From 7c8ca1e813d6f9d1a085f253d5b80ecb945b5a1f Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Wed, 19 Aug 2026 13:19:48 +0100 Subject: [PATCH] influence tweaking --- common/defines/00_defines.txt | 2 +- common/modifiers/00_basic_modifiers.txt | 870 ++++++++++++++++++ .../replace/modifiers/modifiers_l_english.yml | 4 +- 3 files changed, 873 insertions(+), 3 deletions(-) create mode 100644 common/modifiers/00_basic_modifiers.txt diff --git a/common/defines/00_defines.txt b/common/defines/00_defines.txt index 02ad29237..c987b4148 100644 --- a/common/defines/00_defines.txt +++ b/common/defines/00_defines.txt @@ -153,7 +153,7 @@ NCharacter = { # evety character by default starts at respective ZERO_LEVEL with enough experience for it LEVELS_PIETY = { 1000 1500 2500 4500 8500 13000 17000 22500 } LEVELS_PRESTIGE = { 1000 2000 5000 10000 25000 } - LEVELS_INFLUENCE = { 1000 2000 4000 8000 16000 } + LEVELS_INFLUENCE = { 1000 4000 8000 12000 20000 } LEVELS_MERIT = { 100 1000 2000 3500 5500 8500 12000 17000 23000 } # default max level index (0-based) for governments. Can be overridden with field currency_levels_cap in the government type diff --git a/common/modifiers/00_basic_modifiers.txt b/common/modifiers/00_basic_modifiers.txt new file mode 100644 index 000000000..befcb6dac --- /dev/null +++ b/common/modifiers/00_basic_modifiers.txt @@ -0,0 +1,870 @@ +base_modifier = { +} + +# Skill modifiers, applied to each character +# *_with_offset versions first subtract the NCharacter.SKILL_MODIFIER_OFFSET value from the skill + +diplomacy_modifier = { + ai_amenity_target_baseline = 0.01 +} +diplomacy_modifier_with_offset = { + monthly_prestige_gain_mult = 0.01 + herd_gain_mult = 0.01 +} + +intrigue_modifier = { + enemy_scheme_secrecy_add = -0.5 + owned_scheme_secrecy_add = 2 +} + +stewardship_modifier = { + character_travel_speed = 1 + monthly_barter_goods_mult = 0.01 +} +stewardship_modifier_with_offset = { + domain_tax_mult = 0.02 + domicile_monthly_gold_mult = 0.04 + monthly_income_from_herd_mult = 0.02 + #build_gold_cost = -0.02 + #holding_build_gold_cost = -0.02 +} + +martial_modifier = { + character_travel_safety = 1 + knight_limit = 0.2 +} +martial_modifier_with_offset = { + levy_reinforcement_rate = 0.025 + army_maintenance_mult = -0.01 + #counter_efficiency = -0.02 + army_toughness_mult = 0.01 + herd_conversion = 0.005 +} + +learning_modifier_with_offset = { + county_fertility_growth_mult = 0.02 +} + +learning_modifier = { + monthly_piety = 0.1 +} + +prowess_modifier = { +} + +# These modifiers are applied to characters of that tier +unlanded_modifier = { +} + +baron_modifier = { + domain_limit = 1 + # Barons don't get to have knights + monthly_treasury_from_liege_mult = -0.6 +} + +count_modifier = { + domain_limit = 2 + knight_limit = 1 + accolades = -2 + tax_slot_add = 1 + ai_war_chance = -0.9 + monthly_treasury_from_liege_mult = -0.4 +} + +duke_modifier = { + domain_limit = 2 + knight_limit = 2 + vassal_limit = 20 + tax_slot_add = 1 + mercenary_hire_cost_mult = 0.1 + enemy_scheme_secrecy_add = -10 + monthly_treasury_from_liege_mult = -0.3 +} + +king_modifier = { + domain_limit = 3 + knight_limit = 3 + vassal_limit = 40 + accolades = 1 + tax_slot_add = 2 + mercenary_hire_cost_mult = 0.3 + enemy_scheme_secrecy_add = -20 + county_fertility_growth_mult = 0.25 + monthly_merit_mult = 0.5 + monthly_treasury_from_liege_mult = -0.15 +} + +emperor_modifier = { + domain_limit = 4 + knight_limit = 4 + vassal_limit = 60 + ai_amenity_target_baseline = 0.4 + accolades = 2 + tax_slot_add = 2 + mercenary_hire_cost_mult = 0.6 + enemy_scheme_secrecy_add = -30 + county_fertility_growth_mult = 0.5 + monthly_merit_mult = 1 +} + +hegemon_modifier = { + domain_limit = 5 + knight_limit = 9 + vassal_limit = 80 + ai_amenity_target_baseline = 0.4 + accolades = 2 + tax_slot_add = 2 + mercenary_hire_cost_mult = 0.8 + enemy_scheme_secrecy_add = -40 + county_fertility_growth_mult = 0.65 +} + +# These modifiers are applied to the holder of a title of the respective tier (per title) +held_barony_modifier = { + monthly_prestige = 0.02 +} +held_county_modifier = { + monthly_prestige = 0.05 + county_fertility_growth_mult = 0.15 +} +held_duchy_modifier = { + monthly_prestige = 0.2 +} +held_kingdom_modifier = { + monthly_prestige = 0.8 +} +held_empire_modifier = { + monthly_prestige = 1.6 +} +held_hegemony_modifier = { + monthly_prestige = 2.4 +} + +# Piety, prestige and stress level that do not modify anything exist for tooltiping +piety_level_0 = { + hide_effects = yes # Custom description will generate the full level information +} +piety_level_1 = { + hide_effects = yes # Custom description will generate the full level information +} +piety_level_2 = { + hide_effects = yes # Custom description will generate the full level information +} +piety_level_3 = { + hide_effects = yes # Custom description will generate the full level information +} +piety_level_4 = { + hide_effects = yes # Custom description will generate the full level information +} +piety_level_5 = { + hide_effects = yes # Custom description will generate the full level information +} +piety_level_6 = { #Mandala + hide_effects = yes # Custom description will generate the full level information + vassal_limit_max = 15 + monthly_legitimacy_add = 0.2 + monthly_dynasty_prestige = 0.1 +} +piety_level_7 = { #Mandala + hide_effects = yes # Custom description will generate the full level information + vassal_limit_max = 25 + monthly_legitimacy_add = 0.3 + monthly_dynasty_prestige = 0.15 +} +piety_level_8 = { #Mandala + hide_effects = yes # Custom description will generate the full level information + vassal_limit_max = 35 + monthly_legitimacy_add = 0.4 + monthly_dynasty_prestige = 0.2 +} + +prestige_level_0 = { + icon = icon_prestige_00 + hide_effects = yes # Custom description will generate the full level information + herd_capacity_mult = -0.1 + knight_limit = -1 +} +prestige_level_1 = { + icon = icon_prestige_01 + hide_effects = yes # Custom description will generate the full level information + herd_capacity_mult = 0.1 + ai_amenity_target_baseline = 0.1 +} +prestige_level_2 = { + icon = icon_prestige_02 + hide_effects = yes # Custom description will generate the full level information + knight_limit = 1 + herd_capacity_mult = 0.2 + ai_amenity_target_baseline = 0.2 +} +prestige_level_3 = { + icon = icon_prestige_03 + hide_effects = yes # Custom description will generate the full level information + knight_limit = 2 + herd_capacity_mult = 0.3 + ai_amenity_target_baseline = 0.3 +} +prestige_level_4 = { + icon = icon_prestige_04 + hide_effects = yes # Custom description will generate the full level information + knight_limit = 3 + herd_capacity_mult = 0.4 + ai_amenity_target_baseline = 0.4 +} +prestige_level_5 = { + icon = icon_prestige_05 + hide_effects = yes # Custom description will generate the full level information + knight_limit = 4 + herd_capacity_mult = 0.5 + ai_amenity_target_baseline = 0.5 +} + +influence_level_0 = { + icon = icon_influence_00 + hide_effects = yes # Custom description will generate the full level information + owned_political_scheme_success_chance_add = -10 + tyranny_gain_mult = 0.25 + vassal_opinion = -15 + liege_opinion = -15 + short_reign_duration_mult = 0.5 + men_at_arms_recruitment_cost = 0.15 + mercenary_hire_cost_mult = 0.15 + men_at_arms_maintenance = 0.15 + levy_reinforcement_rate = -0.25 + build_gold_cost = 0.15 +} +influence_level_1 = { + icon = icon_influence_01 + hide_effects = yes # Custom description will generate the full level information + owned_political_scheme_success_chance_add = -5 + tyranny_gain_mult = 0.15 + vassal_opinion = -10 + liege_opinion = -10 + short_reign_duration_mult = 0.25 + men_at_arms_recruitment_cost = 0.10 + mercenary_hire_cost_mult = 0.10 + men_at_arms_maintenance = 0.10 + levy_reinforcement_rate = -0.15 + build_gold_cost = 0.10 +} +influence_level_2 = { + icon = icon_influence_02 + hide_effects = yes # Custom description will generate the full level information + levy_reinforcement_rate = 0.05 +} +influence_level_3 = { + icon = icon_influence_03 + hide_effects = yes # Custom description will generate the full level information + owned_political_scheme_success_chance_add = 5 + tyranny_gain_mult = -0.15 + vassal_opinion = -10 + liege_opinion = -10 + men_at_arms_recruitment_cost = -0.05 + mercenary_hire_cost_mult = -0.05 + men_at_arms_maintenance = -0.05 + levy_reinforcement_rate = 0.10 + build_gold_cost = -0.05 +} +influence_level_4 = { + icon = icon_influence_04 + hide_effects = yes # Custom description will generate the full level information + owned_political_scheme_success_chance_add = 10 + tyranny_gain_mult = -0.2 + vassal_opinion = -15 + liege_opinion = -15 + short_reign_duration_mult = -0.25 + men_at_arms_recruitment_cost = -0.10 + mercenary_hire_cost_mult = -0.10 + men_at_arms_maintenance = -0.10 + levy_reinforcement_rate = 0.15 + build_gold_cost = -0.10 +} +influence_level_5 = { + icon = icon_influence_05 + hide_effects = yes # Custom description will generate the full level information + owned_political_scheme_success_chance_add = 15 + tyranny_gain_mult = -0.25 + vassal_opinion = -20 + liege_opinion = -20 + short_reign_duration_mult = -0.5 + men_at_arms_recruitment_cost = -0.15 + mercenary_hire_cost_mult = -0.15 + men_at_arms_maintenance = -0.15 + levy_reinforcement_rate = 0.25 + build_gold_cost = -0.15 +} + +merit_level_0 = { # "None" + icon = icon_merit_00 + monthly_treasury_from_salary_budget_base = 0 +} +merit_level_1 = { # "Rank 9 Merit" + icon = icon_merit_01 + monthly_treasury_from_salary_budget_base = 0 +} +merit_level_2 = { # "Rank 8 Merit" + icon = icon_merit_02 + monthly_treasury_from_salary_budget_base = 0.05 +} +merit_level_3 = { # "Rank 7 Merit" + icon = icon_merit_03 + monthly_treasury_from_salary_budget_base = 0.1 +} +merit_level_4 = { # "Rank 6 Merit" + icon = icon_merit_04 + monthly_treasury_from_salary_budget_base = 0.15 +} +merit_level_5 = { # "Rank 5 Merit" + icon = icon_merit_05 + monthly_treasury_from_salary_budget_base = 0.2 +} +merit_level_6 = { # "Rank 4 Merit" + icon = icon_merit_06 + monthly_treasury_from_salary_budget_base = 0.25 +} +merit_level_7 = { # "Rank 3 Merit" + icon = icon_merit_07 + monthly_treasury_from_salary_budget_base = 0.3 +} +merit_level_8 = { # "Rank 2 Merit" + icon = icon_merit_08 + monthly_treasury_from_salary_budget_base = 0.5 +} +merit_level_9 = { # "Rank 1 Merit" + icon = icon_merit_09 + monthly_treasury_from_salary_budget_base = 0.75 +} + +stress_level_0 = { +} +stress_level_1 = { + fertility = -0.1 +} +stress_level_2 = { + fertility = -0.3 + health = -1 +} +stress_level_3 = { + fertility = -0.5 + health = -2 +} + +easy_difficulty = { + health = 0.5 + negate_health_penalty_add = 0.5 + tyranny_gain_mult = -0.25 + fertility = 0.1 + stress_gain_mult = -0.25 + short_reign_duration_mult = -0.25 + enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value +} + +very_easy_difficulty = { + health = 1 + negate_health_penalty_add = 1 + tyranny_gain_mult = -0.75 + fertility = 0.2 + stress_gain_mult = -0.5 + short_reign_duration_mult = -0.5 + vassal_opinion = 25 + liege_opinion = 50 + enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value +} + +hard_difficulty = { + men_at_arms_recruitment_cost = -0.5 + stress_gain_mult = -0.5 + build_gold_cost = -0.25 + holding_build_gold_cost = -0.25 + domicile_build_gold_cost = -0.25 + build_herd_cost = -0.25 + build_prestige_cost = -0.5 + levy_reinforcement_rate = 1 + sway_scheme_phase_duration_add = -150 + tyranny_gain_mult = -0.5 + embarkation_cost_mult = -1 + mercenary_hire_cost_mult = -0.3 + men_at_arms_maintenance = -0.25 +} + +hard_difficulty_player = { + mercenary_hire_cost_mult = 0.5 +} + +very_hard_difficulty = { + men_at_arms_recruitment_cost = -0.75 + stress_gain_mult = -0.75 + build_gold_cost = -0.5 + holding_build_gold_cost = -0.5 + domicile_build_gold_cost = -0.5 + build_herd_cost = -0.5 + build_prestige_cost = -0.75 + levy_reinforcement_rate = 3 + sway_scheme_phase_duration_add = -250 + tyranny_gain_mult = -0.75 + embarkation_cost_mult = -1 + mercenary_hire_cost_mult = -0.6 + men_at_arms_maintenance = -0.5 + led_by_owner_extra_advantage_add = 10 +} + +very_hard_difficulty_player = { + owned_hostile_scheme_success_chance_max_add = -50 + knight_effectiveness_mult = -0.5 + mercenary_hire_cost_mult = 1.5 +} + +debt_level_0 = { + levy_size = -0.1 + levy_reinforcement_rate = -0.1 + development_growth_factor = -0.1 + herd_gain_mult = -0.1 + vassal_opinion = -5 + courtier_opinion = -10 + county_opinion_add = -5 + ai_amenity_spending = -0.1 +} + +debt_level_1 = { + levy_size = -0.2 + levy_reinforcement_rate = -0.2 + development_growth_factor = -0.2 + herd_gain_mult = -0.2 + vassal_opinion = -10 + courtier_opinion = -15 + county_opinion_add = -10 + ai_amenity_spending = -0.2 +} + +debt_level_2 = { + levy_size = -0.3 + levy_reinforcement_rate = -0.3 + development_growth_factor = -0.3 + herd_gain_mult = -0.3 + vassal_opinion = -15 + courtier_opinion = -20 + county_opinion_add = -15 + ai_amenity_spending = -0.3 +} + +debt_level_3 = { + levy_size = -0.4 + levy_reinforcement_rate = -0.4 + development_growth_factor = -0.4 + herd_gain_mult = -0.4 + vassal_opinion = -20 + courtier_opinion = -25 + county_opinion_add = -20 + ai_amenity_spending = -0.5 +} + +debt_level_4 = { + levy_size = -0.5 + levy_reinforcement_rate = -0.5 + development_growth_factor = -0.5 + herd_gain_mult = -0.5 + vassal_opinion = -25 + courtier_opinion = -30 + county_opinion_add = -25 + ai_amenity_spending = -0.7 +} + +debt_level_5 = { + levy_size = -0.6 + levy_reinforcement_rate = -0.6 + development_growth_factor = -0.6 + herd_gain_mult = -0.6 + vassal_opinion = -30 + courtier_opinion = -40 + county_opinion_add = -30 + ai_amenity_spending = -1 +} + +debt_level_6 = { + levy_size = -0.7 + levy_reinforcement_rate = -0.7 + development_growth_factor = -0.7 + herd_gain_mult = -0.7 + vassal_opinion = -40 + courtier_opinion = -50 + county_opinion_add = -40 + ai_amenity_spending = -1.25 +} + +debt_level_7 = { + levy_size = -0.8 + levy_reinforcement_rate = -0.8 + development_growth_factor = -0.8 + herd_gain_mult = -0.8 + vassal_opinion = -50 + courtier_opinion = -75 + county_opinion_add = -50 + ai_amenity_spending = -1.5 +} + +debt_level_8 = { + levy_size = -0.9 + levy_reinforcement_rate = -0.9 + development_growth_factor = -0.9 + herd_gain_mult = -0.9 + vassal_opinion = -75 + courtier_opinion = -100 + county_opinion_add = -75 + ai_amenity_spending = -2 +} + +debt_level_9 = { + levy_size = -0.95 + levy_reinforcement_rate = -0.95 + development_growth_factor = -0.95 + herd_gain_mult = -0.95 + vassal_opinion = -100 + courtier_opinion = -120 + county_opinion_add = -100 + ai_amenity_spending = -3 +} + +treasury_debt_level_0 = { + levy_size = -0.1 + levy_reinforcement_rate = -0.1 + development_growth_factor = -0.1 + herd_gain_mult = -0.1 + vassal_opinion = -5 + courtier_opinion = -10 + county_opinion_add = -5 + ai_amenity_spending = -0.1 + monthly_merit_mult = -0.1 + monthly_influence_mult = -0.1 + maa_toughness_mult = -0.1 + maa_damage_mult = -0.1 +} + +treasury_debt_level_1 = { + levy_size = -0.2 + levy_reinforcement_rate = -0.2 + development_growth_factor = -0.2 + herd_gain_mult = -0.2 + vassal_opinion = -10 + courtier_opinion = -15 + county_opinion_add = -10 + ai_amenity_spending = -0.2 + monthly_merit_mult = -0.2 + monthly_influence_mult = -0.2 + maa_toughness_mult = -0.2 + maa_damage_mult = -0.2 +} + +treasury_debt_level_2 = { + levy_size = -0.3 + levy_reinforcement_rate = -0.3 + development_growth_factor = -0.3 + herd_gain_mult = -0.3 + vassal_opinion = -15 + courtier_opinion = -20 + county_opinion_add = -15 + ai_amenity_spending = -0.3 + monthly_merit_mult = -0.3 + monthly_influence_mult = -0.3 + maa_toughness_mult = -0.3 + maa_damage_mult = -0.3 +} + +treasury_debt_level_3 = { + levy_size = -0.4 + levy_reinforcement_rate = -0.4 + development_growth_factor = -0.4 + herd_gain_mult = -0.4 + vassal_opinion = -20 + courtier_opinion = -25 + county_opinion_add = -20 + ai_amenity_spending = -0.5 + monthly_merit_mult = -0.4 + monthly_influence_mult = -0.4 + maa_toughness_mult = -0.4 + maa_damage_mult = -0.4 +} + +treasury_debt_level_4 = { + levy_size = -0.5 + levy_reinforcement_rate = -0.5 + development_growth_factor = -0.5 + herd_gain_mult = -0.5 + vassal_opinion = -25 + courtier_opinion = -30 + county_opinion_add = -25 + ai_amenity_spending = -0.7 + monthly_merit_mult = -0.5 + monthly_influence_mult = -0.5 + maa_toughness_mult = -0.5 + maa_damage_mult = -0.5 +} + +treasury_debt_level_5 = { + levy_size = -0.6 + levy_reinforcement_rate = -0.6 + development_growth_factor = -0.6 + herd_gain_mult = -0.6 + vassal_opinion = -30 + courtier_opinion = -40 + county_opinion_add = -30 + ai_amenity_spending = -1 + monthly_merit_mult = -0.6 + monthly_influence_mult = -0.6 + maa_toughness_mult = -0.6 + maa_damage_mult = -0.6 +} + +treasury_debt_level_6 = { + levy_size = -0.7 + levy_reinforcement_rate = -0.7 + development_growth_factor = -0.7 + herd_gain_mult = -0.7 + vassal_opinion = -40 + courtier_opinion = -50 + county_opinion_add = -40 + ai_amenity_spending = -1.25 + monthly_merit_mult = -0.7 + monthly_influence_mult = -0.7 + maa_toughness_mult = -0.7 + maa_damage_mult = -0.7 +} + +treasury_debt_level_7 = { + levy_size = -0.8 + levy_reinforcement_rate = -0.8 + development_growth_factor = -0.8 + herd_gain_mult = -0.8 + vassal_opinion = -50 + courtier_opinion = -75 + county_opinion_add = -50 + ai_amenity_spending = -1.5 + monthly_merit_mult = -0.8 + monthly_influence_mult = -0.8 + maa_toughness_mult = -0.8 + maa_damage_mult = -0.8 +} + +treasury_debt_level_8 = { + levy_size = -0.9 + levy_reinforcement_rate = -0.9 + development_growth_factor = -0.9 + herd_gain_mult = -0.9 + vassal_opinion = -75 + courtier_opinion = -100 + county_opinion_add = -75 + ai_amenity_spending = -2 + monthly_merit_mult = -0.9 + monthly_influence_mult = -0.9 + maa_toughness_mult = -0.9 + maa_damage_mult = -0.9 +} + +treasury_debt_level_9 = { + levy_size = -0.95 + levy_reinforcement_rate = -0.95 + development_growth_factor = -0.95 + herd_gain_mult = -0.95 + vassal_opinion = -100 + courtier_opinion = -120 + county_opinion_add = -100 + ai_amenity_spending = -3 + monthly_merit_mult = -0.95 + monthly_influence_mult = -0.95 + maa_toughness_mult = -0.95 + maa_damage_mult = -0.95 +} + +debt_level_no_income = { #Special no income + levy_size = -0.95 + levy_reinforcement_rate = -0.95 + development_growth_factor = -0.95 + herd_gain_mult = -0.95 + vassal_opinion = -100 + county_opinion_add = -100 + ai_amenity_spending = -3 +} + +no_embarkation_cost = { + embarkation_cost_mult = -1 +} + +domain_limit_plus_one = { + domain_limit = 1 +} + +domain_limit_plus_two = { + domain_limit = 2 +} + +domain_limit_plus_three = { + domain_limit = 3 +} + +domain_limit_minus_one = { + domain_limit = -1 +} + +domain_limit_minus_two = { + domain_limit = -2 +} + +domain_limit_minus_three = { + domain_limit = -3 +} + +ai_weak_conqueror_modifier = { + icon = bird_positive + ai_war_chance = -100 + ai_amenity_spending = -0.25 + ai_amenity_target_baseline = -0.4 +} + +ai_extreme_conqueror_modifier = { + icon = flame_positive + health = 3 + epidemic_resistance = 50 + enemy_hostile_scheme_phase_duration_add = 75 + enemy_hostile_scheme_success_chance_max_add = -60 + enemy_hostile_scheme_success_chance_growth_add = -10 + army_siege_value_mult = 1 + siege_phase_time = -0.5 + advantage = 25 + maa_siege_value_add = 1 + monthly_county_control_growth_add = 5 + movement_speed = 0.25 + domain_limit_min = 5 + domain_limit_max = 15 + vassal_limit_min = 50 + vassal_limit_max = 500 +} + +above_herd_limit_modifier = { + icon = bird_negative + herd_gain_mult = -0.95 # 95% Penalty +} + +upset_peasants_modifier = { + icon = county_modifier_opinion_negative + county_opinion_add = -25 +} + +dai_viet_empire_house_modifier = { + icon = piety_positive + monthly_piety_gain_mult = 0.1 +} + +majapahit_empire_founding_modifier = { + icon = legitimacy_positive + legitimacy_gain_mult = 0.05 + monthly_piety_gain_mult = 0.05 + monthly_prestige_gain_mult = 0.05 +} + +majapahit_empire_knight_modifier = { + icon = martial_positive + martial = 2 + knight_limit = 1 + embarkation_cost_mult = -0.20 + men_at_arms_recruitment_cost = -0.1 +} + +majapahit_empire_build_discount_modifier = { + icon = country_modifier_development_positive + stewardship = 1 + diplomacy = 1 + build_speed = -0.15 + holding_build_speed = -0.15 + build_gold_cost = -0.1 + holding_build_gold_cost = -0.1 + character_capital_county_monthly_development_growth_add = 0.25 +} + +ryukyu_empire_founding_province_modifier = { + icon = county_modifier_development_positive + building_slot_add = 1 +} + +ryukyu_empire_shaku_modifier = { + icon = county_modifier_development_positive + build_gold_cost = -0.1 + build_prestige_cost = -0.1 + build_piety_cost = -0.1 + build_speed = -0.1 + learning = 1 + stewardship = 1 +} + +ryukyu_empire_crown_modifier = { + icon = prestige_positive + diplomatic_range_mult = 0.15 + prestige_level_impact_mult = 0.15 + glory_hound_levy_contribution_mult = 0.10 + vassal_limit = 2 +} + +siam_kingdom_sangkhalok_workshops_county_modifier = { + icon = county_modifier_development_positive + development_growth = 0.15 + county_opinion_add = 10 +} + +siam_kingdom_sangkhalok_workshops_province_modifier = { + icon = economy_positive + tax_mult = 0.1 +} + + +siam_kingdom_military_modifier = { + icon = martial_positive + stationed_maa_damage_mult = 0.15 + stationed_maa_toughness_mult = 0.15 + stationed_maa_pursuit_mult = 0.15 + stationed_maa_screen_mult = 0.15 +} + + +siam_kingdom_culture_modifier = { + icon = legend_positive + cultural_head_fascination_mult = 0.15 + same_culture_mercenary_hire_cost_mult = -0.1 + opinion_of_same_culture = 10 +} + +brunei_kingdom_khutbah_prestige_option_modifier = { + icon = county_modifier_opinion_positive + general_opinion = 15 + dynasty_opinion = 10 + vassal_opinion = 10 +} + +brunei_kingdom_khutbah_piety_option_modifier = { + icon = county_modifier_opinion_positive + religious_vassal_opinion = 10 + clergy_opinion = 15 + religious_head_opinion = 10 +} + +brunei_empire_high_sadaqah_modifier = { + icon = county_modifier_opinion_positive + prestige_level_impact_mult = 0.1 + piety_level_impact_mult = 0.1 + same_faith_opinion = 15 +} + +brunei_empire_low_sadaqah_modifier = { + icon = county_modifier_opinion_positive + piety_level_impact_mult = 0.1 + same_faith_opinion = 10 +} + +studying_confucian_education_modifier = { + icon = merit_positive + confucian_education_xp_gain_mult = 0.1 + confucianism_religion_opinion = 5 +} + +studying_at_university_modifier = { + icon = learning_positive + general_opinion = 5 + learning = 1 +} diff --git a/localization/english/replace/modifiers/modifiers_l_english.yml b/localization/english/replace/modifiers/modifiers_l_english.yml index 19cb06d36..73b4b34f6 100644 --- a/localization/english/replace/modifiers/modifiers_l_english.yml +++ b/localization/english/replace/modifiers/modifiers_l_english.yml @@ -1354,9 +1354,9 @@ prestige_level_4_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_KINGDOM_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [kingdoms|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!" prestige_level_5_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_EMPIRE_NAME$ and below\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [empires|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!" - influence_level_0: "Impotent" + influence_level_0: "Ineffectual" influence_level_0_desc: "$influence_level_0$ is the lowest possible [influence_level|E]. The next level is [GetModifier( 'influence_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)0' )]" - influence_level_1: "Influential" + influence_level_1: "Average" influence_level_1_desc: "$influence_level_1$ is the second [influence_level|E]. The next level is [GetModifier( 'influence_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)1' )]" influence_level_2: "Persuasive" influence_level_2_desc: "$influence_level_2$ is the third [influence_level|E]. The next level is [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)2' )]"