influence tweaking
This commit is contained in:
parent
a0687d71b3
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7c8ca1e813
3 changed files with 873 additions and 3 deletions
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@ -153,7 +153,7 @@ NCharacter = {
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# evety character by default starts at respective ZERO_LEVEL with enough experience for it
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LEVELS_PIETY = { 1000 1500 2500 4500 8500 13000 17000 22500 }
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LEVELS_PRESTIGE = { 1000 2000 5000 10000 25000 }
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LEVELS_INFLUENCE = { 1000 2000 4000 8000 16000 }
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LEVELS_INFLUENCE = { 1000 4000 8000 12000 20000 }
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LEVELS_MERIT = { 100 1000 2000 3500 5500 8500 12000 17000 23000 }
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# default max level index (0-based) for governments. Can be overridden with field currency_levels_cap in the government type
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870
common/modifiers/00_basic_modifiers.txt
Normal file
870
common/modifiers/00_basic_modifiers.txt
Normal file
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@ -0,0 +1,870 @@
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base_modifier = {
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}
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# Skill modifiers, applied to each character
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# *_with_offset versions first subtract the NCharacter.SKILL_MODIFIER_OFFSET value from the skill
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diplomacy_modifier = {
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ai_amenity_target_baseline = 0.01
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}
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diplomacy_modifier_with_offset = {
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monthly_prestige_gain_mult = 0.01
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herd_gain_mult = 0.01
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}
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intrigue_modifier = {
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enemy_scheme_secrecy_add = -0.5
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owned_scheme_secrecy_add = 2
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}
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stewardship_modifier = {
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character_travel_speed = 1
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monthly_barter_goods_mult = 0.01
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}
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stewardship_modifier_with_offset = {
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domain_tax_mult = 0.02
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domicile_monthly_gold_mult = 0.04
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monthly_income_from_herd_mult = 0.02
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#build_gold_cost = -0.02
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#holding_build_gold_cost = -0.02
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}
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martial_modifier = {
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character_travel_safety = 1
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knight_limit = 0.2
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}
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martial_modifier_with_offset = {
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levy_reinforcement_rate = 0.025
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army_maintenance_mult = -0.01
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#counter_efficiency = -0.02
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army_toughness_mult = 0.01
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herd_conversion = 0.005
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}
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learning_modifier_with_offset = {
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county_fertility_growth_mult = 0.02
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}
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learning_modifier = {
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monthly_piety = 0.1
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}
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prowess_modifier = {
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}
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# These modifiers are applied to characters of that tier
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unlanded_modifier = {
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}
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baron_modifier = {
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domain_limit = 1
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# Barons don't get to have knights
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monthly_treasury_from_liege_mult = -0.6
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}
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count_modifier = {
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domain_limit = 2
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knight_limit = 1
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accolades = -2
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tax_slot_add = 1
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ai_war_chance = -0.9
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monthly_treasury_from_liege_mult = -0.4
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}
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duke_modifier = {
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domain_limit = 2
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knight_limit = 2
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vassal_limit = 20
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tax_slot_add = 1
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mercenary_hire_cost_mult = 0.1
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enemy_scheme_secrecy_add = -10
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monthly_treasury_from_liege_mult = -0.3
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}
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king_modifier = {
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domain_limit = 3
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knight_limit = 3
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vassal_limit = 40
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accolades = 1
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tax_slot_add = 2
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mercenary_hire_cost_mult = 0.3
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enemy_scheme_secrecy_add = -20
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county_fertility_growth_mult = 0.25
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monthly_merit_mult = 0.5
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monthly_treasury_from_liege_mult = -0.15
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}
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emperor_modifier = {
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domain_limit = 4
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knight_limit = 4
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vassal_limit = 60
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ai_amenity_target_baseline = 0.4
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accolades = 2
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tax_slot_add = 2
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mercenary_hire_cost_mult = 0.6
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enemy_scheme_secrecy_add = -30
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county_fertility_growth_mult = 0.5
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monthly_merit_mult = 1
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}
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hegemon_modifier = {
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domain_limit = 5
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knight_limit = 9
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vassal_limit = 80
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ai_amenity_target_baseline = 0.4
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accolades = 2
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tax_slot_add = 2
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mercenary_hire_cost_mult = 0.8
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enemy_scheme_secrecy_add = -40
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county_fertility_growth_mult = 0.65
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}
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# These modifiers are applied to the holder of a title of the respective tier (per title)
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held_barony_modifier = {
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monthly_prestige = 0.02
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}
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held_county_modifier = {
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monthly_prestige = 0.05
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county_fertility_growth_mult = 0.15
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}
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held_duchy_modifier = {
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monthly_prestige = 0.2
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}
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held_kingdom_modifier = {
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monthly_prestige = 0.8
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}
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held_empire_modifier = {
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monthly_prestige = 1.6
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}
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held_hegemony_modifier = {
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monthly_prestige = 2.4
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}
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# Piety, prestige and stress level that do not modify anything exist for tooltiping
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piety_level_0 = {
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hide_effects = yes # Custom description will generate the full level information
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}
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piety_level_1 = {
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hide_effects = yes # Custom description will generate the full level information
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}
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piety_level_2 = {
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hide_effects = yes # Custom description will generate the full level information
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}
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piety_level_3 = {
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hide_effects = yes # Custom description will generate the full level information
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}
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piety_level_4 = {
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hide_effects = yes # Custom description will generate the full level information
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}
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piety_level_5 = {
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hide_effects = yes # Custom description will generate the full level information
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}
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piety_level_6 = { #Mandala
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hide_effects = yes # Custom description will generate the full level information
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vassal_limit_max = 15
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monthly_legitimacy_add = 0.2
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monthly_dynasty_prestige = 0.1
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}
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piety_level_7 = { #Mandala
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hide_effects = yes # Custom description will generate the full level information
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vassal_limit_max = 25
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monthly_legitimacy_add = 0.3
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monthly_dynasty_prestige = 0.15
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}
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piety_level_8 = { #Mandala
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hide_effects = yes # Custom description will generate the full level information
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vassal_limit_max = 35
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monthly_legitimacy_add = 0.4
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monthly_dynasty_prestige = 0.2
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}
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prestige_level_0 = {
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icon = icon_prestige_00
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hide_effects = yes # Custom description will generate the full level information
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herd_capacity_mult = -0.1
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knight_limit = -1
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}
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prestige_level_1 = {
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icon = icon_prestige_01
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hide_effects = yes # Custom description will generate the full level information
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herd_capacity_mult = 0.1
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ai_amenity_target_baseline = 0.1
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}
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prestige_level_2 = {
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icon = icon_prestige_02
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hide_effects = yes # Custom description will generate the full level information
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knight_limit = 1
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herd_capacity_mult = 0.2
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ai_amenity_target_baseline = 0.2
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}
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prestige_level_3 = {
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icon = icon_prestige_03
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hide_effects = yes # Custom description will generate the full level information
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knight_limit = 2
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herd_capacity_mult = 0.3
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ai_amenity_target_baseline = 0.3
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}
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prestige_level_4 = {
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icon = icon_prestige_04
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hide_effects = yes # Custom description will generate the full level information
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knight_limit = 3
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herd_capacity_mult = 0.4
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ai_amenity_target_baseline = 0.4
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}
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prestige_level_5 = {
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icon = icon_prestige_05
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hide_effects = yes # Custom description will generate the full level information
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knight_limit = 4
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herd_capacity_mult = 0.5
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ai_amenity_target_baseline = 0.5
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}
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influence_level_0 = {
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icon = icon_influence_00
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hide_effects = yes # Custom description will generate the full level information
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owned_political_scheme_success_chance_add = -10
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tyranny_gain_mult = 0.25
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vassal_opinion = -15
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liege_opinion = -15
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short_reign_duration_mult = 0.5
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men_at_arms_recruitment_cost = 0.15
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mercenary_hire_cost_mult = 0.15
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men_at_arms_maintenance = 0.15
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levy_reinforcement_rate = -0.25
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build_gold_cost = 0.15
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}
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influence_level_1 = {
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icon = icon_influence_01
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hide_effects = yes # Custom description will generate the full level information
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owned_political_scheme_success_chance_add = -5
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tyranny_gain_mult = 0.15
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vassal_opinion = -10
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liege_opinion = -10
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short_reign_duration_mult = 0.25
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men_at_arms_recruitment_cost = 0.10
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mercenary_hire_cost_mult = 0.10
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men_at_arms_maintenance = 0.10
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levy_reinforcement_rate = -0.15
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build_gold_cost = 0.10
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}
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influence_level_2 = {
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icon = icon_influence_02
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hide_effects = yes # Custom description will generate the full level information
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levy_reinforcement_rate = 0.05
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}
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influence_level_3 = {
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icon = icon_influence_03
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hide_effects = yes # Custom description will generate the full level information
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owned_political_scheme_success_chance_add = 5
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tyranny_gain_mult = -0.15
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vassal_opinion = -10
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liege_opinion = -10
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men_at_arms_recruitment_cost = -0.05
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mercenary_hire_cost_mult = -0.05
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men_at_arms_maintenance = -0.05
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levy_reinforcement_rate = 0.10
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build_gold_cost = -0.05
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}
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influence_level_4 = {
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icon = icon_influence_04
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hide_effects = yes # Custom description will generate the full level information
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owned_political_scheme_success_chance_add = 10
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tyranny_gain_mult = -0.2
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vassal_opinion = -15
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liege_opinion = -15
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short_reign_duration_mult = -0.25
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men_at_arms_recruitment_cost = -0.10
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mercenary_hire_cost_mult = -0.10
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men_at_arms_maintenance = -0.10
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levy_reinforcement_rate = 0.15
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build_gold_cost = -0.10
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}
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influence_level_5 = {
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icon = icon_influence_05
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hide_effects = yes # Custom description will generate the full level information
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owned_political_scheme_success_chance_add = 15
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tyranny_gain_mult = -0.25
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vassal_opinion = -20
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liege_opinion = -20
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short_reign_duration_mult = -0.5
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men_at_arms_recruitment_cost = -0.15
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mercenary_hire_cost_mult = -0.15
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men_at_arms_maintenance = -0.15
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levy_reinforcement_rate = 0.25
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build_gold_cost = -0.15
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}
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merit_level_0 = { # "None"
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icon = icon_merit_00
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monthly_treasury_from_salary_budget_base = 0
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}
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merit_level_1 = { # "Rank 9 Merit"
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icon = icon_merit_01
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monthly_treasury_from_salary_budget_base = 0
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}
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merit_level_2 = { # "Rank 8 Merit"
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icon = icon_merit_02
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monthly_treasury_from_salary_budget_base = 0.05
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}
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merit_level_3 = { # "Rank 7 Merit"
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icon = icon_merit_03
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monthly_treasury_from_salary_budget_base = 0.1
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}
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merit_level_4 = { # "Rank 6 Merit"
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icon = icon_merit_04
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monthly_treasury_from_salary_budget_base = 0.15
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}
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merit_level_5 = { # "Rank 5 Merit"
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icon = icon_merit_05
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monthly_treasury_from_salary_budget_base = 0.2
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}
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merit_level_6 = { # "Rank 4 Merit"
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icon = icon_merit_06
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monthly_treasury_from_salary_budget_base = 0.25
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}
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merit_level_7 = { # "Rank 3 Merit"
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icon = icon_merit_07
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monthly_treasury_from_salary_budget_base = 0.3
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}
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merit_level_8 = { # "Rank 2 Merit"
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icon = icon_merit_08
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monthly_treasury_from_salary_budget_base = 0.5
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}
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merit_level_9 = { # "Rank 1 Merit"
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icon = icon_merit_09
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monthly_treasury_from_salary_budget_base = 0.75
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}
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stress_level_0 = {
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}
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stress_level_1 = {
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fertility = -0.1
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}
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stress_level_2 = {
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fertility = -0.3
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health = -1
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}
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stress_level_3 = {
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fertility = -0.5
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health = -2
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}
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easy_difficulty = {
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health = 0.5
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negate_health_penalty_add = 0.5
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tyranny_gain_mult = -0.25
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fertility = 0.1
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stress_gain_mult = -0.25
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short_reign_duration_mult = -0.25
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enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
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}
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very_easy_difficulty = {
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health = 1
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negate_health_penalty_add = 1
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tyranny_gain_mult = -0.75
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fertility = 0.2
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stress_gain_mult = -0.5
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short_reign_duration_mult = -0.5
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vassal_opinion = 25
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liege_opinion = 50
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enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
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}
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hard_difficulty = {
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men_at_arms_recruitment_cost = -0.5
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stress_gain_mult = -0.5
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build_gold_cost = -0.25
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holding_build_gold_cost = -0.25
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domicile_build_gold_cost = -0.25
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build_herd_cost = -0.25
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build_prestige_cost = -0.5
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levy_reinforcement_rate = 1
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sway_scheme_phase_duration_add = -150
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tyranny_gain_mult = -0.5
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embarkation_cost_mult = -1
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mercenary_hire_cost_mult = -0.3
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men_at_arms_maintenance = -0.25
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}
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hard_difficulty_player = {
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mercenary_hire_cost_mult = 0.5
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}
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very_hard_difficulty = {
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men_at_arms_recruitment_cost = -0.75
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stress_gain_mult = -0.75
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build_gold_cost = -0.5
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holding_build_gold_cost = -0.5
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domicile_build_gold_cost = -0.5
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build_herd_cost = -0.5
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build_prestige_cost = -0.75
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levy_reinforcement_rate = 3
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sway_scheme_phase_duration_add = -250
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tyranny_gain_mult = -0.75
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embarkation_cost_mult = -1
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mercenary_hire_cost_mult = -0.6
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men_at_arms_maintenance = -0.5
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led_by_owner_extra_advantage_add = 10
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}
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very_hard_difficulty_player = {
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owned_hostile_scheme_success_chance_max_add = -50
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knight_effectiveness_mult = -0.5
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mercenary_hire_cost_mult = 1.5
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}
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debt_level_0 = {
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levy_size = -0.1
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levy_reinforcement_rate = -0.1
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development_growth_factor = -0.1
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herd_gain_mult = -0.1
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vassal_opinion = -5
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courtier_opinion = -10
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county_opinion_add = -5
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ai_amenity_spending = -0.1
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}
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debt_level_1 = {
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levy_size = -0.2
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levy_reinforcement_rate = -0.2
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development_growth_factor = -0.2
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herd_gain_mult = -0.2
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vassal_opinion = -10
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courtier_opinion = -15
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county_opinion_add = -10
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ai_amenity_spending = -0.2
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}
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debt_level_2 = {
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levy_size = -0.3
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levy_reinforcement_rate = -0.3
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development_growth_factor = -0.3
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herd_gain_mult = -0.3
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vassal_opinion = -15
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courtier_opinion = -20
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county_opinion_add = -15
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ai_amenity_spending = -0.3
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}
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debt_level_3 = {
|
||||
levy_size = -0.4
|
||||
levy_reinforcement_rate = -0.4
|
||||
development_growth_factor = -0.4
|
||||
herd_gain_mult = -0.4
|
||||
vassal_opinion = -20
|
||||
courtier_opinion = -25
|
||||
county_opinion_add = -20
|
||||
ai_amenity_spending = -0.5
|
||||
}
|
||||
|
||||
debt_level_4 = {
|
||||
levy_size = -0.5
|
||||
levy_reinforcement_rate = -0.5
|
||||
development_growth_factor = -0.5
|
||||
herd_gain_mult = -0.5
|
||||
vassal_opinion = -25
|
||||
courtier_opinion = -30
|
||||
county_opinion_add = -25
|
||||
ai_amenity_spending = -0.7
|
||||
}
|
||||
|
||||
debt_level_5 = {
|
||||
levy_size = -0.6
|
||||
levy_reinforcement_rate = -0.6
|
||||
development_growth_factor = -0.6
|
||||
herd_gain_mult = -0.6
|
||||
vassal_opinion = -30
|
||||
courtier_opinion = -40
|
||||
county_opinion_add = -30
|
||||
ai_amenity_spending = -1
|
||||
}
|
||||
|
||||
debt_level_6 = {
|
||||
levy_size = -0.7
|
||||
levy_reinforcement_rate = -0.7
|
||||
development_growth_factor = -0.7
|
||||
herd_gain_mult = -0.7
|
||||
vassal_opinion = -40
|
||||
courtier_opinion = -50
|
||||
county_opinion_add = -40
|
||||
ai_amenity_spending = -1.25
|
||||
}
|
||||
|
||||
debt_level_7 = {
|
||||
levy_size = -0.8
|
||||
levy_reinforcement_rate = -0.8
|
||||
development_growth_factor = -0.8
|
||||
herd_gain_mult = -0.8
|
||||
vassal_opinion = -50
|
||||
courtier_opinion = -75
|
||||
county_opinion_add = -50
|
||||
ai_amenity_spending = -1.5
|
||||
}
|
||||
|
||||
debt_level_8 = {
|
||||
levy_size = -0.9
|
||||
levy_reinforcement_rate = -0.9
|
||||
development_growth_factor = -0.9
|
||||
herd_gain_mult = -0.9
|
||||
vassal_opinion = -75
|
||||
courtier_opinion = -100
|
||||
county_opinion_add = -75
|
||||
ai_amenity_spending = -2
|
||||
}
|
||||
|
||||
debt_level_9 = {
|
||||
levy_size = -0.95
|
||||
levy_reinforcement_rate = -0.95
|
||||
development_growth_factor = -0.95
|
||||
herd_gain_mult = -0.95
|
||||
vassal_opinion = -100
|
||||
courtier_opinion = -120
|
||||
county_opinion_add = -100
|
||||
ai_amenity_spending = -3
|
||||
}
|
||||
|
||||
treasury_debt_level_0 = {
|
||||
levy_size = -0.1
|
||||
levy_reinforcement_rate = -0.1
|
||||
development_growth_factor = -0.1
|
||||
herd_gain_mult = -0.1
|
||||
vassal_opinion = -5
|
||||
courtier_opinion = -10
|
||||
county_opinion_add = -5
|
||||
ai_amenity_spending = -0.1
|
||||
monthly_merit_mult = -0.1
|
||||
monthly_influence_mult = -0.1
|
||||
maa_toughness_mult = -0.1
|
||||
maa_damage_mult = -0.1
|
||||
}
|
||||
|
||||
treasury_debt_level_1 = {
|
||||
levy_size = -0.2
|
||||
levy_reinforcement_rate = -0.2
|
||||
development_growth_factor = -0.2
|
||||
herd_gain_mult = -0.2
|
||||
vassal_opinion = -10
|
||||
courtier_opinion = -15
|
||||
county_opinion_add = -10
|
||||
ai_amenity_spending = -0.2
|
||||
monthly_merit_mult = -0.2
|
||||
monthly_influence_mult = -0.2
|
||||
maa_toughness_mult = -0.2
|
||||
maa_damage_mult = -0.2
|
||||
}
|
||||
|
||||
treasury_debt_level_2 = {
|
||||
levy_size = -0.3
|
||||
levy_reinforcement_rate = -0.3
|
||||
development_growth_factor = -0.3
|
||||
herd_gain_mult = -0.3
|
||||
vassal_opinion = -15
|
||||
courtier_opinion = -20
|
||||
county_opinion_add = -15
|
||||
ai_amenity_spending = -0.3
|
||||
monthly_merit_mult = -0.3
|
||||
monthly_influence_mult = -0.3
|
||||
maa_toughness_mult = -0.3
|
||||
maa_damage_mult = -0.3
|
||||
}
|
||||
|
||||
treasury_debt_level_3 = {
|
||||
levy_size = -0.4
|
||||
levy_reinforcement_rate = -0.4
|
||||
development_growth_factor = -0.4
|
||||
herd_gain_mult = -0.4
|
||||
vassal_opinion = -20
|
||||
courtier_opinion = -25
|
||||
county_opinion_add = -20
|
||||
ai_amenity_spending = -0.5
|
||||
monthly_merit_mult = -0.4
|
||||
monthly_influence_mult = -0.4
|
||||
maa_toughness_mult = -0.4
|
||||
maa_damage_mult = -0.4
|
||||
}
|
||||
|
||||
treasury_debt_level_4 = {
|
||||
levy_size = -0.5
|
||||
levy_reinforcement_rate = -0.5
|
||||
development_growth_factor = -0.5
|
||||
herd_gain_mult = -0.5
|
||||
vassal_opinion = -25
|
||||
courtier_opinion = -30
|
||||
county_opinion_add = -25
|
||||
ai_amenity_spending = -0.7
|
||||
monthly_merit_mult = -0.5
|
||||
monthly_influence_mult = -0.5
|
||||
maa_toughness_mult = -0.5
|
||||
maa_damage_mult = -0.5
|
||||
}
|
||||
|
||||
treasury_debt_level_5 = {
|
||||
levy_size = -0.6
|
||||
levy_reinforcement_rate = -0.6
|
||||
development_growth_factor = -0.6
|
||||
herd_gain_mult = -0.6
|
||||
vassal_opinion = -30
|
||||
courtier_opinion = -40
|
||||
county_opinion_add = -30
|
||||
ai_amenity_spending = -1
|
||||
monthly_merit_mult = -0.6
|
||||
monthly_influence_mult = -0.6
|
||||
maa_toughness_mult = -0.6
|
||||
maa_damage_mult = -0.6
|
||||
}
|
||||
|
||||
treasury_debt_level_6 = {
|
||||
levy_size = -0.7
|
||||
levy_reinforcement_rate = -0.7
|
||||
development_growth_factor = -0.7
|
||||
herd_gain_mult = -0.7
|
||||
vassal_opinion = -40
|
||||
courtier_opinion = -50
|
||||
county_opinion_add = -40
|
||||
ai_amenity_spending = -1.25
|
||||
monthly_merit_mult = -0.7
|
||||
monthly_influence_mult = -0.7
|
||||
maa_toughness_mult = -0.7
|
||||
maa_damage_mult = -0.7
|
||||
}
|
||||
|
||||
treasury_debt_level_7 = {
|
||||
levy_size = -0.8
|
||||
levy_reinforcement_rate = -0.8
|
||||
development_growth_factor = -0.8
|
||||
herd_gain_mult = -0.8
|
||||
vassal_opinion = -50
|
||||
courtier_opinion = -75
|
||||
county_opinion_add = -50
|
||||
ai_amenity_spending = -1.5
|
||||
monthly_merit_mult = -0.8
|
||||
monthly_influence_mult = -0.8
|
||||
maa_toughness_mult = -0.8
|
||||
maa_damage_mult = -0.8
|
||||
}
|
||||
|
||||
treasury_debt_level_8 = {
|
||||
levy_size = -0.9
|
||||
levy_reinforcement_rate = -0.9
|
||||
development_growth_factor = -0.9
|
||||
herd_gain_mult = -0.9
|
||||
vassal_opinion = -75
|
||||
courtier_opinion = -100
|
||||
county_opinion_add = -75
|
||||
ai_amenity_spending = -2
|
||||
monthly_merit_mult = -0.9
|
||||
monthly_influence_mult = -0.9
|
||||
maa_toughness_mult = -0.9
|
||||
maa_damage_mult = -0.9
|
||||
}
|
||||
|
||||
treasury_debt_level_9 = {
|
||||
levy_size = -0.95
|
||||
levy_reinforcement_rate = -0.95
|
||||
development_growth_factor = -0.95
|
||||
herd_gain_mult = -0.95
|
||||
vassal_opinion = -100
|
||||
courtier_opinion = -120
|
||||
county_opinion_add = -100
|
||||
ai_amenity_spending = -3
|
||||
monthly_merit_mult = -0.95
|
||||
monthly_influence_mult = -0.95
|
||||
maa_toughness_mult = -0.95
|
||||
maa_damage_mult = -0.95
|
||||
}
|
||||
|
||||
debt_level_no_income = { #Special no income
|
||||
levy_size = -0.95
|
||||
levy_reinforcement_rate = -0.95
|
||||
development_growth_factor = -0.95
|
||||
herd_gain_mult = -0.95
|
||||
vassal_opinion = -100
|
||||
county_opinion_add = -100
|
||||
ai_amenity_spending = -3
|
||||
}
|
||||
|
||||
no_embarkation_cost = {
|
||||
embarkation_cost_mult = -1
|
||||
}
|
||||
|
||||
domain_limit_plus_one = {
|
||||
domain_limit = 1
|
||||
}
|
||||
|
||||
domain_limit_plus_two = {
|
||||
domain_limit = 2
|
||||
}
|
||||
|
||||
domain_limit_plus_three = {
|
||||
domain_limit = 3
|
||||
}
|
||||
|
||||
domain_limit_minus_one = {
|
||||
domain_limit = -1
|
||||
}
|
||||
|
||||
domain_limit_minus_two = {
|
||||
domain_limit = -2
|
||||
}
|
||||
|
||||
domain_limit_minus_three = {
|
||||
domain_limit = -3
|
||||
}
|
||||
|
||||
ai_weak_conqueror_modifier = {
|
||||
icon = bird_positive
|
||||
ai_war_chance = -100
|
||||
ai_amenity_spending = -0.25
|
||||
ai_amenity_target_baseline = -0.4
|
||||
}
|
||||
|
||||
ai_extreme_conqueror_modifier = {
|
||||
icon = flame_positive
|
||||
health = 3
|
||||
epidemic_resistance = 50
|
||||
enemy_hostile_scheme_phase_duration_add = 75
|
||||
enemy_hostile_scheme_success_chance_max_add = -60
|
||||
enemy_hostile_scheme_success_chance_growth_add = -10
|
||||
army_siege_value_mult = 1
|
||||
siege_phase_time = -0.5
|
||||
advantage = 25
|
||||
maa_siege_value_add = 1
|
||||
monthly_county_control_growth_add = 5
|
||||
movement_speed = 0.25
|
||||
domain_limit_min = 5
|
||||
domain_limit_max = 15
|
||||
vassal_limit_min = 50
|
||||
vassal_limit_max = 500
|
||||
}
|
||||
|
||||
above_herd_limit_modifier = {
|
||||
icon = bird_negative
|
||||
herd_gain_mult = -0.95 # 95% Penalty
|
||||
}
|
||||
|
||||
upset_peasants_modifier = {
|
||||
icon = county_modifier_opinion_negative
|
||||
county_opinion_add = -25
|
||||
}
|
||||
|
||||
dai_viet_empire_house_modifier = {
|
||||
icon = piety_positive
|
||||
monthly_piety_gain_mult = 0.1
|
||||
}
|
||||
|
||||
majapahit_empire_founding_modifier = {
|
||||
icon = legitimacy_positive
|
||||
legitimacy_gain_mult = 0.05
|
||||
monthly_piety_gain_mult = 0.05
|
||||
monthly_prestige_gain_mult = 0.05
|
||||
}
|
||||
|
||||
majapahit_empire_knight_modifier = {
|
||||
icon = martial_positive
|
||||
martial = 2
|
||||
knight_limit = 1
|
||||
embarkation_cost_mult = -0.20
|
||||
men_at_arms_recruitment_cost = -0.1
|
||||
}
|
||||
|
||||
majapahit_empire_build_discount_modifier = {
|
||||
icon = country_modifier_development_positive
|
||||
stewardship = 1
|
||||
diplomacy = 1
|
||||
build_speed = -0.15
|
||||
holding_build_speed = -0.15
|
||||
build_gold_cost = -0.1
|
||||
holding_build_gold_cost = -0.1
|
||||
character_capital_county_monthly_development_growth_add = 0.25
|
||||
}
|
||||
|
||||
ryukyu_empire_founding_province_modifier = {
|
||||
icon = county_modifier_development_positive
|
||||
building_slot_add = 1
|
||||
}
|
||||
|
||||
ryukyu_empire_shaku_modifier = {
|
||||
icon = county_modifier_development_positive
|
||||
build_gold_cost = -0.1
|
||||
build_prestige_cost = -0.1
|
||||
build_piety_cost = -0.1
|
||||
build_speed = -0.1
|
||||
learning = 1
|
||||
stewardship = 1
|
||||
}
|
||||
|
||||
ryukyu_empire_crown_modifier = {
|
||||
icon = prestige_positive
|
||||
diplomatic_range_mult = 0.15
|
||||
prestige_level_impact_mult = 0.15
|
||||
glory_hound_levy_contribution_mult = 0.10
|
||||
vassal_limit = 2
|
||||
}
|
||||
|
||||
siam_kingdom_sangkhalok_workshops_county_modifier = {
|
||||
icon = county_modifier_development_positive
|
||||
development_growth = 0.15
|
||||
county_opinion_add = 10
|
||||
}
|
||||
|
||||
siam_kingdom_sangkhalok_workshops_province_modifier = {
|
||||
icon = economy_positive
|
||||
tax_mult = 0.1
|
||||
}
|
||||
|
||||
|
||||
siam_kingdom_military_modifier = {
|
||||
icon = martial_positive
|
||||
stationed_maa_damage_mult = 0.15
|
||||
stationed_maa_toughness_mult = 0.15
|
||||
stationed_maa_pursuit_mult = 0.15
|
||||
stationed_maa_screen_mult = 0.15
|
||||
}
|
||||
|
||||
|
||||
siam_kingdom_culture_modifier = {
|
||||
icon = legend_positive
|
||||
cultural_head_fascination_mult = 0.15
|
||||
same_culture_mercenary_hire_cost_mult = -0.1
|
||||
opinion_of_same_culture = 10
|
||||
}
|
||||
|
||||
brunei_kingdom_khutbah_prestige_option_modifier = {
|
||||
icon = county_modifier_opinion_positive
|
||||
general_opinion = 15
|
||||
dynasty_opinion = 10
|
||||
vassal_opinion = 10
|
||||
}
|
||||
|
||||
brunei_kingdom_khutbah_piety_option_modifier = {
|
||||
icon = county_modifier_opinion_positive
|
||||
religious_vassal_opinion = 10
|
||||
clergy_opinion = 15
|
||||
religious_head_opinion = 10
|
||||
}
|
||||
|
||||
brunei_empire_high_sadaqah_modifier = {
|
||||
icon = county_modifier_opinion_positive
|
||||
prestige_level_impact_mult = 0.1
|
||||
piety_level_impact_mult = 0.1
|
||||
same_faith_opinion = 15
|
||||
}
|
||||
|
||||
brunei_empire_low_sadaqah_modifier = {
|
||||
icon = county_modifier_opinion_positive
|
||||
piety_level_impact_mult = 0.1
|
||||
same_faith_opinion = 10
|
||||
}
|
||||
|
||||
studying_confucian_education_modifier = {
|
||||
icon = merit_positive
|
||||
confucian_education_xp_gain_mult = 0.1
|
||||
confucianism_religion_opinion = 5
|
||||
}
|
||||
|
||||
studying_at_university_modifier = {
|
||||
icon = learning_positive
|
||||
general_opinion = 5
|
||||
learning = 1
|
||||
}
|
||||
|
|
@ -1354,9 +1354,9 @@
|
|||
prestige_level_4_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_KINGDOM_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [kingdoms|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!"
|
||||
prestige_level_5_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_EMPIRE_NAME$ and below\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [empires|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!"
|
||||
|
||||
influence_level_0: "Impotent"
|
||||
influence_level_0: "Ineffectual"
|
||||
influence_level_0_desc: "$influence_level_0$ is the lowest possible [influence_level|E]. The next level is [GetModifier( 'influence_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)0' )]"
|
||||
influence_level_1: "Influential"
|
||||
influence_level_1: "Average"
|
||||
influence_level_1_desc: "$influence_level_1$ is the second [influence_level|E]. The next level is [GetModifier( 'influence_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)1' )]"
|
||||
influence_level_2: "Persuasive"
|
||||
influence_level_2_desc: "$influence_level_2$ is the third [influence_level|E]. The next level is [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)2' )]"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue