Update 00_defines.txt

This commit is contained in:
Magpie490 2024-11-10 23:32:05 +00:00
parent f8988295f7
commit a5ee1029af

View file

@ -979,14 +979,14 @@ NCulture = {
# Regional exposure will start with the minimum number of regions from any of the next percentages
INNOVATION_REGIONAL_PERCENTAGE = 0.1 # Minimum percentage of region for regional innovations to get regional exposure
INNOVATION_CULTURE_PERCENTAGE_IN_REGION = 0.4 # Minimum percentage for a culture in a region to be exposed to get regional exposure
INNOVATION_CULTURE_PERCENTAGE_IN_REGION = 0.2 # Minimum percentage for a culture in a region to be exposed to get regional exposure
# Chance (0..100) to advance with the innovation each month:
# base + from exposure + from fascination
INNOVATION_PROGRESS_CHANCE_BASE = 5
INNOVATION_PROGRESS_CHANCE_FROM_EXPOSURE = 40 # if there is any exposure
INNOVATION_PROGRESS_CHANCE_FROM_EXPOSURE = 100 # if there is any exposure
# from fascination = base + max( 0, head learning skill - HEAD_LEARNING_BASE ) * PER_LEARNING_LEVEL
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 20
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 10
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_LEARNING_BASE = 0
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_LEARNING_LEVEL = 1
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_LEARNING = 10 # used as the skill value if there is no cultural head
@ -994,7 +994,7 @@ NCulture = {
# If the random roll succeeds, the innovation will progress by:
# base + from development + from eras ahead
INNOVATION_PROGRESS_GAIN_BASE = 0.3
INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.02
INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.08
INNOVATION_PROGRESS_GAIN_PER_ERA_AHEAD = 0.2
MINIMUM_DYNASTY_NAMES = 2 # We'll log an error for any culture with less dynasty names than this. Dynasty names from the culture group will count