1340 lines
No EOL
34 KiB
Text
1340 lines
No EOL
34 KiB
Text
namespace = fp3_struggle
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### EVENT LIST ####################################################################
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## 0001 - 0020 Internal Management Events by Hugo Cortell
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## 0021 - 0030 Invalidation Events by Hugo Cortell
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## 0031 - 0040 Empty block by Hugo Cortell
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## 0051 - 0060 FP3 Struggle Intro Events by Hugo Cortell
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## 0061 - 0070 Realm Shattering Events by Hugo Cortell
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## 0071 - 0300 Struggle Endings by Thalassic Design Dept (Ola, Eren, Hugo)
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## XXXX - XXXX Event Name Here by Author Name Here
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## XXXX - XXXX Event Name Here by Author Name Here
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## XXXX - XXXX Event Name Here by Author Name Here
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## 9980 - 9999 Integrity Validation Tools by Hugo Cortell
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###################################################################################
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###################################
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# FP3 Maintenance Events
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# By Ewan Cowhig Croft
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###################################
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scripted_trigger fp3_struggle_0001_valid_ai_struggle_char_trigger = {
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# Basic checks.
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can_execute_decision = fp3_name_read_in_friday_prayer_decision
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is_ai = yes
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# Suitability for switchin' checks.
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OR = {
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# If they're gonna become a supporter, it should make sense.
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AND = {
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opinion = {
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target = title:d_sunni.holder
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value >= low_positive_opinion
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}
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OR = {
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# We check for the opposite, since you're flipflopping.
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has_trait = fp3_struggle_detractor
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NOR = {
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has_trait = fp3_struggle_supporter
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has_trait = fp3_struggle_detractor
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}
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}
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}
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# If they're gonna become a detractor, that should make sense too.
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AND = {
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opinion = {
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target = title:d_sunni.holder
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value <= low_negative_opinion
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}
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OR = {
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# We check for the opposite, since you're flipflopping.
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has_trait = fp3_struggle_supporter
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NOR = {
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has_trait = fp3_struggle_supporter
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has_trait = fp3_struggle_detractor
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}
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}
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}
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}
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}
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#
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#fp3_struggle.0001 = {
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# hidden = yes
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# scope = none
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# scope = struggle
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#
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# # If the struggle ends, break the loop.
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# trigger = { exists = struggle:persian_struggle }
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#
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# immediate = {
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# if = {
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# # If there isn't a caliph at present, then stop trying to make people talk about them.
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# limit = { exists = title:d_sunni.holder }
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# struggle:persian_struggle = {
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# every_involved_ruler = {
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# limit = { fp3_struggle_0001_valid_ai_struggle_char_trigger = yes }
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# random = {
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# chance = fp3_struggle_switch_sides_value
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# execute_decision = fp3_name_read_in_friday_prayer_decision
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# }
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# }
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# every_interloper_ruler = {
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# limit = { fp3_struggle_0001_valid_ai_struggle_char_trigger = yes }
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# random = {
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# chance = fp3_struggle_switch_sides_value
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# execute_decision = fp3_name_read_in_friday_prayer_decision
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# }
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# }
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# }
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# }
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#
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# # Cue this event up again for the next time around.
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# trigger_event = {
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# id = fp3_struggle.0001
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# years = { 3 5 }
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# }
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# }
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#}
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#
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####################################
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## FP3 Intro Events
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## By Hugo Cortell, reworked by Ewan Cowhig Croft
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####################################
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#fp3_struggle.0051 = { # BOOKMARK EVENT
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# type = character_event
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# window = fullscreen_event
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# title = fp3_struggle.0051.t
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# desc = {
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# is_struggle_type = persian_struggle
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# is_struggle_phase = struggle_persia_phase_unrest
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# }
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# }
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# desc = fp3_struggle.0051.desc.unrest
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# }
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# desc = fp3_struggle.0051.desc.stabilization
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# }
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# is_struggle_type = persian_struggle
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# is_struggle_phase = struggle_persia_phase_stabilisation
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# }
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# }
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# desc = fp3_struggle.0051.desc.stabilization_actor
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# }
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# triggered_desc = {
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# trigger = {
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# has_trait = fp3_struggle_supporter
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# }
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# desc = fp3_struggle.0051.desc.supporter
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# }
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# triggered_desc = {
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# trigger = {
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# has_trait = fp3_struggle_detractor
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# }
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# desc = fp3_struggle.0051.desc.detractor
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# }
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# triggered_desc = {
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# trigger = {
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# fp3_struggle_is_the_caliph = yes
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# }
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# desc = fp3_struggle.0051.desc.caliph
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# }
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# involvement = involved
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# is_struggle_type = persian_struggle
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# }
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# }
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# desc = fp3_struggle.0051.desc.involved
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# }
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# involvement = interloper
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# is_struggle_type = persian_struggle
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# }
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# }
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# desc = fp3_struggle.0051.desc.interloper
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# }
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# }
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# }
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# theme = realm
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# trigger = { # we need to prevent this from firing for all players when a new player joins in MP
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# is_ai = no
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# NOT = { has_character_flag = fp3_struggle_intro_event_flag }
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# any_character_struggle = { is_struggle_type = persian_struggle }
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# }
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# override_background = { reference = fp3_fullscreen_intro }
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# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
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#
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# cooldown = { years = 100 }
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#
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# widgets = {
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# widget = {
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# gui = "event_window_widget_struggle_info"
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# container = "dynamic_content_widget"
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# controller = struggle_info
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# setup_scope = { struggle:persian_struggle = { save_scope_as = struggle } }
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# }
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# }
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# immediate = {
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# play_music_cue = strugglestart_cue
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# add_character_flag = fp3_struggle_intro_event_flag
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# add_to_global_variable_list = { # List is only checked for removal, comparing it in the trigger would be needlessly expensive
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# name = fp3_intro_flag_character_list
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# target = root
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# }
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# save_scope_value_as = {
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# name = start
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# value = yes
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# }
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#
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# # LOC SCOPES
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# character:34010 = { save_scope_as = Mutawakkil } # Stabbed by guards
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# character:34012 = { save_scope_as = Muntasir } # Poisoned probably
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# character:34013 = { save_scope_as = Mustain } # Betrayed by bookmark character (?) (Note: this char is listed as 3933 in some other files for some reason)
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# character:34014 = { save_scope_as = Mostaza } # Bookmark ruler
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# }
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# option = {
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# name = {
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# text = {
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = { is_struggle_type = persian_struggle }
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# has_title = character:34014.primary_title
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# }
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# desc = fp3_struggle.0051.b
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# }
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# desc = fp3_struggle.0051.a
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# }
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# }
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# }
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# clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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# }
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#}
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#
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##################################################
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## Struggle Endings #
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## By Hugo Cortell, Maxence Voleau, Ola Jentzsch & Eren Humphrey #
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####################################################################
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## Script is set up in this way to prevent out of order executions #
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####################################################################
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#
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#### STRENGTHEN CALIPHATE ENDING ### 0071 = 0080 ###
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#fp3_struggle.0071 = { # Strengthen the Caliphate Ending
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# type = character_event
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# window = fullscreen_event
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# title = fp3_struggle.0071.t
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# desc = {
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# fp3_struggle_is_the_caliph = yes
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# }
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# desc = fp3_struggle.0071.desc.caliph
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# }
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# triggered_desc = {
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# trigger = {
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# has_trait = fp3_struggle_supporter
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# }
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# desc = fp3_struggle.0071.desc.supporter
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# }
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# }
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# }
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# theme = court
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# override_background = { reference = fp3_fullscreen_strength }
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# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
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#
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# immediate = {
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# fp3_ending_effects_assertion = yes
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# character:34014 = { save_scope_as = Mostaza } # Bookmark ruler
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# play_music_cue = struggleend_cue
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# }
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#
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# option = {
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# name = fp3_struggle.0071.a
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# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
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#
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# ai_chance = {
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# base = 75
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#
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# modifier = {
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# factor = 0.1
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# realm_size >= 250
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# }
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# }
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# }
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#
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# option = {
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# trigger = {
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# has_dlc_feature = roads_to_power
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# fp3_struggle_is_the_caliph = yes
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# NOT = { government_has_flag = government_is_administrative }
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# }
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# name = fp3_struggle.0071.b
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# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
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#
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# convert_to_administrative_from_feudalism_effect = { GOVERNMENT_TO_ADOPT = flag:administrative }
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# add_legitimacy_effect = { LEGITIMACY = admin_convert_legitimacy_value } #One Time Legitimacy Boost
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#
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# ai_chance = {
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# base = 0
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#
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# modifier = {
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# add = 25
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# realm_size >= 75
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# }
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# modifier = {
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# add = 25
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# realm_size >= 100
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# }
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# modifier = {
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# add = 25
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# realm_size >= 125
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# }
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# modifier = {
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# add = 25
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# realm_size >= 150
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# }
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# modifier = {
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# add = 50
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# realm_size >= 200
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# }
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# }
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# }
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#
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# after = {
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# fp3_end_persian_struggle_effect = {
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# ENDING = struggle_persia_ending_assertion_decision
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# EVENT = fp3_struggle.0072
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# FLAG = flag:fp3_struggle_strengthen_caliphate_ending
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# }
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# }
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#}
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#
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#fp3_struggle.0072 = { # Notification for relevant people
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# type = character_event
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# window = fullscreen_event
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# title = fp3_struggle.0071.t
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# desc = {
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# fp3_struggle_is_the_caliph = yes
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# }
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# desc = fp3_struggle.0072.desc.caliph
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# }
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# triggered_desc = {
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# trigger = {
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# has_trait = fp3_struggle_supporter
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# }
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# desc = fp3_struggle.0072.desc.supporter
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# }
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# triggered_desc = {
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# trigger = {
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# has_trait = fp3_struggle_detractor
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# }
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# desc = fp3_struggle.0072.desc.detractor
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# }
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#
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# involvement = involved
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# is_struggle_type = persian_struggle
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# }
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# }
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# desc = fp3_struggle.0072.desc.involved
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# }
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# involvement = interloper
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# is_struggle_type = persian_struggle
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# }
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# }
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# desc = fp3_struggle.0072.desc.interloper
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# }
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# desc = fp3_struggle.0072.desc.uninvolved
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# }
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# }
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# theme = court
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# override_background = { reference = fp3_fullscreen_strength }
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# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
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#
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# trigger = {
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# NOT = { has_character_flag = struggle_end_notification }
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# }
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#
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# immediate = {
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# show_as_tooltip = { struggle:persian_struggle = { end_struggle = yes } }
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# add_character_flag = struggle_end_notification
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#
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# play_music_cue = struggleend_cue
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# }
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#
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# option = {
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# name = fp3_struggle.0072.a
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# trigger = {
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# OR = {
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# fp3_struggle_is_the_caliph = yes
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# has_trait = fp3_struggle_supporter
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# }
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# }
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# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
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# }
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#
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# option = {
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# name = fp3_struggle.0072.a
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# trigger = {
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# NOR = {
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# fp3_struggle_is_the_caliph = yes
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# has_trait = fp3_struggle_supporter
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# }
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# }
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# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
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# }
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# after = {
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# remove_character_flag = struggle_end_notification
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# }
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#}
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#
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#### CONCESSION ENDING ### 0081 = 0090 ###
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#
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#fp3_struggle.0081 = { #
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# type = character_event
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# window = fullscreen_event
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# title = fp3_struggle.0082.t
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# desc = {
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# first_valid = {
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# triggered_desc = {
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# trigger = { has_trait = fp3_struggle_supporter }
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# desc = fp3_struggle.0082.desc.supporter
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# }
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# triggered_desc = {
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# trigger = { has_trait = fp3_struggle_detractor }
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# desc = fp3_struggle.0082.desc.detractor
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# }
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# involvement = involved
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# is_struggle_type = persian_struggle
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# }
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# }
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# desc = {
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# desc = fp3_struggle.0082.desc.intro
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# desc = fp3_struggle.0082.desc.involved
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# }
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# }
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# triggered_desc = {
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# trigger = {
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# any_character_struggle = {
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# involvement = interloper
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# is_struggle_type = persian_struggle
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# }
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# }
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# desc = {
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# desc = fp3_struggle.0082.desc.intro
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# desc = fp3_struggle.0082.desc.interloper
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# }
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# }
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# desc = fp3_struggle.0082.desc.uninvolved
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# }
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# }
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# theme = court
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# override_background = { reference = fp3_fullscreen_concession }
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# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
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#
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# immediate = {
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# play_music_cue = struggleend_cue
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# }
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#
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# option = {
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# name = fp3_struggle.0082.a
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# show_as_tooltip = {
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# struggle:persian_struggle = { end_struggle = yes }
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# fp3_struggle_ending_concession_effects = yes
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# }
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# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
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# }
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#
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# after = {
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# fp3_end_persian_struggle_effect = {
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# ENDING = yes
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# EVENT = fp3_struggle.0082
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# FLAG = flag:fp3_struggle_concession_ending
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# }
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# }
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#}
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#
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#fp3_struggle.0082 = { # Notification for relevant people
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# type = character_event
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# window = fullscreen_event
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# title = fp3_struggle.0082.t
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# desc = {
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# first_valid = {
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# triggered_desc = {
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# trigger = { has_trait = fp3_struggle_supporter }
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# desc = fp3_struggle.0082.desc.supporter
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# }
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# triggered_desc = {
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# trigger = { has_trait = fp3_struggle_detractor }
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# desc = fp3_struggle.0082.desc.detractor
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# }
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# triggered_desc = {
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# trigger = { exists = scope:involved }
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# desc = {
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# desc = fp3_struggle.0082.desc.intro
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# desc = fp3_struggle.0082.desc.involved
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# }
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# }
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# triggered_desc = {
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# trigger = { exists = scope:interloper }
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# desc = {
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# desc = fp3_struggle.0082.desc.intro
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# desc = fp3_struggle.0082.desc.interloper
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# }
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# }
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# desc = fp3_struggle.0082.desc.uninvolved
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# }
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# }
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|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_concession }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
# # There could, and should, be a event_window_widget_struggle_info widget here
|
|
#
|
|
# immediate = {
|
|
# if = {
|
|
# limit = {
|
|
# any_character_struggle = {
|
|
# involvement = involved
|
|
# is_struggle_type = persian_struggle
|
|
# }
|
|
# }
|
|
# save_scope_as = involved
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# any_character_struggle = {
|
|
# involvement = interloper
|
|
# is_struggle_type = persian_struggle
|
|
# }
|
|
# }
|
|
# save_scope_as = interloper
|
|
# }
|
|
# show_as_tooltip = {
|
|
# struggle:persian_struggle ?= { end_struggle = yes }
|
|
# fp3_struggle_ending_concession_effects = yes
|
|
# }
|
|
# play_music_cue = struggleend_cue
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0082.b
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
|
|
# }
|
|
#}
|
|
#
|
|
#### FOUNDATION ENDINGS ### 0091 = 0180 ###
|
|
#fp3_struggle.0091 = { # Rekindle Iran
|
|
# type = character_event
|
|
# window = fullscreen_event
|
|
# title = fp3_struggle.0091.t
|
|
# desc = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# }
|
|
# desc = fp3_struggle.0091.desc.supporter
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# has_trait = fp3_struggle_detractor
|
|
# }
|
|
# desc = fp3_struggle.0091.desc.detractor
|
|
# }
|
|
# }
|
|
# }
|
|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_rekindle }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
#
|
|
# immediate = {
|
|
# save_scope_as = struggle_ender
|
|
# # Save Sunni caliph or previous one as scope:struggle_liege
|
|
# fp3_save_sunni_caliph_or_previous_effect = yes
|
|
# title:e_persia = { save_scope_as = persia_loc } # Persia gets renamed under clan govs
|
|
#
|
|
# fp3_struggle_rekindle_iran_effects = yes
|
|
#
|
|
# play_music_cue = struggleend_cue
|
|
#
|
|
# dynasty:1029100 = { save_scope_as = sassanid_dynasty }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0091.a
|
|
#
|
|
# show_as_tooltip = { struggle:persian_struggle = { end_struggle = yes } }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# after = {
|
|
# fp3_end_persian_struggle_effect = {
|
|
# ENDING = struggle_persia_ending_rekindle_iran_decision
|
|
# EVENT = fp3_struggle.0092
|
|
# FLAG = flag:fp3_struggle_rekindle_iran_ending
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.0092 = { # Notification for relevant people
|
|
# type = character_event
|
|
# window = fullscreen_event
|
|
# title = fp3_struggle.0091.t
|
|
# desc = {
|
|
# desc = fp3_struggle.0092.intro
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# culture = { has_cultural_pillar = heritage_iranian }
|
|
# }
|
|
# desc = fp3_struggle.0092.desc.iranian
|
|
# }
|
|
# desc = fp3_struggle.0092.desc.non-iranian
|
|
# }
|
|
# }
|
|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_rekindle }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
# # There could, and should, be a event_window_widget_struggle_info widget here
|
|
#
|
|
# immediate = {
|
|
# show_as_tooltip = {
|
|
# struggle:persian_struggle = { end_struggle = yes }
|
|
# fp3_struggle_rekindle_iran_effects = yes
|
|
# }
|
|
# play_music_cue = struggleend_cue
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0092.a
|
|
# trigger = {
|
|
# culture = { has_cultural_pillar = heritage_iranian }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0092.a
|
|
# trigger = {
|
|
# NOT = {
|
|
# culture = { has_cultural_pillar = heritage_iranian }
|
|
# }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.0095 = { # Temper the Caliphate, Shia Ending
|
|
# type = character_event
|
|
# window = fullscreen_event
|
|
# title = fp3_struggle.0095.t
|
|
# desc = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# faith = {
|
|
# OR = {
|
|
# has_doctrine = muhammad_succession_shia_doctrine
|
|
# has_doctrine = muhammad_succession_zandaqa_doctrine
|
|
# }
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0095.desc.shia_and_zandaqa
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# faith = {
|
|
# has_doctrine = muhammad_succession_muhakkima_doctrine
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0095.desc.muhakkima
|
|
# }
|
|
# desc = fp3_struggle.0095.desc.fallback
|
|
# }
|
|
# }
|
|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_temper }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
#
|
|
# immediate = {
|
|
# root = { save_scope_as = struggle_ender }
|
|
# # Save Sunni caliph or previous one as scope:struggle_liege
|
|
# fp3_save_sunni_caliph_or_previous_effect = yes
|
|
# character:34005 = { save_scope_as = harun_the_rightly_guided }
|
|
#
|
|
# fp3_struggle_ending_shia_caliphate_effects = yes
|
|
#
|
|
# play_music_cue = struggleend_cue
|
|
#
|
|
# character:33911 = { save_scope_as = ali }
|
|
#
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0095.a
|
|
# show_as_tooltip = { struggle:persian_struggle = { end_struggle = yes } }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# after = {
|
|
# fp3_end_persian_struggle_effect = {
|
|
# ENDING = struggle_persia_ending_foundation_decision
|
|
# EVENT = fp3_struggle.0096
|
|
# FLAG = flag:fp3_struggle_shia_caliphate_ending
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.0096 = { # Notification for relevant people
|
|
# type = character_event
|
|
# window = fullscreen_event
|
|
# title = fp3_struggle.0095.t
|
|
# desc = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# }
|
|
# desc = fp3_struggle.0096.desc.supporter
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# has_trait = fp3_struggle_detractor
|
|
# }
|
|
# desc = fp3_struggle.0096.desc.detractor
|
|
# }
|
|
#
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# any_character_struggle = {
|
|
# involvement = involved
|
|
# is_struggle_type = persian_struggle
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0096.desc.involved
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# any_character_struggle = {
|
|
# involvement = interloper
|
|
# is_struggle_type = persian_struggle
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0096.desc.interloper
|
|
# }
|
|
# desc = fp3_struggle.0096.desc.uninvolved
|
|
# }
|
|
# }
|
|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_temper }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
# # There could, and should, be a event_window_widget_struggle_info widget here
|
|
#
|
|
# immediate = {
|
|
# play_music_cue = struggleend_cue
|
|
# show_as_tooltip = {
|
|
# fp3_struggle_ending_shia_caliphate_effects = yes
|
|
# struggle:persian_struggle = { end_struggle = yes }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0096.a
|
|
# trigger = {
|
|
# NOR = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
|
|
# }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0096.a
|
|
# trigger = {
|
|
# OR = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
|
|
# }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.0100 = { # Temper the Caliphate, Vassalize Caliphate Ending
|
|
# type = character_event
|
|
# window = fullscreen_event
|
|
# title = fp3_struggle.0100.t
|
|
# desc = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# faith = {
|
|
# OR = {
|
|
# has_doctrine = muhammad_succession_shia_doctrine
|
|
# has_doctrine = muhammad_succession_zandaqa_doctrine
|
|
# }
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0100.desc.shia_and_zandaqa
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
|
|
# }
|
|
# desc = fp3_struggle.0100.desc.muhakkima
|
|
# }
|
|
# desc = fp3_struggle.0100.desc
|
|
# }
|
|
# }
|
|
#
|
|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_temper }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
#
|
|
# immediate = {
|
|
# root = { save_scope_as = struggle_ender }
|
|
# title:d_sunni.holder = { save_scope_as = struggle_liege }
|
|
# fp3_struggle_ending_vassalize_caliph_effects = yes
|
|
#
|
|
# play_music_cue = struggleend_cue
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0100.a
|
|
# show_as_tooltip = { struggle:persian_struggle = { end_struggle = yes } }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# after = {
|
|
# fp3_end_persian_struggle_effect = {
|
|
# ENDING = struggle_persia_ending_foundation_decision
|
|
# EVENT = fp3_struggle.0101
|
|
# FLAG = flag:fp3_struggle_vassalize_caliph_ending
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.0101 = { # Notification for relevant people
|
|
# type = character_event
|
|
# window = fullscreen_event
|
|
# title = fp3_struggle.0100.t
|
|
# desc = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# }
|
|
# desc = fp3_struggle.0101.desc.supporter
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# has_trait = fp3_struggle_detractor
|
|
# }
|
|
# desc = fp3_struggle.0101.desc.detractor
|
|
# }
|
|
#
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# any_character_struggle = {
|
|
# involvement = involved
|
|
# is_struggle_type = persian_struggle
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0101.desc.involved
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# any_character_struggle = {
|
|
# involvement = interloper
|
|
# is_struggle_type = persian_struggle
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0101.desc.interloper
|
|
# }
|
|
# desc = fp3_struggle.0101.desc.uninvolved
|
|
# }
|
|
# }
|
|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_temper }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
#
|
|
# immediate = {
|
|
# show_as_tooltip = { struggle:persian_struggle = { end_struggle = yes } }
|
|
#
|
|
# play_music_cue = struggleend_cue
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0101.a
|
|
# trigger = {
|
|
# NOR = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
|
|
# }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0101.a
|
|
# trigger = {
|
|
# OR = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# faith = { has_doctrine = muhammad_succession_sunni_doctrine }
|
|
# }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
|
|
# }
|
|
#}
|
|
#
|
|
#### SUNDERING THE CALIPHATE ### 0191 = 0200 ###
|
|
#fp3_struggle.0191 = { # Sunder the Caliphate
|
|
# type = character_event
|
|
# title = fp3_struggle.0191.t
|
|
# desc = fp3_struggle.0191.desc
|
|
# theme = court
|
|
# left_portrait = {
|
|
# character = scope:sunderer
|
|
# animation = war_over_win
|
|
# }
|
|
# lower_right_portrait = scope:struggle_liege
|
|
#
|
|
# immediate = {
|
|
# # Select the caliph and destroy their title
|
|
# fp3_sundered_caliphate_effects = yes
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0191.a
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.0192 = { # Notification for relevant people
|
|
# type = character_event
|
|
# title = fp3_struggle.0192.t
|
|
#
|
|
# desc = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# fp3_struggle_is_the_caliph = yes
|
|
# }
|
|
# desc = fp3_struggle.0192.desc.caliph
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# OR = {
|
|
# has_trait = fp3_struggle_supporter
|
|
# is_vassal_of = scope:struggle_liege
|
|
# }
|
|
# }
|
|
# desc = fp3_struggle.0192.desc.supporter_or_vassal
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# has_trait = fp3_struggle_detractor
|
|
# }
|
|
# desc = fp3_struggle.0192.desc.detractor
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
#
|
|
# theme = court
|
|
# override_background = { reference = fp3_fullscreen_sunder }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
# left_portrait = {
|
|
# character = scope:sunderer
|
|
# animation = war_over_win
|
|
# }
|
|
# lower_right_portrait = scope:struggle_liege
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0192.c
|
|
# trigger = {
|
|
# NOR = {
|
|
# fp3_struggle_is_the_caliph = yes
|
|
# has_trait = fp3_struggle_supporter
|
|
# }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = fp3_struggle.0192.b
|
|
# trigger = {
|
|
# OR = {
|
|
# fp3_struggle_is_the_caliph = yes
|
|
# has_trait = fp3_struggle_supporter
|
|
# }
|
|
# }
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
|
|
# }
|
|
#}
|
|
#
|
|
####################################
|
|
## FP3 casus belli events
|
|
## By Joe Parkin
|
|
####################################
|
|
#
|
|
## Install loyal puppet - declared puppet ping
|
|
#fp3_struggle.8000 = {
|
|
# type = letter_event
|
|
# opening = fp3_struggle.8000.t
|
|
# desc = {
|
|
# desc = fp3_struggle.8000.desc
|
|
# }
|
|
# sender = scope:attacker
|
|
#
|
|
# immediate = {
|
|
# send_interface_message = {
|
|
# type = event_struggle_neutral
|
|
# title = install_loyalist_puppet_declared_puppet
|
|
# left_icon = scope:attacker
|
|
# right_icon = scope:defender
|
|
# show_as_tooltip = {
|
|
# scope:attacker = {
|
|
# start_war = {
|
|
# casus_belli = "fp3_install_loyalist_cb"
|
|
# target = scope:defender
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# # Indeed?
|
|
# option = {
|
|
# name = fp3_struggle.8000.a
|
|
# }
|
|
#}
|
|
#
|
|
## Install loyal puppet - declared defender ping
|
|
#fp3_struggle.8001 = {
|
|
# type = letter_event
|
|
# opening = fp3_struggle.8000.t
|
|
# desc = {
|
|
# desc = fp3_struggle.8001.desc
|
|
# }
|
|
# sender = scope:attacker
|
|
#
|
|
# immediate = {
|
|
# send_interface_message = {
|
|
# type = event_struggle_bad
|
|
# title = install_loyalist_puppet_declared_defender
|
|
# left_icon = scope:attacker
|
|
# right_icon = scope:loyalist_puppet
|
|
# show_as_tooltip = {
|
|
# scope:attacker = {
|
|
# start_war = {
|
|
# casus_belli = "fp3_install_loyalist_cb"
|
|
# target = scope:defender
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# # Outrageous!
|
|
# option = {
|
|
# name = fp3_struggle.8001.a
|
|
# }
|
|
#}
|
|
#
|
|
## Install loyal puppet - won puppet ping
|
|
#fp3_struggle.8002 = {
|
|
# type = letter_event
|
|
# opening = fp3_struggle.8000.t
|
|
# desc = {
|
|
# desc = fp3_struggle.8002.desc
|
|
# }
|
|
# sender = scope:attacker
|
|
#
|
|
# immediate = {
|
|
# send_interface_message = {
|
|
# type = event_struggle_good
|
|
# title = install_loyalist_puppet_won_puppet
|
|
# left_icon = scope:attacker
|
|
# right_icon = scope:defender
|
|
# show_as_tooltip = {
|
|
# every_in_list = {
|
|
# list = title_to_steal
|
|
# save_scope_as = stolen_title
|
|
# root = { get_title = scope:stolen_title }
|
|
# }
|
|
# custom_tooltip = fp3_struggle.8002.alliance_tt
|
|
# if = {
|
|
# limit = { scope:defender.imprisoner ?= root }
|
|
# imprison = {
|
|
# target = scope:defender
|
|
# type = house_arrest
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# # Ok!
|
|
# option = {
|
|
# name = fp3_struggle.8002.a
|
|
# }
|
|
#}
|
|
#
|
|
|
|
####################################
|
|
## Integrity Validation Events
|
|
## By Hugo Cortell
|
|
####################################
|
|
#fp3_struggle.9980 = { # Validation of title
|
|
# type = character_event
|
|
# orphan = yes
|
|
# title = {
|
|
# desc = Hugo
|
|
# desc = game_concept_struggle_struggles
|
|
# desc = number_two
|
|
# desc = debug
|
|
# }
|
|
# desc = {
|
|
# desc = historical_commander_trait.0003.d
|
|
# desc = stress_threshold.3201.depressed.effect
|
|
# }
|
|
#
|
|
# theme = mental_break
|
|
# left_portrait = title:e_arabia.holder
|
|
#
|
|
# immediate = { title:e_arabia.holder = { add_piety = 30000 } } # Hard title validation
|
|
#
|
|
# option = {
|
|
# name = {
|
|
# text = {
|
|
# desc = martial_chivalry.2015.a
|
|
# desc = rivalry.1016.a.exposed
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.9981 = { # Destroy e_arabia (used mostly for checking invalidations)
|
|
# hidden = yes
|
|
# orphan = yes
|
|
# immediate = { destroy_title = title:e_arabia }
|
|
#}
|
|
#
|
|
#fp3_struggle.9982 = { # Revision 2 nav event, to make QA's life easier and avoid unecessary crashes
|
|
# type = character_event
|
|
# title = {
|
|
# desc = Hugo
|
|
# desc = CHARACTER_POSS
|
|
# desc = intrigue_broken_modifier
|
|
# desc = game_concept_struggle
|
|
# desc = MENU
|
|
# }
|
|
# desc = {
|
|
# desc = bp1_yearly.9018.c
|
|
# desc = double_line_break
|
|
# desc = childhood.7400_mother_dead
|
|
# desc = double_line_break
|
|
# desc = yearly.7021.b
|
|
# }
|
|
#
|
|
# orphan = yes
|
|
# theme = mental_break
|
|
#
|
|
# option = { # Dynamically start a struggle
|
|
# trigger = { NOT = { exists = struggle:persian_struggle } }
|
|
# name = FRONTEND_MP_GAME_SETUP_HOST_NEW_GAME
|
|
#
|
|
# random_ruler = {
|
|
# limit = {
|
|
# top_liege = this
|
|
# location ?= { geographical_region = world_persian_empire }
|
|
# }
|
|
# primary_title = { save_scope_as = debug_caliph }
|
|
# }
|
|
# start_struggle = {
|
|
# struggle_type = persian_struggle
|
|
# start_phase = struggle_persia_phase_stabilisation
|
|
# }
|
|
#
|
|
# send_interface_message = { # Informs you of who the "debug caliph" is
|
|
# type = event_martial_bad
|
|
# title = trait_beauty_bad_1_desc
|
|
# left_icon = scope:debug_caliph
|
|
# right_icon = scope:debug_caliph.holder
|
|
# }
|
|
# }
|
|
# option = { # Go forward in the struggle flow
|
|
# name = dynn_Daflos_motto
|
|
# trigger = { exists = struggle:persian_struggle }
|
|
#
|
|
# if = {
|
|
# limit = { struggle:persian_struggle = { is_struggle_phase = struggle_persia_phase_unrest } }
|
|
# struggle:persian_struggle = { change_struggle_phase = { struggle_phase = struggle_persia_ending_phase_concession } }
|
|
# }
|
|
# else_if = {
|
|
# limit = { struggle:persian_struggle = { is_struggle_phase = struggle_persia_phase_stabilisation } }
|
|
# struggle:persian_struggle = { change_struggle_phase = { struggle_phase = struggle_persia_phase_unrest with_transition = yes } }
|
|
# }
|
|
# }
|
|
# option = { # Go backwards in the struggle flow
|
|
# name = default_retreat
|
|
# trigger = { exists = struggle:persian_struggle }
|
|
#
|
|
# if = {
|
|
# limit = { struggle:persian_struggle = { is_struggle_phase = struggle_persia_phase_unrest } }
|
|
# struggle:persian_struggle = { change_struggle_phase = { struggle_phase = struggle_persia_phase_stabilisation } }
|
|
# }
|
|
# }
|
|
# option = { name = EXIT_TO_DESKTOP } # Exit event without doing anything
|
|
#}
|
|
#
|
|
#fp3_struggle.9983 = { # Create Persian Empire Test
|
|
# hidden = yes
|
|
# orphan = yes
|
|
# immediate = {
|
|
# create_title_and_vassal_change = {
|
|
# type = created
|
|
# save_scope_as = change
|
|
# }
|
|
# title:e_persia = {
|
|
# change_title_holder = {
|
|
# holder = root
|
|
# change = scope:change
|
|
# }
|
|
# }
|
|
# resolve_title_and_vassal_change = scope:change
|
|
# }
|
|
#}
|
|
#
|
|
#fp3_struggle.9984 = { # Ending simulator - Allows you to end the struggle in a clean way, works better/is safer than commands
|
|
# type = character_event
|
|
# window = fullscreen_event
|
|
# title = ENDING_DECISION_AVAILABLE
|
|
# desc = ENDING_DECISION_BUTTON_LABEL_MULTIPLE
|
|
# orphan = yes
|
|
# theme = realm
|
|
# override_background = { reference = fp3_fullscreen_strength }
|
|
# override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
|
#
|
|
# widgets = {
|
|
# widget = {
|
|
# gui = "event_window_widget_struggle_info"
|
|
# container = "dynamic_content_widget"
|
|
# controller = struggle_info
|
|
# setup_scope = { struggle:persian_struggle = { save_scope_as = struggle } }
|
|
# }
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# # Save Sunni caliph or previous one as scope:struggle_liege
|
|
# fp3_save_sunni_caliph_or_previous_effect = yes
|
|
# }
|
|
#
|
|
# option = { # Concession
|
|
# name = struggle_persia_ending_phase_concession
|
|
# save_scope_value_as = {
|
|
# name = ending_to_simulate
|
|
# value = flag:concession
|
|
# }
|
|
# trigger_event = fp3_struggle.9985
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
#
|
|
# option = { # Assertion (Strengthen)
|
|
# name = struggle_persia_ending_assertion
|
|
# save_scope_value_as = {
|
|
# name = ending_to_simulate
|
|
# value = flag:strength
|
|
# }
|
|
# trigger_event = fp3_struggle.9985
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# option = { # Sunni Caliphate
|
|
# name = struggle_persia_ending_foundation_decision_option_shia
|
|
# save_scope_value_as = {
|
|
# name = ending_to_simulate
|
|
# value = flag:sunni
|
|
# }
|
|
# trigger_event = fp3_struggle.9985
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# option = { # Consume/Vassalize
|
|
# name = struggle_persia_ending_foundation_decision_option_vassalize
|
|
# save_scope_value_as = {
|
|
# name = ending_to_simulate
|
|
# value = flag:vassal
|
|
# }
|
|
# trigger_event = fp3_struggle.9985
|
|
# clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
# }
|
|
#
|
|
# option = { name = EXIT_TO_DESKTOP }
|
|
#}
|
|
#
|
|
#fp3_struggle.9985 = { # Simulator Follow-up (keeps it hidden and clean to prevent QA panic)
|
|
# hidden = yes
|
|
# immediate = {
|
|
# struggle:persian_struggle = {
|
|
# # Ensure we are in the correct position to fire the ending
|
|
# if = {
|
|
# limit = {
|
|
# scope:ending_to_simulate = flag:strength
|
|
# is_struggle_phase = struggle_persia_phase_unrest
|
|
# }
|
|
# change_struggle_phase = { struggle_phase = struggle_persia_phase_stabilisation }
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# OR = {
|
|
# scope:ending_to_simulate = flag:sunni
|
|
# scope:ending_to_simulate = flag:vassal
|
|
# }
|
|
# is_struggle_phase = struggle_persia_phase_stabilisation
|
|
# }
|
|
# change_struggle_phase = { struggle_phase = struggle_persia_phase_unrest }
|
|
# }
|
|
# }
|
|
# # Cases for firing the correct phase
|
|
# switch = {
|
|
# trigger = scope:ending_to_simulate
|
|
# flag:concession = { trigger_event = fp3_struggle.0081 }
|
|
# flag:sunni = { trigger_event = fp3_struggle.0095 }
|
|
# flag:vassal = { trigger_event = fp3_struggle.0100 }
|
|
# flag:strength = { trigger_event = fp3_struggle.0071 }
|
|
#
|
|
# fallback = {
|
|
# assert_if = {
|
|
# limit = { always = yes }
|
|
# text = "FP3 ENDING SIMULATION DEBUG TOOL ERROR: NO VALID scope:ending_to_simulate STATE!"
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
# |