N3OW/common/decisions/80_major_decisions_south_asia.txt
2026-05-26 20:19:17 -04:00

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###DECISIONS LIST###
##
#Become Chakravarti
#Become Lord/Lady of the Sacred River
#Declare Bene Israel
#Found the Empire of Hindustan
##
###########
##Become Chakravarti
## by Petter Vilberg
#### Become Chakravarti ###
#become_chakravarti_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/hindu_ruler.dds"
# }
# decision_group_type = major
# desc = become_chakravarti_decision_desc
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# OR = {
# religion = religion:hinduism_religion
# religion = religion:buddhism_religion
# religion = religion:jainism_religion
# }
# highest_held_title_tier >= tier_kingdom
# capital_province = {
# geographical_region = world_india
# }
#
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:become_chakravarti_decision
# }
# }
# }
#
# is_valid = {
# completely_controls = title:e_rajastan
# completely_controls = title:e_deccan
# completely_controls = title:e_bengal
# piety_level >= 5
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_adult = yes
# is_available = yes
# top_liege = this
# }
#
# cost = {
# piety = {
# value = massive_piety_value
# }
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = massive_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = massive_gold_value
# }
# }
# }
#
# effect = {
# gain_heroic_legend_seed_tooltip_effect = yes
# #Can only happen once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:become_chakravarti_decision
# }
#
# custom_tooltip = become_chakravarti_decision_indian_empires_unite_effect
# custom_tooltip = become_chakravarti_decision_new_primary_title_effect
# show_as_tooltip = {
# add_trait = chakravarti
# add_prestige = massive_prestige_value
# add_prestige_level = 2
# faith = {
# add_doctrine = divine_destiny_doctrine
# change_fervor = {
# value = major_fervor_gain
# desc = fervor_gain_chakravarti
# }
# }
# }
#
# save_scope_as = chakravarti
#
# trigger_event = south_asia.0001 #I became the Chakravarti
# add_to_temporary_list = received_notification
#
# every_vassal_or_below = {
# if = {
# limit = {
# OR = {
# faith.religion = faith:vaishnavism.religion
# faith.religion = faith:theravada.religion
# faith.religion = faith:digambara.religion
# }
# }
# trigger_event = south_asia.0002 #My ruler became the Chakravarti
# }
# else = {
# trigger_event = south_asia.0003 #My ruler became the Chakravarti - convert?
# }
# add_to_temporary_list = received_notification
# }
#
# every_ruler = {
# limit = {
# NOT = {
# is_in_list = received_notification
# }
# }
#
# trigger_event = south_asia.0004 #Someone has become the Chakravarti
# }
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
###########
##Become Lord/Lady of the Sacred River
## by Petter Vilberg
#### Take Stewardship of the Sacred River ###
#take_stewardship_of_the_sacred_river_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
# }
# decision_group_type = major
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# desc = take_stewardship_of_the_sacred_river_decision_desc
#
# is_shown = {
# religion = religion:hinduism_religion
# highest_held_title_tier >= tier_duchy
# NOT = { has_character_modifier = ruler_of_the_ganges_modifier }
# #Only if the Hindu Mandala already has their capital in the area
# trigger_if = {
# limit = { government_has_flag = government_is_mandala }
# capital_province = { geographical_region = custom_ganges_plain }
# }
# }
#
# is_valid = {
# completely_controls_region = custom_ganges_plain
# custom_description = {
# text = capital_province_in_ganges_region
# capital_province = { geographical_region = custom_ganges_plain }
# }
# prestige_level >= 3
# piety_level >= 1
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_adult = yes
# is_available = yes
# trigger_if = {
# limit = { has_global_variable = ruler_of_ganges }
# custom_description = {
# text = capital_province_in_ganges_region
# NOR = {
# global_var:ruler_of_ganges = {
# is_alive = yes
# target_is_liege_or_above = root
# }
# AND = {
# global_var:ruler_of_ganges = { is_alive = yes }
# target_is_liege_or_above = global_var:ruler_of_ganges
# }
# }
# }
# }
# }
#
# cost = {
# piety = {
# value = major_prestige_value
# }
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = major_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = major_gold_value
# }
# }
# }
#
# effect = {
# gain_heroic_legend_seed_tooltip_effect = yes
# show_as_tooltip = {
# take_stewardship_of_the_sacred_river_effect = yes
# }
#
# save_scope_as = ruler_of_ganges
#
# trigger_event = south_asia.0011
# add_to_temporary_list = ruler_of_ganges_notification_sent
#
# if = {
# limit = {
# exists = global_var:ruler_of_ganges
# global_var:ruler_of_ganges = {
# is_alive = yes
# }
# }
# global_var:ruler_of_ganges = {
# trigger_event = {
# id = south_asia.0013 #Someone else has taken my title
# days = 3
# }
# add_to_temporary_list = ruler_of_ganges_notification_sent
# }
# }
#
# if = { #Only send notification the first time the decision is taken
# limit = {
# NOT = { has_global_variable = ruler_of_ganges_notification_sent }
# }
# every_independent_ruler = {
# limit = {
# religion = religion:hinduism_religion
# }
# trigger_event = {
# id = south_asia.0012
# days = 3
# }
# add_to_temporary_list = ruler_of_ganges_notification_sent
# }
# set_global_variable = {
# name = ruler_of_ganges_notification_sent
# value = yes
# }
# }
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
###########
##Declare Bene Israel
## by James Beaumont
#### Consolidate Bene Israel ###
#form_bene_israel_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
# }
# decision_group_type = major
#
# desc = form_bene_israel_decision_desc
# selection_tooltip = form_bene_israel_decision_tooltip
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# faith = faith:malabarism
# highest_held_title_tier = tier_duchy
# capital_province = { geographical_region = world_india }
#
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:form_bene_israel_decision
# }
# }
# }
#
# is_valid = {
# has_title = title:d_chera_nadu
# has_title = title:d_konkana
# completely_controls = title:d_chera_nadu
# completely_controls = title:d_konkana
# custom_description = {
# text = malabarism_religious_head_exists_tt
# subject = this
# faith = { exists = religious_head }
# }
# piety_level >= 3
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_adult = yes
# is_available = yes
# top_liege = this
# }
#
# cost = {
# piety = {
# value = medium_piety_value
# }
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = medium_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = medium_gold_value
# }
# }
# }
#
# effect = {
# #Can only happen once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:form_bene_israel_decision
# }
#
# save_scope_as = founder
#
# show_as_tooltip = {
# unite_bene_israel_effect = yes
# }
#
# trigger_event = south_asia.0021 #I formed Bene Israel
#
# every_player = {
# limit = {
# this != scope:founder
# top_liege = {
# OR = {
# this = scope:founder
# any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
# }
# }
# }
# trigger_event = south_asia.0022
# }
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#######################################
### Establish the Theravada Faith ##
### ##
### by Nick Meredith ##
### in memory of RDH ##
#######################################
#
#### Spread the [ROOT.Char.GetFaith.GetNameNoTooltip] Faith ###
#spread_theravada_faith_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
# }
# decision_group_type = major
# title = spread_theravada_faith_decision
# desc = spread_theravada_faith_decision_desc
# confirm_text = spread_theravada_faith_decision_confirm # had to use an override for some reason
# selection_tooltip = spread_theravada_faith_decision_tooltip # same here
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
# cooldown = { days = 365 }
#
# is_shown = {
# highest_held_title_tier >= tier_kingdom
# faith = faith:theravada
#
# OR = {
# culture = culture:burmese
# culture = culture:mon
# }
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:spread_theravada_faith_flag
# }
# }
# any_vassal = { #so that potential later events don't break
# has_faith = faith:ari
# is_powerful_vassal = yes
# }
# exists = cp:councillor_court_chaplain
# }
#
# is_valid = {
# highest_held_title_tier >= tier_kingdom
# faith = faith:theravada
#
# OR = {
# culture = culture:burmese
# culture = culture:mon
# }
# prestige_level >= 3
# piety_level >= 2
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# }
#
# cost = {
# piety = {
# value = major_piety_value
# }
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = medium_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = medium_gold_value
# }
# }
# prestige = {
# value = massive_prestige_value
# }
# }
#
# effect = {
#
# show_as_tooltip = {
# custom_tooltip = spread_theravada_faith_decision_cus_tt
# }
#
# trigger_event = {
# id = south_asia.0030
# }
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#######################################
### Found the empire of Hindustan ##
### ##
### by Henrik Lohmander ##
#######################################
#
#### Found the Empire of Hindustan ###
#found_the_empire_of_hindustan_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
# }
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 12
# empire = 12
# hegemony = 0
# }
#
# is_shown = {
# is_landed_or_landless_administrative = yes
# exists = dynasty # Everyone should have a dynasty, but in case they don't...
# NOT = { #Title existance conditions.
# exists = title:e_hindustan.holder #Empire of Hindustan
# }
# capital_province = {
# OR = {
# geographical_region = world_khorasan
# geographical_region = world_transoxiana
# geographical_region = world_makran
# geographical_region = world_kabulistan
# geographical_region = world_india
# geographical_region = world_burma
# }
# }
# NOT = { #You can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_founded_hindustan
# }
# }
# faith = {
# religion_tag = islam_religion
# }
# OR = { #Government conditions.
# government_has_flag = government_is_feudal
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_flag = government_is_landless_adventurer
# }
# OR = {
# highest_held_title_tier <= tier_kingdom
# has_title = title:e_bengal
# has_title = title:e_deccan
# has_title = title:e_rajastan
# }
# }
#
# is_valid = {
# #Standard requirements.
# is_independent_ruler = yes
# prestige_level >= very_high_prestige_level
# piety_level >= high_piety_level
# #Title ownership conditions.
# #This is currently significantly easier for AI to get the ball rolling
# trigger_if = {
# limit = {
# is_ai = yes
# }
# OR = {
# completely_controls = title:k_punjab
# has_title = title:k_punjab
# }
# OR = {
# completely_controls = title:k_delhi
# has_title = title:k_delhi
# }
# }
# trigger_if = {
# limit = {
# is_ai = no
# } #And have some additional royal dignity for good measure.
# has_title = title:k_punjab
# has_title = title:k_delhi
# completely_controls = title:d_kuru
# OR = {
# has_title = title:k_kosala
# has_title = title:k_malwa
# has_title = title:k_rajputana
# }
# }
# sub_realm_size >= 40 #This is roughly equal to Punjab, Delhi and Kosala.
#
# #HoF preference conditions.
# trigger_if = {
# limit = {
# is_ai = no
# exists = faith.religious_head
# }
# OR = {
# faith.religious_head = { #And they have to actually like you enough to want to invest you.
# opinion = {
# target = root
# value >= high_positive_opinion
# }
# }
# root = { has_strong_usable_hook = faith.religious_head } #Or you have a strong hook on them that you can actually use.
# root = { has_weak_hook = faith.religious_head } #Or a regular hook, to be fair, provided you meet the other criteria.
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# save_scope_as = founder
# show_as_tooltip = {
# found_empire_of_hindustan_scripted_effect = yes
# }
# gain_heroic_legend_seed_tooltip_effect = yes
# if = {
# limit = {
# faith.religious_head ?= { is_playable_character = yes }
# }
# faith.religious_head = { save_scope_as = founder_hof }
# faith.religious_head.capital_province = { save_scope_as = ceremony_locale }
# }
# else = {
# capital_province = { save_scope_as = ceremony_locale }
# }
# trigger_event = {
# id = south_asia.0050
# }
# #Notify other players.
# every_player = {
# limit = {
# is_ai = no
# NOT = { this = root }
# is_within_diplo_range = { CHARACTER = root }
# }
# trigger_event = south_asia.0051
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_founded_hindustan
# }
# }
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# is_ai = no
# }
# add = 500
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# is_ai = no
# }
# add = 500
# }
# }
# piety = 200
# }
#
# ai_potential = {
# is_independent_ruler = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#