republics shot and killed in preparation for s&s
This commit is contained in:
parent
e947a33860
commit
5f9505526a
33 changed files with 2645 additions and 2457 deletions
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@ -60,7 +60,7 @@
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type = male
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birth = 2513.1.1
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title = k_ireland
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government = peasantrepublic_government
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government = feudal_government
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culture = high_irish
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religion = "celtic_rite"
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difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
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@ -4660,8 +4660,6 @@ doges_palace_01 = {
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text = government_is_not_republic_or_admin_desc
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OR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_urepublic
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_administrative
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}
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}
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@ -10144,8 +10142,6 @@ rector_palace_01 = {
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text = government_is_not_republic_or_admin_desc
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OR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_urepublic
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_administrative
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}
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}
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@ -10931,8 +10927,6 @@ celje_hall_01 = {
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text = government_is_not_republic_or_admin_desc
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OR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_urepublic
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_administrative
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}
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}
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@ -1174,46 +1174,6 @@ GetGovernmentIcon = {
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}
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localization_key = republic_icon_concept
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}
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text = { # Peasant Republic
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trigger = {
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trigger_if = {
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limit = {
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is_alive = no
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}
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has_government = peasantrepublic_government
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}
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trigger_else = {
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trigger_if = {
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limit = { is_ruler = yes }
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government_has_flag = government_is_prepublic
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}
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trigger_else = {
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liege ?= { government_has_flag = government_is_prepublic }
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}
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}
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}
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localization_key = peasantrepublic_icon_concept
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}
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text = { # Urban Republic
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trigger = {
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trigger_if = {
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limit = {
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is_alive = no
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}
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has_government = urbanrepublic_government
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}
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trigger_else = {
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trigger_if = {
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limit = { is_ruler = yes }
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government_has_flag = government_is_urepublic
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}
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trigger_else = {
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liege ?= { government_has_flag = government_is_urepublic }
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}
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}
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}
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localization_key = urbanrepublic_icon_concept
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}
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text = { # Ecclesiastical
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trigger = {
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trigger_if = {
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@ -1384,18 +1344,6 @@ GetGovernmentTypeIcon = {
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}
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localization_key = republic_icon_concept
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}
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text = { # Peasant Republic
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trigger = {
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government_type_has_flag = government_is_prepublic
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}
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localization_key = peasantrepublic_icon_concept
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}
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text = { # Urban Republic
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trigger = {
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government_type_has_flag = government_is_urepublic
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}
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localization_key = urbanrepublic_icon_concept
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}
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text = { # Ecclesiastical
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trigger = {
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government_type_has_flag = government_is_ecclesiastical
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@ -562,8 +562,6 @@ NGovernment = {
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"landless_minority_government"
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"nomad_government"
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"herder_government"
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"peasantrepublic_government"
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"urbanrepublic_government"
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"celestial_government"
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"japan_administrative_government"
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"japan_feudal_government"
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@ -439,16 +439,16 @@ kingdom_administrative = {
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only_vassals = yes
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}
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}
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kingdom_peasantrepublic = {
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type = title
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tier = kingdom
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priority = 73
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = yes
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ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
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}
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}
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#kingdom_peasantrepublic = {
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# type = title
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# tier = kingdom
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# priority = 73
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# governments = { peasantrepublic_government }
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# flavourization_rules = {
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# top_liege = yes
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# ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
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# }
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#}
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#kingdom_administrative_byzantine_group = {
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# type = title
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# tier = kingdom
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@ -3181,7 +3181,7 @@ count_republic_latin_male = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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count_republic_latin_female = {
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@ -3193,7 +3193,7 @@ count_republic_latin_female = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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duke_republic_male_latin_group = {
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@ -3205,7 +3205,7 @@ duke_republic_male_latin_group = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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duke_republic_female_latin_group = {
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@ -3217,7 +3217,7 @@ duke_republic_female_latin_group = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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king_republic_male_latin_group = {
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@ -3229,7 +3229,7 @@ king_republic_male_latin_group = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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king_republic_female_latin_group = {
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@ -3241,7 +3241,7 @@ king_republic_female_latin_group = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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@ -3252,7 +3252,7 @@ duchy_republic_latin_group = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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@ -3263,7 +3263,7 @@ kingdom_republic_latin_group = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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@ -3274,14 +3274,14 @@ empire_republic_latin_group = {
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flavourization_rules = {
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top_liege = no
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}
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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}
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venice_genoa_lucca_republic_group= {
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type = title
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titles = { d_venice d_genoa c_lucca }
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priority = 160
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governments = { republic_government urbanrepublic_government }
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governments = { republic_government }
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heritages = { heritage_italian }
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#flavourization_rules = {
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# top_liege = no
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@ -597,7 +597,7 @@ baron_greek_city = {
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special = holder
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tier = barony
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priority = 15
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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baron_greek_city_female = {
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@ -606,14 +606,14 @@ baron_greek_city_female = {
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special = holder
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tier = barony
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priority = 15
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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barony_greek_city = {
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type = title
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tier = barony
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priority = 15
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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count_greek_city = {
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@ -622,7 +622,7 @@ count_greek_city = {
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special = holder
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tier = county
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priority = 25
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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count_greek_city_female = {
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@ -631,14 +631,14 @@ count_greek_city_female = {
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special = holder
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tier = county
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priority = 25
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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county_greek_city = {
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type = title
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tier = county
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priority = 25
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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duke_greek_city = {
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@ -647,7 +647,7 @@ duke_greek_city = {
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special = holder
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tier = duchy
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priority = 40
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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duke_greek_city_female = {
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@ -656,14 +656,14 @@ duke_greek_city_female = {
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special = holder
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tier = duchy
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priority = 40
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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duchy_greek_city = {
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type = title
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tier = duchy
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priority = 40
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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king_greek_city = {
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@ -672,7 +672,7 @@ king_greek_city = {
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gender = male
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tier = kingdom
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priority = 60
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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king_greek_city_female = {
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@ -681,14 +681,14 @@ king_greek_city_female = {
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gender = female
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tier = kingdom
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priority = 60
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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kingdom_greek_city = {
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type = title
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tier = kingdom
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priority = 60
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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emperor_greek_city = {
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@ -697,7 +697,7 @@ emperor_greek_city = {
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gender = male
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tier = empire
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priority = 105
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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emperor_greek_city_female = {
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@ -706,14 +706,14 @@ emperor_greek_city_female = {
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gender = female
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tier = empire
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priority = 105
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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empire_greek_city = {
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type = title
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tier = empire
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priority = 105
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governments = { peasantrepublic_government urbanrepublic_government republic_government }
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governments = { republic_government }
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heritages = { heritage_greek }
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}
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@ -919,331 +919,6 @@ druid_king_female = { # Bandruí-Queen
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}
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}
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baron_peasantrepublic_male = {
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type = character
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gender = male
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special = holder
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tier = barony
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priority = 7
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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baron_peasantrepublic_female = {
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type = character
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gender = female
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special = holder
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tier = barony
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priority = 7
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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barony_peasantrepublic = {
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type = title
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tier = barony
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priority = 7
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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count_peasantrepublic_male = {
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type = character
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gender = male
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special = holder
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tier = county
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priority = 28
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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count_peasantrepublic_female = {
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type = character
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gender = female
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special = holder
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tier = county
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priority = 28
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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county_peasantrepublic = {
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type = title
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tier = county
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priority = 51
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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duke_peasantrepublic_male = {
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type = character
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gender = male
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special = holder
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tier = duchy
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priority = 29
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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duke_peasantrepublic_female = {
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type = character
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gender = female
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special = holder
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tier = duchy
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priority = 29
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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duchy_peasantrepublic = {
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type = title
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tier = duchy
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priority = 60
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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king_peasantrepublic_male = {
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type = character
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gender = male
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special = holder
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tier = kingdom
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priority = 75
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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king_peasantrepublic_female = {
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type = character
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gender = female
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special = holder
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tier = kingdom
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priority = 75
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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kingdom_peasantrepublic = {
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type = title
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tier = kingdom
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priority = 75
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governments = { peasantrepublic_government }
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flavourization_rules = {
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top_liege = no
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}
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}
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emperor_peasantrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = empire
|
||||
priority = 102
|
||||
governments = { peasantrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
||||
}
|
||||
emperor_peasantrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = empire
|
||||
priority = 102
|
||||
governments = { peasantrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
||||
}
|
||||
empire_peasantrepublic = {
|
||||
type = title
|
||||
tier = empire
|
||||
priority = 102
|
||||
governments = { peasantrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
baron_urbanrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = barony
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
baron_urbanrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = barony
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
barony_urbanrepublic = {
|
||||
type = title
|
||||
tier = barony
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
count_urbanrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = county
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
count_urbanrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = county
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
county_urbanrepublic = {
|
||||
type = title
|
||||
tier = county
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
duke_urbanrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = duchy
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
duke_urbanrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = duchy
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
duchy_urbanrepublic = {
|
||||
type = title
|
||||
tier = duchy
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
||||
}
|
||||
king_urbanrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = kingdom
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
||||
}
|
||||
king_urbanrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = kingdom
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
||||
}
|
||||
kingdom_urbanrepublic = {
|
||||
type = title
|
||||
tier = kingdom
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
|
||||
emperor_urbanrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = empire
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
||||
}
|
||||
emperor_urbanrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = empire
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
||||
}
|
||||
empire_urbanrepublic = {
|
||||
type = title
|
||||
tier = empire
|
||||
priority = 100
|
||||
governments = { urbanrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
}
|
||||
|
||||
### Russian ###
|
||||
hegemony_russian = { #Tsarstvo
|
||||
type = title
|
||||
|
|
@ -1420,7 +1095,7 @@ barony_republic_russian = { # Posad
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
baron_republic_russian = { # Posadnik
|
||||
|
|
@ -1431,7 +1106,7 @@ baron_republic_russian = { # Posadnik
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
county_republic_russian = { # Gorod
|
||||
|
|
@ -1441,7 +1116,7 @@ county_republic_russian = { # Gorod
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
count_republic_male_russian = { # Gorodovoy
|
||||
|
|
@ -1453,7 +1128,7 @@ count_republic_male_russian = { # Gorodovoy
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
count_republic_female_russian = { # Gorodovaya
|
||||
|
|
@ -1464,7 +1139,7 @@ count_republic_female_russian = { # Gorodovaya
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
duchy_republic_russian = { # Gubernskiy Gorod
|
||||
|
|
@ -1474,7 +1149,7 @@ duchy_republic_russian = { # Gubernskiy Gorod
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
duke_republic_russian = { # Gubernator
|
||||
|
|
@ -1485,7 +1160,7 @@ duke_republic_russian = { # Gubernator
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
|
||||
|
|
@ -1496,7 +1171,7 @@ kingdom_republic_russian = { # Gosudarev Grad
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
|
||||
|
|
@ -1508,7 +1183,7 @@ king_republic_russian = { # Gubernator
|
|||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_pribaltiyskiy name_list_NEOW_west_russian name_list_NEOW_crimean }
|
||||
}
|
||||
|
||||
|
|
@ -2523,7 +2198,7 @@ baron_turkish_city = {
|
|||
special = holder
|
||||
tier = barony
|
||||
priority = 15
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
baron_turkish_city_female = {
|
||||
|
|
@ -2532,14 +2207,14 @@ baron_turkish_city_female = {
|
|||
special = holder
|
||||
tier = barony
|
||||
priority = 15
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
barony_turkish_city = {
|
||||
type = title
|
||||
tier = barony
|
||||
priority = 15
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
count_turkish_city = {
|
||||
|
|
@ -2548,7 +2223,7 @@ count_turkish_city = {
|
|||
special = holder
|
||||
tier = county
|
||||
priority = 25
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
count_turkish_city_female = {
|
||||
|
|
@ -2557,14 +2232,14 @@ count_turkish_city_female = {
|
|||
special = holder
|
||||
tier = county
|
||||
priority = 25
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
county_turkish_city = {
|
||||
type = title
|
||||
tier = county
|
||||
priority = 25
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
duke_turkish_city = {
|
||||
|
|
@ -2573,7 +2248,7 @@ duke_turkish_city = {
|
|||
special = holder
|
||||
tier = duchy
|
||||
priority = 40
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
duke_turkish_city_female = {
|
||||
|
|
@ -2582,14 +2257,14 @@ duke_turkish_city_female = {
|
|||
special = holder
|
||||
tier = duchy
|
||||
priority = 40
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
duchy_turkish_city = {
|
||||
type = title
|
||||
tier = duchy
|
||||
priority = 40
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
king_turkish_city = {
|
||||
|
|
@ -2598,7 +2273,7 @@ king_turkish_city = {
|
|||
gender = male
|
||||
tier = kingdom
|
||||
priority = 60
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
king_turkish_city_female = {
|
||||
|
|
@ -2607,14 +2282,14 @@ king_turkish_city_female = {
|
|||
gender = female
|
||||
tier = kingdom
|
||||
priority = 60
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
kingdom_turkish_city = {
|
||||
type = title
|
||||
tier = kingdom
|
||||
priority = 60
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
emperor_turkish_city = {
|
||||
|
|
@ -2623,7 +2298,7 @@ emperor_turkish_city = {
|
|||
gender = male
|
||||
tier = empire
|
||||
priority = 105
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
emperor_turkish_city_female = {
|
||||
|
|
@ -2632,14 +2307,14 @@ emperor_turkish_city_female = {
|
|||
gender = female
|
||||
tier = empire
|
||||
priority = 105
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
empire_turkish_city = {
|
||||
type = title
|
||||
tier = empire
|
||||
priority = 105
|
||||
governments = { peasantrepublic_government urbanrepublic_government republic_government }
|
||||
governments = { republic_government }
|
||||
name_lists = { name_list_NEOW_turkish }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,28 +26,18 @@ minority_government = {
|
|||
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
||||
parent = government
|
||||
}
|
||||
farmstead = {
|
||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
alias = { farmstead farmstead_i }
|
||||
parent = domicile
|
||||
}
|
||||
peasantrepublic_government = {
|
||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
alias = { peasantrepublic_government peasantrepublic_i }
|
||||
parent = government
|
||||
}
|
||||
palace = {
|
||||
texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
|
||||
alias = { palace palace_i }
|
||||
parent = domicile
|
||||
}
|
||||
urbanrepublic_government = {
|
||||
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
|
||||
alias = { urbanrepublic_government urbanrepublic_i }
|
||||
parent = government
|
||||
}
|
||||
monotown_holding = {
|
||||
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
|
||||
parent = domicile
|
||||
alias = { monotown_holdings }
|
||||
}
|
||||
#farmstead = {
|
||||
# texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
# alias = { farmstead farmstead_i }
|
||||
# parent = domicile
|
||||
#}
|
||||
#palace = {
|
||||
# texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
|
||||
# alias = { palace palace_i }
|
||||
# parent = domicile
|
||||
#}
|
||||
#monotown_holding = {
|
||||
# texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
|
||||
# parent = domicile
|
||||
# alias = { monotown_holdings }
|
||||
#}
|
||||
|
|
@ -48,7 +48,7 @@ feudal_government = {
|
|||
if = {
|
||||
limit = {
|
||||
pam_nomad_grant_settled_government_trigger = yes
|
||||
faith ?= {
|
||||
faith = {
|
||||
NOR = {
|
||||
religion = religion:islam_religion
|
||||
has_doctrine_parameter = unreformed
|
||||
|
|
@ -64,220 +64,6 @@ feudal_government = {
|
|||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
|
||||
urbanrepublic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { temple_citadel_holding monotown_holding castle_holding }
|
||||
required_county_holdings = { city_holding church_holding }
|
||||
government_rules = {
|
||||
create_cadet_branches = yes
|
||||
court_generate_spouses = yes
|
||||
council = yes
|
||||
always_use_patronym = yes
|
||||
rulers_should_have_dynasty = yes
|
||||
landless_playable = yes
|
||||
barter = yes
|
||||
mercenary = yes
|
||||
use_as_base_on_landed = yes
|
||||
allow_out_of_realm_inheritance = no
|
||||
use_as_base_on_rank_up = yes
|
||||
sticky_government = yes
|
||||
uses_county_fertility = yes
|
||||
inherit_from_dynastic_government = no
|
||||
treasury = yes
|
||||
replace_gold_cost_by_treasury = yes
|
||||
house_aspirations = yes
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
NOR = {
|
||||
AND = {
|
||||
exists = culture
|
||||
trigger_if = {
|
||||
limit = { exists = culture }
|
||||
culture ?= {
|
||||
OR = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
has_cultural_tradition = tradition_collective_lands
|
||||
has_cultural_tradition = tradition_landstinget
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = faith
|
||||
trigger_if = {
|
||||
limit = { exists = faith }
|
||||
faith ?= { has_doctrine = tenet_communal_possessions }
|
||||
}
|
||||
}
|
||||
liege = {
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
primary_title = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = prepublic_list
|
||||
target = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
primary_title.tier = tier_barony
|
||||
}
|
||||
}
|
||||
domicile_type = palace
|
||||
character_modifier = {
|
||||
feudal_government_tax_contribution_mult = -0.5
|
||||
feudal_government_levy_contribution_mult = -0.5
|
||||
clan_government_tax_contribution_mult = -0.5
|
||||
clan_government_levy_contribution_mult = -0.5
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_limit = 2
|
||||
knight_limit = -4
|
||||
title_creation_cost_mult = 1.5
|
||||
mercenary_hire_cost_mult = -0.25
|
||||
men_at_arms_maintenance = 2
|
||||
vassal_limit = 5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
monthly_treasury_from_vassals = 0.85
|
||||
}
|
||||
vassal_contract_group = urbanrepublic_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_can_raid_rule
|
||||
government_enables_naval_raiding
|
||||
government_has_influence
|
||||
government_is_settled
|
||||
government_has_treasury
|
||||
may_elevate_co_monarch
|
||||
government_uses_domain_limit
|
||||
government_uses_monotowns
|
||||
government_uses_domicile_but_not_adventurer
|
||||
government_has_citizen_militia
|
||||
government_elections_and_tax_influenced_by_influence
|
||||
government_is_barterer
|
||||
government_use_barter_goods
|
||||
government_is_urepublic
|
||||
government_locked_to_elective
|
||||
government_allows_nomad_domicile_titles
|
||||
gov_uses_non_crown_coa
|
||||
government_uses_crown_authority
|
||||
}
|
||||
|
||||
mechanic_type = feudal
|
||||
color = { 0 85 164 }
|
||||
realm_mask_offset = { 0.0 -0.01 }
|
||||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
peasantrepublic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { temple_citadel_holding }
|
||||
required_county_holdings = { city_holding church_holding }
|
||||
government_rules = {
|
||||
create_cadet_branches = yes
|
||||
court_generate_spouses = yes
|
||||
council = yes
|
||||
always_use_patronym = yes
|
||||
rulers_should_have_dynasty = yes
|
||||
landless_playable = yes
|
||||
barter = yes
|
||||
mercenary = yes
|
||||
use_as_base_on_landed = yes
|
||||
allow_out_of_realm_inheritance = no
|
||||
use_as_base_on_rank_up = yes
|
||||
uses_county_fertility = yes
|
||||
sticky_government = yes
|
||||
replenishes_county_fertility = yes
|
||||
regiments_use_barter_goods_as_gold = yes
|
||||
inherit_from_dynastic_government = no
|
||||
house_aspirations = yes
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = culture
|
||||
trigger_if = {
|
||||
limit = { exists = culture }
|
||||
culture ?= {
|
||||
OR = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
has_cultural_tradition = tradition_collective_lands
|
||||
has_cultural_tradition = tradition_landstinget
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = faith
|
||||
trigger_if = {
|
||||
limit = { exists = faith }
|
||||
faith ?= { has_doctrine = tenet_communal_possessions }
|
||||
}
|
||||
}
|
||||
liege = {
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
primary_title = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = prepublic_list
|
||||
target = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
any_liege_or_above = {
|
||||
has_government = urbanrepublic_government
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
primary_title.tier = tier_barony
|
||||
}
|
||||
}
|
||||
domicile_type = farmstead
|
||||
character_modifier = {
|
||||
feudal_government_tax_contribution_mult = -0.5
|
||||
feudal_government_levy_contribution_mult = -0.5
|
||||
clan_government_tax_contribution_mult = -0.5
|
||||
clan_government_levy_contribution_mult = -0.5
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_limit = -1
|
||||
knight_limit = -4
|
||||
title_creation_cost_mult = 1.5
|
||||
mercenary_hire_cost_mult = 2
|
||||
men_at_arms_maintenance = 1.5
|
||||
vassal_limit = 5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
vassal_contract_group = peasantrepublic_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_can_raid_rule
|
||||
government_enables_naval_raiding
|
||||
government_is_settled
|
||||
may_elevate_co_monarch
|
||||
government_uses_domain_limit
|
||||
government_has_herd
|
||||
government_uses_domicile_but_not_adventurer
|
||||
government_is_barterer
|
||||
government_use_barter_goods
|
||||
government_is_prepublic
|
||||
government_locked_to_elective
|
||||
government_allows_nomad_domicile_titles
|
||||
gov_uses_non_crown_coa
|
||||
government_uses_crown_authority
|
||||
}
|
||||
|
||||
mechanic_type = feudal
|
||||
color = hsv{ 0.30 0.60 0.68 }
|
||||
realm_mask_offset = { 0.0 -0.01 }
|
||||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
republic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { castle_holding monotown_holding }
|
||||
|
|
@ -286,40 +72,6 @@ republic_government = {
|
|||
inherit_from_dynastic_government = no
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
|
||||
NOR = {
|
||||
AND = {
|
||||
exists = culture
|
||||
trigger_if = {
|
||||
limit = { exists = culture }
|
||||
culture ?= {
|
||||
OR = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
has_cultural_tradition = tradition_collective_lands
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = faith
|
||||
trigger_if = {
|
||||
limit = { exists = faith }
|
||||
faith ?= { has_doctrine = tenet_egalite }
|
||||
}
|
||||
}
|
||||
any_liege_or_above = {
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
primary_title = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = prepublic_list
|
||||
target = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_title.tier = tier_barony
|
||||
}
|
||||
ai = {
|
||||
arrange_marriage = no
|
||||
use_goals = no
|
||||
|
|
@ -336,7 +88,6 @@ republic_government = {
|
|||
government_is_settled
|
||||
government_uses_domain_limit
|
||||
gov_uses_non_crown_coa
|
||||
government_locked_to_elective
|
||||
}
|
||||
|
||||
color = hsv{ 0.00 1.00 0.98 }
|
||||
|
|
@ -430,7 +181,7 @@ clan_government = {
|
|||
if = {
|
||||
limit = {
|
||||
pam_nomad_grant_settled_government_trigger = yes
|
||||
faith ?= { religion = religion:islam_religion }
|
||||
faith = { religion = religion:islam_religion }
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
|
|
@ -500,7 +251,7 @@ tribal_government = {
|
|||
if = {
|
||||
limit = {
|
||||
pam_nomad_grant_settled_government_trigger = yes
|
||||
faith ?= { has_doctrine_parameter = unreformed }
|
||||
faith = { has_doctrine_parameter = unreformed }
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
|
|
@ -1190,9 +941,8 @@ celestial_government = {
|
|||
}
|
||||
|
||||
top_liege_character_modifier = {
|
||||
# 99% of vassal income goes to the treasury
|
||||
monthly_treasury_from_vassals = 0.99
|
||||
men_at_arms_title_cap = -1
|
||||
# 95% of vassal income goes to the treasury
|
||||
monthly_treasury_from_vassals = 0.95
|
||||
}
|
||||
|
||||
ai_ruler_desired_kingdom_titles = {
|
||||
|
|
|
|||
|
|
@ -314,14 +314,14 @@ temple_citadel_holding = {
|
|||
can_be_inherited = yes
|
||||
}
|
||||
|
||||
monotown_holding = {
|
||||
primary_building = monotown_01
|
||||
can_be_inherited = yes
|
||||
required_heir_government_types = { urbanrepublic_government }
|
||||
|
||||
parameters = {
|
||||
no_buildings
|
||||
}
|
||||
|
||||
can_be_inherited = yes
|
||||
}
|
||||
#monotown_holding = {
|
||||
# primary_building = monotown_01
|
||||
# can_be_inherited = yes
|
||||
# required_heir_government_types = { urbanrepublic_government }
|
||||
#
|
||||
# parameters = {
|
||||
# no_buildings
|
||||
# }
|
||||
#
|
||||
# can_be_inherited = yes
|
||||
#}
|
||||
|
|
|
|||
|
|
@ -409,7 +409,6 @@ NEOW_militia = {
|
|||
has_domicile_parameter = can_recruit_militia
|
||||
}
|
||||
}
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -454,7 +453,7 @@ NEOW_citizen_militia = {
|
|||
camel_cavalry = 1
|
||||
}
|
||||
can_recruit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_republic
|
||||
}
|
||||
|
||||
buy_cost = { gold = militia_recruitment_cost }
|
||||
|
|
|
|||
|
|
@ -44,19 +44,6 @@ on_game_start = {
|
|||
create_noble_family_effect = { GOVERNMENT_GIVER = this }
|
||||
domicile ?= { set_up_domicile_estate_effect = yes }
|
||||
}
|
||||
### REPUBLIC ELECTIVE SETUP ###
|
||||
every_ruler = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
|
||||
every_held_title = {
|
||||
add_title_law = feudal_elective_succession_law
|
||||
}
|
||||
}
|
||||
|
||||
every_religion_global = {
|
||||
every_faith = {
|
||||
|
|
@ -2465,44 +2452,6 @@ on_game_start_after_lobby = {
|
|||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landed = yes
|
||||
}
|
||||
save_scope_as = scoped_farmer
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_farmer
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Extra Nomad Regions
|
||||
#Tibet
|
||||
|
|
|
|||
|
|
@ -211,68 +211,6 @@ on_title_gain = {
|
|||
######################################################
|
||||
|
||||
|
||||
#############################
|
||||
# REPUBLIC ELECTIVE SUCCESSION
|
||||
#############################
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
|
||||
scope:title = {
|
||||
add_title_law = feudal_elective_succession_law
|
||||
}
|
||||
}
|
||||
|
||||
######################
|
||||
# COUNTY-TIER TITLES #
|
||||
######################
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
scope:title = {
|
||||
is_nomad_title = no
|
||||
tier = tier_county
|
||||
scope:title.title_province = {
|
||||
NOR = {
|
||||
has_holding_type = monotown_holding
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:title.title_province = {
|
||||
set_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_farmer
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_farmer
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Empire Faith Gate: refresh contested-empire modifiers immediately when an empire is destroyed.
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -281,27 +219,6 @@ on_title_gain = {
|
|||
}
|
||||
root = { efg_recalculate_contested_empire_for_faith_effect = yes }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -3180,78 +3097,6 @@ on_title_gain_inheritance = {
|
|||
|
||||
######################################################
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
|
||||
scope:title = {
|
||||
add_title_law = feudal_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
scope:title = {
|
||||
is_nomad_title = no
|
||||
tier >= tier_county
|
||||
scope:title.title_province = {
|
||||
NOR = {
|
||||
has_holding_type = monotown_holding
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:title.title_province = {
|
||||
set_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_farmer
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_farmer
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_government = landless_minority_government
|
||||
|
|
@ -3302,19 +3147,7 @@ on_title_gain_usurpation = {
|
|||
events = {
|
||||
}
|
||||
effect = {
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
|
||||
scope:title = {
|
||||
add_title_law = feudal_elective_succession_law
|
||||
}
|
||||
}
|
||||
################ N3OW Dynamic Titles ##################
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -3335,68 +3168,6 @@ on_title_gain_usurpation = {
|
|||
|
||||
######################################################
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
scope:title = {
|
||||
is_nomad_title = no
|
||||
tier = tier_county
|
||||
scope:title.title_province = {
|
||||
NOR = {
|
||||
has_holding_type = monotown_holding
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:title = {
|
||||
scope:title.title_province = {
|
||||
set_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_farmer
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_farmer
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
hidden_effect = {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_government = landless_minority_government
|
||||
|
|
|
|||
|
|
@ -452,7 +452,6 @@ portrait_wear_no_crown_trigger = { # Rulers should be coronated to wear a crown
|
|||
NOT = { coronation_proper_artifact_regalia_trigger = yes }
|
||||
}
|
||||
}
|
||||
government_has_flag = government_is_prepublic
|
||||
has_character_flag = sold_crown_charmod # No crowns for characters who sold theirs
|
||||
|
||||
has_character_modifier = vow_of_poverty_modifier # Or for characters with an active Vow of Poverty
|
||||
|
|
|
|||
|
|
@ -62,8 +62,6 @@ can_raid_trigger = {
|
|||
# But not for Nomads or Wanua
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_wanua
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
is_landed = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,516 +0,0 @@
|
|||
peasantrepublic_obligations = {
|
||||
display_mode = tree
|
||||
uses_opinion_of_liege = yes
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
military_canton_p = {
|
||||
position = { 0 0 }
|
||||
parent = balanced_canton_p
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 0.55
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 0.35
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.05
|
||||
max = 0.3
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
herd = {
|
||||
value = 0.1
|
||||
max = 0.35
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
||||
AND = { # Large inland themes are good for military
|
||||
any_sub_realm_county = { count >= 5 }
|
||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
subject_opinion = -5
|
||||
ai_subject_desire = -1
|
||||
|
||||
score = -1
|
||||
subject_modifier = {
|
||||
fort_level = 2
|
||||
hostile_county_attrition = -0.3
|
||||
hostile_raid_time = 0.655
|
||||
development_growth_factor = -0.25
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_maintenance = -0.2
|
||||
}
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
|
||||
balanced_canton_p = {
|
||||
default = yes
|
||||
position = { 1 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 0.45
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 0.45
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.05
|
||||
max = 0.4
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
herd = {
|
||||
value = 0.1
|
||||
max = 0.45
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
|
||||
score = 0
|
||||
ai_subject_desire = 1
|
||||
|
||||
subject_modifier = {
|
||||
monthly_martial_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_stewardship_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_treasury_from_military_budget_base = 0.5
|
||||
monthly_treasury_from_salary_budget_base = 0.5
|
||||
}
|
||||
}
|
||||
civilian_canton_p = {
|
||||
parent = balanced_canton_p
|
||||
position = { 2 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 0.35
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 0.55
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.05
|
||||
max = 0.45
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
herd = {
|
||||
value = 0.1
|
||||
max = 0.55
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
AND = { # Large semi-coastal themes are good for an economic focus
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 2
|
||||
|
||||
subject_opinion = 10
|
||||
score = 1
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.1
|
||||
men_at_arms_limit = -2
|
||||
men_at_arms_cap = -2
|
||||
}
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,472 +0,0 @@
|
|||
urbanrepublic_obligations = {
|
||||
display_mode = tree
|
||||
uses_opinion_of_liege = yes
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
military_canton_u = {
|
||||
position = { 0 0 }
|
||||
parent = balanced_canton_u
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 0.55
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 0.35
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.1
|
||||
max = 0.35
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
||||
AND = { # Large inland themes are good for military
|
||||
any_sub_realm_county = { count >= 5 }
|
||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
subject_opinion = -5
|
||||
ai_subject_desire = -1
|
||||
score = -1
|
||||
subject_modifier = {
|
||||
fort_level = 2
|
||||
hostile_county_attrition = -0.3
|
||||
hostile_raid_time = 0.75
|
||||
development_growth_factor = -0.25
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_maintenance = -0.2
|
||||
monthly_treasury_from_military_budget_base = 1
|
||||
monthly_treasury_from_salary_budget_base = 0.25
|
||||
}
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
balanced_canton_u = {
|
||||
default = yes
|
||||
position = { 1 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 0.45
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 0.45
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.1
|
||||
max = 0.45
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 1
|
||||
|
||||
score = 0
|
||||
|
||||
subject_modifier = {
|
||||
monthly_martial_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_stewardship_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_treasury_from_military_budget_base = 0.5
|
||||
monthly_treasury_from_salary_budget_base = 0.5
|
||||
}
|
||||
}
|
||||
civilian_canton_u = {
|
||||
parent = balanced_canton_u
|
||||
position = { 2 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 0.35
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 0.55
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.1
|
||||
max = 0.55
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege.dynasty = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.01
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
AND = { # Large semi-coastal themes are good for an economic focus
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 2
|
||||
|
||||
score = 1
|
||||
subject_opinion = 10
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.1
|
||||
men_at_arms_limit = -2
|
||||
men_at_arms_cap = -2
|
||||
monthly_treasury_from_military_budget_base = 0.25
|
||||
monthly_treasury_from_salary_budget_base = 1
|
||||
}
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -20,28 +20,6 @@ republic_vassal = {
|
|||
republic_government_obligations
|
||||
}
|
||||
}
|
||||
peasantrepublic_vassal = {
|
||||
contracts = {
|
||||
peasantrepublic_obligations
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
}
|
||||
}
|
||||
urbanrepublic_vassal = {
|
||||
contracts = {
|
||||
urbanrepublic_obligations
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
theocracy_vassal ={
|
||||
|
|
|
|||
|
|
@ -1,408 +0,0 @@
|
|||
# The entry should be named in the same way that the elective succession law is named to define it's voter's logic.
|
||||
# Root scope - Elector, the character voting in the election.
|
||||
# scope:candidate scope - Candidate, Character considered for the title.
|
||||
# scope:title scope - Title, The title the nomination is for.
|
||||
# scope:holder scope - Ruler, The ruler currently holding the title.
|
||||
# scope:holder_candidate scope - Favored Candidate, The title owner's candidate.
|
||||
# The voter will vote for the top score candidate calculated from this script.
|
||||
|
||||
saxon_elective = { #Farmer Elective
|
||||
elector_vote_strength = {
|
||||
base = 1
|
||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
||||
desc = tooltip_scandinavian_elective_development
|
||||
domain_size >= 1
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
every_held_title = {
|
||||
title_tier = county
|
||||
limit = {
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
value = this.development_level
|
||||
if = {
|
||||
limit = {
|
||||
this.faith != root.faith
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
||||
desc = tooltip_scandinavian_elective_capital_opinion
|
||||
exists = capital_county
|
||||
OR = {
|
||||
capital_county.county_opinion <= -5
|
||||
capital_county.county_opinion >= 5
|
||||
}
|
||||
add = {
|
||||
value = capital_county.county_opinion
|
||||
multiply = 0.2
|
||||
}
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
|
||||
electors = {
|
||||
character_sets = {
|
||||
electors_holder = {
|
||||
type = holder
|
||||
}
|
||||
electors_dejure_vassals = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
electors_council_members = {
|
||||
type = holder_council_members
|
||||
limit = {
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
electors_direct_vassals = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
candidate_score = {
|
||||
base = 0
|
||||
###################### Elector self-voting pattern ##########################
|
||||
elector_self_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Holder voting pattern ##########################
|
||||
holder_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (circumstances) ##########################
|
||||
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
|
||||
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (prestige/piety) ##########################
|
||||
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (traits) ##########################
|
||||
elector_voting_pattern_traits_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (opinion) ##########################
|
||||
elector_voting_pattern_opinion_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (misc) ##########################
|
||||
elector_voting_pattern_circumstances_misc_elective_modifier = yes
|
||||
}
|
||||
|
||||
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
|
||||
candidates = {
|
||||
character_sets = {
|
||||
candidates_dejure_vassals = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
feudal_elective_potential_landed_candidate_trigger = yes
|
||||
government_has_flag = government_is_prepublic
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_communal_possessions
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
candidates_family = {
|
||||
type = holder_close_or_extended_family
|
||||
limit = {
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_communal_possessions
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
candidates_direct_vassals = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
government_has_flag = government_is_prepublic
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_communal_possessions
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
candidates_council_members = {
|
||||
type = holder_council_members
|
||||
limit = {
|
||||
OR = {
|
||||
is_courtier_of = scope:holder
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_communal_possessions
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
urban_elective = { #Urban Elective
|
||||
elector_vote_strength = {
|
||||
base = 1
|
||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
||||
desc = tooltip_scandinavian_elective_development
|
||||
domain_size >= 1
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
every_held_title = {
|
||||
title_tier = county
|
||||
limit = {
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
value = this.development_level
|
||||
if = {
|
||||
limit = {
|
||||
this.faith != root.faith
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
||||
desc = tooltip_scandinavian_elective_capital_opinion
|
||||
is_landed_or_landless_administrative = yes
|
||||
exists = capital_county
|
||||
OR = {
|
||||
capital_county.county_opinion <= -5
|
||||
capital_county.county_opinion >= 5
|
||||
}
|
||||
add = {
|
||||
value = capital_county.county_opinion
|
||||
multiply = 0.2
|
||||
}
|
||||
}
|
||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
||||
desc = tooltip_urbanrep_vote_strength_influence
|
||||
add = {
|
||||
value = 3
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
|
||||
electors = {
|
||||
character_sets = {
|
||||
electors_holder = {
|
||||
type = holder
|
||||
}
|
||||
electors_dejure_vassals = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
electors_council_members = {
|
||||
type = holder_council_members
|
||||
limit = {
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
electors_direct_vassals = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
candidate_score = {
|
||||
base = 0
|
||||
###################### Elector self-voting pattern ##########################
|
||||
elector_self_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Holder voting pattern ##########################
|
||||
holder_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (circumstances) ##########################
|
||||
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
|
||||
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (prestige/piety) ##########################
|
||||
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (traits) ##########################
|
||||
elector_voting_pattern_traits_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (opinion) ##########################
|
||||
elector_voting_pattern_opinion_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (misc) ##########################
|
||||
elector_voting_pattern_circumstances_misc_elective_modifier = yes
|
||||
}
|
||||
|
||||
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
|
||||
candidates = {
|
||||
character_sets = {
|
||||
candidates_dejure_vassals = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
feudal_elective_potential_landed_candidate_trigger = yes
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
candidates_family = {
|
||||
type = holder_close_or_extended_family
|
||||
limit = {
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
candidates_direct_vassals = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
government_has_flag = government_is_urepublic
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
candidates_council_members = {
|
||||
type = holder_council_members
|
||||
limit = {
|
||||
OR = {
|
||||
is_courtier_of = scope:holder
|
||||
target_is_liege_or_above = scope:holder #All de jure vassals, no matter the tier, sub-vassals included.
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
any_liege_or_above = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -451,7 +451,7 @@
|
|||
holding = none
|
||||
}
|
||||
13619 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
###c_laane_viru
|
||||
97 = {
|
||||
|
|
|
|||
|
|
@ -320,7 +320,7 @@
|
|||
2485 = {
|
||||
holding = none
|
||||
1147.1.1 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
}
|
||||
2531 = {
|
||||
|
|
@ -636,7 +636,7 @@
|
|||
}
|
||||
}
|
||||
2548 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2547 = {
|
||||
culture = romagnol
|
||||
|
|
@ -667,7 +667,7 @@
|
|||
2559 = {
|
||||
holding = none
|
||||
1178.1.1 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
}
|
||||
2551 = {
|
||||
|
|
@ -695,7 +695,7 @@
|
|||
holding = city_holding
|
||||
}
|
||||
2564 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2584 = {
|
||||
holding = church_holding
|
||||
|
|
@ -713,7 +713,7 @@
|
|||
2565 = {
|
||||
holding = none
|
||||
1178.1.1 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
}
|
||||
8760 = {
|
||||
|
|
@ -724,7 +724,7 @@
|
|||
}
|
||||
}
|
||||
2558 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
culture = tuscan
|
||||
rite = roman_rite
|
||||
}
|
||||
|
|
@ -755,7 +755,7 @@
|
|||
2545 = {
|
||||
holding = none
|
||||
950.1.1 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
}
|
||||
###c_orbetello
|
||||
|
|
@ -768,7 +768,7 @@
|
|||
holding = none
|
||||
}
|
||||
2570 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2567 = {
|
||||
holding = church_holding
|
||||
|
|
@ -806,7 +806,7 @@
|
|||
holding = city_holding
|
||||
}
|
||||
2556 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
###c_fermo
|
||||
2598 = {
|
||||
|
|
@ -979,7 +979,7 @@
|
|||
holding = city_holding
|
||||
}
|
||||
2669 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
culture = pugliese
|
||||
rite = roman_rite
|
||||
}
|
||||
|
|
@ -1021,7 +1021,7 @@
|
|||
2604 = {
|
||||
culture = pugliese
|
||||
rite = roman_rite
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
8759 = {
|
||||
holding = church_holding
|
||||
|
|
@ -1053,7 +1053,7 @@
|
|||
rite = roman_rite
|
||||
}
|
||||
2605 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
##d_apulia
|
||||
###c_foggia
|
||||
|
|
@ -1063,7 +1063,7 @@
|
|||
holding = castle_holding
|
||||
}
|
||||
8758 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2614 = {
|
||||
holding = church_holding
|
||||
|
|
@ -1238,7 +1238,7 @@
|
|||
2506 = {
|
||||
culture = venetian
|
||||
rite = roman_rite
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2504 = {
|
||||
holding = city_holding
|
||||
|
|
@ -1266,7 +1266,7 @@
|
|||
holding = city_holding
|
||||
}
|
||||
8765 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
###c_polesine
|
||||
2525 = {
|
||||
|
|
@ -1286,7 +1286,7 @@
|
|||
special_building = port_of_liverpool_01
|
||||
}
|
||||
2508 = {
|
||||
holding = monotown_holding
|
||||
holding = city_holding
|
||||
}
|
||||
###c_friuli
|
||||
2510 = {
|
||||
|
|
|
|||
|
|
@ -95,7 +95,6 @@ c_pavia = {
|
|||
c_novara = {
|
||||
2554.12.3 = {
|
||||
holder = italy0023
|
||||
government = urbanrepublic_government
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
1934
holder for later/common/buildings/00_monotown_buildings.txt
Normal file
1934
holder for later/common/buildings/00_monotown_buildings.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,123 @@
|
|||
# Movement Power
|
||||
catalyst_expansion_movement_yearly = {}
|
||||
catalyst_advancement_movement_yearly = {}
|
||||
catalyst_conservative_movement_yearly = {}
|
||||
catalyst_pro_hegemon_movement_advancement_yearly = {}
|
||||
catalyst_pro_hegemon_movement_expansion_yearly = {}
|
||||
catalyst_pro_hegemon_movement_yearly = {}
|
||||
catalyst_movement_gained_power_advancement = {}
|
||||
catalyst_movement_gained_power_expansion = {}
|
||||
catalyst_movement_gained_power_conservative = {}
|
||||
catalyst_movement_gained_power_pro_hegemon = {}
|
||||
catalyst_movement_consulted_heaven_advancement_positive = {}
|
||||
catalyst_movement_consulted_heaven_advancement_negative = {}
|
||||
catalyst_movement_consulted_heaven_expansion_positive = {}
|
||||
catalyst_movement_consulted_heaven_expansion_negative = {}
|
||||
catalyst_movement_consulted_heaven_instability_positive = {}
|
||||
catalyst_movement_consulted_heaven_instability_negative = {}
|
||||
catalyst_movement_consulted_heaven_chaos_positive = {}
|
||||
catalyst_movement_consulted_heaven_chaos_negative = {}
|
||||
catalyst_house_head_consulted_heaven_advancement_positive = {}
|
||||
catalyst_house_head_consulted_heaven_advancement_negative = {}
|
||||
catalyst_house_head_consulted_heaven_expansion_positive = {}
|
||||
catalyst_house_head_consulted_heaven_expansion_negative = {}
|
||||
catalyst_house_head_consulted_heaven_instability_positive = {}
|
||||
catalyst_house_head_consulted_heaven_instability_negative = {}
|
||||
catalyst_house_head_consulted_heaven_chaos_positive = {}
|
||||
catalyst_house_head_consulted_heaven_chaos_negative = {}
|
||||
|
||||
# Warfare
|
||||
catalyst_hegemon_above_maa_limit_yearly = {}
|
||||
catalyst_hegemon_below_maa_limit_yearly = {}
|
||||
catalyst_hegemon_outdated_maa_yearly = {} # NOT IMPLEMENTED - requires feature
|
||||
catalyst_hegemon_hired_mercenary = {}
|
||||
catalyst_hegemon_lost_defensive_territorial_war = {}
|
||||
catalyst_hegemon_lost_capital_in_war = {}
|
||||
catalyst_hegemon_lost_war = {}
|
||||
catalyst_hegemon_won_war = {}
|
||||
catalyst_hegemon_in_defensive_war_yearly = {}
|
||||
|
||||
# Merit
|
||||
catalyst_hegemon_appointing_low_merit_councillor = {}
|
||||
catalyst_hegemon_appointing_low_merit_governor = {}
|
||||
catalyst_imperial_examinations_gap_long_yearly = {}
|
||||
catalyst_imperial_examinations_gap_short_yearly = {}
|
||||
|
||||
# Diplomacy
|
||||
catalyst_hegemon_too_few_tributaries_yearly = {} # NOT IMPLEMENTED - requires tributary feature
|
||||
|
||||
# Intrigue
|
||||
catalyst_hegemon_murdered = {}
|
||||
catalyst_imperial_family_member_murdered = {}
|
||||
catalyst_minister_imprison = {}
|
||||
|
||||
# Legitimacy
|
||||
catalyst_hegemon_lost_mandate_of_heaven = {}
|
||||
catalyst_hegemon_gains_mandate_of_heaven = {}
|
||||
catalyst_hegemon_mandate_of_heaven_at_0 = {}
|
||||
catalyst_hegemon_below_legitimacy_yearly = {}
|
||||
catalyst_hegemon_above_legitimacy_yearly = {}
|
||||
|
||||
# Succession
|
||||
catalyst_new_dynasty_inherits = {}
|
||||
|
||||
# Calamities
|
||||
catalyst_hegemon_natural_disaster = {}
|
||||
catalyst_hegemon_natural_disaster_recovered = {}
|
||||
catalyst_hegemon_handled_calamity = {}
|
||||
catalyst_hegemon_in_civil_war = {}
|
||||
catalyst_hegemon_epidemic = {}
|
||||
catalyst_hegemon_apocalyptic_epidemic = {}
|
||||
catalyst_requested_incursion = {}
|
||||
|
||||
# Imperial Treasury
|
||||
catalyst_imperial_treasury_depleted = {}
|
||||
catalyst_imperial_treasury_raided = {}
|
||||
catalyst_imperial_treasury_debt = {}
|
||||
catalyst_cleared_treasury_debt = {}
|
||||
|
||||
# Held Lands
|
||||
catalyst_hegemony_too_few_lands = {}
|
||||
catalyst_hegemony_far_too_few_lands = {}
|
||||
|
||||
# Regency
|
||||
catalyst_diarch_mandate = {}
|
||||
|
||||
# Administrative
|
||||
catalyst_governor_embezzlement = {}
|
||||
catalyst_dipped_into_treasury = {}
|
||||
catalyst_hegemon_influenced_by_interaction = {}
|
||||
catalyst_hegemon_targeted_by_political_scheme = {}
|
||||
catalyst_governor_raided_estate = {}
|
||||
catalyst_governor_slander = {}
|
||||
catalyst_governor_challenged_status = {}
|
||||
|
||||
# Great Projects
|
||||
catalyst_great_wall = {}
|
||||
catalyst_grand_campaign = {}
|
||||
catalyst_grand_campaign_lost = {}
|
||||
catalyst_minister_project_culture = {}
|
||||
catalyst_great_project_great_wall_contribution = {}
|
||||
catalyst_great_project_establish_control_contribution = {}
|
||||
catalyst_minister_compel_religious_uniformity = {}
|
||||
catalyst_minister_train_troops = {}
|
||||
catalyst_minister_conduct_census = {}
|
||||
|
||||
# Events
|
||||
catalyst_event_advancement_medium_progress = {}
|
||||
catalyst_event_mongol_empire_appears = {}
|
||||
catalyst_event_mongol_empire_attacks_major = {}
|
||||
catalyst_event_mongol_empire_attacks_minor = {}
|
||||
|
||||
# Tyranny
|
||||
catalyst_tyrannical_extinguish_noble_family = {}
|
||||
catalyst_ministers_abused_privilege_of_office = {}
|
||||
|
||||
# Ministers
|
||||
catalyst_find_secrets_bad_outcome = {}
|
||||
catalyst_find_secrets_good_outcome = {}
|
||||
catalyst_minister_blackmailed = {}
|
||||
catalyst_minister_exposed_secret = {}
|
||||
catalyst_minister_pardoned_known_criminal = {}
|
||||
catalyst_minister_pardoned_dangerous_criminal = {}
|
||||
catalyst_minister_caught_exam_cheater = {}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
# Time
|
||||
catalyst_situation_passing_of_time_monthly = {}
|
||||
# Great Project
|
||||
catalyst_natural_disaster_great_project_investment = {}
|
||||
catalyst_natural_disaster_great_project_completion = {}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
# Regions of the road fully at peace give a bonus to prosperity
|
||||
catalyst_silk_road_region_war = {} # pseudotriggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_adjacent_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_distant_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
|
||||
# Regions of the road fully at war cause hardship
|
||||
catalyst_silk_road_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_adjacent_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_distant_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
|
||||
## Legacy of Persia factors
|
||||
# bad for number
|
||||
catalyst_silk_road_iranian_intermezzo_in_unrest = {} # triggered by yearly pulse of event neutral_struggle.0001 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
|
||||
# good for number
|
||||
catalyst_silk_road_iranian_intermezzo_ending_reached = {
|
||||
# included in the effects for the following decisions, all found in common\decisions\delc_decisions\fp3_decisions.txt:
|
||||
# struggle_persia_ending_foundation_decision
|
||||
# struggle_persia_ending_assertion_decision
|
||||
# struggle_persia_ending_rekindle_iran_decision
|
||||
# also included in the scripted effect 'fp3_struggle_ending_concession_effects', found at common\scripted_effects\05_dlc_fp3_scripted_effects.txt
|
||||
}
|
||||
|
||||
### TGP Dynastic Cycle factors
|
||||
catalyst_silk_road_china_stability = {} # neutral_struggle.0001
|
||||
catalyst_silk_road_china_consolidation = {} # situation_dynastic_cycle_phase_chaos on_start
|
||||
catalyst_silk_road_china_grand_canal_expanded = {} # grand_canals great_project
|
||||
catalyst_silk_road_china_grand_canal_expanded_secondary = {} # grand_canals great_project
|
||||
catalyst_silk_road_china_grand_canal_expanded_tertiary = {} # grand_canals great_project
|
||||
|
||||
# this is good, misc
|
||||
catalyst_silk_road_mpo_region_resettled = {} # feudalize_holding_interaction
|
||||
|
||||
# this is bad, misc
|
||||
catalyst_silk_road_byzantium_blew_up = {} # on_title_destroyed
|
||||
catalyst_silk_road_mpo_region_to_steppe = {} # expand_the_steppe_decision
|
||||
catalyst_silk_road_raided = {} # on_raid_completed
|
||||
catalyst_silk_road_mongol_devastation = {} # on_county_occupied
|
||||
|
||||
# this should be bad but it's so much worse right now. For devastation -> disruption.
|
||||
catalyst_silk_road_low_control_at_peace = {
|
||||
}
|
||||
|
||||
catalyst_silk_road_famous_market_built = {
|
||||
# triggered by on_completed action for special buildings. Search for this key in common\buildings\00_special_buildings.txt
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
##############################################################
|
||||
# Catalysts
|
||||
##############################################################
|
||||
|
||||
catalyst_name = {
|
||||
# No entries required inside, we only need the name to have a database entry and to use catalysts in the situation database
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
### Casus Belli
|
||||
catalyst_win_any_war_within_the_region = {}
|
||||
|
||||
# Diplomacy
|
||||
catalyst_gift_independent_ruler = {}
|
||||
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
############################################
|
||||
# Situations roughly at the top
|
||||
# (201-300 )
|
||||
|
||||
major = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = 220
|
||||
}
|
||||
|
||||
struggles = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = 210
|
||||
}
|
||||
|
||||
############################################
|
||||
# Situations roughly in the middle
|
||||
# (101-200 )
|
||||
|
||||
############################################
|
||||
# Situations roughly at the bottom
|
||||
# (001-100 )
|
||||
|
||||
minor = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = 10
|
||||
}
|
||||
|
||||
natural_disasters = {
|
||||
sort_order = 9
|
||||
}
|
||||
|
||||
story_cycles = {
|
||||
sort_order = 5
|
||||
}
|
||||
|
||||
debug = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = -1
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
# Name of group, localization is selected by: "situation_group_type_" + <key>
|
||||
key = {
|
||||
sort_order = integer # The order situation groups show up in the situations view, higher number is sorted first, tie breaking is on definition order. Default = 0
|
||||
gui_tags = { tag_1 tag_2 ... } # List of gui tags, used to set size etc in gui views
|
||||
}
|
||||
375
holder for later/common/situation/situations/_situations.info
Normal file
375
holder for later/common/situation/situations/_situations.info
Normal file
|
|
@ -0,0 +1,375 @@
|
|||
##############################################################
|
||||
# Structure
|
||||
#
|
||||
# Situations are short or long running objects that are bound to a region, which go through phases.
|
||||
# Characters can be a participant in the situation, and then will belong to one participant group.
|
||||
##############################################################
|
||||
|
||||
situation_type = {
|
||||
|
||||
### Brief: window ( enum )
|
||||
# What code functions will be available for the gui window.
|
||||
# Default is 'situation'.
|
||||
#
|
||||
# Enums:
|
||||
# situation
|
||||
# the_great_steppe
|
||||
# silk_road
|
||||
# dynastic_cycle
|
||||
# the_christian_church
|
||||
#
|
||||
window = situation
|
||||
|
||||
### Brief: gui_window_name ( string )
|
||||
# Which gui window to use for this situation. Notice you can mix and match code 'window' with any gui window.
|
||||
# Expects a file to be located under "gui/" and will automatically apply the ".gui" file ending, containing a widget
|
||||
# with the specified name.
|
||||
# Default is "window_situation"
|
||||
#
|
||||
gui_window_name = window_situation
|
||||
|
||||
### Brief: gui_participation_window_name ( string )
|
||||
# Which gui window to use for the situation participation sub-window.
|
||||
# Expects a file to be located under "gui/" and will automatically apply the ".gui" file ending, containing a widget
|
||||
# with the specified name.
|
||||
# Default is "window_situation_participation"
|
||||
#
|
||||
gui_participation_window_name = window_situation_participation
|
||||
|
||||
### Brief: gui_tooltip_group_focused (bool )
|
||||
# If phase effect tooltips display effects by Participant Group, instead of by Named Modifier Set (modifier_named_sets)
|
||||
#
|
||||
gui_tooltip_group_focused = no
|
||||
|
||||
# Path to illustration shown in the situation list window
|
||||
illustration = "path/to/image.dds"
|
||||
|
||||
# Triggered icon for the situation, accessible via [Situation.GetIcon].
|
||||
# Write one entry per icon. The trigger is based on a Situation scope.
|
||||
# If no empty triggered asset is defined, the default will be the situation_type icon.
|
||||
icon = {
|
||||
trigger = { ... }
|
||||
reference = "icon_path.dds"
|
||||
}
|
||||
|
||||
# Foldable situation group type where to put this situation in the gui.
|
||||
# Defaults to the 'minor' group.
|
||||
situation_group_type = <key>
|
||||
|
||||
# The order that the situation should show up within its situation group in the gui.
|
||||
# Higher number is sorted first, tie breaking is on definition order if same sort order.
|
||||
# Defaults to 0.
|
||||
sort_order = integer
|
||||
|
||||
### Brief: map_mode ( enum )
|
||||
# Which map mode to use for this situation type
|
||||
# Default is participant_groups
|
||||
#
|
||||
# Enums:
|
||||
# participant_groups
|
||||
# sub_regions
|
||||
#
|
||||
map_mode = participant_groups
|
||||
|
||||
### What geographical sub-regions this Situation has
|
||||
# - Each sub-region has their own list of characters for each participant group (see below)
|
||||
# - Each sub-region will also have their own current active phase (same phases and flow for all sub-regions, as defined in 'phases' below
|
||||
# - You are required to have at least 1 sub-region (otherwise the situation doesn't affect anything)
|
||||
# - You are restricted to max 255 sub-regions. This is needed to properly identify participant groups within the region (see below)
|
||||
# - Subregions cannot overlap
|
||||
sub_regions = {
|
||||
|
||||
# Note: Every region type added below is counted as part of this sub-region <key>'s area
|
||||
my_sub_region_key = {
|
||||
# (optional) Path to illustration shown in the situation windows, texture can be accessed in GUI: "[SituationSubRegion.GetIllustration]"
|
||||
illustration = "path/to/image.dds"
|
||||
# (optional) Path to icon shown in the situation windows, texture can be accessed in GUI: "[SituationSubRegion.GetIcon]"
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
# (optional) The color of the sub-region, used for some map modes
|
||||
map_color = { 1 0.5 0.2 }
|
||||
|
||||
# (optional) Add array of pre-defined geographical regions
|
||||
geographical_regions = { world_mesopotamia special_mongol_empire_start_region }
|
||||
}
|
||||
|
||||
my_other_region_key = {
|
||||
...
|
||||
}
|
||||
}
|
||||
|
||||
### Define one or more participant groups.
|
||||
# Participating characters can only belong to one participant group at a time, for each sub-region.
|
||||
# Characters being considered for participation will be placed in the *first* group they are valid for.
|
||||
# You are restricted to max 255 participant groups. This is needed to properly identify participant groups within a specific region.
|
||||
# There is a set of groups for each sub-region.
|
||||
participant_groups = {
|
||||
|
||||
# One group with characters
|
||||
my_group_key = {
|
||||
# (optional) Path to icon for group
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
# List of gui tags, used to set size etc in gui views
|
||||
gui_tags = { tag_1 tag_2 ... }
|
||||
|
||||
### Should this group automatically consider all landed rulers in a sub-region as potential participants
|
||||
# Rulers still need to satisfy the other conditions of this group to be automatically added to it.
|
||||
# If this is 'no', then you will need to manually add/remove landed rulers to the Situation instead
|
||||
# (default: yes)
|
||||
auto_add_rulers = yes
|
||||
|
||||
### Should this group automatically consider all rulers with their domicile in a sub-region as potential participants
|
||||
# Landless rulers still need to satisfy the other conditions of this group to be automatically added to it.
|
||||
# If this is 'no', then you will need to manually add/remove landless characters to the Situation instead
|
||||
# (default: yes)
|
||||
auto_add_landless_rulers = yes
|
||||
|
||||
# (optional) The color of the participant group, used for some map modes
|
||||
map_color = { 1 0.5 0.2 }
|
||||
|
||||
# Is it required that the capital of participants is in the region?
|
||||
# (default: no)
|
||||
require_capital_in_sub_region = no
|
||||
# Is it required that some part of the domain of participants is in the region?
|
||||
# (default: no)
|
||||
require_domain_in_sub_region = no
|
||||
# Is it required that some part of the realm of participants is in the region?
|
||||
# (default: yes)
|
||||
require_realm_in_sub_region = yes
|
||||
# Is it required that the character's domicile, if any, is in the region?
|
||||
# Character without domicile will still satisfy this requirement.
|
||||
# (default: no)
|
||||
require_domicile_in_sub_region = no
|
||||
|
||||
### Trigger determining if a character is valid to be added / can stay in this group (optional)
|
||||
# root = character
|
||||
# scope:situation = situation
|
||||
# scope:situation_sub_region = situation sub region
|
||||
is_character_valid = {}
|
||||
|
||||
### Effect run when character joins
|
||||
# root = character
|
||||
# scope:situation = situation
|
||||
# scope:situation_participant_group = situation participant group
|
||||
# scope:situation_sub_region = situation sub region
|
||||
on_join = {}
|
||||
### Effect run when character leaves the participant group (note: not fired when the situation ends)
|
||||
# root = character
|
||||
# scope:situation = situation
|
||||
# scope:situation_participant_group = situation participant group
|
||||
# scope:situation_sub_region = situation sub region
|
||||
on_leave = {}
|
||||
}
|
||||
}
|
||||
|
||||
### Effect run when Situation starts (and initial setup has been completed)
|
||||
# Root = situation
|
||||
on_start = {}
|
||||
|
||||
### Effect run when Situation ends
|
||||
# Root = situation
|
||||
on_end = {}
|
||||
|
||||
### Effect run every month
|
||||
# Root = situation
|
||||
on_monthly = {}
|
||||
|
||||
### Effect run every year
|
||||
# Root = situation
|
||||
on_yearly = {}
|
||||
|
||||
### Effect run on Character as they join the situation
|
||||
# Root = character
|
||||
on_join = {}
|
||||
|
||||
### Effect run on Character as they leave the situation (note: not fired when the situation ends)
|
||||
# Root = character
|
||||
on_leave = {}
|
||||
|
||||
### If this situation type can only exist once in the world
|
||||
# (this allows access via scope `situation:<name_of_type>`)
|
||||
# Default: no
|
||||
is_unique = no
|
||||
|
||||
# Enables full catalyst history for the situation if set to yes.
|
||||
# The catalyst history can become very big, only use this flag if needed.
|
||||
keep_full_history = no
|
||||
|
||||
### If rulers involved in this situation should migrate in search for better fetrility
|
||||
# Migration AI is a complex part of AI logic, so it needs to be explicitly enabled here
|
||||
# Rules that are involved insituation and who use county fertility will migrate
|
||||
# Default: no
|
||||
migration = no
|
||||
|
||||
# Which phase should this situation start in (if none if given on situation creation)
|
||||
start_phase = my_phase_key
|
||||
|
||||
# Are the situation phase icons flat or not? Mismatch here gives weird appearance in tooltips.
|
||||
# Default: yes
|
||||
use_situation_phase_flat_icons = yes
|
||||
|
||||
# Which phases can this Situation Type be in? (at least one needs to exist)
|
||||
phases = {
|
||||
|
||||
# Definition of one phase
|
||||
my_phase_key = {
|
||||
|
||||
### Brief: parameters ( parameter list )
|
||||
# Arbitrary parameters related to the phase type
|
||||
# Can be checked in gui by: SituationPhaseType.HasParameter('string')
|
||||
# Note: Requires loc format "situation_parameter_<key>" to show up in tooltips
|
||||
#
|
||||
# Differenting from the parameters in modifier_named_sets in that these
|
||||
# are always the same on the phase type regardless of involved characters
|
||||
#
|
||||
parameters = {
|
||||
some_parameter = yes
|
||||
}
|
||||
|
||||
# Effect run when phase is started in a specific sub region
|
||||
# Root = situation
|
||||
# scope:situation = situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
on_start = { }
|
||||
# Effect run when phase in a specific sub region is being ended (and next phase has been determined)
|
||||
# Root = situation
|
||||
# scope:situation = situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
on_end = { }
|
||||
|
||||
# (optional) Path to texture shown in gui (useful if multiple images are needed for the same phase)
|
||||
# Texture can be accessed in GUI: "[SituationPhaseType.GetTexture]" or "[SituationSubRegion.GetCurrentPhase.GetType.GetTexture]"
|
||||
texture = "path/to/image.dds"
|
||||
|
||||
# (optional) Path to illustration shown in the situation windows
|
||||
# Texture can be accessed in GUI: "[SituationPhaseType.GetIllustration]" or "[SituationSubRegion.GetCurrentPhase.GetType.GetIllustration]"
|
||||
illustration = "path/to/image.dds"
|
||||
|
||||
# (optional) Path to icon for group
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
# (optional) Map province effect applied to all provinces of the sub-region if this phase is active
|
||||
map_province_effect = map_province_effect_key
|
||||
|
||||
# (optional) Map province effect intensity (range 0.0-1.0, default 1.0)
|
||||
map_province_effect_intensity = 1.0
|
||||
|
||||
# (optional) Maximum duration (days) this phase will run.
|
||||
# `max_duration_next_phase` will determine which phase will be next, if max_duration is met
|
||||
# [Scripted Duration]
|
||||
# root - situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
max_duration = { days = 1234 }
|
||||
|
||||
# How a next phase is selected, if this phase ends by running out of duration (without a phase taking it over before that).
|
||||
#
|
||||
# Possible values:
|
||||
# (default) highest_points - whichever of the 'future_phases' has accumulated the most 'points'
|
||||
# weighted_random_points - randomly picks one of the 'future_phases', weighted by their current 'points'
|
||||
# random_non_takeover - randomly picks one of the 'future_phases' with equal weight, only picking from phases that have `takeover_type = none`
|
||||
# weighted_non_takover - picks one of the 'future_phases' with highest 'weight' value
|
||||
max_duration_next_phase = weighted_random_points
|
||||
|
||||
# Which phases could this phase transition into?
|
||||
future_phases = {
|
||||
|
||||
# 'phase_key' of possible future phase
|
||||
my_future_phase_key = {
|
||||
|
||||
### (optional) If this phase can take over a currently active phase, and how.
|
||||
#
|
||||
# Possible values:
|
||||
# none - (default) It cannot take over an active phase
|
||||
# points - when the phase accumulates enough catalyst points, specified by `takeover_points`
|
||||
# duration - when the current active phase has been active for a specific duration, specified by `takeover_duration`
|
||||
takeover_type = duration
|
||||
|
||||
### (optional) Scripted value determining when this phase takes over an active phase in catalyst points
|
||||
# Cannot be used together with `takeover_duration`
|
||||
takeover_points = 1234
|
||||
|
||||
### (optional) Scripted value determining when this phase takes over for the next phase
|
||||
weight = 10
|
||||
|
||||
### Scripted value determining when this phase takes over an active phase, if that phase has been active for a duration. (scripted duration)
|
||||
# Cannot be used together with `takeover_points`
|
||||
# Root = situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
takeover_duration = { days = 1234 }
|
||||
|
||||
### (optional) Which catalysts contribute to this phase taking over? Value is "number of points" added to future phase total.
|
||||
# If 'takeover_type = points', this can trigger an automatic take-over of the current phase by this future phase.
|
||||
# (possible catalysts are defined in common/situation/catalyst)
|
||||
catalysts = {
|
||||
catalyst_betrayed_alliance = 25
|
||||
catalyst_something_something = 30
|
||||
}
|
||||
}
|
||||
|
||||
# Another possible future phase
|
||||
other_future_phase_key = {
|
||||
# More catalysts here
|
||||
}
|
||||
}
|
||||
|
||||
# Which modifiers and other effects are active while this phase is active
|
||||
modifier_named_sets = {
|
||||
|
||||
### Named "set of modifiers"
|
||||
# Apply modifiers / parameters to current situation phase & participants
|
||||
# Examples: "War Effects", "Diplomacy Effects"
|
||||
# Note: The arbitrary name you set will be used as it's localization key
|
||||
#
|
||||
war_effects_and_stuff_set = {
|
||||
|
||||
### Brief: icon ( string )
|
||||
# Path to icon texture displayed in situation windows
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
### Applied to all participant groups in the situation
|
||||
# (see `my_participant_group_type_key` below for examples)
|
||||
all = {
|
||||
county_modifier = {}
|
||||
character_modifier = {}
|
||||
parameters = {}
|
||||
faith_character_modifier = {}
|
||||
}
|
||||
|
||||
# Only for one specific participant group
|
||||
my_participant_group_type_key = {
|
||||
# (optional) Modifier applied to the character participant
|
||||
character_modifier = {}
|
||||
# (optional) Modifier applied to all domain counties of a ruler participant
|
||||
county_modifier = {}
|
||||
# (optional) One or more situation parameters that are active while this phase is active
|
||||
parameters = {
|
||||
cheaper_to_convert_to_struggle_faith = yes
|
||||
county_faith_conversion_in_region_proceeds_faster = yes
|
||||
}
|
||||
|
||||
# Applied to involved characters if they have the given doctrine (can define multiple 'faith_character_modifier')
|
||||
faith_character_modifier = {
|
||||
name = name_of_doctrine_localization_key
|
||||
doctrine = doctrine_theocracy_lay_clergy
|
||||
same_faith_opinion = 3
|
||||
}
|
||||
faith_character_modifier = {
|
||||
name = name_of_other_doctrine_localization_key
|
||||
doctrine = doctrine_theocracy_temporal
|
||||
same_faith_opinion = -3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
another_named_set = {
|
||||
...
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Situations can have decision lists associated with them allowing for their use in the gui via [SituationWindow.GetEndingDecisions] and [SituationWindow.GetSituationDecisions]
|
||||
# [SituationWindow.HasPossibleEndingDecision] and [SituationWindow.HasPossibleSituationDecision] check if any decision in their respective list is possible for the player
|
||||
ending_decisions = { }
|
||||
situation_decisions = { }
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue