diff --git a/common/defines/00_defines.txt b/common/defines/00_defines.txt index 7f3721d6..68c58479 100644 --- a/common/defines/00_defines.txt +++ b/common/defines/00_defines.txt @@ -979,14 +979,14 @@ NCulture = { # Regional exposure will start with the minimum number of regions from any of the next percentages INNOVATION_REGIONAL_PERCENTAGE = 0.1 # Minimum percentage of region for regional innovations to get regional exposure - INNOVATION_CULTURE_PERCENTAGE_IN_REGION = 0.4 # Minimum percentage for a culture in a region to be exposed to get regional exposure + INNOVATION_CULTURE_PERCENTAGE_IN_REGION = 0.2 # Minimum percentage for a culture in a region to be exposed to get regional exposure # Chance (0..100) to advance with the innovation each month: # base + from exposure + from fascination INNOVATION_PROGRESS_CHANCE_BASE = 5 - INNOVATION_PROGRESS_CHANCE_FROM_EXPOSURE = 40 # if there is any exposure + INNOVATION_PROGRESS_CHANCE_FROM_EXPOSURE = 100 # if there is any exposure # from fascination = base + max( 0, head learning skill - HEAD_LEARNING_BASE ) * PER_LEARNING_LEVEL - INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 20 + INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 10 INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_LEARNING_BASE = 0 INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_LEARNING_LEVEL = 1 INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_LEARNING = 10 # used as the skill value if there is no cultural head @@ -994,7 +994,7 @@ NCulture = { # If the random roll succeeds, the innovation will progress by: # base + from development + from eras ahead INNOVATION_PROGRESS_GAIN_BASE = 0.3 - INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.02 + INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.08 INNOVATION_PROGRESS_GAIN_PER_ERA_AHEAD = 0.2 MINIMUM_DYNASTY_NAMES = 2 # We'll log an error for any culture with less dynasty names than this. Dynasty names from the culture group will count