Update 00_defines.txt
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1 changed files with 4 additions and 4 deletions
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@ -979,14 +979,14 @@ NCulture = {
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# Regional exposure will start with the minimum number of regions from any of the next percentages
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INNOVATION_REGIONAL_PERCENTAGE = 0.1 # Minimum percentage of region for regional innovations to get regional exposure
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INNOVATION_CULTURE_PERCENTAGE_IN_REGION = 0.4 # Minimum percentage for a culture in a region to be exposed to get regional exposure
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INNOVATION_CULTURE_PERCENTAGE_IN_REGION = 0.2 # Minimum percentage for a culture in a region to be exposed to get regional exposure
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# Chance (0..100) to advance with the innovation each month:
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# base + from exposure + from fascination
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INNOVATION_PROGRESS_CHANCE_BASE = 5
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INNOVATION_PROGRESS_CHANCE_FROM_EXPOSURE = 40 # if there is any exposure
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INNOVATION_PROGRESS_CHANCE_FROM_EXPOSURE = 100 # if there is any exposure
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# from fascination = base + max( 0, head learning skill - HEAD_LEARNING_BASE ) * PER_LEARNING_LEVEL
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 20
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 10
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_LEARNING_BASE = 0
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_LEARNING_LEVEL = 1
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_LEARNING = 10 # used as the skill value if there is no cultural head
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@ -994,7 +994,7 @@ NCulture = {
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# If the random roll succeeds, the innovation will progress by:
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# base + from development + from eras ahead
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INNOVATION_PROGRESS_GAIN_BASE = 0.3
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INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.02
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INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.08
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INNOVATION_PROGRESS_GAIN_PER_ERA_AHEAD = 0.2
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MINIMUM_DYNASTY_NAMES = 2 # We'll log an error for any culture with less dynasty names than this. Dynasty names from the culture group will count
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