fixes
This commit is contained in:
parent
f62fb69c4e
commit
a9bb724bfe
5 changed files with 173 additions and 131 deletions
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@ -3868,9 +3868,9 @@ communal_gardens_01 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
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}
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}
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asset = {
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asset = {
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trigger = {
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trigger = {
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@ -3886,8 +3886,8 @@ communal_gardens_01 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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asset = {
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asset = {
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@ -3900,14 +3900,14 @@ communal_gardens_01 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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asset = {
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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}
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}
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@ -3992,9 +3992,9 @@ communal_gardens_02 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
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}
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}
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asset = {
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asset = {
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trigger = {
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trigger = {
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@ -4010,8 +4010,8 @@ communal_gardens_02 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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asset = {
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asset = {
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@ -4024,14 +4024,14 @@ communal_gardens_02 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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asset = {
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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}
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}
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@ -4116,9 +4116,9 @@ communal_gardens_03 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
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}
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}
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asset = {
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asset = {
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trigger = {
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trigger = {
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@ -4134,8 +4134,8 @@ communal_gardens_03 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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asset = {
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asset = {
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@ -4148,14 +4148,14 @@ communal_gardens_03 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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asset = {
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
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}
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}
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}
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}
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@ -4247,9 +4247,9 @@ communal_gardens_leisure_04 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
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}
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}
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asset = {
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asset = {
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trigger = {
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trigger = {
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@ -4265,9 +4265,9 @@ communal_gardens_leisure_04 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
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}
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}
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asset = {
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asset = {
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trigger = {
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trigger = {
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@ -4279,15 +4279,15 @@ communal_gardens_leisure_04 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
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}
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}
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asset = {
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
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}
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}
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}
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}
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communal_gardens_leisure_05 = {
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communal_gardens_leisure_05 = {
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@ -4376,9 +4376,9 @@ communal_gardens_leisure_05 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
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}
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}
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asset = {
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asset = {
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trigger = {
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trigger = {
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@ -4394,9 +4394,9 @@ communal_gardens_leisure_05 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
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}
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}
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asset = {
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asset = {
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trigger = {
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trigger = {
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@ -4408,15 +4408,15 @@ communal_gardens_leisure_05 = {
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}
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
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}
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}
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asset = {
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
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texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
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texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
communal_gardens_leisure_06 = {
|
communal_gardens_leisure_06 = {
|
||||||
|
|
@ -4505,9 +4505,9 @@ communal_gardens_leisure_06 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4523,9 +4523,9 @@ communal_gardens_leisure_06 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4537,15 +4537,15 @@ communal_gardens_leisure_06 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -4636,9 +4636,9 @@ communal_gardens_fruit_04 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4654,9 +4654,9 @@ communal_gardens_fruit_04 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4668,15 +4668,15 @@ communal_gardens_fruit_04 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
communal_gardens_fruit_05 = {
|
communal_gardens_fruit_05 = {
|
||||||
|
|
@ -4765,9 +4765,9 @@ communal_gardens_fruit_05 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4783,9 +4783,9 @@ communal_gardens_fruit_05 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4797,15 +4797,15 @@ communal_gardens_fruit_05 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
communal_gardens_fruit_06 = {
|
communal_gardens_fruit_06 = {
|
||||||
|
|
@ -4893,9 +4893,9 @@ communal_gardens_fruit_06 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
||||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4911,9 +4911,9 @@ communal_gardens_fruit_06 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
trigger = {
|
trigger = {
|
||||||
|
|
@ -4925,15 +4925,15 @@ communal_gardens_fruit_06 = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
asset = {
|
asset = {
|
||||||
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
||||||
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
||||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
||||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,18 +12,17 @@ airship = {
|
||||||
chemical_weapons = {
|
chemical_weapons = {
|
||||||
texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds"
|
texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds"
|
||||||
}
|
}
|
||||||
|
|
||||||
minority_community = {
|
|
||||||
parent = domicile
|
|
||||||
}
|
|
||||||
|
|
||||||
minority_government = {
|
|
||||||
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
|
||||||
parent = government
|
|
||||||
alias = { minority_government minority_community_i }
|
|
||||||
}
|
|
||||||
minority_community_building = {
|
minority_community_building = {
|
||||||
texture = "gfx/interface/icons/message_feed/building.dds"
|
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
||||||
alias = { minority_community_buildings minority_community_building }
|
alias = { minority_community_buildings minority_community_building }
|
||||||
parent = domicile_building
|
parent = domicile_building
|
||||||
}
|
}
|
||||||
|
minority_community = {
|
||||||
|
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
||||||
|
alias = { minority_communities minority_community_i }
|
||||||
|
parent = domicile
|
||||||
|
}
|
||||||
|
minority_government = {
|
||||||
|
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
||||||
|
parent = domicile
|
||||||
|
}
|
||||||
|
|
@ -569,12 +569,9 @@ landless_minority_government = {
|
||||||
title_tier = duchy
|
title_tier = duchy
|
||||||
is_landless_type_title = yes
|
is_landless_type_title = yes
|
||||||
}
|
}
|
||||||
}
|
culture = {
|
||||||
primary_heritages = {
|
has_cultural_tradition = tradition_diasporic
|
||||||
heritage_israelite
|
}
|
||||||
}
|
|
||||||
preferred_religions = {
|
|
||||||
judaism_religion
|
|
||||||
}
|
}
|
||||||
valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
|
valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
|
||||||
|
|
||||||
|
|
@ -601,7 +598,7 @@ landless_minority_government = {
|
||||||
flags = {
|
flags = {
|
||||||
landless_can_be_vassalised
|
landless_can_be_vassalised
|
||||||
government_is_landless_minority
|
government_is_landless_minority
|
||||||
has_unique_government_perks
|
government_devassalises
|
||||||
}
|
}
|
||||||
|
|
||||||
mechanic_type = landless_adventurer
|
mechanic_type = landless_adventurer
|
||||||
|
|
|
||||||
|
|
@ -2794,6 +2794,21 @@ on_title_gain_inheritance = {
|
||||||
diarchy.0113
|
diarchy.0113
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
government = landless_minority_government
|
||||||
|
exists = liege
|
||||||
|
}
|
||||||
|
create_title_and_vassal_change = {
|
||||||
|
type = independency
|
||||||
|
save_scope_as = change
|
||||||
|
add_claim_on_loss = no
|
||||||
|
}
|
||||||
|
scope:root = {
|
||||||
|
becomes_independent = { change = scope:change }
|
||||||
|
}
|
||||||
|
resolve_title_and_vassal_change = scope:change
|
||||||
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
scope:title = {
|
scope:title = {
|
||||||
|
|
@ -2829,6 +2844,21 @@ on_title_gain_usurpation = {
|
||||||
events = {
|
events = {
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
government = landless_minority_government
|
||||||
|
exists = liege
|
||||||
|
}
|
||||||
|
create_title_and_vassal_change = {
|
||||||
|
type = independency
|
||||||
|
save_scope_as = change
|
||||||
|
add_claim_on_loss = no
|
||||||
|
}
|
||||||
|
scope:root = {
|
||||||
|
becomes_independent = { change = scope:change }
|
||||||
|
}
|
||||||
|
resolve_title_and_vassal_change = scope:change
|
||||||
|
}
|
||||||
# Struggle Catalysts
|
# Struggle Catalysts
|
||||||
if = {
|
if = {
|
||||||
limit = { # FP2
|
limit = { # FP2
|
||||||
|
|
@ -2908,6 +2938,21 @@ on_title_lost = {
|
||||||
}
|
}
|
||||||
|
|
||||||
effect = {
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
government = landless_minority_government
|
||||||
|
exists = liege
|
||||||
|
}
|
||||||
|
create_title_and_vassal_change = {
|
||||||
|
type = independency
|
||||||
|
save_scope_as = change
|
||||||
|
add_claim_on_loss = no
|
||||||
|
}
|
||||||
|
scope:root = {
|
||||||
|
becomes_independent = { change = scope:change }
|
||||||
|
}
|
||||||
|
resolve_title_and_vassal_change = scope:change
|
||||||
|
}
|
||||||
#Make sure nobody ever has only the Kingdom of Fashion
|
#Make sure nobody ever has only the Kingdom of Fashion
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@
|
||||||
mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
|
mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
|
||||||
adult_rulers_only: "#N May only be ruled by [adults|E]#!"
|
adult_rulers_only: "#N May only be ruled by [adults|E]#!"
|
||||||
game_concept_minority_government: "Minority Community Leader"
|
game_concept_minority_government: "Minority Community Leader"
|
||||||
game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community_i|E]$Minority Community$."
|
game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community|E]$Minority Community$."
|
||||||
game_concept_minority_community: "Minority Community"
|
game_concept_minority_community: "Minority Community"
|
||||||
game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
|
game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
|
||||||
minority_community_main_01_domicile_building: "Minority Community"
|
minority_community_main_01_domicile_building: "Minority Community"
|
||||||
|
|
@ -22,8 +22,9 @@
|
||||||
minority_community_main_04_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
|
minority_community_main_04_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
|
||||||
minority_community_main_05_domicile_building: "Minority Community"
|
minority_community_main_05_domicile_building: "Minority Community"
|
||||||
minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
|
minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
|
||||||
government_is_landless_minority: "Has access to a [minority_community_i|E]$Minority Community$"
|
government_is_landless_minority: "Has access to a [minority_community_i|E][minority_community|E]"
|
||||||
minority_community_icon_concept: "[minority_community_i|E]"
|
government_devassalises: "Will cease to be a vassal upon the succession of a new Community Leader"
|
||||||
|
minority_community_icon_concept: "[minority_community|E]"
|
||||||
game_concept_minority_community_i: "@government_type_landless_minority!"
|
game_concept_minority_community_i: "@government_type_landless_minority!"
|
||||||
duchy_landless_minority_community: "Community"
|
duchy_landless_minority_community: "Community"
|
||||||
duke_landless_minority_community_male_minority_community: "Master"
|
duke_landless_minority_community_male_minority_community: "Master"
|
||||||
|
|
@ -33,16 +34,16 @@
|
||||||
d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s"
|
d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s"
|
||||||
d_laamp_test_jewish_adj:0 "Jewish"
|
d_laamp_test_jewish_adj:0 "Jewish"
|
||||||
d_laamp_test_jewish_article:0 "The "
|
d_laamp_test_jewish_article:0 "The "
|
||||||
minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$"
|
minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]"
|
||||||
minority_community_type: "$game_concept_minority_community$"
|
minority_community_type: "[minority_community_i|E][minority_community|E]"
|
||||||
minority_community_type_tooltip: "$MINORITY_COMMUNITY$"
|
minority_community_type_tooltip: "[minority_community_i|E][minority_community|E]"
|
||||||
minority_community_domicile_type: "$game_concept_minority_community$"
|
minority_community_domicile_type: "[minority_community_i|E][minority_community|E]"
|
||||||
minority_community_domicile_type_possessive: "Community's"
|
minority_community_domicile_type_possessive: "Community's"
|
||||||
minority_community_domicile_type_tooltip: "$MINORITY_COMMUNITY$"
|
minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]"
|
||||||
MINORITY_COMMUNITY: "[game_concept_minority_community|E]"
|
MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]"
|
||||||
MINORITY_COMMUNITY_BUILDINGS: "[minority_community_buildings|E]"
|
MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community_buildings|E]"
|
||||||
minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
|
minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
|
||||||
MINORITY_COMMUNITY_CONCEPT: "$Minority Community$"
|
MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]"
|
||||||
domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
|
domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
|
||||||
|
|
||||||
ep3_laamps.1030.t: "On the Move Again"
|
ep3_laamps.1030.t: "On the Move Again"
|
||||||
|
|
@ -56,7 +57,7 @@
|
||||||
ep3_laamps.1032.a: "A bold move, some might call foolish."
|
ep3_laamps.1032.a: "A bold move, some might call foolish."
|
||||||
become_landless_minority_decision: "Become Minority Community"
|
become_landless_minority_decision: "Become Minority Community"
|
||||||
become_landless_minority_decision_desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety."
|
become_landless_minority_decision_desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety."
|
||||||
become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E]$Minority Community$"
|
become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E][minority_community|E]"
|
||||||
become_landless_minority_decision_confirm: "On the Move Again"
|
become_landless_minority_decision_confirm: "On the Move Again"
|
||||||
become_landless_minority_decision_hof_tt: "You must not be a [head_of_faith|E]"
|
become_landless_minority_decision_hof_tt: "You must not be a [head_of_faith|E]"
|
||||||
become_landless_minority_decision_tier_tt: "You must be a [count|E] or [duke|E]"
|
become_landless_minority_decision_tier_tt: "You must be a [count|E] or [duke|E]"
|
||||||
|
|
@ -310,4 +311,4 @@
|
||||||
community_baggage_train_ample_steeds: "Ample Steeds"
|
community_baggage_train_ample_steeds: "Ample Steeds"
|
||||||
community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary."
|
community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary."
|
||||||
domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly"
|
domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly"
|
||||||
domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of Miltia MAAs"
|
domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs"
|
||||||
Loading…
Add table
Add a link
Reference in a new issue