This commit is contained in:
Heidesommer 2026-05-26 20:19:17 -04:00
parent 182a9f6a50
commit 807eea6477
11 changed files with 1803 additions and 1792 deletions

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@ -7060,14 +7060,14 @@ mpo_make_blood_brother = {
}
}
# Jamukha offers Temujin via Event
modifier = {
trigger = {
scope:actor = { this = character:mpo_mongol_1 }
scope:recipient = { this = character:125501 }
}
factor = 0
}
# # Jamukha offers Temujin via Event
# modifier = {
# trigger = {
# scope:actor = { this = character:mpo_mongol_1 }
# scope:recipient = { this = character:125501 }
# }
# factor = 0
# }
}
}

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@ -1313,23 +1313,23 @@ secede_from_empire_decision = { #by Sean Hughes
highest_held_title_tier = tier_kingdom
}
modifier = {
add = -35
# Electors in the HRE are far less likely to seceede.
liege.primary_title = title:e_hre
title:e_hre = {
has_title_law = princely_elective_succession_law
any_elector = {
this = root
}
}
}
# modifier = {
# add = -35
# # Electors in the HRE are far less likely to seceede.
# liege.primary_title = title:e_hre
# title:e_hre = {
# has_title_law = princely_elective_succession_law
# any_elector = {
# this = root
# }
# }
# }
modifier = {
add = -60
# Satraps of the Mongol Empire should (almost) never seceede.
liege.primary_title = title:e_mongolia
}
# modifier = {
# add = -60
# # Satraps of the Mongol Empire should (almost) never seceede.
# liege.primary_title = title:e_mongolia
# }
# 'Soft' Modifiers, e.g., Opinion and Personality
ai_value_modifier = {

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@ -1268,313 +1268,313 @@
# }
#}
#
###################################
# Build Pilgrim Roads
# By Hugo Cortell
###################################
### Build Pilgrim Roads ###
build_holy_pilgrim_roads_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
}
sort_order = 300
decision_group_type = struggle
is_shown = {
faith = {
any_holy_site = {
holder.top_liege = root
count > 0
}
}
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = unlocks_build_pilgrim_roads_decision
}
}
is_valid = {
custom_tooltip = {
text = build_holy_pilgrim_roads_decision_hardcoded_trigger_text.a
faith = {
any_holy_site = {
holder.top_liege = root
NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } }
count > 0
}
}
}
}
effect = {
hidden_effect = {
faith = {
random_holy_site = {
limit = {
holder.top_liege = root
NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } }
}
save_scope_as = chosen_holy_site_for_pilgrim_roads
county = {
save_scope_as = chosen_location_for_pilgrim_roads
add_county_modifier = {
modifier = fp2_pilgrim_roads_modifier
years = 50
}
}
}
}
}
send_interface_toast = {
type = event_toast_effect_good
title = build_holy_pilgrim_roads_decision_construction_notif.t
desc = build_holy_pilgrim_roads_decision_construction_notif.desc
add_piety = major_piety_gain
show_as_tooltip = {
scope:chosen_location_for_pilgrim_roads = {
add_county_modifier = {
modifier = fp2_pilgrim_roads_modifier
years = 50
}
}
}
}
if = { # QA QoL
limit = { debug_only = yes }
custom_tooltip = debug_generic_option_shortened_trigger_can_disable
hidden_effect = {
random_list = {
1 = {
trigger_event = {
id = iberia_north_africa.2011
days = 4
}
}
1 = {
trigger_event = {
id = iberia_north_africa.2012
days = 4
}
}
1 = {
trigger_event = {
id = iberia_north_africa.2013
days = 4
}
}
}
}
}
else = {
hidden_effect = {
random_list = {
1 = {
trigger_event = {
id = iberia_north_africa.2011
days = { 32 2048 }
}
}
1 = {
trigger_event = {
id = iberia_north_africa.2012
days = { 32 2048 }
}
}
1 = {
trigger_event = {
id = iberia_north_africa.2013
days = { 32 2048 }
}
}
}
}
}
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = massive_gold_value
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = massive_gold_value
}
}
}
ai_check_interval_by_tier = {
barony = 0
county = 730
duchy = 730
kingdom = 730
empire = 730
hegemony = 730
}
ai_potential = {}
ai_will_do = {
base = 50
modifier = {
add = learning
always = yes
}
modifier = {
add = -50
has_trait = cynical
}
modifier = {
add = 10
has_trait = zealous
}
modifier = {
add = -40
short_term_gold < massive_gold_value
}
}
}
#############################################
# Found Kingdom of Toledo
# by Joe Parkin
#############################################
### Found Kingdom Toledo Decision ###
found_kingdom_toledo_decision = {
title = found_kingdom_toledo_decision_title
picture = {
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
}
desc = found_kingdom_toledo_decision_desc
selection_tooltip = found_kingdom_toledo_decision_tooltip
sort_order = 80
decision_group_type = major
is_shown = {
# DLC check
has_fp2_dlc_trigger = yes
culture = { has_cultural_pillar = heritage_iberian }
faith = {
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:form_toledo_decision
}
}
title:e_spain = {
any_in_de_jure_hierarchy = {
any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo }
de_jure_liege = {
any_in_de_jure_hierarchy = {
count > 2
tier = tier_duchy
}
}
}
}
}
is_valid = {
top_liege = this
custom_tooltip = {
text = found_kingdom_toledo_capital_tt
capital_county = title:c_toledo
}
custom_tooltip = {
text = found_kingdom_toledo_culture_tt
culture = { has_cultural_pillar = heritage_iberian }
}
custom_tooltip = {
text = found_kingdom_toledo_faith_tt
faith = {
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
}
}
completely_controls = title:d_toledo
custom_tooltip = {
text = found_kingdom_toledo_duchy_tt
any_held_title = {
title_tier = duchy
is_titular = no
NOT = { this = title:d_toledo }
root = { completely_controls = prev }
any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo }
}
}
}
is_valid_showing_failures_only = {
is_landed = yes
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = 250
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = 250
}
}
}
effect = {
save_scope_as = toledo_former
gain_heroic_legend_seed_tooltip_effect = yes
fp2_struggle_found_kingdom_toledo_empire_effect = yes
save_scope_value_as = {
name = has_kingdom_toledo_absorb_list_been_created
value = yes
}
trigger_event = fp2_other_decisions.1100
#Can only happen once
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:form_toledo_decision
}
set_global_variable = {
name = form_toledo_decision
value = scope:toledo_former
}
}
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 120
empire = 120
hegemony = 120
}
ai_potential = {}
ai_will_do = {
base = 100
}
}
####################################
## Build Pilgrim Roads
## By Hugo Cortell
####################################
#### Build Pilgrim Roads ###
#build_holy_pilgrim_roads_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
# }
# sort_order = 300
# decision_group_type = struggle
#
# is_shown = {
# faith = {
# any_holy_site = {
# holder.top_liege = root
# count > 0
# }
# }
# any_character_struggle = {
# involvement = involved
# has_struggle_phase_parameter = unlocks_build_pilgrim_roads_decision
# }
# }
#
# is_valid = {
# custom_tooltip = {
# text = build_holy_pilgrim_roads_decision_hardcoded_trigger_text.a
# faith = {
# any_holy_site = {
# holder.top_liege = root
# NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } }
# count > 0
# }
# }
# }
# }
#
# effect = {
# hidden_effect = {
# faith = {
# random_holy_site = {
# limit = {
# holder.top_liege = root
# NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } }
# }
# save_scope_as = chosen_holy_site_for_pilgrim_roads
# county = {
# save_scope_as = chosen_location_for_pilgrim_roads
# add_county_modifier = {
# modifier = fp2_pilgrim_roads_modifier
# years = 50
# }
# }
# }
# }
# }
# send_interface_toast = {
# type = event_toast_effect_good
# title = build_holy_pilgrim_roads_decision_construction_notif.t
# desc = build_holy_pilgrim_roads_decision_construction_notif.desc
#
# add_piety = major_piety_gain
# show_as_tooltip = {
# scope:chosen_location_for_pilgrim_roads = {
# add_county_modifier = {
# modifier = fp2_pilgrim_roads_modifier
# years = 50
# }
# }
# }
# }
#
# if = { # QA QoL
# limit = { debug_only = yes }
# custom_tooltip = debug_generic_option_shortened_trigger_can_disable
# hidden_effect = {
# random_list = {
# 1 = {
# trigger_event = {
# id = iberia_north_africa.2011
# days = 4
# }
# }
# 1 = {
# trigger_event = {
# id = iberia_north_africa.2012
# days = 4
# }
# }
# 1 = {
# trigger_event = {
# id = iberia_north_africa.2013
# days = 4
# }
# }
# }
# }
# }
# else = {
# hidden_effect = {
# random_list = {
# 1 = {
# trigger_event = {
# id = iberia_north_africa.2011
# days = { 32 2048 }
# }
# }
# 1 = {
# trigger_event = {
# id = iberia_north_africa.2012
# days = { 32 2048 }
# }
# }
# 1 = {
# trigger_event = {
# id = iberia_north_africa.2013
# days = { 32 2048 }
# }
# }
# }
# }
# }
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = massive_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = massive_gold_value
# }
# }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 730
# duchy = 730
# kingdom = 730
# empire = 730
# hegemony = 730
# }
# ai_potential = {}
# ai_will_do = {
# base = 50
# modifier = {
# add = learning
# always = yes
# }
# modifier = {
# add = -50
# has_trait = cynical
# }
# modifier = {
# add = 10
# has_trait = zealous
# }
# modifier = {
# add = -40
# short_term_gold < massive_gold_value
# }
# }
#}
#
##############################################
## Found Kingdom of Toledo
## by Joe Parkin
##############################################
#### Found Kingdom Toledo Decision ###
#found_kingdom_toledo_decision = {
# title = found_kingdom_toledo_decision_title
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
# }
# desc = found_kingdom_toledo_decision_desc
# selection_tooltip = found_kingdom_toledo_decision_tooltip
# sort_order = 80
#
# decision_group_type = major
#
# is_shown = {
# # DLC check
# has_fp2_dlc_trigger = yes
# culture = { has_cultural_pillar = heritage_iberian }
# faith = {
# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
# }
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:form_toledo_decision
# }
# }
# title:e_spain = {
# any_in_de_jure_hierarchy = {
# any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo }
# de_jure_liege = {
# any_in_de_jure_hierarchy = {
# count > 2
# tier = tier_duchy
# }
# }
# }
# }
# }
#
# is_valid = {
# top_liege = this
# custom_tooltip = {
# text = found_kingdom_toledo_capital_tt
# capital_county = title:c_toledo
# }
# custom_tooltip = {
# text = found_kingdom_toledo_culture_tt
# culture = { has_cultural_pillar = heritage_iberian }
# }
# custom_tooltip = {
# text = found_kingdom_toledo_faith_tt
# faith = {
# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
# }
# }
# completely_controls = title:d_toledo
# custom_tooltip = {
# text = found_kingdom_toledo_duchy_tt
# any_held_title = {
# title_tier = duchy
# is_titular = no
# NOT = { this = title:d_toledo }
# root = { completely_controls = prev }
# any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = 250
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = 250
# }
# }
# }
#
# effect = {
# save_scope_as = toledo_former
# gain_heroic_legend_seed_tooltip_effect = yes
# fp2_struggle_found_kingdom_toledo_empire_effect = yes
# save_scope_value_as = {
# name = has_kingdom_toledo_absorb_list_been_created
# value = yes
# }
# trigger_event = fp2_other_decisions.1100
# #Can only happen once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:form_toledo_decision
# }
# set_global_variable = {
# name = form_toledo_decision
# value = scope:toledo_former
# }
# }
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# ai_potential = {}
#
# ai_will_do = {
# base = 100
# }
#}
#
#############################################
# Develop a city
# by Maxence Voleau

View file

@ -134,35 +134,35 @@ destroy_the_magi_decision = { #This allows a ruler with sufficient piety and con
}
title = {
first_valid = {
triggered_desc = {
trigger = {
AND = {
religion = religion:zoroastrianism_religion
OR = {
has_faith = faith:mazdakism
has_faith = faith:zurvanism
}
}
}
desc = destroy_the_magi_decision_alternate
}
# triggered_desc = {
# trigger = {
# AND = {
# religion = religion:zoroastrianism_religion
# OR = {
# has_faith = faith:mazdakism
# has_faith = faith:zurvanism
# }
# }
# }
# desc = destroy_the_magi_decision_alternate
# }
desc = destroy_the_magi_decision
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
AND = {
religion = religion:zoroastrianism_religion
OR = {
has_faith = faith:mazdakism
has_faith = faith:zurvanism
}
}
}
desc = destroy_the_magi_decision_alternate_desc
}
# triggered_desc = {
# trigger = {
# AND = {
# religion = religion:zoroastrianism_religion
# OR = {
# has_faith = faith:mazdakism
# has_faith = faith:zurvanism
# }
# }
# }
# desc = destroy_the_magi_decision_alternate_desc
# }
desc = destroy_the_magi_decision_desc
}
}

View file

@ -3151,18 +3151,18 @@ mpo_become_greatest_of_khans_decision = {
desc = {
desc = mpo_become_greatest_of_khans_decision_desc
triggered_desc = {
trigger = {
NOR = {
#Playing as Genghis
this = character:125501
#He came and went without becoming Genghis
exists = global_var:genghis_died
has_game_rule = never_mongol_invasion
}
}
desc = mpo_become_greatest_of_khans_decision_genghis_warning
}
# triggered_desc = {
# trigger = {
# NOR = {
# #Playing as Genghis
# this = character:125501
# #He came and went without becoming Genghis
# exists = global_var:genghis_died
# has_game_rule = never_mongol_invasion
# }
# }
# desc = mpo_become_greatest_of_khans_decision_genghis_warning
# }
}
cooldown = {
@ -3227,7 +3227,8 @@ mpo_become_greatest_of_khans_decision = {
highest_held_title_tier = tier_empire
trigger_if = { # If you are player Temüjin we waive this requirements
limit = {
NOT = { this = character:125501 }
# NOT = { this = character:125501 }
always = yes
}
OR = {
sub_realm_size >= mpo_greatest_of_khans_target_counties
@ -3391,19 +3392,19 @@ mpo_become_greatest_of_khans_decision = {
}
}
}
trigger_if = {
limit = {
is_ai = no
this = character:125501 # Temüjin
has_variable = had_mpo_temujin_flavor_0020
}
custom_tooltip = {
text = temujin_jamukha_gok_requirement
character:mpo_mongol_1 = { # Jamukha
is_alive = no
}
}
}
# trigger_if = {
# limit = {
# is_ai = no
# this = character:125501 # Temüjin
# has_variable = had_mpo_temujin_flavor_0020
# }
# custom_tooltip = {
# text = temujin_jamukha_gok_requirement
# character:mpo_mongol_1 = { # Jamukha
# is_alive = no
# }
# }
# }
}
is_valid_showing_failures_only = {
@ -5223,13 +5224,13 @@ settle_people_decision = {
has_trait = content
domicile.herd <= 500
is_independent_ruler = no
AND = {
culture = { has_cultural_pillar = heritage_magyar }
OR = {
has_title = title:k_hungary
has_title = title:e_carpathia
}
}
# AND = {
# culture = { has_cultural_pillar = heritage_magyar }
# OR = {
# has_title = title:k_hungary
# has_title = title:e_carpathia
# }
# }
NOT = {
any_sub_realm_county = {
title_province = {
@ -5330,15 +5331,15 @@ settle_people_decision = {
has_trait = ambitious
}
# Hungarians want to settle
modifier = {
add = 1000
culture = { has_cultural_pillar = heritage_magyar }
OR = {
has_title = title:k_hungary
has_title = title:e_carpathia
}
}
# # Hungarians want to settle
# modifier = {
# add = 1000
# culture = { has_cultural_pillar = heritage_magyar }
# OR = {
# has_title = title:k_hungary
# has_title = title:e_carpathia
# }
# }
# Nomadic Vassals of non-Nomads want to settle down
modifier = {
@ -5367,8 +5368,8 @@ settle_people_decision = {
}
highest_held_title_tier >= tier_kingdom
NOR = {
has_title = title:k_hungary
has_title = title:e_carpathia
# has_title = title:k_hungary
# has_title = title:e_carpathia
any_sub_realm_county = {
count >= 10
title_province = {
@ -5994,13 +5995,13 @@ step_away_from_the_steppe_decision = {
has_trait = content
domicile.herd <= 500
is_independent_ruler = no
AND = {
culture = { has_cultural_pillar = heritage_magyar }
OR = {
has_title = title:k_hungary
has_title = title:e_carpathia
}
}
# AND = {
# culture = { has_cultural_pillar = heritage_magyar }
# OR = {
# has_title = title:k_hungary
# has_title = title:e_carpathia
## }
## }
NOT = {
any_sub_realm_county = {
title_province = {
@ -6101,15 +6102,15 @@ step_away_from_the_steppe_decision = {
has_trait = ambitious
}
# Hungarians want to settle
modifier = {
add = 1000
culture = { has_cultural_pillar = heritage_magyar }
OR = {
has_title = title:k_hungary
has_title = title:e_carpathia
}
}
# # Hungarians want to settle
# modifier = {
# add = 1000
# culture = { has_cultural_pillar = heritage_magyar }
# OR = {
# has_title = title:k_hungary
# has_title = title:e_carpathia
# }
# }
# Nomadic Vassals of non-Nomads want to settle down
modifier = {
@ -6131,26 +6132,26 @@ step_away_from_the_steppe_decision = {
}
}
modifier = {
factor = 0
top_liege = {
government_has_flag = government_is_nomadic
}
highest_held_title_tier >= tier_kingdom
NOR = {
has_title = title:k_hungary
has_title = title:e_carpathia
any_sub_realm_county = {
count >= 10
title_province = {
OR = {
has_holding_type = castle_holding
has_holding_type = tribal_holding
}
}
}
}
}
# modifier = {
# factor = 0
# top_liege = {
# government_has_flag = government_is_nomadic
# }
# highest_held_title_tier >= tier_kingdom
# NOR = {
# has_title = title:k_hungary
# has_title = title:e_carpathia
# any_sub_realm_county = {
# count >= 10
# title_province = {
# OR = {
# has_holding_type = castle_holding
# has_holding_type = tribal_holding
# }
# }
# }
# }
# }
}
}

View file

@ -1,131 +1,132 @@
##########
#Unify Samhan/Goryeo
### Unite the Husamguk ###
tgp_korea_unify_goryeo_decision = {
picture = {
reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_asia_welcome.dds"
}
desc = tgp_korea_unify_goryeo_decision_desc
selection_tooltip = tgp_korea_unify_goryeo_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 36
empire = 0
hegemony = 0
}
is_shown = {
has_tgp_dlc_trigger = yes
NOR = {
exists = title:e_goryeo.holder
exists = title:k_yongson_throne.holder
}
culture = {
OR = {
has_cultural_pillar = heritage_korean
has_cultural_pillar = heritage_buyeo
any_parent_culture = {
OR = {
has_cultural_pillar = heritage_korean
has_cultural_pillar = heritage_buyeo
}
}
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unify_goryeo_decision
}
}
}
is_valid = {
government_allows = administrative
highest_held_title_tier < tier_empire
OR = {
has_title = title:k_silla
has_title = title:k_goguryeo
has_title = title:k_baekje
}
custom_tooltip = {
text = tgp_korea_unify_goryeo_decision_no_other_korean_kingdoms_tt
trigger_if = {
limit = { exists = title:k_silla.holder }
title:k_silla.holder = root
}
trigger_if = {
limit = { exists = title:k_goguryeo.holder }
title:k_goguryeo.holder = root
}
trigger_if = {
limit = { exists = title:k_baekje.holder }
title:k_baekje.holder = root
}
}
completely_controls = title:d_bukgye
completely_controls = title:d_gaeseong
completely_controls = title:d_gyeongju
completely_controls = title:d_chungju
realm_size >= 50
}
is_valid_showing_failures_only = {
is_landed = yes
is_adult = yes
is_available = yes
is_independent_ruler = yes
}
cost = {
piety = {
value = massive_piety_value
}
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = massive_gold_value
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = massive_gold_value
}
}
}
effect = {
if = {
limit = {
is_ai = no
}
add_achievement_global_variable_effect = {
VARIABLE = achieved_ep4_13_how_its_done_done_done_achievement
VALUE = yes
}
}
#Can only happen once
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unify_goryeo_decision
}
save_scope_as = king_of_goryeo
show_as_tooltip = { korea_unify_goryeo_reward_effect = yes }
trigger_event = tgp_korea_decision.9101
}
ai_will_do = {
base = 100
}
}
###########
##Unify Samhan/Goryeo
#### Unite the Husamguk ###
#tgp_korea_unify_goryeo_decision = {
# picture = {
# reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_asia_welcome.dds"
# }
# desc = tgp_korea_unify_goryeo_decision_desc
# selection_tooltip = tgp_korea_unify_goryeo_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 36
# empire = 0
# hegemony = 0
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# NOR = {
# exists = title:e_goryeo.holder
# exists = title:k_yongson_throne.holder
# }
# culture = {
# OR = {
# has_cultural_pillar = heritage_korean
# has_cultural_pillar = heritage_buyeo
# any_parent_culture = {
# OR = {
# has_cultural_pillar = heritage_korean
# has_cultural_pillar = heritage_buyeo
# }
# }
# }
# }
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unify_goryeo_decision
# }
# }
# }
#
# is_valid = {
# government_allows = administrative
# highest_held_title_tier < tier_empire
# OR = {
# has_title = title:k_silla
# has_title = title:k_goguryeo
# has_title = title:k_baekje
# }
# custom_tooltip = {
# text = tgp_korea_unify_goryeo_decision_no_other_korean_kingdoms_tt
# trigger_if = {
# limit = { exists = title:k_silla.holder }
# title:k_silla.holder = root
# }
# trigger_if = {
# limit = { exists = title:k_goguryeo.holder }
# title:k_goguryeo.holder = root
# }
# trigger_if = {
# limit = { exists = title:k_baekje.holder }
# title:k_baekje.holder = root
# }
# }
# completely_controls = title:d_bukgye
# completely_controls = title:d_gaeseong
# completely_controls = title:d_gyeongju
# completely_controls = title:d_chungju
# realm_size >= 50
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_adult = yes
# is_available = yes
# is_independent_ruler = yes
# }
#
# cost = {
# piety = {
# value = massive_piety_value
# }
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = massive_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = massive_gold_value
# }
# }
# }
#
# effect = {
# if = {
# limit = {
# is_ai = no
# }
# add_achievement_global_variable_effect = {
# VARIABLE = achieved_ep4_13_how_its_done_done_done_achievement
# VALUE = yes
# }
# }
# #Can only happen once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unify_goryeo_decision
# }
# save_scope_as = king_of_goryeo
# show_as_tooltip = { korea_unify_goryeo_reward_effect = yes }
# trigger_event = tgp_korea_decision.9101
# }
#
# ai_will_do = {
# base = 100
# }
#}
#

View file

@ -7988,6 +7988,7 @@ village_grazing_land_01 = {
}
parameters = {
minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_1 = yes
}
on_complete = {
if = {
@ -8110,6 +8111,7 @@ village_grazing_land_02 = {
parameters = {
minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_2 = yes
}
on_complete = {
if = {
@ -8223,6 +8225,7 @@ village_grazing_land_03 = {
}
parameters = {
cheaper_grain_fields_buildings_2 = yes
minority_comm_contributes_provisions = yes
}
character_modifier = {
@ -8365,6 +8368,7 @@ village_grazing_land_04 = {
parameters = {
minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_2 = yes
}
on_complete = {
@ -8482,6 +8486,7 @@ grazing_land_05 = {
parameters = {
minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_3 = yes
}
on_complete = {
@ -8599,6 +8604,7 @@ grazing_land_06 = {
parameters = {
minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_3 = yes
}
on_complete = {

View file

@ -942,25 +942,25 @@ minority_community = {
}
if = {
limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_05 }
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
add = 800
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_04 }
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
add = 600
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_03 }
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
add = 400
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_02 }
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
add = 200
}

View file

@ -1,94 +1,95 @@
################################
# Almohads
################################
### Ibn Tumart
ibn_tumart_character_template = { # (history database char id 125501)
age = 49 # Around 50 when the attack on the Almoravids proper began
gender = male
martial = 8
diplomacy = 14
intrigue = 10
stewardship = 10
learning = 12
faith = faith:masmudi
culture = culture:baranis
trait = zealous
trait = stubborn
trait = vengeful
trait = scholar
trait = education_learning_4
trait = reckless
random_traits = no
}
### Abd al-Mu'min
abd_al_mumin_character_template = {
age = 35 # Around 15 years younger than Ibn Tumart
gender = male
martial = 14
diplomacy = 10
intrigue = 14
stewardship = 6
learning = 10
faith = faith:masmudi
culture = culture:baranis
trait = ambitious
trait = diligent
trait = zealous
trait = diplomat
trait = education_learning_3
trait = holy_warrior
random_traits = no
}
################################
# Hungarian Migration
################################
### Local Warlords
post_migration_local_warlord_template = {
age = { 20 40 }
random_traits = yes
culture = scope:seceding_duchy.title_capital_county.title_province.culture
faith = scope:seceding_duchy.title_capital_county.title_province.faith
gender_female_chance = {
if = {
limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } }
add = 0
}
else_if = {
limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } }
add = 100
}
else = {
add = 50
}
}
martial = {
min_template_decent_skill
max_template_decent_skill
}
}
post_migration_minor_warlord_template = {
age = { 20 40 }
random_traits = yes
culture = scope:seceding_county.title_capital_county.title_province.culture
faith = scope:seceding_county.title_capital_county.title_province.faith
gender_female_chance = {
if = {
limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } }
add = 0
}
else_if = {
limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } }
add = 100
}
else = {
add = 50
}
}
martial = {
min_template_decent_skill
max_template_decent_skill
}
}
#################################
## Almohads
#################################
#### Ibn Tumart
#ibn_tumart_character_template = { # (history database char id 125501)
# age = 49 # Around 50 when the attack on the Almoravids proper began
# gender = male
# martial = 8
# diplomacy = 14
# intrigue = 10
# stewardship = 10
# learning = 12
# faith = faith:masmudi
# culture = culture:baranis
# trait = zealous
# trait = stubborn
# trait = vengeful
# trait = scholar
# trait = education_learning_4
# trait = reckless
# random_traits = no
#}
#
#### Abd al-Mu'min
#abd_al_mumin_character_template = {
# age = 35 # Around 15 years younger than Ibn Tumart
# gender = male
# martial = 14
# diplomacy = 10
# intrigue = 14
# stewardship = 6
# learning = 10
# faith = faith:masmudi
# culture = culture:baranis
# trait = ambitious
# trait = diligent
# trait = zealous
# trait = diplomat
# trait = education_learning_3
# trait = holy_warrior
# random_traits = no
#}
#
#################################
## Hungarian Migration
#################################
#### Local Warlords
#post_migration_local_warlord_template = {
# age = { 20 40 }
# random_traits = yes
# culture = scope:seceding_duchy.title_capital_county.title_province.culture
# faith = scope:seceding_duchy.title_capital_county.title_province.faith
# gender_female_chance = {
# if = {
# limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } }
# add = 0
# }
# else_if = {
# limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } }
# add = 100
# }
# else = {
# add = 50
# }
# }
# martial = {
# min_template_decent_skill
# max_template_decent_skill
# }
#}
#
#post_migration_minor_warlord_template = {
# age = { 20 40 }
# random_traits = yes
# culture = scope:seceding_county.title_capital_county.title_province.culture
# faith = scope:seceding_county.title_capital_county.title_province.faith
# gender_female_chance = {
# if = {
# limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } }
# add = 0
# }
# else_if = {
# limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } }
# add = 100
# }
# else = {
# add = 50
# }
# }
# martial = {
# min_template_decent_skill
# max_template_decent_skill
# }
#}
#

View file

@ -1,440 +1,441 @@

genghis_khan_character_template = { # (history database char id 125501)
age = 36 # Temujin's age around 1198
gender = male
dynasty_house = house:house_borjigin
martial = 15
diplomacy = 12
intrigue = 9
stewardship = 12
prowess = 20
faith = faith:tengri_pagan
culture = culture:mongol
trait = ambitious
trait = diligent
trait = vengeful
trait = lifestyle_hunter
trait = education_martial_5
trait = flexible_leader
trait = open_terrain_expert
trait = shrewd
random_traits = no
after_creation = {
copy_inheritable_appearance_from = character:dynamic_mongol_1
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
}
borte_character_template = { # (history database char id 172004)
age = 37
gender = female
dynasty_house = house:house_onggirat
faith = faith:tengri_pagan
culture = culture:mongol
trait = calm
trait = callous
trait = gregarious
trait = education_martial_3
martial = {
min_template_high_skill
max_template_high_skill
}
prowess = 15
diplomacy = 9
intrigue = 12
stewardship = 10
random_traits = no
after_creation = {
copy_inheritable_appearance_from = character:dynamic_mongol_2
}
}
jochi_character_template = { # (history database char id 125502)
age = 17
gender = male
dynasty_house = house:house_borjigin
faith = faith:tengri_pagan
culture = culture:mongol
trait = calm
trait = callous
trait = vengeful
trait = education_martial_3
trait = lifestyle_hunter
random_traits = no
prowess = 20
after_creation = {
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = yes
LEVEL_3 = no
}
}
}
}
tolui_character_template = { # (history database char id 125520)
age = 6
gender = male
dynasty_house = house:house_borjigin
faith = faith:tengri_pagan
culture = culture:mongol
trait = rowdy
random_traits = no
prowess = 20
}
chagatai_character_template = { # (history database char id 93062)
age = 15
gender = male
dynasty_house = house:house_borjigin
faith = faith:tengri_pagan
culture = culture:mongol
trait = wrathful
trait = impatient
trait = just
trait = rowdy
random_traits = no
prowess = 20
after_creation = {
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = yes
LEVEL_3 = no
}
}
}
}
ogodei_character_template = { # (history database char id 172005)
age = 12
gender = male
dynasty_house = house:house_borjigin
faith = faith:tengri_pagan
culture = culture:mongol
trait = gregarious
trait = just
trait = rowdy
random_traits = no
martial = 14
diplomacy = 12
intrigue = 10
stewardship = 16
prowess = 20
}
altun_begi_character_template = { # (history database char id 217227)
age = 7
gender = female
dynasty_house = house:house_borjigin
faith = faith:tengri_pagan
culture = culture:mongol
trait = curious
random_traits = no
}
subutai_character_template = { # (history database char id 34850
age = 23
gender = male
dynasty_house = house:house_uriankhai
faith = faith:tengri_pagan
culture = culture:mongol
martial = 17
diplomacy = 6
intrigue = 9
stewardship = 9
prowess = 30
trait = brave
trait = diligent
trait = patient
trait = strong
trait = intellect_good_2
trait = education_martial_4
trait = organizer
trait = flexible_leader
trait = loyal
random_traits = no
after_creation = {
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = wit
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
}
### Temujin's PARENTS (currently not in use)
hoelun_character_template = { # (history database char id 172003)
name = "Hoelun" # Mother of Genghis Khan
age = 59
gender = female
dynasty_house = house:house_olkhunut
faith = faith:tengri_pagan
culture = culture:mongol
martial = 8
diplomacy = 10
intrigue = 12
stewardship = 10
trait = compassionate
trait = patient
trait = diligent
trait = education_intrigue_4
}
yesu_gei_character_template = { # (history database char id 93055)
name = "YesU_gei" # Father of Genghis Khan
age = 88 # if alive at the spawning of 36 year old Temujin
gender = female
dynasty_house = house:house_borjigin
faith = faith:tengri_pagan
culture = culture:mongol
martial = 9
diplomacy = 6
intrigue = 6
stewardship = 6
trait = stubborn
trait = diligent
trait = wrathful
trait = education_martial_1
}
dynamic_genghis_character_template = {
age = { 30 42 } # Temujin's age around 1198
gender_female_chance = {
if = {
limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_male_dominated } }
add = 0
}
else_if = {
limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_female_dominated } }
add = 100
}
else = {
add = 50
}
}
martial = { 10 20 }
diplomacy = { 8 16 }
intrigue = { 4 14 }
stewardship = { 8 16 }
prowess = { 15 25 }
faith = faith:tengri_pagan
culture = culture:mongol
random_traits = no
random_traits_list = {
count = 3
# Personality traits
lustful = {}
gluttonous = {}
greedy = {}
diligent = {}
wrathful = {}
impatient = {}
arrogant = {}
deceitful = {}
brave = {}
gregarious = {}
ambitious = {}
arbitrary = {}
zealous = {}
callous = {}
sadistic = {}
stubborn = {}
vengeful = {}
just = {}
honest = {}
}
random_traits_list = {
count = 1
# Commander traits
logistician = {}
aggressive_attacker = {}
unyielding_defender = {}
forder = {}
flexible_leader = {}
desert_warrior = {}
reckless = {}
organizer = {}
}
trait = lifestyle_hunter
trait = education_martial_5
trait = open_terrain_expert
after_creation = {
set_interesting_traits_and_modifiers_effect = yes
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = yes
LEVEL_3 = yes
}
}
change_current_weight = 25
}
}
dynamic_genghis_spouse_template = {
age = { 26 42 }
faith = faith:tengri_pagan
culture = culture:mongol
random_traits = no
random_traits_list = {
count = 3
# Personality traits
lustful = {}
gluttonous = {}
greedy = {}
diligent = {}
wrathful = {}
impatient = {}
arrogant = {}
deceitful = {}
brave = {}
gregarious = {}
ambitious = {}
arbitrary = {}
zealous = {}
callous = {}
sadistic = {}
stubborn = {}
vengeful = {}
calm = {}
patient = {}
cynical = {}
just = {}
honest = {}
}
random_traits_list = {
count = 1
education_learning_4 = {}
education_learning_3 = {}
education_diplomacy_4 = {}
education_diplomacy_3 = {}
education_stewardship_4 = {}
education_stewardship_3 = {}
education_intrigue_4 = {}
education_intrigue_3 = {}
education_martial_4 = {}
education_martial_3 = {}
}
martial = {
min_template_decent_skill
max_template_decent_skill
}
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
learning = {
min_template_decent_skill
max_template_decent_skill
}
prowess = { 8 16 }
}
dynamic_genghis_child_template = {
age = { 2 14 }
gender_female_chance = {
add = 50
}
faith = faith:tengri_pagan
culture = culture:mongol
dynasty_house = scope:temujin.house
random_traits = yes
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
set_interesting_traits_and_modifiers_effect = yes
}
}
#
#genghis_khan_character_template = { # (history database char id 125501)
# age = 36 # Temujin's age around 1198
# gender = male
# dynasty_house = house:house_borjigin
# martial = 15
# diplomacy = 12
# intrigue = 9
# stewardship = 12
# prowess = 20
# faith = faith:tengri_pagan
# culture = culture:mongol
# trait = ambitious
# trait = diligent
# trait = vengeful
# trait = lifestyle_hunter
# trait = education_martial_5
# trait = flexible_leader
# trait = open_terrain_expert
# trait = shrewd
# random_traits = no
# after_creation = {
# copy_inheritable_appearance_from = character:dynamic_mongol_1
#
# if = {
# limit = { has_dlc_feature = tours_and_tournaments }
# add_trait = tourney_participant
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = lifestyle_hunter
# TRACK = hunter
# LEVEL_1 = yes
# LEVEL_3 = no
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = horse
# LEVEL_1 = yes
# LEVEL_3 = yes
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = bow
# LEVEL_1 = yes
# LEVEL_3 = yes
# }
# }
# }
#}
#
#borte_character_template = { # (history database char id 172004)
# age = 37
# gender = female
# dynasty_house = house:house_onggirat
# faith = faith:tengri_pagan
# culture = culture:mongol
# trait = calm
# trait = callous
# trait = gregarious
# trait = education_martial_3
# martial = {
# min_template_high_skill
# max_template_high_skill
# }
# prowess = 15
# diplomacy = 9
# intrigue = 12
# stewardship = 10
# random_traits = no
# after_creation = {
# copy_inheritable_appearance_from = character:dynamic_mongol_2
# }
#}
#
#jochi_character_template = { # (history database char id 125502)
# age = 17
# gender = male
# dynasty_house = house:house_borjigin
# faith = faith:tengri_pagan
# culture = culture:mongol
# trait = calm
# trait = callous
# trait = vengeful
# trait = education_martial_3
# trait = lifestyle_hunter
# random_traits = no
# prowess = 20
# after_creation = {
# if = {
# limit = { has_dlc_feature = tours_and_tournaments }
# add_trait = tourney_participant
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = lifestyle_hunter
# TRACK = hunter
# LEVEL_1 = yes
# LEVEL_3 = no
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = horse
# LEVEL_1 = yes
# LEVEL_3 = no
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = bow
# LEVEL_1 = yes
# LEVEL_3 = no
# }
# }
# }
#}
#
#tolui_character_template = { # (history database char id 125520)
# age = 6
# gender = male
# dynasty_house = house:house_borjigin
# faith = faith:tengri_pagan
# culture = culture:mongol
# trait = rowdy
# random_traits = no
# prowess = 20
#}
#
#chagatai_character_template = { # (history database char id 93062)
# age = 15
# gender = male
# dynasty_house = house:house_borjigin
# faith = faith:tengri_pagan
# culture = culture:mongol
# trait = wrathful
# trait = impatient
# trait = just
# trait = rowdy
# random_traits = no
# prowess = 20
# after_creation = {
# if = {
# limit = { has_dlc_feature = tours_and_tournaments }
# add_trait = tourney_participant
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = horse
# LEVEL_1 = yes
# LEVEL_3 = no
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = bow
# LEVEL_1 = yes
# LEVEL_3 = no
# }
# }
# }
#}
#
#ogodei_character_template = { # (history database char id 172005)
# age = 12
# gender = male
# dynasty_house = house:house_borjigin
# faith = faith:tengri_pagan
# culture = culture:mongol
# trait = gregarious
# trait = just
# trait = rowdy
# random_traits = no
# martial = 14
# diplomacy = 12
# intrigue = 10
# stewardship = 16
# prowess = 20
#}
#
#altun_begi_character_template = { # (history database char id 217227)
# age = 7
# gender = female
# dynasty_house = house:house_borjigin
# faith = faith:tengri_pagan
# culture = culture:mongol
# trait = curious
# random_traits = no
#}
#
#
#subutai_character_template = { # (history database char id 34850
# age = 23
# gender = male
# dynasty_house = house:house_uriankhai
# faith = faith:tengri_pagan
# culture = culture:mongol
# martial = 17
# diplomacy = 6
# intrigue = 9
# stewardship = 9
# prowess = 30
# trait = brave
# trait = diligent
# trait = patient
# trait = strong
# trait = intellect_good_2
# trait = education_martial_4
# trait = organizer
# trait = flexible_leader
# trait = loyal
# random_traits = no
# after_creation = {
# if = {
# limit = { has_dlc_feature = tours_and_tournaments }
# add_trait = tourney_participant
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = horse
# LEVEL_1 = yes
# LEVEL_3 = yes
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = bow
# LEVEL_1 = yes
# LEVEL_3 = yes
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = wit
# LEVEL_1 = yes
# LEVEL_3 = yes
# }
# }
# }
#}
#
#
#### Temujin's PARENTS (currently not in use)
#hoelun_character_template = { # (history database char id 172003)
# name = "Hoelun" # Mother of Genghis Khan
# age = 59
# gender = female
# dynasty_house = house:house_olkhunut
# faith = faith:tengri_pagan
# culture = culture:mongol
# martial = 8
# diplomacy = 10
# intrigue = 12
# stewardship = 10
# trait = compassionate
# trait = patient
# trait = diligent
# trait = education_intrigue_4
#}
#
#
#yesu_gei_character_template = { # (history database char id 93055)
# name = "YesU_gei" # Father of Genghis Khan
# age = 88 # if alive at the spawning of 36 year old Temujin
# gender = female
# dynasty_house = house:house_borjigin
# faith = faith:tengri_pagan
# culture = culture:mongol
# martial = 9
# diplomacy = 6
# intrigue = 6
# stewardship = 6
# trait = stubborn
# trait = diligent
# trait = wrathful
# trait = education_martial_1
#}
#
#dynamic_genghis_character_template = {
# age = { 30 42 } # Temujin's age around 1198
# gender_female_chance = {
# if = {
# limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_male_dominated } }
# add = 0
# }
# else_if = {
# limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_female_dominated } }
# add = 100
# }
# else = {
# add = 50
# }
# }
# martial = { 10 20 }
# diplomacy = { 8 16 }
# intrigue = { 4 14 }
# stewardship = { 8 16 }
# prowess = { 15 25 }
# faith = faith:tengri_pagan
# culture = culture:mongol
# random_traits = no
# random_traits_list = {
# count = 3
# # Personality traits
# lustful = {}
# gluttonous = {}
# greedy = {}
# diligent = {}
# wrathful = {}
# impatient = {}
# arrogant = {}
# deceitful = {}
# brave = {}
# gregarious = {}
# ambitious = {}
# arbitrary = {}
# zealous = {}
# callous = {}
# sadistic = {}
# stubborn = {}
# vengeful = {}
# just = {}
# honest = {}
# }
# random_traits_list = {
# count = 1
# # Commander traits
# logistician = {}
# aggressive_attacker = {}
# unyielding_defender = {}
# forder = {}
# flexible_leader = {}
# desert_warrior = {}
# reckless = {}
# organizer = {}
# }
# trait = lifestyle_hunter
# trait = education_martial_5
# trait = open_terrain_expert
# after_creation = {
# set_interesting_traits_and_modifiers_effect = yes
# if = {
# limit = { has_dlc_feature = tours_and_tournaments }
# add_trait = tourney_participant
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = lifestyle_hunter
# TRACK = hunter
# LEVEL_1 = yes
# LEVEL_3 = no
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = horse
# LEVEL_1 = yes
# LEVEL_3 = yes
# }
# add_random_tiered_trait_track_xp_effect = {
# TRAIT = tourney_participant
# TRACK = bow
# LEVEL_1 = yes
# LEVEL_3 = yes
# }
# }
# change_current_weight = 25
# }
#}
#
#dynamic_genghis_spouse_template = {
# age = { 26 42 }
# faith = faith:tengri_pagan
# culture = culture:mongol
# random_traits = no
# random_traits_list = {
# count = 3
# # Personality traits
# lustful = {}
# gluttonous = {}
# greedy = {}
# diligent = {}
# wrathful = {}
# impatient = {}
# arrogant = {}
# deceitful = {}
# brave = {}
# gregarious = {}
# ambitious = {}
# arbitrary = {}
# zealous = {}
# callous = {}
# sadistic = {}
# stubborn = {}
# vengeful = {}
# calm = {}
# patient = {}
# cynical = {}
# just = {}
# honest = {}
# }
# random_traits_list = {
# count = 1
# education_learning_4 = {}
# education_learning_3 = {}
# education_diplomacy_4 = {}
# education_diplomacy_3 = {}
# education_stewardship_4 = {}
# education_stewardship_3 = {}
# education_intrigue_4 = {}
# education_intrigue_3 = {}
# education_martial_4 = {}
# education_martial_3 = {}
# }
# martial = {
# min_template_decent_skill
# max_template_decent_skill
# }
# stewardship = {
# min_template_decent_skill
# max_template_decent_skill
# }
# diplomacy = {
# min_template_decent_skill
# max_template_decent_skill
# }
# intrigue = {
# min_template_decent_skill
# max_template_decent_skill
# }
# learning = {
# min_template_decent_skill
# max_template_decent_skill
# }
# prowess = { 8 16 }
#}
#
#dynamic_genghis_child_template = {
# age = { 2 14 }
# gender_female_chance = {
# add = 50
# }
# faith = faith:tengri_pagan
# culture = culture:mongol
# dynasty_house = scope:temujin.house
# random_traits = yes
# intrigue = {
# min_template_decent_skill
# max_template_decent_skill
# }
# after_creation = {
# set_interesting_traits_and_modifiers_effect = yes
# }
#}
#