leftovers removed

This commit is contained in:
trashmasteruni 2026-10-16 00:21:18 +02:00
parent 5f9505526a
commit ace15e5bce
7 changed files with 2 additions and 2137 deletions

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l_english:
peasantrepublic_government:0 "Peasant Republic"
peasantrepublic_government_with_icon: "@government_type_peasantrepublic! $peasantrepublic_government$"
peasantrepublic_government_adjective:0 "Peasant Republic"
peasantrepublic_government_realm:0 "Peasant Republic"
peasantrepublic_government_desc:0 "\n$game_concept_peasantrepublic_government_desc$"
game_concept_peasantrepublic_government:0 "Peasant Republic"
game_concept_peasantrepublic_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead."
game_concept_farmstead:0 "Farm Estate"
game_concept_farmstead_desc:0 "A small landholding where a farmer tends his lands."
peasantrepublic_government_obligations:1 "Peasant Republic [obligations|E]"
peasantrepublic_vassal: "Peasant Republic"
peasantrepublic_vassal_desc: "$game_concept_peasantrepublic_government_desc$"
farmstead_main_01_domicile_building: "Farmstead"
farmstead_main_02_domicile_building: "Farmstead"
farmstead_main_03_domicile_building: "Farmstead"
farmstead_main_04_domicile_building: "Farmstead"
farmstead_main_05_domicile_building: "Farmstead"
peasantrepublic_icon_concept: "[peasantrepublic_i|E]"
game_concept_peasantrepublic_i: "@government_type_peasantrepublic!"
game_concept_farmstead_i: "@government_type_peasantrepublic!"
barony_peasantrepublic: "City"
baron_peasantrepublic_male: "Magistrate"
baron_peasantrepublic_female: "Magistrate"
county_peasantrepublic: "Judicate"
count_peasantrepublic_male: "Judge"
count_peasantrepublic_female: "Judge"
duchy_peasantrepublic: "Peasant Republic"
duke_peasantrepublic_male: "Grand Judge"
duke_peasantrepublic_female: "Grand Judge"
kingdom_peasantrepublic: "Grand Peasant Republic"
king_peasantrepublic_male: "High Judge"
king_peasantrepublic_female: "High Judge"
empire_peasantrepublic: "Idyllic Peasant Republic"
emperor_peasantrepublic_male: "Supreme Judge"
emperor_peasantrepublic_female: "Supreme Judge"
c_nf_colbrugha:0 "Farmstead of the $dynn_colbrugha$'s"
c_nf_colbrugha_adj:0 "Farmer"
c_nf_colbrugha_article:0 "The "
government_locked_to_elective:0 "Government is locked to Elective"
government_is_prepublic:0 "Has access to a [farmstead_i|E][farmstead|E]"
farmstead_domicile_title: "Farmstead"
farmstead_type: "Farmstead"
farmstead_type_tooltip: "[farmstead_i|E][farmstead|E]"
farmstead_domicile_type: "Farmstead"
farmstead_domicile_type_possessive: "Farm's"
farmstead_domicile_type_tooltip: "[farmstead_i|E][farmstead|E]"
farmstead: "Farmstead"
farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]"
saxon_elective_succession_law:1 "Peasant Elective"
saxon_elective_succession_law_subname:0 "Farmer's Elective"
saxon_elective_succession_law:1 "Peasant Elective"
saxon_elective_succession_law_subname:0 "Farmer's Elective"
saxon_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
saxon_elective_candidates:0 "Children, Councillors, and Vassals"
saxon_elective_candidates_tooltip:1 "In order to be a valid Candidate under Farmer's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
saxon_elective_electors:0 "Representatives"
saxon_elective_electors_tooltip:0 "In order to be a valid Voter under Farmer's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]"
domicile_farmstead: "Farmstead of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"
culture_parameter_use_farmer_republics: "This Culture uses [peasantrepublic_i|E][peasantrepublic_government|E]s instead of Republics"
tradition_farmer_republics_name:0 "Peasant Freedom"
tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."

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l_english:
urbanrepublic_government:0 "Urban Republic"
urbanrepublic_government_with_icon: "@government_type_urbanrepublic! $urbanrepublic_government$"
urbanrepublic_government_adjective:0 "Urban Republic"
urbanrepublic_government_realm:0 "Urban Republic"
urbanrepublic_government_desc:0 "\n$game_concept_urbanrepublic_government_desc$"
game_concept_urbanrepublic_government:0 "Urban Republic"
game_concept_urbanrepublic_government_desc:0 "The $Urban Republic$ was the dominant system of government in the early post-[Concept('neow_the_event','Event')|E], in which the merchant class manages the land and elects a representative from amongst themselves to lead. With the fall of the old regimes, republics would slowly but surely be beholden to more autocratic systems of government, and by 2555 Urban Republics are few and far between."
game_concept_palace:0 "Palace"
game_concept_palace_desc:0 "A Grand Palatial Estate where a Burgher resides."
urbanrepublic_government_obligations:1 "Urban Republic [obligations|E]"
urbanrepublic_vassal: "Urban Republic"
urbanrepublic_vassal_desc: "$game_concept_urbanrepublic_government_desc$"
palace_main_01_domicile_building: "Palace"
palace_main_02_domicile_building: "Palace"
palace_main_03_domicile_building: "Palace"
palace_main_04_domicile_building: "Palace"
palace_main_05_domicile_building: "Palace"
urbanrepublic_icon_concept: "[urbanrepublic_i|E]"
game_concept_urbanrepublic_i: "@government_type_urbanrepublic!"
game_concept_palace_i: "@domicile_palace_icon!"
barony_urbanrepublic: "Town"
baron_urbanrepublic_male: "Mayor"
baron_urbanrepublic_female: "Mayor"
county_urbanrepublic: "Republic"
count_urbanrepublic_male: "Lord-Mayor"
count_urbanrepublic_female: "Lady-Mayor"
duchy_urbanrepublic: "Urban Republic"
duke_urbanrepublic_male: "Lord-Prime-Minister"
duke_urbanrepublic_female: "Lady-Prime-Minister"
kingdom_urbanrepublic: "Most Grand Urban Republic"
king_urbanrepublic_male: "Lord-High-Minister"
king_urbanrepublic_female: "Lady-High Minister"
empire_urbanrepublic: "Most Majestic Urban Republic"
emperor_urbanrepublic_male: "Lord-Supreme-Minister"
emperor_urbanrepublic_female: "Lady-Supreme-Minister"
government_locked_to_elective:0 "Government is locked to Elective"
government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
palace_domicile_title: "Palace"
palace_type: "Palace"
palace_type_tooltip: "[palace_i|E][palace|E]"
palace_domicile_type: "Palace"
palace_domicile_type_possessive: "Palace's"
palace_domicile_type_tooltip: "[palace_i|E][palace|E]"
palace: "Palace"
palace_BUILDINGS: "[palace_i|E][palace|E]"
monotown_holding: "Mono-Industry Town"
monotown_holding_concept_key: "[monotown_holding|E]"
tooltip_urbanrep_vote_strength_influence:0 "Political Influence: $VALUE|=+0$"
domicile_palace: "Palace of the [scoped_merchant.GetHouse.GetNameNoTooltip]'s"
urban_elective_succession_law:1 "Burgher Elective"
urban_elective_succession_law_subname:0 "Burgher's Elective"
urban_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
urban_elective_candidates:0 "Children, Councillors, and Vassals"
urban_elective_candidates_tooltip:1 "In order to be a valid Candidate under Burgher's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
urban_elective_electors:0 "Representatives"
urban_elective_electors_tooltip:0 "In order to be a valid Voter under Burgher's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
government_uses_monotowns:0 "Has access to the unique [monotown_holding|E] holding, a specialised holding that produces significant [barter_goods_i|E][trade_goods|E]"
government_has_citizen_militia:0 "Has access to a Citizen Militia, an improved version of the Peasant Militia"
government_elections_and_tax_influenced_by_influence:0 "The [influence_i|E][influence_level|E] of a character will impact his [voter_strength|E] in elections and [vassal_taxes|E] they receive"
building_type_monotown_01: "Mono-Industry Town"
building_monotown_01: "Mono-Industry Town"
building_monotown_01_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_02: "Mono-Industry Town"
building_monotown_02: "Mono-Industry Town"
building_monotown_02_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_03: "Mono-Industry Town"
building_monotown_03: "Mono-Industry Town"
building_monotown_03_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_04: "Mono-Industry Town"
building_monotown_04: "Mono-Industry Town"
building_monotown_04_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
game_concept_monotown_holding: "Mono-Industry Town"
game_concept_monotown_holding_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
game_concept_monotown_holdings: "Mono-Industry Holdings"
game_concept_monotown_holdings_desc: "Holdings dedicated to producing a single trade good, with their economy focused on that good."
NEOW_citizen_militia: "Citizen Militia"
NEOW_citizen_militia_flavor: "Citizen Militia are well trained if not well equipped troops of the Cities."
MY_REALM_WINDOW_BOOKMARK_REPUBLICS_TT: "Internal Influence"
MY_REALM_WINDOW_BODY_TITLE_REPUBLICS: "Internal Influence"
important_factors_in_elections_and_tax: "Important Factors in Elections and Tax:"
palace_CONCEPT: "[palace_i|E][palace|E]"
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
#tradition_farmer_republics_name:0 "Urban Freedom"
#tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
living_quarters_palace_01_domicile_building: "Fine Living Quarters"
living_quarters_palace_02_domicile_building: "Luxurious Bedchambers"
living_quarters_palace_03_domicile_building: "Statuary Courtyards"
living_quarters_palace_04_domicile_building: "Sumptuous Decorations"
trophy_room_palace_01_domicile_building: "Trophy Room"
trophy_room_palace_02_domicile_building: "Trophy Displays"
trophy_room_palace_03_domicile_building: "War Table"
trophy_room_palace_04_domicile_building: "Weapon Collection"
office_palace_01_domicile_building: "Private Study"
office_palace_02_domicile_building: "Courier's Office"
office_palace_03_domicile_building: "Clerk's Office"
office_palace_04_domicile_building: "Administrative Office"
servants_quarters_palace_01_domicile_building: "Servant's Quarters"
servants_quarters_palace_02_domicile_building: "Secluded Hallways"
servants_quarters_palace_03_domicile_building: "Generous Staff Housing"
servants_quarters_palace_04_domicile_building: "Chamberlain's Offices"
library_palace_01_domicile_building: "Book Collection"
library_palace_02_domicile_building: "Library"
library_observatory_palace_03_domicile_building: "Observatory"
library_observatory_palace_04_domicile_building: "Famed Observatory"
library_education_palace_03_domicile_building: "Tutor's Office"
library_education_palace_04_domicile_building: "Education Hall"
bath_palace_01_domicile_building: "Bath"
bath_palace_02_domicile_building: "Bathhouse"
bath_palace_03_domicile_building: "Steam Baths"
bath_palace_04_domicile_building: "Pleasure Houses"
guest_room_palace_01_domicile_building: "Guest Room"
guest_room_palace_02_domicile_building: "Guest Chambers"
guest_room_palace_03_domicile_building: "Large Guest Chambers"
guest_room_palace_04_domicile_building: "Visitor Wing"
guest_room_palace_05_domicile_building: "Spacious Visitor Wing"
guest_room_palace_06_domicile_building: "Luxurious Visitor Wing"
wine_cellar_palace_01_domicile_building: "Wine Room"
wine_cellar_palace_02_domicile_building: "Wine Cellar"
wine_cellar_palace_03_domicile_building: "Immense Wine Cellar"
courtyard_palace_01_domicile_building: "Courtyard"
courtyard_palace_02_domicile_building: "Large Courtyard"
courtyard_palace_03_domicile_building: "Grand Courtyard"
courtyard_palace_04_domicile_building: "Majestic Courtyard"
prison_palace_01_domicile_building: "Prison Cell"
prison_palace_02_domicile_building: "Prison"
prison_palace_03_domicile_building: "Oubliette"
prison_palace_04_domicile_building: "Torture Chamber"
reception_hall_palace_01_domicile_building: "Reception Hall"
reception_hall_palace_02_domicile_building: "Grand Reception Hall"
reception_hall_palace_03_domicile_building: "Grandiose Pavilion"
reception_hall_palace_04_domicile_building: "Regal Ballroom"
reception_hall_palace_05_domicile_building: "Imperial Belvedere"
cabinet_of_curiosities_palace_01_domicile_building: "Cabinet of Curiosities"
cabinet_of_curiosities_palace_02_domicile_building: "Hall of Wonders"
cabinet_of_curiosities_palace_03_domicile_building: "Gallery of Marvels"
grand_solar_palace_01_domicile_building: "Rustic Hearth"
grand_solar_palace_02_domicile_building: "Family Sitting Rooms"
grand_solar_palace_03_domicile_building: "Spacious Family Solar"
grand_solar_palace_04_domicile_building: "Salon of Heirlooms"
balanced_canton_u: "Balanced Province"
military_canton_u: "Military Province"
civilian_canton_u: "Civilian Province"
balanced_canton_u_desc: "Balanced Obligations for the Province."
military_canton_u_desc: "Obligations focused on providing defence and levies to the Republic."
civilian_canton_u_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
balanced_canton_u_short: "Balanced"
military_canton_u_short: "Military"
civilian_canton_u_short: "Civilian"
balanced_canton_p: "Balanced Province"
military_canton_p: "Military Province"
civilian_canton_p: "Civilian Province"
balanced_canton_p_desc: "Balanced Obligations for the Province."
military_canton_p_desc: "Obligations focused on providing defence and levies to the Republic."
civilian_canton_p_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
balanced_canton_p_short: "Balanced"
military_canton_p_short: "Military"
civilian_canton_p_short: "Civilian"
urbanrepublic_obligations: "Urban Republic Obligations"
peasantrepublic_obligations: "Peasant Republic Obligations"