sami are not forced to be nomadic

This commit is contained in:
Damimani 2026-08-20 19:01:17 +02:00
parent 00d2f92cc4
commit 8f68ff0613

View file

@ -2440,278 +2440,278 @@ on_game_start_after_lobby = {
# Extra Nomad Regions # Extra Nomad Regions
#Tibet #Tibet
if = { #if = {
limit = { # limit = {
has_mpo_dlc_trigger = yes # has_mpo_dlc_trigger = yes
has_game_rule = tibet_nomad_region_on # has_game_rule = tibet_nomad_region_on
} # }
start_situation = { # start_situation = {
type = game_rule_extra_nomads_tibet # type = game_rule_extra_nomads_tibet
start_phase = situation_steppe_abundant_grazing_season # start_phase = situation_steppe_abundant_grazing_season
save_scope_as = my_situation # save_scope_as = my_situation
} # }
scope:my_situation = { # scope:my_situation = {
every_situation_county = { # every_situation_county = {
limit = { # limit = {
holder = { # holder = {
government_has_flag = government_is_tribal # government_has_flag = government_is_tribal
} # }
} # }
holder = { # holder = {
set_variable = { # set_variable = {
name = steppe_game_start_var # name = steppe_game_start_var
years = 1 # years = 1
} # }
every_held_title = { # every_held_title = {
if = { # if = {
limit = { # limit = {
title_province = { # title_province = {
has_holding_type = tribal_holding # has_holding_type = tribal_holding
} # }
} # }
title_province = { # title_province = {
set_holding_type = nomad_holding # set_holding_type = nomad_holding
} # }
} # }
} # }
change_government = nomad_government # change_government = nomad_government
if = { # if = {
limit = { # limit = {
OR = { # OR = {
domicile.domicile_culture != capital_county.culture # domicile.domicile_culture != capital_county.culture
domicile.domicile_faith != capital_county.faith # domicile.domicile_faith != capital_county.faith
} # }
} # }
domicile = { # domicile = {
set_domicile_culture = prev.capital_county.culture # set_domicile_culture = prev.capital_county.culture
set_domicile_faith = prev.capital_county.faith # set_domicile_faith = prev.capital_county.faith
} # }
} # }
} # }
} # }
} # }
} #}
#Sami #Sami
if = { #if = {
limit = { # limit = {
has_mpo_dlc_trigger = yes # has_mpo_dlc_trigger = yes
has_game_rule = sami_nomad_region_on # has_game_rule = sami_nomad_region_on
} # }
start_situation = { # start_situation = {
type = game_rule_extra_nomads_sami # type = game_rule_extra_nomads_sami
start_phase = situation_steppe_abundant_grazing_season # start_phase = situation_steppe_abundant_grazing_season
save_scope_as = my_situation # save_scope_as = my_situation
} # }
scope:my_situation = { # scope:my_situation = {
every_situation_county = { # every_situation_county = {
limit = { # limit = {
holder = { # holder = {
OR = { # OR = {
culture = culture:sami # culture = culture:sami
culture = culture:karelian # culture = culture:karelian
# culture = culture:samoyed # culture = culture:samoyed
is_ai = no # is_ai = no
} # }
} # }
} # }
holder = { # holder = {
set_variable = { # set_variable = {
name = steppe_game_start_var # name = steppe_game_start_var
years = 1 # years = 1
} # }
every_held_title = { # every_held_title = {
if = { # if = {
limit = { # limit = {
title_province = { # title_province = {
has_holding_type = tribal_holding # has_holding_type = tribal_holding
} # }
} # }
title_province = { # title_province = {
set_holding_type = nomad_holding # set_holding_type = nomad_holding
} # }
} # }
} # }
change_government = nomad_government # change_government = nomad_government
} # }
} # }
} # }
} #}
#Arabia #Arabia
if = { #if = {
limit = { # limit = {
has_mpo_dlc_trigger = yes # has_mpo_dlc_trigger = yes
has_game_rule = arabia_nomad_region_on # has_game_rule = arabia_nomad_region_on
} # }
start_situation = { # start_situation = {
type = game_rule_extra_nomads_arabs # type = game_rule_extra_nomads_arabs
start_phase = situation_steppe_severe_drought_season # start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation # save_scope_as = my_situation
sub_region = { # sub_region = {
key = arabia_nomads # key = arabia_nomads
start_phase = situation_steppe_severe_drought_season # start_phase = situation_steppe_severe_drought_season
map_color = { 34 255 76 } # map_color = { 34 255 76 }
geographical_regions = { arab_nomad_area } # geographical_regions = { arab_nomad_area }
} # }
sub_region = { # sub_region = {
key = egypt_nomads # key = egypt_nomads
start_phase = situation_steppe_abundant_grazing_season # start_phase = situation_steppe_abundant_grazing_season
map_color = { 24 155 76 } # map_color = { 24 155 76 }
geographical_regions = { egypt_nomad_area } # geographical_regions = { egypt_nomad_area }
} # }
} # }
scope:my_situation = { # scope:my_situation = {
every_situation_county = { # every_situation_county = {
limit = { # limit = {
holder = { # holder = {
government_has_flag = government_is_tribal # government_has_flag = government_is_tribal
} # }
} # }
holder = { # holder = {
set_variable = { # set_variable = {
name = steppe_game_start_var # name = steppe_game_start_var
years = 1 # years = 1
} # }
every_held_title = { # every_held_title = {
if = { # if = {
limit = { # limit = {
title_province = { # title_province = {
has_holding_type = tribal_holding # has_holding_type = tribal_holding
} # }
} # }
title_province = { # title_province = {
set_holding_type = nomad_holding # set_holding_type = nomad_holding
} # }
} # }
} # }
change_government = nomad_government # change_government = nomad_government
} # }
} # }
} # }
} #}
#Sahel ##Sahel
if = { #if = {
limit = { # limit = {
has_mpo_dlc_trigger = yes # has_mpo_dlc_trigger = yes
has_game_rule = sahel_nomad_region_on # has_game_rule = sahel_nomad_region_on
} # }
start_situation = { # start_situation = {
type = game_rule_extra_nomads_sahel # type = game_rule_extra_nomads_sahel
start_phase = situation_steppe_severe_drought_season # start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation # save_scope_as = my_situation
sub_region = { # sub_region = {
key = north_africa_nomads # key = north_africa_nomads
start_phase = situation_steppe_abundant_grazing_season # start_phase = situation_steppe_abundant_grazing_season
map_color = { 155 62 0 } # map_color = { 155 62 0 }
geographical_regions = { sahel_north_africa_nomad_area } # geographical_regions = { sahel_north_africa_nomad_area }
} # }
sub_region = { # sub_region = {
key = sahara_nomads # key = sahara_nomads
start_phase = situation_steppe_severe_drought_season # start_phase = situation_steppe_severe_drought_season
map_color = { 255 232 100 } # map_color = { 255 232 100 }
geographical_regions = { sahel_desert_nomad_area } # geographical_regions = { sahel_desert_nomad_area }
} # }
sub_region = { # sub_region = {
key = sahel_nomads # key = sahel_nomads
start_phase = situation_steppe_abundant_grazing_season # start_phase = situation_steppe_abundant_grazing_season
map_color = { 100 46 92 } # map_color = { 100 46 92 }
geographical_regions = { sahel_sub_saharan_africa_nomad_area } # geographical_regions = { sahel_sub_saharan_africa_nomad_area }
} # }
} # }
scope:my_situation = { # scope:my_situation = {
every_situation_county = { # every_situation_county = {
limit = { # limit = {
holder = { # holder = {
government_has_flag = government_is_tribal # government_has_flag = government_is_tribal
OR = { # OR = {
culture = { has_cultural_pillar = heritage_berber } # culture = { has_cultural_pillar = heritage_berber }
culture = culture:bedouin # culture = culture:bedouin
is_ai = no # is_ai = no
} # }
NOR = { # NOR = {
culture = culture:welayta # culture = culture:welayta
culture = culture:ethiopian # culture = culture:ethiopian
culture = culture:nubian # culture = culture:nubian
culture = culture:daju # culture = culture:daju
} # }
} # }
} # }
holder = { # holder = {
set_variable = { # set_variable = {
name = steppe_game_start_var # name = steppe_game_start_var
years = 1 # years = 1
} # }
every_held_title = { # every_held_title = {
if = { # if = {
limit = { # limit = {
title_province = { # title_province = {
has_holding_type = tribal_holding # has_holding_type = tribal_holding
} # }
} # }
title_province = { # title_province = {
set_holding_type = nomad_holding # set_holding_type = nomad_holding
} # }
} # }
} # }
change_government = nomad_government # change_government = nomad_government
} # }
} # }
} # }
} #}
#Horn of Africa ##Horn of Africa
if = { #if = {
limit = { # limit = {
has_mpo_dlc_trigger = yes # has_mpo_dlc_trigger = yes
has_game_rule = horn_of_africa_nomad_region_on # has_game_rule = horn_of_africa_nomad_region_on
} # }
start_situation = { # start_situation = {
type = game_rule_extra_nomads_horn # type = game_rule_extra_nomads_horn
start_phase = situation_steppe_severe_drought_season # start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation # save_scope_as = my_situation
} # }
scope:my_situation = { # scope:my_situation = {
every_situation_county = { # every_situation_county = {
limit = { # limit = {
holder = { # holder = {
government_has_flag = government_is_tribal # government_has_flag = government_is_tribal
OR = { # OR = {
culture = culture:somali # culture = culture:somali
culture = culture:beja # culture = culture:beja
culture = culture:afar # culture = culture:afar
culture = culture:bedouin # culture = culture:bedouin
AND = { # AND = {
is_ai = no # is_ai = no
NOR = { # NOR = {
culture = culture:welayta # culture = culture:welayta
culture = culture:ethiopian # culture = culture:ethiopian
culture = culture:nubian # culture = culture:nubian
culture = culture:daju # culture = culture:daju
} # }
} # }
} # }
} # }
} # }
holder = { # holder = {
set_variable = { # set_variable = {
name = steppe_game_start_var # name = steppe_game_start_var
years = 1 # years = 1
} # }
every_held_title = { # every_held_title = {
if = { # if = {
limit = { # limit = {
title_province = { # title_province = {
has_holding_type = tribal_holding # has_holding_type = tribal_holding
} # }
} # }
title_province = { # title_province = {
set_holding_type = nomad_holding # set_holding_type = nomad_holding
} # }
} # }
} # }
change_government = nomad_government # change_government = nomad_government
} # }
} # }
} # }
} #}
# ### INITIAL BUDGET CALC, ONE MORE AFTER THE EVERY_RULER ASSIGNS PROVINCE TYPES ### # ### INITIAL BUDGET CALC, ONE MORE AFTER THE EVERY_RULER ASSIGNS PROVINCE TYPES ###
# if = { # if = {
# limit = { # limit = {