sami are not forced to be nomadic

This commit is contained in:
Damimani 2026-08-20 19:01:17 +02:00
parent 00d2f92cc4
commit 8f68ff0613

View file

@ -2440,278 +2440,278 @@ on_game_start_after_lobby = {
# Extra Nomad Regions
#Tibet
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = tibet_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_tibet
start_phase = situation_steppe_abundant_grazing_season
save_scope_as = my_situation
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
if = {
limit = {
OR = {
domicile.domicile_culture != capital_county.culture
domicile.domicile_faith != capital_county.faith
}
}
domicile = {
set_domicile_culture = prev.capital_county.culture
set_domicile_faith = prev.capital_county.faith
}
}
}
}
}
}
#if = {
# limit = {
# has_mpo_dlc_trigger = yes
# has_game_rule = tibet_nomad_region_on
# }
# start_situation = {
# type = game_rule_extra_nomads_tibet
# start_phase = situation_steppe_abundant_grazing_season
# save_scope_as = my_situation
# }
# scope:my_situation = {
# every_situation_county = {
# limit = {
# holder = {
# government_has_flag = government_is_tribal
# }
# }
# holder = {
# set_variable = {
# name = steppe_game_start_var
# years = 1
# }
# every_held_title = {
# if = {
# limit = {
# title_province = {
# has_holding_type = tribal_holding
# }
# }
# title_province = {
# set_holding_type = nomad_holding
# }
# }
# }
# change_government = nomad_government
# if = {
# limit = {
# OR = {
# domicile.domicile_culture != capital_county.culture
# domicile.domicile_faith != capital_county.faith
# }
# }
# domicile = {
# set_domicile_culture = prev.capital_county.culture
# set_domicile_faith = prev.capital_county.faith
# }
# }
# }
# }
# }
#}
#Sami
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = sami_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_sami
start_phase = situation_steppe_abundant_grazing_season
save_scope_as = my_situation
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
OR = {
culture = culture:sami
culture = culture:karelian
#if = {
# limit = {
# has_mpo_dlc_trigger = yes
# has_game_rule = sami_nomad_region_on
# }
# start_situation = {
# type = game_rule_extra_nomads_sami
# start_phase = situation_steppe_abundant_grazing_season
# save_scope_as = my_situation
# }
# scope:my_situation = {
# every_situation_county = {
# limit = {
# holder = {
# OR = {
# culture = culture:sami
# culture = culture:karelian
# culture = culture:samoyed
is_ai = no
}
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
# is_ai = no
# }
# }
# }
# holder = {
# set_variable = {
# name = steppe_game_start_var
# years = 1
# }
# every_held_title = {
# if = {
# limit = {
# title_province = {
# has_holding_type = tribal_holding
# }
# }
# title_province = {
# set_holding_type = nomad_holding
# }
# }
# }
# change_government = nomad_government
# }
# }
# }
#}
#Arabia
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = arabia_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_arabs
start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation
sub_region = {
key = arabia_nomads
start_phase = situation_steppe_severe_drought_season
map_color = { 34 255 76 }
geographical_regions = { arab_nomad_area }
}
sub_region = {
key = egypt_nomads
start_phase = situation_steppe_abundant_grazing_season
map_color = { 24 155 76 }
geographical_regions = { egypt_nomad_area }
}
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
#Sahel
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = sahel_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_sahel
start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation
sub_region = {
key = north_africa_nomads
start_phase = situation_steppe_abundant_grazing_season
map_color = { 155 62 0 }
geographical_regions = { sahel_north_africa_nomad_area }
}
sub_region = {
key = sahara_nomads
start_phase = situation_steppe_severe_drought_season
map_color = { 255 232 100 }
geographical_regions = { sahel_desert_nomad_area }
}
sub_region = {
key = sahel_nomads
start_phase = situation_steppe_abundant_grazing_season
map_color = { 100 46 92 }
geographical_regions = { sahel_sub_saharan_africa_nomad_area }
}
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
OR = {
culture = { has_cultural_pillar = heritage_berber }
culture = culture:bedouin
is_ai = no
}
NOR = {
culture = culture:welayta
culture = culture:ethiopian
culture = culture:nubian
culture = culture:daju
}
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
#Horn of Africa
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = horn_of_africa_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_horn
start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
OR = {
culture = culture:somali
culture = culture:beja
culture = culture:afar
culture = culture:bedouin
AND = {
is_ai = no
NOR = {
culture = culture:welayta
culture = culture:ethiopian
culture = culture:nubian
culture = culture:daju
}
}
}
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
#if = {
# limit = {
# has_mpo_dlc_trigger = yes
# has_game_rule = arabia_nomad_region_on
# }
# start_situation = {
# type = game_rule_extra_nomads_arabs
# start_phase = situation_steppe_severe_drought_season
# save_scope_as = my_situation
# sub_region = {
# key = arabia_nomads
# start_phase = situation_steppe_severe_drought_season
# map_color = { 34 255 76 }
# geographical_regions = { arab_nomad_area }
# }
# sub_region = {
# key = egypt_nomads
# start_phase = situation_steppe_abundant_grazing_season
# map_color = { 24 155 76 }
# geographical_regions = { egypt_nomad_area }
# }
# }
# scope:my_situation = {
# every_situation_county = {
# limit = {
# holder = {
# government_has_flag = government_is_tribal
# }
# }
# holder = {
# set_variable = {
# name = steppe_game_start_var
# years = 1
# }
# every_held_title = {
# if = {
# limit = {
# title_province = {
# has_holding_type = tribal_holding
# }
# }
# title_province = {
# set_holding_type = nomad_holding
# }
# }
# }
# change_government = nomad_government
# }
# }
# }
#}
##Sahel
#if = {
# limit = {
# has_mpo_dlc_trigger = yes
# has_game_rule = sahel_nomad_region_on
# }
# start_situation = {
# type = game_rule_extra_nomads_sahel
# start_phase = situation_steppe_severe_drought_season
# save_scope_as = my_situation
# sub_region = {
# key = north_africa_nomads
# start_phase = situation_steppe_abundant_grazing_season
# map_color = { 155 62 0 }
# geographical_regions = { sahel_north_africa_nomad_area }
# }
# sub_region = {
# key = sahara_nomads
# start_phase = situation_steppe_severe_drought_season
# map_color = { 255 232 100 }
# geographical_regions = { sahel_desert_nomad_area }
# }
# sub_region = {
# key = sahel_nomads
# start_phase = situation_steppe_abundant_grazing_season
# map_color = { 100 46 92 }
# geographical_regions = { sahel_sub_saharan_africa_nomad_area }
# }
# }
# scope:my_situation = {
# every_situation_county = {
# limit = {
# holder = {
# government_has_flag = government_is_tribal
# OR = {
# culture = { has_cultural_pillar = heritage_berber }
# culture = culture:bedouin
# is_ai = no
# }
# NOR = {
# culture = culture:welayta
# culture = culture:ethiopian
# culture = culture:nubian
# culture = culture:daju
# }
# }
# }
# holder = {
# set_variable = {
# name = steppe_game_start_var
# years = 1
# }
# every_held_title = {
# if = {
# limit = {
# title_province = {
# has_holding_type = tribal_holding
# }
# }
# title_province = {
# set_holding_type = nomad_holding
# }
# }
# }
# change_government = nomad_government
# }
# }
# }
#}
##Horn of Africa
#if = {
# limit = {
# has_mpo_dlc_trigger = yes
# has_game_rule = horn_of_africa_nomad_region_on
# }
# start_situation = {
# type = game_rule_extra_nomads_horn
# start_phase = situation_steppe_severe_drought_season
# save_scope_as = my_situation
# }
# scope:my_situation = {
# every_situation_county = {
# limit = {
# holder = {
# government_has_flag = government_is_tribal
# OR = {
# culture = culture:somali
# culture = culture:beja
# culture = culture:afar
# culture = culture:bedouin
# AND = {
# is_ai = no
# NOR = {
# culture = culture:welayta
# culture = culture:ethiopian
# culture = culture:nubian
# culture = culture:daju
# }
# }
# }
# }
# }
# holder = {
# set_variable = {
# name = steppe_game_start_var
# years = 1
# }
# every_held_title = {
# if = {
# limit = {
# title_province = {
# has_holding_type = tribal_holding
# }
# }
# title_province = {
# set_holding_type = nomad_holding
# }
# }
# }
# change_government = nomad_government
# }
# }
# }
#}
# ### INITIAL BUDGET CALC, ONE MORE AFTER THE EVERY_RULER ASSIGNS PROVINCE TYPES ###
# if = {
# limit = {