fixes
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5 changed files with 173 additions and 131 deletions
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@ -9,7 +9,7 @@
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mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
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adult_rulers_only: "#N May only be ruled by [adults|E]#!"
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game_concept_minority_government: "Minority Community Leader"
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game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community_i|E]$Minority Community$."
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game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community|E]$Minority Community$."
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game_concept_minority_community: "Minority Community"
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game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
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minority_community_main_01_domicile_building: "Minority Community"
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@ -22,8 +22,9 @@
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minority_community_main_04_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_05_domicile_building: "Minority Community"
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minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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government_is_landless_minority: "Has access to a [minority_community_i|E]$Minority Community$"
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minority_community_icon_concept: "[minority_community_i|E]"
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government_is_landless_minority: "Has access to a [minority_community_i|E][minority_community|E]"
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government_devassalises: "Will cease to be a vassal upon the succession of a new Community Leader"
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minority_community_icon_concept: "[minority_community|E]"
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game_concept_minority_community_i: "@government_type_landless_minority!"
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duchy_landless_minority_community: "Community"
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duke_landless_minority_community_male_minority_community: "Master"
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@ -33,16 +34,16 @@
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d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s"
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d_laamp_test_jewish_adj:0 "Jewish"
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d_laamp_test_jewish_article:0 "The "
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minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$"
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minority_community_type: "$game_concept_minority_community$"
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minority_community_type_tooltip: "$MINORITY_COMMUNITY$"
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minority_community_domicile_type: "$game_concept_minority_community$"
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minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]"
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minority_community_type: "[minority_community_i|E][minority_community|E]"
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minority_community_type_tooltip: "[minority_community_i|E][minority_community|E]"
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minority_community_domicile_type: "[minority_community_i|E][minority_community|E]"
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minority_community_domicile_type_possessive: "Community's"
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minority_community_domicile_type_tooltip: "$MINORITY_COMMUNITY$"
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MINORITY_COMMUNITY: "[game_concept_minority_community|E]"
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MINORITY_COMMUNITY_BUILDINGS: "[minority_community_buildings|E]"
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minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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MINORITY_COMMUNITY_CONCEPT: "$Minority Community$"
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minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community_buildings|E]"
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minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]"
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domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
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ep3_laamps.1030.t: "On the Move Again"
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@ -56,7 +57,7 @@
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ep3_laamps.1032.a: "A bold move, some might call foolish."
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become_landless_minority_decision: "Become Minority Community"
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become_landless_minority_decision_desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety."
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become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E]$Minority Community$"
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become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E][minority_community|E]"
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become_landless_minority_decision_confirm: "On the Move Again"
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become_landless_minority_decision_hof_tt: "You must not be a [head_of_faith|E]"
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become_landless_minority_decision_tier_tt: "You must be a [count|E] or [duke|E]"
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@ -310,4 +311,4 @@
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community_baggage_train_ample_steeds: "Ample Steeds"
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community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary."
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domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly"
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domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of Miltia MAAs"
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domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs"
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