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = top_participant_group:dynastic_cycle
|
||||
# any_character_situation = {
|
||||
# situation_type = dynastic_cycle
|
||||
# }
|
||||
# }
|
||||
# situation:dynastic_cycle ?= {
|
||||
# if = {
|
||||
# limit = {
|
||||
# situation_top_has_catalyst = catalyst_tyrannical_extinguish_noble_family
|
||||
# }
|
||||
# trigger_situation_catalyst = {
|
||||
# catalyst = catalyst_tyrannical_extinguish_noble_family
|
||||
# character = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
|
|
|
|||
|
|
@ -6461,19 +6461,19 @@ tgp_east_asia_mandala_task_contract_events.4100 = {
|
|||
50 = {
|
||||
religion:buddhism_religion = {
|
||||
random_faith = {
|
||||
limit = {
|
||||
NOR = {
|
||||
this = faith:dhyana
|
||||
this = faith:pundarika
|
||||
this = faith:vinaya
|
||||
this = faith:avatamsaka
|
||||
this = faith:sukhavati
|
||||
this = faith:acharya
|
||||
this = faith:mantrayana
|
||||
this = faith:maitreya
|
||||
this = faith:yogacara
|
||||
}
|
||||
}
|
||||
# limit = {
|
||||
# NOR = {
|
||||
# this = faith:dhyana
|
||||
# this = faith:pundarika
|
||||
# this = faith:vinaya
|
||||
# this = faith:avatamsaka
|
||||
# this = faith:sukhavati
|
||||
# this = faith:acharya
|
||||
# this = faith:mantrayana
|
||||
# this = faith:maitreya
|
||||
# this = faith:yogacara
|
||||
# }
|
||||
# }
|
||||
save_scope_as = character_faith
|
||||
}
|
||||
}
|
||||
|
|
@ -8680,20 +8680,20 @@ tgp_east_asia_mandala_task_contract_events.5000 = {
|
|||
50 = {
|
||||
religion:buddhism_religion = {
|
||||
random_faith = {
|
||||
limit = {
|
||||
NOR = {
|
||||
this = root.faith
|
||||
this = faith:dhyana
|
||||
this = faith:pundarika
|
||||
this = faith:vinaya
|
||||
this = faith:avatamsaka
|
||||
this = faith:sukhavati
|
||||
this = faith:acharya
|
||||
this = faith:mantrayana
|
||||
this = faith:maitreya
|
||||
this = faith:yogacara
|
||||
}
|
||||
}
|
||||
# limit = {
|
||||
# NOR = {
|
||||
# this = root.faith
|
||||
# this = faith:dhyana
|
||||
# this = faith:pundarika
|
||||
# this = faith:vinaya
|
||||
# this = faith:avatamsaka
|
||||
# this = faith:sukhavati
|
||||
# this = faith:acharya
|
||||
# this = faith:mantrayana
|
||||
# this = faith:maitreya
|
||||
# this = faith:yogacara
|
||||
# }
|
||||
# }
|
||||
save_scope_as = character_faith
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -252,15 +252,15 @@ mpo_misc.0001 = {
|
|||
}
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar }
|
||||
}
|
||||
# Hungary: Magyar Heritage (Mogyer)
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:old_capital_county.title_province = {
|
||||
geographical_region = custom_hungary
|
||||
}
|
||||
}
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:mogyer }
|
||||
}
|
||||
# # Hungary: Magyar Heritage (Mogyer)
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:old_capital_county.title_province = {
|
||||
# geographical_region = custom_hungary
|
||||
# }
|
||||
# }
|
||||
# leave_behind_heritage_culture_effect = { CULTURE = culture:mogyer }
|
||||
# }
|
||||
# Tarim Basin: Turkic Heritage (Uyghur)
|
||||
else_if = {
|
||||
limit = {
|
||||
|
|
|
|||
|
|
@ -172,47 +172,47 @@ false_conversion.0020 = {
|
|||
right_icon = root
|
||||
}
|
||||
}
|
||||
# Fp3 Struggle Catalyst
|
||||
if = {
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_county
|
||||
faith.religion = religion:islam_religion
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_revealed_secret_faith_islam
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
limit = {
|
||||
phase_has_catalyst = catalyst_revealed_secret_faith_islam
|
||||
}
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_revealed_secret_faith_islam
|
||||
character = root
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { faith.religion = religion:islam_religion }
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_revealed_secret_faith_non_islam
|
||||
}
|
||||
}
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
limit = {
|
||||
phase_has_catalyst = catalyst_revealed_secret_faith_non_islam
|
||||
}
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_revealed_secret_faith_non_islam
|
||||
character = root
|
||||
}
|
||||
}
|
||||
}
|
||||
# # Fp3 Struggle Catalyst
|
||||
# if = {
|
||||
# limit = {
|
||||
# highest_held_title_tier >= tier_county
|
||||
# faith.religion = religion:islam_religion
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_revealed_secret_faith_islam
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# limit = {
|
||||
# phase_has_catalyst = catalyst_revealed_secret_faith_islam
|
||||
# }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_revealed_secret_faith_islam
|
||||
# character = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# highest_held_title_tier >= tier_county
|
||||
# NOT = { faith.religion = religion:islam_religion }
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_revealed_secret_faith_non_islam
|
||||
# }
|
||||
# }
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# limit = {
|
||||
# phase_has_catalyst = catalyst_revealed_secret_faith_non_islam
|
||||
# }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_revealed_secret_faith_non_islam
|
||||
# character = root
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
stress_impact = {
|
||||
zealous = medium_stress_impact_gain #Damn it, I was passionate about my openly-practiced faith!
|
||||
|
|
|
|||
|
|
@ -25,26 +25,26 @@ sway_outcome.0001 = {
|
|||
is_alive = yes
|
||||
scope:owner = { is_alive = yes }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
opinion = sway_opinion_increase_per_success
|
||||
}
|
||||
}
|
||||
else = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
# }
|
||||
# }
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
# opinion = sway_opinion_increase_per_success
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = sway_opinion_increase_per_success
|
||||
}
|
||||
}
|
||||
# }
|
||||
scope:owner = {
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -141,26 +141,26 @@ sway_outcome.1001 = {
|
|||
add_prestige = minor_prestige_gain
|
||||
|
||||
scope:target = {
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
opinion = 50
|
||||
}
|
||||
}
|
||||
else = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
# }
|
||||
# }
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
# opinion = 50
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = 50
|
||||
}
|
||||
}
|
||||
# }
|
||||
scope:owner = {
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -407,26 +407,26 @@ sway_outcome.1003 = {
|
|||
years = 5
|
||||
}
|
||||
scope:target = {
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
opinion = 30
|
||||
}
|
||||
}
|
||||
else = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
# }
|
||||
# }
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
# opinion = 30
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = 30
|
||||
}
|
||||
}
|
||||
# }
|
||||
scope:owner = {
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -473,26 +473,26 @@ sway_outcome.1003 = {
|
|||
title = sway_outcome.1003.a.success
|
||||
|
||||
scope:target = {
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
opinion = 20
|
||||
}
|
||||
}
|
||||
else = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
# }
|
||||
# }
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
# opinion = 20
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = 20
|
||||
}
|
||||
}
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -507,26 +507,26 @@ sway_outcome.1003 = {
|
|||
title = sway_outcome.1003.a.failure
|
||||
|
||||
scope:target = {
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
opinion = -10
|
||||
}
|
||||
}
|
||||
else = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
# }
|
||||
# }
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
# opinion = -10
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = -10
|
||||
}
|
||||
}
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -553,25 +553,25 @@ sway_outcome.1003 = {
|
|||
title = sway_outcome.1003.a.success
|
||||
|
||||
scope:target = {
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
opinion = 15
|
||||
}
|
||||
}
|
||||
else = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
# }
|
||||
# }
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
# opinion = 15
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = 15
|
||||
}
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -587,26 +587,26 @@ sway_outcome.1003 = {
|
|||
title = sway_outcome.1003.a.failure
|
||||
|
||||
scope:target = {
|
||||
if = {
|
||||
limit = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
opinion = -10
|
||||
}
|
||||
}
|
||||
else = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty
|
||||
# }
|
||||
# }
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_and_compelled_to_submit_opinion
|
||||
# opinion = -10
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = -10
|
||||
}
|
||||
}
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -624,188 +624,188 @@ sway_outcome.1003 = {
|
|||
}
|
||||
}
|
||||
|
||||
#A disloyal vassal can be compelled to reconsider during the Anarchy at Samarra Struggle
|
||||
#by Ola Jentzsch
|
||||
|
||||
sway_outcome.1004 = {
|
||||
type = character_event
|
||||
title = sway_outcome.1004.t
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:target = {
|
||||
ai_vengefulness >= medium_positive_ai_value
|
||||
}
|
||||
}
|
||||
desc = sway_outcome_grudgingly.1004.desc
|
||||
}
|
||||
random_valid = {
|
||||
desc = sway_outcome_magnanimity.1004.desc
|
||||
desc = sway_outcome_blessed.1004.desc
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:target = {
|
||||
NOR = {
|
||||
has_trait = stubborn
|
||||
has_trait = arrogant
|
||||
has_trait = august
|
||||
has_trait = callous
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = sway_outcome_flattery.1004.desc
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
AND = {
|
||||
scope:target = {
|
||||
AND = {
|
||||
OR = {
|
||||
has_religion = religion:buddhism_religion
|
||||
has_religion = religion:jainism_religion
|
||||
has_religion = religion:hinduism_religion
|
||||
}
|
||||
ai_zeal >= low_positive_ai_value
|
||||
}
|
||||
}
|
||||
scope:owner = {
|
||||
OR = {
|
||||
has_religion = religion:buddhism_religion
|
||||
has_religion = religion:jainism_religion
|
||||
has_religion = religion:hinduism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = sway_outcome_dharmic.1004.desc
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:target = {
|
||||
has_religion = religion:islam_religion
|
||||
ai_zeal >= low_positive_ai_value
|
||||
exists = faith.religious_head
|
||||
faith.religious_head = { this = root }
|
||||
}
|
||||
}
|
||||
desc = sway_outcome_caliph.1004.desc
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
theme = sway_scheme
|
||||
left_portrait = {
|
||||
character = scope:owner
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
has_trait = callous
|
||||
has_trait = vengeful
|
||||
has_trait = sadistic
|
||||
}
|
||||
animation = personality_callous
|
||||
}
|
||||
animation = personality_bold
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:target
|
||||
animation = throne_room_bow_1
|
||||
}
|
||||
|
||||
trigger = {
|
||||
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
has_struggle_phase_parameter = fp3_sway_scheme_more_powerful
|
||||
}
|
||||
|
||||
scope:target = {
|
||||
AND = {
|
||||
is_vassal_of = scope:owner
|
||||
has_trait = disloyal
|
||||
}
|
||||
NOT = {
|
||||
has_relation_rival = scope:owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = { #more likely to trigger if the target likes you, or has a flexible personality
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 0.5
|
||||
scope:target = { has_trait = fickle } #They're flexible
|
||||
}
|
||||
modifier = {
|
||||
add = 0.5
|
||||
scope:target = { has_trait = trusting } #They trust you
|
||||
}
|
||||
modifier = {
|
||||
add = -0.7
|
||||
scope:target = { has_trait = stubborn } #They are not prone to change their ways
|
||||
}
|
||||
modifier = {
|
||||
add = -0.3
|
||||
scope:target = { has_trait = vengeful } #They are not soon to forgive slights, real or imagined
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
|
||||
scope:target = {
|
||||
add_opinion = {
|
||||
target = scope:owner
|
||||
modifier = scheme_sway_opinion
|
||||
opinion = 20
|
||||
}
|
||||
remove_trait = disloyal
|
||||
}
|
||||
scope:owner = {
|
||||
if = {
|
||||
limit = {
|
||||
faith = { has_doctrine_parameter = sway_scheme_piety }
|
||||
OR = {
|
||||
liege ?= scope:target
|
||||
target_is_vassal_or_below = scope:target
|
||||
}
|
||||
}
|
||||
add_piety = minor_piety_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = sway_outcome.1004.a
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = vengeful
|
||||
has_trait = arrogant
|
||||
has_trait = paranoid
|
||||
}
|
||||
}
|
||||
|
||||
scope:scheme = {
|
||||
end_scheme = yes
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = sway_outcome.1004.b
|
||||
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_trait = vengeful
|
||||
has_trait = arrogant
|
||||
has_trait = paranoid
|
||||
}
|
||||
}
|
||||
|
||||
scope:scheme = {
|
||||
end_scheme = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
##A disloyal vassal can be compelled to reconsider during the Anarchy at Samarra Struggle
|
||||
# #by Ola Jentzsch
|
||||
#
|
||||
#sway_outcome.1004 = {
|
||||
# type = character_event
|
||||
# title = sway_outcome.1004.t
|
||||
# desc = {
|
||||
# first_valid = {
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# scope:target = {
|
||||
# ai_vengefulness >= medium_positive_ai_value
|
||||
# }
|
||||
# }
|
||||
# desc = sway_outcome_grudgingly.1004.desc
|
||||
# }
|
||||
# random_valid = {
|
||||
# desc = sway_outcome_magnanimity.1004.desc
|
||||
# desc = sway_outcome_blessed.1004.desc
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# scope:target = {
|
||||
# NOR = {
|
||||
# has_trait = stubborn
|
||||
# has_trait = arrogant
|
||||
# has_trait = august
|
||||
# has_trait = callous
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# desc = sway_outcome_flattery.1004.desc
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# AND = {
|
||||
# scope:target = {
|
||||
# AND = {
|
||||
# OR = {
|
||||
# has_religion = religion:buddhism_religion
|
||||
# has_religion = religion:jainism_religion
|
||||
# has_religion = religion:hinduism_religion
|
||||
# }
|
||||
# ai_zeal >= low_positive_ai_value
|
||||
# }
|
||||
# }
|
||||
# scope:owner = {
|
||||
# OR = {
|
||||
# has_religion = religion:buddhism_religion
|
||||
# has_religion = religion:jainism_religion
|
||||
# has_religion = religion:hinduism_religion
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# desc = sway_outcome_dharmic.1004.desc
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# scope:target = {
|
||||
# has_religion = religion:islam_religion
|
||||
# ai_zeal >= low_positive_ai_value
|
||||
# exists = faith.religious_head
|
||||
# faith.religious_head = { this = root }
|
||||
# }
|
||||
# }
|
||||
# desc = sway_outcome_caliph.1004.desc
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# theme = sway_scheme
|
||||
# left_portrait = {
|
||||
# character = scope:owner
|
||||
# triggered_animation = {
|
||||
# trigger = {
|
||||
# has_trait = callous
|
||||
# has_trait = vengeful
|
||||
# has_trait = sadistic
|
||||
# }
|
||||
# animation = personality_callous
|
||||
# }
|
||||
# animation = personality_bold
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:target
|
||||
# animation = throne_room_bow_1
|
||||
# }
|
||||
#
|
||||
# trigger = {
|
||||
#
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_struggle_phase_parameter = fp3_sway_scheme_more_powerful
|
||||
# }
|
||||
#
|
||||
# scope:target = {
|
||||
# AND = {
|
||||
# is_vassal_of = scope:owner
|
||||
# has_trait = disloyal
|
||||
# }
|
||||
# NOT = {
|
||||
# has_relation_rival = scope:owner
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# weight_multiplier = { #more likely to trigger if the target likes you, or has a flexible personality
|
||||
# base = 1
|
||||
# modifier = {
|
||||
# add = 0.5
|
||||
# scope:target = { has_trait = fickle } #They're flexible
|
||||
# }
|
||||
# modifier = {
|
||||
# add = 0.5
|
||||
# scope:target = { has_trait = trusting } #They trust you
|
||||
# }
|
||||
# modifier = {
|
||||
# add = -0.7
|
||||
# scope:target = { has_trait = stubborn } #They are not prone to change their ways
|
||||
# }
|
||||
# modifier = {
|
||||
# add = -0.3
|
||||
# scope:target = { has_trait = vengeful } #They are not soon to forgive slights, real or imagined
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
#
|
||||
# scope:target = {
|
||||
# add_opinion = {
|
||||
# target = scope:owner
|
||||
# modifier = scheme_sway_opinion
|
||||
# opinion = 20
|
||||
# }
|
||||
# remove_trait = disloyal
|
||||
# }
|
||||
# scope:owner = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# faith = { has_doctrine_parameter = sway_scheme_piety }
|
||||
# OR = {
|
||||
# liege ?= scope:target
|
||||
# target_is_vassal_or_below = scope:target
|
||||
# }
|
||||
# }
|
||||
# add_piety = minor_piety_gain
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = sway_outcome.1004.a
|
||||
#
|
||||
# trigger = {
|
||||
# OR = {
|
||||
# has_trait = vengeful
|
||||
# has_trait = arrogant
|
||||
# has_trait = paranoid
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# scope:scheme = {
|
||||
# end_scheme = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = sway_outcome.1004.b
|
||||
#
|
||||
# trigger = {
|
||||
# NOR = {
|
||||
# has_trait = vengeful
|
||||
# has_trait = arrogant
|
||||
# has_trait = paranoid
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# scope:scheme = {
|
||||
# end_scheme = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
|
||||
#################################
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue